v1.0.10 | |
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Date released: | September 27, 2016 |
Links: | Reddit Post Steam Announcement |
Navigation | |
v1.0.9 ◄ ► v1.0.11 |
Changes[]
Major[]
- Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
- Improved VRAM usage (should prevent some crash bugs)
- Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
- Gungeon will now default to DirectX 11 if available
Improvements[]
- Added a more reliable way to encounter Brother Albern and his Lies
- Brother Albern's chest can no longer spawn as a Mimic or have a fuse
- Flying players can now access the maintenance room (for unlocking shortcuts)
- Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
- Improved the Yari Launcher's damage output to bosses
- You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
- Corpses will no longer vanish on low quality settings if the player has the Melted Rock
- Players can no longer take fire damage while in a conversation
- Improved the Big Boy item
- Greatly improved the Flame Hand
- The Gunboots' shots will no longer be blocked by orbitals
- Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
- Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
- The iBomb Companion App should now destroy all enemy exploding projectiles when activated
- Flipping tables near barrels will no longer destroy the barrel
- Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
- Pressing Left Alt no longer makes the game blurry
- Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode
- The Bullet Bore can now kill Lead Maidens
- Gave the RC Rocket a very small delay before tracking to reduce rocket overlap
- Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
- Secret characters can now use the shrine in the first room
- Blasphemy is now affected by more passives (Scattershot, Double Vision)
- The Owl will no longer attempt to blank the player's bullets
- The Owl's blanks will no longer destroy special projectiles (Boomerang, Chaff Grenade, etc)
- Added the Gungeon font to the game in a way that makes it more accessible to modders
- Rainbow chests can no longer be mimics
- The Ring of Chest Friendship now actually increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)
Bug Fixes[]
- Fixed a memory leak caused by using the slow motion gun select menu frequently
- Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
- Fixed multiple situations where chests could drop items into pits
- Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
- Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
- Fixed the Zilla Shotgun's ammo usage
- Fixed a crash during dungeon generation caused by the Sense of Direction
- Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
- Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
- Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
- Fixed an issue where followers wouldn't shoot mimics if they left their initial room
- Fixed a rare issue that prevented some players from saving any data
- Fixed several issues caused by certain items combined with the Polaris
- The Metronome is no longer broken by gun swaps in Blessed Gun runs
- Fixed an issue where the Gun Cultists had several unintended i-frames
- Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
- Fixed several issues with the Lich fight
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
- Fixed a bug where dying in the mine cart with Gun Soul caused control issues
- Fixed (another) issue where players could become stuck while talking to the dying cop
- Fixed a visual issue with jammed bullets while using Fast Scaling mode
- Fixed a bug caused by blowing up the mirror chest
- Fixed an audio bug caused by chests with fuses
- Fixed several bugs involving the transition to the second secret level
- Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
- Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
- Fixed a bug caused by spamming the Use key with the Air Strike item
- Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
- Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
- Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
- Fixed misleading UI when resetting the save progress for Slot D
- Fixed a bug where Mimics would drop double loot when pushed into a pit
- Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
- Fixed a UI bug caused by items that increase the player's ammo capacity
- Fixed a bug where teleporters could spawn outside of room bounds
- Fixed an issue where the Frifle hunt achievement would unlock one step early
- Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
- Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
- Fixed a minor visual bug in the Sorceress's room
- Fixed a bug which could prevent Mimics from animating (while still hidden)
- Fixed a bug that prevent the Treadnaught from dropping money like other bosses
- Fixed an issue where the High Dragun's rocket attack could damage the player during his phase transition
- Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
- Players can no longer teleport to teleporters that are not visible in the minimap
- Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
- Gunsling King can no longer require you to clear a room with "Spice"
- Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
- Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency
- Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
- Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
A Farewell to Arms Update | v2.1.0, v2.1.1, v2.1.2, v2.1.3, v2.1.4, v2.1.5, v2.1.6, v2.1.7, v2.1.8, v2.1.9 | |
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Advanced Gungeons & Draguns Update | v2.0.0, v2.0.1, v2.0.2, v2.0.3, v2.0.4, v2.0.5, v2.0.6, v2.0.7, v2.0.8, v2.0.9, v2.0.10, v2.0.11, v2.0.12, v2.0.13 | |
Supply Drop Update | v1.1.0, v1.1.2, v1.1.3, v1.1.4, v1.1.5 | |
Release | v1.0.0, v1.0.1, v1.0.2, v1.0.3, v1.0.4, v1.0.5, v1.0.6, v1.0.7, v1.0.8, v1.0.9, v1.0.10, v1.0.11 |