Nevernamed22 (talk | contribs) Tag: Visual edit |
Nevernamed22 (talk | contribs) No edit summary Tag: Visual edit |
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| Every enemy killed will drop exactly 1 bonus {{Coin}}. |
| Every enemy killed will drop exactly 1 bonus {{Coin}}. |
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+ | |- |
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+ | |'''Corrupted By Warp''' |
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+ | | colspan="2" |Warp Bullets with one of the following: Jolter, Displacer Cannon, Teleporter Prototype, or Chest Teleporter |
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+ | |The chance for bullets to warp is no longer a flat 20%, instead scaling off the firerate of the user's current gun, this means that guns that fire more slowly are more likely to trigger a warp. |
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| The reload speed buff of Glass Chamber is raised to 15% per Glass Guon Stone. |
| The reload speed buff of Glass Chamber is raised to 15% per Glass Guon Stone. |
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The damage buff of Glass Rounds is raised to 10% per Glass Guon Stone. |
The damage buff of Glass Rounds is raised to 10% per Glass Guon Stone. |
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+ | | |
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+ | |- |
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+ | |'''Glue Gunner''' |
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+ | | colspan="2" |Hot Glue Gun and Balloon Gun. |
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+ | |The Hot Glue Gun becomes a rapid firing glue cannon with the following stat upgrades: +200% Clip Size, +120% Max Ammo, +62% Firerate, +50% Shot Speed, and +50% Range. |
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+ | However, the Gun in this form does get the following Stat Downgrades: -37% Damage, and -42% Reload Speed. |
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+ | |||
+ | The lockdown effect on enemies lasts 1 second longer. |
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+ | |||
+ | Additionally, the Hot Glue Gun no longer sets enemies on fire, instead having a low chance to poison them. |
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| The amount of {{Coin}} granted by using Organ Donor Card is doubled. |
| The amount of {{Coin}} granted by using Organ Donor Card is doubled. |
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+ | | |
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+ | |- |
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+ | |'''Heat Stress''' |
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+ | | colspan="2" |Hot Glue Gun with one of the following: Hot Lead, Copper Ammolet, Dragun Scale, Flame Chamber, or Phoenix |
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+ | |The chance for Hot Glue Gun to set enemies on fire is raised from 7% to 21%. |
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| Purpler's damage is doubled, and it's range is tripled. |
| Purpler's damage is doubled, and it's range is tripled. |
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+ | |- |
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+ | |'''Pyromaniac''' |
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+ | | colspan="2" | |
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| colspan="2" |AM-0 with any of the following: Unity, Flak Bullets, Eyepatch, Sense of Direction, Clown Shotgun |
| colspan="2" |AM-0 with any of the following: Unity, Flak Bullets, Eyepatch, Sense of Direction, Clown Shotgun |
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|AM-0 fires three spread ammo boxes instead of one normal ammo box with each shot. Each spread ammo box deals 55% of the damage of the original. (2.75 with base damage). |
|AM-0 fires three spread ammo boxes instead of one normal ammo box with each shot. Each spread ammo box deals 55% of the damage of the original. (2.75 with base damage). |
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+ | | |
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+ | |- |
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+ | |'''Stick In The Mud''' |
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+ | | colspan="2" |Hot Glue Gun with the Pig or Lockdown Bullets. |
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+ | |The lockdown effect applied by Hot Glue Gun lasts twice as long. |
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| Baby Good Chance Kin will drop two pickups at once when they pay out. |
| Baby Good Chance Kin will drop two pickups at once when they pay out. |
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+ | | |
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+ | |- |
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+ | |'''You Need To Chill''' |
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+ | | colspan="2" |Icicle with any of the following: Glacier, Frost Bullets, Frost Key, Ice Cube, or Snowballer. |
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+ | |The intensity of the Icicles' freeze effect is doubled. |
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Revision as of 01:34, 1 December 2021
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Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.
Download: https://modworkshop.net/mod/27413
Source Code: https://github.com/Nevernamed22/OnceMoreIntoTheBreach
Items
Items are listed in the order they appear in the Ammonimicon. To view in alphabetical order, sort the table via the names collumn.
Passive Items
Icon | Name | Quote | Quality | Effect | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Egg Salad | Tastes Fishy. Why. | Grants a heart container. | ||||||||||||||||||||||||||
Prima Bean | Magic? | Grants three heart containers. | ||||||||||||||||||||||||||
Shade Heart | Heart of Darkness | Grants the ability to float over pits, status effect immunity, and all of the stat-modifiers of the Shade character, but restricts the player to one hit of health.
Starting item of the Shade. | ||||||||||||||||||||||||||
Bashing Bullets | Punch Out | +1000% bullet knockback. | ||||||||||||||||||||||||||
Titan Bullets | Absolute Unit | +1000% bullet size. +5% Damage. 30% chance to stun enemies on hit. | ||||||||||||||||||||||||||
Mistake Bullets | Your Bullets Suck! | +30% Reload Speed. +20% Firerate. Knockback is increased by 300%, but in the wrong direction, with enemies being pulled towards the player.
Gives 1 Junk and 1 Glass Guon Stone when picked up. | ||||||||||||||||||||||||||
50. Cal Rounds | Randy's Favourite | +16% Damage and +25% Shot Speed. | ||||||||||||||||||||||||||
Engraved Bullets | Bullet with your name on it | Granted by the Unengraved Bullets active item. Allows the player to one-shot any enemy of the type selected by using Unengraved Bullets. | ||||||||||||||||||||||||||
Hard Reload Bullets | Slippery Buggers | +30% Damage. Increases the time it takes to reload by 50%. | ||||||||||||||||||||||||||
Nitro Bullets | Badda Bing... | 50% chance for enemies to explode when killed. These explosions can hurt the player. | ||||||||||||||||||||||||||
Supersonic Shots | Nyoom | +1000% player bullet speed. | ||||||||||||||||||||||||||
Glass Rounds | Right Through You | Increases damage by 5% for every Glass Guon Stone held. Grants one Glass Guon Stone upon initial collection. | ||||||||||||||||||||||||||
Junkllets | Hunky Junk | Increases damage by 5% for every piece of Junk held. | ||||||||||||||||||||||||||
Bloodthirsty Bullets | Born In The Fray | Upon shooting an enemy there is a 60% chance to deal massive bonus damage to it. If this does not happen, however, the enemy will become Jammed.
Does not affect bosses, or enemies that are already Jammed. Bonus damage amount is equal to 30 times the player's Damage stat. +45% Damage in All-Jammed Mode. | ||||||||||||||||||||||||||
Cleansing Rounds | Undo What Is Done | 10% chance for Jammed enemies to become unjammed when shot. | ||||||||||||||||||||||||||
Hallowed Bullets | Bullet Holeys | +10% bonus damage against Jammed enemies.
Jammed bullets that touch player bullets mid-air will become unjammed. | ||||||||||||||||||||||||||
Promethean Bullets | Forethought | +50% damage to enemies that are above 50% HP. | ||||||||||||||||||||||||||
Epimethean Bullets | Afterthought | +50% damage to enemies that are below 50% HP. | ||||||||||||||||||||||||||
Rando Rounds | Something Up | Picks two random stats from the list of; Accuracy, Reload Speed, Damage, Bullet Size, Bullet Speed, or Fire Rate, and increases them both by 15%. | ||||||||||||||||||||||||||
Hematic Rounds | Blood... So Much Blood... | Grants a +5% damage increase every time the owner takes damage. Resets every room. | ||||||||||||||||||||||||||
Full Armour Jacket | Live n' Lerm | Increases damage by 6% for every piece of armour held.
| ||||||||||||||||||||||||||
Mirror Bullets | Upon Further Reflection... | Player bullets treat enemy bullets as solid barriers, and will collide with them. Enemy bullets hit by player bullets will be reflected at their owners.
+3 Curse. | ||||||||||||||||||||||||||
Crowded Clips | More The Merrier | +1% damage and firerate but -1% Accuracy for every passive item or gun held. | ||||||||||||||||||||||||||
Bashful Shot | Travel Light | +100% damage and firerate. This bonus is decreased by 3% for every passive item or gun held. | ||||||||||||||||||||||||||
1 Shot | +1 to Everything | Increases almost every stat by 1. For some stats, this results in a 100% increase (like damage) whereas for others (like speed, where the default is 7) an increase of 1 is relatively small.
Shop prices and enemy bullet speed are instead increased by 0.1. | ||||||||||||||||||||||||||
Bullet Bullets | Score! | If a player bullet passes overtop of an enemy bullet mid-air, then a single bullet will be automatically reloaded into the player's clip. | ||||||||||||||||||||||||||
Antimatter Bullets | Prime Antimaterial | If a player bullet passes overtop of an enemy bullet mid air, there is a 30% chance that a small explosion will occur at the point of intersection. This explosion does not destroy bullets or harm the player. | ||||||||||||||||||||||||||
Spectre Bullets | SpoOOOooOOoky! | Bullets have a 40% chance to apply fear to enemies for 7 seconds. | ||||||||||||||||||||||||||
Tabullets | Surface Level | Player bullets phase through tables without damaging them.
Bullets gain +20% damage for every table they pass through. | ||||||||||||||||||||||||||
Bombardier Shells | Heavy Ammunition | x2 Damage multiplier and 1.3x Bullet Size Multiplier.
Firing a gun will knock the player back with recoil. Higher damage projectiles and guns that shoot more projectiles at once cause more recoil. 7% chance for player projectiles to explode upon landing. | ||||||||||||||||||||||||||
Gilded Lead | Pays Off | Upon firing a bullet, there is a 10% chance for Gilded Lead to consume one casing and triple the damage of the projectile. If this bullet hits an enemy, the consumed money will be dropped again.
Affected bullets are tinted yellow. | ||||||||||||||||||||||||||
Demoter Bullets | You're Fired! | Upon shooting an enemy, there is a 30% chance that the enemy will be 'demoted' to a lesser form of the same class of enemy. (Eg: Cardinals may turn into Bullet Kin, Blue Shotgun Kin may become Red Shotgun Kin, and Gunjurers may become Apprentice Gunjurers).
Demoted keep the same health percentage they had pre-demotion. | ||||||||||||||||||||||||||
Voodoollets | Doll-ay, Oh Oh, We Come Doll-day! | When any enemy takes damage, another random enemy in the room will take equal damage.
Does not work if there is only one enemy in the room, and cannot trigger itself with it's own damage. | ||||||||||||||||||||||||||
Tracer Rounds | Follow The Red Line | 10% chance for player bullets to leave a trail of fire on the ground as they travel. | ||||||||||||||||||||||||||
Endless Bullets | And They Don't Stop Comin' | Grants all guns near infinite range. | ||||||||||||||||||||||||||
Hellfire Rounds | Lead and Brimstone | Grants a damage buff that increases the lower the player is in the Gungeon.
If the player enters a floor not listed on this table (for example, modded floors) the percentage of the damage increase will be calculated at the percentage used last floor plus an extra 8.3%. | ||||||||||||||||||||||||||
Birdshot | Angry | +40% damage to flying enemies. | ||||||||||||||||||||||||||
Unpredictabullets | Who? What? When? Where? | Randomly alters projectile damage, range, speed, knockback, and size by anywhere between -90% and +100%. | ||||||||||||||||||||||||||
Warp Bullets | Bullets Teleport | Bullets have a 20% chance to teleport to enemies. | ||||||||||||||||||||||||||
Bullets With Guns | Bullets From Bullets | Player projectile speed is reduced by 40%. Projectiles will periodically shoot smaller 4-damage projectiles at nearby enemies.
With Beam weapons, smaller 4-damage projectiles will periodically emerge at random points along the length of the beam, and fire at enemies. These smaller projectiles are affected by other projectile modifiers (other than Bullets With Guns itself). | ||||||||||||||||||||||||||
Laser Bullets | Hybrid | Player bullets have a chance to have their speed reduced by 80%. Slowed bullets will fire four red lasers in either a + or x pattern that move with them as they travel. These beams have a DPS of 20 and are affected by other projectile modifiers. | ||||||||||||||||||||||||||
Wooden Bullets | Staple Material | Increases knockback, firerate, reload speed, damage, player bullet size, player bullet speed, range, and accuracy by 5%. | ||||||||||||||||||||||||||
Knightly Bullets | Charthurian | +30% Damage outside of boss rooms. -20% damage when within a boss room.
Cannot be dropped inside Boss Rooms, or any room adjacent to a Boss Room. | ||||||||||||||||||||||||||
Empty Rounds | Less is More | Increases damage based on the ammo emptiness of each gun in the inventory, according to the following formula.
bulletDamage * (((totalMaxAmmo - totalRemainingAmmo) / totalMaxAmmo) + 1) | ||||||||||||||||||||||||||
Longsword Shot | Foreign Technology | Player projectiles have a chance to have their speed reduced by 50%. These projectiles will swing a sword-like slash in front of themselves every 0.3 seconds, and gain piercing.
