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Sprun
Sprun
Statistics
Type: Semiautomatic
Quality: A Quality Item
Unlock Method: Play more than 6 runs after the release of A Farewell To Arms.
Introduced in: AFTA Indicator
Ammonomicon Entry
The Way Of Guns
Transforms into a powerful weapon under mysterious circumstances.

This Bullet Sprite will transform into an enormously powerful radiant energy weapon under certain circumstances. Traditionally, this means showing proficiency in bridge delivery and maintenance. If no bridge is available, however, it will take less important things like courage or determination into consideration.

Sprun is a passive item added in A Farewell to Arms update.

Effects

  • Stays near the player and will block bullets but does not orbit like guon stones.
  • Upon being picked up, it assigns a trigger randomly from the list of triggers (see below).
  • Upon satisfying the trigger, it awards the player Windgunner temporarily.

Triggers

  • Player uses their last blank.
  • Player loses their last piece of armor.
  • Player goes down to just half a heart.
  • Player's gun runs out of ammo.
  • Player is set on fire.
  • Player is electrocuted or poisoned.
  • Player falls into a pit.
  • Player takes damage to hearts.
  • Player flips a table.
  • Player uses an active item.

Notes

  • If a player gets the loss of ammo trigger, after the Windgunner goes away, they may trigger it again by going back over the gun with no ammo.
  • When Sprun is triggered, it may crash the game.

Trivia

  • This seems to be a reference to Spren in the Stormlight Archive, the first book being The Way of Kings. Spren are required to become a radiant, one of which is a Windrunner. The protagonist, Kaladin, is forced to carry bridges and is also a Windrunner. The item also resembles a Lifespren.
  • While the glitch that takes place when the Sprun is dropped is likely unintentional, it bears a resemblance to the way the bonds between Radiants and Spren work in the Stormlight Archive.
  • Sprun will actually assign two triggers every time. There exists a synergy that allows the item to make use of the secondary trigger - making it so that there are two ways to activate the item. The secondary trigger would always be a different one. Despite both items being available in the game, this synergy is disabled and can not be obtained.
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