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(→‎Post-Upgrade: On a paradox run, my starting passive was the upgraded Ruby Bracelet. While in the Oubliette, I accidentally fell into a pit and didn’t take damage. I didn’t have many other passives and they didn’t grant pit immunity, so it had...)
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(tested and this isn't true - there's a few other things that grant pit immunity like Siren)
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In addition to its previous effects:
 
In addition to its previous effects:
 
* Grants the ability to charge a roll by moving constantly without rolling or taking damage for 4 seconds, indicated by a pink aura. Charged rolls deal 300 damage.
 
* Grants the ability to charge a roll by moving constantly without rolling or taking damage for 4 seconds, indicated by a pink aura. Charged rolls deal 300 damage.
* Grants immunity to contact damage.
 
* Grants immunity to damage from falling into pits.
 
   
 
==Notes==
 
==Notes==

Revision as of 19:07, 15 May 2019

Ruby Bracelet
Ruby Bracelet
Statistics
Type: Passive
Quality: D Quality Item
Sell Creep Price: 16 Money
Ammonomicon Entry
Non-upgraded

Thrown Guns Explode

Any guns thrown while wearing this bracelet will explode!


Upgraded
Moving Forward

Keep moving without dodge rolling or being hit to generate a kinetic aura which can be unleashed by dodge rolling into enemies.

In a bygone era of the Gungeon, misguided scarcity created situations where throwing a firearm as a last-resort weapon seemed viable.

In modern, sensible, times, denizens of the Gungeon have come to understand that throwing a gun is awkward and pointless. So useless was the Ruby Bracelet in its previous form that the Gunsmith melted it down and reforged it.

Ruby Bracelet is a passive item.

Effects

Pre-Upgrade

  • Thrown guns will explode, dealing 30 damage to all nearby enemies.
    • Guns can be thrown by holding the fire button with an empty gun equipped.
    • Guns that explode will not be lost.
      • Remember to retrieve thrown weapons before leaving, as they will be stolen by the Resourceful Rat.
  • Can be brought to the Blacksmith to be upgraded.

Post-Upgrade

In addition to its previous effects:

  • Grants the ability to charge a roll by moving constantly without rolling or taking damage for 4 seconds, indicated by a pink aura. Charged rolls deal 300 damage.

Notes

See also