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Type: Passive
Quality: B Quality Item
Sell Creep Price: 30 Money
Ammonomicon Entry
Quantity Over Quality
More bullets, less damage.

Scattershot is a passive item and a bullet upgrade.

Effects[ | ]

  • Guns fire triple the projectiles, with each projectile dealing 55% of its original damage.

Notes[ | ]

  • Synergy Dumb Smart Bullets - If the player also has Homing Bullets, bullets unaffected by Homing Bullets become larger and deal 50% more damage.
  • Synergy Laser Light Show - If the player also has Laser Rifle, Laser Rifle becomes blue and gold, and fires 3 sets of 3 shots in a spread per trigger pull. Each shot bounces once.
  • If all projectiles hit, damage is effectively increased by 65%.
    • This is significantly easier when used in conjunction with Remote Bullets, accuracy increases or guns that home in on enemies.
  • A beam weapon used in conjunction with Scattershot will be split into three smaller beams, which will remain constant for as long as it is fired. The angles of spread will be re-randomized if the beam is re-fired.
  • Explosion damage will not be affected by damage modifiers, including damage reduction. As such, Scattershot will massively buff explosive weapons.
  • Scattershot also allows you to fire 3 bullets with each shot during Winchester's game. Despite the reduced accuracy of each shot, this significantly improves the chances of hitting any targets. However, on the fourth shot being fired, when the first projectile is destroyed, the game will end, and however many targets you have destroyed before that is used to determine the quality of the given chest, even if all remaining targets are destroyed afterwards.
  • Scattershot with Dark Marker's charge attack will cause the pellets to miss and not trigger the explosion. However, if the player has the synergy with Antibody, there is an extremely high chance the regular bullets will collide and trigger the blank effect.
  • Prior to the Supply Drop Update, Scattershot was an A Quality Item item.
  • Prior to the A Farewell to Arms Update, each individual projectile only did 40% of its original damage.
  • This will also triple the recoil of guns.
  • With Helix Bullets, if Scattershot is picked up before Helix Bullets, four times the normal amount of projectiles are fired. However, if Helix Bullets is picked up first, six times the amount of projectiles are fired.
    • Regardless of the amount of bullets fired with Scattershot and Helix Bullets, each bullet does 36% of its original damage.
  • With either Vorpal Bullets or Vorpal Gun, Scattershot causes the damage of the resulting critical shot to be tripled due to the chance of critical shots being applied when the gun is fired, not per bullet.
  • If duplicates of this item are somehow obtained, further multiplies the amount bullets the player shoots and its spread but also decreases the amount of damage each projectile does.

See also[ | ]