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Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.
Download: https://modworkshop.net/mod/27413
Source Code: https://github.com/Nevernamed22/OnceMoreIntoTheBreach
Items
Items are listed in the order they appear in the Ammonimicon. To view in alphabetical order, sort the table via the names collumn.
Passive Items
Icon | Name | Quote | Quality | Effect | ||||||||||||||||||||||||
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Egg Salad | Tastes Fishy. Why. | Grants a heart container. | ||||||||||||||||||||||||||
Prima Bean | Magic? | Grants three heart containers. | ||||||||||||||||||||||||||
Shade Heart | Heart of Darkness | Grants the ability to float over pits, status effect immunity, and all of the stat-modifiers of the Shade character, but restricts the player to one hit of health.
Starting item of the Shade. | ||||||||||||||||||||||||||
Bashing Bullets | Punch Out | +1000% bullet knockback. | ||||||||||||||||||||||||||
Titan Bullets | Absolute Unit | +1000% bullet size. +5% Damage. 30% chance to stun enemies on hit. | ||||||||||||||||||||||||||
Mistake Bullets | Your Bullets Suck! | +30% Reload Speed. +20% Firerate. Knockback is increased by 300%, but in the wrong direction, with enemies being pulled towards the player.
Gives 1 Junk and 1 Glass Guon Stone when picked up. | ||||||||||||||||||||||||||
50. Cal Rounds | Randy's Favourite | +16% Damage and +25% Shot Speed. | ||||||||||||||||||||||||||
Engraved Bullets | Bullet with your name on it | Granted by the Unengraved Bullets active item. Allows the player to one-shot any enemy of the type selected by using Unengraved Bullets. | ||||||||||||||||||||||||||
Hard Reload Bullets | Slippery Buggers | +30% Damage. Increases the time it takes to reload by 50%. | ||||||||||||||||||||||||||
Nitro Bullets | Badda Bing... | 50% chance for enemies to explode when killed. These explosions can hurt the player. | ||||||||||||||||||||||||||
Supersonic Shots | Nyoom | +1000% player bullet speed. | ||||||||||||||||||||||||||
Glass Rounds | Right Through You | Increases damage by 5% for every Glass Guon Stone held. Grants one Glass Guon Stone upon initial collection. | ||||||||||||||||||||||||||
Junkllets | Hunky Junk | Increases damage by 5% for every piece of Junk held. | ||||||||||||||||||||||||||
Bloodthirsty Bullets | Born In The Fray | Upon shooting an enemy there is a 60% chance to deal massive bonus damage to it. If this does not happen, however, the enemy will become Jammed.
Does not affect bosses, or enemies that are already Jammed. Bonus damage amount is equal to 30 times the player's Damage stat. +45% Damage in All-Jammed Mode. | ||||||||||||||||||||||||||
Cleansing Rounds | Undo What Is Done | 10% chance for Jammed enemies to become unjammed when shot. | ||||||||||||||||||||||||||
Hallowed Bullets | Bullet Holeys | +10% bonus damage against Jammed enemies.
Jammed bullets that touch player bullets mid-air will become unjammed. | ||||||||||||||||||||||||||
Promethean Bullets | Forethought | +50% damage to enemies that are above 50% HP. | ||||||||||||||||||||||||||
Epimethean Bullets | Afterthought | +50% damage to enemies that are below 50% HP. | ||||||||||||||||||||||||||
Rando Rounds | Something Up | Picks two random stats from the list of; Accuracy, Reload Speed, Damage, Bullet Size, Bullet Speed, or Fire Rate, and increases them both by 15%. | ||||||||||||||||||||||||||
Full Armour Jacket | Live n' Lerm | Increases damage by 6% for every piece of armour held.
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Mirror Bullets | Upon Further Reflection... | Player bullets treat enemy bullets as solid barriers, and will collide with them. Enemy bullets hit by player bullets will be reflected at their owners.
+1 Curse. | ||||||||||||||||||||||||||
Crowded Clips | More The Merrier | +1% damage and firerate but -1% Accuracy for every passive item or gun held. | ||||||||||||||||||||||||||
Bashful Shot | Travel Light | +100% damage and firerate. This bonus is decreased by 3% for every passive item or gun held. | ||||||||||||||||||||||||||
1 Shot | +1 to Everything | Increases almost every stat by 1. For some stats, this results in a 100% increase (like damage) whereas for others (like speed, where the default is 7) an increase of 1 is relatively small.
Shop prices and enemy bullet speed are instead increased by 0.1. | ||||||||||||||||||||||||||
Bullet Bullets | Score! | If a player bullet passes overtop of an enemy bullet mid-air, then a single bullet will be automatically reloaded into the player's clip. | ||||||||||||||||||||||||||
Antimatter Bullets | Prime Antimaterial | If a player bullet passes overtop of an enemy bullet mid air, there is a 30% chance that a small explosion will occur at the point of intersection. This explosion does not destroy bullets or harm the player. | ||||||||||||||||||||||||||
Spectre Bullets | SpoOOOooOOoky! | Bullets have a 40% chance to apply fear to enemies for 7 seconds. | ||||||||||||||||||||||||||
Tabullets | Surface Level | Player bullets phase through tables without damaging them.
Bullets gain +20% damage for every table they pass through. | ||||||||||||||||||||||||||
Bombardier Shells | Heavy Ammunition | x2 Damage multiplier and 1.3x Bullet Size Multiplier.
Firing a gun will knock the player back with recoil. Higher damage projectiles and guns that shoot more projectiles at once cause more recoil. 7% chance for player projectiles to explode upon landing. | ||||||||||||||||||||||||||
Gilded Lead | Pays Off | Upon firing a bullet, there is a 10% chance for Gilded Lead to consume one casing and triple the damage of the projectile. If this bullet hits an enemy, the consumed money will be dropped again.
Affected bullets are tinted yellow. | ||||||||||||||||||||||||||
Demoter Bullets | You're Fired! | Upon shooting an enemy, there is a 30% chance that the enemy will be 'demoted' to a lesser form of the same class of enemy. (Eg: Cardinals may turn into Bullet Kin, Blue Shotgun Kin may become Red Shotgun Kin, and Gunjurers may become Apprentice Gunjurers).
Demoted keep the same health percentage they had pre-demotion. | ||||||||||||||||||||||||||
Voodoollets | Doll-ay, Oh Oh, We Come Doll-day! | When any enemy takes damage, another random enemy in the room will take equal damage.
Does not work if there is only one enemy in the room, and cannot trigger itself with it's own damage. | ||||||||||||||||||||||||||
Tracer Rounds | Follow The Red Line | 10% chance for player bullets to leave a trail of fire on the ground as they travel. | ||||||||||||||||||||||||||
Endless Bullets | And They Don't Stop Comin' | Grants all guns near infinite range. | ||||||||||||||||||||||||||
Hellfire Rounds | Lead and Brimstone | Grants a damage buff that increases the lower the player is in the Gungeon.
If the player enters a floor not listed on this table (for example, modded floors) the percentage of the damage increase will be calculated at the percentage used last floor plus an extra 8.3%. | ||||||||||||||||||||||||||
Birdshot | Angry | +40% damage to flying enemies. | ||||||||||||||||||||||||||
Unpredictabullets | Who? What? When? Where? | Randomly alters projectile damage, range, speed, knockback, and size by anywhere between -90% and +100%. | ||||||||||||||||||||||||||
Warp Bullets | Bullets Teleport | Bullets have a 20% chance to teleport to enemies. | ||||||||||||||||||||||||||
Bullets With Guns | Bullets From Bullets | Player projectile speed is reduced by 40%. Projectiles will periodically shoot smaller 4-damage projectiles at nearby enemies.
With Beam weapons, smaller 4-damage projectiles will periodically emerge at random points along the length of the beam, and fire at enemies. These smaller projectiles are affected by other projectile modifiers (other than Bullets With Guns itself). | ||||||||||||||||||||||||||
Laser Bullets | Hybrid | Player bullets have a chance to have their speed reduced by 80%. Slowed bullets will fire four red lasers in either a + or x pattern that move with them as they travel. These beams have a DPS of 20 and are affected by other projectile modifiers. | ||||||||||||||||||||||||||
Wooden Bullets | Staple Material | Increases knockback, firerate, reload speed, damage, player bullet size, player bullet speed, range, and accuracy by 5%. | ||||||||||||||||||||||||||
Knightly Bullets | Charthurian | +30% Damage outside of boss rooms. -20% damage when within a boss room.
Cannot be dropped inside Boss Rooms, or any room adjacent to a Boss Room. | ||||||||||||||||||||||||||
Empty Rounds | Less is More | Increases damage based on the ammo emptiness of each gun in the inventory, according to the following formula.
bulletDamage * (((totalMaxAmmo - totalRemainingAmmo) / totalMaxAmmo) + 1) | ||||||||||||||||||||||||||
Longsword Shot | Foreign Technology | Player projectiles have a chance to have their speed reduced by 50%. These projectiles will swing a sword-like slash in front of themselves every 0.3 seconds, and gain piercing.
This slash applies all status effects that the projectile otherwise would, and scales with the projectile's damage. | ||||||||||||||||||||||||||
Drill Bullets | Drrrrrrrrr | Projectiles gain piercing, and will gain +25% damage for every enemy they pierce through. | ||||||||||||||||||||||||||
Foam Darts | Or Nothing | +45% Projectile Knockback. Player projectiles will soak up ground-goops they fly overtop of, and will not only remove them but will absorb their status effects. (Eg: Shooting over Poison will make the bullet poisonous). | ||||||||||||||||||||||||||
Snail Bullets | Slow as Slugs | 80% chance to slow enemies on hit. Reduces player bullet speed by 40%. | ||||||||||||||||||||||||||
Lockdown Bullets | Clapped In Irons | Chance for bullets to apply the lockdown status effect enemies, preventing them from moving in any way for four seconds. | ||||||||||||||||||||||||||
Pestiferous Lead | The Fester Pours | Chance for bullets to apply the Plague status effect to enemies, a contagious poison which quickly spreads throughout enemy ranks. | ||||||||||||||||||||||||||
Splattershot | SPLAT | After travelling for a certain distance, projectiles will split into three evenly spaced copies. Split copies have -33% damage and -20% size, but all other stats and effects remain the same. | ||||||||||||||||||||||||||
Backwards Bullets | gnaB gnaB ytoohS | x2 Player Damage Multiplier, and 1.5x Player Accuracy Multiplier.
All projectiles travel opposite to the direction fired, shooting backwards. | ||||||||||||||||||||||||||
Cross Bullets | Quad Shot | Upon firing a bullet, there is a 25% chance for three more bullets to be fired in a cross formation relative to the original. (Eg: One is angled 90 degrees from the original, one is angled 180 degrees from the original, and one is angled 270 degrees from the original.) | ||||||||||||||||||||||||||
Miners Bullets | So we back in the mine | Allows any cube-shaped enemy to be insta-killed.
