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Railgun
Railgun
Statistics
Type: Charged
Quality: 1S Quality Item
Magazine Size: 1
Max Ammo: 40
Reload Time: 0.6
DPS: 27.0 (1 hit)
243.2 (maximum hits)
Damage: 50
Fire Rate: N/A
Charge Time: 1.25
Shot Speed: 250
Range: 1000
Force: 50
Spread: 0
Class: CHARGE
Sell Creep Price: 54 Money
Unlock Method: Purchase from Ox and Cadence for 30 Hegemony Credit.
Ammonomicon Entry
Calibrating
Launches a dense metal slug at incredible speeds. Ricochets will loosely track enemies.

This railgun has moved beyond the prototype stage into production. The slug has been reduced in mass to cut costs, resulting in weaker relative performance but high ricochet potential.

Not to be confused with the Prototype Railgun.

Railgun is a gun that fires a fast-moving piercing bullet that bounces 8 times.

Notes[ | ]

  • Synergy Dead Cell - If the player also has Fortune's Favor, the charge time is 10% faster and its damage to bosses is increased by 30%.
  • When this gun is charged, the beam of light coming from the end is usually stopped by walls. However, passages to secret rooms will let the light through, revealing their location. If the weapon is switched before it is discharged, no ammo will be used. Sometimes the laser glitches through random areas of wall. To make sure it is a door and not a glitch, strafe and make sure the laser highlights a door-sized area.

Trivia[ | ]

  • Its appearance is near identical to the man-portable rail gun from the Metal Gear Solid franchise.
    • The synergy with Fortune's Favor is a reference to the character Fortune from Metal Gear Solid 2, who wields the weapon.
    • The synergy Synergy Dead Cell is a reference to Fortune's squad, the Dead Cell Unit.
  • The flavor text is a reference to the character Garrus Vakarian of the Mass Effect franchise. A running joke (both in universe and in real life among fans of the series) is that Garrus really likes to calibrate guns.
  • The Railgun does not need to be charged until the guiding lines fully converge. In fact, the weapon will fire around halfway through its full charging animation, because it is "charged" as soon as the small cloud of smoke emerges around the player.

Gallery[ | ]

See also[ | ]

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