Enter the Gungeon Wiki

This page is for listing cut and/or unused stuff in Enter the Gungeon. For content from earlier Pre-Alpha versions of the game, see Pre-Alpha Content.

Super Boss Rush[]

This is an unused version of Boss Rush that most likely included secret bosses such as the Lich and the Old King.

Developer comments in the code state it should be unlocked after beating normal Boss Rush, Blobulord, Resourceful Rat, Blockner, Old King, Lich, and a boss referred to as “shopkeep” who is likely the unused Shopkeeper Boss.

This is further supported by the presence of assets for Boss Rush levels of the Abbey of the True Gun, Oubliette, and Bullet Hell.

The Tinker has dialogue referring to it: Unlock dialogue:

  • “Hey, I have a new elevator for you, past-killer. You should check it out.”

Selection dialogue:

  • “Very Special Challenge! Super Boss Rush!”


  • This mode is likely a response to the many requests by players of a way to practice secret bosses.
  • This mode may also be a reference to the special true arenas found at the end of most Kirby games.


Icon Name Quote Type Magazine Size Ammo Capacity Damage Fire Rate Reload Time Shot Speed Range Force Spread
Black Revolver.png Black Revolver Reap What You Sow Semiautomatic 6 500 ? ? ? ? ? ? ?
Unused since V1.0.0. Seems to be a high firerate Magnum. A portent of things to come.

This revolver, once carried by the bearer of a terrible curse, remains cold to the touch.

Portaler.png Portaler Testing Semiautomatic 12 350 ? ? 0.1 0.1 10 15 ?
Unused since V1.0.0. A reference to Portal, this gun would shoot portals that the player, bullets, and enemies can go through. Reloading alternates between a blue and orange portal. While not intended for combat, crafty Gungeoneers have been known to use the portals it creates to end gunfights from relative safety.
Megaphone.png Megaphone Vocal Opposition Automatic 700 700 ? ? ? ? ? ? ?
Unused since V1.0.0. Bullets reach their target instantly, high rate of fire. This megaphone has been turned up to eleven, and has the power to annoy even the hardiest Gundead.
Wristbow.png Wristbow Handy! Semiautomatic 1 150 14 ? ? ? ? ? ?
Unused since V1.0.0. The weapon used by Skullets. Practically no reload time. A rudimentary wooden hand crossbow. Used commonly by Skullets in the Hollow.
Ice Ogre Head.png Ice Ogre Head Cold Shoulder Automatic ? 500 ? ? ? ? ? ? ?
Unused since V1.0.0. Fires an expanding stream of white ice breath that freezes enemies. Freezes enemies.

Ice Ogre Head still produces a bitterly cold breath. A favorite of the adventurer Frifle.

Ser Manuel's Revolver.png Ser Manuel's Revolver Lost Soul Automatic 6 120 0.5 ? ? ? ? ? ?
Unused since V1.0.0. This revolver was brought to the Gungeon by a fearless adventurer whose true quest is still unknown.
El Tigre.png El Tigre Tooth and Claw Semiautomatic 12 200 ? ? ? ? ? ? ?
Unused since V1.0.0. Shoots homing teeth. Emmitt Calx was renowned for his hunting prowess and his creative guncraft. El Tigre’s fangs seek prey relentlessly, with each bite more painful to the victim.
SuperSpaceTurtleGun.png Super Space Turtle (Gun) Hero from Space Semiautomatic ? 350 3 ? ? ? ? ? ?
Unused since V1.0.0. Very small with a high firerate. This is NOT the passive item Super Space Turtle. This miniscule weapon was wielded by the famous Super Space Turtle, a hero from beyond the stars. It is difficult for a normal human hand to wield, but can still function as a normal gun.

It is best used in the hands of the Super Space Turtle, wherever they may be.

Mjolnir Hammer of the Gods ? ? ? ? ? ? ? ? ? ?
A reference to the Norse god Thor, said to wield a hammer that controlled lightning. Possibly related to the Odin Shrine, as both are related to Norse mythology. Charge to ride the lightning.

Can only be lifted by the most regretful of Gungeoneers.

Chromesteel Assault Rifle.png Chromesteel Assault Rifle Heavy Metal Burst 30 250 8 ? ? ? ? ? ?
Unknown. The Chromesteel Assault Rifle was used as the last line of defense against a viscous Blobulonian incursion. Despite such a mighty weapon, greater numbers prevailed.
Gundertale.png Gundertale Filled With Determination ? 7 7 ? ? ? ? ? ? ?
A reference to the game Undertale, this gun would have permanently pacified enemies whose bullets you rolled through while holding it, but was unable to shoot. Doesn't shoot. Slowly befriends your enemies.

An antique revolver. It has no ammo. On days like these...

Black Revolver.png Black Revolver (Alternate Form) Six Deep Semiautomatic ? ? ? ? ? ? ? ? ?
Unknown. Variant of the gun of the same name. This revolver was once carried by the bearer of a terrible curse. The final shot in the chamber grants limited dominion over enemy bullets.

It is cold to the touch. A dark wind blows.

Encircler.png Encircler (Pre-Farewell To Arms Version) Round 'Em Up ? ? ? ? ? ? ? ? ? ?
Unknown. A strange early version of the synergy Synergy.png Full Circle, likely at first intended as a separate gun. Uses the Elimentaler's description, but with several mistakes present. A last resort of sustinence.

A favorite of the resourceful rat. He doesn't typically favor any one gun in particular, as he usually collects only to grow his horde, but he finds this one particularly appetizing.

Encircler.png Encircler Round 'Em Up ? ? ? ? ? ? ? ? ? ?
Unknown. A strange early version of the synergy Synergy.png Full Circle, likely at first intended as a separate gun. Encircles enemies.

The encircler fires particles from a gambling-based dimension where all matter is spherical.

Lamey Gun.png Lamey Gun ? ? 15 Infinity.png 6 0.20 1.5s 23 1000 ? 0
Lamey's starting gun. Unobtainable prior to the Advanced Gungeons & Draguns Update, but fully usable as of the Farewell To Arms update. ?
Real Cool Bow.png Real Cool Bow ? ? 1 100 ? ? ? ? ? ? ?
Acts identically to the Bow with Synergy.png Slings and Arrows. Likely a concept for a Bow skin to go with the synergy. ?
Turtine Gun.png Turtine Gun ? ? 30 600 44 ? ? ? ? ? ?
Nearly identical to High Dragunfire, likely intended to be an alternate skin for a synergy. Present as a sprite in the Advanced Gungeons & Draguns Update, but fully usable in the A Farewell to Arms Update. Wielded by the Super Space Turtle with the synergy Synergy.png Super Space Turtle DX. ?
Science Moonscraper.png ? ? ? 700 700 ? ? ? ? ? ? ?
Identical to the base Moonscraper, intended to be an alternate skin for the UnusedSynergy.png Unused: Double Moon 7 synergy. ?
Big Magnum.png Big Magnum ? ? ? ? ? ? ? ? ? ? ?
Identical to the base Magnum, possibly intended to be an alternate skin for a synergy. Possibly related to the Big Shotgun. Wielded by the Titan Bulletkin in the R&G Dept. ?
Mummified Klobbe.png Gummy Gun ? ? ? ? ? ? ? ? ? ? ?
Identical to the base Klobbe, possibly intended to be an alternate skin for a synergy. Wielded by the Gummy. ?
Green Banana.png ? ? ? ? ? ? ? ? ? ? ? ?
Identical to the base Banana, but one of the three bananas that the first splits into will also split into two more bananas. Intended for use with the UnusedSynergy.png Unused: Fruits and Vegetables synergy. ?
Bulletkin Tearjerker.png ? ? ? ? ? ? ? ? ? ? ? ?
Similar to the base Tear Jerker but is visibly closer to Stone Dome. Fires tears. ?
GreenLowerR.png ? ? ? ? ? ? ? ? ? ? ? ?
Identical to the base Lower Case r but is green and crystal-like. Possibly intended to be an alternate skin for a synergy. ?
CoolJerker.png ? ? ? ? ? ? ? ? ? ? ? ?
Identical to the base Tear Jerker but has sunglasses on it. Possibly intended to be an alternate skin for a synergy. ?
Uppercase R.png Upper Case R ALPHABETICAL! ? ? ? ? ? ? ? ? ? ?
Similar to the Lower Case r, but it spells out TERROR and the final shot explodes with a cartoon explosion and the word "KA-BOOM!" The uppercase version of the letter r.

