|
Planetside Of Gunymede is the 2nd content mod made by Some Bunny, with this one focusing more on being an expansion-based mod, adding new enemies and unlocks.
Page is WIP bear with me thanks much
Lots of new content added oh boy!
Passive Items
Passive Item Synergies
Name | Required Item(s) | With One Of The Following | Effect | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Khh..k k k k | Aura Bullets |
|
The Aura from Aura Bullets also poisons enemies. | ||||||||
Handle The Heat | Aura Bullets |
|
The Aura from Aura Bullets also sets enemies on fire. | ||||||||
Below Zero | Aura Bullets |
|
The Aura from Aura Bullets also freezes enemies. | ||||||||
Flip-Side | Electro-static Guon Stone |
|
Electro-static Guon Stone will fire 4 bolts of electricity instead of 2. | ||||||||
Shocker | Electro-static Guon Stone |
|
The electric tether between the Guon Stone and the player deals triple damage. | ||||||||
Expert Demolitionist | Gilded Pot |
|
Chance to get a casing from a pot is increased by 2x. | ||||||||
Ultra | Gun Warrant |
|
Siren turns into a different color, and fires Fish from Nuclear Throne. | ||||||||
Shattering Justice | Hull-Breaker Bullets |
|
If an enemy takes extra damage from Hull-Breaker Bullets,
they will be inflicted with the Broken Armor debuff. | ||||||||
Now Thats How I Lost My Medical LIcense |
Injector Rounds |
|
The goop pools created by Injector Rounds is doubled in size. | ||||||||
Gun Snek Good Maybe? | Shell-snake Oil |
|
Spawns a friendly Ammoconda Ball every room that dies on room clear. | ||||||||
Invigorated | Shelltans Blessing |
|
Instead of restoring 6% ammo to the current gun, restore 3% ammo to all
of the players guns. | ||||||||
KILL KILL KILL | Table Tech Devour |
|
When a table is flipped, also devour a random enemy in the room. | ||||||||
Heavy Metals | Volatile Tesla-Pack |
|
The stun-range of the Tesla-Pack is increased, and stuns for longer. |
Active Items
Active Item Synergies
Name | Required Item(s) | With One Of The Following | Effect | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Watered Down | Blast Shower |
|
On top of dealing 10 damage to each enemy, Blast Shower will also deal part of the enemies max HP as damage on top. | ||||||||||
Vermincide. | Dead Kings Desparation |
Executioners Crossbow Death Warrant
|
On use, will pick a random enemy in the room. The Dead King will fall from the sky, dealing 300 damage to the selected enemy. | ||||||||||
Loader Chassis | Portable Pylon |
|
The Pylon will turn into a reinforced one, dealing 8 damage every 0.33 seconds
and deals 3 damage per second to enemies near the Pylon. | ||||||||||
Sentry Goin' Up! | Portable Pylon |
|
On use, will also deploy another Pylon in a random location in the room. | ||||||||||
More To Hearts |
Scroll Of Guonification |
|
-Heart Pickups that are turned into guon stones are 20% more durable. | ||||||||||
More To Keys |
Scroll Of Guonification |
|
-Keys that are turned into guon stones are 20% more durable. | ||||||||||
More To Ammo |
Scroll Of Guonification |
|
-Ammo Pickups that are turned into guon stones are 20% more durable. | ||||||||||
More To Armor |
Scroll Of Guonification |
|
-Armor that is turned into guon stones are 20% more durable. | ||||||||||
More To Blanks |
Scroll Of Guonification |
|
-Blanks that are turned into guon stones are 20% more durable. | ||||||||||
Chapter Of Time |
Tome Of Guonmancy |
|
- All created Guon stones from the Tome Of Guonmancy will rotate twice as fast. | ||||||||||
Chapter Of Love |
Tome Of Guonmancy |
|
- All created Guon stones from the Tome Of Guonmancy will leave behind Charming goop when destroyed. | ||||||||||
Chapter Of Purity |
Tome Of Guonmancy |
|
-All created Guon Stones from the Tome Of Guonmancy clear goop thats near them. | ||||||||||
Chapter Of War |
Tome Of Guonmancy |
|
-All created Guon Stones from the Tome Of Guonmancy fire a projectile towards the nearest enemy when destroyed. | ||||||||||
Chapter Of Restoration |
Tome Of Guonmancy |
|
-On use, has a 5% chance to heal the player for half a heart. If the player is the Robot, grant 1 Armor instead. | ||||||||||
Chapter Of Glass |
Tome Of Guonmancy |
|
-On use, has an 8% chance to grant the player another Glass Guon Stone. | ||||||||||
Chapter Of Silence |
Tome Of Guonmancy |
|
-All Guon Stones from the Tome Of Guonmancy have a 5% chance to create a small blank effect when destroyed, | ||||||||||
Chapter Of Speed |
Tome Of Guonmancy |
|
-Each projectile turned into a Guon Stone will grant a 2.5% movement speed bonus while the Guon Stones are active. |
Debuffs
Icon | Name | Effect | Duration | Inflicted By |
---|---|---|---|---|
Frailty | Reduces enemy max HP by 11% of their current max HP per second.
