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''A favorite of the resourceful rat. He doesn't typically favor any one gun in particular, as he usually collects only to grow his horde, but he finds this one particularly appetizing.'' |
''A favorite of the resourceful rat. He doesn't typically favor any one gun in particular, as he usually collects only to grow his horde, but he finds this one particularly appetizing.'' |
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+ | |- |
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+ | | rowspan="2" | [[File:Lamey Gun.png|32px]] |
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+ | | rowspan="2" | [[Lamey Gun]] |
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+ | | rowspan="2" | ? |
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+ | | rowspan="2" | ? |
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+ | |15 |
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+ | |{{Infinity}} |
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+ | |6 |
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+ | |? |
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+ | |? |
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+ | |? |
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+ | |? |
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+ | |? |
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+ | |? |
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+ | |- |
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+ | | colspan="4" | [[Lamey]]'s starting gun. Unobtainable prior to the [[Advanced Gungeons & Draguns Update]], but fully usable as of [[A Farewell to Arms Update|the Farewell To Arms update]]. |
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+ | | colspan="5" | ? |
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Revision as of 21:32, 26 October 2019
This page is for listing cut and/or unused stuff in Enter the Gungeon. For content from earlier Pre-Alpha versions of the game, see Pre-Alpha Content.
Super Boss Rush
This is an unused version of Boss Rush that most likely included secret bosses such as the Lich and the Old King.
Developer comments in the code state it should be unlocked after beating normal Boss Rush, Blobulord, Resourceful Rat, Blockner, Old King, Lich, and a boss referred to as “shopkeep” who is likely the unused Shopkeeper Boss.
This is further supported by the presence of assets for Boss Rush levels of the Abbey of the True Gun, Oubliette, and Bullet Hell.
The Tailor has dialogue referring to it: Unlock dialogue:
- “Hey, I have a new elevator for you, past-killer. You should check it out.”
Selection dialogue:
- “Very Special Challenge! Super Boss Rush!”
Notes
- This mode is likely a response to the many requests by players of a way to practice secret bosses.
- This mode may also be a reference to the special true arenas found at the end of most Kirby games.
Guns
Icon | Name | Quote | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Time | Shot Speed | Range | Force | Spread |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Black Revolver | Reap What You Sow | Semiautomatic | 6 | 500 | ? | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. Seems to be a high firerate Magnum. | A portent of things to come.
This revolver, once carried by the bearer of a terrible curse, remains cold to the touch. | |||||||||||
Portaler | Testing | Semiautomatic | 12 | 250 | ? | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. Spawns portals that the player, bullets, and enemies can go through. Reloading alternates between a blue and orange portal. | While not intended for combat, crafty Gungeoneers have been known to use the portals it creates to end gunfights from relative safety. | |||||||||||
Megaphone | Vocal Opposition | Automatic | 700 | 700 | ? | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. Bullets reach their target instantly, high rate of fire. | This megaphone has been turned up to eleven, and has the power to annoy even the hardiest Gundead. | |||||||||||
Wristbow | Handy! | Semiautomatic | 1 | 150 | 14 | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. The weapon used by Skullets. Practically no reload time. | A rudimentary wooden hand crossbow. Used commonly by Skullets in the Hollow. | |||||||||||
Ice Ogre Head | Cold Shoulder | Automatic | ? | 500 | ? | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. Fires an expanding stream of white ice breath that freezes enemies. | Freezes enemies.
Ice Ogre Head still produces a bitterly cold breath. A favorite of the adventurer Frifle. | |||||||||||
Ser Manuel's Revolver | Lost Soul | Automatic | 6 | 120 | 0.5 | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. | This revolver was brought to the Gungeon by a fearless adventurer whose true quest is still unknown. | |||||||||||
El Tigre | Tooth and Claw | Semiautomatic | 12 | 200 | ? | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. Shoots homing teeth. | Emmitt Calx was renowned for his hunting prowess and his creative guncraft. El Tigre’s fangs seek prey relentlessly, with each bite more painful to the victim. | |||||||||||
Super Space Turtle (Gun) | Hero from Space | Semiautomatic | ? | 350 | 3 | ? | ? | ? | ? | ? | ? | |
Unused since V1.0.0. Very small with a high firerate. This is NOT the passive item Super Space Turtle. | This miniscule weapon was wielded by the famous Super Space Turtle, a hero from beyond the stars. It is difficult for a normal human hand to wield, but can still function as a normal gun.
It is best used in the hands of the Super Space Turtle, wherever they may be. | |||||||||||
Mjolnir | Hammer of the Gods | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Refrence to either Thor From Norse Mythologies or Thor from the Marvel Cinematic Universe | Charge to ride the lightning.
Can only be lifted by the most regretful of Gungeoneers. | |||||||||||
Katana | Sword of Doom | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Could have possibly worked like Blasphemy but faster | Swordplay is forbidden, and only the most powerful or most ignorant individuals can get away with using any melee weaponry.
