Shambling Round | |||||||||||||||
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Statistics | |||||||||||||||
Health: |
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Location: | Black Powder Mine Bullet Hell | ||||||||||||||
Ammonomicon Entry | |||||||||||||||
Animated Idol | |||||||||||||||
A totemic offering to the seven armed Goddess of Bullets.
Becomes more aggressive as it crumbles. Wise Gungeoneers control the timing of the fight. | |||||||||||||||
Shambling Rounds are enemies with three heads and hands piled like a totem.
Behavior[]
Shambling Rounds have three main stages, which they progress through by taking damage. In its first stage, the Shambling Round will fire a ring of bullets. In its second stage, it will rapidly alternate between firing a semi-circle of bullets out of its left and right guns. In its third stage, it will rapidly spray bullets randomly in all directions. Upon defeating its third stage, it leaves behind a cap that explodes after a short delay. It will slowly move towards the player in all three phases between firing.
Notes[]
- The Shambling Round is immune to poison, but can be burned, frozen, and electrified.
- If you instantly kill the Shambling round with the High Kaliber for example it will instead advance phase instead of dying.
- When frozen the Shambling Round cannot advance to the next stage
Trivia[]
- The name 'Shambling Round' is a reference to D&D's Shambling Mounds, more commonly known simply as Shamblers.