v1.1.0 (Supply Drop Update) | |
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Date released: | January 26, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.0.11 ◄ ► v1.1.1 |
This update was the first version of the Supply Drop Update.
Changes[]
Major[]
- New content! (guns, items, room, synergies, NPCs, etc)
- New boss in the mines: Mine Flayer
- New pasts and alt costumes for both secret characters
- Added three new Achievements
- Added an option to save and exit at the end of each floor, resuming the run at a later time
Improvements/Balance Changes[]
- Added a Tiny UI option
- Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
- The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
- The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
- Made Limited less harsh
- Blasphemy can no longer reveal secret doors
- Damage to Shelletons after they've regenerated twice no longer recharges cooldowns
- Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
- Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
- Increased ammo for Ice Breaker and Polaris
- Iron Coin now also gives you a discount at the shop
- Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
- Gave the Betrayer's Shield more health
- Raised tier of Cog of Battle and Medal of Valor
- Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
- Added some new synergies
- Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement
Bug Fixes[]
- Fixed a bug where the Evil Muncher's dialogue didn't match its actions
- Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
- Fixed a tinting issue with some Bosses's VFX
- Fixed a text issue with the Hero's Bandana in French
- Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
- Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
- Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
- Removed the hallway cheese spot in the High Priest fight
- Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
- Fixed an exploit which allowed players to pass through some locked doors
- Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
- Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
- Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
- Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
- Fixed a UI issue caused by dropping the Backpack
- Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
- Dropping the Old Knight's Flask no longer clears its charges
- Chests spawned from clearing the challenge shrine now show up correctly on the minimap
- Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
- Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
- Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
- Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
Hotfixes[]
Hotfix 1[]
v1.1.0 h1 | |
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Date released: | January 26, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.1.0 ◄ ► v1.1.0 h2 |
- Fixed an issue causing a soft lock in the Bullet's past
Hotfix 2[]
v1.1.0 h2 | |
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Date released: | January 27, 2017 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.1.0 h1 ◄ ► v1.1.1 |
- Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
- Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
- Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
- Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
- Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
- The "continue" button on the title screen is now correctly localized
- Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
- Fixed an issue that caused the Blasphemy unlock notification to appear a second time
- Fixed a tiny entryway on the west side of a new room in the Mines
- Fixed a visual issue with one of the new shrines
A Farewell to Arms Update | v2.1.0, v2.1.1, v2.1.2, v2.1.3, v2.1.4, v2.1.5, v2.1.6, v2.1.7, v2.1.8, v2.1.9 | |
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Advanced Gungeons & Draguns Update | v2.0.0, v2.0.1, v2.0.2, v2.0.3, v2.0.4, v2.0.5, v2.0.6, v2.0.7, v2.0.8, v2.0.9, v2.0.10, v2.0.11, v2.0.12, v2.0.13 | |
Supply Drop Update | v1.1.0, v1.1.2, v1.1.3, v1.1.4, v1.1.5 | |
Release | v1.0.0, v1.0.1, v1.0.2, v1.0.3, v1.0.4, v1.0.5, v1.0.6, v1.0.7, v1.0.8, v1.0.9, v1.0.10, v1.0.11 |