Although the uppercase version of the "r" character does not resemble a gun, the space between the two lower markings does create a kind of chute shape, and chute sounds a lot like shoot.

LameyNameGun.png Lamey ? ? ? ? ? ? ? ? ? ? ?
Looks like the Elimentaler. Fires enemy cheese bullets. Likely used for testing the Resourceful Rat's attacks, or for the Resourceful Rat to hold. ?
MoonlightTiara.png Moonlight Tiara Alas, Sniperion ? ? ? ? ? ? ? ? ? ?
Identical to Crown of Guns with the synergy Synergy.png Alas, Sniperion. Fires moonlight.

Royal symbol of society that once inhabited Gunymede's oldest moon, Sniperion. This tiara was gifted to an ancient queen by a mysterious bearded traveler from planet-side. Folk tales insinuate that the traveler sought the queen's affection and was rebuffed.

Puff Gun Dream Warrior ? ? ? ? ? ? ? ? ? ?
? Todo.
50px Angel's Revolver ? ? ? ? ? ? ? ? ? ? ?
Held by the unused West Bro's boss Angel. ?
50px Nome's Revolver ? ? ? ? ? ? ? ? ? ? ?
Held by the unused West Bro's boss Nome. ?
50px Tuc's Revolver ? ? ? ? ? ? ? ? ? ? ?
Held by the unused West Bro's boss Tuc. ?
BeatGun.png Beat Gun ? ? ? ? ? ? ? ? ? ? ?
Unused since Advanced Gungeons and Draguns. ?
BentGun.png Bent Gun ? ? ? ? ? ? ? ? ? ? ?
Unused since A Farewell to Arms.

May have fired 90 degrees from the direction aimed, judging by the appearance of the barrel.

Bowcaster.png Bowcaster ? ? ? ? ? ? ? ? ? ? ?
An early form of the Laser Rifle.

A reference to the weapon of the same name from the Star Wars franchise.

Caster.png Caster ? ? ? ? ? ? ? ? ? ? ?
May be an early version of the Witch Pistol. ?
E12.png E12 ? ? ? ? ? ? ? ? ? ? ?
An early version of the Hegemony Rifle. ?
ExcaliberOLD.png Excaliber ? ? ? ? ? ? ? ? ? ? ?
Despite the name, it is an early version of the Patriot, likely having little or nothing to do with Excaliber. ?
Gshbd.png Gshbd ? ? ? ? ? ? ? ? ? ? ?
The sprites of this weapon are either completely empty files, or contain seemingly random pixels. ?
Ice Gun.png Ice Gun ? ? ? ? ? ? ? ? ? ? ?
Presumably froze enemies. Might be an early version of the Glacier. ?
M249.png M249 ? ? ? ? ? ? ? ? ? ? ?
- ?
MERifle.png ME-Rifle ? ? ? ? ? ? ? ? ? ? ?
- ?
Missile Launcher.png Missile Launcher ? ? ? ? ? ? ? ? ? ? ?
Presumably an early version of the RPG. ?
Small Pistol.png Small Pistol ? ? ? ? ? ? ? ? ? ? ?
- ?
Red Laser.png Red Laser ? ? ? ? ? ? ? ? ? ? ?
- ?
Skull Gun.png Skull Gun ? ? ? ? ? ? ? ? ? ? ?
Likely an early version of the Skull Spitter. ?
Spun Gun.png Spun Gun ? ? ? ? ? ? ? ? ? ? ?
- ?
Lt Red's Shotgun.png Lt. Red's Shotgun Red. So Much Red. ? ? ? ? ? ? ? ? ? ?
Unused since the Pre-Alpha. Would be obtained from choosing Lt. Red to lead the Colourscant Soldiers, instead of Lt. Green.

Despite the differences in the guns, the sprites for The Kiln share their names with the unused sprites for Red's Shotgun, meaning that the shotgun may have been remade into the Kiln.

Lt Green's Rifle.png Lt. Green's Rifle ? ? ? ? ? ? ? ? ? ? ?
Unused since the Pre-Alpha. Would be obtained from choosing Lt. Green to lead the Colourscant Soldiers, instead of Lt. Red.

Despite the differences in the guns, the sprites for The Membrane share their names with the unused sprites for Green's Rifle, meaning that the rifle may have been remade into the Membrane.

Treadnaughts Barrel.png Treadnaughts Barrel ? ? ? ? ? ? ? ? ? ? ?
The barrel of the Treadnaught. Charges up to fire powerful explosive blasts.

Likely unused due to being incredibly visually glitchy.

Trick Biggun.png Trick Biggun ? ? ? ? ? ? ? ? ? ? ?
Likely part of an unused synergy for the Trick Gun. ?
Crunch Gun.png Crunch Gun ? ? ? ? ? ? ? ? ? ? ?
Has sprites for becoming angry, and snapping at the air. ?
Paint Gun.png Paint Gun ? ? ? ? ? ? ? ? ? ? ?
Likely a reference to Splatoon. ?
Jail NPC Shotgun.png Jail NPC Shotgun ? ? ? ? ? ? ? ? ? ? ?
A nondescript shotgun. Has sprites for being held by Bowler. ?
Hot Dog.png Hot Dog ? ? ? ? ? ? ? ? ? ? ?
- ?


Icon Name Type Quote Effect Ammonomicon Entry
Master Round (VI) Passive Final Chamber Probably grants an extra heart container like the five used Master Rounds. This impossible artifact indicates mastery of the final chamber.

A holy shell. Simply looking upon it bestows a great peace upon your soul. The Gungeon is at rest.

Rat Master Round.png Rat Master Round Passive ? Probably grants an extra heart container like the five used Master Rounds. ?
Emerald Bracelet.png Emerald Bracelet Passive Thrown Guns Return Thrown guns return to the player. Unused since V1.0.0. The emeralds in this bracelet are extremely jealous. They will force any thrown gun to return, just so no other hand can hold them.
Sapphire Bracelet.png Sapphire Bracelet Passive ? Unknown effect. Unused since V1.0.0. ?
Amethyst Bracelet.png Amethyst Bracelet Passive ? Unknown effect. Unused since V1.0.0. ?
Cue Bullets.png Cue Bullets Passive Bullet Kin, Corner Pocket Enemy corpses gain significant knockback and can damage other enemies. Cut item from the Advanced Gungeons & Draguns Update. Substantially increases knockback on kills; enemies hit by corpses take damage.