If a boss has the Frailty debuff they will take 7 damage per second instead. |
5 Seconds | Frailty Ammolet and Frailty Rounds | |
Heat Stroke | Deals 4 Damage multiplied by the current floors health scaling for 5 seconds.
After 5 seconds, the enemy has their attack cooldowns increased by 20%, are set on fire, and if the enemy in question isn't a boss, will be stunned for 5 seconds. Heat Stroke can only be applied once to any enemy. |
5 Seconds / Infinite | Wisp In A Bottle, Burning Sun with Praise The Gun! - synergy | |
Possessed | Deals 2 damage per second to the affected enemy *and* enemies within a
5-tile radius of the affected enemy. |
1 Minute | Perk from the Holy Chamber Shrine and Soul Lantern | |
Broken Armor | Increases damage dealt to the enemy by 35%. | 6 Seconds | Hull-Breaker Bullets with Shattering Justice - synergy | |
Locked In | Reduces enemy movement speed to 1% of their base speed. | Infinite |
Executioners Crossbow |
Guns
Icon | Name | Quote | Quality | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Speed | Range | Spread | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Arm Warmer | Mmmm Tasty.. | Automatic | ?? | 0.3 | 2 | 0deg | -Unlocked by beating the game on Ouroborous Level 0.
-Instead of shooting, the Arm Warmer eats enemy projectiles near it. Reloading causes the Arm Warmer to vomit out a poison ball that scales in damage with the amount of bullets it has eaten. | |||||
Bandits Revolver | Lights Out | Semi-Automatic | 6 | 240 | 10/15 | 0.166 | 2.5 | 6deg |
-The final shot in the clip deals 15 damage. If this shot lands the killing blow on an enemy, it will instantly reload the gun. -Enemies that are within the kill-threshold for the final shot will glow blue while the weapon is held. | |||
Burning Sun | Ring Of Fire | Charged
(1.33 Seconds) |
1 | 50 | 30 | 1 | 2.5 | 0deg | The projectile fired from Burning Sun will set enemies within a 4-tile radius on fire. | |||
Capacitor | Overload | Automatic | 3 | 3 | 200 | 0.333 | 0 | 11deg |
-If the player fires the Capacitor while any active item in the inventory is uncharged/not fully charged, the Capacitor will fire a dud shot and recharge the active item. | |||
Colossus | Titanic | Beam | 50 | 70 per sec | 300 | 0.001 | 1.2 | 0deg | N/A | |||
Executioners Crossbow | Hang In There! | Charged
(0.Seconds/ 1 Second) |
4 | 60 | 30/15 | 1 | 2 | 0deg | The second charge level (1.5 Seconds) fires a chaining arrow that Locks In any enemy in place, excluding bosses. | |||
Funcannon | Fungal Warfare | Semi-Automatic | 1 | 30 | 20 (Base Projectile)
|
0.25 | 2.9 | 3deg |
-Unlocked by beating Fungannon for the 1st time. -While in flight, leaves behind a cloud of damaging spores. -Explodes on impact. | |||
Gunknown | Eternal Strength | Semi-Automatic | 1 | N/A | 20 per shot | N/A | N/A | N/A | N/A |
-Uses an active-charge instead of ammo. (900 Damage to recharge) -On use, creates 12 orbitals that orbit the player for 15 seconds. For 10 seconds, each orbital will fire a projectile away from the player every 0.5 seconds. -Each orbital can absorb 2 hits. Once these are depleted, fire a weak laser in the players aim direction. -Any orbital that lives out its 15 second lifespan will fire a high-damage laser in the players aim direction. | ||
Hardlight Nailgun | Hammer To A Gunfight | Automatic | 10 | 250 | 6 | 0.33 | 1.6 | 4deg | Hitting the active reload on reloading switches the guns mode, which gives it a piercing and more damaging shot. | |||
Immateria | The Void | Charged
(1 Second/ 3 Seconds/ 5 Seconds) |
1 | 8 | 30 | 1 | 2 | 0deg | Fires a shot that stops moving after a second. Depending on what level it was charged to, it will pulse that many times, before exploding.
