Turtle Problem | |
---|---|
Statistics | |
Type: | Passive |
Quality: | |
Sell Creep Price: | 21 |
Unlock Method: | Defeat the High Dragun with Super Space Turtle. |
Introduced in: | |
Ammonomicon Entry | |
Is This Normal? | |
Attracts normal turtles.
You’ve just inherited a big problem. |
Turtle Problem is a passive item.
Effects[ | ]
- Upon clearing a room, spawns a turtle familiar.
- Turtles can block bullets and deal contact damage to enemies. They will die if they take a certain amount of damage.
Notes[ | ]
- Turtle Solutions - If the player has Super Space Turtle, each room clear will add another Super Space Turtle to a maximum of 4. These Super Space Turtles will no longer block bullets or collide with enemies. Dropping either item removes all active turtles.
- If the player also has Yellow Chamber, the spawned turtles will be jammed.
- If the player has Baby Good Mimic, it will become a turtle familiar, but will not add more turtles.
- It is possible for the Baby Good Mimic to die as a turtle.
- If duplicates of this item are somehow obtained, further increases the amount of turtles that will spawn after each room clear.
Trivia[ | ]
- The item was originally cut from the main game, but reintroduced in A Farewell to Arms.
- Most likely a reference to the philosophical conundrum of the Great Turtle (or any being) holding up the Earth. "What's holding up that turtle?" "Another turtle." "So what's holding up that turtle?" "It's turtles, all the way down."
- Possibly a reference to the Great God Om in Terry Pratchett's Small Gods, who was reduced to a talking turtle accompanying his one remaining true believer.
- Could also be a reference to the quote "It's turtles all the way down," which is often used to express a code problem that has many complex layers. This would explain the statement "You’ve just inherited a big problem," since often in enterprise software, developers inherit a lot of complex code with complex problems.
- The turtles can be stunned and killed with Grappling Hook.