Name
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Quality
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Effect
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Fist Of The People
|
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Pressing reload does a dash attack 5s cooldown.
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Mercenary's Sheath
|
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Melee weapons deal increased damage in closed combat, allows teleportation while melee weapons are being wielded
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Kaos Shells
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+1 curse, +50% total damage, shots have a very high chance to transmute every enemy in the room into random enemies.
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Bandolier
|
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On kill 3% chance to get a spread ammo.
|
Shaped Glass
|
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+5 curse, Doubles your damage after every other damage modifier has been applied, if you're above 1.5 health every shot hits you for 1.5 health, can now be dropped.
|
Heretic Visions
|
|
All enemies are jammed, shooting them will return them to normal, lord of the jammes is prevented from spawing.
|
Tarot Deck
|
|
+2 coolness, using a card has a chance to grant another, random, card
|
Seismic Shells
|
|
projectiles have a chance to cause a rockslide when hitting enemies
|
Acrid's Hunger
|
|
dodgerolling into enemies under 40% hp or killing enemies with dodgeroll eats them, granting you 1% damage and -1% movement speed/roll distance per enemy, pressing reload spits them out, lowering the count, +20% movespeed and dodgeroll distance.
|
Huntress's Tools
|
|
Pressing reload throws a glaive 5s cooldown.
|
Poisonous Tentacle Shells
|
|
Chance to spawn a laser starfish of sorts that pulls enemies in and poisons them when hitting enemies.
|
Sharktiger Tooth
|
|
Charges like an active, spawn a ring of bait "guon stones" that when hit by a bullet vanish and spawn either a tiger or a shark.
|
Topaz Soulgem
|
|
Killing an enemy has a 30% chance to give the player a topaz guon soulstone, a guon stone that orbits closer to the player, releases a small blank effect and is destroyed upon blocking a bullet.
|
Stealthkit
|
|
On damage taken become invisible.
|
Stealthkit
|
|
On damage taken become invisible.
|
Whip
|
|
+35% movement speed, lost on taken damage, resets at the end of the room.
|
Warpdrive Afterburner
|
|
5s of invulnerability and increased dodgeroll speed after dodgerolling, 30 seconds cooldown.
|
GtG Missile MK2
|
|
on hit chance to fire 3 homing missiles.
|
Laser Cell
|
|
Charges like an active item, blasts the surroundings with lasers when charged.
|
Hook Bullets
|
|
Upon hitting an enemy shots split into 3 homing vertebrak47 bullets that yank enemies they hit towards the first one.
|
Obsidian Shard
|
|
+3 coolness, cards have an extra chance to spawn on room clear.
|
Anti-Materiel Ammo
|
|
Bullet pierce walls, projectile range is equal to distance between the player and the crosshair, if bouncing projectile modifiers are present bullets will bounce when at the end of their range.
|
Tentacle Shells
|
|
Damaging enemies has a chance to trigger an abyssal tentacle
|
Curse Of The Drowned
|
|
Active items charge 55% faster but activate immediately upon reaching full charge.
|
Crit Cola
|
|
Dodgerolling over an enemy bullets causes your bullets to crit for a short while.
|
Eridian Infuser
|
|
applies different random effects to each of your gun as well as partially randomizing the gun's stats.
|
Shock Shells
|
|
projectiles have a chance to also hit nearby enemies, the extra projectiles are connected by lightning lines.
|
Slag Shells
|
|
Projectiles have a chance to apply slag to enemies, slagged enemies are slightly slowed, have reduced max health and on death leave a pool of slag behind that also slags enemies.
|
Rad Rounds
|
|
projectiles have a chance to irradiate enemies, irradiated enemies take damage over time and when they die leave behind a pool of radiation that also irradiates enemies.
|
Commando's Ensign
|
|
"Dual wield" everything! +1 curse, -35% damage *(technically not dual wielding).
|
Heavy L.O.A.D.E.R. chassis
|
|
Become the loader.
|
Monotip Dagger
|
|
Projectiles make enemies bleed.
|
Gungeon Flower
|
|
Charges like an active, when charged spawns to blooming guon stones that shoot leaves.
|
White Dove
|
|
Guon Stone, when hit, releases a scrabler egg.
|
Tesla Coil
|
|
Charges like an active, when charged zaps enemies around the player for the rest of the room.