Angers the Jammed. | |||||||||||
Chromesteel Assault Rifle | Heavy Metal | Burst | 30 | 250 | 8 | ? | ? | ? | ? | ? | ? | |
Unknown. | The Chromesteel Assault Rifle was used as the last line of defense against a viscous Blobulonian incursion. Despite such a mighty weapon, greater numbers prevailed. | |||||||||||
Gundertale | Filled With Determination | ? | 7 | 7 | ? | ? | ? | ? | ? | ? | ? | |
A reference to the game Undertale, this gun would have charmed nearby enemies, but was unable to shoot.
Unknown effect. |
Doesn't shoot. Slowly befriends your enemies.
An antique revolver. It has no ammo. On days like these... | |||||||||||
Black Revolver (Alternate Form) | Six Deep | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Unknown. Variant of the gun of the same name. | This revolver was once carried by the bearer of a terrible curse. The final shot in the chamber grants limited dominion over enemy bullets.
It is cold to the touch. A dark wind blows. | |||||||||||
Encircler | Round 'Em Up | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Unknown. | A last resort of sustinence.
A favorite of the resourceful rat. He doesn't typically favor any one gun in particular, as he usually collects only to grow his horde, but he finds this one particularly appetizing. | |||||||||||
Lamey Gun | ? | ? | 15 | 6 | ? | ? | ? | ? | ? | ? | ||
Lamey's starting gun. Unobtainable prior to the Advanced Gungeons & Draguns Update, but fully usable as of the Farewell To Arms update. | ? |
Items
Icon | Name | Type | Quote | Effect | Ammonomicon Entry |
---|---|---|---|---|---|
Master Round | Passive | Final Chamber | Probably grants an extra heart container like the other five Master Rounds. | This impossible artifact indicates mastery of the final chamber.
A holy shell. Simply looking upon it bestows a great peace upon your soul. The Gungeon is at rest. | |
Emerald Bracelet | Passive | Thrown Guns Return | Thrown guns return to the player. Unused since V1.0.0. | The emeralds in this bracelet are extremely jealous. They will force any thrown gun to return, just so no other hand can hold them. | |
Sapphire Bracelet | Passive | ? | Unknown effect. Unused since V1.0.0. | ? | |
Amethyst Bracelet | Passive | ? | Unknown effect. Unused since V1.0.0. | ? | |
Cue Bullets | Passive | Bullet Kin, Corner Pocket | Enemy corpses gain significant knockback and can damage other enemies. Cut item from the Advanced Gungeons & Draguns Update. | Substantially increases knockback on kills; enemies hit by corpses take damage.
Having given up on ever killing their pasts, many failed Gungeoneers pass the time by playing dumb games. Maybe one such adventurer missed playing billiards? | |
Ring of Giant Strength | Passive | Throw Harder | Increases the damage dealt by thrown guns. Unused since V1.0.0. | Increases thrown weapon damage.
This ring bestows incredible physical strength. Unfortunately, there are few benefits to physical strength in the Gungeon. | |
Ring of Lightning Resistance | Passive | Grounded | Prevents electricity damage. Unused since V1.0.0. | Prevents damage from electricity.
A ring originally worn by Alistair, the Thunderbolt. The gemstone set in the golden band is cracked down the middle. | |
Hungry Caterpillar | Passive | Hungry For Hearts | If given enough Hearts, it gives the player Fairy Wings. Unused since V1.0.0. | There is a caterpillar following you.
It appears to be hungry for hearts. | |
Fairy Wings | Passive | Enchantment? | Grants flight. Dodge rolling leaves pink slime that charms enemies. Unused since V1.0.0. | A pair of enchanted wings, which grant flight.
Your caterpillar friend has metamorphosed into a wondrous creature! And that wondrous creature is a spine fly, which burrows into the spinal column of vertebrates. The survivors of this parasite sprout wings. | |
Hunter's Journal | Passive | Luck Or Skill? | Slightly increased drop chance on room clear. A cut starting item for The Hunter. Unused since V1.0.0. | Slightly increases drop rate.
Filled with maps and the answers to half-forgotten riddles. Ever since the Hunter was a child, she had a knack for finding things. | |
Ceremonial Sword | Passive | The S Word | Unknown. Unused since V1.0.0. | A ceremonial sword. Not for combat.
Bladed weaponry would normally incite the wrath of the Jammed, but this ceremonial sword is blunted and not for combat. | |
Thirst For Vengeance | Passive | Taking You With Me | Killing an enemy right before death brings the player back to life. Unused since V1.0.0. | Slaying an enemy just before dying prevents death.
Sometimes getting even is all you’ve got left. | |
Bubble Shield | Passive | ? | Deflect bullets for a few seconds, similar to Potion of Lead Skin. Recharges once every two rooms, unlike other active items. Strangely, it uses the sprite for Magic Sweet. Unused since V1.0.0. | ? | |
Old Infuriating Note | Passive | You’ve been had. . . | The cheese showing the direction to go in the maze is on the icon instead of in the Ammonomicon entry. Pre-AG&D version of the Infuriating Note. | You have been had. . . by the Resourceful Rat! Whatever was in that chest has already been taken by Gungeon’s Most Wanted. | |
Rock Bullets | Passive | ? | Unknown. Possibly related to the Black Skusket (similar sprites) or the undiscovered desert chamber mentioned in the Cactus’s Ammonomicon description. Unused since the Supply Drop Update. | ? | |
Table Tech Time | Passive | ? | Possibly slows time, similar to Table Tech Sight. Likely replaced with the Hidden Tech Time synergy. Unused since V1.0.0. | ? | |
Table Tech Table Flip | Passive | ? | Possibly a Table Tech that would originally allow the player to flip tables, with Gungeoneers starting without this ability. Unused since V1.0.0. | ? | |
Unknown Table Tech | Passive | ? | Possibly a Table Tech that would allow the player to electrify the nearby area. Unused since the Advanced Gungeons & Draguns Update. | ? | |
Table Tech Hole | Passive | Flip Oblivion | Possibly a Table Tech that created black holes like those made with Singularity. Unused since the Advanced Gungeons & Draguns Update. | This forbidden technique causes flipped tables to increase exponentially in mass, collapsing almost immediately.
