Enter the Gungeon Wiki
(Added a note on bug where if used close enough to a minecart, the minecart remains highlighted)
Tag: Visual edit
(→‎Notes: Fixed grammar, that’s it. Nothing special. Nothing Gungeon-specific. Just grammar.)
Tags: Mobile edit Mobile web edit
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* Teleporting out of a boss room after being hit (then killing the boss without being hit) will not grant the player the [[Master Round]] for that boss.
 
* Teleporting out of a boss room after being hit (then killing the boss without being hit) will not grant the player the [[Master Round]] for that boss.
 
* Using the Bloodied Scarf you can blink past the invisible wall that blocks you from walking past the eye. Behind the eye there is no wall, just black space that you can enter. If you walk all the way back and blink into part of the main chamber, the game will soft lock.
 
* Using the Bloodied Scarf you can blink past the invisible wall that blocks you from walking past the eye. Behind the eye there is no wall, just black space that you can enter. If you walk all the way back and blink into part of the main chamber, the game will soft lock.
* When teleporting to a Shop, there's a chance to get behind the counter, right near merchant. In this case, player can still go back in bounds again without trouble.
+
* When teleporting to a Shop, there's a chance to get behind the counter, right near or behind the merchant. In this case, the player can still go back in bounds again without trouble.
 
* Has no effect in [[Boss Rush]] or the [[Resourceful Rat's Lair]].
 
* Has no effect in [[Boss Rush]] or the [[Resourceful Rat's Lair]].
 
*If used next to a minecart, the cart will remain highlighted as though within interactable range.
 
*If used next to a minecart, the cart will remain highlighted as though within interactable range.

Revision as of 18:56, 7 May 2019

Teleporter Prototype
Teleporter Prototype
Statistics
Type: Active
Quality: B Quality Item
Sell Creep Price: 30 Money
Unlock Method: Purchase from Doug for 22 Hegemony Credit.
Introduced in: Supply Drop Indicator
Ammonomicon Entry
Teleport!?
Teleports the user.

A Gungeoneer who became annoyed with the Gungeon's inconvenient rules on teleportation developed this prototype. While it can be used at any time, its aim is unpredictable.

Teleporter Prototype is an active item.

Effects

  • Teleports the player to a random room on the map.
    • Has a chance to teleport the player to the secret room.
  • Has a very small chance to teleport the player to the next chamber.
  • Has a very small chance to teleport the player to a room with a large eyeball.
  • If the player teleports into a room with enemies in it, one of the enemies will immediately die a very bloody death.

Notes

  • Synergy Production Model - If the player also has Prototype Railgun, its shots can ricochet up to five times.
  • Synergy Second Accident - If the player also has Shotbow, its firing pattern is changed to a line of nine arrows perpendicular to the direction the player is facing.
  • Synergy Telefrag - If the player also has Chest Teleporter, if the Teleporter Prototype teleports the player into a room with enemies, all enemies in the room will be killed instantly. If it teleports the player to a special room, Teleporter Prototype's cooldown is decreased.
  • Teleporting to the eyeball room will unlock Yellow Chamber.
  • Teleporting out of a boss room after being hit (then killing the boss without being hit) will not grant the player the Master Round for that boss.
  • Using the Bloodied Scarf you can blink past the invisible wall that blocks you from walking past the eye. Behind the eye there is no wall, just black space that you can enter. If you walk all the way back and blink into part of the main chamber, the game will soft lock.
  • When teleporting to a Shop, there's a chance to get behind the counter, right near or behind the merchant. In this case, the player can still go back in bounds again without trouble.
  • Has no effect in Boss Rush or the Resourceful Rat's Lair.
  • If used next to a minecart, the cart will remain highlighted as though within interactable range.

Gallery

See also