(Undo revision 43766 by 86.40.57.183 (talk) this user erased the entire B section of items, I am reverting it.) Tag: Undo |
m (space added) Tag: Visual edit |
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{{TOC limit|3}} |
{{TOC limit|3}} |
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− | + | =Quality Frequency= |
|
Each floor has a unique distribution of qualities for both chests and bosses, with chances for higher quality items increasing on later floors. There are two different loot tables within the game, the Original loot table (which was the loot table before the Advanced Gungeons & Draguns update) and the Gungeons and Draguns loot table. These can be switched between in [[The Breach]] or title screen in the Gameplay menu of the Options menu. These loot tables only affect chest quality chances; boss drop chances are no different between loot tables. |
Each floor has a unique distribution of qualities for both chests and bosses, with chances for higher quality items increasing on later floors. There are two different loot tables within the game, the Original loot table (which was the loot table before the Advanced Gungeons & Draguns update) and the Gungeons and Draguns loot table. These can be switched between in [[The Breach]] or title screen in the Gameplay menu of the Options menu. These loot tables only affect chest quality chances; boss drop chances are no different between loot tables. |
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Line 17: | Line 17: | ||
===Bosses=== |
===Bosses=== |
||
{| class="wikitable" style="text-align:center" data-description="Boss Quality Distribution" |
{| class="wikitable" style="text-align:center" data-description="Boss Quality Distribution" |
||
− | ! |
+ | !Floor |
− | ! |
+ | !{{Quality|D}} |
− | ! |
+ | !{{Quality|C}} |
− | ! |
+ | !{{Quality|B}} |
− | ! |
+ | !{{Quality|A}} |
− | ! |
+ | !{{Quality|S}} |
|- |
|- |
||
− | ! style="background:#45484f" | |
+ | ! style="background:#45484f" |{{Hover|1|Keep of the Lead Lord}} |
− | | |
+ | |10%||50%||35%||4%||1% |
|- |
|- |
||
− | ! style="background:#553f3f" |
+ | ! style="background:#553f3f"{{!}}{{Hover|2|Gungeon Proper}}/{{Hover|Oub|Oubliette}} |
− | | |
+ | |0%||40%||44%||11%||8% |
|- |
|- |
||
− | ! style="background:#514c27" | |
+ | ! style="background:#514c27" |{{Hover|3|Black Powder Mine}}/{{Hover|Abbey|Abbey of the True Gun}} |
− | | |
+ | |0%||20%||40%||30%||10% |
|- |
|- |
||
− | ! style="background:#212331" | |
+ | ! style="background:#212331" |{{Hover|4|Hollow}} |
− | | |
+ | |0%||10%||50%||30%||10% |
|- |
|- |
||
|} |
|} |
||
− | + | =Magnificence= |
|
Magnificence is a hidden stat that prevents too many {{Quality|A}} or {{Quality|S}} tier items from being acquired in a single run. |
Magnificence is a hidden stat that prevents too many {{Quality|A}} or {{Quality|S}} tier items from being acquired in a single run. |
||
===Mechanics=== |
===Mechanics=== |
||
Two factors contribute to magnificence: |
Two factors contribute to magnificence: |
||
+ | |||
− | * Picking up any item or gun of {{Quality|A}} or {{Quality|S}} quality increases magnificence by 1. |
||
+ | *Picking up any item or gun of {{Quality|A}} or {{Quality|S}} quality increases magnificence by 1. |
||
− | ** It will only happen the first time that particular instance of the item is picked up, so it can be dropped and picked up without further increasing magnificence. |
||
+ | **It will only happen the first time that particular instance of the item is picked up, so it can be dropped and picked up without further increasing magnificence. |
||
− | ** The increase is permanent and cannot be removed by dropping, selling, or destroying the item. This magnificence counter will carry over to the next floor. |
||
+ | **The increase is permanent and cannot be removed by dropping, selling, or destroying the item. This magnificence counter will carry over to the next floor. |
||
− | * Each red or black chest created during floor generation increases "chest magnificence" by 1. |
||
− | * |
+ | *Each red or black chest created during floor generation increases "chest magnificence" by 1. |
+ | **Opening one of these chests (and only these chests, not any other red or black chests that may have spawned on the floor) decreases chest magnificence by 1. |
||
− | ** It is currently unknown whether or not the magnificence from unopened chests carries over across floors. |
||
+ | **It is currently unknown whether or not the magnificence from unopened chests carries over across floors. |
||
+ | |||
+ | |||
Whenever the game wants to generate a floor reward item (be it a floor generation chest, a room clear reward chest, a boss reward item, or a shop item) and the result turns out to be an {{Quality|A}} or {{Quality|S}} tier reward, the quality has a chance to be downgraded. Magnificence and chest magnificence are added together, and if the resulting number is 0, the reward will not be affected. If the number is above 0, the chance that the reward quality is downgraded rises logarithmically. |
Whenever the game wants to generate a floor reward item (be it a floor generation chest, a room clear reward chest, a boss reward item, or a shop item) and the result turns out to be an {{Quality|A}} or {{Quality|S}} tier reward, the quality has a chance to be downgraded. Magnificence and chest magnificence are added together, and if the resulting number is 0, the reward will not be affected. If the number is above 0, the chance that the reward quality is downgraded rises logarithmically. |
||
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The first few values for the formula are: |
The first few values for the formula are: |
||
{| class="wikitable" |
{| class="wikitable" |
||
− | ! |
+ | !Total Magnificence |
− | ! |
+ | !Downgrade Chance |
|- |
|- |
||
− | | |
+ | |0 |
− | | |
+ | |0% |
|- |
|- |
||
− | | |
+ | |1 |
− | | |
+ | |79.84% |
|- |
|- |
||
− | | |
+ | |2 |
− | | |
+ | |95.53% |
|- |
|- |
||
− | | |
+ | |3 |
− | | |
+ | |98.62% |
|- |
|- |
||
− | | |
+ | |4 |
− | | |
+ | |99.23% |
|- |
|- |
||
− | | |
+ | |5 |
− | | |
+ | |99.34% |
|} |
|} |
||
Line 82: | Line 85: | ||
===Notes=== |
===Notes=== |
||
+ | |||
− | * If there's still an unopened rare chest on the level, the boss reward, room clear reward chests, and shop selection (generated on entry) suffer from the increased downgrade penalty. Most of the time it doesn't matter, since opening a rare chest and picking up the item increases magnificence anyway, but it may be relevant for {{Quality|A}} and {{Quality|S}} tier active items which may not be beneficial to take. |
||
+ | *If there's still an unopened rare chest on the level, the boss reward, room clear reward chests, and shop selection (generated on entry) suffer from the increased downgrade penalty. Most of the time it doesn't matter, since opening a rare chest and picking up the item increases magnificence anyway, but it may be relevant for {{Quality|A}} and {{Quality|S}} tier active items which may not be beneficial to take. |
||
− | * Basic heart container items such as [[Heart Holster]] do not increase magnificence even if found in a red chest, and [[Heart of Ice]] does not increase magnificence even if found in a red or black chest. |
||
− | * [[ |
+ | *Basic heart container items, such as [[Heart Holster]] and [[Heart Purse]] do not increase magnificence, even if found in a red chest. |
− | * |
+ | *[[Heart of Ice]] does not increase magnificence even if found in a red chest. |
+ | *[[Lament Configurum]] increases magnificence even though it is a {{Quality|B}} tier item. |
||
+ | *The [[Seven-Leaf Clover]] overrides magnificence's effect on chests found in chest rooms. |
||
+ | *Saving and exiting between floors overrides magnificence's effects on chests, which can be a useful tool if the player finds {{Quality|A}} or {{Quality|S}} tier items early on in their run, or if they seek to collect higher amounts of {{Quality|A}} or {{Quality|S}} tier items across the entire run. |
||
=List of items by quality= |
=List of items by quality= |
||
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===Guns=== |
===Guns=== |
||
+ | |||
+ | * There are 20 {{Quality|S}} quality guns. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Quote!!Type!!Notes |
|- |
|- |
||
− | |[[File:Elimentaler.png|32px |
+ | |[[File:Elimentaler.png|32px]] |
|[[Elimentaler]] |
|[[Elimentaler]] |
||
|Full of Holes |
|Full of Holes |
||
Line 103: | Line 112: | ||
|Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. |
|Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:AU Gun.png|32px]] |
− | |[[Finished Gun]] |
||
− | |Thanks For Playing |
||
− | |Semiautomatic |
||
− | |Shoots bouncing bullets, the last shot deals more damage and reflects bullets back at the enemies. |
||
− | |- |
||
− | |[[File:AU Gun.png|32px|link=AU Gun]] |
||
|[[AU Gun]] |
|[[AU Gun]] |
||
|Some Assembly Required |
|Some Assembly Required |
||
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|Fires a single powerful bullet. |
|Fires a single powerful bullet. |
||
|- |
|- |
||
− | |[[File:Composite Gun.png|32px |
+ | |[[File:Composite Gun.png|32px]] |
|[[Composite Gun]] |
|[[Composite Gun]] |
||
|Undetectable |
|Undetectable |
||
|Charged |
|Charged |
||
− | |Charged shot consumes two ammo and |
+ | |Charged shot consumes two ammo, pierces enemies and does a blank effect when hitting a wall. |
|- |
|- |
||
− | |[[File:Gilded Hydra.png|32px |
+ | |[[File:Gilded Hydra.png|32px]] |
|[[Gilded Hydra]] |
|[[Gilded Hydra]] |
||
|Heads Up! |
|Heads Up! |
||
Line 131: | Line 134: | ||
|Bleeding Edge Gameplay |
|Bleeding Edge Gameplay |
||
|Automatic |
|Automatic |
||
− | |Fires nails that explode. |
+ | |Fires nails that explode and cause a bleed effect. |
|- |
|- |
||
− | |[[File:AKEY-47.png|32px |
+ | |[[File:AKEY-47.png|32px]] |
|[[AKEY-47]] |
|[[AKEY-47]] |
||
|Unlocked and Loaded! |
|Unlocked and Loaded! |
||
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|Shooting a locked chest or door unlocks it. |
|Shooting a locked chest or door unlocks it. |
||
|- |
|- |
||
− | |[[File:Patriot.png|32px |
+ | |[[File:Patriot.png|32px]] |
|[[Patriot]] |
|[[Patriot]] |
||
|Gun Eater |
|Gun Eater |
||
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Fire rate increases rapidly as the trigger is held. |
Fire rate increases rapidly as the trigger is held. |
||
|- |
|- |
||
− | |[[File:Vulcan Cannon.png|32px |
+ | |[[File:Vulcan Cannon.png|32px]] |
|[[Vulcan Cannon]] |
|[[Vulcan Cannon]] |
||
|Boundless Slaughter |
|Boundless Slaughter |
||
Line 152: | Line 155: | ||
|Has a very high rate of fire |
|Has a very high rate of fire |
||
|- |
|- |
||
− | |[[File:Gungine.png|32px |
+ | |[[File:Gungine.png|32px]] |
|[[Gungine]] |
|[[Gungine]] |
||
|12 Cylinder |
|12 Cylinder |
||
Line 158: | Line 161: | ||
|Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo. |
|Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo. |
||
|- |
|- |
||
− | |[[File:Railgun.png|32px |
+ | |[[File:Railgun.png|32px]] |
|[[Railgun]] |
|[[Railgun]] |
||
|Calibrating |
|Calibrating |
||
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|Calls down an orbital laser cannon onto the targeted enemy. |
|Calls down an orbital laser cannon onto the targeted enemy. |
||
|- |
|- |
||
− | |[[File:Fightsabre.png|32px |
+ | |[[File:Fightsabre.png|32px]] |
|[[Fightsabre]] |
|[[Fightsabre]] |
||
|Heresy |
|Heresy |
||
Line 176: | Line 179: | ||
|Reloading swings the gun around, reflecting nearby bullets. Increases [[Curse]] while carried. |
|Reloading swings the gun around, reflecting nearby bullets. Increases [[Curse]] while carried. |
||
|- |
|- |
||
− | |[[File:Dark Marker.png|32px |
+ | |[[File:Dark Marker.png|32px]] |
|[[Dark Marker]] |
|[[Dark Marker]] |
||
|Big Bang |
|Big Bang |
||
Line 182: | Line 185: | ||
|Charge shot consumes the entire clip to create a room-wide explosion and blank effect. |
|Charge shot consumes the entire clip to create a room-wide explosion and blank effect. |
||
|- |
|- |
||
− | |[[File:Particulator.png|32px |
+ | |[[File:Particulator.png|32px]] |
|[[Particulator]] |
|[[Particulator]] |
||
|Strange Matter |
|Strange Matter |
||
Line 188: | Line 191: | ||
|Fires bullets in a small spread, which will then automatically seek out enemies. |
|Fires bullets in a small spread, which will then automatically seek out enemies. |
||
|- |
|- |
||
− | |[[File:Yari Launcher.png|32px |
+ | |[[File:Yari Launcher.png|32px]] |
|[[Yari Launcher]] |
|[[Yari Launcher]] |
||
|Hell. Yes. |
|Hell. Yes. |
||
Line 194: | Line 197: | ||
|Rapidly fires homing rockets. |
|Rapidly fires homing rockets. |
||
|- |
|- |
||
− | |[[File:Gunther.png|32px |
+ | |[[File:Gunther.png|32px]] |
|[[Gunther]] |
|[[Gunther]] |
||
|Jealous Weapon |
|Jealous Weapon |
||
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|Cannot be used to reveal hidden walls. Grows stronger with each room cleared. |
|Cannot be used to reveal hidden walls. Grows stronger with each room cleared. |
||
|- |
|- |
||
− | |[[File:Disintegrator.png|32px |
+ | |[[File:Disintegrator.png|32px]] |
|[[Disintegrator]] |
|[[Disintegrator]] |
||
|Return To Dust |
|Return To Dust |
||
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|Fires a large laser after a long charge-up. |
|Fires a large laser after a long charge-up. |
||
|- |
|- |
||
− | |[[File:BSG.png|32px |
+ | |[[File:BSG.png|32px]] |
|[[BSG]] |
|[[BSG]] |
||
|Big Shooty Gun |
|Big Shooty Gun |
||
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|Slowly charges up to fire a large high-damage projectile. |
|Slowly charges up to fire a large high-damage projectile. |
||
|- |
|- |
||
− | |[[File:Makeshift Cannon.png|32px |
+ | |[[File:Makeshift Cannon.png|32px]] |
|[[Makeshift Cannon]] |
|[[Makeshift Cannon]] |
||
|You Only Get One Shot |
|You Only Get One Shot |
||
|Charged |
|Charged |
||
|Fires a blast that deals a large amount of damage. |
|Fires a blast that deals a large amount of damage. |
||
+ | |- |
||
+ | |[[File:Finished Gun.png|32px]] |
||
+ | |[[Finished Gun]] |
||
+ | |Thanks For Playing |
||
+ | |Semiautomatic |
||
+ | |Shoots bouncing bullets, the last shot deals more damage and reflects bullets back at the enemies. Increases [[Curse]] by 5 when held. |
||
|} |
|} |
||
===Items=== |
===Items=== |
||
+ | |||
+ | * There are 17 {{Quality|S}} quality items. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | !Icon!! |
+ | !Icon!!Name!!Type!!Quote!!Effect |
|- |
|- |
||
+ | |[[File:Relodestone.png|40px]] |
||
− | | [[File:Relodestone.png|30px]] || [[Relodestone]] || Active || Magunetic North || While active, attracts enemy bullets and restores ammo. |
||
+ | |[[Relodestone]] |
||
− | |- |
||
+ | |Active |
||
− | | [[File:Shock Rounds.png|40px]] || [[Shock Rounds]] || Passive || Electrified! || Creates a beam of electricity between fired bullets. |
||
+ | |Magunetic North |
||
+ | |Halves reload times. While active, attracts enemy bullets and restores ammo. |
||
+ | |- |
||
+ | |[[File:Blank Bullets.png|40px]] |
||
+ | |[[Blank Bullets]] |
||
+ | |Passive |
||
+ | |The Best Defense... |
||
+ | |Projectile impacts can trigger a short range blank. Increases [[curse]] by 1.5. |
||
|- |
|- |
||
|[[File:Platinum Bullets.png|40px]] |
|[[File:Platinum Bullets.png|40px]] |
||
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|Passive |
|Passive |
||
|Over One Million Served |
|Over One Million Served |
||
− | | |
+ | |Increases damage and fire rate with every bullet landed. |
− | |- |
||
− | | [[File:Gundromeda Strain.png|40px]] || [[Gundromeda Strain]] || Passive || All Enemies Weaker! || Decreases health of all enemies encountered by 25%. |
||
|- |
|- |
||
+ | |[[File:Lich's Eye Bullets.png|40px]] |
||
− | | [[File:Gungeon_Blueprint.png|40px]] || [[Gungeon Blueprint]] || Passive || Procedurally Updates || Reveals all floor-maps for the rest of the run. |
||
+ | |[[Lich's Eye Bullets]] |
||
+ | |Passive |
||
+ | |Iron Sights |
||
+ | |Makes all guns act as if they have all their synergies, excluding some logical anomalies such as dual-wield synergies and synergies that don't directly affect the gun in question. |
||
|- |
|- |
||
+ | |[[File:Gundromeda Strain.png|40px]] |
||
− | | [[File:Super Hot Watch.png|40px]] || [[Super Hot Watch]] || Passive || Suuuuuuper ||Slows down time immensely while standing still. Moving speeds up time back to normal. |
||
+ | |[[Gundromeda Strain]] |
||
− | |- |
||
+ | |Passive |
||
− | | [[File:Seven-Leaf Clover.png|40px]] || [[Seven-Leaf Clover]] || Passive || Lucky! || Increases the quality of chests. |
||
+ | |All Enemies Weaker! |
||
+ | |Decreases health of all enemies encountered by 25%. |
||
|- |
|- |
||
+ | |[[File:Gungeon_Blueprint.png|40px]] |
||
− | | [[File:Heart of Ice.png|40px]] || [[Heart of Ice]] || Passive || That's Cold || Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. |
||
+ | |[[Gungeon Blueprint]] |
||
+ | |Passive |
||
+ | |Procedurally Updates |
||
+ | |Reveals all floor-maps for the rest of the run. |
||
|- |
|- |
||
+ | |[[File:Super Hot Watch.png|40px]] |
||
− | | [[File:Ancient Hero's Bandana.png|40px]] || [[Ancient Hero's Bandana]] || Passive || Limitless || Quadruples maximum ammo. |
||
+ | |[[Super Hot Watch]] |
||
+ | |Passive |
||
+ | |Suuuuuuper |
||
+ | |Slows down time immensely while standing still. Moving speeds up time back to normal. |
||
|- |
|- |
||
+ | |[[File:Seven-Leaf Clover.png|40px]] |
||
− | | [[File:Clone.png|40px]] || [[Clone]] || Passive || The Real Me || Upon death, the player is revived in the starting room of the first floor, retaining all items and guns. |
||
+ | |[[Seven-Leaf Clover]] |
||
+ | |Passive |
||
+ | |Lucky! |
||
+ | |Increases the quality of chests to either {{Quality|S}} -rank, {{Quality|A}} -rank, or into synergy chests. |
||
|- |
|- |
||
+ | |[[File:Ancient Hero's Bandana.png|40px]] |
||
− | | [[File:Shelleton Key.png|40px]] || [[Shelleton Key]] || Passive || Locks Are Dead To You || Allows any chest or lock to be opened without using a key. Increases curse while held. |
||
+ | |[[Ancient Hero's Bandana]]||Passive||Limitless||Quadruples maximum ammo. |
||
+ | |- |
||
+ | |[[File:Clone.png|40px]] |
||
+ | |[[Clone]] |
||
+ | |Passive |
||
+ | |The Real Me||Upon death, the player is revived in the starting room of the first floor, retaining all items and guns. |
||
+ | |- |
||
+ | |[[File:Shelleton Key.png|40px]] |
||
+ | |[[Shelleton Key]] |
||
+ | |Passive |
||
+ | |Locks Are Dead To You |
||
+ | |Allows any chest or lock to be opened without using a key. Increases curse while held. |
||
|- |
|- |
||
+ | |[[File:Owl.png|40px]] |
||
− | | [[File:Owl.png|40px]] || [[Owl]] || Passive || Hoots And More || Follows the player, firing bullets at enemies and occasionally using short-ranged blanks. |
||
+ | |[[Owl]] |
||
+ | |Passive |
||
+ | |Hoots And More |
||
+ | |Follows the player, firing bullets at enemies and occasionally using short-ranged blanks. |
||
|- |
|- |
||
− | | |
+ | |[[File:R2G2.png|40px]] |
+ | |[[R2G2]] |
||
+ | |Passive |
||
+ | |Gunmech Robot |
||
+ | |Follows the player, firing bullets at enemies. |
||
|- |
|- |
||
+ | |[[File:Baby_Good_Shelleton.png|40px]] |
||
− | | [[File:Riddle_of_Lead.png|40px]] || [[Riddle of Lead]] || Passive || This You Can Trust || Grants a heart container, fully heals the player, increases dodge roll speed, increases movement speed, and adds a chance to negate damage. |
||
+ | |[[Baby Good Shelleton]] |
||
+ | |Passive |
||
+ | |Grave Lad |
||
+ | |Follows the player and attacks enemies with a green laser. |
||
|- |
|- |
||
+ | |[[File:Riddle_of_Lead.png|40px]] |
||
− | | [[File:Bracket_Key.png|40px]] || [[Bracket Key]] || Active || `debugkill || Deals a large amount of damage to all enemies in a room. Increases [[Curse]]. |
||
+ | |[[Riddle of Lead]] |
||
+ | |Passive |
||
+ | |This You Can Trust |
||
+ | |Grants a heart container, fully heals the player, increases dodge roll speed, increases movement speed, and adds a chance to negate damage when at low health. |
||
|- |
|- |
||
+ | |[[File:Bracket_Key.png|40px]] |
||
− | | [[File:Yellow Chamber.png|40px]] || [[Yellow Chamber]] || Passive || "the jammed thing" || Grants 2 heart containers. Upon entering a room, there is a chance that an enemy will be charmed for the duration of the room. Increases fire rate by 15%. Increase [[curse]] by 2. |
||
+ | |[[Bracket Key]] |
||
+ | |Active |
||
+ | |`debugkill |
||
+ | |Deals a large amount of damage to all enemies in a room and prevents further enemy waves from spawning. Increases [[Curse]]. |
||
|- |
|- |
||
+ | |[[File:Yellow Chamber.png|40px]] |
||
− | | [[File:Baby_Good_Shelleton.png|40px]] || [[Baby Good Shelleton]] || Passive || Grave Lad || Follows the player and attacks enemies with a green laser. |
||
+ | |[[Yellow Chamber]] |
||
+ | |Passive |
||
+ | |"the jammed thing" |
||
+ | |Grants 2 heart containers. Upon entering a room, there is a chance that an enemy will be charmed for the duration of the room. Increases fire rate by 15%. Increase [[curse]] by 2. |
||
|- |
|- |
||
|} |
|} |
||
Line 268: | Line 340: | ||
===Guns=== |
===Guns=== |
||
+ | |||
+ | * There are 44 {{Quality|A}} quality guns. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Quote!!Type!!Notes |
+ | |- |
||
+ | |[[File:High Kaliber.png|32px]] |
||
+ | |[[High Kaliber]] |
||
+ | |Soul Reaver |
||
+ | |Semiautomatic |
||
+ | |Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. |
||
+ | |- |
||
+ | |[[File:Knight's Gun.png|32px]] |
||
+ | |[[Knight's Gun]] |
||
+ | |Plowshare |
||
+ | |Semiautomatic |
||
+ | |Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip. |
||
|- |
|- |
||
− | |[[File:Big Shotgun.png|32px |
+ | |[[File:Big Shotgun.png|32px]] |
|[[Big Shotgun]] |
|[[Big Shotgun]] |
||
|A Shotgun That's Big |
|A Shotgun That's Big |
||
Line 278: | Line 365: | ||
|Fires three exploding shots that burst into bullets. Reloading next to [[Shotgun Kin]] sucks them up, killing them and restoring 1 ammo. |
|Fires three exploding shots that burst into bullets. Reloading next to [[Shotgun Kin]] sucks them up, killing them and restoring 1 ammo. |
||
|- |
|- |
||
− | |[[File:Old Goldie.png|32px |
+ | |[[File:Old Goldie.png|32px]] |
|[[Old Goldie]] |
|[[Old Goldie]] |
||
|For The Discerning |
|For The Discerning |
||
Line 284: | Line 371: | ||
|Fire large blast of random spread bullets. Increases coolness while held. |