An apocryphal text of the "Tabla Sutra." Of that which we cannot flip, we must pass over in silence. | |
Table Tech Life | Passive | Children of the Flip | Possibly a Table Tech that turned tables into temporary familiars. Unused since the Advanced Gungeons & Draguns Update. | This forgotten technique causes flipped tables to gain sentience, however briefly.
An apocryphal text of the "Tabla Sutra." This ancient scroll invokes the tablegrammaton, the four letter name of table. | |
Monster Ball | Active | 100% Catch Rate | Caught enemies when used and then released them as charmed enemies when used again. Refrence to the Pokemon Franchise | Captures enemies and charms them upon release.
Ancient monster trainers tried to use these balls to domesticate inhabitants of the Gungeon. According to local legend, Emmitt Calx threw one of these at a Beholster. It didn't work. However, it did force the beast to blink, which allowed Calx to escape. | |
Scroll of Wonder | Active | Wondawondawonder! | Unknown. | A transformative spell of incredible power.
The wizard Alben Smallbore theorized that the more power was put into a spell, the less could be known about its outcome. This spell is immensely powerful. | |
ThunderBolt | Active | Shrinks And Dazes | Likely makes enemies smaller and stuns them. | Shrinks and dazes enemies for a brief period of time.
Said to contain the soul of a famous Gungeoneer. | |
Fairweather Friend | ? | While The Going Is Good | Unknown. | A hanger-on to the healthy and prosperous. | |
Raccoon | Passive | Sly Scooper | Unknown. | Helps to navigate dangerous areas.
In another era, this Raccoon was a very successful thief. However, after dabbling in time travel, he became obsessed and put an end to his thieving career in favor of the infinite treasure of the Gungeon. | |
Brittle Bullets | Passive | Risk/Reward | Ammo is lost upon receiving damage. Likely the same effect as Balloon Gun. | Greatly increases firepower. All equipped ammunition will shatter upon receiving damage.
It takes an idiot to do cool things. That's why it's cool! | |
Hero Sword | Active | Enter the Swordgeon | Upon use, spawns a sword facing the direction the player is aiming. Automatically recharges over one second. | An elegant weapon... though perhaps obsolete. | |
Alien Genes | ? | ? | Unknown. | N/A | |
Band-Aid | ? | ? | Unknown. | N/A | |
Beret | ? | ? | Unknown. | N/A | |
Belt Feeder | ? | ? | Unknown. | N/A | |
Car Battery | ? | ? | Unknown. | N/A | |
Chamber Hammer | ? | ? | Unknown. | N/A | |
Cleets | ? | ? | Unknown. | N/A | |
Climbing Glove | ? | ? | Unknown. | N/A | |
Clone (Old) | ? | ? | Unknown. | N/A | |
Meta Coin | ? | ? | Unknown. | N/A | |
Crown 1 | ? | ? | Unknown. | N/A | |
Crown 2 | ? | ? | Unknown. | N/A | |
Cursed Bullets (Old) | ? | ? | Unknown. | N/A | |
Lich Bullet | ? | ? | Unknown. | N/A | |
Daruma (Unused Form) | ? | ? | Unknown. | N/A | |
Ring of Deja Vu | ? | ? | Unknown. | N/A | |
Demon's Soul | ? | ? | Unknown. | N/A | |
Deposit Key | ? | ? | Unknown. | N/A | |
Dragun Heart | ? | ? | Likely has an effect similar to Heart of Ice due to its similar sprite. | N/A | |
Egg Salad | ? | ? | Unknown. | N/A | |
Elite Badge | ? | ? | Unknown. | N/A | |
Fat Bullet | ? | ? | Unknown. | N/A | |
Fat Man | ? | ? | Unknown. | N/A | |
Firx | ? | ? | Unknown. | N/A | |
Flexing Arm | ? | ? | Unknown. | N/A | |
Floppy Disk | ? | ? | Unknown. | N/A | |
Flubber Bullets | ? | ? | Unknown. | N/A | |
Gold Bracelet | ? | ? | Unknown. | N/A | |
Group Photo | ? | ? | Unknown. | N/A | |
Gun Soul (Old) | ? | ? | Unknown. | N/A | |
Hand Mirror | ? | ? | Unknown. | N/A | |
Handkerchief | ? | ? | Unknown. | N/A | |
Ice Pack | ? | ? | Unknown. | N/A | |
Item Bullets | ? | ? | Unknown. | N/A | |
Jeans | ? | ? | Unknown. | N/A | |
Key Bullet Bullets | ? | ? | Unknown. | N/A | |
Killamajig Machine Friendship | ? | ? | Unknown. | N/A | |
Lump of Space Metal | ? | ? | Unknown. | N/A | |
Magic Bullet | ? | ? | Unknown. | N/A | |
Magnet Helmet | ? | ? | Unknown. | N/A | |
Metronome (Old) | ? | ? | Unknown. | N/A | |
Mortar | ? | ? | Unknown. | N/A | |
Nerves Of Steel | ? | ? | Unknown. | N/A | |
Next Quarter | ? | ? | Unknown. | N/A | |
Old Man Bullet | ? | ? | Unknown. | N/A | |
Ooze 1 | ? | ? | Unknown. | N/A | |
Ooze 2 | ? | ? | Unknown. | N/A | |
Ooze 3 | ? | ? | Unknown. | N/A | |
Purple Ring | ? | ? | Unknown. | N/A | |
Radar | ? | ? | Unknown. | N/A | |
Ring of Boomerang Mastery | ? | ? | Unknown. | N/A |
Synergies
Effects that are in italics indicate that the effect is listed as the game's name for the effect, which is generally just a reminder.