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Antimagic Rounds | Casting Time: 1 Action | Allows any magical or wizard-themed enemy to be insta-killed.
Additionally prevents Gunjurers from being able to catch player bullets. | ||||||||||||||||||||||||||
Alkali Bullets | Violent Reaction | Allows any blobulonian enemy to be insta-killed. This includes the Blobulord.
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Shutdown Shells | No, shut them all down! | Allows any shotgun kin enemy to be insta-killed.
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ERROR Shells | What do you mean 74 errors!? | Randomly picks 10 enemy types, and allows the player to insta-kill them for the rest of the run. Cannot select bosses, unused enemies, incredibly low health enemies like Blobulins, passive creatures, or enemies from the R&G Dept.
Chosen enemies are displayed in a text bubble popup when the item is picked up, and enemies that can be insta-killed are marked by a missing texture symbol over their heads. | ||||||||||||||||||||||||||
Osteoporosis Bullets | Bad To The Bone | Allows any skeletal enemy to be insta-killed.
Additionally causes the player to deal massively increased damage to the Cannonbalrog and the Lich. | ||||||||||||||||||||||||||
Aimbot | Virtual Assistant | +1000% Accuracy. | ||||||||||||||||||||||||||
Iron Sights | Sturdy and Standard | +40% Accuracy. Grants a key upon initial collection. | ||||||||||||||||||||||||||
Sanctified Oil | Soyled It | +1000% Rate of fire. +400% Ammo Capacity. +900% Weapon Charge Speed. +900% Reload Speed.
-80% damage. Reloads the player's clip as they fire, preventing the need to ever reload. | ||||||||||||||||||||||||||
#1 Boss Mug | You're the boss now | +25% damage to bosses. | ||||||||||||||||||||||||||
Libram of The Chambers | Behold the Boss Eater! | Removes the health given by Master Rounds.
Grants +15% damage for every Master Round held. | ||||||||||||||||||||||||||
Glass God | Fragile Divinity | Grants the following stat upgrades;
Upon the player taking damage, Glass God will be destroyed permanently, losing all of it's stat upgrades. Grants 5 Glass Guon Stones when destroyed. | ||||||||||||||||||||||||||
Chaos Ruby | (Un)Control | Picks a random stat and increases it by 20%.
If Health or Coolness are selected, they will instead increase by 1. Cannot increase curse. | ||||||||||||||||||||||||||
Overpriced Headband | Ultimate | Increases Coolness by 1 for every 25 casings the player has. | ||||||||||||||||||||||||||
Gunslinger Emblem | Class Divide | Increases Range, Damage, Reload Speed, and Fire Rate by 10%. | ||||||||||||||||||||||||||
Mobius Clip | The Power of Infinity | Triples the damage of infinite ammo weapons. Does not work on weapons that are or tier. | ||||||||||||||||||||||||||
Golden Armour | You Can't Take it With You | If the player takes damage that would otherwise kill them, there is a chance that this damage will be negated and the player will instead lose all of their . The chance for this effect to activate is equal to the amount of held. At 100 or more , the effect is guaranteed.
Grants 1 armour upon initial collection. | ||||||||||||||||||||||||||
Meat Shield | Self Sacrifice | Hearts will take damage before armour. Grants 2 armour and heals for one heart upon initial collection. | ||||||||||||||||||||||||||
Power Armour | Power Fantasy | Grants 8 pieces of armour on initial collection. Cannot be dropped. | ||||||||||||||||||||||||||
Armoured Armour | Why ARE they shields? | 50% chance to double the amount of armour given by armour pickups. | ||||||||||||||||||||||||||
Loose Change | Cash Money | Gives 10 upon initial collection.
Gives every time a new floor is entered, starting at 20 and increasing by 10 for every floor visited previously. | ||||||||||||||||||||||||||
Lump of Space Metal | Mined Fresh To You | On initial pickup, grants 5 armour, 50, 3 Keys, 1 Blank, and 4 Glass Guon Stones.
Grants an additional blank every floor. | ||||||||||||||||||||||||||
Spare Blank | +1 to Blank | Grants 1 blank upon initial collection.
Grants an additional blank every floor. | ||||||||||||||||||||||||||
Grim Blanks | Bullets Die With You | Killing an enemy will destroy all bullets on screen belonging to that enemy. | ||||||||||||||||||||||||||
Blank Stare | Unreadable | 40% chance to gain a bonus blank upon purchasing an item. | ||||||||||||||||||||||||||
Blombk | Boomer Blanks | Explosions trigger mini-blank effects at their position. This includes explosions created by the player (such as the RPG or C4) as well as explosions created by enemies (such as Pinheads). | ||||||||||||||||||||||||||
Blankh | My Body Is A Temple | Pressing the button to use a blank with no blanks left will instead remove half a heart of health from the player and trigger a blank anyways. This does NOT count as taking damage, and as such will not trigger on-hit items or prevent Master Rounds from appearing.
Hearts are removed first. If no hearts are available to remove, Armour will be taken instead (Armour will always be taken for the Robot). Attempting to trigger the Blankh when one hit from death will do nothing. Shade: As the Shade, the Blankh will instead consume 15 and trigger a blank. If the Shade has less than 15 nothing will happen. | ||||||||||||||||||||||||||
Blank Key | Implosive Openings | Spending a key triggers a blank effect. This includes using keys to open chests, spending them at Flynt's shop, or using them in an item that consumes keys. | ||||||||||||||||||||||||||
Spare Key | Important to Have | Grants a free key at the start of every floor. | ||||||||||||||||||||||||||
Keychain | Chain Reaction | Has a 25% chance to double collected Key pickups.
Has a 10% chance to double collected Rat Keys. | ||||||||||||||||||||||||||
Key Bulwark | Keyfensive Maneuver | Each time a new floor is entered, the player loses all of their keys. For every key lost the player gains a piece of armour, and a permanent +5% damage buff. | ||||||||||||||||||||||||||
Keybullet Effigy | Aimgels on High | Keybullet Kin drop an extra key when killed.
Chance Kin will drop a bonus key in addition to their normal loot. 1.5% chance to spawn a bonus Keybullet Kin in every room entered. | ||||||||||||||||||||||||||
Frost Key | Cold Open | Increases Coolness by 1 for every held key. | ||||||||||||||||||||||||||
Cursed Tumbler | What's In The Box? | +1 Curse. Grants a chance for Chests to become Jammed! This chance increases with the player's current curse level.
Jammed Chests drop 10-20 when opened, and have chances for bonus loot. See the Jammed Chest section on this page for more details.
If obtained in All-Jammed mode, these chances stack additively with the existing Jammed Chest chances. | ||||||||||||||||||||||||||
Bloody Ammo | Lead Vessel | Picking up an ammo box heals the player for half a heart.
Picking up an ammo box as the Robot grants a piece of armour instead. | ||||||||||||||||||||||||||
Menger Ammo Box | Fractal Replenishment | All ammo boxes, regardless of type, will fully refill the player's held gun, and restore 20% of the ammo of non-held guns as well. | ||||||||||||||||||||||||||
Ammo Trap | Clickity Clack | The Resourceful Rat will no longer steal Ammo pickups. If the Rat steals an item, he will drop an Ammo pickup before leaving. | ||||||||||||||||||||||||||
Maiden-Shaped Box | Singlehandedly Ruining This Game | Allows for the instant killing of Lead Maidens. Killed Lead Maidens will drop items.
+1 Curse. | ||||||||||||||||||||||||||
Mutagen | Rampant Mutation | Heals a full heart upon killing a boss. Gives the Robot 1 armour upon killing a boss. | ||||||||||||||||||||||||||
Forsaken Heart | And lo, it shall embroil within | Grants a heart container for every 2.5 curse the player has.
+1 Curse. | ||||||||||||||||||||||||||
Heart of Gold | Red Gold | Gives 10 upon taking damage. | ||||||||||||||||||||||||||
Gooey Heart | Squelchy | 5% chance to heal the player for half a heart upon killing any blobulonian enemy. Every tier of blob is counted as valid, and as such a single Blobulon may hypothetically heal multiple times as it splits.
Possible Mastery Reward for the Oubliette. | ||||||||||||||||||||||||||
Exalted Heart | Praise Be Kaliber | Grants a heart container. Possible Mastery Reward for the Abbey of the True Gun. | ||||||||||||||||||||||||||
Cheese Heart | Eat Your Heart Out | Creates a large, long-lasting pool of cheese around the player upon taking damage. | ||||||||||||||||||||||||||
Tin Heart | If I Only Had A Heart | Gives 1 empty heart container. If the player takes fatal damage, they will instead have the damage negated, and the following effects will trigger;
Robot / Shade: 25% chance to negate damage. If Damage is negated, trigger the blank and lead skin shield from the normal effect. | ||||||||||||||||||||||||||
Glass Chamber | Seeload | Increases reload speed by 10% for every Glass Guon Stone held.
Grants a Glass Guon Stone upon initial pickup. | ||||||||||||||||||||||||||
Flame Chamber | Hotshot | Reloading an empty clip sets all nearby enemies on fire. | ||||||||||||||||||||||||||
Nitroglycylinder | Reloader 'sploder | Reloading will cause a small explosion to go off at the player's position. Does not harm the player. | ||||||||||||||||||||||||||
Springloaded Chamber | Marvellous Mechanism | +20% Reload Speed.
Increases damage by 30% while the currently held gun's clip is more than 50% full. Decreases damage by 20% while the currently held gun's clip is less than 50% full. | ||||||||||||||||||||||||||
Heavy Chamber | Trade-Off | Doubles the player's clip size but also doubles the time it takes to reload. | ||||||||||||||||||||||||||
Table Tech Table | Flip Recursion | Has a 50% chance to spawn a smaller folding table nearby when the player flips a table. This folding table can also trigger the table tech. | ||||||||||||||||||||||||||
Table Tech Speed | Flip Acceleration | +2 Movement Speed for 7 seconds after flipping a table. Stacks with each table flipped. | ||||||||||||||||||||||||||
Table Tech Invulnerability | Flip Immunity | Grants invulnerable lead skin for 1.5 seconds after flipping a table. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||||
Table Tech Ammo | Flip Replenishment | Restores 1-4 ammo to the player's currently held gun when a table is flipped. Causes all other tables in the room to automatically flip, similarly to Table Tech Money. | ||||||||||||||||||||||||||
Table Tech Guon | Spinflip | Grants a Wood Guon Stone for 20 seconds after flipping a table. | ||||||||||||||||||||||||||
Uns-Table Tech | Flip Chaos | Flipping a table triggers one of the following effects, chosen at random;
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Wood Guon Stone | Fleeting Protection | Orbits the player, blocking enemy shots on contact. Is destroyed after 20 seconds of existence.