|Fire large blast of random spread bullets. Increases coolness while held. |
||
|- |
|- |
||
− | |[[File:Shotgun Full of Hate.png|32px |
+ | |[[File:Shotgun Full of Hate.png|32px]] |
|[[Shotgun Full of Hate]] |
|[[Shotgun Full of Hate]] |
||
|Hate Is Power! |
|Hate Is Power! |
||
Line 290: | Line 377: | ||
|Shoots a shotgun burst of poison bullets that leave pools of poison goop. |
|Shoots a shotgun burst of poison bullets that leave pools of poison goop. |
||
|- |
|- |
||
− | |[[File:Shotgun Full of Love.png|32px |
+ | |[[File:Shotgun Full of Love.png|32px]] |
|[[Shotgun Full of Love]] |
|[[Shotgun Full of Love]] |
||
|Kill With Kindness |
|Kill With Kindness |
||
Line 296: | Line 383: | ||
|Has a chance to [[Charm]] enemies. |
|Has a chance to [[Charm]] enemies. |
||
|- |
|- |
||
− | |[[File:Zilla Shotgun.png|32px |
+ | |[[File:Zilla Shotgun.png|32px]] |
|[[Zilla Shotgun]] |
|[[Zilla Shotgun]] |
||
|Quadruple the fun! |
|Quadruple the fun! |
||
Line 302: | Line 389: | ||
|Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. |
|Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. |
||
|- |
|- |
||
− | |[[File:Crescent Crossbow.png|32px |
+ | |[[File:Crescent Crossbow.png|32px]] |
|[[Crescent Crossbow]] |
|[[Crescent Crossbow]] |
||
|Moon Shot |
|Moon Shot |
||
Line 308: | Line 395: | ||
|Fires stars that split into smaller bouncing stars. |
|Fires stars that split into smaller bouncing stars. |
||
|- |
|- |
||
− | |[[File:Gunbow.png|32px |
+ | |[[File:Gunbow.png|32px]] |
|[[Gunbow]] |
|[[Gunbow]] |
||
|Failed Experiment |
|Failed Experiment |
||
Line 314: | Line 401: | ||
|Fires a fast, piercing projectile that ricochets many times. |
|Fires a fast, piercing projectile that ricochets many times. |
||
|- |
|- |
||
− | |[[File:M16.png|32px |
+ | |[[File:M16.png|32px]] |
|[[M16]] |
|[[M16]] |
||
|Underslung! |
|Underslung! |
||
Line 320: | Line 407: | ||
|Reloading alternates between bursts of bullets and a grenade launcher. |
|Reloading alternates between bursts of bullets and a grenade launcher. |
||
|- |
|- |
||
− | |[[File:Zorgun.png|32px |
+ | |[[File:Zorgun.png|32px]] |
|[[Zorgun]] |
|[[Zorgun]] |
||
|Don't Push The Red Button! |
|Don't Push The Red Button! |
||
Line 326: | Line 413: | ||
|Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). |
|Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). |
||
|- |
|- |
||
− | |[[File:Dragunfire.png|32px |
+ | |[[File:Dragunfire.png|32px]] |
|[[Dragunfire]] |
|[[Dragunfire]] |
||
|Roar |
|Roar |
||
Line 332: | Line 419: | ||
|Rapidly fires bullets with a cosmetic flame effect that is similar to the Dragun's bullets. |
|Rapidly fires bullets with a cosmetic flame effect that is similar to the Dragun's bullets. |
||
|- |
|- |
||
− | |[[File:A.W.P..png|32px |
+ | |[[File:A.W.P..png|32px]] |
|[[A.W.P.|A.W.P]] |
|[[A.W.P.|A.W.P]] |
||
|Noob Cannon |
|Noob Cannon |
||
Line 338: | Line 425: | ||
|Fires bullets that can pierce through one enemy. |
|Fires bullets that can pierce through one enemy. |
||
|- |
|- |
||
− | |[[File:Prototype Railgun.png|32px |
+ | |[[File:Prototype Railgun.png|32px]] |
|[[Prototype Railgun]] |
|[[Prototype Railgun]] |
||
|DANGER: HIGH VOLTAGE |
|DANGER: HIGH VOLTAGE |
||
Line 344: | Line 431: | ||
|Fires a large beam that deals a great amount of damage and pierces through enemies. |
|Fires a large beam that deals a great amount of damage and pierces through enemies. |
||
|- |
|- |
||
− | |[[File:Deck4rd.png|32px |
+ | |[[File:Deck4rd.png|32px]] |
|[[Deck4rd]] |
|[[Deck4rd]] |
||
|Unicorn Of Handguns |
|Unicorn Of Handguns |
||
Line 350: | Line 437: | ||
|Fires a single powerful bullet that will explode upon impact. |
|Fires a single powerful bullet that will explode upon impact. |
||
|- |
|- |
||
− | |[[File:RUBE-ADYNE MK.II.png|32px |
+ | |[[File:RUBE-ADYNE MK.II.png|32px]] |
|[[RUBE-ADYNE MK.II]] |
|[[RUBE-ADYNE MK.II]] |
||
|Polished Product |
|Polished Product |
||
Line 356: | Line 443: | ||
|Fires bouncing lasers with limited range. |
|Fires bouncing lasers with limited range. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Gunderfury.png|32px]] |
+ | |[[Gunderfury]]||Gun of Guncraft |
||
+ | |Automatic |
||
+ | |Gains persist experience and levels up with kills, changing its appearance and stats. |
||
+ | |- |
||
+ | |[[File:Snakemaker.png|32px]] |
||
|[[Snakemaker]] |
|[[Snakemaker]] |
||
|SSSSSSSSSSS |
|SSSSSSSSSSS |
||
Line 362: | Line 454: | ||
|Fires shots that have a chance to transmogrify enemies into snakes. |
|Fires shots that have a chance to transmogrify enemies into snakes. |
||
|- |
|- |
||
− | |[[File:Laser Lotus.png|32px |
+ | |[[File:Laser Lotus.png|32px]] |
|[[Laser Lotus]] |
|[[Laser Lotus]] |
||
|Level 5 |
|Level 5 |
||
|Semiautomatic |
|Semiautomatic |
||
+ | |Fires piercing lasers that electrify water. |
||
− | | |
||
|- |
|- |
||
− | |[[File:Thunderclap.png|32px |
+ | |[[File:Thunderclap.png|32px]] |
|[[Thunderclap]] |
|[[Thunderclap]] |
||
|Lightning In A Bullet |
|Lightning In A Bullet |
||
|Semiautomatic |
|Semiautomatic |
||
− | |Fires balls of lightning. |
+ | |Fires balls of lightning. Produces an electric aura while reloading. |
|- |
|- |
||
− | |[[File:The Emperor.png|32px |
+ | |[[File:The Emperor.png|32px]] |
|[[The Emperor]] |
|[[The Emperor]] |
||
|Electric Terror |
|Electric Terror |
||
Line 380: | Line 472: | ||
|Fires a burst of four bullets connected by electricity. |
|Fires a burst of four bullets connected by electricity. |
||
|- |
|- |
||
− | |[[File:The Exotic.png|32px |
+ | |[[File:The Exotic.png|32px]] |
|[[The Exotic]] |
|[[The Exotic]] |
||
|Pack of Wolves |
|Pack of Wolves |
||
Line 386: | Line 478: | ||
|Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. |
|Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. |
||
|- |
|- |
||
− | |[[File:RC Rocket.png|32px |
+ | |[[File:RC Rocket.png|32px]] |
|[[RC Rocket]] |
|[[RC Rocket]] |
||
|Avoid User Error |
|Avoid User Error |
||
Line 392: | Line 484: | ||
|Fires rockets guided by the player's cursor. |
|Fires rockets guided by the player's cursor. |
||
|- |
|- |
||
− | |[[File:Grasschopper.png|32px |
+ | |[[File:Grasschopper.png|32px]] |
|[[Grasschopper]] |
|[[Grasschopper]] |
||
|Noisy |
|Noisy |
||
Line 398: | Line 490: | ||
|Fires a single powerful blast that has very strong recoil. |
|Fires a single powerful blast that has very strong recoil. |
||
|- |
|- |
||
− | |[[File:Staff of Firepower.png|32px |
+ | |[[File:Staff of Firepower.png|32px]] |
|[[Staff of Firepower]] |
|[[Staff of Firepower]] |
||
|Missing Link |
|Missing Link |
||
Line 404: | Line 496: | ||
|Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. |
|Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. |
||
|- |
|- |
||
− | |[[File:Unicorn Horn.png|32px |
+ | |[[File:Unicorn Horn.png|32px]] |
|[[Unicorn Horn]] |
|[[Unicorn Horn]] |
||
|Fires Friendship |
|Fires Friendship |
||
Line 410: | Line 502: | ||
|Fires a rainbow beam that homes in on enemies. Increases [[Curse]] while carried. |
|Fires a rainbow beam that homes in on enemies. Increases [[Curse]] while carried. |
||
|- |
|- |
||
− | |[[File:Cobalt Hammer.png|32px |
+ | |[[File:Cobalt Hammer.png|32px]] |
|[[Cobalt Hammer]] |
|[[Cobalt Hammer]] |
||
|Break Stuff |
|Break Stuff |
||
Line 416: | Line 508: | ||
|Fires blue lasers. Charging the weapon makes it fire lasers in four directions. |
|Fires blue lasers. Charging the weapon makes it fire lasers in four directions. |
||
|- |
|- |
||
− | |[[File:Bullet Bore.png|32px |
+ | |[[File:Bullet Bore.png|32px]] |
|[[Bullet Bore]] |
|[[Bullet Bore]] |
||
|Mind Muncher |
|Mind Muncher |
||
Line 422: | Line 514: | ||
|Fires drills that home in on enemies, stun them, and explode after a short delay. |
|Fires drills that home in on enemies, stun them, and explode after a short delay. |
||
|- |
|- |
||
− | |[[File:Cat Claw.png|32px |
+ | |[[File:Cat Claw.png|32px]] |
|[[Cat Claw]] |
|[[Cat Claw]] |
||
|Kneadle Your Foes! |
|Kneadle Your Foes! |
||
Line 428: | Line 520: | ||
|Fires darts that home in on enemies and explode after a short delay. The darts deal no damage on contact. |
|Fires darts that home in on enemies and explode after a short delay. The darts deal no damage on contact. |
||
|- |
|- |
||
− | |[[File:Machine Fist.png|32px |
+ | |[[File:Machine Fist.png|32px]] |
|[[Machine Fist]] |
|[[Machine Fist]] |
||
|Avalanche Of Bullets |
|Avalanche Of Bullets |
||
Line 438: | Line 530: | ||
|See You Later |
|See You Later |
||
|Automatic |
|Automatic |
||
− | |Rapidly fires blue lasers. |
+ | |Rapidly fires blue lasers. |
|- |
|- |
||
− | |[[File:Super Meat Gun.png|32px |
+ | |[[File:Super Meat Gun.png|32px]] |
|[[Super Meat Gun]] |
|[[Super Meat Gun]] |
||
|Very Fast |
|Very Fast |
||
Line 446: | Line 538: | ||
|Fires piercing, bouncing saw blades and slightly increases movement speed and grants a heart container while held. |
|Fires piercing, bouncing saw blades and slightly increases movement speed and grants a heart container while held. |
||
|- |
|- |
||
− | |[[File:Freeze Ray.png|32px |
+ | |[[File:Freeze Ray.png|32px]] |
|[[Freeze Ray]] |
|[[Freeze Ray]] |
||
|Ice To Meet You |
|Ice To Meet You |
||
Line 452: | Line 544: | ||
|Fires a blue laser that has a chance to freeze enemies. |
|Fires a blue laser that has a chance to freeze enemies. |
||
|- |
|- |
||
− | |[[File:Raiden Coil.png|32px |
+ | |[[File:Raiden Coil.png|32px]] |
|[[Raiden Coil]] |
|[[Raiden Coil]] |
||
|Shoot Em' Up |
|Shoot Em' Up |
||
|Beam |
|Beam |
||
|Fires a laser that homes in on all on-screen enemies. |
|Fires a laser that homes in on all on-screen enemies. |
||
+ | |- |
||
+ | |[[File:Glacier.png|32px]] |
||
+ | |[[Glacier]] |
||
+ | |Refill Your Trays |
||
+ | |Automatic |
||
+ | |Fires bouncing ice cubes that explode and freeze enemies. |
||
|- |
|- |
||
|[[File:Starpew.png|32px]] |
|[[File:Starpew.png|32px]] |
||
Line 464: | Line 562: | ||
|Fires water droplets. Can be charged to increase the number of droplets fired. |
|Fires water droplets. Can be charged to increase the number of droplets fired. |
||
|- |
|- |
||
− | |[[File:Trident.png|32px |
+ | |[[File:Trident.png|32px]] |
|[[Trident]] |
|[[Trident]] |
||
|Under The Sea |
|Under The Sea |
||
Line 470: | Line 568: | ||
|Fires a long-range laser that pierces one enemy. |
|Fires a long-range laser that pierces one enemy. |
||
|- |
|- |
||
− | |[[File:Abyssal Tentacle.png|32px |
+ | |[[File:Abyssal Tentacle.png|32px]] |
|[[Abyssal Tentacle]] |
|[[Abyssal Tentacle]] |
||
|Look Away |
|Look Away |
||
Line 476: | Line 574: | ||
|Fires a tentacle that homes in on and grips enemies, damaging them. |
|Fires a tentacle that homes in on and grips enemies, damaging them. |
||
|- |
|- |
||
− | |[[File:Life Orb.png|32px |
+ | |[[File:Life Orb.png|32px]] |
|[[Life Orb]] |
|[[Life Orb]] |
||
+ | |Your Soul Is Mine |
||
− | |Value for Effort |
||
|Beam |
|Beam |
||
− | | |
+ | |After killing an enemy, reloading damages all enemies in the room. |
|- |
|- |
||
− | |[[File:Microtransaction Gun.png|32px |
+ | |[[File:Microtransaction Gun.png|32px]] |
|[[Microtransaction Gun]] |
|[[Microtransaction Gun]] |
||
|Pay To Win |
|Pay To Win |
||
Line 488: | Line 586: | ||
|Shoots green gems at the cost of 1 coin per shot |
|Shoots green gems at the cost of 1 coin per shot |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:3rd Party Controller.png|32px]] |
+ | |[[3rd Party Controller]] |
||
+ | |Assuming Direct Control |
||
+ | |Semiautomatic |
||
+ | |Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. |
||
+ | |- |
||
+ | |[[File:Black Hole Gun.png|32px]] |
||
|[[Black Hole Gun]] |
|[[Black Hole Gun]] |
||
|Won't You Come |
|Won't You Come |
||
Line 494: | Line 598: | ||
|Fires black holes that attract enemies and enemy bullets. |
|Fires black holes that attract enemies and enemy bullets. |
||
|- |
|- |
||
− | |[[File:Compressed Air Tank.png|32px |
+ | |[[File:Compressed Air Tank.png|32px]] |
|[[Compressed Air Tank]] |
|[[Compressed Air Tank]] |
||
|You Know My Work |
|You Know My Work |
||
Line 500: | Line 604: | ||
|Fires sharks that swim around the room, seeking enemies and biting them. |
|Fires sharks that swim around the room, seeking enemies and biting them. |
||
|- |
|- |
||
− | |[[File:Serious Cannon.png|32px |
+ | |[[File:Serious Cannon.png|32px]] |
|[[Serious Cannon]] |
|[[Serious Cannon]] |
||
|Seriously MENTAL |
|Seriously MENTAL |
||
|Charged |
|Charged |
||
|Fires large bouncing cannonballs. |
|Fires large bouncing cannonballs. |
||
− | |- |
||
− | |[[File:Glacier.png|32px|link=Glacier]] |
||
− | |[[Glacier]] |
||
− | |Refill Your Trays |
||
− | |Automatic |
||
− | |Fires bouncing ice cubes that explode and freeze enemies. |
||
|- |
|- |
||
|} |
|} |
||
===Items=== |
===Items=== |
||
+ | |||
+ | * There are 49 {{Quality|A}} quality items. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Type!!Quote!!Effect |
|- |
|- |
||
+ | |[[File:Heart Synthesizer.png|40px]] |
||
− | | [[File:Armor Synthesizer.png|40px]] || [[Armor Synthesizer]] || Passive || Play Well, Get Armor || Increases the chance to get armor upon completing a room. |
||
+ | |[[Heart Synthesizer]] |
||
+ | |Passive |
||
+ | |Play Well, Get Hearts |
||
+ | |Increases the chance to find hearts upon completing a room. |
||
|- |
|- |
||
+ | |[[File:Armor Synthesizer.png|40px]] |
||
− | | [[File:Heart Synthesizer.png|40px]] || [[Heart Synthesizer]] || Passive || Play Well, Get Hearts || Increases the chance to find hearts upon completing a room. |
||
+ | |[[Armor Synthesizer]] |
||
+ | |Passive |
||
+ | |Play Well, Get Armor |
||
+ | |Increases the chance to get armor upon completing a room. |
||
|- |
|- |
||
+ | |[[File:Aged Bell.png|40px]] |
||
− | | [[File:Aged Bell.png|40px]] || [[Aged Bell]] || Active || Lacuna || Briefly stops enemies and enemy bullets. Can be used to steal from shops. |
||
+ | |[[Aged Bell]] |
||
+ | |Active |
||
+ | |Lacuna |
||
+ | |Briefly stops enemies and enemy bullets. Can be used to steal from shops. |
||
|- |
|- |
||
+ | |[[File:Box.png|40px]] |
||
− | | [[File:Box.png|40px]] || [[Box]] || Active|| Just A Box || If the player enters a room while under the box, enemies will not target the player. Firing a weapon will remove the box. Has no effect if used while enemies are already targeting the player. Can be used to steal items from shops. |
||
+ | |[[Box]] |
||
+ | |Active |
||
+ | |Just A Box |
||
+ | |If the player enters a room while under the box, enemies will not target the player. Firing a weapon will remove the box. Has no effect if used while enemies are already targeting the player. Can be used to steal items from shops. |
||
+ | |- |
||
+ | |[[File:Chest Teleporter.png|40px]] |
||
+ | |[[Chest Teleporter]] |
||
+ | |Active |
||
+ | |Zap |
||
+ | |Teleports a chest to the starting room or boss entrance room of the next floor, with a chance to upgrade its quality. |
||
+ | |- |
||
+ | |[[File:Crisis Stone.png|40px]] |
||
+ | |[[Crisis Stone]] |
||
+ | |Passive |
||
+ | |Reload. Reload. Reload. |
||
+ | |The player is invulnerable while reloading an empty magazine. |
||
+ | |- |
||
+ | |[[File:Partially-Eaten Cheese.png|40px]] |
||
+ | |[[Partially-Eaten Cheese]] |
||
+ | |Active |
||
+ | |Aged Almost 40 Years |
||
+ | |While active, the player is invincible and instantly kills enemies they come in contact with. |
||
+ | |- |
||
+ | |[[File:Shock Rounds.png|40px]] |
||
+ | |[[Shock Rounds]] |
||
+ | |Passive |
||
+ | |Electrified! |
||
+ | |Creates a beam of electricity between fired bullets. |
||
|- |
|- |
||
|[[File:Vorpal Bullets.png|40px]] |
|[[File:Vorpal Bullets.png|40px]] |
||
Line 539: | Line 680: | ||
|Adds a chance for the player's bullets to block enemy projectiles. |
|Adds a chance for the player's bullets to block enemy projectiles. |
||
|- |
|- |
||
− | | |
+ | |[[File:Explosive Rounds.png|40px]] |
+ | |[[Explosive Rounds]] |
||
+ | |Passive |
||
+ | |Mega Blast |
||
+ | |Adds a chance to fire bullets that explode upon hitting an enemy or object. |
||
|- |
|- |
||
− | | |
+ | |[[File:Alpha Bullets.png|40px]] |
+ | |[[Alpha Bullets]] |
||
+ | |Passive |
||
+ | |First! |
||
+ | |The first shot of a weapon's magazine will deal 80% more damage. |
||
|- |
|- |
||
− | | |
+ | |[[File:Omega Bullets.png|40px]] |
+ | |[[Omega Bullets]] |
||
− | |- |
||
+ | |Passive |
||
− | | [[File:Frost Bullets.png|40px]] || [[Frost Bullets]] || Passive || Icy Fire || Adds a chance to fire bullets that freeze enemies. |
||
+ | |Last! |
||
+ | |The final shot of each magazine deals double damage. |
||
|- |
|- |
||
+ | |[[File:Frost Bullets.png|40px]] |
||
− | | [[File:Fat Bullets.png|40px]] || [[Fat Bullets]] || Passive || Fatter = Stronger || Doubles bullet size, increases damage by 30%, and decreases maximum ammo by 10%. |
||
+ | |[[Frost Bullets]] |
||
+ | |Passive |
||
+ | |Icy Fire |
||
+ | |Adds a chance to fire bullets that freeze enemies. |
||
+ | |- |
||
+ | |[[File:Fat Bullets.png|40px]] |
||
+ | |[[Fat Bullets]] |
||
+ | |Passive |
||
+ | |Fatter = Stronger |
||
+ | |Doubles bullet size, increases damage by 30%, and decreases maximum ammo by 10%. |
||
+ | |- |
||
+ | |[[File:Orbital Bullets.png|40px]] |
||
+ | |[[Orbital Bullets]] |
||
+ | |Passive |
||
+ | |Deadly Revolution |
||
+ | |Missed shots orbit the player. |
||
|- |
|- |
||
|[[File:Snowballets.png|40px]] |
|[[File:Snowballets.png|40px]] |
||
Line 554: | Line 721: | ||
|Powder Power |
|Powder Power |
||
|Bullets increase in size and damage as they travel. |
|Bullets increase in size and damage as they travel. |
||
− | |- |
||
− | | [[File:Chaos Bullets.png|30px]] || [[Chaos Bullets]] || Passive || A Little Of Everything || Adds random bullet effects to the player's bullets. |
||
|- |
|- |
||
+ | |[[File:Chaos Bullets.png|40px]] |
||
− | | [[File:Magic Sweet.png|40px]] || [[Magic Sweet]] || Passive || Free Stats || Grants a heart container, increases damage by 15%, increases movement speed by 20%, and increases coolness by 1. |
||
+ | |[[Chaos Bullets]] |
||
+ | |Passive |
||
+ | |A Little Of Everything |
||
+ | |Adds random bullet effects to the player's bullets. |
||
|- |
|- |
||
+ | |[[File:Magic Sweet.png|40px]] |
||
− | | [[File:Eyepatch.png|40px]] || [[Eyepatch]] || Passive || Hit Harder Less Often || Increases damage by 20% but decreases accuracy. |
||
+ | |[[Magic Sweet]] |
||
+ | |Passive |
||
+ | |Free Stats |
||
+ | |Grants a heart container, increases damage by 15%, increases movement speed by 20%, and increases coolness by 1. |
||
|- |
|- |
||
+ | |[[File:Eyepatch.png|40px]] |
||
− | | [[File:Ring of Triggers.png|40px]] || [[Ring of Triggers]] || Passive || Items == Guns || Using an active item fires the currently held weapon in all directions. |
||
+ | |[[Eyepatch]] |
||
+ | |Passive |
||
+ | |Hit Harder Less Often |
||
+ | |Increases damage by 20% but decreases accuracy. |
||
|- |
|- |
||
+ | |[[File:Ring of Triggers.png|40px]] |
||
− | | [[File:Broccoli.png|40px]] || [[Broccoli]] || Passive || Makes You Strong || Increases damage by 10%, adds a chance to negate damage, and increases movement speed. |
||
+ | |[[Ring of Triggers]] |
||
+ | |Passive |
||
+ | |Items == Guns |
||
+ | |Using an active item fires the currently held weapon in all directions. |
||
|- |
|- |
||
+ | |[[File:Broccoli.png|40px]] |
||
− | | [[File:Spice.png|40px]] || [[Spice]] || Active || A tantalizing cube of power. || Single use. Increases certain stats upon use, depending on how many times it has been used. Each time a spice cube is used, more spice cubes will spawn in place of items or pickups. |
||
+ | |[[Broccoli]] |
||
+ | |Passive |
||
+ | |Makes You Strong |
||
+ | |Increases damage by 10%, adds a chance to negate damage, and increases movement speed. |
||
|- |
|- |
||
+ | |[[File:Spice.png|40px]] |
||
− | | [[File:Liquid Valkyrie.png|40px]] || [[Liquid Valkyrie]] || Passive || Maximum Pain || Decreases enemy bullet speed by 20%. |
||
+ | |[[Spice]] |
||
+ | |Active |
||
+ | |A tantalizing cube of power. |
||
+ | |Single use. Increases certain stats upon use, depending on how many times it has been used. Each time a spice cube is used, more spice cubes will spawn in place of items or pickups. |
||
|- |
|- |
||
+ | |[[File:Liquid Valkyrie.png|40px]] |
||
− | | [[File:Gunknight Helmet.png|40px]] || [[Gunknight Helmet]] || Passive || Armor Every Floor || Grants a piece of armor upon pickup and another piece of armor every floor. |
||
+ | |[[Liquid Valkyrie]] |
||
− | |- |
||
+ | |Passive |
||
− | | [[File:Old Knight's Flask.png|40px]] || [[Old Knight's Flask]] || Active || Heals Per Floor || Heals the player for one heart upon use. Gains 2 charges each floor. |
||
+ | |Maximum Pain |
||
+ | |Decreases enemy bullet speed by 20%. |
||
|- |
|- |
||
+ | |[[File:Gunknight Helmet.png|40px]] |
||
− | | [[File:Duct Tape.png|40px]] || [[Duct Tape]] || Active || Friend Of Gunsmiths || Single use. Combines 2 guns by granting one gun the projectiles that the other gun fires. |
||
+ | |[[Gunknight Helmet]] |
||
+ | |Passive |
||
+ | |Armor Every Floor |
||
+ | |Grants a piece of armor upon pickup and another piece of armor every floor. |
||
|- |
|- |
||
− | | |
+ | |[[File:Old Knight's Flask.png|40px]] |
− | | |
+ | |[[Old Knight's Flask]] |
− | | |
+ | |Active |
+ | |Heals Per Floor |
||
− | | Pack Rat's Rat Pack |
||
+ | |Heals the player for one heart upon use. Gains 2 charges each floor. |
||
− | | Rolling through bullets collects them in the sack. Using the sack empties the sack and fires a piece of explosive cheese for every bullet collected. Grants 3 extra active item slots. |
||
|- |
|- |
||
+ | |[[File:Ticket.png|40px]] |
||
− | | [[File:Orange Guon Stone.png|40px]] || [[Orange Guon Stone]] || Passive || Hot Rock || Orbits the player, blocking enemy shots on contact. Shoots at enemies. |
||
+ | |[[Ticket]] |
||
+ | |Active |
||
+ | |Do You Have Yours? |
||
+ | |Summons Gatling Gull as a temporary ally. |
||
|- |
|- |
||
+ | |[[File:Duct Tape.png|40px]] |
||
− | | [[File:Blood Brooch.png|40px]] || [[Blood Brooch]] || Passive || What Music They Make! || Increases [[Curse]] while held. Adds a small chance to heal upon damaging an enemy. |
||
+ | |[[Duct Tape]] |
||
+ | |Active |
||
+ | |Friend Of Gunsmiths |
||
+ | |Single use. Combines 2 guns by granting one gun the projectiles that the other gun fires. |
||
+ | |- |
||
+ | |[[File:Resourceful Sack.png|40px]] |
||
+ | |[[Resourceful Sack]] |
||
+ | |Active |
||
+ | |Pack Rat's Rat Pack |
||