Removed/Altered
Name | Items | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Diazepam |
|
Any of the following:
|
Damage of the guns is tripled.
Nerfed in the Supply Drop Update to only grant a 50% damage bonus. Altered in the Advanced Gungeons & Draguns Update to affect fewer and different guns. The Crossbow's removal from this synergy was likely due to it being a starting weapon. | ||||||||||||
Hell Singing |
|
Increases the damage of Crossbow against jammed enemies by 50%. This bonus stacks with the damage from Silver Bullets, for a total of 487.5% damage to jammed enemies.
This synergy is still in the game, but the capability for Crossbow to synergize with Silver Bullets has been removed, likely because it is a starting weapon. | |||||||||||||
King Bomber |
|
Lil' Bomber's bombs become gold and spawn every time they hit an enemy.
The synergy is still in the game, but the capability for Master Round I to synergize with Lil' Bomber was removed in the first patch after 2.0 due to being too easy to obtain. | |||||||||||||
Like Shooting Fish |
|
Any of the following:
|
A fish pops out of the barrel and fires bullets. The last shot of each magazine fires a fish that flops around on the ground and fires at enemies.
The synergy is still in the game, but the capability for the guns to synergize with Barrel has been removed. | ||||||||||||
Napalm B |
|
Mega Douser's water spreads Napalm Strike's fire instead of extinguishing it.
The synergy in the current game has been altered to spread all fire instead of just the Napalm Strike's. | |||||||||||||
|
Damage is increased by 25%.
Removed in the Advanced Gungeons & Draguns Update, likely because it contains a starting weapon. | ||||||||||||||
|
Shot speed is doubled.
Removed in the Advanced Gungeons & Draguns Update, likely because it contains a starting item. | ||||||||||||||
|
Any of the following:
|
25% damage boost for Siren/Trident.
Replaced in the Advanced Gungeons & Draguns Update with Brave New World. | |||||||||||||
|
The accuracy of the two guns is doubled.
Replaced in the Advanced Gungeons & Draguns Update with Klobbering Time. | ||||||||||||||
|
Changes the gun's sprite to a red and grey version (image needed). Rumored to cause the gun to fire explosive piercing shots. |
Unused
Name | Items | Effect | ||||||
---|---|---|---|---|---|---|---|---|
Fairy Bow |
|
Zelda
20% more boss damage. The synergy exists in the game, but does not increase damage dealt to bosses. | ||||||
|
If an enemy is killed by the Combined Rifle's energy ball, any bullets that the enemy had fired will slow down significantly. Additionally, the energy ball will release a burst of The Fat Line's shots upon dissipating. | |||||||
Blastin' Heck |
|
Unknown. | ||||||
Chicken Sword |
|
Hero of Chicken
This synergy is likely unused because it contains a starting weapon. | ||||||
Coffee & Cigarettes |
|
Unknown. | ||||||
College Ball |
|
Nanomachines, son | ||||||
Constitution Check |
|
Armored Gunknight | ||||||
Double Chest Friends |
|
Unknown. | ||||||
Double Moon 7 |
|
Any of the following:
|
Moonraking it in | |||||
Easy Enough |
|
So Easy
This synergy is likely unused because it contains a starting weapon. | ||||||
Feather Pillow |
|
On Reload, Throws an exploding pillow that throws feather projectiles, similar to the leaves fired by Mahoguny. Likely unused due to the Turkey's Buffs, As if stacked with the "Pillow Bomb" it could cause either a softlock, a crash, or the ability to one-shot bosses. | ||||||
Fruits & Vegetables |
|
Unknown. | ||||||
Galaxy Defender |
|
Men in Black | ||||||
Glorious Chest Ahead |
|
The Chestmaster | ||||||
The Great War |
|
World War One | ||||||
Gunship Sinker |
|
That HL2 level with the helicopter | ||||||
Heart Unlocket |
|
HP increased by one heart. | ||||||
Husky |
|
Spawns smaller versions of the Wolf and Dog that follow the player, other effects unknown.