Only obtainable via Table Tech Guon. | ||||||||||||||||||||||||||
Yellow Guon Stone | Yellowstone | Orbits the player, blocking enemy shots on contact. Grants Lead Skin for 1 second upon killing an enemy. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||||
Grey Guon Stone | Vengeful Rock | Orbits the player, blocking enemy shots on contact. If the owner of the stone takes damage to an enemy projectile, the owner of the enemy projectile will take damage equal to 25 times the player's current damage stat. | ||||||||||||||||||||||||||
Gold Guon Stone | Greedy Rock | Orbits the player, blocking enemy shots on contact. Has a 10% chance to drop 1 upon blocking an enemy bullet, up to a maximum of 20per room. | ||||||||||||||||||||||||||
Brown Guon Stone | Humble Stone | Orbits the player, blocking enemy shots on contact. Orbits farther away than most Guon Stones.
For each quality item or gun held, the Brown Guon will orbit 10 degrees-per-second faster. Junk also increases the orbital speed. | ||||||||||||||||||||||||||
Cyan Guon Stone | Slow and Steady | Orbits the player, blocking enemy shots on contact.
While the player is standing still, the Cyan Guon Stone will rapidly fire small projectiles at the nearest enemy that each do 2 damage. | ||||||||||||||||||||||||||
Indigo Guon Stone | Close To Your Heart | Orbits the player, blocking enemy shots on contact. Orbits much, much closer to the player than other Guon Stones.
When hit by an enemy bullet, the Indigo Guon Stone has a 35% chance to trigger a mini-blank effect. | ||||||||||||||||||||||||||
Silver Guon Stone | Relic From Beyond | Orbits the player, blocking enemy shots on contact. +15% damage to Jammed Enemies.
Builds up a multiplier when hit by enemy bullets (0.5 per bullet, starting at 1, so after one bullet the multiplier would be 1.5). Upon the player firing their gun, the fired projectile has it's damage multiplied by the stored multiplier, and resets the multiplier to 1x for the next bullet. This multiplier caps at 5x. | ||||||||||||||||||||||||||
Maroon Guon Stone | Unapologetically Offensive | Orbits the player. Does not block enemy bullets, unlike other Guon Stones.
Player bullets that pass through the Maroon Guon Stone gain a +50% damage increase, and a +20% size increase. | ||||||||||||||||||||||||||
Rainbow Guon Stone | Insanity Stone | Orbits the player, blocking enemy shots on contact.
Randomly swaps between other Guon Stone effects and stats every five seconds. Can mimic any Guon on the following list;
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Bloodglass Guon Stone | We are the crystal haems | Gives 3 Glass Guon Stones upon initial collection.
40% chance to give the player 3 Glass Guon Stones after taking damage. Possible mastery reward for the Oubliette. | ||||||||||||||||||||||||||
Guon Boulder | Hefty Chunk | Orbits the player, blocking enemy shots on contact. Orbits much farther away than most Guon Stones, and has a much larger hitbox. | ||||||||||||||||||||||||||
Glass Ammolet | Blank Recycling | Gives the player a Glass Guon Stone whenever they use a blank.
Unlike other Ammolets, this effect only triggers when the player manually spends one of their held blanks, and as such cannot be triggered by companions like the Owl. | ||||||||||||||||||||||||||
Wicker Ammolet | Blanks Terrify | Using a blank inflicts fear on all enemies in the room for 7 seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Furious Ammolet | Blanks Enrage | Enrages the player for 7 seconds upon using a blank. While enraged, the player deals double damage.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Silver Ammolet | Blanks Cleanse | Upon using a blank, any Jammed enemy in the room has a 50% chance to be unjammed.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Ivory Ammolet | Tiny Blanks | +2 Blanks Per Floor. All blank effects are replaced by smaller blanks with halved stats and 1-5th the radius.
Blank pickups grant three blanks instead of one. | ||||||||||||||||||||||||||
Kin Ammolet | Blanks Reinforce | Using a blank will spawn a permanently charmed Bullet Kin who lasts for the remainder of the room.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Autollet | Automatic and Effective | Triggers a free blank effect every time the player enters a room with enemies. | ||||||||||||||||||||||||||
Keymmolet | Blanks are Key | Using a blank will unlock all chests in the room. Does not work for Rat Chests. | ||||||||||||||||||||||||||
Ammolock | Blanks Clamp | Using a blank will apply the Lockdown status effect to all enemies in the room, preventing them from moving for ten seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Shatterblank | Fragmentation | Using a blank will fire 15 bouncing projectiles in an evenly spaced radial pattern around the player. These projectiles can bounce up to 3 times, and deal 5 damage.
Projectiles can adopt the player's projectile effects, and scale with the player's stats. Grants an extra blank every floor. | ||||||||||||||||||||||||||
Cyclone Boots | Gusty Dodges | Upon dodge rolling, all enemies in a medium radius around the player will be forcefully pushed away. | ||||||||||||||||||||||||||
Legboot | Knock It Off | Dodge rolling over an enemy bullet restores 1 ammo to the currently held gun.
Dodge rolling into an enemy restores 5 ammo to the currently held gun. | ||||||||||||||||||||||||||
Blank Boots | Boots of Banishment | Rolling over an enemy bullet has a 20% chance to trigger a miniature blank effect.
+1 Curse. | ||||||||||||||||||||||||||
Bullet Boots | Run and Gun | +1 Movement Speed.
When walking in a room with enemies, every quarter of a second a large yellow bullet will be fired in the direction the player is moving. This bullet deals 5 damage by default, and scales with the player's stats. This bullet can also gain the player's projectile effects. | ||||||||||||||||||||||||||
Diamond Bracelet | Slinger's Best Friend | Thrown Gun Damage +700%. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||||
Pearl Bracelet | Thrown Guns Afflict | Thrown guns inflict Slow, Charm, and Fire upon enemies. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||||
Gunknight Amulet | Banished Reload | Guns have a 25% chance to reload instantaneously. | ||||||||||||||||||||||||||
Amulet of Shell'tan | Promise of Ammo | Killing a boss will drop an ammo pickup. This ammo pickup has a 50/50 chance of either being Regular or Spread. | ||||||||||||||||||||||||||
Ring of Oddly Specific Benefits | Picky Picky | Increases Damage, Movement Speed, Player Bullet Speed, and Reload Speed by 16.3% if the player meets any one of the following criteria;
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Ring of Ammo Redemption | Thrown Guns Reload | Killing an enemy with a thrown gun restores 10% of the thrown gun's max ammo. | ||||||||||||||||||||||||||
Risky Ring | This Ring Has Fangs | +3 Coolness when at max health, -3 Coolness when not.
Cannot be dropped in combat. Robot / Shade: Risky Ring is always active, granting +3 Curse. | ||||||||||||||||||||||||||
Widow's Ring | Deadly Charms | Charmed enemies can be instantly killed, regardless of their health. | ||||||||||||||||||||||||||
Ring of Invisibility | Precious | +1 Curse. Grants stealth while standing perfectly still. Shooting a gun in this state will break the player's stealth and prevent it from re-activating for five seconds. | ||||||||||||||||||||||||||
Black Holster | Unload | Reloading a fully empty clip has a 15% chance to fire a black hole. | ||||||||||||||||||||||||||
The Beholster | CreEyetion | Reloading an empty clip spawns a friendly beady projectile that will, in turn, fire at enemies. | ||||||||||||||||||||||||||
Hive Holster | Beeload | Reloading an empty clip will spawn five angry bees to attack enemies. Bee damage scales with player damage. | ||||||||||||||||||||||||||
Chemical Burn | Two-Faced | Poison immunity. Grants x2 damage while standing on poison. Bullets fired while standing on poison will inflict poison on enemies. | ||||||||||||||||||||||||||
Witches Brew | Fire Burn and Cauldron Bubble | All non-boss enemies are split into two smaller copies of themselves. Each copy only has 25% the health of the original. | ||||||||||||||||||||||||||
Blood Thinner | Unnecessary Necessities | When at full HP, all heart pickups will be rerolled into other consumables. Does not affect shops.
Robot / Shade: Heart pickups will always be rerolled as these characters are always considered as being at full HP. | ||||||||||||||||||||||||||
Booster Shot | Have you had your shots? | 5% chance to fully heal upon taking damage.
Robot: 5% chance to increase Armour to 6 upon taking damage. If Armour is already above 6, no effect. | ||||||||||||||||||||||||||
Bayonet | They Don't Like The Cold Steel | +1 Curse. Reloading triggers a sword slash in the area directly in front of where the player is aiming.
This slash does 15 base damage, and is affected by the player's damage multiplier. | ||||||||||||||||||||||||||
Book of Mimic Anatomy | Look closer... | Mimics drop bonus items upon death. Item quality corresponds to the quality of the mimic.
Wall Mimics will drop items of a random quality. Rat Chest Mimics will drop quality items. Pedestal Mimics will drop Armour and Ammo. The Door Lord will drop an additional , , and quality item. In Rainbow Mode, mimics will drop Armour. | ||||||||||||||||||||||||||
Map Fragment | Selective Information | Entering a room will reveal all rooms adjacent to it on the map. | ||||||||||||||||||||||||||
Tattered Map | Reveals Some Rooms | Upon entering a new floor, every room has a 25% chance to already be shown on the map. Can show secret rooms. | ||||||||||||||||||||||||||
Cloak of Darkness | Shrouded in Mystery | +2 Curse. Jammed enemies will be charmed for 13 seconds after they spawn. Jammed enemies have a 50% chance to not be necessary for room clear, and will automatically die up on killing all other enemies.
50% chance to stealth the player upon entering a room with enemies. In All-Jammed mode, only 50% of enemies are affected by the cloak. | ||||||||||||||||||||||||||
Time Fuddlers Robe | Timeline Twister | 15% chance to freeze time for 3 seconds upon killing an enemy. | ||||||||||||||||||||||||||
Cartographer's Eye | Shows the Way | Shops, Chest Rooms, and Boss Foyer Rooms are all revealed on the map by default.
One of those room types will be chosen at random to not only be revealed, but visited by default, meaning that the player can immediately teleport to it upon entering the floor. | ||||||||||||||||||||||||||
Bloodshot Eye | Ow, Oof, Ouchie | Grants a permanent +2% damage increase when the player is damaged.
Shade: When the Shade walks over a heart pickup to convert it to money, they will gain a permanent +2% damage increase. | ||||||||||||||||||||||||||
Kaliber's Eye | They are mine. | Killed enemies have a 50% chance to be resurrected and permanently charmed. Resurrected enemies die upon room completion.