This slash applies all status effects that the projectile otherwise would, and scales with the projectile's damage. | ||||||||||||||||||||||||||
Drill Bullets | Drrrrrrrrr | Projectiles gain piercing, and will gain +25% damage for every enemy they pierce through. | ||||||||||||||||||||||||||
Foam Darts | Or Nothing | +45% Projectile Knockback. Player projectiles will soak up ground-goops they fly overtop of, and will not only remove them but will absorb their status effects. (Eg: Shooting over Poison will make the bullet poisonous). | ||||||||||||||||||||||||||
Eargesplitten Loudenboomers | Big Cat | +15% Damage. +25% Player Bullet Speed.
Firing a gun pushes all enemies away from the gun's barrel. The force of the push is dependant on the gun's firerate, with slower firing guns packing more of a punch. Firing a gun also has a chance to stun enemies close to the barrel, with the chance increasing the closer the enemy is, and the slower the gun fires. | ||||||||||||||||||||||||||
The Shell | The First | Grants a 5% damage boost for each projectile the player's current gun fires at once (eg: a gun that fires 2 projectiles at once grants a 10% damage increase while held). | ||||||||||||||||||||||||||
Snail Bullets | Slow as Slugs | 80% chance to slow enemies on hit. Reduces player bullet speed by 40%. | ||||||||||||||||||||||||||
Lockdown Bullets | Clapped In Irons | Chance for bullets to apply the lockdown status effect enemies, preventing them from moving in any way for four seconds. | ||||||||||||||||||||||||||
Pestiferous Lead | The Fester Pours | Chance for bullets to apply the Plague status effect to enemies, a contagious poison which quickly spreads throughout enemy ranks. | ||||||||||||||||||||||||||
Shrinkshot | A Person's A Person | Bullets have a chance to be orange in colour, and slightly smaller. These orange bullets shrink enemies they hit for 10 seconds. Shrunken enemies can be stepped on or dodge rolled into to instantly kill them, and no longer deal contact damage. | ||||||||||||||||||||||||||
Splattershot | SPLAT | After travelling for a certain distance, projectiles will split into three evenly spaced copies. Split copies have -33% damage and -20% size, but all other stats and effects remain the same. | ||||||||||||||||||||||||||
Backwards Bullets | gnaB gnaB ytoohS | x2 Player Damage Multiplier, and 1.5x Player Accuracy Multiplier.
All projectiles travel opposite to the direction fired, shooting backwards. | ||||||||||||||||||||||||||
Cross Bullets | Quad Shot | Upon firing a bullet, there is a 25% chance for three more bullets to be fired in a cross formation relative to the original. (Eg: One is angled 90 degrees from the original, one is angled 180 degrees from the original, and one is angled 270 degrees from the original.) | ||||||||||||||||||||||||||
Shade Shot | Astral Disentanglement | Grants the effect of Shadow Bullets with every shot. | ||||||||||||||||||||||||||
Miners Bullets | So we back in the mine | Allows any cube-shaped enemy to be insta-killed.
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Antimagic Rounds | Casting Time: 1 Action | Allows any magical or wizard-themed enemy to be insta-killed.
Additionally prevents Gunjurers from being able to catch player bullets. | ||||||||||||||||||||||||||
Alkali Bullets | Violent Reaction | Allows any blobulonian enemy to be insta-killed. This includes the Blobulord.
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Shutdown Shells | No, shut them all down! | Allows any shotgun kin enemy to be insta-killed.
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ERROR Shells | What do you mean 74 errors!? | Randomly picks 10 enemy types, and allows the player to insta-kill them for the rest of the run. Cannot select bosses, unused enemies, incredibly low health enemies like Blobulins, passive creatures, or enemies from the R&G Dept.
Chosen enemies are displayed in a text bubble popup when the item is picked up, and enemies that can be insta-killed are marked by a missing texture symbol over their heads. | ||||||||||||||||||||||||||
Osteoporosis Bullets | Bad To The Bone | Allows any skeletal enemy to be insta-killed.
Additionally causes the player to deal massively increased damage to the Cannonbalrog and the Lich. | ||||||||||||||||||||||||||
Aimbot | Virtual Assistant | +1000% Accuracy. | ||||||||||||||||||||||||||
Iron Sights | Sturdy and Standard | +40% Accuracy. Grants a key upon initial collection. | ||||||||||||||||||||||||||
Sanctified Oil | Soyled It | +1000% Rate of fire. +400% Ammo Capacity. +900% Weapon Charge Speed. +900% Reload Speed.
-80% damage. Reloads the player's clip as they fire, preventing the need to ever reload. | ||||||||||||||||||||||||||
#1 Boss Mug | You're the boss now | +25% damage to bosses. | ||||||||||||||||||||||||||
Libram of The Chambers | Behold the Boss Eater! | Removes the health given by Master Rounds.
Grants +15% damage for every Master Round held. | ||||||||||||||||||||||||||
Glass God | Fragile Divinity | Grants the following stat upgrades;
Upon the player taking damage, Glass God will be destroyed permanently, losing all of it's stat upgrades. Grants 5 Glass Guon Stones when destroyed. | ||||||||||||||||||||||||||
Chaos Ruby | (Un)Control | Picks a random stat and increases it by 20%.
If Health or Coolness are selected, they will instead increase by 1. Cannot increase curse. | ||||||||||||||||||||||||||
Blobulon Rage | Long Live The Empire | +20% Damage.
Possible Mastery Reward for the Oubliette. | ||||||||||||||||||||||||||
Overpriced Headband | Ultimate | Increases Coolness by 1 for every 25 casings the player has. | ||||||||||||||||||||||||||
Gunslinger Emblem | Class Divide | Increases Range, Damage, Reload Speed, and Fire Rate by 10%. | ||||||||||||||||||||||||||
Mobius Clip | The Power of Infinity | Triples the damage of infinite ammo weapons. Does not work on weapons that are or tier. | ||||||||||||||||||||||||||
Jaws of Defeat | Press To See Graveyard | +3 Curse.
Increases damage and firerate by 0.5% for every death on the current save file. Maxxes out at +500% Damage and Firerate on a save file with 1000 or more deaths. | ||||||||||||||||||||||||||
Armour Bandage | Hurtful Heals | Losing a piece of armour heals half a heart of health. | ||||||||||||||||||||||||||
Golden Armour | You Can't Take it With You | If the player takes damage that would otherwise kill them, there is a chance that this damage will be negated and the player will instead lose all of their . The chance for this effect to activate is equal to the amount of held. At 100 or more , the effect is guaranteed.
Grants 1 armour upon initial collection. | ||||||||||||||||||||||||||
Meat Shield | Self Sacrifice | Hearts will take damage before armour. Grants 2 armour and heals for one heart upon initial collection. | ||||||||||||||||||||||||||
Power Armour | Power Fantasy | Grants 8 pieces of armour on initial collection. Cannot be dropped. | ||||||||||||||||||||||||||
Armoured Armour | Why ARE they shields? | 50% chance to double the amount of armour given by armour pickups. | ||||||||||||||||||||||||||
Loose Change | Cash Money | Gives 10 upon initial collection.
Gives every time a new floor is entered, starting at 20 and increasing by 10 for every floor visited previously. | ||||||||||||||||||||||||||
Lump of Space Metal | Mined Fresh To You | On initial pickup, grants 5 armour, 50, 3 Keys, 1 Blank, and 4 Glass Guon Stones.
Grants an additional blank every floor. | ||||||||||||||||||||||||||
Spare Blank | +1 to Blank | Grants 1 blank upon initial collection.
Grants an additional blank every floor. | ||||||||||||||||||||||||||
Grim Blanks | Bullets Die With You | Killing an enemy will destroy all bullets on screen belonging to that enemy. | ||||||||||||||||||||||||||
Blank Stare | Unreadable | 40% chance to gain a bonus blank upon purchasing an item. | ||||||||||||||||||||||||||
Blombk | Boomer Blanks | Explosions trigger mini-blank effects at their position. This includes explosions created by the player (such as the RPG or C4) as well as explosions created by enemies (such as Pinheads). | ||||||||||||||||||||||||||
Blankh | My Body Is A Temple | Pressing the button to use a blank with no blanks left will instead remove half a heart of health from the player and trigger a blank anyways. This does NOT count as taking damage, and as such will not trigger on-hit items or prevent Master Rounds from appearing.
Hearts are removed first. If no hearts are available to remove, Armour will be taken instead (Armour will always be taken for the Robot). Attempting to trigger the Blankh when one hit from death will do nothing. Shade: As the Shade, the Blankh will instead consume 15 and trigger a blank. If the Shade has less than 15 nothing will happen. | ||||||||||||||||||||||||||
Blank Key | Implosive Openings | Spending a key triggers a blank effect. This includes using keys to open chests, spending them at Flynt's shop, or using them in an item that consumes keys. | ||||||||||||||||||||||||||
Spare Key | Important to Have | Grants a free key at the start of every floor. | ||||||||||||||||||||||||||
Keychain | Chain Reaction | Has a 25% chance to double collected Key pickups.
Has a 10% chance to double collected Rat Keys. | ||||||||||||||||||||||||||
Key Bulwark | Keyfensive Maneuver | Each time a new floor is entered, the player loses all of their keys. For every key lost the player gains a piece of armour, and a permanent +5% damage buff. | ||||||||||||||||||||||||||
Keybullet Effigy | Aimgels on High | Keybullet Kin drop an extra key when killed.
Chance Kin will drop a bonus key in addition to their normal loot. 1.5% chance to spawn a bonus Keybullet Kin in every room entered. | ||||||||||||||||||||||||||
Frost Key | Cold Open | Increases Coolness by 1 for every held key. | ||||||||||||||||||||||||||
Cursed Tumbler | What's In The Box? | +1 Curse. Grants a chance for Chests to become Jammed! This chance increases with the player's current curse level.
Jammed Chests drop 10-20 when opened, and have chances for bonus loot. See the Jammed Chest section on this page for more details.
If obtained in All-Jammed mode, these chances stack additively with the existing Jammed Chest chances. | ||||||||||||||||||||||||||
Bloody Ammo | Lead Vessel | Picking up an ammo box heals the player for half a heart.
Picking up an ammo box as the Robot grants a piece of armour instead. | ||||||||||||||||||||||||||
Menger Ammo Box | Fractal Replenishment | All ammo boxes, regardless of type, will fully refill the player's held gun, and restore 20% of the ammo of non-held guns as well. | ||||||||||||||||||||||||||
Ammo Trap | Clickity Clack | The Resourceful Rat will no longer steal Ammo pickups. If the Rat steals an item, he will drop an Ammo pickup before leaving. | ||||||||||||||||||||||||||
Maiden-Shaped Box | Singlehandedly Ruining This Game | Allows for the instant killing of Lead Maidens. Killed Lead Maidens will drop items.
+1 Curse. | ||||||||||||||||||||||||||
Mutagen | Rampant Mutation | Heals a full heart upon killing a boss. Gives the Robot 1 armour upon killing a boss. | ||||||||||||||||||||||||||
Forsaken Heart | And lo, it shall embroil within | Grants a heart container for every 2.5 curse the player has.
+1 Curse. | ||||||||||||||||||||||||||
Heart of Gold | Red Gold | Gives 10 upon taking damage. | ||||||||||||||||||||||||||
Gooey Heart | Squelchy | 5% chance to heal the player for half a heart upon killing any blobulonian enemy. Every tier of blob is counted as valid, and as such a single Blobulon may hypothetically heal multiple times as it splits.
Possible Mastery Reward for the Oubliette. | ||||||||||||||||||||||||||
Exalted Heart | Praise Be Kaliber | Grants a heart container. Possible Mastery Reward for the Abbey of the True Gun. | ||||||||||||||||||||||||||
Cheese Heart | Eat Your Heart Out | Creates a large, long-lasting pool of cheese around the player upon taking damage. | ||||||||||||||||||||||||||
Tin Heart | If I Only Had A Heart | Gives 1 empty heart container. If the player takes fatal damage, they will instead have the damage negated, and the following effects will trigger;
Robot / Shade: 25% chance to negate damage. If Damage is negated, trigger the blank and lead skin shield from the normal effect. | ||||||||||||||||||||||||||
Glass Chamber | Seeload | Increases reload speed by 10% for every Glass Guon Stone held.
Grants a Glass Guon Stone upon initial pickup. | ||||||||||||||||||||||||||
Flame Chamber | Hotshot | Reloading an empty clip sets all nearby enemies on fire. | ||||||||||||||||||||||||||
Nitroglycylinder | Reloader 'sploder | Reloading will cause a small explosion to go off at the player's position. Does not harm the player. | ||||||||||||||||||||||||||
Springloaded Chamber | Marvellous Mechanism | +20% Reload Speed.
Increases damage by 30% while the currently held gun's clip is more than 50% full. Decreases damage by 20% while the currently held gun's clip is less than 50% full. | ||||||||||||||||||||||||||
Withering Chamber | Decay | +0.5% Damage for each bullet of maximum ammo the current gun is able to hold. (Eg: A gun with 100 max ammo gains +50% damage).