+ | |Rolling through bullets collects them in the sack. Using the sack empties the sack and fires a piece of explosive cheese for every bullet collected. Grants 3 extra active item slots. |
||
+ | |- |
||
+ | |[[File:Orange Guon Stone.png|40px]] |
||
+ | |[[Orange Guon Stone]] |
||
+ | |Passive |
||
+ | |Hot Rock |
||
+ | |Orbits the player, blocking enemy shots on contact. Shoots at enemies. |
||
+ | |- |
||
+ | |[[File:Green Guon Stone.png|40px]] |
||
+ | |[[Green Guon Stone]] |
||
+ | |Passive |
||
+ | |Chance To Heal |
||
+ | |Orbits the player, blocking enemy shots on contact. Chance to heal upon taking damage. |
||
+ | |- |
||
+ | |[[File:Blood Brooch.png|40px]] |
||
+ | |[[Blood Brooch]] |
||
+ | |Passive |
||
+ | |What Music They Make! |
||
+ | |Increases [[Curse]] while held. Adds a small chance to heal upon damaging an enemy. |
||
|- |
|- |
||
− | | |
+ | |[[File:Mimic Tooth Necklace.png|40px]] |
+ | |[[Mimic Tooth Necklace]] |
||
+ | |Passive |
||
+ | |Chomp |
||
+ | |Every chest is guaranteed to be a [[Mimic]]. |
||
+ | |- |
||
+ | |[[File:Number 2.png|40px]] |
||
+ | |[[Number 2]] |
||
+ | |Passive |
||
+ | |Sidekick No More |
||
+ | |Boosts stats when alone. Only available in co-op, where [[The Cultist]] starts with this item. |
||
|- |
|- |
||
+ | |[[File:Chaos Ammolet.png|40px]] |
||
− | | [[File:Chaos Ammolet.png|40px]] || [[Chaos Ammolet]] || Passive || What Can Will || Blanks have a chance to poison, freeze, and ignite enemies. Grants an extra blank per floor. |
||
+ | |[[Chaos Ammolet]] |
||
+ | |Passive |
||
+ | |What Can Will |
||
+ | |Blanks have a chance to poison, freeze, and ignite enemies. Grants an extra blank per floor. |
||
|- |
|- |
||
− | | |
+ | |[[File:Heart Holster.png|40px]] |
+ | |[[Heart Holster]] |
||
+ | |Passive |
||
+ | |On Your Sleeve |
||
+ | |Grants a heart container. |
||
|- |
|- |
||
− | | |
+ | |[[File:Heart Lunchbox.png|40px]] |
+ | |[[Heart Lunchbox]] |
||
+ | |Passive |
||
+ | |Healthy Meal |
||
+ | |Grants a heart container. |
||
|- |
|- |
||
− | | |
+ | |[[File:Heart Locket.png|40px]] |
+ | |[[Heart Locket]] |
||
+ | |Passive |
||
+ | |Memento Mori |
||
+ | |Grants a heart container. |
||
|- |
|- |
||
− | | |
+ | |[[File:Heart Bottle.png|40px]] |
+ | |[[Heart Bottle]] |
||
+ | |Passive |
||
+ | |Liquid Life |
||
+ | |Grants a heart container. |
||
|- |
|- |
||
− | | |
+ | |[[File:Heart Purse.png|40px]] |
+ | |[[Heart Purse]] |
||
+ | |Passive |
||
+ | |Form Begets Function |
||
+ | |Grants a heart container. |
||
+ | |- |
||
+ | |[[File:Sixth Chamber.png|40px]] |
||
+ | |[[Sixth Chamber]] |
||
+ | |Passive |
||
+ | |Blessing Of Kaliber |
||
+ | |Increases [[Coolness]] by 2 for each point of [[Curse]] the player has. Increases Curse by 2. |
||
|- |
|- |
||
+ | |[[File:Heart of Ice.png|40px]] |
||
− | | [[File:Sixth Chamber.png|40px]] || [[Sixth Chamber]] || Passive || Blessing Of Kaliber || Increases [[Coolness]] by 2 for each point of [[Curse]] the player has. Increases Curse by 2. |
||
+ | |[[Heart of Ice]] |
||
− | |- |
||
+ | |Passive |
||
− | | [[File:Heart of Ice.png|40px]] || [[Heart of Ice]] || Passive || That's Cold || Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. |
||
+ | |That's Cold |
||
+ | |Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. |
||
|- |
|- |
||
+ | |[[File:Gun Soul.png|40px]] |
||
− | | [[File:Gun Soul.png|40px]] || [[Gun Soul]] || Passive || YOU DEFEATED || Adds a heart container. Upon death, the player respawns at the start of the current floor with one heart container and only starting items and guns. All enemies previously killed will respawn, and if the player reaches the location where they died, they will return to normal and receive all of their items and guns. |
||
+ | |[[Gun Soul]] |
||
+ | |Passive |
||
+ | |YOU DEFEATED |
||
+ | |Adds a heart container. Upon death, the player respawns at the start of the current floor with one heart container and only starting items and guns. All enemies previously killed will respawn, and if the player reaches the location where they died, they will return to normal and receive all of their items and guns. |
||
|- |
|- |
||
− | | |
+ | |[[File:Wingman.png|40px]] |
+ | |[[Wingman]] |
||
+ | |Passive |
||
+ | |Got Your Back |
||
+ | |Orbits the player, firing rockets at enemies. |
||
|- |
|- |
||
+ | |[[File:Badge.png|40px]] |
||
− | | [[File:Badge.png|40px]] || [[Badge]] || Passive || By The Book || Summons a police officer that follows the player, firing bullets at enemies. Can be talked to. Can die after taking too much damage. Talking to him after he dies increases the player's damage and curse. |
||
+ | |[[Badge]] |
||
+ | |Passive |
||
+ | |By The Book |
||
+ | |Summons a police officer that follows the player, firing bullets at enemies. Can be talked to. Can die after taking too much damage. Talking to him after he dies increases the player's damage and curse. |
||
|- |
|- |
||
+ | |[[File:Pig.png|40px]] |
||
− | | [[File:Pig.png|40px]] || [[Pig]] || Passive || Shifty || Upon death, instantly revives the player with full health. |
||
+ | |[[Pig]] |
||
− | |- |
||
+ | |Passive |
||
− | | [[File:Blank Companion's Ring.png|40px]] || [[Blank Companion's Ring]] || Passive || He Tries || Activates a blank each time an active item is used. |
||
+ | |Shifty |
||
+ | |Upon death, instantly revives the player with full health. |
||
|- |
|- |
||
+ | |[[File:Sprun.png|40px]] |
||
− | | [[File:Briefcase of Cash.png|40px]] || [[Briefcase of Cash]] || Passive || Avarice || Grants 250 {{Coin}} and 3 {{HC}}. |
||
+ | |[[Sprun]] |
||
− | |- |
||
+ | |Passive |
||
− | | [[File:Chest Teleporter.png|40px]] || [[Chest Teleporter]] || Active || Zap || Teleports a chest to the starting room or boss entrance room of the next floor, with a chance to upgrade its quality. |
||
+ | |The Way of Guns |
||
+ | |Temporarily transforms into [[Windgunner]] under special circumstances. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Blank Companion's Ring.png|40px]] |
− | |[[ |
+ | |[[Blank Companion's Ring]] |
|Passive |
|Passive |
||
+ | |He Tries |
||
− | |Reload. Reload. Reload. |
||
+ | |Activates a blank each time an active item is used. |
||
− | |The player is invulnerable while reloading an empty magazine. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Briefcase of Cash.png|40px]] |
− | |[[ |
+ | |[[Briefcase of Cash]] |
+ | |Passive |
||
− | |Active |
||
+ | |Avarice |
||
− | |Aged Almost 40 Years |
||
+ | |Grants 250 {{Coin}} and 3 {{HC}}. |
||
− | |While active, the player is invincible and instantly kills enemies they come in contact with. |
||
|} |
|} |
||
Line 634: | Line 919: | ||
===Guns=== |
===Guns=== |
||
+ | |||
+ | * There are 70 {{Quality|B}} quality guns. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Quote!!Type!!Notes |
|- |
|- |
||
− | |[[File:Blasphemy.png|32px |
+ | |[[File:Blasphemy.png|32px]] |
|[[Blasphemy]] |
|[[Blasphemy]] |
||
|To The Point |
|To The Point |
||
|Semiautomatic |
|Semiautomatic |
||
|Starting weapon of [[The Bullet]]. Swinging the sword destroys bullets and damages enemies. When at full health, swinging the sword also sends out a piercing sword projectile. |
|Starting weapon of [[The Bullet]]. Swinging the sword destroys bullets and damages enemies. When at full health, swinging the sword also sends out a piercing sword projectile. |
||
− | |- |
||
− | |[[File:Hyper Light Blaster.png|32px]] |
||
− | |[[Hyper Light Blaster]] |
||
− | |Skill Honed Sharp |
||
− | |Semiautomatic |
||
− | |Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. |
||
|- |
|- |
||
|[[File:Shell.png|32px]] |
|[[File:Shell.png|32px]] |
||
Line 656: | Line 938: | ||
|Fires several shotguns, each of which fires several bullets. |
|Fires several shotguns, each of which fires several bullets. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Hyper Light Blaster.png|32px]] |
+ | |[[Hyper Light Blaster]] |
||
+ | |Skill Honed Sharp |
||
+ | |Semiautomatic |
||
+ | |Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. |
||
+ | |- |
||
+ | |[[File:Magnum.png|32px]] |
||
|[[Magnum]] |
|[[Magnum]] |
||
|5 Shots Or 6? |
|5 Shots Or 6? |
||
Line 662: | Line 950: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:SAA.png|32px |
+ | |[[File:SAA.png|32px]] |
|[[SAA]] |
|[[SAA]] |
||
|Exhilarating Reload Time |
|Exhilarating Reload Time |
||
Line 668: | Line 956: | ||
|Fires bouncing bullets. |
|Fires bouncing bullets. |
||
|- |
|- |
||
− | |[[File:Cold 45.png|32px |
+ | |[[File:Cold 45.png|32px]] |
|[[Cold 45]] |
|[[Cold 45]] |
||
|Shatterday Night Special |
|Shatterday Night Special |
||
Line 674: | Line 962: | ||
|Fires bullets that freeze enemies. |
|Fires bullets that freeze enemies. |
||
|- |
|- |
||
− | |[[File:Polaris.png|32px |
+ | |[[File:Polaris.png|32px]] |
|[[Polaris]] |
|[[Polaris]] |
||
|Storied |
|Storied |
||
Line 680: | Line 968: | ||
|Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. |
|Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. |
||
|- |
|- |
||
− | |[[File:Jolter.png|32px |
+ | |[[File:Jolter.png|32px]] |
|[[Jolter]] |
|[[Jolter]] |
||
|.95 Caliber |
|.95 Caliber |
||
Line 686: | Line 974: | ||
|Fires large and rectangular bullets with high knockback. |
|Fires large and rectangular bullets with high knockback. |
||
|- |
|- |
||
− | |[[File:Grey Mauser (Gun).png|32px |
+ | |[[File:Grey Mauser (Gun).png|32px]] |
|[[Grey Mauser]] |
|[[Grey Mauser]] |
||
|Silent And Deadly |
|Silent And Deadly |
||
Line 698: | Line 986: | ||
|Has a small chance to fire a critical shot which deals increased damage. |
|Has a small chance to fire a critical shot which deals increased damage. |
||
|- |
|- |
||
− | |[[File:Shellegun.png|32px |
+ | |[[File:Shellegun.png|32px]] |
|[[Shellegun]] |
|[[Shellegun]] |
||
|Circle Of Death |
|Circle Of Death |
||
Line 704: | Line 992: | ||
|Reloading alternates between a pistol and a continuous beam. |
|Reloading alternates between a pistol and a continuous beam. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Big Iron.png|32px]] |
− | |[[Wood Beam]] |
||
− | |Speak Softly |
||
− | |Beam |
||
− | |Melee weapon that extends itself to hit enemies. Increases [[curse]] by 1. |
||
− | |- |
||
− | |[[File:Big Iron.png|32px|link=Big_Iron]] |
||
|[[Big Iron]] |
|[[Big Iron]] |
||
|Heavy |
|Heavy |
||
Line 716: | Line 998: | ||
|Fires a random spread of three bullets. |
|Fires a random spread of three bullets. |
||
|- |
|- |
||
− | |[[File:Smiley's Revolver.png|32px |
+ | |[[File:Smiley's Revolver.png|32px]] |
|[[Smiley's Revolver]] |
|[[Smiley's Revolver]] |
||
|All Smiles |
|All Smiles |
||
Line 723: | Line 1,005: | ||
Fire rate increased shortly after rolling. |
Fire rate increased shortly after rolling. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:GuNNER.png|32px]] |
+ | |[[GuNNER]] |
||
+ | |Backpack Not Included |
||
+ | |Semiautomatic |
||
+ | |Fires golden bullets, which make a red skull effect when hitting an enemy. |
||
+ | Whenever the player takes damage, 40 ammo is drained and a blue skull spawns nearby that disappears after a few seconds. Picking up the skull heals the player. |
||
+ | |- |
||
+ | |[[File:Rattler.png|32px]] |
||
|[[Rattler]] |
|[[Rattler]] |
||
|Snakes On A Gun |
|Snakes On A Gun |
||
Line 729: | Line 1,018: | ||
|Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. |
|Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. |
||
|- |
|- |
||
− | |[[File:Void Shotgun.png|32px |
+ | |[[File:Void Shotgun.png|32px]] |
|[[Void Shotgun]] |
|[[Void Shotgun]] |
||
|CQC |
|CQC |
||
Line 735: | Line 1,024: | ||
|Fires 5 purple bullets with strong knockback. |
|Fires 5 purple bullets with strong knockback. |
||
|- |
|- |
||
− | |[[File:Mass Shotgun.png|32px |
+ | |[[File:Mass Shotgun.png|32px]] |
|[[Mass Shotgun]] |
|[[Mass Shotgun]] |
||
|My Favourite Gun |
|My Favourite Gun |
||
Line 741: | Line 1,030: | ||
|Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. |
|Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. |
||
|- |
|- |
||
− | |[[File:Ice Breaker.png|32px |
+ | |[[File:Ice Breaker.png|32px]] |
|[[Ice Breaker]] |
|[[Ice Breaker]] |
||
|Never Let Go |
|Never Let Go |
||
Line 747: | Line 1,036: | ||
|The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. |
|The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. |
||
|- |
|- |
||
− | |[[File:Blooper.png|32px |
+ | |[[File:Blooper.png|32px]] |
|[[Blooper]] |
|[[Blooper]] |
||
|Close Your Bloop |
|Close Your Bloop |
||
Line 753: | Line 1,042: | ||
|Fires shotgun blasts of blue bullets with high knockback. |
|Fires shotgun blasts of blue bullets with high knockback. |
||
|- |
|- |
||
− | |[[File:Charmed Bow.png|32px |
+ | |[[File:Charmed Bow.png|32px]] |
|[[Charmed Bow]] |
|[[Charmed Bow]] |
||
|<3-----<<< |
|<3-----<<< |
||
Line 759: | Line 1,048: | ||
|Has a chance to [[Charm]] enemies. |
|Has a chance to [[Charm]] enemies. |
||
|- |
|- |
||
− | |[[File:Shotbow.png|32px |
+ | |[[File:Shotbow.png|32px]] |
|[[Shotbow]] |
|[[Shotbow]] |
||
|A Teleporter Accident |
|A Teleporter Accident |
||
Line 765: | Line 1,054: | ||
|Fires a shotgun blast of bolts. |
|Fires a shotgun blast of bolts. |
||
|- |
|- |
||
− | |[[File:AK-47.png|32px |
+ | |[[File:AK-47.png|32px]] |
|[[AK-47]] |
|[[AK-47]] |
||
|Accept No Substitutes |
|Accept No Substitutes |
||
Line 771: | Line 1,060: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:Stone Dome.png|32px |
+ | |[[File:Stone Dome.png|32px]] |
|[[Stone Dome]] |
|[[Stone Dome]] |
||
|Big Head Mode |
|Big Head Mode |
||
Line 777: | Line 1,066: | ||
|Sits on the player's head and rapidly fires homing bullets. While held, inflicts [[fear]] on nearby enemies. Increases [[curse]]. |
|Sits on the player's head and rapidly fires homing bullets. While held, inflicts [[fear]] on nearby enemies. Increases [[curse]]. |
||
|- |
|- |
||
− | |[[File:Combined Rifle.png|32px |
+ | |[[File:Combined Rifle.png|32px]] |
|[[Combined Rifle]] |
|[[Combined Rifle]] |
||
|Halve Lives |
|Halve Lives |
||
Line 783: | Line 1,072: | ||
|Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. |
|Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. |
||
|- |
|- |
||
− | |[[File: |
+ | ||[[File:The Fat Line.png|32px]]||[[The Fat Line]] |
+ | |Technobabble |
||
+ | |Automatic |
||
+ | |Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel. |
||
+ | |- |
||
+ | |[[File:Mr. Accretion Jr..png|32px]] |
||
|[[Mr. Accretion Jr.]] |
|[[Mr. Accretion Jr.]] |
||
|Music of the Spheres |
|Music of the Spheres |
||
Line 789: | Line 1,083: | ||
|Fires planets which start orbiting the player if they hit a wall or obstacle. |
|Fires planets which start orbiting the player if they hit a wall or obstacle. |
||
|- |
|- |
||
− | |[[File:VertebraeK-47.png|32px |
+ | |[[File:VertebraeK-47.png|32px]] |
|[[VertebraeK-47]] |
|[[VertebraeK-47]] |
||
|Nervous Yet? |
|Nervous Yet? |
||
Line 795: | Line 1,089: | ||
|Bullets close to each other will form links between each other, which hurts enemies on touch. |
|Bullets close to each other will form links between each other, which hurts enemies on touch. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Triple Gun.png|32px]] |
+ | |[[Triple Gun]] |
||
+ | |Bullet the Stampede |
||
+ | |Varies |
||
+ | |Changes form based on how much ammo it has left. |
||
+ | |- |
||
+ | |[[File:Heck Blaster.png|32px]] |
||
|[[Heck Blaster]] |
|[[Heck Blaster]] |
||
|Whoh, Nelly |
|Whoh, Nelly |
||
Line 801: | Line 1,101: | ||
|Rapidly fires invisible bullets. |
|Rapidly fires invisible bullets. |
||
|- |
|- |
||
+ | |[[File:AC-15.png|32px]] |
||
− | |||
− | |[[File:AC-15.png|32px|link=AC-15]] |
||
|[[AC-15]] |
|[[AC-15]] |
||
|Metalled Gear |
|Metalled Gear |
||
Line 808: | Line 1,107: | ||
|Becomes more powerful if the player has armor. |
|Becomes more powerful if the player has armor. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:The Predator.png|32px]] |
+ | |[[The Predator]]||High-tech $#!* |
||
+ | |Semiautomatic |
||
+ | |Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine. |
||
+ | |- |
||
+ | |[[File:Void Marshal.png|32px]] |
||
|[[Void Marshal]] |
|[[Void Marshal]] |
||
|Acquired Under The Table |
|Acquired Under The Table |
||
Line 814: | Line 1,118: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:The Judge.png|32px |
+ | |[[File:The Judge.png|32px]] |
|[[The Judge]] |
|[[The Judge]] |
||
|Hot Shot |
|Hot Shot |
||
Line 820: | Line 1,124: | ||
|The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) |
|The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) |
||
|- |
|- |
||
− | |[[File:RUBE-ADYNE_Prototype.png|32px |
+ | |[[File:RUBE-ADYNE_Prototype.png|32px]] |
|[[RUBE-ADYNE Prototype]] |
|[[RUBE-ADYNE Prototype]] |
||
|It Never Quits |
|It Never Quits |
||
Line 826: | Line 1,130: | ||
|Fires lasers which bounce four times. |
|Fires lasers which bounce four times. |
||
|- |
|- |
||
− | |[[File:Mine Cutter.png|32px |
+ | |[[File:Mine Cutter.png|32px]] |
|[[Mine Cutter]] |
|[[Mine Cutter]] |
||
|Safety First |
|Safety First |
||
Line 832: | Line 1,136: | ||
|Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. |
|Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. |
||
|- |
|- |
||
− | |[[File:Void Core Assault Rifle.png|32px |
+ | |[[File:Void Core Assault Rifle.png|32px]] |
|[[Void Core Assault Rifle]] |
|[[Void Core Assault Rifle]] |
||
|Rapid fire |
|Rapid fire |
||
Line 838: | Line 1,142: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:H4mmer.png|32px |
+ | |[[File:H4mmer.png|32px]] |
|[[H4mmer]] |
|[[H4mmer]] |
||
|Many Bullets |
|Many Bullets |
||
Line 844: | Line 1,148: | ||
|Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. |
|Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. |
||
|- |
|- |
||
− | |[[File:Hegemony Rifle.png|32px |
+ | |[[File:Hegemony Rifle.png|32px]] |
|[[Hegemony Rifle]] |
|[[Hegemony Rifle]] |
||
|So Precise |
|So Precise |
||
Line 856: | Line 1,160: | ||
|When reloading, if the reload button is hit at the right time, the gun's power is increased. |
|When reloading, if the reload button is hit at the right time, the gun's power is increased. |
||
|- |
|- |
||
− | |[[File:Charge Shot.png|32px |
+ | |[[File:Charge Shot.png|32px]] |
|[[Charge Shot]] |
|[[Charge Shot]] |
||
|Hold To Fire |
|Hold To Fire |
||
Line 862: | Line 1,166: | ||
|Fires a large laser that pierces enemies and bounces off of walls. |
|Fires a large laser that pierces enemies and bounces off of walls. |
||
|- |
|- |
||
− | |[[File:RPG.png|32px |
+ | |[[File:RPG.png|32px]] |
|[[RPG]] |
|[[RPG]] |
||
|Leveled Up |
|Leveled Up |
||
Line 868: | Line 1,172: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:Grenade Launcher.png|32px |
+ | |[[File:Grenade Launcher.png|32px]] |
|[[Grenade Launcher]] |
|[[Grenade Launcher]] |
||
|Fwomp! |
|Fwomp! |
||
Line 874: | Line 1,178: | ||
|Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. |
|Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. |
||
|- |
|- |
||
− | |[[File:Stinger.png|32px |
+ | |[[File:Stinger.png|32px]] |
|[[Stinger]] |
|[[Stinger]] |
||
|Drone Warfare |
|Drone Warfare |
||
Line 880: | Line 1,184: | ||
|Fires an explosive projectile which splits into multiple homing bees. |
|Fires an explosive projectile which splits into multiple homing bees. |
||
|- |
|- |
||
− | |[[File:Com4nd0.png|32px |
+ | |[[File:Com4nd0.png|32px]] |
|[[Com4nd0]] |
|[[Com4nd0]] |
||
|You're Fired |
|You're Fired |
||
Line 886: | Line 1,190: | ||
|Fires homing rockets. |
|Fires homing rockets. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Void Core Cannon.png|32px]] |
+ | |[[Void Core Cannon]] |
||
+ | |Critical Strike |
||
+ | |Burst |
||
+ | |Fires bursts of four large energy balls, which home in on enemies and explode upon impact. |
||
+ | |- |
||
+ | |[[File:Hexagun.png|32px]] |
||
|[[Hexagun]] |
|[[Hexagun]] |
||
|Light Fantastic |
|Light Fantastic |
||
Line 892: | Line 1,202: | ||
|Fires piercing bullets that have a chance to transmogrify enemies. |
|Fires piercing bullets that have a chance to transmogrify enemies. |
||
|- |
|- |
||
− | |[[File:Magic Lamp.png|32px |
+ | |[[File:Magic Lamp.png|32px]] |
|[[Magic Lamp]] |
|[[Magic Lamp]] |
||
|One Wish, Three Times |
|One Wish, Three Times |
||
Line 898: | Line 1,208: | ||
|Hitting an enemy three times causes a genie to punch them. |
|Hitting an enemy three times causes a genie to punch them. |
||
|- |
|- |
||
− | |[[File:Frost Giant.png|32px |
+ | |[[File:Frost Giant.png|32px]] |
|[[Frost Giant]] |
|[[Frost Giant]] |
||
|Icy Grasp |
|Icy Grasp |
||
Line 904: | Line 1,214: | ||
|Fires big bullets that have a chance to freeze enemies. |
|Fires big bullets that have a chance to freeze enemies. |
||
|- |
|- |
||
− | |[[File:Megahand.png|32px |
+ | |[[File:Megahand.png|32px]] |
|[[Megahand]] |
|[[Megahand]] |
||
| -P- |
| -P- |
||
Line 910: | Line 1,220: | ||
|Has 2 levels of damage depending on how long the gun has been charged. |
|Has 2 levels of damage depending on how long the gun has been charged. |
||
|- |
|- |
||
− | |[[File:Demon Head.png|32px |
+ | |[[File:Demon Head.png|32px]] |
|[[Demon Head]] |
|[[Demon Head]] |
||
|Wanged |
|Wanged |
||
Line 916: | Line 1,226: | ||
|Fires a continuous beam that has a chance to afflict [[Burn]]. |
|Fires a continuous beam that has a chance to afflict [[Burn]]. |
||
|- |
|- |
||
− | |[[File:Heroine.png|32px |
+ | |[[File:Heroine.png|32px]] |
|[[Heroine]] |
|[[Heroine]] |
||
|Charge Beam Active |
|Charge Beam Active |
||
Line 922: | Line 1,232: | ||
|Has 3 levels of damage depending on how long the gun has been charged. |
|Has 3 levels of damage depending on how long the gun has been charged. |
||
|- |
|- |
||
− | |[[File:Mutation.png|32px |
+ | |[[File:Mutation.png|32px]] |
|[[Mutation]] |
|[[Mutation]] |
||
|Didn't Need Two Anyway |
|Didn't Need Two Anyway |
||
Line 928: | Line 1,238: | ||
|Fires a continuous beam and heavily pushes back the player. |
|Fires a continuous beam and heavily pushes back the player. |
||
|- |
|- |
||
− | |[[File:Flame Hand.png|32px |
+ | |[[File:Flame Hand.png|32px]] |
|[[Flame Hand]] |
|[[Flame Hand]] |
||
|2D6 + Int Mod |
|2D6 + Int Mod |
||
Line 934: | Line 1,244: | ||
|Fires fireballs that pierce enemies and have a chance to set enemies on fire. |
|Fires fireballs that pierce enemies and have a chance to set enemies on fire. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Sunlight Javelin.png|32px]] |
+ | |[[Sunlight Javelin]] |
||
+ | |Brilliant Aura |
||
+ | |Charged |
||
+ | |Shoots fiery javelins that make enemies take damage over time. |
||
+ | |- |