Ressurrected enemies are tinted grey, and cannot harm the player. | ||||||||||||||||||||||||||
Apple Core | Trash | +5% Shot Speed and +5% Bullet Size. Obtained by using the Apple active item. | ||||||||||||||||||||||||||
Golden Apple Core | Trash? | +5% Shot Speed and +5% Bullet Size. Obtained by using the Apple active item with the Golden Apple synergy.
Sells for a very high price. | ||||||||||||||||||||||||||
Bag of Holding | Space Gallore | +10 Active Item Slots. | ||||||||||||||||||||||||||
Liquid-Metal Body | 1000 | Grants 3.5 seconds of Lead Skin after taking damage. While in the 'Lead Skin' state, the player is immune to damage, and any bullets that make contact with them will be reflected back at their owners. | ||||||||||||||||||||||||||
Gun Grease | Slippery Slope | Increases Reload Speed by 15%. Killed enemies will leave puddles of oil at their location. | ||||||||||||||||||||||||||
Dragun Scale | Burning Rage | Upon taking damage or using an active item, all enemies in the room will be set on fire. | ||||||||||||||||||||||||||
Blight Shell | Apocryphal Armoury | Entering a new chamber gives +1 Permanent Curse, and gives a random shotgun weapon. | ||||||||||||||||||||||||||
Bullet Kin Plushie | Why Must I Do This? | 20% chance to enrage the player for 4 seconds upon killing an enemy. While enraged, the player deals double damage. | ||||||||||||||||||||||||||
Kevin | Long Live the Keving | Spawns a friendly | ||||||||||||||||||||||||||
Purple Prose | Pity Is A Powerful Weapon | Upon taking damage, all enemies in the room are charmed for a short time. | ||||||||||||||||||||||||||
Rusty Casing | Heheheheheheh | Picking up consumables will also grant bonus . | ||||||||||||||||||||||||||
Hiking Pack | Go Take A Hike | +2 Active Item Slots | ||||||||||||||||||||||||||
Gunpowder Pheromones | My Pretties | Explosive enemies are automatically charmed from the moment they spawn.
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Gunsmoke Perfume | Ode to Glock 42 | Enemies 2 tiles or closer to the player become charmed. | ||||||||||||||||||||||||||
Pestilence | Yersinia Bestis | Upon entering a room, one random enemy will be afflicted with the Plague status effect. | ||||||||||||||||||||||||||
Accelerant | Burning Sensation | Triples the damage that enemies take from fire. | ||||||||||||||||||||||||||
Horned Helmet | 19 STR 7 INT | Enrages the player for 4 seconds upon entering a new combat room. While enraged, the player deals double damage. | ||||||||||||||||||||||||||
Rocket Man | Gonna be a long long time | Has a chance to fire a bonus rocket whenever the player fires a bullet.
Rocket projectile is chosen at random from any one of the following guns;
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Chance Effigy | Guns Upon a Time | Chance Kin will drop an additional loot pickup when killed.
Keybullet Kin will also drop a bonus pickup from the Chance Kin pool when killed. 1.5% chance to spawn a bonus Chance Kin in every room entered. | ||||||||||||||||||||||||||
Clay Sculpture | This Gungeon Has Gundead In It | Upon the player taking damage, one random non-boss enemy in the room will be sucked into the ground, instantly killing it. | ||||||||||||||||||||||||||
Graceful Goop | They Have Died... Inside | Grants Poison Immunity. All player bullets will leave trails of poison behind themselves on the floor. | ||||||||||||||||||||||||||
Mr. Fahrenheit | 200 Degrees | +2 Movement Speed. Grants Fire Immunity. The player leaves a trail of fire when moving. | ||||||||||||||||||||||||||
Magic Quiver | Stranger Ranger | All Bows / Crossbows / Arrow Firing Guns gain a 50% damage increase.
| ||||||||||||||||||||||||||
Showdown | Now it's just you and me... | Prevents bosses from spawning additional enemies. | ||||||||||||||||||||||||||
Ammolite | Gemmed Shells | Picking up ammo permanently increases the damage of the gun that was refilled by 5%. | ||||||||||||||||||||||||||
Cardinals Mitre | Ex Cathedra | Reloading an empty clip will fire a 25 damage homing projectile in the direction the player is aiming.
The homing projectile scales with the player's stats, and can adopt their projectile effects. | ||||||||||||||||||||||||||
Goomperors Crown | The Slime Must Flow | 25% chance to permanently slow all enemies in a room upon entering. If this triggers, all subsequent waves in the room will also be slowed. | ||||||||||||||||||||||||||
Chem Grenade | Toxic Explosions | Grants poison immunity. Causes all explosions to leave large pools of poison.
This includes both player-made explosions (such as the RPG or C4) as well as enemy explosions (such as the Pinhead). | ||||||||||||||||||||||||||
Titanium Clip | Damage Output | x2 Damage multiplier. All guns consume twice as much ammo.
Does not affect infinite ammo weapons. | ||||||||||||||||||||||||||
Paper Badge | All of Nothing | 50/50 chance to either double your bullet damage or completely negate it. | ||||||||||||||||||||||||||
Permafrost | Cold Snap | All enemies are frozen upon entering a room. | ||||||||||||||||||||||||||
Glass Shard | Walking on Broken Glass | Grants 3 Glass Guon Stones. While in combat, Glass Guon Stones will shoot glass bullets at nearby enemies on a 1.5 second delay.
These glass bullets deal 5 damage by default, but scale with the player's stats and can adopt the player's bullet effects. | ||||||||||||||||||||||||||
Equality | Blanks And Keys Are Equal | Constantly balances the player's blanks and keys. Using a blank will also remove a key, and vice versa.
Picking up a blank or key will also increase the amount of it's held counterpart. | ||||||||||||||||||||||||||
Lefthandedness | Shell'tan's Sign | +30% damage when shooting to the left. | ||||||||||||||||||||||||||
Eraser | Now I Only Want You Gone | Chance to delete all bullets belonging to an enemy upon shooting that enemy.
If this triggers on a boss enemy, only 33% of the bosses bullets will be deleted. | ||||||||||||||||||||||||||
Moonrock | Little Orbiters | Fired bullets have 0-3 smaller bullets orbiting them.
These orbital projectiles deal 5 damage by default, but scale with the player's stats and can adopt the player's bullet effects. | ||||||||||||||||||||||||||
Tablet of Order | Everything In It's Place | All enemies have 50% more health, but extra waves no longer spawn. | ||||||||||||||||||||||||||
Lead of Life | Forged Friends |
Active Items
Icon | Name | Quote | Cooldown | Quality | Effect | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unengraved Bullets | Waiting for the right moment... | None | While active, shooting an enemy will remove the active and grant the 'Engraved Bullets' passive, allowing the player to one-shot any enemy of the type that they selected.
Does not function on bosses. | ||||||||||||||||||||||||
Lucky Coin | Heads or Tails | Damage (500) | 50% chance to increase damage by 100% and movement speed by 60% for 25 seconds.
50% chance to decrease damage by 50% and movement speed by 60% for 25 seconds. | ||||||||||||||||||||||||
Lewis | With Friends Like These... | Damage (1000) | Has no active effect.
Passively buffs Damage, Reload Speed, Firerate, Movement Speed by 20%. Passively grants a heart container. | ||||||||||||||||||||||||
Hand of Night | Giveth and Taketh Away | Damage (800) | Cloaks the user in stealth for a theoretically unlimited amount of time. While Stealthed, enemies cannot see the player, and will be unable to shoot at them. Stealth also allows stealing.
Stealth is only broken by dodge rolling, firing your gun, or other such unstealthy actions. Starting item of the Shade. | ||||||||||||||||||||||||
Venusian Bars | Verified | Damage (1000) | Buffs firerate by 1000% for 25 seconds. While active, any bullets fired will be instantly reloaded into the clip.
Passively grants +1 Coolness, and +1 Curse. | ||||||||||||||||||||||||
Organ Donor Card | Gift of Life | None | Passively grants +1 Active Item slot.
Upon use, consumes a heart container, and spawns 20 casings, as well as granting another (permanent) +1 Active Item slot. As the Robot, instead of taking a heart container, two pieces of armour are taken. | ||||||||||||||||||||||||
Clip-On Ammo Pouch | Ammo Up | 1 Time Use | Permanently increases the ammo capacity of the currently held gun by 50%. | ||||||||||||||||||||||||
True Blank | Blanktism | None | Cleanses 0.5 curse, and does a blank effect. Can only be used if the owner has more than 0.5 curse.
Grants +2.5 curse on initial pickup. | ||||||||||||||||||||||||
False Blank | Blanksphemer | Damage (50) | Triggers a blank effect, and gives 0.5 curse. | ||||||||||||||||||||||||
Opulent Blank | Spin Bullets To Gold | 1 Time Use | Triggers a blank effect, destroying all enemy bullets on screen. Spawns 1 for every enemy bullet destroyed. | ||||||||||||||||||||||||
Sharp Key | SaKeyfice | Timed (5) | Consumes 3HP (1.5 Hearts) and grants a Key. If used by the Robot, takes 2 Armour instead.
Passively grants +1 Curse. | ||||||||||||||||||||||||
The Shellactery | Firearm Immortality | Damage (1600) | Spawns an ammo box pickup.
Passively grants +2 Curse. | ||||||||||||||||||||||||
Bloody Box | Oozing and Gurgling | None | Consumes 5HP (2.5 Hearts) and spawns a Chest. If used by the robot, takes 2 Armour instead.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Toolbox | Robust | Damage (60) | Spawns a random barrel, table, or other object nearby.
1% chance to spawn a Brown Chest when used. | ||||||||||||||||||||||||
Pocket Chest | Baby Box | 1 Time Use | Spawns a chest when used. Levels up as the player deals damage, into higher and higher quality chests.
| ||||||||||||||||||||||||
Delivery Box | Ready To Order | Timed (0.2) | Displays a random consumable inside of itself, with a number next to it. The number is the price of the item.
Using the active item will consume the price of the consumable (in ) and spawn the pictured consumable via airdrop, before randomly restocking with a different consumable. Cannot spawn consumables without the necessary funds.
These prices are affected by discounts from items such as Disarming Personality. | ||||||||||||||||||||||||
Wonderchest | What could be inside? | 1 Time Use | Gives a reward depending on the floor on which it is used.