The damage of the explosion scales off of: 1. How many enemies are in the room 2. How many times it has pulsed 3. How close enemies where to it when it pulsed, 4. If any enemy in the room is a boss. | |||
Laser Chainsaw | KILL KILL KILL | Beam | 600 | 600 | 200 per sec | 0.001 | 1 | 3 | 0deg | Unlocked by killing a boss after dealing 500 damage or above to it.
- Stuns enemies that it hits. | ||
Mop | Honest Work | Automatic | 25 | 26 | 6 (Large Shot)
3 (Smaller Shots) |
0.5 | 2.5 | 10deg |
-Can reload over goop to regain all ammo. Each goop in the game will add a unique effect to the mop until it is reloaded again. | |||
Oscillator | With Slowing Grace | Burst
(4 Shots) |
60 | 300 | 3.5 | 0.25 | 2.9 | 9deg | Fires bullets that move back and forth while travelling. | |||
Parasitic Heart | Detached | Automatic | 25 | 150 | 4.5 x 6 | 0.25 | 3.33 | 8 | 15deg |
-Unlocked by beating Annihi-Chamber for the first time. -While held, spawns 6 Eyes around the player that fire trailing arrows in a helix movement when the heart is fired. -Reloading an empty clip spawns an enemy to fight for you for 10 seconds. | ||
Petrifier | Fear Is The Mindkiller | Semi-Automatic | 2 | 80 | 11 x 4 | 0.1 | 1.9 | 21deg | N/A | |||
Polarity | Climate Contrast | Automatic | 30 | 450 | 6.5 | 0.05 | 1.6 | 4deg | The 1st half of the clip fires freezing shots, and the 2nd half fires burning shots. | |||
Rebar Puncher | Railed It | Charged
(1 Second) |
1 | 40 | 25 | 1 | 2 | 0deg | Switching away and back from the Rebar Puncher grants the next shot fired from it 6 extra nails that each deal 7 damage. | |||
Re-Sault | Reduce, Reuse, Reload | Automatic | 50 | 200 | 6 | 0.05 | 1.8 | 4deg | Every shot fired from this gun reduces its max ammo by 1. Killing enemies with this gun increases its max ammo by 10.
Refilling it with a full-ammo box gives 20 max ammo. Refilling it with a spread-ammo gives it 10 max ammo. If the player uses a spread-ammo box while not holding the Re-Sault, it gains 4 max ammo. | |||
Revenant | Reaped By Death | Semi-Automatic | 5 | 50 | 30 | 0.5 | 1.7 | 6deg | Can pierce up to 3 enemies.
Can pierce flipped tables. Can pierce through walls that aren't connected to the inner 4 walls of a room. | |||
Riftaker | Breaking The 3rd Wall | Automatic | 8 | 120 | 5 | 0.35 | 1.9 | 8 | 7deg |
-On projectile destruction, creates an area-of-effect rip in space that deals damage to enemies. | ||
Shock-Chain | Proc Coefficient: 0.2 | Automatic | 10 | 150 | 2 | 0.33 | 2.7 | 30deg/-30deg | Fires 2 shots at a very high spread that are connected to each other via an electric tether.
The electric tether deals 6 damage to enemies. | |||
Soul Lantern | Light The Way | Automatic | 500 | 500 | 4 | 0.2 | 0 | 30deg | Unlocked by defeating the Bullet Banker.
| |||
StatiBlast | Your Reminder | Semi-Automatic | 200 | 6 | 7 | 0.133 | 1.3 | 11deg | Fires piercing shots.