Having given up on ever killing their pasts, many failed Gungeoneers pass the time by playing dumb games. Maybe one such adventurer missed playing billiards?

Ring of Giant Strength.png Ring of Giant Strength Passive Throw Harder Increases the damage dealt by thrown guns. Unused since V1.0.0. Increases thrown weapon damage.

This ring bestows incredible physical strength. Unfortunately, there are few benefits to physical strength in the Gungeon.

Ring of Lightning Resistance.png Ring of Lightning Resistance Passive Grounded Prevents electricity damage. Unused since V1.0.0. Prevents damage from electricity.

A ring originally worn by Alistair, the Thunderbolt. The gemstone set in the golden band is cracked down the middle.

Hungry Caterpillar.png Hungry Caterpillar Passive Hungry For Hearts If given enough Hearts, it gives the player Fairy Wings. Unused since V1.0.0. There is a caterpillar following you.

It appears to be hungry for hearts.

Fairy Wings.png Fairy Wings Passive Enchantment? Grants flight. Dodge rolling leaves pink slime that charms enemies. Unused since V1.0.0. A pair of enchanted wings, which grant flight.

Your caterpillar friend has metamorphosed into a wondrous creature! And that wondrous creature is a spine fly, which burrows into the spinal column of vertebrates. The survivors of this parasite sprout wings.

Hunter's Journal.png Hunter's Journal Passive Luck Or Skill? Slightly increased drop chance on room clear. A cut starting item for The Hunter. Unused since V1.0.0. Slightly increases drop rate.

Filled with maps and the answers to half-forgotten riddles. Ever since the Hunter was a child, she had a knack for finding things.

Ceremonial Sword.png Ceremonial Sword Passive The S Word Unknown. Unused since V1.0.0. A ceremonial sword. Not for combat.

Bladed weaponry would normally incite the wrath of the Jammed, but this ceremonial sword is blunted and not for combat.

Thirst For Vengeance.png Thirst For Vengeance Passive Taking You With Me Killing an enemy right before death brings the player back to life. Unused since V1.0.0. Slaying an enemy just before dying prevents death.

Sometimes getting even is all you've got left.

Magic Sweet.png Bubble Shield Passive ? Deflect bullets for a few seconds, similar to Potion of Lead Skin. Recharges once every two rooms, unlike other active items. Strangely, it uses the sprite for Magic Sweet. Unused since V1.0.0. ?
Old Infuriating Note.png Old Infuriating Note 2.png Old Infuriating Note 3.png Old Infuriating Note 4.png Old Infuriating Note Passive You’ve been had. . . The cheese showing the direction to go in the maze is on the icon instead of in the Ammonomicon entry. Pre-AG&D version of the Infuriating Note. You have been had. . . by the Resourceful Rat! Whatever was in that chest has already been taken by Gungeon's Most Wanted.
Stone Bullets.png Rock Bullets Passive ? Unknown. Possibly related to the Black Skusket (similar sprites) or the undiscovered desert chamber mentioned in the Cactus’s Ammonomicon description. Unused since the Supply Drop Update. ?
Table Tech Time.png Table Tech Time Passive ? Possibly slows time, similar to Table Tech Sight. Likely replaced with the Synergy.png Hidden Tech Time synergy. Unused since V1.0.0. ?
Table Tech Table Flip.png Table Tech Table Flip Passive ? Possibly a Table Tech that would originally allow the player to flip tables, with Gungeoneers starting without this ability. Unused since V1.0.0. ?
Table Tech Shock.png Unknown Table Tech Passive ? Possibly a Table Tech that would allow the player to electrify the nearby area. Unused since the Advanced Gungeons & Draguns Update. ?
Table Tech IDK.png Table Tech Hole Passive Flip Oblivion Possibly a Table Tech that created black holes like those made with Singularity. Unused since the Advanced Gungeons & Draguns Update. This forbidden technique causes flipped tables to increase exponentially in mass, collapsing almost immediately.

An apocryphal text of the "Tabla Sutra." Of that which we cannot flip, we must pass over in silence.

Table Tech Slow.png Table Tech Life Passive Children of the Flip Possibly a Table Tech that turned tables into temporary familiars. Unused since the Advanced Gungeons & Draguns Update. This forgotten technique causes flipped tables to gain sentience, however briefly.

An apocryphal text of the "Tabla Sutra." This ancient scroll invokes the tablegrammaton, the four letter name of table.

Monster Ball.png Monster Ball Active 100% Catch Rate Caught enemies when used and then released them as charmed enemies when used again. This item is a reference to the Pokeball from the Pokémon series, which can capture creatures for use by the owner in battle. Captures enemies and charms them upon release.

Ancient monster trainers tried to use these balls to domesticate inhabitants of the Gungeon.

According to local legend, Emmitt Calx threw one of these at a Beholster. It didn't work. However, it did force the beast to blink, which allowed Calx to escape.

Magic scroll 004.png Scroll of Wonder Active Wondawondawonder! Unknown. A transformative spell of incredible power.

The wizard Alben Smallbore theorized that the more power was put into a spell, the less could be known about its outcome. This spell is immensely powerful.

ThunderBolt.png ThunderBolt Active Shrinks And Dazes Likely makes enemies smaller and stuns them. Shrinks and dazes enemies for a brief period of time.

Said to contain the soul of a famous Gungeoneer.

Fairweather Friend ? While The Going Is Good Unknown. A hanger-on to the healthy and prosperous.
RaccoonComp.png Raccoon Passive Sly Scooper Summons the Raccoon companion, which can carry players across trap rooms unharmed. Helps to navigate dangerous areas.

In another era, this Raccoon was a very successful thief. However, after dabbling in time travel, he became obsessed and put an end to his thieving career in favor of the infinite treasure of the Gungeon.

Brittle Bullets.png Brittle Bullets Passive Risk/Reward Ammo is lost upon receiving damage. Likely the same effect as Balloon Gun. Greatly increases firepower. All equipped ammunition will shatter upon receiving damage.

It takes an idiot to do cool things. That's why it's cool!