If used on a Glitched Beholster floor, the Wonderchest will spawn an tier chest in addition to other rewards for the floor. Wonderchest also has a 0.1% chance to completely ignore the current floor and spawn a Rainbow Chest. If used on a floor that Wonderchest does not recognise (likely with modded floors), Wonderchest will spawn 1 Junk. | ||||||||||||||||||||||||
Heart Padlock | Locked Life | None | Consumes 1 Key, and heals the user for a heart. Gives 1 armour to the robot instead. | ||||||||||||||||||||||||
Recyclinder | Lean Green Machine | None | Destroys the currently held gun, and spawns a passive or active item of equal quality to the lost gun. If the destroyed gun does not have a conventional tier, then Recyclinder will drop Junk.
Cannot be used on undroppable weapons, such as starters. If used in Blessed Mode, the Recyclinder will destroy itself and drop one item of every tier. | ||||||||||||||||||||||||
Speed Potion | Gotta Go Fast | Damage (500) | Increases Movement Speed by 200% for 15 seconds | ||||||||||||||||||||||||
Love Potion | The Sausage Principle | Damage (150) | Sprays a long line of pink goop on the ground in front of the player. This goop charms enemies who stand on it. | ||||||||||||||||||||||||
Honey Pot | A Little Something | Damage (250) | Throws a pot of honey that breaks after travelling a certain distance and leaves a large pool of slowing honey on the ground.
This Honey slows down both enemies and the player. | ||||||||||||||||||||||||
Dagger of The Aimgels | Sacrifices Must Be Made | Timed (5) | Removes 1 Heart Container on use, and gives a permanent +20% damage buff. Also grants +1 permanent curse when used.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Combat Knife | Quiet and Always Available | Timed (3) | +1 Curse. Triggers a Blasphemy-like sword slash in the direction the player is aiming. This slash does not destroy bullets.
This slash does 30 damage by default, and scales with the user's Damage stat. | ||||||||||||||||||||||||
Kalibers Prayer | Book of Secrets | Timed (8) | Triggers invulnerability frames for two seconds, as if the player had been hit (does not actually deal damage or trigger on hit items). | ||||||||||||||||||||||||
Gunidae solvit Haatelis | As It Is Written | Damage (350) | Unjams all enemies and enemy bullets in the room. Halves the speed of all enemy bullets for 15 seconds. | ||||||||||||||||||||||||
Apple | Doesn't Fall Far | 1 Time Use | Heals one and a half hearts when eaten. Gives the Apple Core passive item. | ||||||||||||||||||||||||
Coupon | 100th Lucky Gungeoneer | None | Any item purchased while the Coupon is active will be free. Does not affect Flynt's shop or the Gnawed Key. Purchasing an item while the Coupon is active will destroy the Coupon. | ||||||||||||||||||||||||
Identity Crisis | WHO AM I? | 1 Time Use | Gives the entire starting loadout of a random character. (Eg: May give the Rusty Sidearm, the Crossbow, and the Dog). Cannot give the loadout of the character being played.
Will never give the Gunslinger, Paradox, or Cultist loadouts. +1 permanent curse when used. | ||||||||||||||||||||||||
Bomber Jacket | Kamakablooey | Damage (120) | Creates a small explosion at the position of the player. Does not harm the player.
Passively grants +2 Active Item Slots. | ||||||||||||||||||||||||
Reinforcement Radio | I Need Backup! | Damage (500) | Spawns a selection of permanently charmed enemies. Picks one of the following reinforcement waves:
Enemies spawned by the Radio do not need to be killed to clear a room, and will die on room clear. | ||||||||||||||||||||||||
GTCWTVRP | 'Tis But A Copy | 1 Time Use | Reloads the current floor, allowing the player to play through it a second time, keeping all the loot they obtained the first time through.
If used on a floor that the GTCWTVRP does not recognise (likely due to new modded floors), the GTCWTVRP will instead spawn a Rainbow Chest. | ||||||||||||||||||||||||
Elevator Button | Going... Down | 1 Time Use | 95% chance to send the player to the next chamber, skipping the remainder of the floor.
5% chance to send the player backwards a floor, allowing them to play through the two chambers again for bonus loot. If the Elevator Button attempts to send the player downwards on Bullet Hell, it will instead explode, damaging the player. | ||||||||||||||||||||||||
Bullut | Supposed Delicacy | 1 Time Use | Spawns 1 quality chest, 1 quality chest, 1 Synergy chest, and three random quality chests. Gives 10 Keys.
Permanently increases enemy bullet speed by 50%, and curse by +2. | ||||||||||||||||||||||||
G-Switch | Wahoo! | Timed (1) | Consumes 3 and spawns a temporary shield to block bullets. | ||||||||||||||||||||||||
Finished Bullet | Let's Finish This | Damage (240) | Fires the final bullet of the Finished Gun's clip in the direction that the player is aiming, catching enemy bullets and sending them back.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Alchemy Crucible | Philosopher's Own | Damage (150) | Transmogrifies all enemies in the room into random other enemy types from the same floor. | ||||||||||||||||||||||||
Bombinomicon | GUTS AN' GLORY, LADS! | Damage (200) | Spawns a bomb at the feet of every enemy in the room. | ||||||||||||||||||||||||
Magic Missile | Dank Dungeon Walls | Damage (240) | Fires a remote control missile that explodes upon destruction. | ||||||||||||||||||||||||
Obsidian Pistol | Sacrifice I'm Willing to Take | Timed (0.5) | Kills a random companion that the user possesses and spawns a gun or item from the or tier. Increases curse by 1 every time a companion is killed. The companion that is killed is TRULY random and cannot be manipulated by dropping companions onto the ground. Dropped companions may still be chosen by the pistol to be destroyed.
| ||||||||||||||||||||||||
Loot Engine | Lengine, If You Will | Damage (500) | Rerolls all pickups in the room into other random pickups. Glass Guon Stones are considered valid pickups for the purposes of the Loot Engine. | ||||||||||||||||||||||||
Portable Hole | The Hole Nine Yards | Damage (600) | Throws a portable hole that creates a large black pit after travelling enough distance. This pit is harmless to the player, but any non-flying enemies who walk on the hole will fall in and die. | ||||||||||||||||||||||||
Gunjurers Belt | Poof! | Timed (5) | Upon use, creates a reticle at the location of the player's cursor (on controller, this reticle is movable via the aiming controls). Pressing the active item button again (does not require charge) will teleport the player to this reticle. | ||||||||||||||||||||||||
Telekinesis | Power Of The Mind | Timed (2) | Pushes all enemies in the room in the direction that the player is aiming. |
Companions
Icon | Ingame | Name | Quote | Quality | Effect |
---|---|---|---|---|---|
Baby Good Chance Kin | Confused Friend | Follows the player. Upon the player taking damage, Baby Good Chance Kin has a 40% chance to drop a random pickup. | |||
Potto | Clay Companion | Follows the player. Spawns 1-3 on room clear. Small chance when in combat to spawn a friendly Gun Fairy to fight for the player.
In Bullet Hell, Potto will randomly spit bullets from the Shotgrub Just Like The Real Thing - Synergy. | |||
Peanut | Prince of the Pea | Walks up to enemies, slamming down his pea-blade to release a spread of seven 8-damage peas. This equates to 56 damage if all peas hit the same enemy. | |||
Diode | Electric Buddy | Runs up to enemies. Connects back to the player via a long electric link. Enemies that touch this electric link will take significant damage. | |||
Drone | Beep Boop I'm A Drone | Follows the player. Will fire red bullets whenever the player shoots. The amount of red bullets is equal to the amount the player fires at once (eg; if the player shoots a shotgun, the Drone will fire a shotgun blast).
The bullets fired from the drone will copy the accuracy, speed, and range of the bullets the player fired, but always have a consistent 4 base damage. Other bullet stats such as damage, size, and knockback do not copy the source projectile, but do still benefit from player stat changes. The drone will consistently shoot while the player is charging a charge-style weapon. | |||
Greg the Egg | I'm About to Break! | Chance for random pickup on room clear (similar to Dog, bur rarer.) Blocks projectiles, and will break after taking enough damage. Drops a random companion when destroyed. | |||
Gusty | Windbag | Drifts towards enemies, periodically releasing a gust of air that knocks all nearby enemies away, dealing 2.5 damage to them in the process. | |||
Scroll of Exact Knowledge | Nerd | Gives dialogue hints to certain pieces of information such as;
Also reveals adjacent rooms on the map. |
Guns
Icon | Name | Quote | Quality | Type | Clipsize | Ammo
Capacity |
Damage | Fire Delay | Reload
Time |
Spread | Notes | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Elder Magnum | Guncestral | Semiautomatic | 7 | 6 | 0.1s | 1.3s | 5 | Starter weapon of the Shade | |||||||||||||||
Flayed Revolver | Sinister Bells | Semiautomatic | 6 | 250 | 9.9 | 0.1s | 1.1s | 5 | Reloading the Flayed Revolver while it's clip is full will create a reticle at the player's cursor (on controller this cursor is moved with the aiming buttons).
Reloading a second time with a full clip will teleport the player to the reticle, and consume 5 ammo. Cannot be done if the gun has less than 5 ammo. | ||||||||||||||
Mama | Just killed a man... | Semiautomatic | 15 | 200 | 7.5 (After 1 Tile)
37.5 (Before 1 Tile) |
0.1s | 1s | 5 | Projectiles have a 5x damage multiplier for the first 1 tile of travel, meaning shooting enemies at point blank range is much more effective. | ||||||||||||||
Love Pistol | ;) | Semiautomatic | 9 | 400 | 4 | 0.2s | 0.8s | 5 | Applies Charm to enemies with every shot. | ||||||||||||||
Disc Gun | Bad Choices | Semiautomatic | 10 | 300 | 20 | 0.25s | 1s | 5 | Fires slow moving discs that bounce around the room and linger for a significant length of time.