When the projectile is destroyed, fires an electric bolt in the direction of the nearest enemy to it, which deals 3 damage. | |||
Swan-Off | HONK! | Semi-Automatic | 8 | 240 | 6 | 0.9 | 2.4 | 22.5 | Fires 4 fish at enemies.
Is generally just cute. | |||
Veterans Shotgun | Old And Tested | Automatic | 4 | 80 | 7 | 0.66 | 2.6 | NaN | Fires 5 shots an once in a *fixed* angle. | |||
Wither Lance | Frail and Soft | Automatic | 10 | 200 | 0.1 | 0.1 | 2.1 | 4deg | Instead of dealing damage, the projectiles reduce the max HP of the enemy they hit, that scales with multiple factors:
Enemy Max HP is reduced by 12.5% of their current max HP on hit. Bosses max HP is reduced by 2.5% of their current max HP on hit. If the enemy is Jammed, the amount of max HP reduced on hit is doubled. Max HP reduction *also* scales with the players damage. |
Gun Synergies
Name | Required Item(s) | With One Of The Following | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Praise The Gun! | Burning Sun |
Wisp In A Bottle |
Burning Suns AoE fire effect now also inflicts Heat Stroke. | |||||||||||||
Back For Seconds |
Capacitor |
|
Has a 50% when firing with an uncharged active item to still fire a normal shot instead of a dud, while still charging the active item. | |||||||||||||
Perfected |
Colossus |
|
Colossus gains a new, more cubic form.
| |||||||||||||
Stop! | Hardlight Nailgun |
|
Hardlight Nailgun and Nail Gun are dual-wielded. | |||||||||||||
Reverberation | Oscillator |
Oscillating Bullets |
Oscillator glows orange, and fires 2x the shots. | |||||||||||||
Refridgeration | Polarity |
|
The hot and cold merge, firing both frost and flaming bullets at once in a helix pattern. | |||||||||||||
Recycling | Re-Sault |
|
Also regains 5 Ammo per kill. | |||||||||||||
Infinite Ammo? | Re-Sault |
|
Uses 4x the Max Ammo, regains 4x the Max Ammo from all sources, and deals 25% more damage. | |||||||||||||
Boring Eternity |
Revenant |
|
The Revenant, and other guns part of this synergy create a temporary protective orbital when killing an enemy. | |||||||||||||
Event Horizon |
Riftaker |
Immateria |
The tears in space now pull in nearby enemies. | |||||||||||||
Single A | Shock-Chain |
|
The electric tether deals double damage. | |||||||||||||
UNLIMITED POWER!!! | Shock-Chain |
|
Thunderclap and Shock-Chain are dual-wielded. | |||||||||||||
Ugly Duckling | Swan-Off |
|
While holding the Swan-Off,an Ugly Duckling will orbit the player, occasionally firing an enemies.
Idea Suggested By Nevernamed. | |||||||||||||
Old War | Veterans Shotgun |
C4 |
Veterans Shotgun turns a shade of red, and fires shots that imitate Veteran Shotgunners. Deals slightly more damage. |
Shrines
Shrine Icon | Name | Effect |
---|---|---|
Holy Chamber Shrine | -The Holy Chamber shrine is a shrine that pays out in special upgrades that don't take the form of items.
-The Holy Chamber shrine always requires 1 Heart Container (2 Armor as Robot), and 20% of your current max ammo.
Enemies can also de-jammed if they are close enough.
so characters like Robot will still be able to utilize this ability.
| |
Gun Orbit Shrine | -Converts the players current held gun into an orbiting gun that doesn't run out of ammo, for a price.
-If the gun is , or Tier, the cost of converting a gun is 1 Heart Containers (2 Armor as Robot), and the player will be granted 1 Curse.
| |
Null Shrine | -Grants the player different rewards based on the things the player doesn't have.
If the player has no blanks, they will be granted an extra blank per floor. If the player has no ammo in their current gun, their max ammo capacity increases by 15%. If the player has no money, they will earn 15% more money for the rest of the run.