Taking damage reduces the maximum ammo of all guns to their current ammo (Eg: Taking damage with a Magnum that only has 23 shots left will reduce it's max ammo to 23). +25% damage to infinite ammo guns. Cannot lower the max ammo of infinite ammo guns. | ||||||||||||||||||||||||||
Heavy Chamber | Trade-Off | Doubles the player's clip size but also doubles the time it takes to reload. | ||||||||||||||||||||||||||
Table Tech Table | Flip Recursion | Has a 50% chance to spawn a smaller folding table nearby when the player flips a table. This folding table can also trigger the table tech. | ||||||||||||||||||||||||||
Table Tech Speed | Flip Acceleration | +2 Movement Speed for 7 seconds after flipping a table. Stacks with each table flipped. | ||||||||||||||||||||||||||
Table Tech Invulnerability | Flip Immunity | Grants invulnerable lead skin for 1.5 seconds after flipping a table. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||||
Table Tech Ammo | Flip Replenishment | Restores 1-4 ammo to the player's currently held gun when a table is flipped. Causes all other tables in the room to automatically flip, similarly to Table Tech Money. | ||||||||||||||||||||||||||
Table Tech Guon | Spinflip | Grants a Wood Guon Stone for 20 seconds after flipping a table. | ||||||||||||||||||||||||||
Uns-Table Tech | Flip Chaos | Flipping a table triggers one of the following effects, chosen at random;
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Wood Guon Stone | Fleeting Protection | Orbits the player, blocking enemy shots on contact. Is destroyed after 20 seconds of existence.
Only obtainable via Table Tech Guon. | ||||||||||||||||||||||||||
Yellow Guon Stone | Yellowstone | Orbits the player, blocking enemy shots on contact. Grants Lead Skin for 1 second upon killing an enemy. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||||
Grey Guon Stone | Vengeful Rock | Orbits the player, blocking enemy shots on contact. If the owner of the stone takes damage to an enemy projectile, the owner of the enemy projectile will take damage equal to 25 times the player's current damage stat. | ||||||||||||||||||||||||||
Gold Guon Stone | Greedy Rock | Orbits the player, blocking enemy shots on contact. Has a 10% chance to drop 1 upon blocking an enemy bullet, up to a maximum of 20per room. | ||||||||||||||||||||||||||
Brown Guon Stone | Humble Stone | Orbits the player, blocking enemy shots on contact. Orbits farther away than most Guon Stones.
For each quality item or gun held, the Brown Guon will orbit 10 degrees-per-second faster. Junk also increases the orbital speed. | ||||||||||||||||||||||||||
Cyan Guon Stone | Slow and Steady | Orbits the player, blocking enemy shots on contact.
While the player is standing still, the Cyan Guon Stone will rapidly fire small projectiles at the nearest enemy that each do 2 damage. | ||||||||||||||||||||||||||
Indigo Guon Stone | Close To Your Heart | Orbits the player, blocking enemy shots on contact. Orbits much, much closer to the player than other Guon Stones.
When hit by an enemy bullet, the Indigo Guon Stone has a 35% chance to trigger a mini-blank effect. | ||||||||||||||||||||||||||
Silver Guon Stone | Relic From Beyond | Orbits the player, blocking enemy shots on contact. +15% damage to Jammed Enemies.
Builds up a multiplier when hit by enemy bullets (0.5 per bullet, starting at 1, so after one bullet the multiplier would be 1.5). Upon the player firing their gun, the fired projectile has it's damage multiplied by the stored multiplier, and resets the multiplier to 1x for the next bullet. This multiplier caps at 5x. | ||||||||||||||||||||||||||
Maroon Guon Stone | Unapologetically Offensive | Orbits the player. Does not block enemy bullets, unlike other Guon Stones.
Player bullets that pass through the Maroon Guon Stone gain a +50% damage increase, and a +20% size increase. | ||||||||||||||||||||||||||
Ultraviolet Guon Stone | Beyond the Pale | A fast moving orbital that erratically jumps to random orbital radii. | ||||||||||||||||||||||||||
Infrared Guon Stone | Under the Radar | While in combat, the Infrared Guon Stone fires a laser outwards away from the player as it orbits. | ||||||||||||||||||||||||||
Rainbow Guon Stone | Insanity Stone | Orbits the player, blocking enemy shots on contact.
Randomly swaps between other Guon Stone effects and stats every five seconds. Can mimic any Guon on the following list;
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Kaleidoscopic Guon Stone | Twisted! | Orbits the player, blocking enemy shots on contact. Player bullets that pass through the guon will split into six copies, each bearing a colour of the rainbow. These split shots each deal 50% of the damage of the original (300% damage if all six hit). | ||||||||||||||||||||||||||
Bloodglass Guon Stone | We are the crystal haems | Gives 3 Glass Guon Stones upon initial collection.
40% chance to give the player 3 Glass Guon Stones after taking damage. Possible mastery reward for the Oubliette. | ||||||||||||||||||||||||||
Guon Boulder | Hefty Chunk | Orbits the player, blocking enemy shots on contact. Orbits much farther away than most Guon Stones, and has a much larger hitbox. | ||||||||||||||||||||||||||
Glass Ammolet | Blank Recycling | Gives the player a Glass Guon Stone whenever they use a blank.
Unlike other Ammolets, this effect only triggers when the player manually spends one of their held blanks, and as such cannot be triggered by companions like the Owl. | ||||||||||||||||||||||||||
Wicker Ammolet | Blanks Terrify | Using a blank inflicts fear on all enemies in the room for 7 seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Furious Ammolet | Blanks Enrage | Enrages the player for 7 seconds upon using a blank. While enraged, the player deals double damage.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Silver Ammolet | Blanks Cleanse | Upon using a blank, any Jammed enemy in the room has a 50% chance to be unjammed.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Ivory Ammolet | Tiny Blanks | +2 Blanks Per Floor. All blank effects are replaced by smaller blanks with halved stats and 1-5th the radius.
Blank pickups grant three blanks instead of one. | ||||||||||||||||||||||||||
Kin Ammolet | Blanks Reinforce | Using a blank will spawn a permanently charmed Bullet Kin who lasts for the remainder of the room.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Autollet | Automatic and Effective | Triggers a free blank effect every time the player enters a room with enemies. | ||||||||||||||||||||||||||
Keymmolet | Blanks are Key | Using a blank will unlock all chests in the room. Does not work for Rat Chests. | ||||||||||||||||||||||||||
Ammolock | Blanks Clamp | Using a blank will apply the Lockdown status effect to all enemies in the room, preventing them from moving for ten seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Hepatizon Ammolet | Blanks Infect | Using a blank has a 33% chance to inflict Plague upon each individual enemy in the room.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Bronze Ammolet | Blanks Diminish | Using a blank has a 50% chance to shrink each individual enemy in the room for 10 seconds. Shrunken enemies can be stepped on or dodge rolled into to instantly kill them, and do not deal contact damage.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Neutronium Ammolet | Blanks Unravel | Using a blank creates a stationary black hole that sucks in enemies and projectiles, and lingers for up to seven seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Shatterblank | Fragmentation | Using a blank will fire 15 bouncing projectiles in an evenly spaced radial pattern around the player. These projectiles can bounce up to 3 times, and deal 5 damage.
Projectiles can adopt the player's projectile effects, and scale with the player's stats. Grants an extra blank every floor. | ||||||||||||||||||||||||||
Cyclone Boots | Gusty Dodges | Upon dodge rolling, all enemies in a medium radius around the player will be forcefully pushed away. | ||||||||||||||||||||||||||
Legboot | Knock It Off | Dodge rolling over an enemy bullet restores 1 ammo to the currently held gun.
Dodge rolling into an enemy restores 5 ammo to the currently held gun. | ||||||||||||||||||||||||||
Blank Boots | Boots of Banishment | Rolling over an enemy bullet has a 20% chance to trigger a miniature blank effect.
+1 Curse. | ||||||||||||||||||||||||||
Bullet Boots | Run and Gun | +1 Movement Speed.
When walking in a room with enemies, every quarter of a second a large yellow bullet will be fired in the direction the player is moving. This bullet deals 5 damage by default, and scales with the player's stats. This bullet can also gain the player's projectile effects. | ||||||||||||||||||||||||||
Diamond Bracelet | Slinger's Best Friend | Thrown Gun Damage +700%. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||||
Pearl Bracelet | Thrown Guns Afflict | Thrown guns inflict Slow, Charm, and Fire upon enemies. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||||
Panic Pendant | AAAAA | Taking damage turns all enemy bullets on screen into the player's bullets, making them friendly and unable to harm the player while at the same time making them collide with enemies. Additionally, all enemy bullets fired for two seconds after taking damage will also be friendly. | ||||||||||||||||||||||||||
Gunknight Amulet | Banished Reload | Guns have a 25% chance to reload instantaneously. | ||||||||||||||||||||||||||
Amulet of Shell'tan | Promise of Ammo | Killing a boss will drop an ammo pickup. This ammo pickup has a 50/50 chance of either being Regular or Spread. | ||||||||||||||||||||||||||
Ring of Oddly Specific Benefits | Picky Picky | Increases Damage, Movement Speed, Player Bullet Speed, and Reload Speed by 16.3% if the player meets any one of the following criteria;
| ||||||||||||||||||||||||||
Fowl Ring | Cluck Up | One enemy every room is automatically transmogrified into a chicken, essentially reducing the amount of enemies per room by 1. | ||||||||||||||||||||||||||
Ring of Ammo Redemption | Thrown Guns Reload | Killing an enemy with a thrown gun restores 10% of the thrown gun's max ammo. | ||||||||||||||||||||||||||
Risky Ring | This Ring Has Fangs | +3 Coolness when at max health, -3 Coolness when not.
Cannot be dropped in combat. Robot / Shade: Risky Ring is always active, granting +3 Curse. | ||||||||||||||||||||||||||
Widow's Ring | Deadly Charms | Charmed enemies can be instantly killed, regardless of their health. | ||||||||||||||||||||||||||
Ring of Invisibility | Precious | +1 Curse. Grants stealth while standing perfectly still. Shooting a gun in this state will break the player's stealth and prevent it from re-activating for five seconds. | ||||||||||||||||||||||||||
Black Holster | Unload | Reloading a fully empty clip has a 15% chance to fire a black hole. | ||||||||||||||||||||||||||
The Beholster | CreEyetion | Reloading an empty clip spawns a friendly beady projectile that will, in turn, fire at enemies. | ||||||||||||||||||||||||||
Hive Holster | Beeload | Reloading an empty clip will spawn five angry bees to attack enemies. Bee damage scales with player damage. | ||||||||||||||||||||||||||
Shoulder Holster | Bonus Bullets | 33% chance upon firing that an additional bullet (or collection of bullets in the case of shotguns) will be fired in a random direction. | ||||||||||||||||||||||||||
Artillery Belt | From The Hip | While in combat, bonus bullets will be fired at random from the player's body in the direction of the nearest enemy.
These bullets benefit from the player's stat upgrades. | ||||||||||||||||||||||||||
Chemical Burn | Two-Faced | Poison immunity. Grants x2 damage while standing on poison. Bullets fired while standing on poison will inflict poison on enemies. | ||||||||||||||||||||||||||
Witches Brew | Fire Burn and Cauldron Bubble | All non-boss enemies are split into two smaller copies of themselves. Each copy only has 25% the health of the original. | ||||||||||||||||||||||||||
Nigredo | Decay | +1 Curse.
Increases rate of fire by 5% for every level of curse the owner has. | ||||||||||||||||||||||||||
Albedo | Clarity | Triples the orbital speed of Glass Guon Stones.
Grants 3 Glass Guon Stones upon initial collection, and an additional Glass Guon Stone every floor. | ||||||||||||||||||||||||||
Citrinitas | Wisdom | Entering a secret room grants 20-50, and a permanent +10% bonus to a random stat. | ||||||||||||||||||||||||||
Rubedo | Absolution | Every five seconds (if the player is damaged) there is a 50% chance they will heal half a heart from the current 'saved for later' HP pool.
Every floor will start with 2 half hearts already saved. | ||||||||||||||||||||||||||
Holey Water | Pure | Prevents 'floor curses' (See Floor Curses Section) from appearing. | ||||||||||||||||||||||||||
Blood Thinner | Unnecessary Necessities | When at full HP, all heart pickups will be rerolled into other consumables. Does not affect shops.
Robot / Shade: Heart pickups will always be rerolled as these characters are always considered as being at full HP. | ||||||||||||||||||||||||||
Booster Shot | Have you had your shots? | 5% chance to fully heal upon taking damage.
Robot: 5% chance to increase Armour to 6 upon taking damage. If Armour is already above 6, no effect. | ||||||||||||||||||||||||||
Bayonet | They Don't Like The Cold Steel | +1 Curse. Reloading triggers a sword slash in the area directly in front of where the player is aiming.
This slash does 15 base damage, and is affected by the player's damage multiplier. | ||||||||||||||||||||||||||
Book of Mimic Anatomy | Look closer... | Mimics drop bonus items upon death. Item quality corresponds to the quality of the mimic.
