Scattershot

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Scattershot
Scattershot.png
Statistics
Type: Passive
Quality: B Quality Item.png
Sell Creep Price: 30 Money.png
Ammonomicon Entry
Quantity Over Quality
More bullets, less damage.

Scattershot is a passive item and a bullet upgrade.

Effects[edit | edit source]

  • Guns fire triple the projectiles, with each projectile dealing 55% of its original damage.

Notes[edit | edit source]

  • Synergy.png Dumb Smart Bullets - If the player also has Homing Bullets, bullets unaffected by Homing Bullets become larger and deal 50% more damage.
  • Synergy.png Laser Light Show - If the player also has Laser Rifle, Laser Rifle becomes blue and gold, and fires 3 sets of 3 shots in a spread per trigger pull. Each shot bounces once.
  • If all projectiles hit, damage is effectively increased by 65%.
    • This is significantly easier when used in conjunction with Remote Bullets or guns that home in on enemies.
  • A beam weapon used in conjunction with Scattershot will be split into three smaller beams, which will remain constant for as long as it is fired.
  • Explosion damage will not be affected by damage modifiers, including damage reduction. As such, Scattershot will massively buff explosive weapons.
  • Scattershot also allows you to fire 3 bullets with each shot during Winchester's game. Despite the reduced accuracy of each shot, this significantly improves the chances of hitting any targets.
  • Scattershot with Dark Marker's charge attack will cause the pellets to miss and not trigger the explosion. However, if the player has the synergy with Antibody, there is an extremely high chance the regular bullets will collide and trigger the blank effect.
  • Prior to the Supply Drop Update, Scattershot was an A Quality Item.png item.
  • Prior to the A Farewell to Arms Update, each individual projectile only did 40% of its original damage.
  • This will also triple the recoil of guns.
  • With Helix Bullets, instead of firing six times as many bullets, two separate helix patterns are fired with four times the normal amount of projectile dealing 36% of normal damage each.
  • Scattershot stacks, so each additional Scattershot further multiplies bullets fired.

See also[edit | edit source]