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* Cannot be dropped. |
* Cannot be dropped. |
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*Cannot be obtained by any Gungeoneer other than [[The Robot]] or [[The Paradox]]. |
*Cannot be obtained by any Gungeoneer other than [[The Robot]] or [[The Paradox]]. |
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− | *The gun can shoot faster when manually firing, opposed to holding down the trigger. |
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* Defeating [[The Robot]]'s past with its alternate skin will unlock an alternate skin for this gun. |
* Defeating [[The Robot]]'s past with its alternate skin will unlock an alternate skin for this gun. |
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**Bullets become bones with the alternate skin. |
**Bullets become bones with the alternate skin. |
Revision as of 08:15, 12 August 2020
Robot's Right Hand | |
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Statistics | |
Type: | Semiautomatic |
Quality: | |
Magazine Size: | 20 |
Max Ammo: | |
Reload Time: | 1.2s |
DPS: | 20 |
Damage: | 5 |
Fire Rate: | 0.20 |
Shot Speed: | 25 |
Range: | 20 |
Force: | 10 |
Spread: | 7 (3.5 with The Robot's starting Battery Bullets) |
Sell Creep Price: | |
Ammonomicon Entry | |
Built To Kill | |
The right hand of an assault robot that fled to the Gungeon. When weilded [sic] by the Robot, combines with Junk to increase all damage output.
It is a simple projectile delivery system. Reliable, but it's short barrel is lacking in intricacy. Under the control of a targeting AI it becomes fearsome indeed. |
Robot's Right Hand is a gun. The Robot starts with this gun. It has the largest magazine size of the starting guns.
Notes
- Cannot be dropped.
- Cannot be obtained by any Gungeoneer other than The Robot or The Paradox.
- Defeating The Robot's past with its alternate skin will unlock an alternate skin for this gun.
- Bullets become bones with the alternate skin.
Trivia
- Unused: Look, No Hands - If the player has Robot's Left Hand, it causes an unknown effect, but it was most likely meant to dual wield. Removed because it contains a starting weapon.