This synergy is likely unused because it contains a starting item. | ||||||
Kingpin |
|
Get it it's bowling | ||||||
Look, No Hands |
|
Unknown. This synergy is likely unused because it contains a starting weapon. | ||||||
Open Bar |
|
Double Molotov
This synergy is likely unused because it contains a starting item. | ||||||
Precious Metals |
|
Platinum & Gold | ||||||
Recessive Hero |
|
Unknown effect. This synergy is likely unused because it contains a starting item. | ||||||
Reinforced Lockpicks |
|
Success rate with Trusty Lockpicks is increased to 80%. This synergy is likely unused because it contains a starting item. | ||||||
Riot Gear |
|
Cop Vest | ||||||
Roll Shot |
|
Any of the following:
|
Rollsphere | |||||
The Star War |
|
Unknown. | ||||||
Supply Drop Update |
|
Supplier Drop
This synergy is likely unused because it contains a starting item. | ||||||
Terminated |
|
The Terminator | ||||||
Trashkan |
|
Trashjunkan | ||||||
Wonderful Toys |
|
Useful Tools | ||||||
|
Double Glass Cannon | |||||||
|
Full Swing | |||||||
|
Shardblade | |||||||
|
Timebreaker |
NPCs
Icon | Name | Dialogue | Notes |
---|---|---|---|
None. | Shopkeeper Mimic | Talking:
After 'rescue':
|
|
Mtea Shopkeep | N/A |
| |
Witchkeeper | N/A |
| |
Goon | N/A |
| |
Princess Blacksmith | N/A |
| |
Shrines
Icon | Name | Description
& Text |
Notes |
---|---|---|---|
Loadin Shrine | N/A |
| |
Artemissile Shrine | N/A |
| |
Dagun Shrine | N/A |
| |
Armour Heart Shrine | N/A |
| |
No Gun Shrine | N/A |
| |
Old Blood Shrine | Inspect:
An ominous fountain, filled with blood. You're so thirsty... Use Option: Drink. <Regain health> |
| |
Lord of the Jammed Shrine | N/A |
|
Companions
There are several unused companions present in the game. Only one of them has been seen in game footage.
Raccoon
- Summoned by the unused item Raccoon.
- This companion likely could do the same thing as the dog. It has only been seen in a screenshot in the AG&D Steam Announcement.
Rat
- This companion has an unknown effect and may be related to the Resourceful Rat.
Tutorial
There are remnants of a simple tutorial that seems to have been scrapped in favor of Ser Manuel's tutorial.
There are also variations of these with keyboard controls instead of controller.
Enemies
Icon | Name | Base Health | Description | Ammonomicon Entry |
---|---|---|---|---|
Spectre | 17.5 | Slowly floats towards the player, rapidly firing bullets. Periodically disappears and reappears. Periodically appears as three of itself moving with the player and firing rotating bullets at them. The developers have stated that this enemy was removed because it wasn’t fun to fight against when paired with other enemies. | Drifter
This vengeful Hollowpoint locks on to foes and launches a fearful barrage. | |
Robot's Past Humans | 15
(All Types) |
When one is killed, more spawn in waves. There are four types: pistol, shotgun, sniper, and rapid-fire. | N/A | |
Black Skusket | 45 | A normal Skusket, but it doesn't shoot bullet skulls - it instead shoots a normal bullet at the player every few seconds. Possibly related to the undiscovered desert chamber mentioned in the Cactus’s Ammonomicon description. | N/A | |
Bullet Kin Fakery | 15 | A Bullet Kin that does nothing. Only killable with dodge rolls. | N/A | |
Veteran Bullet Kin Fakery | 20 | A Veteran Bullet Kin that does nothing. Only killable with dodge rolls. Corpses turn red. | N/A | |
Test Dummy | 150,000,000 | A Bullet Kin with very high health that does nothing. Likely used by the developers for testing. | N/A | |
Unused Muzzle Flare | 15.9 | A Muzzle Flare that just repeats its attack animation over and over. | N/A | |
Skusket Head | 4 | A tiny, fast skull that chases players, attempting to deal contact damage. | N/A | |
Friendly Bullet Kin | 15 | A Bullet Kin that attacks enemies. | N/A | |
File:Dread Book.png | Dread Book | ? | A Bookllet-type enemy with unknown attacks. | Klaatu Beretta Nikto
Once the Ammonomicon of a fallen Gungeoneer, this tome has been inked in gun grease and rebound in Gundead flesh. |
File:Bullet Hornet.png | Bullet Hornet | ? | An enemy with unknown attacks. | Sting of Defeat
A gargantuan insect that has evolved a projectile sting. Unfortunately, it can sting more than once before dying. |
File:Snake Shooter.png | Snake Shooter | ? | Am enemy with unknown attack. based on the ammonomicon entry it might be the enemy that appears in the Ammoconda bossfight, however there is no proof to that. | Sheds Shells
The spawn of the great Ammoconda, each Snakeshooter will shed its shells thousands of times before maturing. Very few survive to adulthood. |
File:Gurpy.png | Gurpy | ? | Harpy-like enemy that looks like the player. | Familiar Face
A guardian of Bullet Hell. Will viciously attack any mortal being that passes to the Sixth Chamber. Though few witnesses survive, it is known to wear the face of its prey. Strike it when it alights! |
Land Mine | ? | Unused enemy related to the Mine Flayer. Possibly an early version of the Mine Flayer’s claymores. | N/A | |
Grim | ? | Early version of the Gunreaper, referred to as 'Grim' by it's sprites.