These discs will deal half a heart of damage to players that get in their way. | ||||||||||||||
Repeatovolver | Rolls Off The Tongue | Burst (10) | 10 | 1000 | 5 | 1s (Manual)
0.04s (Burst) |
1s | 5 | Fires it's entire clip in a long burst. | ||||||||||||||
Pista | Yeeeeehaw! | Semiautomatic | 6 | 200 | 8 | 0.15s | 1s | 5 | Upon reloading, all active projectiles from the gun are re-aimed mid air towards their nearest respective enemy. | ||||||||||||||
Diamond Gun | Diamonds Toniiiight | Semiautomatic | 6 | 200 | 15 | 0.2s | 1s | 5 | Has a numerous amount of synergies. | ||||||||||||||
Mini Gun | Misleading Name | Semiautomatic | 4 | 100 | 10 | 0.1s | 1.1s | 5 | |||||||||||||||
Unus Centum | Forget Me Not | Semiautomatic | 10 | 100 | 40 | 0.1s | 1s | 5 | Cannot gain ammo. Disappears after it's ammo is depleted. | ||||||||||||||
Stun Gun | Bro! | Semiautomatic | 5 | 300 | 4 | 0.2s | 0.8s | 5 | 75% chance to stun enemies for 5 seconds. | ||||||||||||||
Up-N-Up | Great Potential | Semiautomatic | 7 | 500 | 5 | 0.2s | 0.5s | 5 | Damage, shot speed, knockback, and boss damage multipliers have double the effect on this gun. | ||||||||||||||
Justice | Served | Semiautomatic | 5 | 80 | 15 (x6 Projectiles) | 0.6s | 2s | 45 | Upon destruction, this gun's bullets split into evenly spaced blasts of eight smaller bullets that each do 10 damage. | ||||||||||||||
Orgun | My Heart Will Go On | Burst (2) | 6 | 80 | 7 (x6 Projectiles) | 0.5s | 1.3s | 20 | Bullets trail harmless red goop. | ||||||||||||||
Octagun | Welcome To The 2nd Dimension | Semiautomatic | 8 | 888 | 8 (x8 Projectiles) | 0.8s | 1.5s | 35 | Fires slow moving octagonal shots. Consumes 8 ammo per shot. | ||||||||||||||
Clown Shotgun | Honk Honk | Semiautomatic | 40 | 200 | 5 (x9 Projectiles) | 0.8s | 1.5s | 40 | Fires high range bouncing projectiles. | ||||||||||||||
Hand Cannon | Protogun | Semiautomatic | 1 | 190 | 35 | 1s | 2.5s | 5 | Projectiles bounce and pierce enemies, but have low range.
Projectiles do not decrease in damage when piercing enemies. | ||||||||||||||
Lantaka | Head on a Swivel | Semiautomatic | 1 | 150 | 20 | 1s | 1s | 5 | Projectiles pierce enemies, and can bounce up to twice.
Deals +50% bonus damage to bosses, and +100% bonus damage to the Jammed. | ||||||||||||||
Greek Fire | Fire of Man | Charge (1s) | 1 | 65 | 20 (x4 Projectiles) | 1s | 1s | 20 | Fires green fireballs that inflict everlasting green fire upon enemies.
Projectiles also trail green fire on the ground, and leave a large pool of it when destroyed. | ||||||||||||||
Blasmaster | Platoon Onboard | Semiautomatic | 8 | 250 | 10 | 0.1s | 0.8s | 5 | Fires very short ranged projectiles. | ||||||||||||||
Rocket Pistol | Hell... Maybe | Semiautomatic | 6 | 600 | 10 (Impact)
15 (Explosion) |
0.3s | 1.1s | 5 | Fires homing Yari Launcher rockets that (while it's difficult to achieve due to the gun's relatively low fire rate) are capable of breaking the boss DPS cap. | ||||||||||||||
Purpler | Burning Bills | Burst (3) | 13 | 300 | 8 | 0.7s (Manual)
0.2s (Burst) |
1s | 5 | |||||||||||||||
Vacuum Gun | Ranged Weapon | Semiautomatic | 10000 | 10000 | 35 | 0.3 | 1s | 5 | Starts with 0 ammo. Cannot gain ammo from conventional sources.
Upon reloading, all Blobulon type enemies within an 8 tile radius are instantly killed and sucked into the gun, providing ammo equivalent to their difficulty level;
Chickens (from items such as Magic Bullets) can also be sucked up into the vacuum for 5 ammo each. | ||||||||||||||
Oxygun | Bullets Not Included | Semiautomatic | 5 | 200 | 10 | 0.65s | 0.8s | 5 | Fires slow moving projectiles that tightly home in on enemies.
Starts with no ammo. | ||||||||||||||
Demolitionist | Up in Smoke | Semiautomatic | 20 | 300 | 9 | 0.3s | 1s | 5 | Pressing reload with a full clip consumes 5 ammo and spawns a Proximity Mine beneath the player. | ||||||||||||||
Multiplicator | Times Gone By | Semiautomatic | 20 | 300 | 5 | 0.3s | 1s | 5 | Pressing reload with a full clip causes the gun to increase it's ammo consumption per shot by 1 bullet. The damage of the gun is also multiplied by it's ammo consumption, meaning that on 3x consumption, it will deal 15 damage.
This caps at 10x ammo consumption for 50 damage, before cycling back around to 1x. | ||||||||||||||
The Lodger | Cherish What You Have | Semiautomatic | 10 | 1924 | 5 | 0.3s | 1.1s | 5 | Consumes 3 ammo per shot.
Projectiles gain a damage boost for every 'bad' item you have. +5% for every held Junk.
and finally, the gun gains a +50% damage boost if the Busted Television is held. | ||||||||||||||
Gonne | It Whispers To Me | Burst (3) | 3 | 300 | 12 | 0.5s (Manual)
0.1s (Burst) |
0.7s | 5 | |||||||||||||||
Hwacha | 15th Century | Burst (200) | 200 | 600 | 11 | 0.8s (Manual)
0.05s (Burst) |
5s | 40 | Burst fires for a very long time. | ||||||||||||||
Fire Lance | Where it all started | Semiautomatic | 5 | 100 | 40 (Center of explosion)
25 (Periphery of explosion) |
0.5s | 1s | N/A | When fired, a small explosion is triggered at the end of the spear, rendering the attack style somewhat melee. | ||||||||||||||
Hand Mortar | Kingdom Come | Semiautomatic | 3 | 70 | 30 (Projectile)
50 (Explosion) |
1s | 2s | 10 | Fires golden orbs that violently explode. | ||||||||||||||
Blowgun | Huff and Puff | Semiautomatic | 1 | 200 | 5 | 0.2s | 0.5s | 5 | Inflicts poison upon enemies. | ||||||||||||||
Antimateriel Rifle | Shreddin' Vapours | Automatic | 55 | 720 | 5 | 0.04s | 2s | 5 | Piercing shots. Ignores Boss DPS Cap. | ||||||||||||||
Dart Rifle | Tactical Incapacitation | Semiautomatic | 5 | 100 | 5 | 0.6s | 1s | 5 | Projectiles stun enemies for 7 seconds. | ||||||||||||||
Risk Rifle | Danger Zone | Automatic | 40 | 400 | 5 | 0.04s | 2s | 5 | Firing the final bullet in the clip hurts the player. The user must be careful to reload before the end of the clip for maximum safety. | ||||||||||||||
Kalashnirang | What We Do Here | Automatic | 30 | 300 | 6 | 0.11s | 0.5s | 5 | Fires piercing boomerangs, which slow down and begin to move backwards after travelling a certain distance.
Boomerangs do not decrease in damage after piercing, and have a chance to stun enemies. | ||||||||||||||
Bazooka | Boom Boom Boom Boom | Semiautomatic | 3 | 100 | 60 (Projectile)
60 (Explosion) |
2s | 4s | 5 | Fires explosive missiles.
Explosions can break the boss DPS cap. | ||||||||||||||
Spore Launcher | Ain't He Cute? | Semiautomatic | 10 | 200 | 20 | 0.6s | 2.5s | 5 | Fires green globs that home in on enemies and are capable of bouncing once. | ||||||||||||||
Poison Dart Frog | Oh yeah, it's Frog Time | Semiautomatic | 3 | 200 | 7 (x3 Projectiles) | 0.2s | 0.5s | 10 | Fires spreads of poisonous darts. | ||||||||||||||
Doggun | Bork Bork | Semiautomatic | 5 | 200 | 8 | 0.4s | 0.8s | 5 | Fires homing, piercing, and bouncing Dogs that hunt down enemies. | ||||||||||||||
Paintball Gun | The Colours, Duke! | Semiautomatic | 10 | 300 | 7.5 | 0.1s | 1.1s | 5 | Fires variously coloured pellets that colour enemies they hit. | ||||||||||||||
Spiral | Come Join Me... | Semiautomatic | 1 | 150 | 25 (Main)
5 (Spiralling) |
1s | 2s | 5 | Fires a central projectile that rapidly fires smaller projectiles around it in a swirling pattern. | ||||||||||||||
Gunshark | Completely Awesome | Automatic | 200 | 3996 | 5 | 0.04s | 2s | 5 | |||||||||||||||
Finger Guns | Ayyyyy | Semiautomatic | 5 | 250 | 7 | 0.1s | 0.8s | 5 | Fires invisible projectiles. | ||||||||||||||
Golf Rifle | Bullet Hole In 1 | Semiautomatic | 8 | 200 | 6 | 0.3s | 1s | 5 | Fires golf balls with extremely high range, which bounce and pierce a remarkable number of times, lingering in rooms for a while. | ||||||||||||||
Orb of The Gun | Hypershot | Semiautomatic | 15 | 150 | 20 | 0.7s | 1.2s | 5 | Reloading with a clip that is more than 50% empty will trigger a mini-blank effect at the player's position. | ||||||||||||||
Spear of Justice | NGAH! | Semiautomatic | 100 | 200 | 20 | 0.5s | 1s | 0 | Fires piercing blue spears. | ||||||||||||||
Viscerifle | Bloody Stream | Semiautomatic | ? | ? | 100 (Half Heart)
120 (Armour) 5000 (Old Crest) |
0.5s | 0.8s | 0 | Fires the player's health as ammunition.
Half Hearts trail red goop on the ground. Armour and the Old Crest will trigger a blank effect where they hit. Firing will consume the Old Crest if it is held. Can kill the player if fired while they are one hit from death. Invulnerability does not allow for free shooting. The Shade can fire this gun for free. (However if the Shade has the Old Crest, firing the gun will still remove the Crest). | ||||||||||||||
Master's Gun | Firing On All Cylinders | Semiautomatic | 6 | 50 | 50 (Generic)
80 (Master Round) 100 (Forge Master Round) |
0.4s | 1s | 5 | Fires large piercing rounds. For every Master Round the player holds, the gun has a chance to fire a specialized Master Round projectile with special effects.