Wall Mimics will drop items of a random quality. Rat Chest Mimics will drop quality items. Pedestal Mimics will drop Armour and Ammo. The Door Lord will drop an additional , , and quality item. In Rainbow Mode, mimics will drop Armour. | ||||||||||||||||||||||||||
Map Fragment | Selective Information | Entering a room will reveal all rooms adjacent to it on the map. | ||||||||||||||||||||||||||
Tattered Map | Reveals Some Rooms | Upon entering a new floor, every room has a 25% chance to already be shown on the map. Can show secret rooms. | ||||||||||||||||||||||||||
Cloak of Darkness | Shrouded in Mystery | +2 Curse. Jammed enemies will be charmed for 13 seconds after they spawn. Jammed enemies have a 50% chance to not be necessary for room clear, and will automatically die up on killing all other enemies.
50% chance to stealth the player upon entering a room with enemies. In All-Jammed mode, only 50% of enemies are affected by the cloak. | ||||||||||||||||||||||||||
Time Fuddlers Robe | Timeline Twister | 15% chance to freeze time for 3 seconds upon killing an enemy. | ||||||||||||||||||||||||||
Cartographer's Eye | Shows the Way | Shops, Chest Rooms, and Boss Foyer Rooms are all revealed on the map by default.
One of those room types will be chosen at random to not only be revealed, but visited by default, meaning that the player can immediately teleport to it upon entering the floor. | ||||||||||||||||||||||||||
Bloodshot Eye | Ow, Oof, Ouchie | Grants a permanent +2% damage increase when the player is damaged.
Shade: When the Shade walks over a heart pickup to convert it to money, they will gain a permanent +2% damage increase. | ||||||||||||||||||||||||||
Shade's Eye | Everything For A Price | Grants double loot from bosses, but taking damage in a bossfight instantly kills the owner. | ||||||||||||||||||||||||||
Kaliber's Eye | They are mine. | Killed enemies have a 50% chance to be resurrected and permanently charmed. Resurrected enemies die upon room completion.
Ressurrected enemies are tinted grey, and cannot harm the player. | ||||||||||||||||||||||||||
Lefthandedness | Shell'tan's Sign | +30% damage when shooting to the left. | ||||||||||||||||||||||||||
Apple Core | Trash | +5% Shot Speed and +5% Bullet Size. Obtained by using the Apple active item. | ||||||||||||||||||||||||||
Golden Apple Core | Trash? | +5% Shot Speed and +5% Bullet Size. Obtained by using the Apple active item with the Golden Apple synergy.
Sells for a very high price. | ||||||||||||||||||||||||||
Bag of Holding | Space Gallore | +10 Active Item Slots. | ||||||||||||||||||||||||||
Liquid-Metal Body | 1000 | Grants 3.5 seconds of Lead Skin after taking damage. While in the 'Lead Skin' state, the player is immune to damage, and any bullets that make contact with them will be reflected back at their owners. | ||||||||||||||||||||||||||
Gun Grease | Slippery Slope | Increases Reload Speed by 15%. Killed enemies will leave puddles of oil at their location. | ||||||||||||||||||||||||||
Dragun Scale | Burning Rage | Upon taking damage or using an active item, all enemies in the room will be set on fire. | ||||||||||||||||||||||||||
Blight Shell | Apocryphal Armoury | Entering a new chamber gives +1 Permanent Curse, and gives a random shotgun weapon. | ||||||||||||||||||||||||||
Bullet Kin Plushie | Why Must I Do This? | 20% chance to enrage the player for 4 seconds upon killing an enemy. While enraged, the player deals double damage. | ||||||||||||||||||||||||||
Kevin | Long Live the Keving | Spawns a friendly | ||||||||||||||||||||||||||
Purple Prose | Pity Is A Powerful Weapon | Upon taking damage, all enemies in the room are charmed for a short time. | ||||||||||||||||||||||||||
Rusty Casing | Heheheheheheh | Picking up consumables will also grant bonus . | ||||||||||||||||||||||||||
Hiking Pack | Go Take A Hike | +2 Active Item Slots | ||||||||||||||||||||||||||
Gunpowder Pheromones | My Pretties | Explosive enemies are automatically charmed from the moment they spawn.
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Gunsmoke Perfume | Ode to Glock 42 | Enemies 2 tiles or closer to the player become charmed. | ||||||||||||||||||||||||||
Pestilence | Yersinia Bestis | Upon entering a room, one random enemy will be afflicted with the Plague status effect. | ||||||||||||||||||||||||||
Accelerant | Burning Sensation | Triples the damage that enemies take from fire. | ||||||||||||||||||||||||||
Horned Helmet | 19 STR 7 INT | Enrages the player for 4 seconds upon entering a new combat room. While enraged, the player deals double damage. | ||||||||||||||||||||||||||
Rocket Man | Gonna be a long long time | Has a chance to fire a bonus rocket whenever the player fires a bullet.
Rocket projectile is chosen at random from any one of the following guns;
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Chance Effigy | Guns Upon a Time | Chance Kin will drop an additional loot pickup when killed.
Keybullet Kin will also drop a bonus pickup from the Chance Kin pool when killed. 1.5% chance to spawn a bonus Chance Kin in every room entered. | ||||||||||||||||||||||||||
Clay Sculpture | This Gungeon Has Gundead In It | Upon the player taking damage, one random non-boss enemy in the room will be sucked into the ground, instantly killing it. | ||||||||||||||||||||||||||
Graceful Goop | They Have Died... Inside | Grants Poison Immunity. All player bullets will leave trails of poison behind themselves on the floor. | ||||||||||||||||||||||||||
Mr. Fahrenheit | 200 Degrees | +2 Movement Speed. Grants Fire Immunity. The player leaves a trail of fire when moving. | ||||||||||||||||||||||||||
Magic Quiver | Stranger Ranger | All Bows / Crossbows / Arrow Firing Guns gain a 50% damage increase.
| ||||||||||||||||||||||||||
Focal Lenses | Better Beams | All beam style weapons gain double damage. | ||||||||||||||||||||||||||
Amber Die | Tastes Lucky | Each enemy bullet spawned has a 10% chance to be friendly, not harming the player and instead hurting enemies.
Friendly projectiles are coloured yellow. | ||||||||||||||||||||||||||
Showdown | Now it's just you and me... | Prevents bosses from spawning additional enemies. | ||||||||||||||||||||||||||
Ammolite | Gemmed Shells | Picking up ammo permanently increases the damage of the gun that was refilled by 5%. | ||||||||||||||||||||||||||
Cardinals Mitre | Ex Cathedra | Reloading an empty clip will fire a 25 damage homing projectile in the direction the player is aiming.
The homing projectile scales with the player's stats, and can adopt their projectile effects. | ||||||||||||||||||||||||||
Goomperors Crown | The Slime Must Flow | 25% chance to permanently slow all enemies in a room upon entering. If this triggers, all subsequent waves in the room will also be slowed. | ||||||||||||||||||||||||||
Chem Grenade | Toxic Explosions | Grants poison immunity. Causes all explosions to leave large pools of poison.
This includes both player-made explosions (such as the RPG or C4) as well as enemy explosions (such as the Pinhead). | ||||||||||||||||||||||||||
Titanium Clip | Damage Output | x2 Damage multiplier. All guns consume twice as much ammo.
Does not affect infinite ammo weapons. | ||||||||||||||||||||||||||
Paper Badge | All of Nothing | 50/50 chance to either double your bullet damage or completely negate it. | ||||||||||||||||||||||||||
Permafrost | Cold Snap | All enemies are frozen upon entering a room. | ||||||||||||||||||||||||||
Glass Shard | Walking on Broken Glass | Grants 3 Glass Guon Stones. While in combat, Glass Guon Stones will shoot glass bullets at nearby enemies on a 1.5 second delay.
These glass bullets deal 5 damage by default, but scale with the player's stats and can adopt the player's bullet effects. | ||||||||||||||||||||||||||
Equality | Blanks And Keys Are Equal | Constantly balances the player's blanks and keys. Using a blank will also remove a key, and vice versa.
Picking up a blank or key will also increase the amount of it's held counterpart. | ||||||||||||||||||||||||||
Eraser | Now I Only Want You Gone | Chance to delete all bullets belonging to an enemy upon shooting that enemy.
If this triggers on a boss enemy, only 33% of the bosses bullets will be deleted. | ||||||||||||||||||||||||||
Moonrock | Little Orbiters | Fired bullets have 0-3 smaller bullets orbiting them.
These orbital projectiles deal 5 damage by default, but scale with the player's stats and can adopt the player's bullet effects. | ||||||||||||||||||||||||||
Tablet of Order | Everything In It's Place | All enemies have 50% more health, but extra waves no longer spawn. | ||||||||||||||||||||||||||
Lead Soul | No Voice To Cry Suffering | Grants a shield (indicated by a rotating icon above the player's head) that blocks one hit before breaking. Regenerates every 15 enemies killed. | ||||||||||||||||||||||||||
Lead of Life | Forged Friends |
Active Items
Icon | Name | Quote | Cooldown | Quality | Effect | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unengraved Bullets | Waiting for the right moment... | None | While active, shooting an enemy will remove the active and grant the 'Engraved Bullets' passive, allowing the player to one-shot any enemy of the type that they selected.
Does not function on bosses. | ||||||||||||||||||||||||
Lucky Coin | Heads or Tails | Damage (500) | 50% chance to increase damage by 100% and movement speed by 60% for 25 seconds.
50% chance to decrease damage by 50% and movement speed by 60% for 25 seconds. | ||||||||||||||||||||||||
Lewis | With Friends Like These... | Damage (1000) | Has no active effect.
Passively buffs Damage, Reload Speed, Firerate, Movement Speed by 20%. Passively grants a heart container. | ||||||||||||||||||||||||
Hand of Night | Giveth and Taketh Away | Damage (800) | Cloaks the user in stealth for a theoretically unlimited amount of time. While Stealthed, enemies cannot see the player, and will be unable to shoot at them. Stealth also allows stealing.
Stealth is only broken by dodge rolling, firing your gun, or other such unstealthy actions. Starting item of the Shade. | ||||||||||||||||||||||||
Venusian Bars | Verified | Damage (1000) | Buffs firerate by 1000% for 25 seconds. While active, any bullets fired will be instantly reloaded into the clip.
Passively grants +1 Coolness, and +1 Curse. | ||||||||||||||||||||||||
Organ Donor Card | Gift of Life | None | Passively grants +1 Active Item slot.
Upon use, consumes a heart container, and spawns 20 casings, as well as granting another (permanent) +1 Active Item slot. As the Robot, instead of taking a heart container, two pieces of armour are taken. | ||||||||||||||||||||||||
Clip-On Ammo Pouch | Ammo Up | 1 Time Use | Permanently increases the ammo capacity of the currently held gun by 50%. | ||||||||||||||||||||||||
True Blank | Blanktism | None | Cleanses 0.5 curse, and does a blank effect. Can only be used if the owner has more than 0.5 curse.
Grants +2.5 curse on initial pickup. | ||||||||||||||||||||||||
False Blank | Blanksphemer | Damage (50) | Triggers a blank effect, and gives 0.5 curse. | ||||||||||||||||||||||||
Opulent Blank | Spin Bullets To Gold | 1 Time Use | Triggers a blank effect, destroying all enemy bullets on screen. Spawns 1 for every enemy bullet destroyed. | ||||||||||||||||||||||||
Sharp Key | SaKeyfice | Timed (5) | Consumes 3HP (1.5 Hearts) and grants a Key. If used by the Robot, takes 2 Armour instead.
Passively grants +1 Curse. | ||||||||||||||||||||||||
The Shellactery | Firearm Immortality | Damage (1600) | Spawns an ammo box pickup.
Passively grants +2 Curse. | ||||||||||||||||||||||||
Bloody Box | Oozing and Gurgling | None | Consumes 5HP (2.5 Hearts) and spawns a Chest. If used by the robot, takes 2 Armour instead.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Toolbox | Robust | Damage (60) | Spawns a random barrel, table, or other object nearby.
1% chance to spawn a Brown Chest when used. | ||||||||||||||||||||||||
Pocket Chest | Baby Box | 1 Time Use | Spawns a chest when used. Levels up as the player deals damage, into higher and higher quality chests.
| ||||||||||||||||||||||||
Delivery Box | Ready To Order | Timed (0.2) | Displays a random consumable inside of itself, with a number next to it. The number is the price of the item.
Using the active item will consume the price of the consumable (in ) and spawn the pictured consumable via airdrop, before randomly restocking with a different consumable. Cannot spawn consumables without the necessary funds.
These prices are affected by discounts from items such as Disarming Personality. | ||||||||||||||||||||||||
Wonderchest | What could be inside? | 1 Time Use | Gives a reward depending on the floor on which it is used.
If used on a Glitched Beholster floor, the Wonderchest will spawn an tier chest in addition to other rewards for the floor. Wonderchest also has a 0.1% chance to completely ignore the current floor and spawn a Rainbow Chest. If used on a floor that Wonderchest does not recognise (likely with modded floors), Wonderchest will spawn 1 Junk. | ||||||||||||||||||||||||
Heart Padlock | Locked Life | None | Consumes 1 Key, and heals the user for a heart. Gives 1 armour to the robot instead. | ||||||||||||||||||||||||
Recyclinder | Lean Green Machine | None | Destroys the currently held gun, and spawns a passive or active item of equal quality to the lost gun. If the destroyed gun does not have a conventional tier, then Recyclinder will drop Junk.