Can be seen in the unused Death Shrine, and the Pre-Alpha Pause Menu. |
N/A | |
Grenade Rat | ? | A Rat with a grenade strapped to it's back. Presumably explosive.
Likely related to the Resourceful Rat, or the Resourceful Rat's Lair. |
N/A | |
? | Player Mimic | ? | Unimplemented type of Mimic that would have a chance to appear when a player is resurrected from a chest in co-op mode. A few seconds after being resurrected, the player would have control taken away from them, and their Gungeoneer would then attempt to attack their partner. | N/A |
Sword Rubber Bullet | 12 | The original design of the Tazie (used during the pre-alpha), which was simply a red Rubber Kin with a sword strapped to it's head. Behaved identically to the Tazie. | N/A |
Bosses
Icon | Name | Health | Description | Ammonomicon Entry |
---|---|---|---|---|
Bunker | 800 | Unused boss that is fully complete (has bosscard, attacks, etc.)
There is another version of this boss which is a giant mimic. The developers stated that this boss was cut because it simply wasn’t fun to fight against in-game. |
Forward Operating Base
This bunker's walls are several feet thick, and it is too dark to make out what is operating its turrets. It seems like something is moving inside. | |
Boss Template | 950 | Unused boss that uses the default sprite (High Priest) and default attack (ring of bullets).
Possibly Used For Testing |
N/A | |
Shopkeeper Boss | 1000 | Exactly the same as the Boss Template. | N/A | |
Tsar Bomba | ? | Exactly the same as the Boss Template. The basis for Fuselier. | N/A | |
Vampire Mantis | 950 | Unused boss with animations and a bosscard, but only uses the default attack. In the mobile game, Exit The Gungeon, it is revealed that this is the High Priest's original form before Kaliber chose them to be her avatar. | Psychokinetic Soldier
N/A | |
Bullet Bishop | 950 | Unused boss with animations but no boss card. Only uses the default attack. | Ex Cathedra
This blessed bullet speaks with the voice of Kaliber herself. His aim is infallible, at least when firing from the pulpit. | |
Old Resourceful Rat | ? | An unused old version of the Resourceful Rat boss that would fire small yellow shots rapidly, run towards the player, and dash away from bullets. | N/A | |
Western Bros | ? | An unused boss trio that would work like the Trigger Twins. | N/A |
Drunkard Quotes
- Bunker: "The Gundead have grown quite industrious. To be organized enough to occupy that bunker... Well, it's interesting, don't you think? Hah..."
Enemy/Companion/NPC Behaviours
Certain attacks or behaviours that may have been removed from enemies, companions, or NPCs that still exist within the game. (Or old sprites of existing behaviours)
Icon | Name | Behaviour Name | Description |
---|---|---|---|
Cubulead | Old Attack | An old version of the Cubulead's attack in which it solidifies into an actual metal block, bolted and everything.
This was likely the attack during which the Cubulead would be immune to damage, something referenced repeatedly as being an ability of the Cubulead but never demonstrated. | |
Gun Fairy | Fairy Pot | A purple pot that rocks back and forth. Presumably a special pot guaranteed to spawn a Gun Fairy as opposed to the 0.05% chance given to every pot in the actual game. | |
Ser Junkan | Talking | Sprites for Ser Junkan talking. | |
Snitch Brick | Walking | Sprites for the Snitch Brick summoned by the Brick of Cash walking about. | |
Bullet Gargoyle | Spawning | Sprites for the Bullet Gargoyle in the R&G Dept starting off as a stony statue, and turning into flesh as opposed to instantly spawning like they do in game. | |
Muncher | Talking | Sprites for the Muncher at an angle with it's mouth open, labelled as 'talking'. | |
Gat | Idle | Old sprites for the Gat idling. | |
Gat | Pitfall | Old sprites for the Gat falling into a pit, despite it flying in the current version of the game. | |
Gat | Open | Old sprites for the Gat opening. | |
Gat | Fire | Old sprites for the Gat firing bullets, labelled differently to it simply being open. | |
Gat | Hit | Old sprites for the Gat taking damage. | |
Gun Nut | Burst | Sprites for the Gun Nut bursting apart in a cloud of smoke. | |
Spectral Gun Nut | Spawn | Sprites of a regular Gun Nut's corpse beginning to glow green, before a fluorescent green wisp emerges and turns into a Spectral Gun Nut. | |
Kill Pillars | Red | Sprites for a red Kill Pillar appearing extremely angry and aggressive.
Possibly an early version of the Pillar's second phase, with this 'Red' pillar being the alternative to Kaliber possessing the final pillar. |
Gungeoneers
The Cosmonaut
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. |
|
Notes:
- Boss intros are bugged.
- Has no animation for walking with no gun.
- Has no past.
