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| [[File:Crush.png]]<br>Crush |
| [[File:Crush.png]]<br>Crush |
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− | | If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught. |
+ | | If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught. Also triggers for enemies, dealing 35 damage to them. |
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| [[File:Fire ring.png|40px]]<br>Fire Ring |
| [[File:Fire ring.png|40px]]<br>Fire Ring |
Revision as of 02:15, 15 May 2019
There are a variety of traps in the game that are designed to damage the player.
List of Traps
Name | Effect |
---|---|
Chandeliers |
Chandeliers only appear in the Keep of the Lead Lord. They hang from the ceiling and are connected to a lever somewhere in the room. If the lever is shot or interacted with, the chandelier will fall, damaging and knocking back anything within its radius. |
Sawblades |
Sawblades roll around a wall, damaging the player upon contact. |
Spikes |
If the player steps on a spike trap, spikes will pop up after a short delay, damaging the player. |
Rolling Spikes |
Rolling spikes will roll back and forth, damaging the player and enemies upon contact. |
Fire |
Fire traps will spew fire at a fixed interval, damaging the player. |
Rotating Fire |
Rotating fire traps appear in the Forge, and consist of bars of fire rotating around a stationary skull. |
Trapdoors |
If the player steps on a trapdoor, it will collapse after a short delay, causing the player to fall in and take damage. |
Boulders |
Boulder traps only appear in the Black Powder Mine, and are similar to chandeliers. If a red switch is shot or interacted with, boulders will fall onto a corresponding spot in the room marked with a red X. |
Turrets |
Turrets shoot bullets forward at a fixed interval. |
Minecart Turrets |
Minecart turrets only appear in the Black Powder Mine. They travel along a track, continuously shooting bullets at the player. They can be destroyed by explosions, and are deactivated once the room is completed. |
Crush |
If the player steps into a crush trap, the walls will pinch together, damaging the player if they are caught. Also triggers for enemies, dealing 35 damage to them. |
Fire Ring |
Fire rings are skulls that periodically shoot rings of fire similar to Muzzle Wisps, and continue firing even after the room is cleared. These are only seen in Bullet Hell. |