When the player becomes the Null King, theres a 10% chance on room clear a Null Pickup will spawn. Interacting with the pickup erases all of your money, keys and blanks, and converts them into stats. The chance of getting the Null King is dependant on what the player was missing when using the shrine. Depending on how many of the criteria were met, the chance increases. No Blanks : +6.25% No Keys : +2.5% No Ammo In Held Gun: +6.25% No Money: +10% If the player has all 4 criteria met, the chance of becoming the Null King is 100%.
| |
Broken Chamber Shrine | -Spawns more commonly on the 1st floor in a secret room. The secret room also contains a random pickup, and a locked chest.
|
Hell Shrines
Hell shrines are as their name suggests, shrines that can only be located in the Bullet Hell floor. These shrines do not have their own special rooms that they spawn in, but spawn in pre-existing ones.
All hell shrines are tied to the unlock for the Heresy Breaker, and, alternatively , can be used to obtain chests and items in Bullet Hell.
All hell-curses, if the player has any, grants a 3% chance for a random locked chest to drop upon clearing a room. Each curse runs their calculations separately from each other, and multiple chests can spawn on room clear if the player has more than 1 hell-curse
Shrine Icon | Name | Effect |
---|---|---|
Shrine Of Darkness | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Darkness when used.
| |
Shrine Of Petrification | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Petrification when used.
| |
Shrine Of Jamnation | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Jamnation when used.
-If the enemy selected to become Jammed is already Jammed, they will turn into a unique form of enemy called "Umbral", where they turn completely black, attack and move even faster, and have a massive on-death explosion of bullets. | |
Shrine Of Bolstering | -Spawns in the entrance room of Bullet Hell.
-Becomes unusable once the player has left the room. -Grants the Curse Of Bolstering when used.
| |
Purity Shrine | -Spawns in random quantities around Bullet Hell.
-While in combat, the shrine will have no collision, and will appear as a pool of star-goo. Once the room is cleared, the shrine loses its star-goo appearance, and becomes solid. -The shrine is interactable while still in combat but the player will only have the option to close the selection UI. -The shrine is able to remove a single hell-curse, if the player has any, If the player has multiple, it will select one at random. -Upon removing a hell-curse, a stronger version of the curse is granted to the player for a single room.
-Curse Of Petrification: Every enemy killed fires a petrification wave, and the timer for the player being unable to shoot is extended. -Curse Of Jamnation: All enemies will become Jammed, and if they were already Jammed, they become Umbral. -Curse Of Bolstering: All attack cooldowns for enemies are reduced by 70%.
-All four hell-curses must be removed at least once to unlock the Heresy Breaker (Note that you do not have to remove all four in a single run, it can be over the span of multiple runs.) |
Enemies
Icon | Name | Base health | Description |
---|---|---|---|
Arch Gunjurer | 70 | -Fires 3 large projectiles that slow down, then re-direct towards the player at a high speed. On collision, they explode into bullets.
| |
Barretina | 40 | -Fires a wide spread of bullets, with the centre-most one speeding up to a great speed.
| |
Coallet | 25 | A small coaler that roams around the room, leaving the player alone. After 4-20 seconds, bursts into flames and starts wildly moving around the room.
The coallet will also burst into flames when attacked. | |
Cursebulon | 25 | -Slowly moves towards the player.
If the Cursebulon itself is Jammed on death, the range is increased to 5.5 tiles. -If an enemy is already Jammed, they will turn into a unique form of enemy called "Umbral", where they turn completely black, attack and move even faster, and have a massive on-death explosion of bullets. | |
Detscavator | 21 | Stays completely still. The Detscavator will beep loudly 3 times before firing a large laser in the general direction of the player.
Explodes when killed. | |
Fodder | 2 | -Are immobile and cannot attack the player.
| |
Glockulus | 22.5 | -Fires a wide spread of bullets.
| |
Shamber | 15 | -Are not required to be killed for room clear.
| |
Skullvenant | 35 | -Passively have 2 lines of bullets orbiting them, which can pierce through terrain.
| |
Wailer | 30 | -Slowly move towards the player.
| |
Youngling Cube | 30 | -Are not required to be killed for room clear.
|
Special Enemies
Icon | Name | Base health | Description |
---|---|---|---|
Deturret | N/A | Cannot be damaged, and are not required to be killed for room clear.
| |
Jammed Guardian | 150 | -Can only spawn when using a Blank in the same room as the Holy Chamber Shrine.