The Ninja
Facecard | Boss Intro | Ingame Appearance | Starting Guns(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. |
|
Notes:
- Despite having a custom facecard, attempting to talk to NPCs or use shrines as the Ninja will bring up the Cosmonaut's facecard instead.
- Boss intros are bugged.
- Has no animation for walking with no gun.
- The Bloodied Scarf may be connected to the Ninja, as the sprites call it the ‘Ninja Headband’.
- Has no past.
- Rolling makes the Ninja 'blink' in the direction they rolled.
- This effect is purely cosmetic.
- Rolling into a pit does not damage the Ninja. Walking in normally does, however.
- Due to having both the Magnum and the 38 Special, the Ninja always has the . synergy. They are the only Gungeoneer to start with a Synergy.
Lamey
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. | Has the same nicknames as The Pilot. |
Notes:
- Lamey was created on the side as art by Joe of Dodge Roll while the other developers worked on the main game.
- Lamey has an alternate skin with light blue hair:
- Starts with gun ID 603, called Lamey Gun internally. This item's quality is set to EXCLUDED, and therefore will not be visible in the inventory unless the quality is changed (e.g. through mods).
- First appeared in the Advanced Gungeons & Draguns Update.
- Trying to take the elevator to Boss Rush with Lamey softlocks the game.
- If shot with the Bullet That Can Kill The Past, she will go to The Pilot's past.
- The minimap will be locked in place and will not move with the player if they are Lamey.
- However, if the player ever opens the map, the minimap will disappear and the normal map will simply have a dark green rectangle covering it.
- This gives Lamey a severe disadvantage - she cannot see the map and therefore cannot teleport.
Eevee
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. | None. | None. |
|
- It is extremely likely that this is the early version of The Paradox.
- Eevee herself is only a sprite set - her character in game is utilizing an unused modifier that randomizes the character’s sprite every time they interact or roll. This modifier costs 5 Hegemony Credits (as shown by the “Keep Modifiers?” prompt upon death while playing as Eevee) and if it is not reapplied upon death, the player becomes the Convict.
- When the character is facing right, a rectangular pink visual artifact appears behind the character.
- When changed into through the use of cheats, takes the appearance of one of the main 6 Gungeoneers (including alternate costumes).
- At the end of every dodge roll animation, her appearance changes to a different Gungeoneer (including alternate costumes).
- Her appearance also changes this way if she uses the elevator, falls into a pit, flips a table, rolls a barrel, or interacts with an item.
- Her bosscard, facecard, and map icon are of The Hunter.
- Trying to take the elevator to Boss Rush with Eevee will softlock the game.
- First appeared in the Advanced Gungeons & Draguns Update.
Roguemines
Facecard | Boss Intro | Ingame Appearance | Starting Gun(s) | Starting Passive(s) | Nickname(s) |
---|---|---|---|---|---|
None. | None. | Has the same nicknames as The Pilot. |
Tilesets
There are several unused tilesets for chambers in the game, ranging from the belly of a great beast to a spaceship. These do not exist as actual chambers that you can change to (even using mods), but it is possible to force a particular tileset to be displayed on any chamber.
Jungle
(Source: https://www.youtube.com/watch?v=bqCJr39TjbE)
- This tile set stands out in that it has an added rain and storm effect making this one look like a floor taking place outside the Gungeon. Not much is known on what this tile set was planned to be used for. More info may be added if any new information comes to light.
- A video has been posted showing this tile set in action on a test floor (above image has a link to it). It was loaded via an unused test flow called "test_west_floor_03a_flow" which is a test floor that appears meant for the West tile set. That floor appears to have rooms mostly from the Hollow but ends with the Old King. This suggests that West was a beta version of the Abbey of the True Gun secret floor. A few unused destructible objects like a couple Cacti in the starting room can be seen in the test video showing the Jungle tile set.
Belly
(Info here soon)
- This tileset is supposed to be the belly of a giant monster. Trying to load it (e.g with mods) will softlock the game.
- This tileset could also be a refrence to a floor in The Binding of Issac called "The Womb".
- Besides these two pictures not much else is known about this unused floor.
Phobos
(Info here soon)
- This tile set appears to be a "past" version of the Future tile set. Does not have it's own music track but does reuse the door open/close sound FX from Future. It also is not missing detail around areas with pits like with most of the other unused tilesets.
- bears a striking resemblance to the tile set found in the R&G department
Old West
(Info and images here soon)
- Possibly the “undiscovered chamber” from the Cactus’s Ammonomicon description.
- A test Gungeon flow still exists for this tile set. Though 1.1.4 version of the game doesn't appear to have the tileset working anymore. A video in the section regarding the Jungle tileset shows what the floor layout looks like and a couple unused objects that are still in the 1.1.4 build of the game.
- The unused test Gungeon Flow spawns two Cacti objects in the starting chamber. They take about 2 shots from a gun to destroy and can't be destroyed by walking/rolling into them like most other scenery objects.
Derelict Hulk
(Info and images here soon)
- Called "Spaceship" in the files.
- This may be a reference to The Cosmonaut, and was originally supposed to be their past.
Charon
- This floor may or may not exist, no actual evidence has been found.
Gunymede
(Info and images here soon)
Objects
Unused interactive objects such as chests, doors, etc.