||
+ | |[[File:Science Cannon.png|32px]] |
||
|[[Science Cannon]] |
|[[Science Cannon]] |
||
|Charged Particles |
|Charged Particles |
||
Line 940: | Line 1,256: | ||
|Fires a large laser after a short charge-up. |
|Fires a large laser after a short charge-up. |
||
|- |
|- |
||
− | |[[File:Proton Backpack.png|32px |
+ | |[[File:Proton Backpack.png|32px]] |
|[[Proton Backpack]] |
|[[Proton Backpack]] |
||
|Crossing The Streams |
|Crossing The Streams |
||
Line 946: | Line 1,262: | ||
|Fires a homing laser. |
|Fires a homing laser. |
||
|- |
|- |
||
− | |[[File:Light Gun.png|32px |
+ | |[[File:Light Gun.png|32px]] |
|[[Light Gun]] |
|[[Light Gun]] |
||
|Third-Party |
|Third-Party |
||
Line 958: | Line 1,274: | ||
|Fires a large, high-damage laser. Needs to recharge after each shot. |
|Fires a large, high-damage laser. Needs to recharge after each shot. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Wood Beam.png|32px]] |
+ | |[[Wood Beam]] |
||
+ | |Speak Softly |
||
+ | |Beam |
||
+ | |Melee weapon that extends itself to hit enemies. Increases [[curse]] by 1. |
||
+ | |- |
||
+ | |[[File:Eye of the Beholster.png|32px]] |
||
|[[Eye of the Beholster]] |
|[[Eye of the Beholster]] |
||
|What A Beauty! |
|What A Beauty! |
||
Line 964: | Line 1,286: | ||
|The last shot of each clip spawns a friendly [[Beadie]]. |
|The last shot of each clip spawns a friendly [[Beadie]]. |
||
|- |
|- |
||
− | |[[File:Shock Rifle.png|32px |
+ | |[[File:Shock Rifle.png|32px]] |
|[[Shock Rifle]] |
|[[Shock Rifle]] |
||
|Zap |
|Zap |
||
Line 970: | Line 1,292: | ||
|Fires a zap of electricity. |
|Fires a zap of electricity. |
||
|- |
|- |
||
− | |[[File:Betrayer's Shield.png|32px |
+ | |[[File:Betrayer's Shield.png|32px]] |
|[[Betrayer's Shield]] |
|[[Betrayer's Shield]] |
||
|Actually A Gun |
|Actually A Gun |
||
Line 976: | Line 1,298: | ||
|Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. |
|Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. |
||
|- |
|- |
||
− | |[[File:Excaliber.png |
+ | |[[File:Excaliber.png]] |
|[[Excaliber]] |
|[[Excaliber]] |
||
|Once And Future |
|Once And Future |
||
Line 982: | Line 1,304: | ||
|Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets. Increases [[curse]] while held. |
|Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets. Increases [[curse]] while held. |
||
|- |
|- |
||
− | |[[File:Face Melter.png|32px |
+ | |[[File:Face Melter.png|32px]] |
|[[Face Melter]] |
|[[Face Melter]] |
||
|Squiddley-squiddley-wheeyooo! |
|Squiddley-squiddley-wheeyooo! |
||
Line 988: | Line 1,310: | ||
|Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. |
|Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Kruller Glaive.png|32px]] |
+ | |[[Kruller Glaive]] |
||
+ | |Studied the Blade |
||
+ | |Charged |
||
+ | |Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. |
||
+ | |- |
||
+ | |[[File:Tetrominator.png|32px]] |
||
+ | |[[Tetrominator]] |
||
+ | |LINE PIECE! |
||
+ | |Semiautomatic |
||
+ | |Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. |
||
+ | |- |
||
+ | |[[File:Alien Engine.png|32px]] |
||
|[[Alien Engine]] |
|[[Alien Engine]] |
||
|The Dangerzone |
|The Dangerzone |
||
Line 994: | Line 1,328: | ||
|Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil. |
|Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil. |
||
|- |
|- |
||
− | |[[File:Bee Hive.png|32px |
+ | |[[File:Bee Hive.png|32px]] |
|[[Bee Hive]] |
|[[Bee Hive]] |
||
|Bzzzzzzz! |
|Bzzzzzzz! |
||
Line 1,006: | Line 1,340: | ||
|Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. |
|Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. |
||
|- |
|- |
||
− | |[[File:Gunzheng.png|32px |
+ | |[[File:Gunzheng.png|32px]] |
|[[Gunzheng]] |
|[[Gunzheng]] |
||
|Hustle |
|Hustle |
||
Line 1,015: | Line 1,349: | ||
===Items=== |
===Items=== |
||
+ | |||
+ | * There are 73 {{Quality|B}} quality items. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Type!!Quote!!Effect |
|- |
|- |
||
− | | |
+ | |[[File:Orange.png|40px]]||[[Orange]]||Active||You're Not Alexander||Single use. Fully heals the player, grants a heart container, and increases coolness by 2. |
|- |
|- |
||
− | | |
+ | |[[File:Air Strike.png|40px]]||[[Air Strike]]||Active||Superior!||Calls down a bombardment on a large rectangular area. |
|- |
|- |
||
− | | |
+ | |[[File:Big Boy.png|40px]]||[[Big Boy]]||Active||Set The World On Fire||Calls down a missile at the crosshair, causing a large explosion that leaves behind a large pool of poison creep. Increases [[curse]] while held. |
− | |- |
||
− | | [[File:Big Boy.png|40px]] || [[Big Boy]] || Active || Set The World On Fire || Calls down a missile at the crosshair, causing a large explosion that leaves behind a large pool of poison creep. Increases [[curse]] while held. |
||
|- |
|- |
||
− | | |
+ | |[[File:Master of Unlocking.png|40px]]||[[Master of Unlocking]]||Passive||Play Well, Get Keys||Increases the chance to find keys upon completing rooms. |
+ | |- |
||
+ | |[[File:Clown Mask.png|40px]] |
||
+ | |[[Clown Mask]] |
||
+ | |Passive |
||
+ | |Anonymity Aid |
||
+ | |Summons a random familiar with a clown mask who either stuns enemies, protects the player with mini blanks, or attacks enemies with a shotgun. An additional familiar is spawned for each additional Payday item the player has. |
||
|- |
|- |
||
− | | |
+ | |[[File:Fortune's Favor.png|40px]]||[[Fortune's Favor]]||Active||Use For Luck||While active, bullets will curve around the player. |
|- |
|- |
||
− | | |
+ | |[[File:Portable Turret.png|40px]]||[[Portable Turret]]||Active||Some Assembly Required||Places a stationary turret that shoots at enemies. The turret will be destroyed if it takes enough damage. |
|- |
|- |
||
− | | |
+ | |[[File:Stuffed Star.png|40px]]||[[Stuffed Star]]||Active||Protective Plush||While active, the player is invincible. |
|- |
|- |
||
− | | |
+ | |[[File:Boomerang.png|40px]]||[[Boomerang]]||Active||Usually Comes Back||Throws a boomerang that travels around the room and stuns enemies. |
|- |
|- |
||
|[[File:Daruma.png|40px]] |
|[[File:Daruma.png|40px]] |
||
Line 1,043: | Line 1,384: | ||
|Can be used immediately after dodging a bullet to activate a blank effect. |
|Can be used immediately after dodging a bullet to activate a blank effect. |
||
|- |
|- |
||
− | | |
+ | |[[File:Rocket-Powered Bullets.png|40px]]||[[Rocket-Powered Bullets]]||Passive||Faster Bullets||Increases the player's bullet speed and increases damage by 10%. |
|- |
|- |
||
|[[File:Devolver Rounds.png|40px]] |
|[[File:Devolver Rounds.png|40px]] |
||
Line 1,051: | Line 1,392: | ||
|Bullets have a chance to devolve enemies into simpler enemies. |
|Bullets have a chance to devolve enemies into simpler enemies. |
||
|- |
|- |
||
− | | |
+ | |[[File:Scattershot.png|40px]]||[[Scattershot]]||Passive||Quantity Over Quality||Guns fire a spread of tripled bullets which deal less damage. |
|- |
|- |
||
− | | |
+ | |[[File:Irradiated Lead.png|40px]]||[[Irradiated Lead]]||Passive||Poison Shot||Adds a chance to fire bullets that poison enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Hot Lead.png|40px]]||[[Hot Lead]]||Passive||Chance To Ignite||Adds a chance to fire bullets that ignite enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Charming Rounds.png|40px]]||[[Charming Rounds]]||Passive||Made With Love||Adds a chance to fire bullets that charm enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Magic Bullets.png|40px]]||[[Magic Bullets]]||Passive||Sufficiently Advanced||Grants all of the player's bullets a small chance to transmogrify enemies into chickens. |
|- |
|- |
||
− | | |
+ | |[[File:Homing Bullets.png|40px]]||[[Homing Bullets]]||Passive||Fire And Forget||Bullets home in on enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Shadow Bullets.png|40px]]||[[Shadow Bullets]]||Passive||Double Tap||Firing a weapon has a chance to fire an additional projectile. |
|- |
|- |
||
− | | |
+ | |[[File:Stout Bullets.png|30px]]||[[Stout Bullets]]||Passive||Up Close And Personal||Increases damage up close. |
|- |
|- |
||
− | | |
+ | |[[File:Gilded Bullets.png|30px]]||[[Gilded Bullets]]||Passive||The Gun Percent||Increases damage proportional to how much money the player has. |
|- |
|- |
||
− | | |
+ | |[[File:Chance Bullets.png|40px]]||[[Chance Bullets]]||Passive||Good RNG||Upon firing, adds a chance to fire projectiles from the player's other guns. |
|- |
|- |
||
− | | |
+ | |[[File:Helix Bullets.png|40px]]||[[Helix Bullets]]||Passive||Praise Be||Doubles the player's bullets and causes them to travel in waves. |
|- |
|- |
||
|[[File:Bumbullets.png|40px]] |
|[[File:Bumbullets.png|40px]] |
||
Line 1,079: | Line 1,420: | ||
|Upon firing, adds a chance to fire a bee, which homes in on and damages enemies. |
|Upon firing, adds a chance to fire a bee, which homes in on and damages enemies. |
||
|- |
|- |
||
− | | |
+ | |[[File:Bloody 9mm.png|30px]]||[[Bloody 9mm]]||Passive||Be Realistic||Adds a chance to fire a fast, homing, piercing bullet. |
|- |
|- |
||
− | | |
+ | |[[File:Ballistic Boots.png|40px]]||[[Ballistic Boots]]||Passive||Speedier Than A Bullet||Increases movement speed. |
|- |
|- |
||
− | | |
+ | |[[File:Ring of the Resourceful Rat.png|40px]] |
− | | |
+ | |[[Ring of the Resourceful Rat]] |
− | | |
+ | |Passive |
− | | |
+ | |Fufufufufufu |
− | | |
+ | |Once per floor, if the Resourceful Rat takes an item or gun, he will give another item or gun of equal quality in return. Unused trades carry over to subsequent floors. |
|- |
|- |
||
− | | |
+ | |[[File:Unity.png|40px]]||[[Unity]]||Passive||Our Powers Combined||Increases damage for each [[Guns|Gun]] held. |
|- |
|- |
||
− | | |
+ | |[[File:Ring of Chest Friendship.png|40px]]||[[Ring of Chest Friendship]]||Passive||Chest Friends Forever||Increases the chance of finding chests. |
|- |
|- |
||
− | | |
+ | |[[File:Ring of Ethereal Form.png|40px]]||[[Ring of Ethereal Form]]||Active||Get Ethereal!||While active, the player is invincible and has flight. Allows user to steal items from shops. |
|- |
|- |
||
+ | |[[File:Crutch.png|40px]]||[[Crutch]]||Passive||You Need It||Causes bullets to slightly curve towards enemies. |
||
− | | [[File:Ring of Ethereal Form.png|40px]] || [[Ring of Ethereal Form]] ||Active|| Get Ethereal! || While active, the player is invincible and has flight. Allows user to steal items from shops. |
||
|- |
|- |
||
− | | |
+ | |[[File:Bloody Eye.png|40px]]||[[Bloody Eye]]||Passive||Slower Enemy Bullets||Decreases enemy bullet speed by 15%. |
|- |
|- |
||
− | | |
+ | |[[File:Gunknight Armor.png|40px]]||[[Gunknight Armor]]||Passive||Armor Every Floor||Grants a piece of armor upon pickup and another piece of armor every floor. |
|- |
|- |
||
− | | |
+ | |[[File:Full Metal Jacket.png|40px]]||[[Full Metal Jacket]]||Passive||Automated Defenses||Automatically activates one of the player's blanks when they are about to take damage. |
− | |- |
||
− | | [[File:Full Metal Jacket.png|40px]] || [[Full Metal Jacket]] || Passive || Automated Defenses || Automatically activates one of the player's blanks when they are about to take damage. |
||
|- |
|- |
||
− | | |
+ | |[[File:Bug Boots.png|40px]]||[[Bug Boots]]||Passive||Yikes!||Dodge rolling leaves a trail of poison creep. Makes the player immune to poison. |
|- |
|- |
||
− | | |
+ | |[[File:Ice Cube.png|40px]]||[[Ice Cube]]||Passive||Items Recharge While Active||Reduces the cooldown timer of active items. Increases coolness by 3. |
|- |
|- |
||
− | | |
+ | |[[File:Charm Horn.png|40px]]||[[Charm Horn]]||Active||The Call Of Duty||Charms enemies around the player upon use. Can be used to steal from shops. |
|- |
|- |
||
− | | |
+ | |[[File:Metronome.png|40px]]||[[Metronome]]||Passive||Better And Better||Grants a damage bonus for each enemy killed. The bonus is reset if the player takes damage or changes guns. |
|- |
|- |
||
− | | |
+ | |[[File:Antibody.png|40px]]||[[Antibody]]||Passive||Heals Up||Adds a chance to heal the player for an extra half a heart whenever they receive healing. |
|- |
|- |
||
− | | |
+ | |[[File:White Guon Stone.png|40px]]||[[White Guon Stone]]||Passive||Kindles Blanks||Orbits the player, blocking enemy shots on contact. Grants an extra blank per floor. |
|- |
|- |
||
− | | |
+ | |[[File:Pink Guon Stone.png|40px]]||[[Pink Guon Stone]]||Passive||Increased Health||Orbits the player, blocking enemy shots on contact. Grants one extra heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Red Guon Stone.png|40px]]||[[Red Guon Stone]]||Passive||Dodge Up||Orbits the player, blocking enemy shots on contact. Improves dodging. |
|- |
|- |
||
− | | |
+ | |[[File:Blue Guon Stone.png|40px]]||[[Blue Guon Stone]]||Passive||On My Side||Orbits the player, blocking enemy shots on contact. Upon taking damage, briefly slows time. |
|- |
|- |
||
− | | |
+ | |[[File:Drum Clip.png|40px]]||[[Drum Clip]]||Passive||One Size Fits All||Increases the magazine size of all weapons by 50%. |
|- |
|- |
||
− | | |
+ | |[[File:Backup Gun.png|40px]]||[[Backup Gun]]||Passive||Watch Your Back||With each shot fired, a second bullet will be fired in the opposite direction that the player is aiming. |
|- |
|- |
||
− | | |
+ | |[[File:Wax Wings.png|40px]]||[[Wax Wings]]||Passive||Too Close To The Gun||Grants flight. |
|- |
|- |
||
+ | |[[File:Cat Bullet King Throne.png|40px]] |
||
− | | [[File:Wax Wings.png|40px]] || [[Wax Wings]] || Passive || Too Close To The Gun || Grants flight. |
||
+ | |[[Cat Bullet King Throne]] |
||
+ | |Passive |
||
+ | |A Cat Throne |
||
+ | |Shoots miniature bullets upon rolling and grants flight. |
||
|- |
|- |
||
− | | |
+ | |[[File:Lament Configurum.png|40px]]||[[Lament Configurum]]||Active||Shellraiser||Upon use, spawns 3 to 5 enemies and has a chance to spawn a gun or item. |
|- |
|- |
||
− | | |
+ | |[[File:Nanomachines.png|40px]]||[[Nanomachines]]||Passive||Son||Grants two pieces of armor upon pickup. Grants a piece of armor every 4 times damage is taken. |
|- |
|- |
||
− | | |
+ | |[[File:Gold Ammolet.png|40px]]||[[Gold Ammolet]]||Passive||Blank Damage Up||Increases blank damage. |
|- |
|- |
||
− | | |
+ | |[[File:Uranium Ammolet.png|40px]]||[[Uranium Ammolet]]||Passive||Blanks Poison||Blanks have a chance to poison enemies. Grants an extra blank per floor. |
|- |
|- |
||
− | | |
+ | |[[File:Copper Ammolet.png|40px]]||[[Copper Ammolet]]||Passive||Blanks Ignite||Blanks have a chance to ignite enemies. Grants an extra blank per floor. |
|- |
|- |
||
− | | |
+ | |[[File:Frost Ammolet.png|40px]]||[[Frost Ammolet]]||Passive||Chance To Freeze||Blanks have a chance to freeze enemies. Grants an extra blank per floor. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Holster.png|40px]]||[[Heart Holster]]||Passive||On Your Sleeve||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Lunchbox.png|40px]]||[[Heart Lunchbox]]||Passive||Healthy Meal||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Locket.png|40px]]||[[Heart Locket]]||Passive||Memento Mori||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Bottle.png|40px]]||[[Heart Bottle]]||Passive||Liquid Life||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Purse.png|40px]]||[[Heart Purse]]||Passive||Form Begets Function||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart of Ice.png|40px]]||[[Heart of Ice]]||Passive||That's Cold||Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. |
|- |
|- |
||
− | | |
+ | |[[File:Bloodied Scarf.png|40px]]||[[Bloodied Scarf]]||Passive||Blink Away||Replaces the dodge roll with a teleport. |
|- |
|- |
||
− | | |
+ | |[[File:Muscle Relaxant.png|40px]]||[[Muscle Relaxant]]||Passive||Loosen Up||Increases accuracy. Triples the damage of rifle-class guns. |
|- |
|- |
||
− | | |
+ | |[[File:Hip Holster.png|40px]]||[[Hip Holster]]||Passive||Quickdraw||Reloading a weapon fires it for free. |
|- |
|- |
||
− | | |
+ | |[[File:Hazmat Suit.png|40px]]||[[Hazmat Suit]]||Passive||Safety Protocol||Grants immunity to fire, poison, and electricity. |
|- |
|- |
||
− | | |
+ | |[[File:Brick of Cash.png|40px]]||[[Brick of Cash]]||Passive||Secrets Of The Masons||Reveals secret rooms. |
|- |
|- |
||
− | | |
+ | |[[File:Wolf.png|40px]]||[[Wolf]]||Passive||Junior||Chases and bites enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Super Space Turtle.png|40px]]||[[Super Space Turtle]]||Passive||Hero From Space||Follows the player, firing bullets at enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Chicken Flute.png|40px]]||[[Chicken Flute]]||Passive||Fowl Play||Spawns a chicken that follows the player, blocks bullets, and deals contact damage to enemies it touches. After taking a certain amount of damage, it summons an army of chickens to attack enemies. |
− | |- |
||
− | | [[File:Chicken Flute.png|40px]] || [[Chicken Flute]] || Passive || Fowl Play || Spawns a chicken that follows the player, blocks bullets, and deals contact damage to enemies it touches. After taking a certain amount of damage, it summons an army of chickens to attack enemies. |
||
|- |
|- |
||
− | | |
+ | |[[File:Space Friend.png|40px]]||[[Space Friend]]||Passive||A Friend From The Space||Follows the player, firing lasers at enemies and blocking enemy bullets. |
|- |
|- |
||
− | |[[File:Baby Good Mimic.png|40px]] |
+ | |[[File:Baby Good Mimic.png|40px]]||[[Baby Good Mimic]]||Passive||Imitation Love||If no other familiars are present, follows the player and attacks enemies. If familiars are present, transforms into another one of the player's familiars. |
|- |
|- |
||
− | | |
+ | |[[File:Galactic Medal of Valor.png|40px]]||[[Galactic Medal of Valor]]||Passive||Courage Increased||Deal more damage to [[Bosses]]. |
Increases reload speed and accuracy. |
Increases reload speed and accuracy. |
||
|- |
|- |
||
− | | |
+ | |[[File:Bullet Idol.png|40px]]||[[Bullet Idol]]||Passive||Vengeful Spirit||Deals damage to enemies upon taking damage. |
|- |
|- |
||
− | | |
+ | |[[File:Elder Blank.png|40px]]||[[Elder Blank]]||Active||Excommunicate Bullets||Activates a blank. Increases [[curse]] by 2 while held. |
|- |
|- |
||
− | | |
+ | |[[File:Teleporter Prototype.png|40px]]||[[Teleporter Prototype]]||Active||Teleport?!||Teleports the player to a random room. |
|- |
|- |
||
|} |
|} |
||
Line 1,192: | Line 1,533: | ||
===Guns=== |
===Guns=== |
||
+ | |||
+ | * There are 68 {{Quality|C}} quality guns. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Quote!!Type!!Notes |
+ | |- |
||
+ | |[[File:Trank Gun.png|32px]] |
||
+ | |[[Trank Gun]] |
||
+ | |Non Non Lethal |
||
+ | |Semiautomatic |
||
|- |
|- |
||
− | |[[File:Bullet (Gun).png|32px |
+ | |[[File:Bullet (Gun).png|32px]] |
|[[Bullet]] |
|[[Bullet]] |
||
|Fires Guns |
|Fires Guns |
||
Line 1,202: | Line 1,551: | ||
|Fires rotating guns which fire streams of bullets. |
|Fires rotating guns which fire streams of bullets. |
||
|- |
|- |
||
− | | |
+ | |[[File:Boxing Glove.png|32px]] |
− | | |
+ | |[[Boxing Glove]] |
− | | |
+ | |Pistol Hondo |
− | | |
+ | |Charged |
− | | |
+ | |Shoots a boxing glove with a chance to [[stun]]. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases [[curse]]. |
|- |
|- |
||
− | |[[File:M1911.png|32px |
+ | |[[File:M1911.png|32px]] |
|[[M1911]] |
|[[M1911]] |
||
|Classic |
|Classic |
||
Line 1,214: | Line 1,563: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:Colt 1851.png|32px |
+ | |[[File:Colt 1851.png|32px]] |
|[[Colt 1851]] |
|[[Colt 1851]] |
||
|You Dig |
|You Dig |
||
Line 1,220: | Line 1,569: | ||
|Fires a burst of two bullets. |
|Fires a burst of two bullets. |
||
|- |
|- |
||
− | |[[File:Dungeon Eagle.png|32px |
+ | |[[File:Dungeon Eagle.png|32px]] |
|[[Dungeon Eagle]] |
|[[Dungeon Eagle]] |
||
|Caw! |
|Caw! |
||
Line 1,226: | Line 1,575: | ||
| |
| |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Shades's Revolver.png|32px]] |
+ | |[[Shades's Revolver]] |
||
+ | |Someone Loses An Eye |
||
+ | |Semiautomatic |
||
+ | |Increases [[coolness]] by 3. |
||
+ | |- |
||
+ | |[[File:Winchester.png|32px]] |
||
|[[Winchester]] |
|[[Winchester]] |
||
|Better Than A Box Of Roses |
|Better Than A Box Of Roses |
||
Line 1,232: | Line 1,587: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:Bubble Blaster.png|32px |
+ | |[[File:Bubble Blaster.png|32px]] |
|[[Bubble Blaster]] |
|[[Bubble Blaster]] |
||
|The Suds |
|The Suds |
||
Line 1,238: | Line 1,593: | ||
|Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. |
|Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. |
||
|- |
|- |
||
− | |[[File:Elephant Gun.png|32px |
+ | |[[File:Elephant Gun.png|32px]] |
|[[Elephant Gun]] |
|[[Elephant Gun]] |
||
|Shoots Elephants |
|Shoots Elephants |
||
Line 1,244: | Line 1,599: | ||
|Fires a cone spread of bullets and has strong knockback. |
|Fires a cone spread of bullets and has strong knockback. |
||
|- |
|- |
||
− | |[[File:Tangler.png|32px |
+ | |[[File:Tangler.png|32px]] |
|[[Tangler]] |
|[[Tangler]] |
||
|Get Wrecktangled |
|Get Wrecktangled |
||
Line 1,250: | Line 1,605: | ||
|Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. |
|Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. |
||
|- |
|- |
||
− | |[[File:Shotgrub.png|32px |
+ | |[[File:Shotgrub.png|32px]] |
|[[Shotgrub]] |
|[[Shotgrub]] |
||
|No Worries! |
|No Worries! |
||
Line 1,256: | Line 1,611: | ||
|Fires a spread of 5 bullets that leave small pools of poison goop. |
|Fires a spread of 5 bullets that leave small pools of poison goop. |
||
|- |
|- |
||
− | |[[File:Pulse Cannon.png|32px |
+ | |[[File:Pulse Cannon.png|32px]] |
|[[Pulse Cannon]] |
|[[Pulse Cannon]] |
||
|Time Of Death... |
|Time Of Death... |
||
Line 1,262: | Line 1,617: | ||
|Fires a shotgun blast spread of 5 bullets. |
|Fires a shotgun blast spread of 5 bullets. |
||
|- |
|- |
||
− | |[[File:Siren.png|32px |
+ | |[[File:Siren.png|32px]] |
|[[Siren]] |
|[[Siren]] |
||
|Mershotgun |
|Mershotgun |
||
Line 1,268: | Line 1,623: | ||
|Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. |
|Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. |
||
|- |
|- |
||
− | |[[File:The Membrane.png|32px |
+ | |[[File:The Membrane.png|32px]] |
|[[The Membrane]] |
|[[The Membrane]] |
||
|Green Or Yellow |
|Green Or Yellow |
||
Line 1,274: | Line 1,629: | ||
|Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. |
|Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. |
||
|- |
|- |
||
− | |[[File:Huntsman.png|32px |
+ | |[[File:Huntsman.png|32px]] |
|[[Huntsman]] |
|[[Huntsman]] |
||
|Axes Of Evil |
|Axes Of Evil |
||
Line 1,280: | Line 1,635: | ||
