v1.0.9 | |
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Date released: | May 19, 2016 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.0.8 ◄ ► v1.0.10 |
Changes[ | ]
- Added a new version for 64-bit Windows (should be automatically downloaded by Steam)
- Fixed a bug which could cause level generation to hang indefinitely
- Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
- Explosions can no longer hit players through walls
- Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
- The Compass now works in Bullet Hell
- Fixed input issues when using the left stick in the slow motion gun select mode
- Added an option to allow unknown controllers, and to restrict XInput and non-XInput controllers (see this post for details)
- Improved the feel of using the left stick to navigate menu options
- Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
- Angering the main shopkeeper will no longer cause other shop types to have no inventory
- The Dog will no longer damage the Portable Turret on contact
- Projectile traps are now affected by the Aged Bell
- Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, Phase 2 Lich)
- Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
- Fixed an issue where some players couldn't retry the tutorial
- Fixed a bug caused by dying to flames while holding the Clone item
- Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
- Gatling Gull's melee attack no longer ignores the Ethereal state
- Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
- Young Beholsters spawned by the Eye of the Beholster will no longer attack Red-Caped Bullet Kin
- Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
- Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
- Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
- Homing bullets caught by the Red Wizard now behave correctly
- Fixed a bug where the first attack of the DraGun's second phase could be skipped
- Fixed an exploit where the DraGun fight could be cheesed with flight items
- Damaging companions no longer restores the player's active item cooldowns
- Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms
- Shotgun Full of Love no longer takes 2 ammo per shot
- Fixed a problem with the Gunknight Armor set when used by the Marine
- Fixed the death animation for the Gunknight Armor set
- Fixed a UI bug which could prevent ammo for displaying for Mahoguny
- Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
- Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
- Fixed some animation issues when The Bullet has a flight item
- Left click will now always work in menus, even if the default keyboard shoot button has been rebound
- Fixed a bug caused by using an Escape Rope while riding in a mine cart
- Added an option to turn off "look in movement direction" behavior (see this post for details)
- Added a workaround for those who earned Lead God but did not unlock the Super Hot Watch (see this post for details)
A Farewell to Arms Update | v2.1.0, v2.1.1, v2.1.2, v2.1.3, v2.1.4, v2.1.5, v2.1.6, v2.1.7, v2.1.8, v2.1.9 | |
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Advanced Gungeons & Draguns Update | v2.0.0, v2.0.1, v2.0.2, v2.0.3, v2.0.4, v2.0.5, v2.0.6, v2.0.7, v2.0.8, v2.0.9, v2.0.10, v2.0.11, v2.0.12, v2.0.13 | |
Supply Drop Update | v1.1.0, v1.1.2, v1.1.3, v1.1.4, v1.1.5 | |
Release | v1.0.0, v1.0.1, v1.0.2, v1.0.3, v1.0.4, v1.0.5, v1.0.6, v1.0.7, v1.0.8, v1.0.9, v1.0.10, v1.0.11 |