Icon | Name | Description |
---|---|---|
'Door' | A large, more realistically styled dungeon door. | |
Bulby Chest | A collection of sprites for a large, more realistically styled dungeon chest. As well as one of the unused 'Red' Chests inexplicably titled as Bulby as well. | |
'Red' Chest | A reddish brown chest with no apparent connection to the actual A tier chests in game. | |
Locked Door | An old design for a locked door. Seems to crumble dramatically upon being opened. | |
Red Barrel | An old design for the explosive barrel, looking much rounder and squatter. | |
Rat Teleporter | An odd blue teleporter, likely related to the Resourceful Rat, and possibly related to the Resourceful Rat's Lair. |
Traps
Icon | Name | Effect | Notes |
---|---|---|---|
Alarm Mushroom (Red) | Unknown. |
| |
Alarm Mushroom (Green) | Unknown. |
| |
Rat Trap Stone | Slams towards the player if they line up with it horizontally or vertically, like a permanently invincible Mountain Cube. |
| |
Axe Trap | Unknown. | None. | |
Bayonet Trap | Unknown. | None. | |
Moving Block | Unknown. |
| |
Spinning Spike | Unknown. | None. | |
Turret Gun | Unknown. |
| |
Beam Turret | Unknown. |
|
Decorations
Any old object that had no (or extremely minimal) interaction to it.
Icon | Name | Description |
---|---|---|
Door | An old design for the simple doors between rooms. | |
Red and Blue Pots | Old designs for the decorative pots. | |
Rat Figure | A golden statue of the Resourceful Rat, similar to the statues of the Gungeoneers seen around the Keep of the Lead Lord. |
Projectiles
Unused sprites for enemy projectiles.
Icon | Name | Description |
---|---|---|
Astral Projection | A bullet spirit similar to the current projections spawned by Wizbangs. | |
Blue Black Bullet | A black bullet with a blue outline, standing in stark contrast to the bright reds used in almost every other in-game projectie. | |
Blue White Bullet | Similar to the Blue Black Bullet but with a white interior. | |
Cube | A spinning cubic bullet reminiscent of an Ammo Pickup. | |
Cue Ball | An odd red line labelled as a 'cue ball'. | |
Dung | Has sprites for growing in mass during it's creation, rather than just being instantly fired.
May relate to Doug (as he is a dung beetle) or the Poopulon. | |
Rock | A jagged, stony projectile. | |
Eyeball | An eye that blinks as it flies though the air.
May relate in some way to the Beholster or the Beady, as they are heavily eye themed. | |
Giant Ball | A large spherical bullet that (unlike other large bullets in the game) has no shading or animation to it whatsoever. | |
Fridge Maiden Can | A spinning soda can shaped projectile related to the Fridge Maiden enemy in the R&G Department.
Presumably part of some unused attack. | |
Ice Blobulon Projectile | A more detailed icicle projectile presumably meant to be fired by Blizzbulons, as opposed to the simpler spiky bullets they wound up with. | |
Ice Blobulon Projectile (Blue) | Similar to the 'Ice Blobulon Projectile' but properly coloured blue, unlike most other projectiles in the game. | |
Meduzi Gaze Projectile | A white projectile seemingly intended to be part of the Gorgun's petrifying attack, despite this attack in the final game being made up of a wave effect and not an actual projectile. | |
Ninja Star | A projectile modeled after a ninja's shuriken.
May have something to do with the unused Ninja character. | |
Paper | A sheet of paper, animated as if it were slowly gliding to the ground.
May have something do to with the Bookllet, as it bears a remarkable resemblance to the decorative paper effects left behind upon a Bookllet's demise. | |
Plus Sign | A projectile resembling the '+' symbol. | |
Resourceful Rat Enemy Dagger | A large dagger related in some way to the Resourceful Rat. | |
Rocket | A smaller version of the rockets fired by the Treadnaught or Resourceful Rat during his mech phase. | |
Shelleton Shell | An unused, completely coloured shell presumably meant to be fired by the Shelleton. | |
Skull Curse | A wispy skull projectile that somewhat resembles the VFX that appears when the player gains a level of Curse. | |
Skull | A projectile resembling a human skull. | |
Small Spinning Crescent | A small crescent shaped bullet. | |
Spinning Crescent | A large crescent shaped bullet. | |
Sonic Boom | A bullet identical to the 'Spinning Crescent' but labelled instead as 'Sonic Boom'. | |
Spiritbomb | An unused 'spiritbomb' that appears to grow in size. | |
Triangle Trio | A bullet that visually appears to be three smaller bullets locked in a triangular formation. | |
Water Drop | A bullet resembling a water droplet. | |
Wheel | A spinning bullet that somewhat resembles a wagon wheel. | |
Dragun Eye | A rotating eye projectile that has been in the files since the Advanced Gungeons & Draguns Update.
Likely related to the Advanced Dragun. | |
Eyeball | A large rotating eye that seemingly has nothing to do with the already established unused eyeball projectile.
Interestingly, this eye is not labelled as a projectile, and shares a similar colour scheme to the Skull Turrets summoned by the Advanced Dragun. This means that this eyeball may have originally been a sort of summoned support projectile, that fired projectiles of it's own while not quite being an enemy. |