|Fires a shotgun blast of bullets. Reloading swings the gun, destroying nearby bullets. Increases curse while held. |
|Fires a shotgun blast of bullets. Reloading swings the gun, destroying nearby bullets. Increases curse while held. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:JK-47.png|32px]] |
+ | |[[JK-47]] |
||
+ | |Substitute |
||
+ | |Automatic |
||
+ | |Reloading inflicts fear on nearby enemies. |
||
+ | |- |
||
+ | |[[File:Bow.png|32px]] |
||
|[[Bow]] |
|[[Bow]] |
||
|Hold Fire To Charge |
|Hold Fire To Charge |
||
Line 1,286: | Line 1,647: | ||
|Pierces enemies when fully charged. |
|Pierces enemies when fully charged. |
||
|- |
|- |
||
− | |[[File:Sticky Crossbow.png|32px |
+ | |[[File:Sticky Crossbow.png|32px]] |
|[[Sticky Crossbow]] |
|[[Sticky Crossbow]] |
||
|Reload, Explode |
|Reload, Explode |
||
Line 1,292: | Line 1,653: | ||
|Fires bolts that stick to the enemy and explode upon reloading. |
|Fires bolts that stick to the enemy and explode upon reloading. |
||
|- |
|- |
||
− | |[[File:Triple Crossbow.png|32px |
+ | |[[File:Triple Crossbow.png|32px]] |
|[[Triple Crossbow]] |
|[[Triple Crossbow]] |
||
|3 > 1 |
|3 > 1 |
||
Line 1,298: | Line 1,659: | ||
|Reloading alternates between triple bolts and single bolts that slow enemies. |
|Reloading alternates between triple bolts and single bolts that slow enemies. |
||
|- |
|- |
||
− | |[[File:Thompson Sub-Machinegun.png|32px |
+ | |[[File:Thompson Sub-Machinegun.png|32px]] |
|[[Thompson Sub-Machinegun]] |
|[[Thompson Sub-Machinegun]] |
||
|Myeah, See! |
|Myeah, See! |
||
Line 1,316: | Line 1,677: | ||
|Fires small, high-damage tornadoes. Grants flight while held. Loses all ammo if the player takes damage with the gun active. |
|Fires small, high-damage tornadoes. Grants flight while held. Loses all ammo if the player takes damage with the gun active. |
||
|- |
|- |
||
− | |[[File:MAC10.png|32px |
+ | |[[File:MAC10.png|32px]] |
|[[MAC10]] |
|[[MAC10]] |
||
|$#!^@ Never End |
|$#!^@ Never End |
||
Line 1,322: | Line 1,683: | ||
|Fires a burst of four bullets. |
|Fires a burst of four bullets. |
||
|- |
|- |
||
− | |[[File:Sniper Rifle.png|32px |
+ | |[[File:Sniper Rifle.png|32px]] |
|[[Sniper Rifle]] |
|[[Sniper Rifle]] |
||
|Scope Creep |
|Scope Creep |
||
Line 1,328: | Line 1,689: | ||
|Fires bullets that can pierce through one enemy. |
|Fires bullets that can pierce through one enemy. |
||
|- |
|- |
||
− | |[[File:M1.png|32px |
+ | |[[File:M1.png|32px]] |
|[[M1]] |
|[[M1]] |
||
|Bolt Action |
|Bolt Action |
||
Line 1,334: | Line 1,695: | ||
|Bullets penetrate enemies. |
|Bullets penetrate enemies. |
||
|- |
|- |
||
− | |[[File:Corsair.png|32px |
+ | |[[File:Corsair.png|32px]] |
|[[Corsair]] |
|[[Corsair]] |
||
|Plot A Course |
|Plot A Course |
||
Line 1,340: | Line 1,701: | ||
|Fires slow-moving bullets that accelerate and bounce around the room. |
|Fires slow-moving bullets that accelerate and bounce around the room. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Chamber Gun.png|32px]] |
+ | |[[Chamber Gun]] |
||
+ | |Product of Environment |
||
+ | |Semiautomatic |
||
+ | |Transforms based on the current chamber. |
||
+ | |- |
||
+ | |[[File:Turbo-Gun.png|32px]] |
||
|[[Turbo-Gun]] |
|[[Turbo-Gun]] |
||
|Repetitive Strain |
|Repetitive Strain |
||
Line 1,346: | Line 1,713: | ||
|Damage increases for the next magazine depending on the number of reload attempts during its reload. |
|Damage increases for the next magazine depending on the number of reload attempts during its reload. |
||
|- |
|- |
||
− | |[[File:Hegemony Carbine.png|32px |
+ | |[[File:Hegemony Carbine.png|32px]] |
|[[Hegemony Carbine]] |
|[[Hegemony Carbine]] |
||
|All The Same |
|All The Same |
||
Line 1,352: | Line 1,719: | ||
|Shoots rapid fire white bolts of energy. |
|Shoots rapid fire white bolts of energy. |
||
|- |
|- |
||
− | |[[File:Screecher.png|32px |
+ | |[[File:Screecher.png|32px]] |
|[[Screecher]] |
|[[Screecher]] |
||
|Cover Your Ears! |
|Cover Your Ears! |
||
Line 1,358: | Line 1,725: | ||
| |
| |
||
|- |
|- |
||
− | |[[File:Helix.png|32px |
+ | |[[File:Helix.png|32px]] |
|[[Helix]] |
|[[Helix]] |
||
|Splice 'n' Dice |
|Splice 'n' Dice |
||
Line 1,364: | Line 1,731: | ||
|Fires two bullets in a helix pattern. |
|Fires two bullets in a helix pattern. |
||
|- |
|- |
||
− | |[[File:Laser Rifle.png|32px |
+ | |[[File:Laser Rifle.png|32px]] |
|[[Laser Rifle]] |
|[[Laser Rifle]] |
||
|Blast Off |
|Blast Off |
||
Line 1,370: | Line 1,737: | ||
|Fires a burst of three lasers. |
|Fires a burst of three lasers. |
||
|- |
|- |
||
− | |[[File:Crestfaller.png|32px |
+ | |[[File:Crestfaller.png|32px]] |
|[[Crestfaller]] |
|[[Crestfaller]] |
||
|Cold Reality |
|Cold Reality |
||
Line 1,376: | Line 1,743: | ||
|Fires piercing bullets that slow and freeze enemies. |
|Fires piercing bullets that slow and freeze enemies. |
||
|- |
|- |
||
− | |[[File:Bundle of Wands.png|32px |
+ | |[[File:Bundle of Wands.png|32px]] |
|[[Bundle of Wands]] |
|[[Bundle of Wands]] |
||
|Dark Arts |
|Dark Arts |
||
Line 1,382: | Line 1,749: | ||
|Has a chance to transmogrify enemies. |
|Has a chance to transmogrify enemies. |
||
|- |
|- |
||
− | |[[File:Witch Pistol.png|32px |
+ | |[[File:Witch Pistol.png|32px]] |
|[[Witch Pistol]] |
|[[Witch Pistol]] |
||
|Spells Your Doom |
|Spells Your Doom |
||
Line 1,388: | Line 1,755: | ||
|Fires bullets that have a chance to transmogrify enemies. |
|Fires bullets that have a chance to transmogrify enemies. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Teapot.png|32px]] |
+ | |[[Teapot]] |
||
+ | |Monocular Monster |
||
+ | |Semiautomatic |
||
+ | |While reloading, ignites nearby enemies. |
||
+ | |- |
||
+ | |[[File:Gunslinger's Ashes.png|32px]] |
||
|[[Gunslinger's Ashes]] |
|[[Gunslinger's Ashes]] |
||
|Spirit, Willing |
|Spirit, Willing |
||
Line 1,394: | Line 1,767: | ||
|Releases an armed spirit that attacks enemies. |
|Releases an armed spirit that attacks enemies. |
||
|- |
|- |
||
− | |[[File:Luxin Cannon.png|32px |
+ | |[[File:Luxin Cannon.png|32px]] |
|[[Luxin Cannon]] |
|[[Luxin Cannon]] |
||
|Omnichrome |
|Omnichrome |
||
Line 1,400: | Line 1,773: | ||
|Fires laser shots at enemies. When the magazine is emptied the tip of the crystal will be launched for extra damage. |
|Fires laser shots at enemies. When the magazine is emptied the tip of the crystal will be launched for extra damage. |
||
|- |
|- |
||
− | |[[File:Anvillain.png|32px |
+ | |[[File:Anvillain.png|32px]] |
|[[Anvillain]] |
|[[Anvillain]] |
||
|Practician And Safe |
|Practician And Safe |
||
Line 1,406: | Line 1,779: | ||
|Fires piercing anvils that knock back and stun enemies. |
|Fires piercing anvils that knock back and stun enemies. |
||
|- |
|- |
||
− | |[[File:Gamma Ray.png|32px |
+ | |[[File:Gamma Ray.png|32px]] |
|[[Gamma Ray]] |
|[[Gamma Ray]] |
||
|Mean Green |
|Mean Green |
||
Line 1,412: | Line 1,785: | ||
|Fires a green laser that has a chance to poison enemies. |
|Fires a green laser that has a chance to poison enemies. |
||
|- |
|- |
||
− | |[[File:Plunger.png|32px |
+ | |[[File:Plunger.png|32px]] |
|[[Plunger]] |
|[[Plunger]] |
||
|Take Your Best Shot! |
|Take Your Best Shot! |
||
Line 1,418: | Line 1,791: | ||
|Fires a stream of poison. Has a chance to [[Poison]] enemies and leaves poisonous puddles on the floor. |
|Fires a stream of poison. Has a chance to [[Poison]] enemies and leaves poisonous puddles on the floor. |
||
|- |
|- |
||
− | |[[File:Moonscraper.png|32px |
+ | |[[File:Moonscraper.png|32px]] |
|[[Moonscraper]] |
|[[Moonscraper]] |
||
|Beeeeoooowwww! |
|Beeeeoooowwww! |
||
Line 1,424: | Line 1,797: | ||
|Fires a continuous laser that reflects when hitting anything solid for the first time. |
|Fires a continuous laser that reflects when hitting anything solid for the first time. |
||
|- |
|- |
||
− | |[[File:Barrel.png|32px |
+ | |[[File:Barrel.png|32px]] |
|[[Barrel]] |
|[[Barrel]] |
||
|Nothin' Easier |
|Nothin' Easier |
||
Line 1,430: | Line 1,803: | ||
|Fires fish that have a chance to stun enemies and leave pools of water. |
|Fires fish that have a chance to stun enemies and leave pools of water. |
||
|- |
|- |
||
− | |[[File:Trick Gun.png|32px |
+ | |[[File:Trick Gun.png|32px]] |
|[[Trick Gun]] |
|[[Trick Gun]] |
||
|Reload To Transform |
|Reload To Transform |
||
Line 1,436: | Line 1,809: | ||
|Reloading transforms the gun between a pistol and a shotgun. |
|Reloading transforms the gun between a pistol and a shotgun. |
||
|- |
|- |
||
− | |[[File:Mahoguny.png|32px |
+ | |[[File:Mahoguny.png|32px]] |
|[[Mahoguny]] |
|[[Mahoguny]] |
||
|100% Organic |
|100% Organic |
||
Line 1,442: | Line 1,815: | ||
|Fires bouncing wood bullets along with several leaves. |
|Fires bouncing wood bullets along with several leaves. |
||
|- |
|- |
||
− | |[[File:The Scrambler.png|32px |
+ | |[[File:The Scrambler.png|32px]] |
|[[The Scrambler]] |
|[[The Scrambler]] |
||
|The Bullet Or The Gun? |
|The Bullet Or The Gun? |
||
Line 1,448: | Line 1,821: | ||
|Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. |
|Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. |
||
|- |
|- |
||
− | |[[File:Trashcannon.png|32px |
+ | |[[File:Trashcannon.png|32px]] |
|[[Trashcannon]] |
|[[Trashcannon]] |
||
|Take It Out! |
|Take It Out! |
||
Line 1,454: | Line 1,827: | ||
|Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. |
|Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. |
||
|- |
|- |
||
− | |[[File:Origuni.png|32px |
+ | |[[File:Origuni.png|32px]] |
|[[Origuni]] |
|[[Origuni]] |
||
|Thousand Cuts |
|Thousand Cuts |
||
Line 1,460: | Line 1,833: | ||
|Fires paper planes that follow the player's crosshair. |
|Fires paper planes that follow the player's crosshair. |
||
|- |
|- |
||
− | |[[File:The Kiln.png|32px |
+ | |[[File:The Kiln.png|32px]] |
|[[The Kiln]] |
|[[The Kiln]] |
||
|Fires Pots |
|Fires Pots |
||
Line 1,466: | Line 1,839: | ||
|Fires pots that break into 3 bouncing crystals upon hitting something. |
|Fires pots that break into 3 bouncing crystals upon hitting something. |
||
|- |
|- |
||
− | |[[File:Skull Spitter.png|32px |
+ | |[[File:Skull Spitter.png|32px]] |
|[[Skull Spitter]] |
|[[Skull Spitter]] |
||
|Hard Headed |
|Hard Headed |
||
Line 1,472: | Line 1,845: | ||
|Fires homing skulls. |
|Fires homing skulls. |
||
|- |
|- |
||
− | |[[File:Buzzkill.png|32px |
+ | |[[File:Buzzkill.png|32px]] |
|[[Buzzkill]] |
|[[Buzzkill]] |
||
|Sawed On! |
|Sawed On! |
||
Line 1,478: | Line 1,851: | ||
|Fires piercing, bouncing sawblades. |
|Fires piercing, bouncing sawblades. |
||
|- |
|- |
||
− | |[[File:Tear Jerker.png|32px |
+ | |[[File:Tear Jerker.png|32px]] |
|[[Tear Jerker]] |
|[[Tear Jerker]] |
||
|Q_Q |
|Q_Q |
||
Line 1,484: | Line 1,857: | ||
|Fires tears that leave behind puddles of water. |
|Fires tears that leave behind puddles of water. |
||
|- |
|- |
||
− | |[[File:Molotov Launcher.png|32px |
+ | |[[File:Molotov Launcher.png|32px]] |
|[[Molotov Launcher]] |
|[[Molotov Launcher]] |
||
|Exactly What You Think |
|Exactly What You Think |
||
Line 1,490: | Line 1,863: | ||
|Fires molotovs that set areas on fire. |
|Fires molotovs that set areas on fire. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Glass Cannon.png|32px]] |
+ | |[[Glass Cannon]] |
||
+ | |Fragile, Fatal |
||
+ | |Charged |
||
+ | |Fires a powerful beam. Loses all ammo upon taking damage. |
||
+ | |- |
||
+ | |[[File:Bait Launcher.png|32px]] |
||
|[[Bait Launcher]] |
|[[Bait Launcher]] |
||
|Meat Your Maker |
|Meat Your Maker |
||
Line 1,496: | Line 1,875: | ||
|Fires a steak that causes a tiger to appear and maul the target. |
|Fires a steak that causes a tiger to appear and maul the target. |
||
|- |
|- |
||
− | |[[File:Brick Breaker.png|32px |
+ | |[[File:Brick Breaker.png|32px]] |
|[[Brick Breaker]] |
|[[Brick Breaker]] |
||
|Wrong Kind Of Mortar |
|Wrong Kind Of Mortar |
||
Line 1,502: | Line 1,881: | ||
|Fires turtle shells which pierce through enemies and bounce off of walls. |
|Fires turtle shells which pierce through enemies and bounce off of walls. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Really Special Lute.png|32px]] |
+ | |[[Really Special Lute]] |
||
+ | |Purple Prose |
||
+ | |Automatic |
||
+ | | |
||
+ | |- |
||
+ | |[[File:Quad Laser.png|32px]] |
||
|[[Quad Laser]] |
|[[Quad Laser]] |
||
|No One Can Defeat It |
|No One Can Defeat It |
||
Line 1,508: | Line 1,893: | ||
|Fires a large, square bullet that moves extremely slowly. |
|Fires a large, square bullet that moves extremely slowly. |
||
|- |
|- |
||
− | |[[File:Pitchfork.png|32px |
+ | |[[File:Pitchfork.png|32px]] |
|[[Pitchfork]] |
|[[Pitchfork]] |
||
|Get Forked! |
|Get Forked! |
||
Line 1,514: | Line 1,899: | ||
|Fires fireballs that have a chance to [[Burn]] enemies. |
|Fires fireballs that have a chance to [[Burn]] enemies. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Evolver.png|32px]] |
+ | |[[Evolver]] |
||
+ | |Tamagunchi |
||
+ | |Semiautomatic |
||
+ | |Killing enemies evolves the gun through 6 forms. |
||
+ | |- |
||
+ | |[[File:Gungeon Ant.png|32px]] |
||
|[[Gungeon Ant]] |
|[[Gungeon Ant]] |
||
|What Army? |
|What Army? |
||
Line 1,520: | Line 1,911: | ||
|Reloading alternates between firing spreads of bullets that leave behind oil and flaming bullets. |
|Reloading alternates between firing spreads of bullets that leave behind oil and flaming bullets. |
||
|- |
|- |
||
− | |[[File:Poxcannon.png|32px |
+ | |[[File:Poxcannon.png|32px]] |
|[[Poxcannon]] |
|[[Poxcannon]] |
||
|Lousy T-shirt |
|Lousy T-shirt |
||
Line 1,526: | Line 1,917: | ||
|Shoots poisonous t-shirts. Poisoned enemies leave behind pools of poison creep upon death. |
|Shoots poisonous t-shirts. Poisoned enemies leave behind pools of poison creep upon death. |
||
|- |
|- |
||
− | |[[File:Banana.png|32px |
+ | |[[File:Banana.png|32px]] |
|[[Banana]] |
|[[Banana]] |
||
|Plainpan |
|Plainpan |
||
Line 1,532: | Line 1,923: | ||
|Fires an explosive banana that sends out three more bouncing explosive bananas. |
|Fires an explosive banana that sends out three more bouncing explosive bananas. |
||
|- |
|- |
||
− | |[[File:Silencer.png|32px |
+ | |[[File:Silencer.png|32px]] |
|[[Silencer]] |
|[[Silencer]] |
||
|300 Dead Count |
|300 Dead Count |
||
Line 1,538: | Line 1,929: | ||
|Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. |
|Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. |
||
|- |
|- |
||
− | |[[File:Camera.png|32px |
+ | |[[File:Camera.png|32px]] |
|[[Camera]] |
|[[Camera]] |
||
|Say Cheese |
|Say Cheese |
||
Line 1,544: | Line 1,935: | ||
|Damages all enemies in the room. Has a chance to stun enemies. |
|Damages all enemies in the room. Has a chance to stun enemies. |
||
|- |
|- |
||
− | |[[File:Cactus.png|32px |
+ | |[[File:Cactus.png|32px]] |
|[[Cactus]] |
|[[Cactus]] |
||
|1000 Needles |
|1000 Needles |
||
Line 1,559: | Line 1,950: | ||
===Items=== |
===Items=== |
||
+ | |||
+ | * There are 71 {{Quality|C}} quality items. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Type!!Quote!!Effect |
|- |
|- |
||
− | | |
+ | |[[File:Medkit.png|40px]]||[[Medkit]]||Active||Heals||Single use. Heals the player for 4 hearts. |
|- |
|- |
||
− | | |
+ | |[[File:Ration.png|40px]]||[[Ration]]||Active||Calories, Mate||Single use. Heals the player for two hearts. Automatically used if the player runs out of health. |
|- |
|- |
||
− | | |
+ | |[[File:Chaff Grenade.png|40px]]||[[Chaff Grenade]]||Active||Dazed And Confused||Stuns enemies. Can be used to steal items from shops. Can be used 3 times but with a cooldown between each use. |
|- |
|- |
||
− | | |
+ | |[[File:Cluster Mine.png|40px]]||[[Cluster Mine]]||Active||Area Hazard||Places 5 small mines that explode when an enemy comes into contact with them. |
+ | |- |
||
+ | |[[File:Napalm Strike.png|40px]] |
||
+ | |[[Napalm Strike]] |
||
+ | |Active |
||
+ | |Smells Great! |
||
+ | |Sets a large rectangular area on fire. |
||
|- |
|- |
||
− | | |
+ | |[[File:Roll Bomb.png|40px]]||[[Roll Bomb]]||Passive||Power Charge||Drops a bomb upon dodge rolling. |
|- |
|- |
||
− | | |
+ | |[[File:iBomb Companion App.png|40px]]||[[iBomb Companion App]]||Active||One For That||Detonates all explosives and explosive enemies in the room. |
|- |
|- |
||
− | | |
+ | |[[File:Utility Belt.png|40px]]||[[Utility Belt]]||Passive||All Capacity Up!||Grants an extra active item slot and increases maximum ammo by 20%. |
|- |
|- |
||
|[[File:Macho Brace.png|40px]] |
|[[File:Macho Brace.png|40px]] |
||
Line 1,583: | Line 1,983: | ||
|Shots are more powerful when coming out of a dodge roll. |
|Shots are more powerful when coming out of a dodge roll. |
||
|- |
|- |
||
+ | |[[File:Loot Bag.png|40px]] |
||
− | | [[File:Laser Sight.png|40px]] || [[Laser Sight]] || Passive || King Of The Dot || Increases accuracy. |
||
+ | |[[Loot Bag]] |
||
+ | |Passive |
||
+ | |Doesn't Float |
||
+ | |Enemies drop more money, but the player drops money upon taking damage. Selling other items to the Sell Creep grants twice as much money. |
||
|- |
|- |
||
+ | |[[File:Scouter.png|40px]] |
||
− | | [[File:Singularity.png|40px]] || [[Singularity]] || Active || Sucks || Spawns a black hole that attracts enemies and bullets. |
||
+ | |[[Scouter]] |
||
+ | |Passive |
||
+ | |Quality Assured |
||
+ | |Shows enemy health and damage done. Increases damage and accuracy. Increases [[curse]] by 1. |
||
+ | |- |
||
+ | |[[File:Laser Sight.png|40px]]||[[Laser Sight]]||Passive||King Of The Dot||Increases accuracy. |
||
+ | |- |
||
+ | |[[File:Singularity.png|40px]]||[[Singularity]]||Active||Sucks||Spawns a black hole that attracts enemies and bullets. |
||
|- |
|- |
||
− | | |
+ | |[[File:Explosive Decoy.png|40px]]||[[Explosive Decoy]]||Active||KABOOM!||Places a decoy that enemies will target. The decoy will explode after taking enough damage. Can be used to steal from shops. |
|- |
|- |
||
− | | |
+ | |[[File:Melted Rock.png|40px]]||[[Melted Rock]]||Active||Corpses Explode||Causes enemy corpses to explode on use. |
|- |
|- |
||
− | | |
+ | |[[File:Smoke Bomb.png|40px]]||[[Smoke Bomb]]||Active||Vanish!||Temporarily become invisible to enemies. Can be used to steal from the Shop. |
|- |
|- |
||
− | | |
+ | |[[File:Jar of Bees.png|40px]]||[[Jar of Bees]]||Active||The Pain!||Spawns bees that home in on and damage enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Shield of the Maiden.png|40px]]||[[Shield of the Maiden]]||Active||Block And Load||Pulls up a shield to protect players from bullets. Players are immobile while using the shield. |
|- |
|- |
||
− | | |
+ | |[[File:-1 Bullets.png|40px]]||[[+1 Bullets]]||Passive||+1 To Bullet||Increases damage by 25%. |
+ | |- |
||
+ | |[[File:Katana Bullets.png|40px]] |
||
+ | |[[Katana Bullets]] |
||
+ | |Passive |
||
+ | |Folded Lead |
||
+ | |Upon killing an enemy, bullets have a chance to unleash a flurry of slashes along the path of the original bullet, damaging enemies. Increases [[curse]] by 1. |
||
|- |
|- |
||
− | | |
+ | |[[File:Heavy Bullets.png|40px]]||[[Heavy Bullets]]||Passive||Thunk!||Increases damage by 25% but decreases bullet speed. |
|- |
|- |
||
− | | |
+ | |[[File:Bouncy Bullets.png|40px]]||[[Bouncy Bullets]]||Passive||Boiyoiyoing!||Grants bullets the ability to bounce off objects. |
|- |
|- |
||
− | | |
+ | |[[File:Ghost Bullets.png|40px]]||[[Ghost Bullets]]||Passive||Shoot Through||Bullets pass through enemies and obstacles. |
|- |
|- |
||
− | | |
+ | |[[File:Angry Bullets.png|40px]]||[[Angry Bullets]]||Passive||Hungry For More||Hitting an enemy refires the projectile at a nearby enemy. |
|- |
|- |
||
− | | |
+ | |[[File:Easy Reload Bullets.png|40px]]||[[Easy Reload Bullets]]||Passive||Rolling Reload||Dodge rolling reloads one bullet. |
|- |
|- |
||
− | | |
+ | |[[File:Remote Bullets.png|40px]]||[[Remote Bullets]]||Passive||The Unseen Hand||Fired bullets curve towards the player's crosshair. |
|- |
|- |
||
− | | |
+ | |[[File:Zombie Bullets.png|40px]]||[[Zombie Bullets]]||Passive||Unfinished Business||Adds a chance to refund ammo when a shot misses. |
|- |
|- |
||
− | | |
+ | |[[File:Flak Bullets.png|40px]]||[[Flak Bullets]]||Passive||Catch Some!||Whenever a bullet hits an enemy or wall, it splits into several smaller, lower-damage bullets. |
|- |
|- |
||
− | | |
+ | |[[File:Silver Bullets.png|40px]]||[[Silver Bullets]]||Passive||Blessed Metal||Increases damage against [[Curse|jammed]] enemies and bosses. |
|- |
|- |
||
− | | |
+ | |[[File:Cursed Bullets.png|40px]]||[[Cursed Bullets]]||Passive||Too Spooky||Increases damage depending on how much [[curse]] the player has. Increases curse by 1. |
|- |
|- |
||
− | | |
+ | |[[File:Bionic Leg.png|40px]]||[[Bionic Leg]]||Passive||More Machine Than Man||Increases movement speed and grants a piece of armor. |
|- |
|- |
||
− | | |
+ | |[[File:Shotgun Coffee.png|40px]]||[[Shotgun Coffee]]||Passive||Speed Up||Increases movement speed. |
|- |
|- |
||
− | | |
+ | |[[File:Shotga Cola.png|40px]]||[[Shotga Cola]]||Passive||Speed Up||Increases movement speed. |
|- |
|- |
||
− | | |
+ | |[[File:Disarming Personality.png|40px]]||[[Disarming Personality]]||Passive||For You?||Decreases shop prices by 15%. |
|- |
|- |
||
− | | |
+ | |[[File:Mustache.png|40px]]||[[Mustache]]||Passive||A Familiar Face||Has a chance to heal the player upon purchasing an item. |
|- |
|- |
||
− | | |
+ | |[[File:Ballot.png|40px]]||[[Ballot]]||Passive||Vote Of Confidence!||Increases the player's coolness by 3, which decreases the cooldown of active items and increases luck. |
|- |
|- |
||
− | | |
+ | |[[File:Military Training.png|40px]]||[[Military Training]]||Passive||Hold Facing Enemy||Increases weapon accuracy and reload speed. |
|- |
|- |
||
− | | |
+ | |[[File:Cartographer's Ring.png|40px]]||[[Cartographer's Ring]]||Passive||Some Floors Are Familiar||New floors have a chance to be mapped out. |
|- |
|- |
||
− | | |
+ | |[[File:Ring of Fire Resistance.png|40px]]||[[Ring of Fire Resistance]]||Passive||No Burns||Grants immunity to fire. |
|- |
|- |
||
− | | |
+ | |[[File:Ring of Miserly Protection.png|40px]]||[[Ring of Miserly Protection]]||Passive||Aids The Fiscally Responsible||Grants two heart containers. Disappears upon spending money. |
|- |
|- |
||
+ | |[[File:Ring of Chest Vampirism.png|40px]] |
||
− | | [[File:Cloranthy Ring.png|40px]] || [[Cloranthy Ring]] || Passive || Dodge Power Up || Greatly shortens the time at the end of a dodge roll where you are vulnerable. |
||
+ | |[[Ring of Chest Vampirism]] |
||
+ | |Passive |
||
+ | |Blood From Wood |