Hero Sword.png Hero Sword Active Enter the Swordgeon Upon use, spawns a sword facing the direction the player is aiming. Automatically recharges over one second. An elegant weapon... though perhaps obsolete.
Alien Genes.png Alien Genes ? ? Unknown. N/A
BandAid.png Band-Aid ? ? Unknown. N/A
Baret.png Beret ? ? Unknown. N/A
BeltFeeder.png Belt Feeder ? ? Unknown. Possibly increases fire rate. N/A
CarBattery.png Car Battery ? ? Unknown. N/A
Chamber Hammer.png Chamber Hammer ? ? Unknown. N/A
Cleets.png Cleets ? ? Unknown. N/A
Climbing Glove.png Climbing Glove ? ? Unknown. N/A
CloneOld.png Clone (Old) ? ? Unknown. N/A
MetaCoin.png Meta Coin ? ? Possibly an early form of the Hegemony Credit, as "Meta" usually refers to the breach. N/A
Crown1.png Crown 1 ? ? Unknown. N/A
Crown2.png Crown 2 ? ? Unknown. N/A
CursedBulletsOld.png Cursed Bullets (Old) ? ? Unknown. N/A
LichBullet.png Lich Bullet ? ? Unknown. N/A
DejaVuRing.png Ring of Deja Vu ? ? Unknown. N/A
DemonsSoul.png Demon's Soul ? ? Unknown. N/A
Deposit Key.png Deposit Key ? ? Unknown. N/A
Dragun Heart.png Dragun Heart ? ? Likely has an effect similar to Heart of Ice due to its similar sprite. N/A
Egg Salad.png Egg Salad ? ? Unknown. N/A
Elite Badge.png Elite Badge ? ? Unknown. N/A
Fat Bullet.png Fat Bullet ? ? Could have been an early version of the Fat Bullets. N/A
Fatman.png Fat Man ? ? Unknown. N/A
Firx.png Firx ? ? Unknown. N/A
Flexing Arm.png Flexing Arm ? ? Unknown. N/A
FloppyDisk.png Floppy Disk ? ? Unknown. N/A
FlubberBullet.png Flubber Bullets ? ? Unknown. Possibly a more powerful version of Bouncy Bullets. N/A
Gold Bracelet.png Gold Bracelet ? ? Unknown. N/A
Group photo.png Group Photo ? ? Unknown. N/A
Gun Soul Old.png Gun Soul (Old) ? ? Unknown. N/A
Hand mirror.png Hand Mirror ? ? Unknown. N/A
Hankerchief.png Handkerchief ? ? Unknown. N/A
Ice pack.png Ice Pack ? ? Unknown. N/A
Item bullets 001.png Item Bullets ? ? Unknown. N/A
Jeans 001.png Jeans ? ? Unknown. N/A
Key bullet bullets 001.png Key Bullet Bullets ? ? Probably allowed to open locks upon shooting at them N/A
Killamajig machine friendship 001.png Killamajig Machine Friendship ? ? Unknown. N/A
Lump of space metal 010.png Lump of Space Metal ? ? Unknown. N/A
Magic bullet 001.png Magic Bullet ? ? Unknown. N/A
Magnet helmet 001.png Magnet Helmet ? ? Unknown. N/A
Metronnome 001.png Metronome (Old) ? ? Unknown. N/A
Mortar 001.png Mortar ? ? Unknown. N/A
Nerves of steel 001.png Nerves Of Steel ? ? Early prototype of Riddle of Lead N/A
Next quarter 001.png Next Quarter ? ? Possible early version of the Iron Coin. N/A
Old man bullet 001.png Old Man Bullet ? ? Unknown. N/A
Ooze 001.png Ooze 1 ? ? Unknown. N/A
Ooze 002.png Ooze 2 ? ? Unknown. N/A
Ooze 003.png Ooze 3 ? ? Unknown. N/A
Purple ring.png Purple Ring ? ? Unknown. N/A
Radar 001.png Radar ? ? Unknown. N/A
Ring of boomerang mastery 001.png Ring of Boomerang Mastery ? ? Unknown. N/A
Katana.png Katana Active Sword of Doom On use the player would dash and enemies they dashed through would take 50 damage Swordplay is forbidden, and only the most powerful or most ignorant individuals can get away with using any melee weaponry.

Angers the Jammed.

Item Behaviours[]

Unused behaviours for items that are present in the game.

Item Behaviour Sprites (if any) Behaviour Name Description
Lament Configurum.png
Lament Configurum
None Eyeball The code of the Lament Configurum contains an unused variable called 'ChanceToEyeball', permanently set to 0.001.

It is unknown what 'Eyeball' would do, but it is possible that the Lament Configurum was originally intended to send the player to the cryptic Eyeball room, similarly to the Teleporter Prototype.


Effects that are in italics indicate that the effect is listed as the game's name for the effect, which is generally just a reminder.


Name Items Effect
Muscle Relaxant.png
Muscle Relaxant
Any of the following:
Hegemony Rifle.png
Hegemony Rifle
Laser Lotus.png
Laser Lotus
Shock Rifle.png
Shock Rifle
Sniper Rifle.png
Sniper Rifle
Winchester Rifle.png
Winchester Rifle
Damage of the guns is tripled.

Nerfed in the Supply Drop Update to only grant a 50% damage bonus.

Altered in the Advanced Gungeons & Draguns Update to affect fewer and different guns. The Crossbow's removal from this synergy was likely due to it being a starting weapon.

Hell Singing
Silver Bullets.png
Silver Bullets
Increases the damage of Crossbow against jammed enemies by 50%. This bonus stacks with the damage from Silver Bullets, for a total of 487.5% damage to jammed enemies.

This synergy is still in the game, but the capability for Crossbow to synergize with Silver Bullets has been removed, likely because it is a starting weapon.

King Bomber
Master Round I.png
Master Round I
Lil' Bomber.png
Lil' Bomber
Lil' Bomber's bombs become gold and spawn Money.png every time they hit an enemy.

The synergy is still in the game, but the capability for Master Round I to synergize with Lil' Bomber was removed in the first patch after 2.0 due to being too easy to obtain.

Like Shooting Fish
Any of the following:
38 Special.png
38 Special
A fish pops out of the barrel and fires bullets. The last shot of each magazine fires a fish that flops around on the ground and fires at enemies.

The synergy is still in the game, but the capability for the guns to synergize with Barrel has been removed.

Napalm B
Mega Douser.png
Mega Douser
Napalm Strike.png
Napalm Strike
Mega Douser's water spreads Napalm Strike's fire instead of extinguishing it.

The synergy in the current game has been altered to spread all fire instead of just the Napalm Strike's.

Dart Gun.png
Dart Gun
Mega Douser.png
Mega Douser
Damage is increased by 25%.

Removed in the Advanced Gungeons & Draguns Update, likely because it contains a starting weapon.

Shock Rifle.png
Shock Rifle
Battery Bullets.png
Battery Bullets
Shot speed is doubled.

Removed in the Advanced Gungeons & Draguns Update, likely because it contains a starting item.

Bionic Leg.png
Bionic Leg
Any of the following:
25% damage boost for Siren/Trident.

Replaced in the Advanced Gungeons & Draguns Update with Synergy.png Brave New World.

AU Gun.png
AU Gun
The accuracy of the two guns is doubled.

Replaced in the Advanced Gungeons & Draguns Update with Synergy.png Klobbering Time.


Name Items Effect
Fairy Bow

20% more boss damage.

The synergy exists in the game, but does not increase damage dealt to bosses.

The Fat Line.png
The Fat Line
Combined Rifle.png
Combined Rifle
If an enemy is killed by the Combined Rifle's energy ball, any bullets that the enemy had fired will slow down significantly. Additionally, the energy ball will release a burst of The Fat Line's shots upon dissipating.
Blastin' Heck
Heck Blaster.png
Heck Blaster
Sixth Chamber.png
Sixth Chamber
Chicken Flute.png
Chicken Flute
Hero of Chicken

Blasphemy is still able to fire its sword projectile even when the player is not at full HP. This synergy is likely unused because it contains a starting weapon.