|
Elimental Bullets
|
|
Bullets apply the cheese status effect to enemies.
|
Frail Crown
|
|
Killing an enemy gives you 10 casings, taking damage makes you lose all of them.
|
Will The Wisp
|
|
Damaging enemies has a chance to release a massive pool of fire around the player, fire immunity.
|
Prayer Beads
|
|
Blanking summons two temporary orbitals that block projectiles and damage enemies.
|
NRG
|
|
Using an active item slows down time for a while.
|
Ice Relic
|
|
+1 coolness, damaging or killing an enemy has a chance of spawing an orbiting ice cube around the player.
|
Horn of War
|
|
activating an active item gives 70% attack speed for 10s, 20s cooldown.
|
N'kuhana's Touch
|
|
Damaging enemies has a chance to release a massive pool of poison around the player, poison immunity.
|
Headstompers
|
|
Massively increased dodgeroll damage, dodgerolling into an enemy does a small blank effect, comes with live ammo (bullet contact immunity passive item).
|
Auto-Medkit
|
|
Charges like an active item, when charged the player when taking damage is instead healed.
|
Warbanner
|
|
+1 curse, entering a room increases damage, firerate and reload speed by 25% for 7s.
|
Hungering Chamber
|
|
-50% reload speed, reloading on an empty magazine sucks nearby enemies in big shotgun style, 30% chance to replenish 1 ammo per enemy sucked in.
|
Bolas Bullets
|
|
Bullets have smaller versions of themselves orbiting them.
|
Sticky Rocket Bullets
|
|
Chance to turn enemies into guided rockets on hit.
|
Hammering Justice
|
|
deals 10% of the target's missing health as flat damage on hit, 1% on bosses and electrifies water.
|
Ukulele
|
|
+2 coolness, gives battery bullets on pickup, chance to spawn water goop around the player when dealing damage to an enemy, comes with battery bullets.
|
Taped Magazines
|
|
+50% clip size, 25% slower reload speed, +1 active item slot, reloading after killing an enemy has a 3% chance to give you duct tape, can proc up to two times only.
|
Aftermarket Missile Launcher
|
|
On active item use fires a barrage of homing missiles.
|
Military Grade Drug
|
|
+15% firerate, on hit chance to do a radial burst of bullets from your current gun.
|
Crowbar
|
|
Killing an enemy gives your next hit on an enemy 200% more damage.
|
Chronobauble Ammolet
|
|
+1 blank per floor, +2 curse, on blank use freezes time for a considerable lenght.
|
Soulbound Bullets
|
|
+1 curse, projectiles have the same proprieties of the high kaliber.
|
Atomic Behemoth
|
|
Charges like an active item, when charged the next shot will cause a nuclear explosion.
|
Cursed Guillotine
|
|
+2 curse, non-boss enemies under 25% health are instantly executed.
|
Artillery Marker Bullets
|
|
Chance to call down a mourning star strike on enemies when hitting them.
|
Magic Shells
|
|
Chance for bullets to block and transmodify enemy projectiles into random, friendly, bullets.
|
Primordial Cube
|
|
Guon Stone, +1 blank per floor, using blanks creates an hole in reality, which sucks enemies in then explodes for massive damage.
|
Gunknight's Spoils
|
|
-20% dodgeroll speed, takes you down to two an heart permanently and gives you all the gunknight pieces.
|
Berserker Shoulderguard
|
|
+2 curse, killing an enemy gives you +40% firerate stacking up to +200%, reset when taking damage and on room clear, damaging an enemy has a small chance to give you a firerate stack too.
|
Gatling Mushroom
|
|
chance for your gun to become the windgunner when damaging enemies, taking damage or dodgerolling returns your gun to normal.
|
Altar of Time
|
|
+2 curse, Dying resets all the rooms (chests, tables barrels and the like stay broken/open) and puts you back at the beginning of the floor with full health (6 shields if you're robot), when this happens all your curse is removed and 3 coolness for every point of curse lost are obtained, cannot be dropped.
|
Engineer's Folly
|
|
Reloading on an empty clip spawns a nuclear pinhead.
|
Abyssal Vortex
|
|
Chance to tear holes in reality when hitting enemies, holes collapse after 5s and explode.
|