Cannot be used on undroppable weapons, such as starters. If used in Blessed Mode, the Recyclinder will destroy itself and drop one item of every tier. | ||||||||||||||||||||||||
Speed Potion | Gotta Go Fast | Damage (500) | Increases Movement Speed by 200% for 15 seconds | ||||||||||||||||||||||||
Love Potion | The Sausage Principle | Damage (150) | Sprays a long line of pink goop on the ground in front of the player. This goop charms enemies who stand on it. | ||||||||||||||||||||||||
Honey Pot | A Little Something | Damage (250) | Throws a pot of honey that breaks after travelling a certain distance and leaves a large pool of slowing honey on the ground.
This Honey slows down both enemies and the player. | ||||||||||||||||||||||||
Dagger of The Aimgels | Sacrifices Must Be Made | Timed (5) | Removes 1 Heart Container on use, and gives a permanent +20% damage buff. Also grants +1 permanent curse when used.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Combat Knife | Quiet and Always Available | Timed (3) | +1 Curse. Triggers a Blasphemy-like sword slash in the direction the player is aiming. This slash does not destroy bullets.
This slash does 30 damage by default, and scales with the user's Damage stat. | ||||||||||||||||||||||||
Kalibers Prayer | Book of Secrets | Timed (8) | Triggers invulnerability frames for two seconds, as if the player had been hit (does not actually deal damage or trigger on hit items). | ||||||||||||||||||||||||
Gunidae solvit Haatelis | As It Is Written | Damage (350) | Unjams all enemies and enemy bullets in the room. Halves the speed of all enemy bullets for 15 seconds. | ||||||||||||||||||||||||
Necromancer's Right Hand | Spacebar To Necromance | Damage (210) | Converts enemy corpses into friendly purple Spent, who lunge at enemies to attack them. | ||||||||||||||||||||||||
Infantry Grenade | Cheap, but Efficient | Damage (50) | Throws a weak grenade that deals 30 damage to enemies in it's blast radius. | ||||||||||||||||||||||||
Lvl. 2 Molotov | BURN IT DOWN | Damage (800) | Throws a molotov that breaks into a pool of green fire upon hitting the ground. | ||||||||||||||||||||||||
Apple | Doesn't Fall Far | 1 Time Use | Heals one and a half hearts when eaten. Gives the Apple Core passive item. | ||||||||||||||||||||||||
Coupon | 100th Lucky Gungeoneer | None | Any item purchased while the Coupon is active will be free. Does not affect Flynt's shop or the Gnawed Key. Purchasing an item while the Coupon is active will destroy the Coupon. | ||||||||||||||||||||||||
Identity Crisis | WHO AM I? | 1 Time Use | Gives the entire starting loadout of a random character. (Eg: May give the Rusty Sidearm, the Crossbow, and the Dog). Cannot give the loadout of the character being played.
Will never give the Gunslinger, Paradox, or Cultist loadouts. +1 permanent curse when used. | ||||||||||||||||||||||||
Bomber Jacket | Kamakablooey | Damage (120) | Creates a small explosion at the position of the player. Does not harm the player.
Passively grants +2 Active Item Slots. | ||||||||||||||||||||||||
Reinforcement Radio | I Need Backup! | Damage (500) | Spawns a selection of permanently charmed enemies. Picks one of the following reinforcement waves:
Enemies spawned by the Radio do not need to be killed to clear a room, and will die on room clear. | ||||||||||||||||||||||||
GTCWTVRP | 'Tis But A Copy | 1 Time Use | Reloads the current floor, allowing the player to play through it a second time, keeping all the loot they obtained the first time through.
If used on a floor that the GTCWTVRP does not recognise (likely due to new modded floors), the GTCWTVRP will instead spawn a Rainbow Chest. | ||||||||||||||||||||||||
Elevator Button | Going... Down | 1 Time Use | 95% chance to send the player to the next chamber, skipping the remainder of the floor.
5% chance to send the player backwards a floor, allowing them to play through the two chambers again for bonus loot. If the Elevator Button attempts to send the player downwards on Bullet Hell, it will instead explode, damaging the player. | ||||||||||||||||||||||||
Bullut | Supposed Delicacy | 1 Time Use | Spawns 1 quality chest, 1 quality chest, 1 Synergy chest, and three random quality chests. Gives 10 Keys.
Permanently increases enemy bullet speed by 50%, and curse by +2. | ||||||||||||||||||||||||
G-Switch | Wahoo! | Timed (1) | Consumes 3 and spawns a temporary shield to block bullets. | ||||||||||||||||||||||||
Finished Bullet | Let's Finish This | Damage (240) | Fires the final bullet of the Finished Gun's clip in the direction that the player is aiming, catching enemy bullets and sending them back.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Alchemy Crucible | Philosopher's Own | Damage (150) | Transmogrifies all enemies in the room into random other enemy types from the same floor. | ||||||||||||||||||||||||
Bombinomicon | GUTS AN' GLORY, LADS! | Damage (200) | Spawns a bomb at the feet of every enemy in the room. | ||||||||||||||||||||||||
Magic Missile | Dank Dungeon Walls | Damage (240) | Fires a remote control missile that explodes upon destruction.
Provides immunity to darkness effects including Curse of Darkness. | ||||||||||||||||||||||||
Obsidian Pistol | Sacrifice I'm Willing to Take | Timed (0.5) | Kills a random companion that the user possesses and spawns a gun or item from the or tier. Increases curse by 1 every time a companion is killed. The companion that is killed is TRULY random and cannot be manipulated by dropping companions onto the ground. Dropped companions may still be chosen by the pistol to be destroyed.
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Loot Engine | Lengine, If You Will | Damage (500) | Rerolls all pickups in the room into other random pickups. Glass Guon Stones are considered valid pickups for the purposes of the Loot Engine. | ||||||||||||||||||||||||
Portable Hole | The Hole Nine Yards | Damage (600) | Throws a portable hole that creates a large black pit after travelling enough distance. This pit is harmless to the player, but any non-flying enemies who walk on the hole will fall in and die. | ||||||||||||||||||||||||
Gunjurers Belt | Poof! | Timed (5) | Upon use, creates a reticle at the location of the player's cursor (on controller, this reticle is movable via the aiming controls). Pressing the active item button again (does not require charge) will teleport the player to this reticle. | ||||||||||||||||||||||||
Bit Bucket | Data Loss | Timed (0.2s) | While held, bullets fired by the player have a chance to instantly vanish, stored inside the bucket (up to a maximum of 20 stored bullets).
Using the Bit Bucket launches all stored projectiles at once in the direction aimed. | ||||||||||||||||||||||||
Telekinesis | Power Of The Mind | Timed (2) | Pushes all enemies in the room in the direction that the player is aiming. |
Companions
Icon | Ingame | Name | Quote | Quality | Effect |
---|---|---|---|---|---|
Molotov Buddy | Hot Headed Friend | Runs up to enemies before bursting, and spraying fire in their direction.
Respawns 7 seconds after bursting. | |||
Baby Good Chance Kin | Confused Friend | Follows the player. Upon the player taking damage, Baby Good Chance Kin has a 40% chance to drop a random pickup. | |||
Potto | Clay Companion | Follows the player. Spawns 1-3 on room clear. Small chance when in combat to spawn a friendly Gun Fairy to fight for the player.
In Bullet Hell, Potto will randomly spit bullets from the Shotgrub Just Like The Real Thing - Synergy. | |||
Peanut | Prince of the Pea | Walks up to enemies, slamming down his pea-blade to release a spread of seven 8-damage peas. This equates to 56 damage if all peas hit the same enemy. | |||
Diode | Electric Buddy | Runs up to enemies. Connects back to the player via a long electric link. Enemies that touch this electric link will take significant damage. | |||
Drone | Beep Boop I'm A Drone | Follows the player. Will fire red bullets whenever the player shoots. The amount of red bullets is equal to the amount the player fires at once (eg; if the player shoots a shotgun, the Drone will fire a shotgun blast).
The bullets fired from the drone will copy the accuracy, speed, and range of the bullets the player fired, but always have a consistent 4 base damage. Other bullet stats such as damage, size, and knockback do not copy the source projectile, but do still benefit from player stat changes. The drone will consistently shoot while the player is charging a charge-style weapon. | |||
Greg the Egg | I'm About to Break! | Chance for random pickup on room clear (similar to Dog, bur rarer.) Blocks projectiles, and will break after taking enough damage. Drops a random companion when destroyed. | |||
Baby Good Det | Laserbrained | Floats towards enemies, periodically firing lasers in a + or x formation.
Lasers deal 45dps each. | |||
Gusty | Windbag | Drifts towards enemies, periodically releasing a gust of air that knocks all nearby enemies away, dealing 2.5 damage to them in the process. | |||
Scroll of Exact Knowledge | Nerd | Gives dialogue hints to certain pieces of information such as;
Also reveals adjacent rooms on the map. |
Guns
Icon | Name | Quote | Quality | Type | Clipsize | Ammo
Capacity |
Damage | Fire Delay | Reload
Time |
Spread | Notes | |||||||||||||||||||||||||||
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Elder Magnum | Guncestral | Semiautomatic | 7 | 6 | 0.1s | 1.3s | 5 | Starter weapon of the Shade | ||||||||||||||||||||||||||||||
Flayed Revolver | Sinister Bells | Semiautomatic | 6 | 250 | 9.9 | 0.1s | 1.1s | 5 | Reloading the Flayed Revolver while it's clip is full will create a reticle at the player's cursor (on controller this cursor is moved with the aiming buttons).
Reloading a second time with a full clip will teleport the player to the reticle, and consume 5 ammo. Cannot be done if the gun has less than 5 ammo. | |||||||||||||||||||||||||||||
G20 | Roll and Die | Semiautomatic | ? | 350 | ? | ? | ? | 5 | Randomises it's stats every room. | |||||||||||||||||||||||||||||
Mama | Just killed a man... | Semiautomatic | 15 | 200 | 7.5 (After 1 Tile)
37.5 (Before 1 Tile) |
0.1s | 1s | 5 | Projectiles have a 5x damage multiplier for the first 1 tile of travel, meaning shooting enemies at point blank range is much more effective. | |||||||||||||||||||||||||||||
Love Pistol | ;) | Semiautomatic | 9 | 400 | 4 | 0.2s | 0.8s | 5 | Applies Charm to enemies with every shot. | |||||||||||||||||||||||||||||
Disc Gun | Bad Choices | Semiautomatic | 10 | 300 | 20 | 0.25s | 1s | 5 | Fires slow moving discs that bounce around the room and linger for a significant length of time.
These discs will deal half a heart of damage to players that get in their way. | |||||||||||||||||||||||||||||
Repeatovolver | Rolls Off The Tongue | Burst (10) | 10 | 1000 | 5 | 1s (Manual)
0.04s (Burst) |
1s | 5 | Fires it's entire clip in a long burst. | |||||||||||||||||||||||||||||
Pista | Yeeeeehaw! | Semiautomatic | 6 | 200 | 8 | 0.15s | 1s | 5 | Upon reloading, all active projectiles from the gun are re-aimed mid air towards their nearest respective enemy. | |||||||||||||||||||||||||||||
Gundertale | Filled With Determination | Semiautomatic | 10 | 50 | N/A | N/A | 1s | N/A | Doesn't shoot. Dodge rolling over an enemy bullet or into an enemy will harmlessly pacify the enemy, rendering them noncombatants. Does not work on bosses.
Pacifying an enemy consumes 1 ammo. | |||||||||||||||||||||||||||||
Diamond Gun | Diamonds Toniiiight | Semiautomatic | 6 | 200 | 15 | 0.2s | 1s | 5 | Has a numerous amount of synergies. | |||||||||||||||||||||||||||||
Mini Gun | Misleading Name | Semiautomatic | 4 | 100 | 10 | 0.1s | 1.1s | 5 | ||||||||||||||||||||||||||||||
Shroomed Gun | Looney | Semiautomatic | 6 | 140 | 6.5 (x2 Projectiles) | 0.15s | 1s | 7 | Fires two projectiles in a V formation. | |||||||||||||||||||||||||||||
Golden Revolver | Pop Pop | Semiautomatic | 6 | 140 | 13 | 0.1s | 1s | 5 | Bullets fired from this gun are followed by 0 to 5 identical copies, forming bullet chains. | |||||||||||||||||||||||||||||
Nocturne | Welcome Back | Semiautomatic | 6 | 200 | 9 (Purple Shot)
15 (Green Shot) |
0.1s | 1s | 5 | Alternates every shot between a faster purple bullet that deals less damage and a slower green bullet that deals more damage. | |||||||||||||||||||||||||||||
Back Warder | Backup | Semiautomatic | 6 | 140 | 13 | 0.15s | 1s | 7 | Shoots opposite to the direction being aimed. | |||||||||||||||||||||||||||||
Tool Gun | sv_cheats 1 | Semiautomatic | 10 | 200 | 12 | 0.11s | 0.8s | 0 | Pressing reload with a full clip cycles the gun through certain modes, which alter how the projectile affects enemies and the environment. Each mode also has a custom amount of ammo that it consumes per-shot.
