Unicorn Horn | |
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Statistics | |
Type: | Beam |
Quality: | |
Magazine Size: | 500 |
Max Ammo: | 500 |
DPS: | 30 |
Damage: | 30/s |
Fire Rate: | 0.10 |
Shot Speed: | 30 |
Range: | 30 |
Force: | 45 |
Spread: | 0 |
Class: | BEAM |
Sell Creep Price: | 41 |
Unlock Method: | Reward from hunting quests. |
Ammonomicon Entry | |
Fires Friendship | |
This magic horn is proof that at least one unicorn existed, and now is either dead or hornless. |
Unicorn Horn is a gun that fires a continuous rainbow beam with strong knockback that homes in on enemies. A unique song is played whenever it is fired. Increases curse by 1 while carried.
Song[ | ]
Notes[ | ]
- Crystal Horn - If the player has Luxin Cannon, Luxin Cannon gets three crystal shots at the end of every magazine, and the crystal bursts into many more crystals. Additionally, when an enemy is killed with the Unicorn Horn, they explode into Luxin Cannon projectiles.
- Double Rainbow - If the player has Stuffed Star, while Stuffed Star is active, five Unicorn Horn beams are fired from the player in all directions, resembling a star pattern.
- This requires holding the Unicorn Horn when activating the item. You can then switch guns afterwards and keep the star effect within the duration.
- If the player has Helix Bullets, the 2 rainbows fired will follow the same path, and will not lose their homing property, unlike most other homing guns with Helix Bullets.
Trivia[ | ]
- The beam, and the unique music that plays while firing, are a reference to Space Unicorn.
- The fact that holding this gun increases curse might be a reference to the Harry Potter franchise, where killing a unicorn will curse you for the rest of your life.
- Hearing the song that plays while shooting the gun in its entirety requires unloading almost the entire magazine in one continuous shot, spending 480 points of ammo before the song loops.