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Ring of the Resourceful Rat
Ring of the Resourceful Rat.png
Statistics
Type: Passive
Quality: B Quality Item.png
Sell Creep Price: 30 Money.png
Unlock Method: Defeat the first two phases of the Resourceful Rat.
Introduced in: AGD Indicator.png
Ammonomicon Entry
Fufufufufufu
A ring once worn by the Resourceful Rat. Represents a tenuous kinship with a one-time foe.

Ring of the Resourceful Rat is a passive item.

Effects[]

  • If the Resourceful Rat takes an item or gun, he will give another item or gun of the same type and quality.
    • The Rat can be traded with once per floor after acquiring the ring. Unused trades will carry over to subsequent floors, allowing multiple trades on a single floor to be possible.

Notes[]

  • If the player lets the rat steal the Bullet That Can Kill The Past without picking it up first, it will be replaced with an 1S Quality Item.png passive item.
  • Does not affect Junk or the Gnawed Key.
  • The Resourceful Rat will not trade with the player if they have the Synergy.png Resourceful Indeed synergy.
    • The Resourceful Rat will, however, still trade with the player without the synergy even if they have beaten him in the Punch-Out!! phase of his boss fight. In this state, he will not steal if all trades are used up, however he will still steal certain pickups.
  • While playing a Rainbow Run, if the Resourceful Rat steals an item from a rainbow chest, the other seven items will disappear; thus, only one item per chest can be traded.
  • The Resourceful Rat always trades with the latest item that qualifies for trading (most recently dropped).
  • The Resourceful Rat will not trade with the player while in the Resourceful Rat's Lair.
  • Trading is triggered the same way that the Resourceful Rat usually steals from the player; that is, by dropping an item or gun in a room and then leaving the room for a few seconds.
  • The Resourceful Rat will not trade active items with passive items and vice versa.
  • Once the Rat cycles through every gun or item (depending on what was traded) of one quality, he will cycle through guns/items of one tier lower.
    • This includes Clone, obtained from trading with the Rat or otherwise(ex. from Weird Egg). During a Clone run, the Rat will cycle through unobtained S tier guns/items, excluding Clone.
  • Unused trades from a previous life with the Clone will not carry over after death.
  • "Unranked" items, such as starting items, Glass Guon Stones, or Junk, will be taken by the Rat without him leaving any items in return.
  • If duplicates of this item are somehow obtained, allows more trades with the rat.

See also[]