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Player Status Effects

Appearance Effect Description
Status Player Burn Burn Damages the player each time the burn meter fills up. The burn meter continually fills while the player is on fire, and can be drained by dodge rolling.
Prevented by Ring of Fire Resistance, Hazmat Suit, Synergy Buggin' Out, Synergy Clearer Guon Stone, Synergy Cryptic Cryptids, and Synergy Hotter Than Heck.
Fire immunity does not prevent damage from fire traps.
Status Player Poison Poison Damages the player each time the poison meter fills up. The poison meter continually fills while the player is standing in poison goop, and drains while the player is out of poison.
Prevented by Monster Blood, Bug Boots, Clear Guon Stone, Gas Mask, and Hazmat Suit.
True curse status Curse Gives the player 1 point of Curse each time the meter fills. The meter continually fills while in the range of Cursed Pots, and drains while out of their range.
No items prevent this status effect.

Notes

  • Since flight from Wax Wings, Jetpack, Balloon Gun, Ring of Ethereal Form, and Synergy Contrail prevents players from touching goop, it will also indirectly grant players immunity to Fire and Poison effects.
  • Since the Sponge automatically clears goop near the player, it indirectly grants players immunity to Fire and Poison effects.
  • The Siren provides immunity to Fire and Poison effects while held.

Trivia

Enemy Status Effects

Appearance Effect Description
Status Enemy Buffed Buffed Afflicted enemies have significantly increased health and speed.
Only granted by Gunsingers and Aged Gunsingers.
Status Enemy Burn
Status Enemy Green Burn
Burn Afflicted enemies continuously take damage.
Enemies burned by green fire will permanently burn.
Green fire inflicted on bosses only lasts as long as normal fire.
Green fire is only inflicted with certain synergies.
This fire can even hurt enemies that are normally immune to fire, such as the Skullet.
Status Enemy Poison Poison Afflicted enemies continuously take damage.
Status Enemy Charm Charm Afflicted enemies attack other enemies instead of players.
If there are no other enemies the enemy will stop attacking.
Charmed enemies' bullets can still harm the player, even though they won't aim at the player.
Gunsingers won't buff players.
Bullet Familiars summoned by the Lore Gunjurer will also attack enemies.
Bosses cannot be charmed, though enemies they summon can be charmed.
Status Enemy Encheesed Encheesed Afflicted enemies have slowed movement.
If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions.
Enemies killed while fully frozen will spawn a large pool of cheese.
Bosses will be slowed, but cannot be frozen.
Only inflicted by Elimentaler, Resourceful Sack, and cheese pools.
Status Enemy Fear Fear Afflicted enemies run away from the player.
Only inflicted by Stone Dome and the JK-47.
Status Enemy Jammed Jammed Afflicted enemies have significantly increased health and movement speed, and deal a full heart of damage.
See curse for more details.
Jammed enemies hit by Heck Blaster bullets will be un-Jammed.
Status Enemy Slow Slow Afflicted enemies have slowed movement.
Only inflicted by Triple Crossbow and the Synergy I need scissors! 61! and Synergy Tears of Blood synergies.
Status Enemy Freeze Freeze Afflicted enemies have slowed movement.
If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions.
Slowed enemies regain their regular speed gradually
Being completely frozen ends suddenly with a "plink" sound effect and the enemy taking a significant amount of damage.
Players can roll into frozen enemies or continue shooting them to shatter them.
Bosses will be slowed, but cannot be frozen
Bosses will gradually build up resistance to the slow effect until the slow becomes hardly noticeable.
Status Enemy Stun Stun Afflicted enemies cannot move or attack.
Bosses cannot be stunned.
Status Enemy Weakened Weakened Afflicted enemies have significantly decreased health.
Only inflicted by Synergy The Red Hood synergy.

Notes

  • Enemies can be frozen and burn at the same time.
  • Enemies that are shattered while frozen will often skip their usual 'on-death' effect, such as exploding, dropping pools of goop or spawning more enemies.
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