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==The Aimless Void==
 
==The Aimless Void==
The Aimless Void <ref>https://www.reddit.com/r/EnterTheGungeon/comments/bdzanz/an_update_about_updates_and_updated_patch_notes/</ref> <ref>https://www.youtube.com/watch?v=s3GCez8CDJI the soundtrack "Aimless Void Awaits"</ref> is a small secondary hub the player arrives at after having defeated [[High Dragun]] at the end of the fifth chamber. Not a chamber on its own right, it instead allows the player to end their run by using The Gun That Can Kill The Past. After defeating the pasts of the 4 main Gungeoneers, it also unlocks access to Bullet Hell (along with a [[Save Button]] on subsequent runs).
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The Aimless Void <ref>https://www.reddit.com/r/EnterTheGungeon/comments/bdzanz/an_update_about_updates_and_updated_patch_notes/</ref> <ref>https://www.youtube.com/watch?v=s3GCez8CDJI the soundtrack "Aimless Void Awaits"</ref> is a small secondary hub the player arrives at after having defeated [[High Dragun]] at the end of the fifth chamber. Not a chamber in its own right, it instead allows the player to end their run by using The Gun That Can Kill The Past. After defeating the pasts of the 4 main Gungeoneers, it also unlocks access to Bullet Hell (along with a [[Save Button]] on subsequent runs).
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If the player collects the [[Bullet That Can Kill The Past]], using the Gun sends them to the corresponding past of the current character that is being played. The only exception to this is [[The Paradox]], who has no past and cannot collect the Bullet.
   
 
==Secret Chambers==
 
==Secret Chambers==
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?. [[R&G Dept.]]<br />
 
?. [[R&G Dept.]]<br />
 
6. [[Bullet Hell]]
 
6. [[Bullet Hell]]
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<br />
   
 
==Notes==
 
==Notes==
* On the Nintendo switch version 1.4.2 the game can crash when coming from a secret floor to one of the normal floors
 
 
*Being in The Aimless Void disables all guns and several mobility items (most notably those that grant flight).
 
*Being in The Aimless Void disables all guns and several mobility items (most notably those that grant flight).
 
* Falling in the Aimless Void does no damage, meaning it's very hard to die there.
 
* Falling in the Aimless Void does no damage, meaning it's very hard to die there.
* In specific room layouts in the [[Abbey of the True Gun]], the [[Forge]] and [[Bullet Hell]], certain enemies are guaranteed to be jammed regarldess of [[curse]].
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* In specific room layouts in the [[Abbey of the True Gun]], [[Forge]], [[Resourceful Rat's Lair]], and [[Bullet Hell]], certain enemies are guaranteed to be jammed regardless of [[curse]].
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*[[Sprun]] can still be activated if the player triggers it by falling in the Aimless Void, but [[Windgunner]] can’t shoot.
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*Falling in the Aimless Void will make some familiars teleport to the player's location and stop following them.
   
 
==Gallery==
 
==Gallery==
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File:Level 5.png|Chamber 5 - [[Forge]]
 
File:Level 5.png|Chamber 5 - [[Forge]]
 
File:Level 6.png|Chamber 6 - [[Bullet Hell]]
 
File:Level 6.png|Chamber 6 - [[Bullet Hell]]
File:Level 1.jpg|Chamber 1 from an early version of the game. The player is shown starting with an extra heart & blank, and different looking items as well as limited ammo for their starting gun. There is also no [[Shrine|Hero Shrine]] present.
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File:Level 1.jpg|Chamber 1 from an [[Pre-Alpha Content|early version of the game]]. The player is shown starting with an extra heart & blank, and different looking items as well as limited ammo for their starting gun. There is also no [[Shrine|Hero Shrine]] present.
 
</gallery>
 
</gallery>
   

Revision as of 08:51, 30 September 2020

The Gungeon is the primary location in the game Enter the Gungeon.

The Gungeon is a constantly evolving bullet hell fortress on the planet Gunymede that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

The Breach

The Breach is the main hub of the game, where the player can select their Gungeoneer, speak to NPCs, purchase items with Hegemony Credit, and enter the Gungeon. The Breach contains the Hall of Knowledge, Ox and Cadence's shop, the Sorceress's room, and the Elevator Room.

Chambers

1. Keep of the Lead Lord
2. Gungeon Proper
3. Black Powder Mine
4. Hollow
5. Forge

The Aimless Void

The Aimless Void [1] [2] is a small secondary hub the player arrives at after having defeated High Dragun at the end of the fifth chamber. Not a chamber in its own right, it instead allows the player to end their run by using The Gun That Can Kill The Past. After defeating the pasts of the 4 main Gungeoneers, it also unlocks access to Bullet Hell (along with a Save Button on subsequent runs).

If the player collects the Bullet That Can Kill The Past, using the Gun sends them to the corresponding past of the current character that is being played. The only exception to this is The Paradox, who has no past and cannot collect the Bullet.

Secret Chambers

?. Oubliette
?. Abbey of the True Gun
?. Resourceful Rat's Lair
?. R&G Dept.
6. Bullet Hell


Notes

  • Being in The Aimless Void disables all guns and several mobility items (most notably those that grant flight).
  • Falling in the Aimless Void does no damage, meaning it's very hard to die there.
  • In specific room layouts in the Abbey of the True Gun, Forge, Resourceful Rat's Lair, and Bullet Hell, certain enemies are guaranteed to be jammed regardless of curse.
  • Sprun can still be activated if the player triggers it by falling in the Aimless Void, but Windgunner can’t shoot.
  • Falling in the Aimless Void will make some familiars teleport to the player's location and stop following them.

Gallery

References