||
+ | |Breaking chests heals the player. |
||
|- |
|- |
||
− | | |
+ | |[[File:Cloranthy Ring.png|40px]]||[[Cloranthy Ring]]||Passive||Dodge Power Up||Greatly shortens the time at the end of a dodge roll where you are vulnerable. |
|- |
|- |
||
− | | |
+ | |[[File:Gunknight Greaves.png|40px]]||[[Gunknight Greaves]]||Passive||Armor Every Floor||Grants a piece of armor upon pickup and another piece of armor every floor. |
+ | |- |
||
+ | |[[File:Gunknight Gauntlet.png|40px]]||[[Gunknight Gauntlet]]||Passive||Armor Every Floor||Grants a piece of armor upon pickup and another piece of armor every floor. |
||
|- |
|- |
||
− | | |
+ | |[[File:Armor of Thorns.png|40px]]||[[Armor of Thorns]]||Passive||Your Body Is A Weapon||Increases damage dealt by dodge rolling into enemies. |
Grants armor upon pickup. |
Grants armor upon pickup. |
||
|- |
|- |
||
− | | |
+ | |[[File:Gunboots.png|40px]]||[[Gunboots]]||Passive||They Go Down Well||Dodge rolling fires a spread of five bullets backwards. Slightly increases movement speed. |
|- |
|- |
||
− | | |
+ | |[[File:Rat Boots.png|40px]] |
− | | |
+ | |[[Rat Boots]] |
− | | |
+ | |Passive |
− | | |
+ | |Hover Craft |
− | | |
+ | |Grants temporary invulnerability and flight when the player steps over a pit. |
|- |
|- |
||
− | | |
+ | |[[File:Coin Crown.png|40px]]||[[Coin Crown]]||Passive||Play Well, Get Money||Increases the chance to find {{Coin}} coins upon completing rooms. |
|- |
|- |
||
− | | |
+ | |[[File:Oiled Cylinder.png|40px]]||[[Oiled Cylinder]]||Passive||Reload Faster||Halves reload time. |
|- |
|- |
||
− | | |
+ | |[[File:Rolling Eye.png|40px]]||[[Rolling Eye]]||Passive||Back At You||Rolling through bullets reflects them at enemies. |
+ | |- |
||
+ | |[[File:Magazine Rack.png|40px]] |
||
+ | |[[Magazine Rack]] |
||
+ | |Active |
||
+ | |Instant Mail Order |
||
+ | |Place to create a zone of infinite ammo. |
||
|- |
|- |
||
− | | |
+ | |[[File:Cog of Battle.png|40px]]||[[Cog of Battle]]||Passive||Active Reload||When reloading, pressing reload again when the indicator passes a certain mark on the reload bar will instantly reload the weapon, decreasing the reload time and increasing the damage of the next magazine. |
|- |
|- |
||
− | | |
+ | |[[File:Honeycomb.png|40px]]||[[Honeycomb]]||Passive||Bee Prepared||Taking damage spawns bees that seek out and damage enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Gungeon Pepper.png|40px]]||[[Gungeon Pepper]]||Passive||The Heat Is On!||Deals damage to nearby enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Iron Coin.png|40px]]||[[Iron Coin]]||Active||Valar Morgunis||3 uses. Kills all enemies in a random room on the floor. |
|- |
|- |
||
− | | |
+ | |[[File:Sunglasses.png|40px]]||[[Sunglasses]]||Passive||Bright Future||Slows down time and increases dodge power during explosions. Increases coolness by 2. |
|- |
|- |
||
− | | |
+ | |[[File:Escape Rope.png|40px]]||[[Escape Rope]]||Active||Works Anywhere!||Teleport out of the current room into the shop of the current floor. |
|- |
|- |
||
− | | |
+ | |[[File:Jetpack.png|40px]]||[[Jetpack]]||Active||To Fly||Can be toggled. While active, the player has increased movement speed and flight, but cannot dodge roll. Passing over puddles of oil will set them on fire. |
|- |
|- |
||
− | | |
+ | |[[File:Monster Blood.png|40px]]||[[Monster Blood]]||Passive||Twist To Open||Grants 1 heart container as well as immunity to poison. Spawns a large puddle of poison creep upon taking damage. |
|- |
|- |
||
− | | |
+ | |[[File:Table Tech Rocket.png|40px]]||[[Table Tech Rocket]]||Passive||End Table||Flipping a table causes it to launch forward and explode. |
|- |
|- |
||
− | | |
+ | |[[File:Table Tech Blanks.png|40px]]||[[Table Tech Blanks]]||Passive||Flip Clarity||Flipping a table activates a free blank. |
|- |
|- |
||
− | | |
+ | |[[File:Table Tech Stun.png|40px]]||[[Table Tech Stun]]||Passive||Flip Showmanship||Flipping a table briefly stuns nearby enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Holster.png|40px]]||[[Heart Holster]]||Passive||On Your Sleeve||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Lunchbox.png|40px]]||[[Heart Lunchbox]]||Passive||Healthy Meal||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Locket.png|40px]]||[[Heart Locket]]||Passive||Memento Mori||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Bottle.png|40px]]||[[Heart Bottle]]||Passive||Liquid Life||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart Purse.png|40px]]||[[Heart Purse]]||Passive||Form Begets Function||Grants a heart container. |
|- |
|- |
||
− | | |
+ | |[[File:Heart of Ice.png|40px]]||[[Heart of Ice]]||Passive||That's Cold||Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. |
|- |
|- |
||
− | | |
+ | |[[File:Sponge.png|40px]]||[[Sponge]]||Passive||Godliness||Removes all liquids near the player. |
|- |
|- |
||
+ | |[[File:Book of Chest Anatomy.png|40px]] |
||
− | | [[File:Ser Junkan 1.png|40px]] || [[Ser Junkan|Junk]] || Passive || Next time... who is he? || Summons Ser Junkan, who follows the player, attacks enemies, and becomes stronger for each Junk picked up. |
||
+ | |[[Book of Chest Anatomy]] |
||
+ | |Passive |
||
+ | |Controlled Demolition |
||
+ | |Improves the contents of broken chests. |
||
|- |
|- |
||
+ | |[[File:Ser Junkan 1.png|40px]]||[[Ser Junkan|Junk]]||Passive||Next time... who is he?||Summons Ser Junkan, who follows the player, attacks enemies, and becomes stronger for each Junk picked up. |
||
− | | [[File:Turkey.png|40px]] |
||
+ | |- |
||
− | | [[Turkey]] |
||
+ | |[[File:Turkey.png|40px]] |
||
− | | Passive |
||
+ | |[[Turkey]] |
||
− | | Triple Tap |
||
+ | |Passive |
||
− | | Recovers 1 ammo after landing three sequential hits. |
||
+ | |Triple Tap |
||
+ | |Recovers 1 ammo after landing three sequential hits. |
||
+ | |- |
||
+ | |[[File:Turtle Problem.png|40px]] |
||
+ | |[[Turtle Problem]] |
||
+ | |Passive |
||
+ | |Is This Normal? |
||
+ | |Clearing a room spawns a turtle companion. Turtles block enemy bullets and die after taking enough damage. |
||
|- |
|- |
||
|} |
|} |
||
Line 1,713: | Line 2,155: | ||
===Guns=== |
===Guns=== |
||
+ | |||
+ | * There are 30 {{Quality|D}} quality guns. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Quote!!Type!!Notes |
|- |
|- |
||
|[[File:Casey.png|32px]] |
|[[File:Casey.png|32px]] |
||
Line 1,796: | Line 2,241: | ||
|- |
|- |
||
|[[File:Machine Pistol.png|32px|link=Machine_Pistol]] |
|[[File:Machine Pistol.png|32px|link=Machine_Pistol]] |
||
− | |[[Machine Pistol]] |
+ | |[[Machine Pistol]] |
|Rapid Fire |
|Rapid Fire |
||
|Automatic |
|Automatic |
||
Line 1,829: | Line 2,274: | ||
|Charge It |
|Charge It |
||
|Automatic |
|Automatic |
||
− | |The second half of each clip is slower and deals less damage. |
+ | |The second half of each clip is slower and deals less damage. |
|- |
|- |
||
|[[File:Lil' Bomber.png|32px|link=Lil' Bomber]] |
|[[File:Lil' Bomber.png|32px|link=Lil' Bomber]] |
||
Line 1,854: | Line 2,299: | ||
|Beam |
|Beam |
||
|Fires a stream of oil. Reloading causes the skull to spit fire, which can ignite the oil. |
|Fires a stream of oil. Reloading causes the skull to spit fire, which can ignite the oil. |
||
+ | |- |
||
+ | |[[File:Mega Douser.png|32px]] |
||
+ | |[[Mega Douser]] |
||
+ | |Contents Under Pressure |
||
+ | |Beam |
||
+ | |Fires a stream of water. |
||
|- |
|- |
||
|[[File:Mailbox.png|32px|link=Mailbox]] |
|[[File:Mailbox.png|32px|link=Mailbox]] |
||
Line 1,859: | Line 2,310: | ||
|Special Delivery |
|Special Delivery |
||
|Semiautomatic |
|Semiautomatic |
||
− | |Fires mail at enemies, with the final bullet in the magazine being a package. The package can explode, leave |
+ | |Fires mail at enemies, with the final bullet in the magazine being a package. The package can explode, leave glitter, [[Burn]], or [[Poison]] enemies. |
|- |
|- |
||
|[[File:Nail Gun.png|32px|link=Nail_Gun]] |
|[[File:Nail Gun.png|32px|link=Nail_Gun]] |
||
|[[Nail Gun]] |
|[[Nail Gun]] |
||
− | | |
+ | |Pest Control |
|Semiautomatic |
|Semiautomatic |
||
|Fires a rapid stream of low damage nails. Fires faster if fire button is rapidly tapped rather than held. |
|Fires a rapid stream of low damage nails. Fires faster if fire button is rapidly tapped rather than held. |
||
Line 1,884: | Line 2,335: | ||
|Charged |
|Charged |
||
|Fires rocks that bounce once. Deals additional damage to bosses. |
|Fires rocks that bounce once. Deals additional damage to bosses. |
||
+ | |- |
||
+ | |[[File:Finished Gun.png|32px]] |
||
+ | |[[Finished Gun]] |
||
+ | |Thanks For Playing |
||
+ | |Semiautomatic |
||
+ | |Shoots bouncing bullets, the last shot deals more damage and reflects bullets back at the enemies. |
||
|- |
|- |
||
|} |
|} |
||
===Items=== |
===Items=== |
||
+ | |||
+ | * There are 49 {{Quality|D}} quality items. |
||
+ | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" |
||
|- |
|- |
||
− | ! |
+ | !Icon!!Name!!Type!!Quote!!Effect |
|- |
|- |
||
− | | |
+ | |[[File:Meatbun.png|40px]]||[[Meatbun]]||Active||On A Roll||Single use. Heals the player for one heart and grants double damage until the player is hit. |
|- |
|- |
||
− | | |
+ | |[[File:Bottle.png|40px]]||[[Bottle]]||Active||Heart Container||Stores pickups. |
|- |
|- |
||
− | | |
+ | |[[File:Bomb.png|40px]]||[[Bomb]]||Active||Use For Boom||Throws a bomb that explodes after a short delay. |
|- |
|- |
||
− | | |
+ | |[[File:Ice Bomb.png|40px]]||[[Ice Bomb]]||Active||Cool It!||Throws a bomb that freezes enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Proximity Mine.png|40px]]||[[Proximity Mine]]||Active||Use To Place||Places a mine that explodes when an enemy comes near it. |
|- |
|- |
||
− | | |
+ | |[[File:C4 (Item).png|40px]]||[[C4]]||Active||Stick Boom||Places explosives on the ground which then can be detonated by using the item again. |
|- |
|- |
||
− | | |
+ | |[[File:Weird Egg.png|40px]] |
− | | |
+ | |[[Weird Egg]] |
− | | |
+ | |Active |
− | | |
+ | |Miracle of Gun |
− | | |
+ | |Using the egg while missing health fully heals the player. Dropping the egg and shooting it spawns a gun, item, or yolk creature. Dropping the egg into fire spawns a [[serpent]]. |
|- |
|- |
||
− | | |
+ | |[[File:Molotov.png|40px]]||[[Molotov]]||Active||Feel The Burn||Throws a Molotov that sets an area on fire. |
|- |
|- |
||
− | | |
+ | |[[File:Supply Drop.png|40px]]||[[Supply Drop]]||Active||I Need Mags!||Single use. Spawns ammo. |
|- |
|- |
||
− | | |
+ | |[[File:Ammo Synthesizer.png|40px]]||[[Ammo Synthesizer]]||Passive||Ammo Chance On Kills||Chance to regain ammo upon killing an enemy. |
|- |
|- |
||
− | | |
+ | |[[File:Backpack.png|40px]]||[[Backpack]]||Passive||Item Capacity Up!||Allows the player to hold an extra active item. |
|- |
|- |
||
− | | |
+ | |[[File:Drill.png|40px]] |
+ | |[[Drill]] |
||
+ | |Active |
||
+ | |Sawgeant |
||
+ | |If used on a locked chest, forces the player to fight two waves of enemies and unlocks the chest if they survive. If used on a locked door, opens it for free. |
||
|- |
|- |
||
− | | |
+ | |[[File:Scope.png|40px]]||[[Scope]]||Passive||Steady Aim||Increases accuracy. |
|- |
|- |
||
− | | |
+ | |[[File:Ammo Belt.png|40px]]||[[Ammo Belt]]||Passive||Ammo Capacity Up!||Increases maximum ammo by 20%. |
|- |
|- |
||
+ | |[[File:Bullet Time.png|40px]]||[[Bullet Time]]||Active||Dodge This||Slows down time while active. |
||
− | | [[File:Decoy.png|40px]] || [[Decoy]] || Active || Get Him! || Places a decoy that enemies will target. The decoy will be destroyed after taking enough damage. Can be used to steal from shops. |
||
|- |
|- |
||
− | | |
+ | |[[File:Decoy.png|40px]]||[[Decoy]]||Active||Get Him!||Places a decoy that enemies will target. The decoy will be destroyed after taking enough damage. Can be used to steal from shops. |
|- |
|- |
||
+ | |[[File:Shadow Clone.png|40px]] |
||
− | | [[File:Potion of Lead Skin.png|40px]] || [[Potion of Lead Skin]] || Active || I'm Invincible! || While active, the player reflects enemy bullets. |
||
+ | |[[Shadow Clone]] |
||
+ | |Active |
||
+ | |No Jutsu |
||
+ | |Creates a copy of the player that mimics their movements in reverse and fires alongside them. |
||
+ | |- |
||
+ | |[[File:Trusty Lockpicks.png|40px]]||[[Trusty Lockpicks]]||Active||Who Needs Keys?||Has a chance to unlock a lock or locked chest. If it fails, the lock will no longer function. |
||
+ | |- |
||
+ | |[[File:Potion of Lead Skin.png|40px]]||[[Potion of Lead Skin]]||Active||I'm Invincible!||While active, the player reflects enemy bullets. |
||
|- |
|- |
||
− | | |
+ | |[[File:Double Vision.png|40px]]||[[Double Vision]]||Active||One For Each Of You||While active, doubles the player's bullets. |
|- |
|- |
||
− | | |
+ | |[[File:Poison Vial.png|40px]]||[[Poison Vial]]||Active||For External Use Only||Creates a pool of poison creep. |
|- |
|- |
||
− | | |
+ | |[[File:Potion of Gun Friendship.png|40px]]||[[Potion of Gun Friendship]]||Active||Temporary +1 To Gun||While active, increases all gun stats. |
|- |
|- |
||
− | | |
+ | |[[File:Knife Shield.png|40px]]||[[Knife Shield]]||Active||Use Again To Launch!||Creates a ring of knives around the player that damage enemies and block enemy bullets. Knives vanish after taking enough damage. If used again while the shield is active, the knives are launched forward. Increases curse while being carried. |
|- |
|- |
||
− | | |
+ | |[[File:Grappling Hook.png|40px]]||[[Grappling Hook]]||Active||Rapid Transit||Allows players to hook onto and then pull themselves towards walls at a fast speed. Hitting enemies with the hook will deal minor damage and stun them for a short duration. Allows players to steal items from the shop. The hook has an unlimited range. |
|- |
|- |
||
|[[File:Portable Table Device.png|40px]] |
|[[File:Portable Table Device.png|40px]] |
||
Line 1,946: | Line 2,418: | ||
|Spawns a small table that can be flipped. |
|Spawns a small table that can be flipped. |
||
|- |
|- |
||
− | | |
+ | |[[File:Battery Bullets.png|40px]]||[[Battery Bullets]]||Passive||Zap!||Causes water that bullets pass over to become electrified, damaging enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Lichy Trigger Finger.png|40px]]||[[Lichy Trigger Finger]]||Passive||Rate of Fire Up||Increases rate of fire. |
|- |
|- |
||
− | | |
+ | |[[File:Enraging Photo.png|40px]]||[[Enraging Photo]]||Passive||Don't Believe His Lies||Taking damage makes the player briefly deal double damage and instantly reloads their weapon. |
+ | |- |
||
+ | |[[File:Amulet of the Pit Lord.png|40px]]||[[Amulet of the Pit Lord]]||Passive||No Fall Damage||Falling into pits no longer deals damage. |
||
|- |
|- |
||
− | | |
+ | |[[File:Ring of Mimic Friendship.png|40px]]||[[Ring of Mimic Friendship]]||Passive||Unlikely Allies||Chests will not turn into [[Mimic|Mimics]]. |
|- |
|- |
||
− | | |
+ | |[[File:Heavy Boots.png|40px]]||[[Heavy Boots]]||Passive||Low Center Of Mass||Prevents the player from being affected by enemy knockback, gun recoil, and conveyor belts. |
|- |
|- |
||
− | | |
+ | |[[File:Springheel Boots.png|40px]]||[[Springheel Boots]]||Passive||Double Jump||Allows the player to roll again mid-roll. |
|- |
|- |
||
+ | |[[File:Cigarettes.png|40px]]||[[Cigarettes]]||Active||Hazardous To Health||Damages the player for half a heart and increases their coolness. Coolness decreases the cooldown of active items and increases luck. |
||
− | | [[File:Springheel Boots.png|30px]] || [[Springheel Boots]] || Passive || Double Jump || Allows the player to roll again mid-roll. |
||
|- |
|- |
||
− | | |
+ | |[[File:Map.png|40px]]||[[Map]]||Passive||Floor Revealed||Reveals the entire map for the current floor. |
|- |
|- |
||
− | | |
+ | |[[File:Sense of Direction.png|40px]]||[[Sense of Direction]]||Active||Surprisingly Rare.||Points in the direction of the floor's exit. |
|- |
|- |
||
+ | |[[File:Clear Guon Stone.png|40px]] |
||
− | | [[File:Sense of Direction.png|40px]] || [[Sense of Direction]] || Active || Surprisingly Rare. || Points in the direction of the floor's exit. |
||
+ | |[[Clear Guon Stone]] |
||
+ | |Passive |
||
+ | |Pure |
||
+ | |Orbits the player, blocking enemy shots on contact. Negates poison damage. |
||
|- |
|- |
||
− | | |
+ | |[[File:Holey Grail.png|40px]] |
− | | |
+ | |[[Holey Grail]] |
− | | |
+ | |Passive |
− | | |
+ | |Withered Vessel |
− | | |
+ | |Upon taking damage, triggers a blank effect and refills 50% of the ammo of all the player's guns. Increases [[curse]]. |
+ | |- |
||
+ | |[[File:Escape Rope.png|40px]] |
||
+ | |[[Escape Rope]] |
||
+ | |Active |
||
+ | |Works Anywhere! |
||
+ | |Teleport out of the current room into the shop of the current floor. |
||
|- |
|- |
||
− | | |
+ | |[[File:Blast Helmet.png|40px]]||[[Blast Helmet]]||Passive||Duck And Cover||Decreases the radius that explosions will hurt the player in. |
|- |
|- |
||
− | | |
+ | |[[File:Lodestone Ammolet.png|40px]]||[[Lodestone Ammolet]]||Passive||Blank Knockback Up||Increases the knockback of blanks. |
|- |
|- |
||
− | | |
+ | |[[File:Table Tech Sight.png|40px]]||[[Table Tech Sight]]||Passive||Flip Multiplier||Flipping a table briefly slows down time and triple the player's shots. |
|- |
|- |
||
− | | |
+ | |[[File:Table Tech Money.png|40px]]||[[Table Tech Money]]||Passive||Flip Prosperity||Flipping a table flips all other tables in the room, and flipping a table has a chance to spawn money. |
+ | |- |
||
+ | |[[File:Table Tech Shotgun.png|40px]] |
||
+ | |[[Table Tech Shotgun]] |
||
+ | |Passive |
||
+ | |Flip Out |
||
+ | |Tables release a homing shotgun blast of bullets when flipped. |
||
+ | |- |
||
+ | |[[File:Table Tech Heat.png|40px]] |
||
+ | |[[Table Tech Heat]] |
||
+ | |Passive |
||
+ | |Hot Flips |
||
+ | |Flipping a table creates a large area in which all enemies will be set on fire. |
||
|- |
|- |
||
− | | |
+ | |[[File:Table Tech Rage.png|40px]]||[[Table Tech Rage]]||Passive||Flips Of Fury||Flipping a table briefly increases the player's damage. |
|- |
|- |
||
− | | |
+ | |[[File:Ruby Bracelet.png|40px]]||[[Ruby Bracelet]]||Passive||Thrown Guns Explode||Thrown guns will explode. |
|- |
|- |
||
− | | |
+ | |[[File:Gas Mask.png|40px]]||[[Gas Mask]]||Passive||Breathe Deep||Grants immunity to poison. |
|- |
|- |
||
− | | |
+ | |[[File:Battle Standard.png|40px]]||[[Battle Standard]]||Passive||Set Your Own!||Increases the effectiveness of companions and charmed enemies. |
|- |
|- |
||
− | | |
+ | |[[File:Dog.png|40px]]||[[Dog]]||Passive||Junior II||Follows the player around, occasionally digs up a pickup upon completing a room, and barks at mimic chests. |
|- |
|- |
||
|} |
|} |
Revision as of 17:58, 8 July 2021
Items and guns in the Gungeon belong to five different qualities, which determines their relative rarities.
Certain items have multiple qualities, and can appear in several different types of chests.
Quality Frequency
Each floor has a unique distribution of qualities for both chests and bosses, with chances for higher quality items increasing on later floors. There are two different loot tables within the game, the Original loot table (which was the loot table before the Advanced Gungeons & Draguns update) and the Gungeons and Draguns loot table. These can be switched between in The Breach or title screen in the Gameplay menu of the Options menu. These loot tables only affect chest quality chances; boss drop chances are no different between loot tables.
Chests
Gungeons and Draguns
Floor | |||||
---|---|---|---|---|---|
1 | 35% | 32% | 20% | 9% | 4% |
2/Oub | 10% | 37% | 40% | 9% | 4% |
3/Abbey | 2% | 26% | 54% | 12.5% | 5.5% |
4 | 2% | 20% | 50% | 20% | 8% |
5 | 0% | 10% | 42.5% | 35% | 12.5% |
Classic
Floor | |||||
---|---|---|---|---|---|
1 | 42.5% | 35% | 15% | 5% | 2.5% |
2/Oub | 20% | 32.5% | 35% | 9% | 3.5% |
3/Abbey | 10% | 22% | 50% | 12.5% | 5.5% |
4 | 2% | 20% | 50% | 20% | 8% |
5 | 0% | 10% | 42.5% | 35% | 12.5% |
Bosses
Floor | |||||
---|---|---|---|---|---|
1 | 10% | 50% | 35% | 4% | 1% |
2/Oub | 0% | 40% | 44% | 11% | 8% |
3/Abbey | 0% | 20% | 40% | 30% | 10% |
4 | 0% | 10% | 50% | 30% | 10% |
Magnificence
Magnificence is a hidden stat that prevents too many or tier items from being acquired in a single run.
Mechanics
Two factors contribute to magnificence:
- Picking up any item or gun of or quality increases magnificence by 1.
- It will only happen the first time that particular instance of the item is picked up, so it can be dropped and picked up without further increasing magnificence.
- The increase is permanent and cannot be removed by dropping, selling, or destroying the item. This magnificence counter will carry over to the next floor.
- Each red or black chest created during floor generation increases "chest magnificence" by 1.
- Opening one of these chests (and only these chests, not any other red or black chests that may have spawned on the floor) decreases chest magnificence by 1.
- It is currently unknown whether or not the magnificence from unopened chests carries over across floors.
Whenever the game wants to generate a floor reward item (be it a floor generation chest, a room clear reward chest, a boss reward item, or a shop item) and the result turns out to be an or tier reward, the quality has a chance to be downgraded. Magnificence and chest magnificence are added together, and if the resulting number is 0, the reward will not be affected. If the number is above 0, the chance that the reward quality is downgraded rises logarithmically.
The exact formula for the downgrade chance is: (1 - (0.006260342 + 0.9935921 * e^(-1.626339 * [total magnificence]))) * 100%
The first few values for the formula are:
Total Magnificence | Downgrade Chance |
---|---|
0 | 0% |
1 | 79.84% |
2 | 95.53% |
3 | 98.62% |
4 | 99.23% |
5 | 99.34% |
If the reward is downgraded, the quality of the item or chest is rerolled with the same chance distribution as before, but without the chances of it being or quality, resulting in a chest or item of , , or quality.
Notes
- If there's still an unopened rare chest on the level, the boss reward, room clear reward chests, and shop selection (generated on entry) suffer from the increased downgrade penalty. Most of the time it doesn't matter, since opening a rare chest and picking up the item increases magnificence anyway, but it may be relevant for and tier active items which may not be beneficial to take.
- Basic heart container items, such as Heart Holster and Heart Purse do not increase magnificence, even if found in a red chest.