With all five master rounds, every shot will be some form of Master Round.
|
Synergies
Name | Items | Effects | Appearance | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
...Another Time |
|
Instead of Blank Key triggering a blank when a key is spent, a blank is instead given directly to the player. | ||||||||||||
...Badda Boom! | Nitro Bullets |
One of the following:
|
The chance for Nitro Bullets to make enemies explode is raised to 100%. | |||||||||||
A Bomby Nation | Bombinomicon |
One of the following:
|
Bombinomicon's bombs are twice as powerful. Using Bombinomicon restores 1 ammo into the Lil' Bomber or Grenade Launcher for every bomb it was able to spawn. | |||||||||||
A Moste Accursed Brew | Alchemy Crucible |
One of the following:
|
Upon re-rolling enemies, all the enemies created as a result of the reroll will be Weakened. Weakened enemies have -50% Health and -20% Movement Speed. | |||||||||||
All Locked Up |
|
Doubles the amount of health healed by the Heart Padlock. (2 hearts for normal characters, and 2 pieces of armour for the Robot). | ||||||||||||
All Seeing |
|
The chance for Kaliber's eye to resurrect enemies is raised to 100%. | ||||||||||||
Armoured Armoured Armour | Armoured Armour |
One of the following:
|
The chance for Armoured Armour to double Armour pickups is raised to 75% | |||||||||||
Arrow+ |
|
Reinforcement Radio will spawn a bonus Arrow Kin alongside it's regular reinforcements when used. | ||||||||||||
Bane of Arthropods | Diamond Gun |
One of the following:
|
The Diamond Gun will instantly kill enemies on the following list;
|
|||||||||||
Bandana+ |
|
Reinforcement Radio will spawn a bonus Bandana Bullet Kin alongside it's regular reinforcements when used. | ||||||||||||
Behind The Goops |
|
Firing the Camera will create a large pool of poison underneath the player.
If the player also has the 'Hot Pics' synergy between Tracer Rounds and the Camera, then firing the Camera will create a large pool of Green Fire instead. |
||||||||||||
Big Bomber |
|
Bomber Jacket's blast radius is increased by 1.5 tiles, and it's blast damage is doubled. | ||||||||||||
Birdie! |
|
The player gains flight while either the Golf Rifle or Purpler are held. | ||||||||||||
Black Paradox |
|
The Shellactery spawns two spread ammo pickups instead of one normal ammo pickup. | ||||||||||||
Blank-It Statement | Blank Boots |
One of the following:
|
The chance for Blank Boots to trigger a mini-blank when rolling over enemy bullets is raised to 40%. | |||||||||||
Blessed are The Shriek |
|
The chance for Silver Ammolet to unjam any individual enemy upon using a blank is raised to 70%. | ||||||||||||
Blood in the Water |
|
Upon killing any enemy, there is a 5% chance that 8 sharks will burst out from it's position in all directions. | ||||||||||||
Blue Bomber | Bombinomicon |
One of the following:
|
Bombinomicon spawns ice bombs instead of regular ones. | |||||||||||
Blue Shotgun+ |
|
Reinforcement Radio will spawn a bonus Blue Shotgun Kin alongside it's regular reinforcements when used. | ||||||||||||
Bomb Voyage! | Nitroglycylinder |
One of the following:
|
The damage and explosive radius of Nitroglycylinder's explosion is increased. | |||||||||||
Bomb+ | Reinforcement Radio |
One of the following:
|
Reinforcement Radio will spawn a bonus Pinhead alongside it's regular reinforcements when used. | |||||||||||
Bubble+ |
|
Reinforcement Radio will spawn a bonus Gunzookie alongside it's regular reinforcements when used. | ||||||||||||
Bullet+ |
|
Reinforcement Radio will spawn a bonus Bullet Kin alongside it's regular reinforcements when used. | ||||||||||||
Burn, Baby Burn! | Accelerant |
One of the following:
|
Doubles the damage of all guns involved. | |||||||||||
Burning With Passion | Flame Chamber |
One of the following:
|
Reloading an empty clip will, in addition to Flame Chamber's regular effects, spawn a large pool of pink goop at the player's feet. This goop will charm enemies who stand on it. | |||||||||||
Buy 1 Get 1 Free |
|
Blank Stare's chance to give the player a blank upon any purchase is raised to 100%. | ||||||||||||
Clockpunk |
|
Springloaded Chamber no longer gives a damage debuff when below the clip fullness threshold, instead simply returning the player to normal damage. | ||||||||||||
Clown Town |
|
Increases the Clown Shotgun's accuracy by 50%. | ||||||||||||
Comedy Gold | Graceful Goop |
One of the following:
|
Every enemy killed will drop exactly 1 bonus . | |||||||||||
Dartistry |
|
The guns are dual wielded. | ||||||||||||
Demolition Man | Demolitionist |
One of the following:
|
When the Demolionist is reloaded with an empty clip, a Cluster Mine will be spawned with no ammo cost. | |||||||||||
Devil+ |
|
Reinforcement Radio will spawn a bonus Fallen Bullet Kin alongside it's regular reinforcements when used. | ||||||||||||
Discord and Rhyme |
|
Doggun gains the appearance of the Wolf, and fires wolves with twice the homing power of the dogs. | ||||||||||||
Discworld |
|
The Gonne's burst size is increased to six, and it gains tight homing.
The Disc Gun gains a slight homing effect, and it's Discs will not deal damage to the player if that damage would be fatal. |
||||||||||||
Do-Gooder |
|
Doubles the amount of obtained by using the Organ Donor Card, from 20 to 40.
Doubles the amount of obtained from Heart of Gold upon taking damage, from 10 to 20. |
||||||||||||
Easy Peasy |
|
Bullets can reload multiple shots into the clip upon intersecting enemy bullets mid-air, not just one. | ||||||||||||
Egg+ |
|
Reinforcement Radio will spawn a bonus Gigi alongside it's regular reinforcements when used. | ||||||||||||
Elysian Night... |
|
When any enemy dies, there is a 10% chance that a Decoy will be spawned in their place. | ||||||||||||
Epsiode |
|
Chance for Time Fuddlers Robe to freeze time upon killing an enemy is raised to 35%. | ||||||||||||
Eternal Prose |
|
Drastically increases the Really Special Lute's range, and doubles it's bullet speed. | ||||||||||||
Even Luckier! |
|
The chance of a successful outcome from Lucky Coin is raised to 75%. | ||||||||||||
Even More Visible! |
|
The width of Tracer Rounds' fire trails is increased.
Gives fire immunity. |
||||||||||||
Even Worse Choices | Disc Gun |
One of the following:
|
Discs from the Disc Gun deal double damage to enemies. They also deal a full heart of damage to the player. | |||||||||||
Execution+ |
|
Reinforcement Radio will spawn a bonus Executioner alongside it's regular reinforcements when used. | ||||||||||||
Eye of the Spider | Miners Bullets |
One of the following:
|
Phaser Spiders become instantly killable. | |||||||||||
Eye+ |
|
Reinforcement Radio will spawn a bonus Beadie alongside it's regular reinforcements when used. | ||||||||||||
False Pretences |
|
False Blank has a 50% chance to not give any curse when used. | ||||||||||||
Fire Aspect | Diamond Gun |
One of the following:
|
The Diamond Gun's shots will ignite enemies. | |||||||||||
Frost and Gunfire | Frost Key |
One of the following:
|
Increases Coolness by 2 for every item from the synergy held. | |||||||||||
Frost-Key the Snowman |
|
Snowballer's damage is multiplied by the player's currently held amount of keys. | ||||||||||||
G is for Gain |
|
The cost of using G-Switch is lowered to 1. | ||||||||||||
Glassworks |
|
The reload speed buff of Glass Chamber is raised to 15% per Glass Guon Stone.
The damage buff of Glass Rounds is raised to 10% per Glass Guon Stone. |
||||||||||||
Gold Reserves | Golden Armour |
One of the following:
|
Upon being saved from death by Golden Armour instead of losing all their , the player will lose a random amount between 1 and the current amount held. | |||||||||||
Golden Shower |
|
Chance for Gilded Lead to activate per projectile is raised to 50%. Mega Douser's stream becomes yellow. | ||||||||||||
Good Lads | Baby Good Chance Kin |
One of the following:
|
The chance for Baby Good Chance Kin to pay out upon the player taking damage is raised to 60%. | |||||||||||
Good Old Guns |
|
The damage of both guns is increased by 50%, and the range of both guns is increased by 300%. | ||||||||||||
Grease Lightning |
|
The damage of the Sunlight Javelin is doubled. | ||||||||||||
Greyer Guon Stone | Grey Guon Stone |
One of the following:
|
Grey Guon Stone becomes larger, and the damage dealt to enemies that shoot the player is raised to 50 times the player's damage stat. | |||||||||||
Guild of the Gilded |
|
Gilded Bullets quadruples the damage of bullets that it activates on. | ||||||||||||
Gun Punch Man |
|
The damage of the Boxing Glove is tripled. | ||||||||||||
HEADS FULL O' EYEBALLS |
|
Upon use, Bombinomicon will spawn 10 additional bombs at random positions in the room. | ||||||||||||
Heart so wet and cold... |
|
The amount of granted by using Organ Donor Card is doubled. | ||||||||||||
High as a Kite | Rocket Man |
One of the following:
|
If Rocket Man launches a rocket from a gun that the player has in their inventory, the damage of that rocket will be doubled.
This works by default for the Gungeon Ant, and does not require the player to also have the Great Queen Ant synergy. |
|||||||||||
High Lord Kevin |
|
Kevin becomes a Veteran Bullet Kin. | ||||||||||||
Hive Mind | Hive Holster |
One of the following:
|
Hive Holster spawns 7 bees instead of 5. | |||||||||||
Holy Smackerel |
|
Chance for Cleansing Rounds to unjam enemies is raised to 50%. | ||||||||||||
Hot Hot Table |
|
Flipping a table will set all enemies in the room on fire. | ||||||||||||
Hot Pics |
|
Firing the Camera creates a large pool of fire around the player.
Grants fire immunity. If the player also has the 'Behind the Goops' synergy between the Camera and Graceful Goop, the camera will leave green fire instead. |
||||||||||||
Hot Tempered |
|
10% chance for bullets to trail green fire instead of poison. | ||||||||||||
I CAN DO ANYTHING | Alchemy Crucible |
One of the following:
|
Alchemy Crucible no longer respects the current floor when rerolling enemies, and can turn them into any enemy from any floor, as well as a plethora of harmless creatures like Chickens, Snakes, and Bunnies. | |||||||||||
If We Could Turn Back Time |
|
When used the Elevator Button is guaranteed to take the player up a chamber. | ||||||||||||
In the Movement... | Voodoollets |
One of the following:
|
Voodoollets will transfer damage to two other random enemies in the room, rather than one. | |||||||||||
It's a Key-per! |
|
The player has a 10% chance to gain a free key with any shop purchase. | ||||||||||||
Key Death |
|
Using the Heart Padlock has a 50% chance to not consume a key. | ||||||||||||
Knockback | Diamond Gun |
One of the following:
|
Doubles the Diamond Gun's knockback. | |||||||||||
Let Loose |
|
Doubles the push radius of Cyclone Boot's knockback effect. | ||||||||||||
Livin' Off Discounts |
|
Using the Coupon to buy an item will not destroy the Ring of Miserly Protection, and will heal the player for two hearts. | ||||||||||||
Lost, Never Found |
|
The amount of that Loose Change gives upon entering a new floor is increased by 5.