Coffee & Cigarettes
Shotgun Coffee.png
Shotgun Coffee
College Ball
Nanomachines, son
Constitution Check
Gunknight Armor.png
Gunknight Armor
Armored Gunknight
Double Chest Friends
Ring of Chest Friendship.png
Ring of Chest Friendship
Ring of Mimic Friendship.png
Ring of Mimic Friendship
Double Moon 7
Any of the following:
AU Gun.png
AU Gun
Moonraking it in

Possibly uses the unused synergy skin for Moonscraper.

Easy Enough
Easy Reload Bullets.png
Easy Reload Bullets
Dart Gun.png
Dart Gun
So Easy

This synergy is likely unused because it contains a starting weapon.

Feather Pillow
On reload, throws an exploding pillow that throws feather projectiles, similar to the leaves fired by Mahoguny. Likely unused due to the Turkey's buffs, as if stacked with this synergy it could cause either a softlock, a crash, or the ability to one-shot bosses.
Fruits & Vegetables

Possibly uses the unused synergy skin for Banana.

Galaxy Defender
Men in Black
Glorious Chest Ahead
Book of Chest Anatomy.png
Book of Chest Anatomy
Ring of Chest Vampirism.png
Ring of Chest Vampirism
The Chestmaster

This synergy is a reference to Dark Souls, in particular, a message left by a player alluding to a character's large chest.

The Great War
Grey Mauser (Gun).png
Grey Mauser
World War One
Gunship Sinker
RC Rocket.png
RC Rocket
Combined Rifle.png
Combined Rifle
That HL2 level with the helicopter

This synergy is a reference to Half-Life 2, where the main protagonist, Gordon Freeman, uses a Resistance RPG to take down the combine gunship in one of the scenes, which also has the ability to fire rockets that can be controlled by the player's cursor, similar to RC Rocket.

Heart Unlocket
Heart Locket.png
Heart Locket
Shelleton Key.png
Shelleton Key
HP increased by one heart.
Spawns smaller versions of the Wolf and Dog that follow the player, other effects unknown.

This synergy is likely unused because it contains a starting item.

Serious Cannon.png
Serious Cannon
Get it it's bowling
Look, No Hands
Robot's Right Hand.png
Robot's Right Hand
Robot's Left Hand.png
Robot's Left Hand
The two guns are dual wielded. This synergy is likely unused because it contains a starting weapon.
Open Bar
Molotov Launcher.png
Molotov Launcher
Double Molotov

Using the Molotov restores 5 ammo to the player's currently held gun.

This synergy is likely unused because it contains a starting item.

Precious Metals
Platinum Bullets.png
Platinum Bullets
Gold Junk.png
Gold Junk
Platinum & Gold

Killing an enemy spawns 1-6 Money.png in addition to the enemy's normal loot.

Recessive Hero
Ancient Hero's Bandana.png
Ancient Hero's Bandana
Number 2.png
Number 2
Unknown effect. This synergy is likely unused because it contains a starting item.
Reinforced Lockpicks
Trusty Lockpicks.png
Trusty Lockpicks
Master of Unlocking.png
Master of Unlocking
Success rate with Trusty Lockpicks is increased to 80%. This synergy is likely unused because it contains a starting item.
Riot Gear
Unknown Gun
Cop Vest

The Cop familiar takes half damage from all sources. Effects on other items (if any) remain unknown.

Roll Shot
Rolling Eye.png
Rolling Eye
Any of the following:
Lil' Bomber.png
Lil' Bomber
Eye of the Beholster.png
Eye of the Beholster
Serious Cannon.png
Serious Cannon
Rad Gun.png
Rad Gun
The Star War
Void Marshal.png
Void Marshal
The Emperor.png
The Emperor
Supply Drop Update
Supply Drop.png
Supply Drop
Galactic Medal of Valor.png
Galactic Medal of Valor
Supplier Drop

This synergy is likely unused because it contains a starting item.

Robot's Left Hand.png
Robot's Left Hand
The Terminator
Ser Junkan
Wonderful Toys
Utility Belt.png
Utility Belt
Escape Rope.png
Escape Rope
Useful Tools
Glass Cannon.png
Glass Cannon
Unknown Item
Double Glass Cannon
Face Melter.png
Face Melter
Unknown Item
Full Swing
Super Hot Watch.png
Super Hot Watch
The Fat Line.png
The Fat Line
Big Shotgun.png
Big Shotgun
Table Tech Shotgun.png
Table Tech Shotgun
Big Table Shotgun


Icon Name Dialogue Notes
None. Shopkeeper Mimic Talking:
  • "Purchase. . . my wares."
  • "Special price today only."

After 'rescue':

  • "Wow, I thought I was done for. You gotta watch out for mimics. They could be anything... Even you... You should go."
  • Likely a mimic of Bello.
  • Possibly related to the unused Shopkeeper Boss.
Mtea shopkeep .pngMtea shopkeep angry .png Mtea Shopkeep N/A
  • 'Mtea' is likely a misspelling of 'Meta', a term commonly used to refer to things taking place in the breach (e.g.: Hegemony Credits are called 'Meta Credits'). This means the Mtea Shopkeep may have been a breach merchant.
Witchkeeper.pngWitchkeeper Sleeping.png Witchkeeper N/A
  • Certain sprites show the Witchkeeper sleeping in Cadence's chair, meaning the Witchkeeper may have been an early version of Cadence.
Unused Goon.png Goon N/A
  • An unused NPC from the Convict's past, similar to the existing Goon already found there.
PrincessBlacksmith.png Princess Blacksmith N/A


Icon Name Description

& Text

LoadinShrine1.pngLoadinShrine2.png Loadin Shrine N/A
  • Reference to Odin, the king of Asgard in Norse mythology.
ArtemisShrine.png Artemissile Shrine N/A
  • Reference to the Greek goddess of hunting and wilderness, Artemis.
  • Possibly a reference to FTL:Faster than Light, in which a starting weapon for some ships was the Artemis Missile.
FishmongerShrine.png Dagun Shrine N/A
  • Likely a reference to the Mesopotamian god Dagon.
ArmorShrine.png Armour Heart Shrine N/A
  • Could be related to the unused Armour Heart pickup.
No Gun Shrine.png No Gun Shrine N/A
  • This shrine may have had something to do with a condition in which the player had no guns.
BloodShrine2.png Old Blood Shrine Inspect:

An ominous fountain, filled with blood. You're so thirsty...

Use Option:

Drink. <Regain health>

  • Slightly different visually to the current Blood Shrine, with a very different effect.
LotJShrine.png Lord of the Jammed Shrine N/A
  • Unknown effect.


There are several unused companions present in the game. Only one of them has been seen in game footage.



  • Summoned by the unused item Raccoon. Its function was to carry the player across trap rooms based on an unknown trigger.
  • It has only been seen in a screenshot in the AG&D Steam Announcement.




  • This companion has an unknown effect and may be related to the Resourceful Rat.


There are remnants of a simple tutorial that seems to have been scrapped in favor of Ser Manuel's tutorial.


There are also variations of these with keyboard controls instead of controller.


