Enter the Gungeon Wiki
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| [[File:Crush.png]]<br>Crush
 
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| If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught.
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| If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught. Also triggers for enemies, dealing 35 damage to them.
 
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| [[File:Fire ring.png|40px]]<br>Fire Ring
 
| [[File:Fire ring.png|40px]]<br>Fire Ring

Revision as of 02:15, 15 May 2019

There are a variety of traps in the game that are designed to damage the player.

List of Traps

Name Effect
Chandelier
Chandeliers
Chandeliers only appear in the Keep of the Lead Lord. They hang from the ceiling and are connected to a lever somewhere in the room. If the lever is shot or interacted with, the chandelier will fall, damaging and knocking back anything within its radius.
Sawblade
Sawblades
Sawblades roll around a wall, damaging the player upon contact.
Spikes
Spikes
If the player steps on a spike trap, spikes will pop up after a short delay, damaging the player.
Rolling Spikes
Rolling Spikes
Rolling spikes will roll back and forth, damaging the player and enemies upon contact.
Fire
Fire
Fire traps will spew fire at a fixed interval, damaging the player.
Rotating Fire
Rotating Fire
Rotating fire traps appear in the Forge, and consist of bars of fire rotating around a stationary skull.
Trapdoor
Trapdoors
If the player steps on a trapdoor, it will collapse after a short delay, causing the player to fall in and take damage.
Boulder
Boulders
Boulder traps only appear in the Black Powder Mine, and are similar to chandeliers. If a red switch is shot or interacted with, boulders will fall onto a corresponding spot in the room marked with a red X.
Turret
Turrets
Turrets shoot bullets forward at a fixed interval.
Minecart Turret
Minecart Turrets
Minecart turrets only appear in the Black Powder Mine. They travel along a track, continuously shooting bullets at the player. They can be destroyed by explosions, and are deactivated once the room is completed.
Crush
Crush
If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught. Also triggers for enemies, dealing 35 damage to them.
Fire ring
Fire Ring
Fire rings are skulls that periodically shoot rings of fire similar to Muzzle Wisps, and continue firing even after the room is cleared. These are only seen in Bullet Hell.