The amount of bonus from picking up pickups with Rusty Casing is also increased by 5. |
||||||||||||
Luck of the Quickdraw |
|
Killing a Keybullet Kin or Chance Kin permanently increases the player's damage by 10%. | ||||||||||||
Lynks |
|
Clay Sculpture will suck two enemies into the floor upon the player taking damage, instead of just one. | ||||||||||||
Magic+ | Reinforcement Radio |
One of the following:
|
Reinforcement Radio will spawn a bonus Apprentice Gunjurer alongside it's regular reinforcements when used. | |||||||||||
Magic-er Missile | Magic Missile |
One of the following:
|
Magic Missile fires two missiles at once. | |||||||||||
Man... or Machine? |
|
Junkllet's damage buff is raised to 7% per piece of Junk.
Full Armour Jacket's damage buff is raised to 7% per piece of armour. |
||||||||||||
Megashark | Gunshark |
One of the following:
|
Gunshark's damage is increased to 6.25, it's bullet speed is increased by 50%, it gains the ability to break the boss DPS cap, and it gains the appearance of a Great Bullet Shark. | |||||||||||
Merchandising | Bullet Kin Plushie |
One of the following:
|
Increases Bullet Kin Plushie's chance to activate rage to 35%. | |||||||||||
Mercury |
|
When Mr Accretion Jr fires the planet Mercury, it will be larger and permanently charm enemies that it hits. | ||||||||||||
Miiiining Away~ | Miners Bullets |
One of the following:
|
Cubic enemies drop a bonus 5 each when killed. | |||||||||||
Minor Confusion |
|
The mini-blank triggered by Blank Boots has a 25% chance to be replaced by a full blank. | ||||||||||||
Nanobiology |
|
Killing a boss grants a free piece of armour in addition to the Mutagen's other effects. | ||||||||||||
New Run, New Me | Identity Crisis |
One of the following:
|
Instead of granting a randomly selected loadout, using Identity Crisis will grant the starting items of ALL characters, excluding the Gunslinger, Cultist, or Paradox. | |||||||||||
Number 9 | Love Potion |
One of the following:
|
When used, love potion will additionally spray an equally long line of charming goop opposite to the direction of aim. | |||||||||||
Oil Slick | Gun Grease |
One of the following:
|
Doubles the radius of the oil pool left by Gun Grease upon killing an enemy. | |||||||||||
Old and New |
|
The Blowgun gains the ability to stun enemies, and the Dart Rifle gains the ability to poison. | ||||||||||||
Ooh Eee Ooh Ah Ah! |
|
The length and width of the stream of charm goop from Love Potion is increased. | ||||||||||||
Pirate's Life | Blasmaster |
One of the following:
|
The Blasmaster's damage is doubled for a short time after the Grappling Hook or Bullet Time are used. | |||||||||||
Polydactyly | Finger Guns |
One of the following:
|
Finger Gun's clip size is raised to 6, it's max ammo is increased to 350, and it's damage is increased to 8. | |||||||||||
Prosperity | Lucky Coin |
One of the following:
|
Obtaining a positive outcome from Lucky Coin will grant a permanent 10 in addition to it's temporary stat boost. | |||||||||||
Rally The Slacker |
|
Lewis' stat upgrades are increased to +50% boosts instead of +20% boosts. Grants a second bonus heart container for a total of +2. | ||||||||||||
Red Shotgun+ |
|
Reinforcement Radio will spawn a bonus Red Shotgun Kin alongside it's regular reinforcements when used. | ||||||||||||
Ring of Fire |
|
The chance for bullets to trail fire is raised to 100%.
Grants fire immunity. |
||||||||||||
Scytheclone |
|
All enemies pushed by Cyclone Boot's knockback take damage equal to 3 times the player's dodge roll damage, as though they had been rolled into directly with Armor of Thorns. | ||||||||||||
Set The World On Fire | Gun Grease |
One of the following:
|
Killed enemies will leave already burning fire instead of inert oil puddles. | |||||||||||
Shotgun Pheromones |
|
All shotgun kin enemies become permanently charmed. | ||||||||||||
Smite | Diamond Gun |
One of the following:
|
The Diamond Gun will instantly kill enemies on the following list;
|
|||||||||||
Sniper+ |
|
Reinforcement Radio will spawn a bonus Sniper Shell alongside it's regular reinforcements when used. | ||||||||||||
Soiree |
|
Damage transferred onto other enemies by Voodoollets is doubled. | ||||||||||||
Sound Barrier |
|
The length of Table Tech Speed's movement speed buff is doubled. | ||||||||||||
Spare Kin |
|
Keybullet Kin and Chance Kin will drop two bonus keys instead of one. (Bringing the total of keys per Keybullet Kin up to 3). | ||||||||||||
Spare Protection |
|
In addition to the regular effects of both items, the player will also gain a bonus piece of armour every floor. | ||||||||||||
Spirit+ |
|
Reinforcement Radio will spawn a bonus Hollowpoint alongside it's regular reinforcements when used. | ||||||||||||
Sting In The Tail |
|
Upon reloading the Stinger, the Hive Holster will spawn a bonus Stinger rocket at the end of it's usual procession of bees. | ||||||||||||
Super Disc | Disc Gun |
One of the following:
|
The Disc Gun fires a shotgun spread of five discs with every shot. | |||||||||||
Supersonic Man |
|
Grants an additional +2 movement speed buff. The fire left by Mr. Fahrenheit turns green, and will burn enemies forever if it afflicts them. | ||||||||||||
Tabletop |
|
Ammo given by Table Tech Ammo per flipped table is raised to 5-9. | ||||||||||||
Tank+ |
|
Reinforcement Radio will spawn a bonus Tanker alongside it's regular reinforcements when used. | ||||||||||||
The Classics |
|
Doubles the explosion radius of the Hand Mortar, and the range of Old Goldie. | ||||||||||||
The Doomed Descent Is Over |
|
Using the Tear Jerker will cause it to violently explode, spawning either an , , or Synergy quality chest. | ||||||||||||
THE EYES |
|
The damage of the beadies spawned from The Beholster is doubled, and two beadies are spawned at once. | ||||||||||||
The Love You Cannot Show Me |
|
When Voodoollets transfers damage onto an enemy, that enemy has a 25% chance to be temporarily charmed. | ||||||||||||
Those We Left Behind | Identity Crisis |
One of the following:
|
In addition to the randomly selected loadout, using Identity Crisis will also give the Dart Gun, Slinger, and Lamey Gun. | |||||||||||
Timeless Flight |
|
Chance for Rocket Man to trigger is doubled. | ||||||||||||
Tinker Toys |
|
Springloaded Chamber gives it's damage boost when the player's clip is above 25% full, rather than 50%. | ||||||||||||
Ultraserum |
|
Mutagen will heal an additional half a heart upon killing a boss in addition to it's other effects.
While playing as the Robot, Mutagen will instead give an additional piece of armour. |
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Underground |
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While Face Melter is held, the player turns blue and gains a 45% speed buff, 45% dodge roll speed buff, and 10% damage buff. | ||||||||||||
Worship |
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Baby Good Chance Kin will drop two pickups at once when they pay out. | ||||||||||||
Zilvered Up |
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If Golden Armour saves the player from death, the player will be given two pieces of bonus armour. | ||||||||||||
[todo: Add funny synergy name] |
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Chance for Bloodthirsty Bullets to enjam enemies is lowered to 20%.
Bloodthirsty Bullets bonus damage is lowered from 30 times player damage to 14 times player damage. |
Characters
Once more into the Breach adds one new character, with more characters planned for future updates.
Please note that all characters must be installed separately with the help of the Custom Character Mod.
The Shade
The Shade is a challenging character with only one hit that he can take before dying. The Shade cannot collect further HP.
Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.
Starting Gun(s) | Starting Items(s) | Ingame Appearance | ||
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Elder Magnum |
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Item Synergies
The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.
Item | Special Effect |
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Full Armour Jacket | The Shade gains a permanent +5% damage upon picking up armour, instead of the usual 2.5%. |
Bloodshot Eye | The Shade gains +2% damage increase upon picking up a half heart, and a +4% damage increase upon picking up a full heart. |
Viscerifle | The Shade can fire the Viscerifle for free. |
Notes
- The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
- The Shade can still safely take and deposit the Old Crest to reach the Abbey of The True Gun.
- The Shade cannot pick up hearts, but walking over them will destroy them and spawn .
NPCs and Gamemodes
The Jammomaster
The Jammomaster is an additional NPC in the Breach by default who allows the player to activate a new gamemode! All-Jammed mode does exactly what it says on the tin, makes every single enemy and boss jammed!. Good luck.
Notes
- All-Jammed Mode does not actually increase the player's curse at all, so the player is free to take normal weapons as though it were a normal run, and there is no effect on chest fuse/mimic chance.
Unlocks
Once More Into the Breach adds a variety of item unlock methods, including new items in the Breach Shops and new Frifle and Mauser hunting quests.
Unlockable | Method |
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Misc Additional Content and Changes
- Advanced Dragun Rewards - Once More Into The Breach adds actual incentive for fighting the fearsome Advanced Dragun. Killing it will spawn two unlocked Synergy Chests and one locked Black Chest.
- Secret Floor Mastery Rewards - Flawlessly beating the Oubliette or the Abbey now grants a reward! In the case of the Oubliette, the reward is randomly chosen out of the items Blobulon Rage, Gooey Heart, and Bloodglass Guon Stone, while the Abbey always drops the same reward; Exalted Heart.
Commands
A variety of commands are added into the ModTheGungeon console by this mod, usually under the command prefix nn. The majority of commands are here for debug purposes, however.
Command | Explanation |
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nn help |
Lists all the commands in the mod. |
nn togglealljammed |
Toggles All-Jammed mode on and off.
Note that enabling All-Jammed mode in this way will not allow the player to get special All-Jammed mode unlocks, only activating the mode from the Jammomaster in the Breach allows unlocking. |
nn togglerarityboost |
Greatly increases the loot-weight of modded items, making them highly more likely to appear over normal basegame items. |
nn checkunlocks |
Prints a large checklist of all task-based unlocks in Once More Into The Breach (excluding items unlocked in shops). Shows progress on unlocks, and whether or not they have been completed already. |
nn roomdata |
Prints the name of the current room. |
nn listinstalledmods |
Prints a dialogue that shows what other mods OMITB thinks you have installed. Useful for debugging purposes. |
nnchallenges |
This is the only command that does not use the prefix nn , instead using nnchallenges. See the 'Challenges' section of this page for more info. |
Bonus Credits
- Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
- Full Armour Jacket was submitted by Lerm on Discord.
- Table Tech Speed was submitted by Meridias on Discord.
- Gold Guon Stone was submitted by Stingy03 on Discord.
- The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.