Icon Name Base Health Description Ammonomicon Entry
Spectre.png Spectre 17.5 Slowly floats towards the player, rapidly firing bullets. Periodically disappears and reappears. Periodically appears as three of itself moving with the player and firing rotating bullets at them. The developers have stated that this enemy was removed because it wasn't fun to fight against when paired with other enemies. Drifter

This vengeful Hollowpoint locks on to foes and launches a fearful barrage.

Human1.png Human2.png Human3.png Human4.png Robot's Past Humans 15

(All Types)

When one is killed, more spawn in waves. There are four types: pistol, shotgun, sniper, and rapid-fire. N/A
Black Skusket.png Black Skusket 45 A normal Skusket, but it doesn't shoot bullet skulls - it instead shoots a normal bullet at the player every few seconds. Possibly related to the undiscovered desert chamber mentioned in the Cactus’s Ammonomicon description. N/A
Bandana Bullet Kin.png Bullet Kin Fakery 15 A Bullet Kin that does nothing. Only killable with dodge rolls. N/A
Veteran Bullet Kin.png Veteran Bullet Kin Fakery 20 A Veteran Bullet Kin that does nothing. Only killable with dodge rolls. Corpses turn red. N/A
Bullet Kin.png Test Dummy 150,000,000 A Bullet Kin with very high health that does nothing. Likely used by the developers for testing. N/A
Muzzle Flare.png Unused Muzzle Flare 15.9 A Muzzle Flare that just repeats its attack animation over and over. N/A
Skusket Head.png Skusket Head 4 A tiny, fast skull that chases players, attempting to deal contact damage. N/A
Bullet Kin.png Friendly Bullet Kin 15 A Bullet Kin that attacks enemies. N/A
Dread Book ? A Bookllet-type enemy with unknown attacks. Klaatu Beretta Nikto

Once the Ammonomicon of a fallen Gungeoneer, this tome has been inked in gun grease and rebound in Gundead flesh.

Bullet Hornet ? An enemy with unknown attacks. Sting of Defeat

A gargantuan insect that has evolved a projectile sting.

Unfortunately, it can sting more than once before dying.

Snake Shooter ? An enemy with an unknown attack. based on the ammonomicon entry it might be the enemy that appears in the Ammoconda bossfight, however there is no proof to that. Sheds Shells

The spawn of the great Ammoconda, each Snakeshooter will shed its shells thousands of times before maturing.

Very few survive to adulthood.

Gurpy ? Harpy-like enemy that looks like the player. Familiar Face

A guardian of Bullet Hell. Will viciously attack any mortal being that passes to the Sixth Chamber.

Though few witnesses survive, it is known to wear the face of its prey.

Strike it when it alights!

LandMine.png Land Mine ? Unused enemy related to the Mine Flayer. Possibly an early version of the Mine Flayer’s claymores. N/A
Grim.png Grim ? Early version of the Gunreaper, referred to as 'Grim' by its sprites.

Can be seen in the unused Death Shrine, and the Pre-Alpha Pause Menu.

Grenade Rat.png Grenade Rat ? A Rat with a grenade strapped to its back. Presumably explosive.

Likely related to the Resourceful Rat, or the Resourceful Rat's Lair.

? Player Mimic ? Unimplemented type of Mimic that would have a chance to appear when a player is resurrected from a chest in co-op mode. A few seconds after being resurrected, the player would have control taken away from them, and their Gungeoneer would then attempt to attack their partner. N/A
Sword Rubber Bullet.png Sword Rubber Bullet 12 The original design of the Tazie (used during the pre-alpha), which was simply a red Rubber Kin with a sword strapped to its head. Behaved identically to the Tazie. N/A
Chameleon ? A strange chameleon enemy meant to spawn in the R&G Dept. Likely references the cut Jungle floor. Walks around firing wide, inconsistent spreads of fast-moving bullets. N/A
Blacksword Guard.png Blacksword Guard ? An unused enemy version of the unconscious Blacksword Guards found in the Hunter's Past. N/A


Icon Name Health Description Ammonomicon Entry
Bunker.png Bunker 800 Unused boss that is fully complete (has bosscard, attacks, etc.)

There is another version of this boss which is a giant mimic. The developers stated that this boss was cut because it simply wasn't fun to fight against in-game.

Forward Operating Base

This bunker's walls are several feet thick, and it is too dark to make out what is operating its turrets.

It seems like something is moving inside.

High Priest.png Boss Template 950 Unused boss that uses the default sprite (High Priest) and default attack (ring of bullets).

Most likely used for testing purposes.

High Priest.png Shopkeeper Boss 1000 Exactly the same as the Boss Template. N/A
High Priest.png Tsar Bomba ? Exactly the same as the Boss Template. The basis for Fuselier. N/A
Psycho Mantis.png Vampire Mantis 950 Unused boss with animations and a bosscard, but only uses the default attack. In Exit The Gungeon, it is revealed that this is the High Priest's original form before Kaliber chose them to be her avatar. Psychokinetic Soldier


Bullet Bishop.png Bullet Bishop 950 Unused boss with animations but no boss card. Only uses the default attack. Ex Cathedra

This blessed bullet speaks with the voice of Kaliber herself.

His aim is infallible, at least when firing from the pulpit.

Old Resourceful Rat Portrait.png Old Resourceful Rat ? An unused old version of the Resourceful Rat boss that would fire small yellow shots rapidly, run towards the player, and dash away from bullets. N/A
Western Bros.png Western Bros ? An unused boss trio that would possibly work like the Trigger Twins. They reference the movie The Good, the Bad and the Ugly in that the Western Bros' sprite names (Angel, Nomo, and Tuc) reference the names of the three main characters (Angel Eyes, No Name, and Tuco). N/A

Drunkard Quotes[]

  • Bunker: "The Gundead have grown quite industrious. To be organized enough to occupy that bunker... Well, it's interesting, don't you think? Hah..."

Enemy/Companion/NPC Behaviours[]

Certain attacks or behaviours that may have been removed from enemies, companions, or NPCs that still exist within the game. (Or old sprites of existing behaviours)

Icon Name Behaviour Name Description
Cubulead Old Attack An old version of the Cubulead's attack in which it solidifies into an actual metal block, bolted and everything.

This was likely the attack during which the Cubulead would be immune to damage, something referenced repeatedly as being an ability of the Cubulead but never demonstrated.

Fairy pot .png Gun Fairy Fairy Pot A purple pot that rocks back and forth. Presumably a special pot guaranteed to spawn a Gun Fairy as opposed to the 0.05% chance given to every pot in the actual game.
Junkan Talking.png Ser Junkan Talking Sprites for Ser Junkan talking.
Snitch Brick Walking.png Snitch Brick Walking Sprites for the Snitch Brick summoned by the Brick of Cash walking about.
Gargoyle bullet spawn 002.png Bullet Gargoyle Spawning Sprites for the Bullet Gargoyle in the R&G Dept starting off as a stony statue, and turning into flesh as opposed to instantly spawning like they do in game.
Muncher Talking.png Muncher Talking Sprites for the Muncher at an angle with its mouth open, labelled as 'talking'.
Old Gat Idle Sprite.png Gat Idle Old sprites for the Gat idling.
Old Gat Pitfall.png Gat Pitfall Old sprites for the Gat falling into a pit, despite it flying in the current version of the game.
Old Gat Open.png Gat Open Old sprites for the Gat opening.
Old Gat Firing.png Gat Fire Old sprites for the Gat firing bullets, labelled differently to it simply being open.
Gat Damaged Old.png Gat Hit Old sprites for the Gat taking damage.
Gun Nut Bursting.png Gun Nut Burst Sprites for the Gun Nut bursting apart in a cloud of smoke.
Glowing Green Gun Nut Corpse.pngSpectral Gun Nut unused spawn.png Spectral Gun Nut Spawn Sprites of a regular Gun Nut's corpse beginning to glow green, before a fluorescent green wisp emerges and turns into a Spectral Gun Nut.
Red Kill Pillar.png Kill Pillars Red Sprites for a red Kill Pillar appearing extremely angry and aggressive.

