The Breach is the starting point of any adventurer's travel down The Gungeon.
It serves as the main hub of the game, where the player can select player characters, buy items, and interact with various NPCs.
- 1 Hall of Knowledge
- 2 Elevator Room
- 3 NPCs
- 4 Trivia
The Hall of Knowledge is the tutorial area of the game. Ser Manuel guides the player through the basic controls and mechanics of the game. The entrance to the Hall of Knowledge is located in the bottom left sector of The Breach. Above its doorway, there is an image of an opened book and illuminated light bulb.
The elevator room allows the player to enter the Gungeon from a previously unlocked shortcut. The number inside of the elevator indicates which chamber the player will start on. The entrance to the Elevator Room is located in the bottom right sector of The Breach. Above its doorway there is an image of a gun's chamber.
Over the course of the game, various characters can be saved from the Gungeon Proper. Many of them will move up to The Breach and offer various services.
The Drunkard sits next to the entry for the Hall of Knowledge. Once in a while, after players finish a run, he will tell them stories about the bosses players defeated or about the NPCs of The Breach.
Ox & Cadence will set up and run a shop in The Breach that allows players to spend Hegemony Credits to unlock new items and guns that will spawn in the Gungeon below. They are located left next to the entrance of the Gungeon.
Professor Goopton runs a shop in The Breach that allows players to spend Hegemony Credits to unlock new liquid-themed items and guns.
Trorc runs a shop in The Breach that allows players to spend Hegemony Credits to unlock new "realistic" items and guns.
Doug occasionally shows up in The Breach and runs a shop that allows players to spend Hegemony Credits to unlock new items and guns.
The Tinker can first be met after a flawless victory against one of the bosses of the Keep of the Lead Lord. He'll settle in the lower right of the Breach and once a shortcut has been unlocked, he'll move inside the elevator room. Whenever he's spoken to after a new shortcut has been finished, he'll reward adventurers with a new unlock.
See Shortcuts for more information.
For 6 (or 1 if the player has attempted and failed Challenge Mode 30 times), Daisuke will enable Challenge Mode for the player's next run.
Frifle and the Grey Mauser are two hunters that will reward adventurers for killing a certain amount of one enemy, one quest at a time. Whenever a hunting quest is completed, they will reward the player with Hegemony Credits and a new unlock.
A royal adventuring for entertainment and his trusty manservant pack-mule. If spoken to after winning 10 wagers against them in the Gungeon, they will reward the player with the Owl.
Once Manny has been told about Blockner's defeat, Blockner's ghost will move close to the entrance of the Hall of Knowledge. He has some dialogue with Manny who will also be present outside.
The Lost Adventurer will move into the Breach after the player has helped him map out every floor. He gives the player hints on how to find certain secrets.
Winchester stands in a corner and comments on the player's persistence. Winning his trickshot challenges will increase his sympathy for the gungeoneers.
The Ledge Goblin sits on a ledge next to her helmet. If the player interacts with the helmet, it will fall off the edge and the Ledge Goblin will re-enter the Gungeon to retrieve it. After kicking the helmet and saving the Ledge Goblin three times, the player will be rewarded with a new unlock, the Blast Helmet.
Tonic allows the player to toggle Turbo Mode once he is rescued.
Bowler allows the player to toggle Rainbow Mode once he is rescued.
- The name is a reference to the part of a gun where bullets are loaded, fired and ejected.
- The details in the Breach can change over the course of gameplay.
- The Hall Of Knowledge can not be entered as The Bullet, The Robot, The Paradox, or The Gunslinger. Additionally, it cannot be entered during co-op.