- Heart of Ice does not increase magnificence even if found in a red chest.
- Lament Configurum increases magnificence even though it is a tier item.
- The Seven-Leaf Clover overrides magnificence's effect on chests found in chest rooms.
- Saving and exiting between floors overrides magnificence's effects on chests, which can be a useful tool if the player finds or tier items early on in their run, or if they seek to collect higher amounts of or tier items across the entire run.
List of items by quality
S
Class items and guns are the rarest, and can be found in black chests and rainbow chests.
Guns
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
Elimentaler | Full of Holes | Semiautomatic | Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. | |
AU Gun | Some Assembly Required | Semiautomatic | Fires a single powerful bullet. | |
Composite Gun | Undetectable | Charged | Charged shot consumes two ammo, pierces enemies and does a blank effect when hitting a wall. | |
Gilded Hydra | Heads Up! | Semiautomatic | Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size. | |
Strafe Gun | Bleeding Edge Gameplay | Automatic | Fires nails that explode and cause a bleed effect. | |
AKEY-47 | Unlocked and Loaded! | Automatic | Shooting a locked chest or door unlocks it. | |
Patriot | Gun Eater | Automatic | Fires piercing bullets.
Fire rate increases rapidly as the trigger is held. | |
Vulcan Cannon | Boundless Slaughter | Automatic | Has a very high rate of fire | |
Gungine | 12 Cylinder | Automatic | Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo. | |
Railgun | Calibrating | Charged | Fires a fast-moving piercing bullet that bounces many times. | |
Mourning Star | Satellite Rain | Beam | Calls down an orbital laser cannon onto the targeted enemy. | |
Fightsabre | Heresy | Automatic | Reloading swings the gun around, reflecting nearby bullets. Increases Curse while carried. | |
Dark Marker | Big Bang | Semiautomatic | Charge shot consumes the entire clip to create a room-wide explosion and blank effect. | |
Particulator | Strange Matter | Semiautomatic | Fires bullets in a small spread, which will then automatically seek out enemies. | |
Yari Launcher | Hell. Yes. | Automatic | Rapidly fires homing rockets. | |
Gunther | Jealous Weapon | Semiautomatic | Cannot be used to reveal hidden walls. Grows stronger with each room cleared. | |
Disintegrator | Return To Dust | Beam | Fires a large laser after a long charge-up. | |
BSG | Big Shooty Gun | Charged | Slowly charges up to fire a large high-damage projectile. | |
Makeshift Cannon | You Only Get One Shot | Charged | Fires a blast that deals a large amount of damage. | |
Finished Gun | Thanks For Playing | Semiautomatic | Shoots bouncing bullets, the last shot deals more damage and reflects bullets back at the enemies. Increases Curse by 5 when held. |
Items
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Relodestone | Active | Magunetic North | Halves reload times. While active, attracts enemy bullets and restores ammo. | |
Blank Bullets | Passive | The Best Defense... | Projectile impacts can trigger a short range blank. Increases curse by 1.5. | |
Platinum Bullets | Passive | Over One Million Served | Increases damage and fire rate with every bullet landed. | |
Lich's Eye Bullets | Passive | Iron Sights | Makes all guns act as if they have all their synergies, excluding some logical anomalies such as dual-wield synergies and synergies that don't directly affect the gun in question. | |
Gundromeda Strain | Passive | All Enemies Weaker! | Decreases health of all enemies encountered by 25%. | |
Gungeon Blueprint | Passive | Procedurally Updates | Reveals all floor-maps for the rest of the run. | |
Super Hot Watch | Passive | Suuuuuuper | Slows down time immensely while standing still. Moving speeds up time back to normal. | |
Seven-Leaf Clover | Passive | Lucky! | Increases the quality of chests to either -rank, -rank, or into synergy chests. | |
Ancient Hero's Bandana | Passive | Limitless | Quadruples maximum ammo. | |
Clone | Passive | The Real Me | Upon death, the player is revived in the starting room of the first floor, retaining all items and guns. | |
Shelleton Key | Passive | Locks Are Dead To You | Allows any chest or lock to be opened without using a key. Increases curse while held. | |
Owl | Passive | Hoots And More | Follows the player, firing bullets at enemies and occasionally using short-ranged blanks. | |
R2G2 | Passive | Gunmech Robot | Follows the player, firing bullets at enemies. | |
Baby Good Shelleton | Passive | Grave Lad | Follows the player and attacks enemies with a green laser. | |
Riddle of Lead | Passive | This You Can Trust | Grants a heart container, fully heals the player, increases dodge roll speed, increases movement speed, and adds a chance to negate damage when at low health. | |
Bracket Key | Active | `debugkill | Deals a large amount of damage to all enemies in a room and prevents further enemy waves from spawning. Increases Curse. | |
Yellow Chamber | Passive | "the jammed thing" | Grants 2 heart containers. Upon entering a room, there is a chance that an enemy will be charmed for the duration of the room. Increases fire rate by 15%. Increase curse by 2. |
A
Class items and guns can be found in red chests and rainbow chests.
Guns
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
High Kaliber | Soul Reaver | Semiautomatic | Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. | |
Knight's Gun | Plowshare | Semiautomatic | Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip. | |
Big Shotgun | A Shotgun That's Big | Semiautomatic | Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo. | |
Old Goldie | For The Discerning | Semiautomatic | Fire large blast of random spread bullets. Increases coolness while held. | |
Shotgun Full of Hate | Hate Is Power! | Semiautomatic | Shoots a shotgun burst of poison bullets that leave pools of poison goop. | |
Shotgun Full of Love | Kill With Kindness | Semiautomatic | Has a chance to Charm enemies. | |
Zilla Shotgun | Quadruple the fun! | Charged | Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. | |
Crescent Crossbow | Moon Shot | Charged | Fires stars that split into smaller bouncing stars. | |
Gunbow | Failed Experiment | Charged | Fires a fast, piercing projectile that ricochets many times. | |
M16 | Underslung! | Burst | Reloading alternates between bursts of bullets and a grenade launcher. | |
Zorgun | Don't Push The Red Button! | Automatic | Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). | |
Dragunfire | Roar | Automatic | Rapidly fires bullets with a cosmetic flame effect that is similar to the Dragun's bullets. | |
A.W.P | Noob Cannon | Semiautomatic | Fires bullets that can pierce through one enemy. | |
Prototype Railgun | DANGER: HIGH VOLTAGE | Charged | Fires a large beam that deals a great amount of damage and pierces through enemies. | |
Deck4rd | Unicorn Of Handguns | Semiautomatic | Fires a single powerful bullet that will explode upon impact. | |
RUBE-ADYNE MK.II | Polished Product | Semiautomatic | Fires bouncing lasers with limited range. | |
Gunderfury | Gun of Guncraft | Automatic | Gains persist experience and levels up with kills, changing its appearance and stats. | |
Snakemaker | SSSSSSSSSSS | Semiautomatic | Fires shots that have a chance to transmogrify enemies into snakes. | |
Laser Lotus | Level 5 | Semiautomatic | Fires piercing lasers that electrify water. | |
Thunderclap | Lightning In A Bullet | Semiautomatic | Fires balls of lightning. Produces an electric aura while reloading. | |
The Emperor | Electric Terror | Burst | Fires a burst of four bullets connected by electricity. | |
The Exotic | Pack of Wolves | Semiautomatic | Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. | |
RC Rocket | Avoid User Error | Semiautomatic | Fires rockets guided by the player's cursor. | |
Grasschopper | Noisy | Semiautomatic | Fires a single powerful blast that has very strong recoil. | |
Staff of Firepower | Missing Link | Semiautomatic | Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. | |
Unicorn Horn | Fires Friendship | Beam | Fires a rainbow beam that homes in on enemies. Increases Curse while carried. | |
Cobalt Hammer | Break Stuff | Charged | Fires blue lasers. Charging the weapon makes it fire lasers in four directions. | |
Bullet Bore | Mind Muncher | Semiautomatic | Fires drills that home in on enemies, stun them, and explode after a short delay. | |
Cat Claw | Kneadle Your Foes! | Automatic | Fires darts that home in on enemies and explode after a short delay. The darts deal no damage on contact. | |
Machine Fist | Avalanche Of Bullets | Automatic | Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing. | |
Robot's Left Hand | See You Later | Automatic | Rapidly fires blue lasers. | |
Super Meat Gun | Very Fast | Semiautomatic | Fires piercing, bouncing saw blades and slightly increases movement speed and grants a heart container while held. | |
Freeze Ray | Ice To Meet You | Beam | Fires a blue laser that has a chance to freeze enemies. | |
Raiden Coil | Shoot Em' Up | Beam | Fires a laser that homes in on all on-screen enemies. | |
Glacier | Refill Your Trays | Automatic | Fires bouncing ice cubes that explode and freeze enemies. | |
Starpew | Reap And Sow | Charged | Fires water droplets. Can be charged to increase the number of droplets fired. | |
Trident | Under The Sea | Semiautomatic | Fires a long-range laser that pierces one enemy. | |
Abyssal Tentacle | Look Away | Beam | Fires a tentacle that homes in on and grips enemies, damaging them. | |
Life Orb | Your Soul Is Mine | Beam | After killing an enemy, reloading damages all enemies in the room. | |
Microtransaction Gun | Pay To Win | Semiautomatic | Shoots green gems at the cost of 1 coin per shot | |
3rd Party Controller | Assuming Direct Control | Semiautomatic | Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. | |
Black Hole Gun | Won't You Come | Charged | Fires black holes that attract enemies and enemy bullets. | |
Compressed Air Tank | You Know My Work | Charged | Fires sharks that swim around the room, seeking enemies and biting them. | |
Serious Cannon | Seriously MENTAL | Charged | Fires large bouncing cannonballs. |
Items
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Heart Synthesizer | Passive | Play Well, Get Hearts | Increases the chance to find hearts upon completing a room. | |
Armor Synthesizer | Passive | Play Well, Get Armor | Increases the chance to get armor upon completing a room. | |
Aged Bell | Active | Lacuna | Briefly stops enemies and enemy bullets. Can be used to steal from shops. | |
Box | Active | Just A Box | If the player enters a room while under the box, enemies will not target the player. Firing a weapon will remove the box. Has no effect if used while enemies are already targeting the player. Can be used to steal items from shops. | |
Chest Teleporter | Active | Zap | Teleports a chest to the starting room or boss entrance room of the next floor, with a chance to upgrade its quality. | |
Crisis Stone | Passive | Reload. Reload. Reload. | The player is invulnerable while reloading an empty magazine. | |
Partially-Eaten Cheese | Active | Aged Almost 40 Years | While active, the player is invincible and instantly kills enemies they come in contact with. | |
Shock Rounds | Passive | Electrified! | Creates a beam of electricity between fired bullets. | |
Vorpal Bullets | Passive | Through and Through | Whenever the player fires, occasionally fires a special high-damage bullet. | |
Hungry Bullets | Passive | Hungry Hungry | Adds a chance for the player's bullets to block enemy projectiles. | |
Explosive Rounds | Passive | Mega Blast | Adds a chance to fire bullets that explode upon hitting an enemy or object. | |
Alpha Bullets | Passive | First! | The first shot of a weapon's magazine will deal 80% more damage. | |
Omega Bullets | Passive | Last! | The final shot of each magazine deals double damage. | |
Frost Bullets | Passive | Icy Fire | Adds a chance to fire bullets that freeze enemies. | |
Fat Bullets | Passive | Fatter = Stronger | Doubles bullet size, increases damage by 30%, and decreases maximum ammo by 10%. | |
Orbital Bullets | Passive | Deadly Revolution | Missed shots orbit the player. | |
Snowballets | Passive | Powder Power | Bullets increase in size and damage as they travel. | |
Chaos Bullets | Passive | A Little Of Everything | Adds random bullet effects to the player's bullets. | |
Magic Sweet | Passive | Free Stats | Grants a heart container, increases damage by 15%, increases movement speed by 20%, and increases coolness by 1. | |
Eyepatch | Passive | Hit Harder Less Often | Increases damage by 20% but decreases accuracy. | |
Ring of Triggers | Passive | Items == Guns | Using an active item fires the currently held weapon in all directions. | |
Broccoli | Passive | Makes You Strong | Increases damage by 10%, adds a chance to negate damage, and increases movement speed. | |
Spice | Active | A tantalizing cube of power. | Single use. Increases certain stats upon use, depending on how many times it has been used. Each time a spice cube is used, more spice cubes will spawn in place of items or pickups. | |
Liquid Valkyrie | Passive | Maximum Pain | Decreases enemy bullet speed by 20%. | |
Gunknight Helmet | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | |
Old Knight's Flask | Active | Heals Per Floor | Heals the player for one heart upon use. Gains 2 charges each floor. | |
Ticket | Active | Do You Have Yours? | Summons Gatling Gull as a temporary ally. | |
Duct Tape | Active | Friend Of Gunsmiths | Single use. Combines 2 guns by granting one gun the projectiles that the other gun fires. | |
Resourceful Sack | Active | Pack Rat's Rat Pack | Rolling through bullets collects them in the sack. Using the sack empties the sack and fires a piece of explosive cheese for every bullet collected. Grants 3 extra active item slots. | |
Orange Guon Stone | Passive | Hot Rock | Orbits the player, blocking enemy shots on contact. Shoots at enemies. | |
Green Guon Stone | Passive | Chance To Heal | Orbits the player, blocking enemy shots on contact. Chance to heal upon taking damage. | |
Blood Brooch | Passive | What Music They Make! | Increases Curse while held. Adds a small chance to heal upon damaging an enemy. | |
Mimic Tooth Necklace | Passive | Chomp | Every chest is guaranteed to be a Mimic. | |
Number 2 | Passive | Sidekick No More | Boosts stats when alone. Only available in co-op, where The Cultist starts with this item. | |
Chaos Ammolet | Passive | What Can Will | Blanks have a chance to poison, freeze, and ignite enemies. Grants an extra blank per floor. | |
Heart Holster | Passive | On Your Sleeve | Grants a heart container. | |
Heart Lunchbox | Passive | Healthy Meal | Grants a heart container. | |
Heart Locket | Passive | Memento Mori | Grants a heart container. | |
Heart Bottle | Passive | Liquid Life | Grants a heart container. | |
Heart Purse | Passive | Form Begets Function | Grants a heart container. | |
Sixth Chamber | Passive | Blessing Of Kaliber | Increases Coolness by 2 for each point of Curse the player has. Increases Curse by 2. | |
Heart of Ice | Passive | That's Cold | Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. | |
Gun Soul | Passive | YOU DEFEATED | Adds a heart container. Upon death, the player respawns at the start of the current floor with one heart container and only starting items and guns. All enemies previously killed will respawn, and if the player reaches the location where they died, they will return to normal and receive all of their items and guns. | |
Wingman | Passive | Got Your Back | Orbits the player, firing rockets at enemies. | |
Badge | Passive | By The Book | Summons a police officer that follows the player, firing bullets at enemies. Can be talked to. Can die after taking too much damage. Talking to him after he dies increases the player's damage and curse. | |
Pig | Passive | Shifty | Upon death, instantly revives the player with full health. | |
Sprun | Passive | The Way of Guns | Temporarily transforms into Windgunner under special circumstances. | |
Blank Companion's Ring | Passive | He Tries | Activates a blank each time an active item is used. | |
Briefcase of Cash | Passive | Avarice | Grants 250 and 3 . |
B
Class items and guns can be found in green chests and rainbow chests.
Guns
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
Blasphemy | To The Point | Semiautomatic | Starting weapon of The Bullet. Swinging the sword destroys bullets and damages enemies. When at full health, swinging the sword also sends out a piercing sword projectile. | |
Shell | Fires Shotguns | Semiautomatic | Fires several shotguns, each of which fires several bullets. | |
Hyper Light Blaster | Skill Honed Sharp | Semiautomatic | Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. | |
Magnum | 5 Shots Or 6? | Semiautomatic | ||
SAA | Exhilarating Reload Time | Semiautomatic | Fires bouncing bullets. | |
Cold 45 | Shatterday Night Special | Semiautomatic | Fires bullets that freeze enemies. | |
Polaris | Storied | Semiautomatic | Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. | |
Jolter | .95 Caliber | Semiautomatic | Fires large and rectangular bullets with high knockback. | |
Grey Mauser | Silent And Deadly | Semiautomatic | Turns the player invisible while reloading an empty clip. | |
Vorpal Gun | .50 Criticaliber | Semiautomatic | Has a small chance to fire a critical shot which deals increased damage. | |
Shellegun | Circle Of Death | Semiautomatic | Reloading alternates between a pistol and a continuous beam. | |
Big Iron | Heavy | Semiautomatic | Fires a random spread of three bullets. | |
Smiley's Revolver | All Smiles | Semiautomatic | Decreases shop prices while held.
Fire rate increased shortly after rolling. | |
GuNNER | Backpack Not Included | Semiautomatic | Fires golden bullets, which make a red skull effect when hitting an enemy.
Whenever the player takes damage, 40 ammo is drained and a blue skull spawns nearby that disappears after a few seconds. Picking up the skull heals the player. | |
Rattler | Snakes On A Gun | Semiautomatic | Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. | |
Void Shotgun | CQC | Semiautomatic | Fires 5 purple bullets with strong knockback. | |
Mass Shotgun | My Favourite Gun | Automatic | Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. | |
Ice Breaker | Never Let Go | Semiautomatic | The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. | |
Blooper | Close Your Bloop | Semiautomatic | Fires shotgun blasts of blue bullets with high knockback. | |
Charmed Bow | <3-----<<< | Charged | Has a chance to Charm enemies. | |
Shotbow | A Teleporter Accident | Semiautomatic | Fires a shotgun blast of bolts. | |
AK-47 | Accept No Substitutes | Automatic | ||
Stone Dome | Big Head Mode | Automatic | Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse. | |
Combined Rifle | Halve Lives | Automatic | Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. | |
The Fat Line | Technobabble | Automatic | Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel. | |
Mr. Accretion Jr. | Music of the Spheres | Semiautomatic | Fires planets which start orbiting the player if they hit a wall or obstacle. | |
VertebraeK-47 | Nervous Yet? | Automatic | Bullets close to each other will form links between each other, which hurts enemies on touch. | |
Triple Gun | Bullet the Stampede | Varies | Changes form based on how much ammo it has left. | |
Heck Blaster | Whoh, Nelly | Automatic | Rapidly fires invisible bullets. | |
AC-15 | Metalled Gear | Automatic | Becomes more powerful if the player has armor. | |
The Predator | High-tech $#!* | Semiautomatic | Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine. | |
Void Marshal | Acquired Under The Table | Semiautomatic | ||
The Judge | Hot Shot | Semiautomatic | The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) | |
RUBE-ADYNE Prototype | It Never Quits | Semiautomatic | Fires lasers which bounce four times. | |
Mine Cutter | Safety First | Semiautomatic | Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. | |
Void Core Assault Rifle | Rapid fire | Burst | ||
H4mmer | Many Bullets | Automatic | Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. | |
Hegemony Rifle | So Precise | Semiautomatic | ||
Rad Gun | Totally Rad | Semiautomatic | When reloading, if the reload button is hit at the right time, the gun's power is increased. | |
Charge Shot | Hold To Fire | Charged | Fires a large laser that pierces enemies and bounces off of walls. | |
RPG | Leveled Up | Semiautomatic | ||
Grenade Launcher | Fwomp! | Semiautomatic | Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. | |
Stinger | Drone Warfare | Semiautomatic | Fires an explosive projectile which splits into multiple homing bees. | |
Com4nd0 | You're Fired | Semiautomatic | Fires homing rockets. | |
Void Core Cannon | Critical Strike | Burst | Fires bursts of four large energy balls, which home in on enemies and explode upon impact. | |
Hexagun | Light Fantastic | Semiautomatic | Fires piercing bullets that have a chance to transmogrify enemies. | |
Magic Lamp | One Wish, Three Times | Semiautomatic | Hitting an enemy three times causes a genie to punch them. | |
Frost Giant | Icy Grasp | Semiautomatic | Fires big bullets that have a chance to freeze enemies. | |
Megahand | -P- | Charged | Has 2 levels of damage depending on how long the gun has been charged. | |
Demon Head | Wanged | Beam | Fires a continuous beam that has a chance to afflict Burn. | |
Heroine | Charge Beam Active | Charged | Has 3 levels of damage depending on how long the gun has been charged. | |
Mutation | Didn't Need Two Anyway | Beam | Fires a continuous beam and heavily pushes back the player. | |
Flame Hand | 2D6 + Int Mod | Semiautomatic | Fires fireballs that pierce enemies and have a chance to set enemies on fire. | |
Sunlight Javelin | Brilliant Aura | Charged | Shoots fiery javelins that make enemies take damage over time. | |
Science Cannon | Charged Particles | Beam | Fires a large laser after a short charge-up. | |
Proton Backpack | Crossing The Streams | Beam | Fires a homing laser. | |
Light Gun | Third-Party | Semiautomatic | Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. | |
Dueling Laser | More interesting this way! | Semiautomatic | Fires a large, high-damage laser. Needs to recharge after each shot. | |
Wood Beam | Speak Softly | Beam | Melee weapon that extends itself to hit enemies. Increases curse by 1. | |
Eye of the Beholster | What A Beauty! | Semiautomatic | The last shot of each clip spawns a friendly Beadie. | |
Shock Rifle | Zap | Semiautomatic | Fires a zap of electricity. | |
Betrayer's Shield | Actually A Gun | Automatic | Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. | |
Excaliber | Once And Future | Burst | Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets. Increases curse while held. | |
Face Melter | Squiddley-squiddley-wheeyooo! | Automatic | Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. | |
Kruller Glaive | Studied the Blade | Charged | Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. | |
Tetrominator | LINE PIECE! | Semiautomatic | Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. | |
Alien Engine | The Dangerzone | Automatic | Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil. | |
Bee Hive | Bzzzzzzz! | Automatic | Fires bees that home in on and damage enemies. | |
Directional Pad | Free Swag | Automatic | Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. | |
Gunzheng | Hustle | Automatic | Rapidly fires inaccurate, piercing arrows. |
Items
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Orange | Active | You're Not Alexander | Single use. Fully heals the player, grants a heart container, and increases coolness by 2. | |
Air Strike | Active | Superior! | Calls down a bombardment on a large rectangular area. | |
Big Boy | Active | Set The World On Fire | Calls down a missile at the crosshair, causing a large explosion that leaves behind a large pool of poison creep. Increases curse while held. | |
Master of Unlocking | Passive | Play Well, Get Keys | Increases the chance to find keys upon completing rooms. | |
Clown Mask | Passive | Anonymity Aid | Summons a random familiar with a clown mask who either stuns enemies, protects the player with mini blanks, or attacks enemies with a shotgun. An additional familiar is spawned for each additional Payday item the player has. | |
Fortune's Favor | Active | Use For Luck | While active, bullets will curve around the player. | |
Portable Turret | Active | Some Assembly Required | Places a stationary turret that shoots at enemies. The turret will be destroyed if it takes enough damage. | |
Stuffed Star | Active | Protective Plush | While active, the player is invincible. | |
Boomerang | Active | Usually Comes Back | Throws a boomerang that travels around the room and stuns enemies. | |
Daruma | Active | Good Fortune | Can be used immediately after dodging a bullet to activate a blank effect. | |
Rocket-Powered Bullets | Passive | Faster Bullets | Increases the player's bullet speed and increases damage by 10%. | |
Devolver Rounds | Passive | Two Steps Back | Bullets have a chance to devolve enemies into simpler enemies. | |
Scattershot | Passive | Quantity Over Quality | Guns fire a spread of tripled bullets which deal less damage. | |
Irradiated Lead | Passive | Poison Shot | Adds a chance to fire bullets that poison enemies. | |
Hot Lead | Passive | Chance To Ignite | Adds a chance to fire bullets that ignite enemies. | |
Charming Rounds | Passive | Made With Love | Adds a chance to fire bullets that charm enemies. | |
Magic Bullets | Passive | Sufficiently Advanced | Grants all of the player's bullets a small chance to transmogrify enemies into chickens. | |
Homing Bullets | Passive | Fire And Forget | Bullets home in on enemies. | |
Shadow Bullets | Passive | Double Tap | Firing a weapon has a chance to fire an additional projectile. | |
Stout Bullets | Passive | Up Close And Personal | Increases damage up close. | |
Gilded Bullets | Passive | The Gun Percent | Increases damage proportional to how much money the player has. | |
Chance Bullets | Passive | Good RNG | Upon firing, adds a chance to fire projectiles from the player's other guns. | |
Helix Bullets | Passive | Praise Be | Doubles the player's bullets and causes them to travel in waves. | |
Bumbullets | Passive | Bumblecore | Upon firing, adds a chance to fire a bee, which homes in on and damages enemies. | |
Bloody 9mm | Passive | Be Realistic | Adds a chance to fire a fast, homing, piercing bullet. | |
Ballistic Boots | Passive | Speedier Than A Bullet | Increases movement speed. | |
Ring of the Resourceful Rat | Passive | Fufufufufufu | Once per floor, if the Resourceful Rat takes an item or gun, he will give another item or gun of equal quality in return. Unused trades carry over to subsequent floors. | |
Unity | Passive | Our Powers Combined | Increases damage for each Gun held. | |
Ring of Chest Friendship | Passive | Chest Friends Forever | Increases the chance of finding chests. | |
Ring of Ethereal Form | Active | Get Ethereal! | While active, the player is invincible and has flight. Allows user to steal items from shops. | |
Crutch | Passive | You Need It | Causes bullets to slightly curve towards enemies. | |
Bloody Eye | Passive | Slower Enemy Bullets | Decreases enemy bullet speed by 15%. | |
Gunknight Armor | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | |
Full Metal Jacket | Passive | Automated Defenses | Automatically activates one of the player's blanks when they are about to take damage. | |
Bug Boots | Passive | Yikes! | Dodge rolling leaves a trail of poison creep. Makes the player immune to poison. | |
Ice Cube | Passive | Items Recharge While Active | Reduces the cooldown timer of active items. Increases coolness by 3. | |
Charm Horn | Active | The Call Of Duty | Charms enemies around the player upon use. Can be used to steal from shops. | |
Metronome | Passive | Better And Better | Grants a damage bonus for each enemy killed. The bonus is reset if the player takes damage or changes guns. | |
Antibody | Passive | Heals Up | Adds a chance to heal the player for an extra half a heart whenever they receive healing. | |
White Guon Stone | Passive | Kindles Blanks | Orbits the player, blocking enemy shots on contact. Grants an extra blank per floor. | |
Pink Guon Stone | Passive | Increased Health | Orbits the player, blocking enemy shots on contact. Grants one extra heart container. | |
Red Guon Stone | Passive | Dodge Up | Orbits the player, blocking enemy shots on contact. Improves dodging. | |
Blue Guon Stone | Passive | On My Side | Orbits the player, blocking enemy shots on contact. Upon taking damage, briefly slows time. | |
Drum Clip | Passive | One Size Fits All | Increases the magazine size of all weapons by 50%. | |
Backup Gun | Passive | Watch Your Back | With each shot fired, a second bullet will be fired in the opposite direction that the player is aiming. | |
Wax Wings | Passive | Too Close To The Gun | Grants flight. | |
Cat Bullet King Throne | Passive | A Cat Throne | Shoots miniature bullets upon rolling and grants flight. | |
Lament Configurum | Active | Shellraiser | Upon use, spawns 3 to 5 enemies and has a chance to spawn a gun or item. | |
Nanomachines | Passive | Son | Grants two pieces of armor upon pickup. Grants a piece of armor every 4 times damage is taken. | |
Gold Ammolet | Passive | Blank Damage Up | Increases blank damage. | |
Uranium Ammolet | Passive | Blanks Poison | Blanks have a chance to poison enemies. Grants an extra blank per floor. | |
Copper Ammolet | Passive | Blanks Ignite | Blanks have a chance to ignite enemies. Grants an extra blank per floor. | |
Frost Ammolet | Passive | Chance To Freeze | Blanks have a chance to freeze enemies. Grants an extra blank per floor. | |
Heart Holster | Passive | On Your Sleeve | Grants a heart container. | |
Heart Lunchbox | Passive | Healthy Meal | Grants a heart container. | |
Heart Locket | Passive | Memento Mori | Grants a heart container. | |
Heart Bottle | Passive | Liquid Life | Grants a heart container. | |
Heart Purse | Passive | Form Begets Function | Grants a heart container. | |
Heart of Ice | Passive | That's Cold | Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. | |
Bloodied Scarf | Passive | Blink Away | Replaces the dodge roll with a teleport. | |
Muscle Relaxant | Passive | Loosen Up | Increases accuracy. Triples the damage of rifle-class guns. | |
Hip Holster | Passive | Quickdraw | Reloading a weapon fires it for free. | |
Hazmat Suit | Passive | Safety Protocol | Grants immunity to fire, poison, and electricity. | |
Brick of Cash | Passive | Secrets Of The Masons | Reveals secret rooms. | |
Wolf | Passive | Junior | Chases and bites enemies. | |
Super Space Turtle | Passive | Hero From Space | Follows the player, firing bullets at enemies. | |
Chicken Flute | Passive | Fowl Play | Spawns a chicken that follows the player, blocks bullets, and deals contact damage to enemies it touches. After taking a certain amount of damage, it summons an army of chickens to attack enemies. | |
Space Friend | Passive | A Friend From The Space | Follows the player, firing lasers at enemies and blocking enemy bullets. | |
Baby Good Mimic | Passive | Imitation Love | If no other familiars are present, follows the player and attacks enemies. If familiars are present, transforms into another one of the player's familiars. | |
Galactic Medal of Valor | Passive | Courage Increased | Deal more damage to Bosses.