Possibly an early version of the Pillar's second phase, with this 'Red' pillar being the alternative to Kaliber possessing the final pillar.


The Cosmonaut[]

Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
Cosmonaut Profile.png
  • "comrade"
  • "spaceman"


  • Boss intros are bugged.
  • Has no animation for walking with no gun.
  • Has no past.

The Ninja[]

Facecard Boss Intro Ingame Appearance Starting Guns(s) Starting Passive(s) Nickname(s)
Ninja Profile.png
  • "plateface"


  • Despite having a custom facecard, attempting to talk to NPCs or use shrines as the Ninja will bring up the Cosmonaut's facecard instead.
  • Boss intros are bugged.
  • Has no animation for walking with no gun.
  • The Bloodied Scarf may be connected to the Ninja, as the sprites call it the ‘Ninja Headband’.
  • Has no past.
  • Rolling makes the Ninja 'blink' in the direction they rolled.
    • This effect is mostly purely cosmetic.
    • The roll will not damage tables.. most of the time
  • Rolling into a pit does not damage the Ninja. Walking in normally does, however.
  • Due to having both the Magnum and the 38 Special, the Ninja always has the Synergy.png Detective Magnum synergy. They are the only Gungeoneer to start with a Synergy.


Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
Has the same nicknames as The Pilot.


  • Lamey was created on the side as art by Joe of Dodge Roll while the other developers worked on the main game.
  • Lamey has an alternate skin with light blue hair: LameyAlt.png
  • Starts with Lamey Gun.
  • First appeared in the Advanced Gungeons & Draguns Update.
  • Trying to take the elevator to Boss Rush with Lamey softlocks the game.
  • If shot with the Bullet That Can Kill The Past, she will go to The Pilot's past.


Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
None. None.
  • It is extremely likely that this is the early version of The Paradox.
  • Eevee herself is only a sprite set - her character in game is utilizing an unused modifier that randomizes the character's sprite every time they interact or roll. This modifier costs 5 Hegemony Credits (as shown by the “Keep Modifiers?” prompt upon death while playing as Eevee) and if it is not reapplied upon death, the player becomes the Convict.
  • When the character is facing right, a rectangular pink visual artifact appears behind the character.
  • When changed into through the use of cheats, takes the appearance of one of the main 6 Gungeoneers (including alternate costumes).
  • At the end of every dodge roll animation, her appearance changes to a different Gungeoneer (including alternate costumes).
    • Her appearance also changes this way if she uses the elevator, falls into a pit, flips a table, rolls a barrel, or interacts with an item.
  • Her bosscard, facecard, and map icon are of The Hunter.
  • Trying to take the elevator to Boss Rush with Eevee will softlock the game.
  • First appeared in the Advanced Gungeons & Draguns Update.
  • Her name is probably a reference to the Pokémon called Eevee.


Facecard Boss Intro Ingame Appearance Starting Gun(s) Starting Passive(s) Nickname(s)
The Pilot Icon.png Pilot Card.png Pilot In-Game.png None. None. Has the same nicknames as The Pilot.
  • Roguemines might be a character that dodge roll used for testing, when the game was in development


There are several unused tilesets for chambers in the game, ranging from the belly of a great beast to a spaceship. These do not exist as actual chambers that you can change to (even using mods), but it is possible to force a particular tileset to be displayed on any chamber.


Unused Jungle Tileset.jpgAnother screenshot of Jungle..jpg

(Source: https://www.youtube.com/watch?v=bqCJr39TjbE)

  • This tile set stands out in that it has an added rain and storm effect making this one look like a floor taking place outside the Gungeon. Not much is known on what this tile set was planned to be used for. More info may be added if any new information comes to light.
  • A video has been posted showing this tile set in action on a test floor (above image has a link to it). It was loaded via an unused test flow called "test_west_floor_03a_flow" which is a test floor that appears meant for the West tile set. That floor appears to have rooms mostly from the Hollow but ends with the Old King. This suggests that West was a beta version of the Abbey of the True Gun secret floor. A few unused destructible objects like a couple Cacti in the starting room can be seen in the test video showing the Jungle tile set.


Unused Belly.pngScreenshot of -Belly- unused Tileset.jpg

(Info here soon)

  • This tileset is supposed to be the belly of a giant monster. Trying to load it (e.g. with mods) will softlock the game.
  • This tileset could also be a reference to a floor in The Binding of Isaac called “The Womb”. This is also supported by the fact that it is referred to in the game files as “Monstro”, the name of the most famous boss in the same game.
  • Besides these two pictures not much else is known about this unused floor.


Screenshot of Phobos. An unused tile set in ETG..jpgAnother screenshot of Phobos..jpg

(Info here soon)

  • This tileset appears to be a "past" version of the Future tile set. Does not have its own music track but does reuse the door open/close sound FX from Future. It also is not missing detail around areas with pits like with most of the other unused tilesets.
  • Bears a striking resemblance to the tile set found in the R&G department.
  • The tileset may be a reference to DOOM, as the first chapter of the game occurs on Phobos (one of Mars' moons) and the tiles (e.g. green water, yellow and grey doors) resemble the levels from the chapter.

Old West[]

West Tile Set Entrance.jpgScreenshot of Canyon section of Old West tileset..jpgScreenshot of Old West Tileset in ETG.jpgFragment of what remains of Old West tileset..jpg

(Info here soon)

  • Possibly the “undiscovered chamber” from the Cactus’s Ammonomicon description.
  • A test Gungeon flow still exists for this tile set. Although this flow is not functional with this tileset due to using rooms with pits which causes exceptions when the tileset was forced active via mods. (softlocks at load screen)
  • The unused test Gungeon Flow spawns two Cacti objects in the starting chamber. They take about 2 shots from a gun to destroy and can't be destroyed by walking/rolling into them like most other scenery objects.
  • Remnants of this tileset still exist in the current builds of the game. The "canyon" sections of the tileset are recolored and used as a placeholder tileset sprite collection for the Pilot's past. It is not normally seen by the player. However thanks to Nevernamed at YouTube, it was revealed by using the Drill on a chest in one of the Guneoneers pasts. That version of this tileset had the canyon tiles with a heavy purple tint to them with some change to the ground's color as well. All the pasts use this same place holder tileset. But it is unseen because special room prefabs are used to display the rooms instead of the normal tileset system.
  • The old west doors are setup to close automatically when the player passes through them. They do not stay open like all other doors in the game. The only doors that do not exhibit this behavior with this tileset active is the doors to the Shop since this room uses its own set of doors.