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Glock 42 | Discrete Sidearm | Semiautomatic | 5 | 200 | 7 | 0.1s | 0.5s | 16 | ||||||||||||||||||||||||||||||
Starter Pistol | Ready... Set... | Semiautomatic | 1 | 5 | 0.1s | 0.4s | 5 | Fires fast moving sonic blasts which bounce up to two times. | ||||||||||||||||||||||||||||||
Unus Centum | Forget Me Not | Semiautomatic | 10 | 100 | 40 | 0.1s | 1s | 5 | Cannot gain ammo. Disappears after it's ammo is depleted. | |||||||||||||||||||||||||||||
Stun Gun | Bro! | Semiautomatic | 5 | 300 | 4 | 0.2s | 0.8s | 5 | 75% chance to stun enemies for 5 seconds. | |||||||||||||||||||||||||||||
Rekeyter | Click | Burst (2) | 10 | 200 | 8 | 0.5s | 1s | 5 | Burst fires two key-shaped bullets. These keys have a 10% chance to open chests that they hit, and deal 10% bonus damage for every key the user has. | |||||||||||||||||||||||||||||
Hot Glue Gun | Ow!... Heat was Hot! | Semiautomatic | 5 | 150 | 8 | 0.4s | 0.75s | 5 | Glues enemies in place with the Lockdown status effect for five seconds.
Has an additional 7% chance to set enemies on fire. | |||||||||||||||||||||||||||||
Up-N-Up | Great Potential | Semiautomatic | 7 | 500 | 5 | 0.2s | 0.5s | 5 | Damage, shot speed, knockback, and boss damage multipliers have double the effect on this gun. | |||||||||||||||||||||||||||||
Variable | Boollet Value | Semiautomatic | 6 | 256 | 8 | 0.1s | 1s | 5 | Bullets deal double damage if the enemy they hit is different to the last enemy you shot with the gun. This allows the user to effectively double DPS by alternating between different targets. | |||||||||||||||||||||||||||||
Crescendo Blaster | Rise and Fall | Semiautomatic | 10 | 220 | 3 - 20 (Varies) | 0.25s | 1s | 5 | Starts firing at 3 damage, with every bullet increasing in both size and damage until 20 damage is reached, at which point it begins to decrease to 3 again, and so on. | |||||||||||||||||||||||||||||
Glasster | Glass Blower | Semiautomatic | 6 | 200 | 5 | 0.15s | 1s | 5 | Gives 1 Glass Guon Stone when first collected. Every Glass Guon Stone held grants +35% additional damage to the gun. | |||||||||||||||||||||||||||||
Hand Gun | The Hand You've Been Dealt | Semiautomatic | 5 | 312 | Varies | 0.15s | 1s | 5 | Fires a random bullet that corresponds to a card from the standard 52-Card Deck. The bullet's appearance corresponds to the symbol of the card's suit, and it's damage corresponds to the number value of the card.
Additionally, special cards have special effects;
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Viper | Death Throws | Semiautomatic | 4 | 200 | 10 (Main Proj)
6 (Side Proj) |
0.3s | 1s | 5 | Fires a fast moving purple bolt, that (upon it's destruction) releases a series of smaller projectiles alternating in 90 degrees to the left and right along it's flight trajectory. | |||||||||||||||||||||||||||||
March Gun | Direct To The Point | Semiautomatic | 9 | 222 | 5.25 (Standing Still)
7.5 (Moving) 15 (Moving the same direction as shooting) |
0.1s | 1s | 5 | Deals bonus damage when fired in the same direction the user is moving. | |||||||||||||||||||||||||||||
Rebar Gun | Raising the Bar | Semiautomatic | 3 | 170 | 20 | 0.3s | 1.21s | 5 | Fires fast moving pieces of rebar. | |||||||||||||||||||||||||||||
Minute Gun | You Have 60 Seconds | Semiautomatic | 7 | (For 60 Seconds) | 20 | 0.1s | 1s | 5 | Can only be used for 60 seconds each floor. This timer does not tick down unless the gun is actively held. | |||||||||||||||||||||||||||||
Head of the Order | Guns, Immortal | Semiautomatic | 6 | 100 | 30 | 0.65f | 2s | 5 | Increases Curse by 1.
Fires fast-moving homing projectiles reminiscent of one of the High Priest's attacks. Grants flight while held. | |||||||||||||||||||||||||||||
Gun of a Thousand Sins | Evisceration | Semiautomatic | 7 | 200 | 20 | 0.11s | 1s | 5 | Increases Curse by 1.
Enemies killed by this gun leave large puddles of red blood on the floor, which deals damage to enemies. The damage-per-second of this blood is equal to half the health of the enemy that died to create it (Eg; Gun Nuts who have 100 health will produce a blood pool that deals 50 dps). | |||||||||||||||||||||||||||||
Double Gun | Better Than One | Semiautomatic | 3 | 200 | 15 (x2 Projectiles) | 0.25s | 1s | 1 | Fires two large, roughly parallel shots at once. | |||||||||||||||||||||||||||||
Justice | Served | Semiautomatic | 5 | 80 | 15 (x6 Projectiles) | 0.6s | 2s | 45 | Upon destruction, this gun's bullets split into evenly spaced blasts of eight smaller bullets that each do 10 damage. | |||||||||||||||||||||||||||||
Orgun | My Heart Will Go On | Burst (2) | 6 | 80 | 7 (x6 Projectiles) | 0.5s | 1.3s | 20 | Bullets trail harmless red goop. | |||||||||||||||||||||||||||||
Octagun | Welcome To The 2nd Dimension | Semiautomatic | 8 | 888 | 8 (x8 Projectiles) | 0.8s | 1.5s | 35 | Fires slow moving octagonal shots. Consumes 8 ammo per shot. | |||||||||||||||||||||||||||||
Clown Shotgun | Honk Honk | Semiautomatic | 40 | 200 | 5 (x9 Projectiles) | 0.8s | 1.5s | 40 | Fires high range bouncing projectiles. | |||||||||||||||||||||||||||||
Ranger | Shooting Range | Semiautomatic | 8 | 100 | 20 - 5 (x6 Projectiles) | 0.6s | 1.4s | 40 | Fires an ordered spread of bullets, increasing in damage from one end of the spread to the other. The spread layout is flipped each time the gun is fired. | |||||||||||||||||||||||||||||
The Bride | Here Comes The Bride | Semiautomatic | 7 | 100 | 12 (x7 Projectiles) | 0.5s | 1.5s | 11.25 | Fires one projectile directly forwards, and two spreads of bullets 45 degrees to the left and right. | |||||||||||||||||||||||||||||
The Groom | Thin As A Broom | Semiautomatic | 7 | 100 | 8 (x6 Projectiles) | 0.5s | 1.5s | 11.25 | Fires two spreads of bullets, 22 degrees to the left and right of the direction aimed respectively. | |||||||||||||||||||||||||||||
Grenade Shotgun | Sit Down | Semiautomatic | 1 | 40 | 10 (Proj, x4 Projectiles)
25 (Explosive, x4 Explosions) |
1s | 2s | 15 | Fires a cluster of grenades. | |||||||||||||||||||||||||||||
Salt Gun | Rub It In | Automatic | 10 | 300 | 2 (x5 Projectiles) | 0.25s | 0.8s | 7 | Rapidly fires short-range spreads of small salt flecks. | |||||||||||||||||||||||||||||
Felissile | What's New? | Semiautomatic | 10 | 500 | 40 (Explosion)
15 (Rocket Proj) 11 (Normal Proj) |
0.25s | 2.5s | 5 | The first shot in the clip is a devastating missile. This missile consumes 10 ammo instead of the 1 ammo consumed by the regular projectile. | |||||||||||||||||||||||||||||
Hand Cannon | Protogun | Semiautomatic | 1 | 190 | 35 | 1s | 2.5s | 5 | Projectiles bounce and pierce enemies, but have low range.
Projectiles do not decrease in damage when piercing enemies. | |||||||||||||||||||||||||||||
Lantaka | Head on a Swivel | Semiautomatic | 1 | 150 | 20 | 1s | 1s | 5 | Projectiles pierce enemies, and can bounce up to twice.
Deals +50% bonus damage to bosses, and +100% bonus damage to the Jammed. | |||||||||||||||||||||||||||||
Greek Fire | Fire of Man | Charge (1s) | 1 | 65 | 20 (x4 Projectiles) | 1s | 1s | 20 | Fires green fireballs that inflict everlasting green fire upon enemies.
Projectiles also trail green fire on the ground, and leave a large pool of it when destroyed. | |||||||||||||||||||||||||||||
Ember Cannon | Burns Eternal | Charge (0.5s) | 3 | 100 | 0.6 - 12 (x 10 Projectiles) | 0.7s | 1s | 20 | Fires a blast of hot embers with randomised damage, speed, range, and knockback. Ember size correlates to damage, with larger embers dealing more damage. | |||||||||||||||||||||||||||||
Displacer Cannon | Goodbye | Charge (1s) | 6 | 40 | 30 | 0.2s | 1.4s | 5 | Non-boss enemies shot by this gun will be displaced from the current room. Displaced enemies can randomly reappear in other rooms throughout the rest of the run. | |||||||||||||||||||||||||||||
Blasmaster | Platoon Onboard | Semiautomatic | 8 | 250 | 10 | 0.1s | 0.8s | 5 | Fires very short ranged projectiles. | |||||||||||||||||||||||||||||
St4ke | For Robot Vampires | Semiautomatic | 4 | 175 | 8 (Projectile)
28dps (Electric Link) |
0.15s | 1s | 5 | Every alternating set of two projectiles fired is connected by an electric link. This gun's projectiles stick into walls and obstacles, allowing the electric links to be placed for significant time.
Stuck projectiles vanish after 20 seconds. | |||||||||||||||||||||||||||||
Beamblade | Elegant | Beam | 3000 | 3000 | 70dps | N/A | N/A | 0 | A short range beam with high damage. | |||||||||||||||||||||||||||||
Neutrino | D'arvit | Automatic | 12 | 2.5 | 0.15s | 1s | 5 | Pressing reload with a full clip switches between 'stun' and 'fire' mode.
In 'stun' mode, the gun has a 20% chance per shot to stun enemies. In 'fire' mode, the gun has a 7% chance per shot to ignite enemies. | ||||||||||||||||||||||||||||||
Rico | Cosmic Ray Spallation | Beam | 1000 | 1000 | 7dps | N/A | N/A | 5 | A thin green beam that bounces 7 times. | |||||||||||||||||||||||||||||
The Thin Line | Scienced To The Max | Semiautomatic | 6 | 260 | 10 (x2 Projectiles) | 0.2s | 1s | 0 | Fires one projectile from the gun's barrel, and a second projectile from the opposite wall with opposite velocity. If the two projectiles collide, they will explode. | |||||||||||||||||||||||||||||
Rocket Pistol | Hell... Maybe | Semiautomatic | 6 | 600 | 10 (Impact)
15 (Explosion) |
0.3s | 1.1s | 5 | Fires homing Yari Launcher rockets that (while it's difficult to achieve due to the gun's relatively low fire rate) are capable of breaking the boss DPS cap. | |||||||||||||||||||||||||||||
Repetitron | We've Done This Before | Semiautomatic | 5 | 200 | 5 | 0.2s | 1s | 4 | When this gun is fired, replicas of all bullets fired previously in the current clip will be re-fired from their original positions and along their original trajectories.
Resets on reload. | |||||||||||||||||||||||||||||
Dimensionaliser | The Multiverse! | Semiautomatic | 2 | 100 | 1 | 2s | 1s | 7 | Creates portals, through which one of the following things will emerge;
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Purpler | Burning Bills | Burst (3) | 13 | 300 | 8 | 0.7s (Manual)
0.2s (Burst) |
1s | 5 | ||||||||||||||||||||||||||||||
Vacuum Gun | Ranged Weapon | Semiautomatic | 10000 | 10000 | 35 | 0.3 | 1s | 5 | Starts with 0 ammo. Cannot gain ammo from conventional sources.
Upon reloading, all Blobulon type enemies within an 8 tile radius are instantly killed and sucked into the gun, providing ammo equivalent to their difficulty level;
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Oxygun | Bullets Not Included | Semiautomatic | 5 | 200 | 10 | 0.65s | 0.8s | 5 | Fires slow moving projectiles that tightly home in on enemies.