Increases reload speed and accuracy. | |
Bullet Idol | Passive | Vengeful Spirit | Deals damage to enemies upon taking damage. | |
Elder Blank | Active | Excommunicate Bullets | Activates a blank. Increases curse by 2 while held. | |
Teleporter Prototype | Active | Teleport?! | Teleports the player to a random room. |
C
Class items and guns can be found in blue chests.
Guns
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
Trank Gun | Non Non Lethal | Semiautomatic | ||
Bullet | Fires Guns | Semiautomatic | Fires rotating guns which fire streams of bullets. | |
Boxing Glove | Pistol Hondo | Charged | Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse. | |
M1911 | Classic | Semiautomatic | ||
Colt 1851 | You Dig | Burst | Fires a burst of two bullets. | |
Dungeon Eagle | Caw! | Charged | ||
Shades's Revolver | Someone Loses An Eye | Semiautomatic | Increases coolness by 3. | |
Winchester | Better Than A Box Of Roses | Semiautomatic | ||
Bubble Blaster | The Suds | Automatic | Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. | |
Elephant Gun | Shoots Elephants | Semiautomatic | Fires a cone spread of bullets and has strong knockback. | |
Tangler | Get Wrecktangled | Semiautomatic | Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. | |
Shotgrub | No Worries! | Semiautomatic | Fires a spread of 5 bullets that leave small pools of poison goop. | |
Pulse Cannon | Time Of Death... | Semiautomatic | Fires a shotgun blast spread of 5 bullets. | |
Siren | Mershotgun | Semiautomatic | Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. | |
The Membrane | Green Or Yellow | Semiautomatic | Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. | |
Huntsman | Axes Of Evil | Semiautomatic | Fires a shotgun blast of bullets. Reloading swings the gun, destroying nearby bullets. Increases curse while held. | |
JK-47 | Substitute | Automatic | Reloading inflicts fear on nearby enemies. | |
Bow | Hold Fire To Charge | Charged | Pierces enemies when fully charged. | |
Sticky Crossbow | Reload, Explode | Semiautomatic | Fires bolts that stick to the enemy and explode upon reloading. | |
Triple Crossbow | 3 > 1 | Semiautomatic | Reloading alternates between triple bolts and single bolts that slow enemies. | |
Thompson Sub-Machinegun | Myeah, See! | Automatic | ||
Crown of Guns | All Hail | Automatic | Sits atop the players head and when fired spins the player and sends bullets in all directions. | |
Balloon Gun | Hot Air | Semiautomatic | Fires small, high-damage tornadoes. Grants flight while held. Loses all ammo if the player takes damage with the gun active. | |
MAC10 | $#!^@ Never End | Burst | Fires a burst of four bullets. | |
Sniper Rifle | Scope Creep | Semiautomatic | Fires bullets that can pierce through one enemy. | |
M1 | Bolt Action | Semiautomatic | Bullets penetrate enemies. | |
Corsair | Plot A Course | Charged | Fires slow-moving bullets that accelerate and bounce around the room. | |
Chamber Gun | Product of Environment | Semiautomatic | Transforms based on the current chamber. | |
Turbo-Gun | Repetitive Strain | Automatic | Damage increases for the next magazine depending on the number of reload attempts during its reload. | |
Hegemony Carbine | All The Same | Automatic | Shoots rapid fire white bolts of energy. | |
Screecher | Cover Your Ears! | Automatic | ||
Helix | Splice 'n' Dice | Semiautomatic | Fires two bullets in a helix pattern. | |
Laser Rifle | Blast Off | Burst | Fires a burst of three lasers. | |
Crestfaller | Cold Reality | Semiautomatic | Fires piercing bullets that slow and freeze enemies. | |
Bundle of Wands | Dark Arts | Semiautomatic | Has a chance to transmogrify enemies. | |
Witch Pistol | Spells Your Doom | Semiautomatic | Fires bullets that have a chance to transmogrify enemies. | |
Teapot | Monocular Monster | Semiautomatic | While reloading, ignites nearby enemies. | |
Gunslinger's Ashes | Spirit, Willing | Semiautomatic | Releases an armed spirit that attacks enemies. | |
Luxin Cannon | Omnichrome | Automatic | Fires laser shots at enemies. When the magazine is emptied the tip of the crystal will be launched for extra damage. | |
Anvillain | Practician And Safe | Charged | Fires piercing anvils that knock back and stun enemies. | |
Gamma Ray | Mean Green | Beam | Fires a green laser that has a chance to poison enemies. | |
Plunger | Take Your Best Shot! | Beam | Fires a stream of poison. Has a chance to Poison enemies and leaves poisonous puddles on the floor. | |
Moonscraper | Beeeeoooowwww! | Beam | Fires a continuous laser that reflects when hitting anything solid for the first time. | |
Barrel | Nothin' Easier | Semiautomatic | Fires fish that have a chance to stun enemies and leave pools of water. | |
Trick Gun | Reload To Transform | Semiautomatic | Reloading transforms the gun between a pistol and a shotgun. | |
Mahoguny | 100% Organic | Semiautomatic | Fires bouncing wood bullets along with several leaves. | |
The Scrambler | The Bullet Or The Gun? | Semiautomatic | Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. | |
Trashcannon | Take It Out! | Semiautomatic | Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. | |
Origuni | Thousand Cuts | Semiautomatic | Fires paper planes that follow the player's crosshair. | |
The Kiln | Fires Pots | Semiautomatic | Fires pots that break into 3 bouncing crystals upon hitting something. | |
Skull Spitter | Hard Headed | Semiautomatic | Fires homing skulls. | |
Buzzkill | Sawed On! | Semiautomatic | Fires piercing, bouncing sawblades. | |
Tear Jerker | Q_Q | Semiautomatic | Fires tears that leave behind puddles of water. | |
Molotov Launcher | Exactly What You Think | Semiautomatic | Fires molotovs that set areas on fire. | |
Glass Cannon | Fragile, Fatal | Charged | Fires a powerful beam. Loses all ammo upon taking damage. | |
Bait Launcher | Meat Your Maker | Charged | Fires a steak that causes a tiger to appear and maul the target. | |
Brick Breaker | Wrong Kind Of Mortar | Semiautomatic | Fires turtle shells which pierce through enemies and bounce off of walls. | |
Really Special Lute | Purple Prose | Automatic | ||
Quad Laser | No One Can Defeat It | Semiautomatic | Fires a large, square bullet that moves extremely slowly. | |
Pitchfork | Get Forked! | Semiautomatic | Fires fireballs that have a chance to Burn enemies. | |
Evolver | Tamagunchi | Semiautomatic | Killing enemies evolves the gun through 6 forms. | |
Gungeon Ant | What Army? | Semiautomatic | Reloading alternates between firing spreads of bullets that leave behind oil and flaming bullets. | |
Poxcannon | Lousy T-shirt | Semiautomatic | Shoots poisonous t-shirts. Poisoned enemies leave behind pools of poison creep upon death. | |
Banana | Plainpan | Charged | Fires an explosive banana that sends out three more bouncing explosive bananas. | |
Silencer | 300 Dead Count | Semiautomatic | Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. | |
Camera | Say Cheese | Charged | Damages all enemies in the room. Has a chance to stun enemies. | |
Cactus | 1000 Needles | Automatic | Fires needles. | |
Devolver | Degenerates | Semiautomatic | Has a chance to devolve enemies into simpler enemies. |
Items
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Medkit | Active | Heals | Single use. Heals the player for 4 hearts. | |
Ration | Active | Calories, Mate | Single use. Heals the player for two hearts. Automatically used if the player runs out of health. | |
Chaff Grenade | Active | Dazed And Confused | Stuns enemies. Can be used to steal items from shops. Can be used 3 times but with a cooldown between each use. | |
Cluster Mine | Active | Area Hazard | Places 5 small mines that explode when an enemy comes into contact with them. | |
Napalm Strike | Active | Smells Great! | Sets a large rectangular area on fire. | |
Roll Bomb | Passive | Power Charge | Drops a bomb upon dodge rolling. | |
iBomb Companion App | Active | One For That | Detonates all explosives and explosive enemies in the room. | |
Utility Belt | Passive | All Capacity Up! | Grants an extra active item slot and increases maximum ammo by 20%. | |
Macho Brace | Passive | Value For Effort | Shots are more powerful when coming out of a dodge roll. | |
Loot Bag | Passive | Doesn't Float | Enemies drop more money, but the player drops money upon taking damage. Selling other items to the Sell Creep grants twice as much money. | |
Scouter | Passive | Quality Assured | Shows enemy health and damage done. Increases damage and accuracy. Increases curse by 1. | |
Laser Sight | Passive | King Of The Dot | Increases accuracy. | |
Singularity | Active | Sucks | Spawns a black hole that attracts enemies and bullets. | |
Explosive Decoy | Active | KABOOM! | Places a decoy that enemies will target. The decoy will explode after taking enough damage. Can be used to steal from shops. | |
Melted Rock | Active | Corpses Explode | Causes enemy corpses to explode on use. | |
Smoke Bomb | Active | Vanish! | Temporarily become invisible to enemies. Can be used to steal from the Shop. | |
Jar of Bees | Active | The Pain! | Spawns bees that home in on and damage enemies. | |
Shield of the Maiden | Active | Block And Load | Pulls up a shield to protect players from bullets. Players are immobile while using the shield. | |
File:-1 Bullets.png | +1 Bullets | Passive | +1 To Bullet | Increases damage by 25%. |
Katana Bullets | Passive | Folded Lead | Upon killing an enemy, bullets have a chance to unleash a flurry of slashes along the path of the original bullet, damaging enemies. Increases curse by 1. | |
Heavy Bullets | Passive | Thunk! | Increases damage by 25% but decreases bullet speed. | |
Bouncy Bullets | Passive | Boiyoiyoing! | Grants bullets the ability to bounce off objects. | |
Ghost Bullets | Passive | Shoot Through | Bullets pass through enemies and obstacles. | |
Angry Bullets | Passive | Hungry For More | Hitting an enemy refires the projectile at a nearby enemy. | |
Easy Reload Bullets | Passive | Rolling Reload | Dodge rolling reloads one bullet. | |
Remote Bullets | Passive | The Unseen Hand | Fired bullets curve towards the player's crosshair. | |
Zombie Bullets | Passive | Unfinished Business | Adds a chance to refund ammo when a shot misses. | |
Flak Bullets | Passive | Catch Some! | Whenever a bullet hits an enemy or wall, it splits into several smaller, lower-damage bullets. | |
Silver Bullets | Passive | Blessed Metal | Increases damage against jammed enemies and bosses. | |
Cursed Bullets | Passive | Too Spooky | Increases damage depending on how much curse the player has. Increases curse by 1. | |
Bionic Leg | Passive | More Machine Than Man | Increases movement speed and grants a piece of armor. | |
Shotgun Coffee | Passive | Speed Up | Increases movement speed. | |
Shotga Cola | Passive | Speed Up | Increases movement speed. | |
Disarming Personality | Passive | For You? | Decreases shop prices by 15%. | |
Mustache | Passive | A Familiar Face | Has a chance to heal the player upon purchasing an item. | |
Ballot | Passive | Vote Of Confidence! | Increases the player's coolness by 3, which decreases the cooldown of active items and increases luck. | |
Military Training | Passive | Hold Facing Enemy | Increases weapon accuracy and reload speed. | |
Cartographer's Ring | Passive | Some Floors Are Familiar | New floors have a chance to be mapped out. | |
Ring of Fire Resistance | Passive | No Burns | Grants immunity to fire. | |
Ring of Miserly Protection | Passive | Aids The Fiscally Responsible | Grants two heart containers. Disappears upon spending money. | |
Ring of Chest Vampirism | Passive | Blood From Wood | Breaking chests heals the player. | |
Cloranthy Ring | Passive | Dodge Power Up | Greatly shortens the time at the end of a dodge roll where you are vulnerable. | |
Gunknight Greaves | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | |
Gunknight Gauntlet | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | |
Armor of Thorns | Passive | Your Body Is A Weapon | Increases damage dealt by dodge rolling into enemies.
Grants armor upon pickup. | |
Gunboots | Passive | They Go Down Well | Dodge rolling fires a spread of five bullets backwards. Slightly increases movement speed. | |
Rat Boots | Passive | Hover Craft | Grants temporary invulnerability and flight when the player steps over a pit. | |
Coin Crown | Passive | Play Well, Get Money | Increases the chance to find coins upon completing rooms. | |
Oiled Cylinder | Passive | Reload Faster | Halves reload time. | |
Rolling Eye | Passive | Back At You | Rolling through bullets reflects them at enemies. | |
Magazine Rack | Active | Instant Mail Order | Place to create a zone of infinite ammo. | |
Cog of Battle | Passive | Active Reload | When reloading, pressing reload again when the indicator passes a certain mark on the reload bar will instantly reload the weapon, decreasing the reload time and increasing the damage of the next magazine. | |
Honeycomb | Passive | Bee Prepared | Taking damage spawns bees that seek out and damage enemies. | |
Gungeon Pepper | Passive | The Heat Is On! | Deals damage to nearby enemies. | |
Iron Coin | Active | Valar Morgunis | 3 uses. Kills all enemies in a random room on the floor. | |
Sunglasses | Passive | Bright Future | Slows down time and increases dodge power during explosions. Increases coolness by 2. | |
Escape Rope | Active | Works Anywhere! | Teleport out of the current room into the shop of the current floor. | |
Jetpack | Active | To Fly | Can be toggled. While active, the player has increased movement speed and flight, but cannot dodge roll. Passing over puddles of oil will set them on fire. | |
Monster Blood | Passive | Twist To Open | Grants 1 heart container as well as immunity to poison. Spawns a large puddle of poison creep upon taking damage. | |
Table Tech Rocket | Passive | End Table | Flipping a table causes it to launch forward and explode. | |
Table Tech Blanks | Passive | Flip Clarity | Flipping a table activates a free blank. | |
Table Tech Stun | Passive | Flip Showmanship | Flipping a table briefly stuns nearby enemies. | |
Heart Holster | Passive | On Your Sleeve | Grants a heart container. | |
Heart Lunchbox | Passive | Healthy Meal | Grants a heart container. | |
Heart Locket | Passive | Memento Mori | Grants a heart container. | |
Heart Bottle | Passive | Liquid Life | Grants a heart container. | |
Heart Purse | Passive | Form Begets Function | Grants a heart container. | |
Heart of Ice | Passive | That's Cold | Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. | |
Sponge | Passive | Godliness | Removes all liquids near the player. | |
Book of Chest Anatomy | Passive | Controlled Demolition | Improves the contents of broken chests. | |
Junk | Passive | Next time... who is he? | Summons Ser Junkan, who follows the player, attacks enemies, and becomes stronger for each Junk picked up. | |
Turkey | Passive | Triple Tap | Recovers 1 ammo after landing three sequential hits. | |
Turtle Problem | Passive | Is This Normal? | Clearing a room spawns a turtle companion. Turtles block enemy bullets and die after taking enough damage. |
D
Class items and guns can be found in brown chests.
Guns
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
Casey | Batting 0.50 | Charged | Damages enemies and reflects bullets when swung. | |
Pea Shooter | Baby's First Gun | Semiautomatic | Fires peas. | |
38 Special | For The Inquisitive | Semiautomatic | ||
Derringer | One Last Trick | Semiautomatic | ||
Unfinished Gun | Still Warm | Semiautomatic | Shots pierce through enemies. | |
Makarov | The People's Gun | Semiautomatic | ||
Dueling Pistol | Ricochet | Semiautomatic | Fires large bullets that bounce twice. | |
Flare Gun | Over Here | Semiautomatic | Fires bullets that have a chance to set enemies on fire. | |
Regular Shotgun | Cocked And Loaded | Semiautomatic | ||
Sawed-Off | No Butts About It | Semiautomatic | ||
Blunderbuss | Shoots Anything | Charged | ||
Crossbow | The Original | Semiautomatic | Fires bolts. | |
Klobbe | Everyone's Favorite | Automatic | Rapidly fires low-damage bullets. | |
Machine Pistol | Rapid Fire | Automatic | ||
Plague Pistol | Chemical Warfare | Semiautomatic | Fires bullets that leave poison goop on the ground and have a chance to poison enemies. | |
Winchester Rifle | Guns And Deviltry | Semiautomatic | ||
Alien Sidearm | Shield Breaker | Charged | Charged shots are larger and deal more damage. | |
Flash Ray | Ah Ahhh! | Semiautomatic | Shoots lasers that pierce enemies. Has a chance to stun enemies. | |
Wind Up Gun | Charge It | Automatic | The second half of each clip is slower and deals less damage. | |
Lil' Bomber | ReFuse To Lose! | Charged | Fires a bomb that bounces off of solid objects and explodes on enemy contact. | |
Phoenix | Reborn In Flame | Semiautomatic | Firing a bullet creates a small cone of fire in front of the player that sets enemies on fire. | |
Snowballer | May Contain Rocks | Automatic | Fires snowballs that have a chance to freeze enemies. | |
Fossilized Gun | Proof That Guns Once Existed | Beam | Fires a stream of oil. Reloading causes the skull to spit fire, which can ignite the oil. | |
Mega Douser | Contents Under Pressure | Beam | Fires a stream of water. | |
Mailbox | Special Delivery | Semiautomatic | Fires mail at enemies, with the final bullet in the magazine being a package. The package can explode, leave glitter, Burn, or Poison enemies. | |
Nail Gun | Pest Control | Semiautomatic | Fires a rapid stream of low damage nails. Fires faster if fire button is rapidly tapped rather than held. | |
Lower Case r | Alphabetical! | Burst | Fires a burst of 6 bullets that spell out the word bullet. | |
T-Shirt Cannon | Machine Gun Wash Only! | Semiautomatic | Fires t-shirts that have significant knockback. | |
Sling | Outrageous! | Charged | Fires rocks that bounce once. Deals additional damage to bosses. | |
Finished Gun | Thanks For Playing | Semiautomatic | Shoots bouncing bullets, the last shot deals more damage and reflects bullets back at the enemies. |
Items
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Meatbun | Active | On A Roll | Single use. Heals the player for one heart and grants double damage until the player is hit. | |
Bottle | Active | Heart Container | Stores pickups. | |
Bomb | Active | Use For Boom | Throws a bomb that explodes after a short delay. | |
Ice Bomb | Active | Cool It! | Throws a bomb that freezes enemies. | |
Proximity Mine | Active | Use To Place | Places a mine that explodes when an enemy comes near it. | |
C4 | Active | Stick Boom | Places explosives on the ground which then can be detonated by using the item again. | |
Weird Egg | Active | Miracle of Gun | Using the egg while missing health fully heals the player. Dropping the egg and shooting it spawns a gun, item, or yolk creature. Dropping the egg into fire spawns a serpent. | |
Molotov | Active | Feel The Burn | Throws a Molotov that sets an area on fire. | |
Supply Drop | Active | I Need Mags! | Single use. Spawns ammo. | |
Ammo Synthesizer | Passive | Ammo Chance On Kills | Chance to regain ammo upon killing an enemy. | |
Backpack | Passive | Item Capacity Up! | Allows the player to hold an extra active item. | |
Drill | Active | Sawgeant | If used on a locked chest, forces the player to fight two waves of enemies and unlocks the chest if they survive. If used on a locked door, opens it for free. | |
Scope | Passive | Steady Aim | Increases accuracy. | |
Ammo Belt | Passive | Ammo Capacity Up! | Increases maximum ammo by 20%. | |
Bullet Time | Active | Dodge This | Slows down time while active. | |
Decoy | Active | Get Him! | Places a decoy that enemies will target. The decoy will be destroyed after taking enough damage. Can be used to steal from shops. | |
Shadow Clone | Active | No Jutsu | Creates a copy of the player that mimics their movements in reverse and fires alongside them. | |
Trusty Lockpicks | Active | Who Needs Keys? | Has a chance to unlock a lock or locked chest. If it fails, the lock will no longer function. | |
Potion of Lead Skin | Active | I'm Invincible! | While active, the player reflects enemy bullets. | |
Double Vision | Active | One For Each Of You | While active, doubles the player's bullets. | |
Poison Vial | Active | For External Use Only | Creates a pool of poison creep. | |
Potion of Gun Friendship | Active | Temporary +1 To Gun | While active, increases all gun stats. | |
Knife Shield | Active | Use Again To Launch! | Creates a ring of knives around the player that damage enemies and block enemy bullets. Knives vanish after taking enough damage. If used again while the shield is active, the knives are launched forward. Increases curse while being carried. | |
Grappling Hook | Active | Rapid Transit | Allows players to hook onto and then pull themselves towards walls at a fast speed. Hitting enemies with the hook will deal minor damage and stun them for a short duration. Allows players to steal items from the shop. The hook has an unlimited range. | |
Portable Table Device | Active | Know When To Fold 'Em | Spawns a small table that can be flipped. | |
Battery Bullets | Passive | Zap! | Causes water that bullets pass over to become electrified, damaging enemies. | |
Lichy Trigger Finger | Passive | Rate of Fire Up | Increases rate of fire. | |
Enraging Photo | Passive | Don't Believe His Lies | Taking damage makes the player briefly deal double damage and instantly reloads their weapon. | |
Amulet of the Pit Lord | Passive | No Fall Damage | Falling into pits no longer deals damage. | |
Ring of Mimic Friendship | Passive | Unlikely Allies | Chests will not turn into Mimics. | |
Heavy Boots | Passive | Low Center Of Mass | Prevents the player from being affected by enemy knockback, gun recoil, and conveyor belts. | |
Springheel Boots | Passive | Double Jump | Allows the player to roll again mid-roll. | |
Cigarettes | Active | Hazardous To Health | Damages the player for half a heart and increases their coolness. Coolness decreases the cooldown of active items and increases luck. | |
Map | Passive | Floor Revealed | Reveals the entire map for the current floor. | |
Sense of Direction | Active | Surprisingly Rare. | Points in the direction of the floor's exit. | |
Clear Guon Stone | Passive | Pure | Orbits the player, blocking enemy shots on contact. Negates poison damage. | |
Holey Grail | Passive | Withered Vessel | Upon taking damage, triggers a blank effect and refills 50% of the ammo of all the player's guns. Increases curse. | |
Escape Rope | Active | Works Anywhere! | Teleport out of the current room into the shop of the current floor. | |
Blast Helmet | Passive | Duck And Cover | Decreases the radius that explosions will hurt the player in. | |
Lodestone Ammolet | Passive | Blank Knockback Up | Increases the knockback of blanks. | |
Table Tech Sight | Passive | Flip Multiplier | Flipping a table briefly slows down time and triple the player's shots. | |
Table Tech Money | Passive | Flip Prosperity | Flipping a table flips all other tables in the room, and flipping a table has a chance to spawn money. | |
Table Tech Shotgun | Passive | Flip Out | Tables release a homing shotgun blast of bullets when flipped. | |
Table Tech Heat | Passive | Hot Flips | Flipping a table creates a large area in which all enemies will be set on fire. | |
Table Tech Rage | Passive | Flips Of Fury | Flipping a table briefly increases the player's damage. | |
Ruby Bracelet | Passive | Thrown Guns Explode | Thrown guns will explode. | |
Gas Mask | Passive | Breathe Deep | Grants immunity to poison. | |
Battle Standard | Passive | Set Your Own! | Increases the effectiveness of companions and charmed enemies. | |
Dog | Passive | Junior II | Follows the player around, occasionally digs up a pickup upon completing a room, and barks at mimic chests. |