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v1.1.0 (Supply Drop Update)
Date released: January 26, 2017
Links: Reddit Post
Steam Announcement

Navigation
v1.0.11 ◄ ► v1.1.1

This update was the first version of the Supply Drop Update.

Changes[ | ]

Major[ | ]

  • New content! (guns, items, room, synergies, NPCs, etc)
  • New boss in the mines: Mine Flayer
  • New pasts and alt costumes for both secret characters
  • Added three new Achievements
  • Added an option to save and exit at the end of each floor, resuming the run at a later time

Improvements/Balance Changes[ | ]

  • Added a Tiny UI option
  • Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
  • The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
  • The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
  • Made Limited less harsh
  • Blasphemy can no longer reveal secret doors
  • Damage to Shelletons after they've regenerated twice no longer recharges cooldowns
  • Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
  • Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
  • Increased ammo for Ice Breaker and Polaris
  • Iron Coin now also gives you a discount at the shop
  • Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
  • Gave the Betrayer's Shield more health
  • Raised tier of Cog of Battle and Medal of Valor
  • Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
  • Added some new synergies
  • Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement

Bug Fixes[ | ]

  • Fixed a bug where the Evil Muncher's dialogue didn't match its actions
  • Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
  • Fixed a tinting issue with some Bosses's VFX
  • Fixed a text issue with the Hero's Bandana in French
  • Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
  • Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
  • Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
  • Removed the hallway cheese spot in the High Priest fight
  • Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
  • Fixed an exploit which allowed players to pass through some locked doors
  • Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
  • Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
  • Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
  • Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
  • Fixed a UI issue caused by dropping the Backpack
  • Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
  • Dropping the Old Knight's Flask no longer clears its charges
  • Chests spawned from clearing the challenge shrine now show up correctly on the minimap
  • Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
  • Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
  • Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Hotfixes[ | ]

Hotfix 1[ | ]

v1.1.0 h1
Date released: January 26, 2017
Links: Reddit Post
Steam Announcement

Navigation
v1.1.0 ◄ ► v1.1.0 h2
  • Fixed an issue causing a soft lock in the Bullet's past

Hotfix 2[ | ]

v1.1.0 h2
Date released: January 27, 2017
Links: Reddit Post
Steam Announcement

Navigation
v1.1.0 h1 ◄ ► v1.1.1
  • Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
  • Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
  • Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
  • Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
  • Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
  • The "continue" button on the title screen is now correctly localized
  • Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
  • Fixed an issue that caused the Blasphemy unlock notification to appear a second time
  • Fixed a tiny entryway on the west side of a new room in the Mines
  • Fixed a visual issue with one of the new shrines

Super Hot Watch Version History

A Farewell to Arms Update v2.1.0, v2.1.1, v2.1.2, v2.1.3, v2.1.4, v2.1.5, v2.1.6, v2.1.7, v2.1.8, v2.1.9
Advanced Gungeons & Draguns Update v2.0.0, v2.0.1, v2.0.2, v2.0.3, v2.0.4, v2.0.5, v2.0.6, v2.0.7, v2.0.8, v2.0.9, v2.0.10, v2.0.11, v2.0.12, v2.0.13
Supply Drop Update v1.1.0, v1.1.2, v1.1.3, v1.1.4, v1.1.5
Release v1.0.0, v1.0.1, v1.0.2, v1.0.3, v1.0.4, v1.0.5, v1.0.6, v1.0.7, v1.0.8, v1.0.9, v1.0.10, v1.0.11
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