Starts with no ammo. | |||||||||||||||||||||||||||||
Tri-Beam | Revolutionary Tech | Beam | 1000 | 1000 | 18dps (x3 Lasers) | N/A | N/A | 5 | Fires a spread of three blue lasers. | |||||||||||||||||||||||||||||
Kinetic Blaster | Knock Knock Knockin | Semiautomatic | 10 | 300 | 7 | 0.2s | 1.2s | 5 | Shoots high-knockback projectiles, but also knocks back the user when fired. | |||||||||||||||||||||||||||||
High Velocity Rifle | Tracked | Charge (0s) | 1 | 80 | 40 | 1s | 1s | 0 | While holding the firing key, time is frozen. Releasing the firing key fires the rifle's projectile, and unfreezes time, essentially allowing unlimited aim-time. | |||||||||||||||||||||||||||||
Demolitionist | Up in Smoke | Semiautomatic | 20 | 300 | 9 | 0.3s | 1s | 5 | Pressing reload with a full clip consumes 5 ammo and spawns a Proximity Mine beneath the player. | |||||||||||||||||||||||||||||
Pump-Charge Shotgun | HELL IS FULL | Semiautomatic | 5 | 80 | Varies (x5 Projectiles) | 0.5s | 1s | 20 | Pressing reload on a full clip will 'charge' the gun to it's next level. Reloading on anything other than a full clip resets to level 1, which is the default.
Attempting to charge the gun by reloading a full clip when the gun is already at level 4 will cause the gun to violently explode in the player's hands, damaging them, and resetting the gun to level 1. | |||||||||||||||||||||||||||||
The Outbreak | Epidemical! | Automatic | 13 | 330 | 6 (Main Clip)
14.1414 (Final Shot) |
0.15s | 1.5s | 5 | The final shot of the clip launches a large glob which inflicts the Plague status effect on enemies. | |||||||||||||||||||||||||||||
Multiplicator | Times Gone By | Semiautomatic | 20 | 300 | 5 | 0.3s | 1s | 5 | Pressing reload with a full clip causes the gun to increase it's ammo consumption per shot by 1 bullet. The damage of the gun is also multiplied by it's ammo consumption, meaning that on 3x consumption, it will deal 15 damage.
This caps at 10x ammo consumption for 50 damage, before cycling back around to 1x. | |||||||||||||||||||||||||||||
Punishment Ray | STREAK | Semiautomatic | 6 | 200 | 7 | 0.4s | 1s | 0 | Damage increases by 2% for every hit landed on an enemy. Missing a shot resets the damage bonus to 0. Losing a 10+ streak deals one damage to the player. | |||||||||||||||||||||||||||||
Y-Beam | Energy Fissure | Beam | 2000 | 2000 | 25 (Singular Beam)
50 (Split Beam) |
N/A | N/A | 5 | A bright yellow beam that splits into a Y formation after travelling a certain distance. Deals double damage after splitting. | |||||||||||||||||||||||||||||
Wall-Ray | 90 Degrees Are Best Degrees | Beam | 2000 | 2000 | 25dps (x2 Beams) | N/A | N/A | 0 | Fires two beams, both exactly 90 degrees from the angle of aim in opposite directions to each other. | |||||||||||||||||||||||||||||
Bola Gun | Deathly Strands | Semiautomatic | 7 | 210 | 10 (Bolas)
1 per frame (Electric Link) |
0.3s | 1.2s | 5 | Fires two spinning bolas connected by an electric link. | |||||||||||||||||||||||||||||
Alpha Beam | Ancient Tech | Beam | 600 | 70dps | N/A | N/A | 5 | |||||||||||||||||||||||||||||||
Glazerbeam | Static Lasers | Automatic | 10 | 300 | 20 (Projectile)
20dps (Beam) |
0.25s | 1s | 10 | Fires lasers attached to slow moving projectiles that hang in the air for a few seconds, continuing to fire. | |||||||||||||||||||||||||||||
Stasis Rifle | Hold Position | Charge (3s) | 1 | 35 | 17 | 2s | 1s | 0 | Freezes time for 7 seconds in a 4 tile radius around where it's projectiles hit. | |||||||||||||||||||||||||||||
Gravitron | Outstanding In It's Field | Automatic | 25 | 360 | 5 | 0.2s | 1.1s | 5 | Projectiles that hit enemies will orbit around those enemies. | |||||||||||||||||||||||||||||
Tau Cannon | Questionable Ethics | Charged (0s, 1s, 2s) | 1 | 100 | 15 (0s Charge)
25 (1s Charge) 50 (2s Charge) |
0.2s | 1s | 2 | Fires faster and deadlier projectiles the longer it's charged.
Charging for too long will cause the gun to explode in the user's hands, damaging them. | |||||||||||||||||||||||||||||
Gravity Gun | Not a Toy | Automatic | N/A | Varies | N/A | N/A | 0 | While holding down the fire button, the Gravity Gun will grab the nearest room prop/weak enemy in a small radius around the end of the gun. The object is then held as long as the fire button is.
When the fire button is released, the held object is launched as a projectile. The threshold for what enemies can be picked up is determined by their max health. Enemies with max HP equal to or less than 15 multiplied by the current floor's health scaling factor can be picked up in thrown. In practice this means that any enemy on any floor with max HP equal to or less than a bullet kin can be grabbed. The damage of different objects varies, as seen in the table below.
Thrown objects will destroy enemy bullets they collide with in the air, but can be destroyed themselves if they hit too many. Certain enemies, such as the Ammoconda's Turrets, the Bullet King's Chancellor, or Dets can always be picked up regardless of their max HP. | ||||||||||||||||||||||||||||||
Ice Bow | Arctery | Charge (1s) | 1 | 100 | 17 | 1s | 1s | 0 | Fires fast moving arrows which freeze enemies. | |||||||||||||||||||||||||||||
Wheellock | Wheeler Dealer | Semiautomatic | 1 | 50 | 15 | 0.5s | 1s | 5 | Fires bouncing musket balls. | |||||||||||||||||||||||||||||
Welrod | Quiet, Quiet | Semiautomatic | 4 | 200 | 15 | 0.2a | 1s | 5 | Fires slow, piercing shots. | |||||||||||||||||||||||||||||
Welgun | Yoink | Automatic | 15 | 300 | 5 | 0.21s | 1.3s | 5 | Chance to regain ammunition upon killing an enemy. | |||||||||||||||||||||||||||||
The Lodger | Cherish What You Have | Semiautomatic | 10 | 1924 | 5 | 0.3s | 1.1s | 5 | Consumes 3 ammo per shot.
Projectiles gain a damage boost for every 'bad' item you have. +5% for every held Junk.
and finally, the gun gains a +50% damage boost if the Busted Television is held. | |||||||||||||||||||||||||||||
Gonne | It Whispers To Me | Burst (3) | 3 | 300 | 12 | 0.5s (Manual)
0.1s (Burst) |
0.7s | 5 | ||||||||||||||||||||||||||||||
Hwacha | 15th Century | Burst (200) | 200 | 600 | 11 | 0.8s (Manual)
0.05s (Burst) |
5s | 40 | Burst fires for a very long time. | |||||||||||||||||||||||||||||
Fire Lance | Where it all started | Semiautomatic | 5 | 100 | 40 (Center of explosion)
25 (Periphery of explosion) |
0.5s | 1s | N/A | When fired, a small explosion is triggered at the end of the spear, rendering the attack style somewhat melee. | |||||||||||||||||||||||||||||
Hand Mortar | Kingdom Come | Semiautomatic | 3 | 70 | 30 (Projectile)
50 (Explosion) |
1s | 2s | 10 | Fires golden orbs that violently explode. | |||||||||||||||||||||||||||||
Grandfather Glock | It's About Time | Semiautomatic | 12 | 300 | 5 (Sec Hand)
15 (Min Hand) 25 (Hour Hand) |
0.35s | 1.4s | 0 | Fires three clock hands, the directions of which correspond to the angles that the hands would be on a standard 12-hour analogue clock that is set to the user's current system time. | |||||||||||||||||||||||||||||
Gatling Gun | Grandaddy | Automatic | 16 | 240 | 5 | 0.1s | 1.5s | 5 | ||||||||||||||||||||||||||||||
Blowgun | Huff and Puff | Semiautomatic | 1 | 200 | 5 | 0.2s | 0.5s | 5 | Inflicts poison upon enemies. | |||||||||||||||||||||||||||||
Gaxe | Diggy Diggy | Semiautomatic | 5 | 150 | 7 (Bullet)
15 (Slash) |
0.35s | 1s | 5 | Fires a small, long range projectile and a wide, short range slash. | |||||||||||||||||||||||||||||
Wooden Horse | Let Me In! | Automatic | 30 | 400 | 7.7 | 0.11s | 1.5s | 5 | Entering combat while holding this gun will put the user into stealth mode. | |||||||||||||||||||||||||||||
Heat Ray | Set to Defrost | Beam | N/A | 3500 | 4.5 dps | N/A | N/A | 5 | Focusing the beam on an enemy for a second will ignite them. | |||||||||||||||||||||||||||||
Barcode Scanner | Beep | Semiautomatic | 500 | 500 | 6 | 0.35s | 0.5s | 5 | Grants a passive 10% discount in shops. Enemies killed with this gun drop more | |||||||||||||||||||||||||||||
Antimateriel Rifle | Shreddin' Vapours | Automatic | 55 | 720 | 5 | 0.04s | 2s | 5 | Piercing shots. Ignores Boss DPS Cap. | |||||||||||||||||||||||||||||
Primos 1 | Pre-emptive Strike | Semiautomatic | 10 | 260 | 8 (Normal)
50.4 (First Shot) |
0.3s | 1s | 5 | The first shot fired from this gun in any room will deal 6.3x damage, but be half as fast. | |||||||||||||||||||||||||||||
Dart Rifle | Tactical Incapacitation | Semiautomatic | 5 | 100 | 5 | 0.6s | 1s | 5 | Projectiles stun enemies for 7 seconds. | |||||||||||||||||||||||||||||
AM-0 | Fires Ammunition | Automatic | 30 | 500 | 5 | 0.11s | 0.8s | 5 | Increases in damage by 10% each time the user refills it with a green ammo box.
Increases in damage by 5% each time the user refills it with a red ammo box directly, or by 2% each time the user refills it with a red ammo box indirectly. | |||||||||||||||||||||||||||||
Risk Rifle | Danger Zone | Automatic | 40 | 400 | 5 | 0.04s | 2s | 5 | Firing the final bullet in the clip hurts the player. The user must be careful to reload before the end of the clip for maximum safety. | |||||||||||||||||||||||||||||
Riot Gun | Definitely Humane | Automatic | 5 | 200 | 6 | 0.5s | 1s | 5s | Fires bouncing purple projectiles which inflict significant knockback on enemies. Has a 20% chance to stun enemies briefly. | |||||||||||||||||||||||||||||
Kalashnirang | What We Do Here | Automatic | 30 | 300 | 6 | 0.11s | 0.5s | 5 | Fires piercing boomerangs, which slow down and begin to move backwards after travelling a certain distance.
Boomerangs do not decrease in damage after piercing, and have a chance to stun enemies. | |||||||||||||||||||||||||||||
Maiden Rifle | Lady Death | Automatic | 30 | 400 | 8 | 0.15s | 2s | 5 | Missed shots stick into walls. Upon reloading, these stuck shots will re-fire themselves at the nearest enemy. | |||||||||||||||||||||||||||||
Blizzkrieg | Kalt Action | Automatic | 30 | 400 | 3.5 (Snowballs)
5.6 (Icicles) (x2 Projectiles) |
0.1s | 1.5s | 34 | Rapid fires a barrage of freezing icicles and snowballs. Icicle projectiles increase in damage by 20% for every level of coolness the user possesses. | |||||||||||||||||||||||||||||
Copygat | Follow The Leader | Automatic | 10 | 200 | 20 (Base) | 0.15s | 1.5s | 5 | Will randomly copy projectiles from other guns in the player's inventory. | |||||||||||||||||||||||||||||
Heavy Assault Rifle | It's so big... | Automatic | 40 | 250 | 30 | 0.11s | 2.5s | 5 | Fires powerful piercing projectiles.
Movement speed and dodge roll speed are decreased by 20% while the gun is in the player's hands (aka: actively being held. There is no penalty for the gun simply being in the player's inventory). | |||||||||||||||||||||||||||||
Dynamite Launcher | Dynamight makes Dynaright | Semiautomatic | 1 | 40 | 30 (Projectile)
45 (Explosion) |
1s | 3s | 5 | Fires slow moving sticks of dynamite that bounce off of walls and explode violently upon destruction. | |||||||||||||||||||||||||||||
Bottle Rocket | Waterarms Afficionado | Charged (0.5s) | 1 | 100 | 19 (Bottle)
19 (Explosion) 15dps (Water Jet) |
1s | 0.5s | 5 | Charges up to fire fast moving water bottles that spray jets of water behind them as they fly through the air, before bursting violently. These bottles can bounce once by default, and leave water on the ground where they travel.
Bottles also struggle to fly straight, having a random amount of drift to the left or right causing them to turn as they fly. | |||||||||||||||||||||||||||||
Bazooka | Boom Boom Boom Boom | Semiautomatic | 3 | 100 | 60 (Projectile)
60 (Explosion) |
2s | 4s | 5 | Fires explosive missiles.
