Player Status Effects
Appearance | Effect | Description |
---|---|---|
Burn | Damages the player each time the burn meter fills up. The burn meter continually fills while the player is on fire, and can be drained by dodge rolling. Prevented by Ring of Fire Resistance, Hazmat Suit, Buggin' Out, Clearer Guon Stone, Cryptic Cryptids, and Hotter Than Heck. Fire immunity does not prevent damage from fire traps. | |
Poison | Damages the player each time the poison meter fills up. The poison meter continually fills while the player is standing in poison goop, and drains while the player is out of poison. Prevented by Monster Blood, Bug Boots, Clear Guon Stone, Gas Mask, and Hazmat Suit. | |
Curse | Gives the player 1 point of Curse each time the meter fills. The meter continually fills while in the range of Cursed Pots, and drains while out of their range. No items prevent this status effect. |
Notes
- Since flight from Wax Wings, Jetpack, Balloon Gun, Ring of Ethereal Form, and Contrail prevents players from touching goop, it will also indirectly grant players immunity to Fire and Poison effects.
- Since the Sponge automatically clears goop near the player, it indirectly grants players immunity to Fire and Poison effects.
- The Siren provides immunity to Fire and Poison effects while held.
Trivia
- Dodge rolling extinguishing fire from the player is a reference to the common fire safety phrase "Stop, drop, and roll".
Enemy Status Effects
Appearance | Effect | Description |
---|---|---|
Buffed | Afflicted enemies have significantly increased health and speed. Only granted by Gunsingers and Aged Gunsingers. | |
Burn | Afflicted enemies continuously take damage. Enemies burned by green fire will permanently burn. Green fire inflicted on bosses only lasts as long as normal fire. Green fire is only inflicted with certain synergies. This fire can even hurt enemies that are normally immune to fire, such as the Skullet. | |
Poison | Afflicted enemies continuously take damage. | |
Charm | Afflicted enemies attack other enemies instead of players. If there are no other enemies the enemy will stop attacking. Charmed enemies' bullets can still harm the player, even though they won't aim at the player. Gunsingers won't buff players. Bullet Familiars summoned by the Lore Gunjurer will also attack enemies. Bosses cannot be charmed, though enemies they summon can be charmed. | |
Encheesed | Afflicted enemies have slowed movement. If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions. Enemies killed while fully frozen will spawn a large pool of cheese. Bosses will be slowed, but cannot be frozen. Only inflicted by Elimentaler, Resourceful Sack, and cheese pools. | |
Fear | Afflicted enemies run away from the player. Only inflicted by Stone Dome and the JK-47. | |
Jammed | Afflicted enemies have significantly increased health and movement speed, and deal a full heart of damage. See curse for more details. Jammed enemies hit by Heck Blaster bullets will be un-Jammed. | |
Slow | Afflicted enemies have slowed movement. Only inflicted by Triple Crossbow and the I need scissors! 61! and Tears of Blood synergies. | |
Freeze | Afflicted enemies have slowed movement. If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions. Slowed enemies regain their regular speed gradually Being completely frozen ends suddenly with a "plink" sound effect and the enemy taking a significant amount of damage. Players can roll into frozen enemies or continue shooting them to shatter them. Bosses will be slowed, but cannot be frozen Bosses will gradually build up resistance to the slow effect until the slow becomes hardly noticeable. | |
Stun | Afflicted enemies cannot move or attack. Bosses cannot be stunned. | |
Weakened | Afflicted enemies have significantly decreased health. Only inflicted by The Red Hood synergy. |
Notes
- Enemies can be frozen and burn at the same time.
- Enemies that are shattered while frozen will often skip their usual 'on-death' effect, such as exploding, dropping pools of goop or spawning more enemies.