Derelict Hulk[]

(Info and images here)

  • Called "Spaceship" in the files.
  • This may be a reference to The Cosmonaut, and was originally supposed to be their past.


(Info and images here)

  • This floor may or may not exist, no actual evidence has been found.


(Info and images here)


Unused interactive objects such as chests, doors, etc.

Icon Name Description
OldDoor.png 'Door' A large, more realistically styled dungeon door.
Bulby Chest.pngChest Bulby-Red.png Bulby Chest A collection of sprites for a large, more realistically styled dungeon chest. As well as one of the unused 'Red' Chests inexplicably titled as Bulby as well.
Chest Bulby-Red.png 'Red' Chest A reddish brown chest with no apparent connection to the actual A tier chests in game.
OldLockedDoor.pngLockedDoor Crumbling.png Locked Door An old design for a locked door. Seems to crumble dramatically upon being opened.
Old Explosive Barrel.png Red Barrel An old design for the explosive barrel, looking much rounder and squatter.
Rat Teleporter.png Rat Teleporter An odd blue teleporter, likely related to the Resourceful Rat, and possibly related to the Resourceful Rat's Lair.


Icon Name Effect Notes
AlarmMushroom.png Alarm Mushroom (Red) Unknown.
  • Cut from the Hollow, apparently due to it being annoying to play with. Has leftover sprites for activating, breaking, and idling.
  • Inspired by the 'shrieker' fungus from Dungeons & Dragons.
Green Alarm Mushroom.png Alarm Mushroom (Green) Unknown.
  • Likely similar to the Red Alarm Mushroom, but it has fewer sprites leftover.
Rat Cube Trap.png Rat Trap Stone Slams towards the player if they line up with it horizontally or vertically, like a permanently invincible Mountain Cube.
  • Due to the name, it was likely cut from the Resourceful Rat's Lair, which currently does not have any trap rooms.
Axe Trap.png Axe Trap Unknown. None.
Bayonet Trap.png Bayonet Trap Unknown. None.
MovingBlock Trap.png Moving Block Unknown.
  • May have behaved similar to spiked blocks in the Binding of Isaac, moving towards the player when they line up with it horizontally or vertically, a behaviour that was later inherited by the Mountain Cube.
Spinning Spike.png Spinning Spike Unknown. None.
Turret gun .png Turret Gun Unknown.
  • May have been an earlier form of the current Minecart turrets.
Beam turret .png Beam Turret Unknown.
  • May have fired lasers at the player.


Any old object that had no (or extremely minimal) interaction to it.

Icon Name Description
Old Door (Left).pngOld Door (Right).png Door An old design for the simple doors between rooms.
Old Blue Pot.pngOld Red Pot.png Red and Blue Pots Old designs for the decorative pots.
Rat figure.png Rat Figure A golden statue of the Resourceful Rat, similar to the statues of the Gungeoneers seen around the Keep of the Lead Lord.


Unused sprites for enemy projectiles.

Icon Name Description
Old Astral Projection.png Astral Projection A bullet spirit similar to the current projections spawned by Wizbangs.
Blue Black Bullet.png Blue Black Bullet A black bullet with a blue outline, standing in stark contrast to the bright reds used in almost every other in-game projectie.
Blue White Bullet.png Blue White Bullet Similar to the Blue Black Bullet but with a white interior.
Unused Cube Projectile.png Cube A spinning cubic bullet reminiscent of an Ammo Pickup.
Unused Cue Ball Projectile.png Cue Ball An odd red line labelled as a 'cue ball'.
Dung Projectile Spawn.pngDung Projectile.png Dung Has sprites for growing in mass during its creation, rather than just being instantly fired.

May relate to Doug (as he is a dung beetle) or the Poopulon.

Unused Rock Projectile.png Rock A jagged, stony projectile.
Unused Eyeball Projectile.png Eyeball An eye that blinks as it flies though the air.

May relate in some way to the Beholster or the Beady, as they are heavily eye themed.

Giant Ball.png Giant Ball A large spherical bullet that (unlike other large bullets in the game) has no shading or animation to it whatsoever.
Fridge Maiden Can.png Fridge Maiden Can A spinning soda can shaped projectile related to the Fridge Maiden enemy in the R&G Department.

Presumably part of some unused attack.

Icicle bullet.png Ice Blobulon Projectile A more detailed icicle projectile presumably meant to be fired by Blizzbulons, as opposed to the simpler spiky bullets they wound up with.
Blue Icicle Projectile.png Ice Blobulon Projectile (Blue) Similar to the 'Ice Blobulon Projectile' but properly coloured blue, unlike most other projectiles in the game.
Meduzi Gaze Projectile Unused.png Meduzi Gaze Projectile A white projectile seemingly intended to be part of the Gorgun's petrifying attack, despite this attack in the final game being made up of a wave effect and not an actual projectile.
Ninja Star Projectile.png Ninja Star A projectile modeled after a ninja's shuriken.

May have something to do with the unused Ninja character.

Paper projectile.png Paper A sheet of paper, animated as if it were slowly gliding to the ground.

May have something do to with the Bookllet, as it bears a remarkable resemblance to the decorative paper effects left behind upon a Bookllet's demise.

Plus Sign Projectile.png Plus Sign A projectile resembling the '+' symbol.
Resourceful rat enemy dagger projectile .png Resourceful Rat Enemy Dagger A large dagger related in some way to the Resourceful Rat.
Small Rocket Projectile.png Rocket A smaller version of the rockets fired by the Treadnaught or Resourceful Rat during his mech phase.
Shelleton Shell Projectile.png Shelleton Shell An unused, completely coloured shell presumably meant to be fired by the Shelleton.
Skull curse projectile.png Skull Curse A wispy skull projectile that somewhat resembles the VFX that appears when the player gains a level of Curse.
Skull Projectile.png Skull A projectile resembling a human skull.
Small spinning crescent projectile.png Small Spinning Crescent A small crescent shaped bullet.
Spinning crescent projectile.png Spinning Crescent A large crescent shaped bullet.
Spinning crescent projectile.png Sonic Boom A bullet identical to the 'Spinning Crescent' but labelled instead as 'Sonic Boom'.
Spiritbomb projectile .png Spiritbomb An unused 'spiritbomb' that appears to grow in size. Looks similar to the Revolvenant's hand.
Triangle trio projectile.png Triangle Trio A bullet that visually appears to be three smaller bullets locked in a triangular formation.
Water drop projectile.png Water Drop A bullet resembling a water droplet.
Wheel projectile .png Wheel A spinning bullet that somewhat resembles a wagon wheel.
Dragun eye projectile.png Dragun Eye A rotating eye projectile that has been in the files since the Advanced Gungeons & Draguns Update.

Likely related to the Advanced Dragun.

Unused Eyeball Thing.png Eyeball A large rotating eye that seemingly has nothing to do with the already established unused eyeball projectile.

Interestingly, this eye is not labelled as a projectile, and shares a similar colour scheme to the Skull Turrets summoned by the Advanced Dragun. This means that this eyeball may have originally been a sort of summoned support projectile, that fired projectiles of its own while not quite being an enemy.