Notes: -Beam weapons, such as Moonscraper make killing the Jammed a lot easier.
|
Minibosses
Icon | Name | Base health | Description |
---|---|---|---|
Annihi-Chamber | 450 | -Can spawn in between the 2nd - 5th floor.
-Annihi-Chamber has 4 main attacks, and switches to a completely new set of attacks on reaching a health threshold of 30%. Phase 1: -Annihi-Chamber can dash once or twice, firing a burst of gross bullets that slither slowly towards the player. -Annihi-Chamber starts vomiting in a large spray, occasionally vomiting out bones or chains.
-Annihi-Chamber roars, before firing 6 large lasers that slowly rotate. Fires bursts of bullets that move at a curve while the laser is firing.
-On switching phases, it will endarken the room and become mostly invisible, save for the eyes.
-Annihi-Chamber charges for a short period of time, before dashing towards the player. It will leave a large trail of bullets while dashing, and some will move to seek out the player. -Annihi-Chamber quickly dashes, and fires 6 bullets in a different direction to attempt to confuse the player. The bullets will burst into more bullets after a short period of time.
Defeating Shellrax for the first time also unlocks the Parasitic Heart. | |
Shellrax | 450 | -Shellrax can only appear in Bullet Hell, but is fairly common, usually appearing at least once every run.
-Shellrax has 5 attacks: -Shellrax sinks into the floor, and drops multiple Curse-Zones around the room. These zones disable the player from shooting. Once all have been dropped, Shellrax reappears somewhere in the room. -Shellrax slams his fist into the ground, causing large orbs to fall from the sky. On impact with the ground, each spawns one Un-Jammed Gummy Spent. -Shellrax opens his ribcage, and with a loud roar, blasts bullets around the room, while also firing snake-like bullets around the room. -Shellrax slams his fist into the ground, firing a spray of bullets towards the player. -Shellrax opens his ribcage, firing 4 eye-shaped patterns of bullets towards the player. The centre bullet has a chance to re-direct towards the player mid-flight.
Defeating Shellrax for the first time also unlocks the Shell-Heart. | |
Bullet Banker | 350 | -Bullet Banker can appear randomly in between the 2nd-5th floor.
Bullet Banker has 4 attacks, 2 basic attacks and 2 support attacks.
Emits a loud roar, while firing 2 lines of bullets that sweep across the room. Fires a set of projectiles in the shape of a Φ, that slowly speeds up.
Of note, each support attack spawns one of 20 unique minions exclusive to this miniboss.
On impact, the bullet spawns one of its unique minions.
- Fires a semi-circle formation of bullets towards the player -Spawns rockfalls near the player. -Fires a set of projectiles around the room, vaguely forming a snails-shell shape. -Fires a more aggressive attack resembling that of the Shroomer. -Fires a set of projectiles in a singular direction. -Calls down an airstrike on the players location. -Hold a gun, and fires a 3-shot burst of bullets towards the player. -Fires a spread of flaming bullets towards the player. -Fires a spread of bullets that can either speed up or slow down. -Fires a circle of bullets around it. -Does not attack, but has a set of 5 skulls orbiting it. These skulls block player projectiles. -Fires a veteran shotgun-like attack of icicle and flaming bullets. -Fires a tentacle-like set of bullets. -Throws a grenade towards the player. Particularly handsome. -Fires a burst of 3-2-3 bullets. -Fires a set of bullets resembling that of one of Blobulords attacks. -Fires a chamber-shaped set of bullets that move towards the player. -Fires a set of bullets resembling the attack of a Gunreaper. -Fires a set of 4 bullets that burst into a pool of fire.This minion is unique in that it also bursts into a large pool of fire on death, and is immune to fire damage. -Fires a burst of 8 helix shots.
On death, drops 1-3 random pickups and spawns a chest of a random tier. Killing the Bullet Banker for the 1st time also unlocks the Soul Lantern. |
Bosses
Planetside features two custom bosses, serving as alternate bosses to the Oubliette and the Abbey.
Icon | Name | Base health | Description |
---|---|---|---|
Fungannon | 1025 | -Has a chance to spawn in place of the Blobulord. | |
Ophanaim | 1650 | -Has a chance to spawn in place of the Old King. |