Trusty Lockpicks | |||||||||||||||||
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Statistics | |||||||||||||||||
Type: | Active | ||||||||||||||||
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Sell Creep Price: | |||||||||||||||||
Recharge: |
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Unlock Method: | Kill The Pilot's past. | ||||||||||||||||
Ammonomicon Entry | |||||||||||||||||
Who Needs Keys? | |||||||||||||||||
Chance to pick locks. Can only be used once per lock.
These lockpicks have never let the Pilot down, except for the many times they did. |
Trusty Lockpicks is an active item. The Pilot starts with this item.
Effects[]
- Has a 50% chance to unlock a lock or locked chest.
- If it fails, the lock will no longer function. The chest can still be destroyed.
- Can be used to unlock locks on trapdoors such as the entrance to the Oubliette.
Notes[]
- Cannot be sold.
- Can be sold by Flynt for 1 key.
- Will not set off Mimics.
- Will carry over to a Gungeoneer's past.
- Cannot be fed to the Serpent.
- Cannot open the trap door leading to the Resourceful Rat's lair.
Trivia[]
- Unused: Reinforced Lockpicks - If the player has Master of Unlocking, it increases lockpick success rate to 80%. Removed because it contains a starting item.