Explosions can break the boss DPS cap. | |||||||||||||||||||||||||||||
Boom Beam | Explosive Transmission | Beam | 600 | 600 | 30 dps (Beam)
30 (Explosion) |
N/A | N/A | 5 | The end of the beam explodes every half a second. | |||||||||||||||||||||||||||||
Pillarocket | Ancient Shrine | Semiautomatic | 4 | 30 | 80 (Projectile)
35 (Explosion) |
2s | 4s | 20 | Fires slow moving explosive rockets that can be controlled similarly to the effect of Remote Bullets. While flying, these rockets will shoot at nearby enemies, choosing either the Magnum, AK-47, or Regular Shotgun and mimicking their damage, attack style, and firerate. | |||||||||||||||||||||||||||||
Spore Launcher | Ain't He Cute? | Semiautomatic | 10 | 200 | 20 | 0.6s | 2.5s | 5 | Fires green globs that home in on enemies and are capable of bouncing once. | |||||||||||||||||||||||||||||
Poison Dart Frog | Oh yeah, it's Frog Time | Semiautomatic | 3 | 200 | 7 (x3 Projectiles) | 0.2s | 0.5s | 10 | Fires spreads of poisonous darts. | |||||||||||||||||||||||||||||
Doggun | Bork Bork | Semiautomatic | 5 | 200 | 8 | 0.4s | 0.8s | 5 | Fires homing, piercing, and bouncing Dogs that hunt down enemies. | |||||||||||||||||||||||||||||
Fungo Cannon | PLOOMPH | Charge (0.5s) | 5 | 200 | 1-10 (x20 Projectiles) | 1s | 1.4s | 360 | Creates clouds of hovering spores that rapidly decrease in speed the farther they travel. Spore damage is randomly multiplied, and is anywhere between 1 and 10. Projectile size and speed also reflect this, with stronger projectiles being bigger and slower. | |||||||||||||||||||||||||||||
Phaser Spiderling | Arachnikov | Automatic | 500 | 600 | 5 (x3-5 Projectiles) | 0.1s | 1.4s | 0.1 | Rapidly fires bullets in a web formation. Leaves webbing on the ground where it's bullets travel. This webbing slows down enemies who walk on it, but does not slow down the player. | |||||||||||||||||||||||||||||
Guneonate | Babyconda | Semiautomatic | 3 | 200 | 10 (x6 Projectiles) | 0.45s | 1s | 0 | Fires snaking lines of six piercing bullets. | |||||||||||||||||||||||||||||
Killithid Tendril | Wiggle Wiggle | Semiautomatic | 200 | 200 | 15 (Portals)
8 (Sub-Projectiles) |
0.4s | 1s | 0 | When fired, creates a pulsating portal bullet at a random position in the current room. These 'portals' linger for 15 seconds, and each fire a smaller 'sub-projectile' at the closest enemy to their position every second. | |||||||||||||||||||||||||||||
Gunger | Hungry Gun | Semiautomatic | 10 | 300 | 10 | 0.5s | 1.2s | 5 | Reloading Gunger while standing nearby another gun on the ground will consume the dropped gun, adding it's projectile to Gunger's rotation. Gunger will shoot a random projectile from it's rotation when fired, with no projectile being more common than any other. | |||||||||||||||||||||||||||||
Sick Worm | Projectile Vomit | Beam | 2000 | 2000 | 30dps (Beam)
2 (Vomit Proj) |
N/A | N/A | 0 | A short range 'beam' that constantly spews forth projectiles from it's mouth. Spawned projectiles have consistent damage, but randomised speed and scale. | |||||||||||||||||||||||||||||
Mini Monger | Great Wall | Charge (1s) | 4 | 100 | 8 (x25 Projectiles) | 2s | 2s | 15s | Charges up to fire five chains of five projectiles each. Spews fire upon reloading an empty clip. Grants fire immunity while held. | |||||||||||||||||||||||||||||
CARRION | Fresh Meat | Beam | 600 | 600 | Complex | N/A | N/A | 5 | Fires a long, writhing beam that deals 30dps, with branching sub-tendrils that each deal 10 dps. The main beam and it's tendrils both curve towards enemies slightly.
After killing 30 enemies, the gun will level up, becoming longer, dealing 40dps, homing more tightly, and beginning to pull the player in the direction aimed. After killing a further 60 enemies, the gun will achieve max level, becoming even longer, homing even tighter, dealing 50dps, and pulling the player along even more forcefully. Taking damage while the gun is levelled up will reset the gun to the previous level and negate the damage. In addition, upon losing a level the gun will release 5-10 wiggling worms that fly out in random directions, dealing 20 damage to anything they come into contact with. | |||||||||||||||||||||||||||||
Uterine Polyp | Endometrial | Semiautomatic | 3 | 200 | 15 | 0.2s | 0.5s | 5 | Fires meaty bullets which leave orange goop where they impact. This goop deals 10dps to enemies standing on it, but does not harm the player. | |||||||||||||||||||||||||||||
Wrinkler | Bite The Bullet | Semiautomatic | 10 | 100 | 8.5 | 0.3s | 1s | 5 | While the gun is being reloaded, any bullets that come near it's mouth will be eaten and added to it's ammunition. | |||||||||||||||||||||||||||||
Butchers Knife | Word of Kaliber | Charge (0s) | 1 | 35 | 3 (per frame) | 1s | 5s | 1 | Launches a knife that flies back to the user after reaching the end of it's range. The longer the gun is charged, the further the knife will fly. The knife returning to the player interrupts the long reload, allowing the player to fire again.
This knife deals tick-damage to enemies, dealing 3 damage to enemies it overlaps every frame. Ignores boss dps cap. +2 Curse. | |||||||||||||||||||||||||||||
Mantid Augment | Flashy and Lethal | Automatic | 100 | 2077 | 10 | 0.01s | 1s | 5 | Does not fire projectiles, instead rapidly slashing at the air in incredibly quickfire melee.
Increases movement speed by 1 while actively held. +1 Curse. | |||||||||||||||||||||||||||||
Rapid Riposte | Top Tier Gunsmanship | Semiautomatic | 5 | 130 | 15 | 0.1s | 1s | 1 | Fires fast silvery bullets, capable of reflecting the first enemy projectile they collide with back at it's owner.
The Riposte's shots are not impeded or destroyed by this, and will carry on as normal- just unable to reflect any more bullets. | |||||||||||||||||||||||||||||
Gumgun | Wumderful | Charge (1s) | 25 | 300 | 7 (Uncharged)
20 (Charged) |
0.2s | 1.1s | 5 | Fires random-coloured blobs of goo at enemies. Can be tap-fired for a weaker shot, or charged for a powerful blast. | |||||||||||||||||||||||||||||
Glooper | Slippery | Semiautomatic | 10 | 200 | 10 | 0.2s | 0s | 12 | Upon reloading, the gun is forcefully thrown in the direction the player is aiming. | |||||||||||||||||||||||||||||
Accelerator | Sapper | Semiautomatic | 7 | 210 | 7 | 0.1s | 1.2s | 5 | Slows enemy bullets that it's shots intersect by 50%, while it's bullets gain a 20% speed boost from each interation. | |||||||||||||||||||||||||||||
Paintball Gun | The Colours, Duke! | Semiautomatic | 10 | 300 | 7.5 | 0.1s | 1.1s | 5 | Fires variously coloured pellets that colour enemies they hit. | |||||||||||||||||||||||||||||
Converter | My Bullets! | Beam | 3000 | 7dps (Beam)
5 (Converted Bullets) |
N/A | N/A | 5 | Enemy bullets that pass through the beam turn yellow and become friendly, unable to harm the player- colliding instead with enemies. | ||||||||||||||||||||||||||||||
Spiral | Come Join Me... | Semiautomatic | 1 | 150 | 25 (Main)
5 (Spiralling) |
1s | 2s | 5 | Fires a central projectile that rapidly fires smaller projectiles around it in a swirling pattern. | |||||||||||||||||||||||||||||
Gunshark | Completely Awesome | Automatic | 200 | 3996 | 5 | 0.04s | 2s | 5 | ||||||||||||||||||||||||||||||
Finger Guns | Ayyyyy | Semiautomatic | 5 | 250 | 7 | 0.1s | 0.8s | 5 | Fires invisible projectiles. | |||||||||||||||||||||||||||||
Golf Rifle | Bullet Hole In 1 | Semiautomatic | 8 | 200 | 6 | 0.3s | 1s | 5 | Fires golf balls with extremely high range, which bounce and pierce a remarkable number of times, lingering in rooms for a while. | |||||||||||||||||||||||||||||
Pandephonium | Chaostric Melody | Semiautomatic | 3 | 200 | 3.5 (x9 Projectiles) | 0.5s | 1s | 0 | Fires a perfectly even spread of 9 bullets. Upon colliding with an object or a wall, these bullets will always bounce back towards the player. They CANNOT hurt the player, however. | |||||||||||||||||||||||||||||
Desk Fan | Night Shift | Automatic | 30 | 700 | 1 | 0.11s | 0.8s | 5 | Does not shoot projectiles. Any enemy within 45 degrees of the direction aimed will take 1 damage and be knocked back each time the gun is fired. | |||||||||||||||||||||||||||||
Pencil | Me Hoy Minoy | Automatic | 5000 | 5000 | 2 | 0.0001s | 0.1s | 0 | Leaves small black dots in the air, forming stationary bullet lines. When the gun is reloaded, these bullet lines are launched in the direction the player is currently aiming, allowing the player to draw pictures in the air and fire them at enemies. | |||||||||||||||||||||||||||||
Ringer | Been Through It | Automatic | 40 | 550 | 9.9 | 0.1s | 1s | 5 | Firing the gun pulls the player forward in the direction aimed. Any damage taken while actively holding this gun has a 25% chance to be negated. Upon negating damage, the gun launches 12 ring-shaped bullets in a circle around the user. | |||||||||||||||||||||||||||||
Snaker | Tail As Old As Time | Automatic | 10 | 200 | 10 | 0.45s | 1.1s | 5 | Deals 5x Damage to Bosses.
Each time it is fired, a red circle appears at a random position in the current room. Shooting the Snaker's projectile through one such red circle will destroy the circle and increase the main projectile's damage by 50%, causing it to home in on enemies and granting it an additional bounce. This can occur multiple times if the projectile 'eats' multiple red circles. | |||||||||||||||||||||||||||||
GayK-47 | Somewhere | Automatic | 20 | 400 | 6 | 0.15s | 1s | 5 | Every projectile fired inflicts a random status effect from the following; Fire, Slow, Poison, Freeze, Charm, Plague, or Cheese. | |||||||||||||||||||||||||||||
RC-360 | Sentry Gun | Automatic | 20 | 500 | 4.5 (Reg Proj)
25 (Sentry Proj) |
0.1s | 0.5s | 10 | The final shot in the clip launches a larger, slow moving bullet.
Firing the gun will cause any presently active large bullets to mimic it's shooting, firing identical copies of the projectiles at the same speed, in the same direction. | |||||||||||||||||||||||||||||
Autogun | Fully Fully Automatic | Automatic | 2500 | 1 | 0.02s | 2s | 5 | Fires tiny blue pellets with extremely strong homing that swarm enemies. | ||||||||||||||||||||||||||||||
Rebondir | Mort Indirecte | Automatic | 20 | 450 | 5.5 | 0.11s | 1.1s | 5 | Fires fast moving green bolts that bounce up to three times.
Projectiles gain +30% damage with every bounce. | |||||||||||||||||||||||||||||
Big Shot | Now's Your Chance! | Automatic | 3 | 100 | 29.99 | 0.45s | 1.6s | 5 | Every projectile fired chooses a random effect from the following list; Piercing, Bouncing, Remote Control, Angry Bullets, Orbital Bullets, or Homing.
Pressing f1 while holding the gun heals 1 heart (+1 Armour as Robot). This can be done once per run. | |||||||||||||||||||||||||||||
Bio-Transtater 2100 | Don't Get Used To Yourself | Automatic | 10 | 200 | 10 | 0.25s | 1.5s | 5 | Enemies shot by this gun are transmogrified into another enemy type chosen at random from nearly every enemy in the game. | |||||||||||||||||||||||||||||
Icicle | Begins Anew | Semiautomatic | 10 | 220 | 8 | 0.5s | 1s | 5 | Fires icicles that slightly freeze enemies and leave small puddles of water. Increases in damage by 20% for every level of coolness the user possesses. | |||||||||||||||||||||||||||||
Gunjurer's Staff | Do you believe in magic? | Charge (0.8s) | 3 | 45 | 3 (x22/36/30 Projectiles) | 0.5s | 1.5s | 5 | Charges up to fire a rotating shape of bullets, similarly to the attacks of the Apprentice Gunjurer. Chooses randomly between a circle, x, square, or triangle. | |||||||||||||||||||||||||||||
Initiate Wand | You Just Got Witch'd | Semiautomatic | 4 | 180 | 8 (Spark)
17 (Energy Ball) 5.5 (Bounce Bolt) 22 (Pink Orb) |
0.25s | 0.7s | 5 | Randomly selects between a fast moving spark, a slow moving energy ball, an extremely fast bouncing green bolt, or a quickly diminishing pink orb to fire each run. | |||||||||||||||||||||||||||||
Orb of The Gun | Hypershot | Semiautomatic | 15 | 150 | 20 | 0.7s | 1.2s | 5 | Reloading with a clip that is more than 50% empty will trigger a mini-blank effect at the player's position. | |||||||||||||||||||||||||||||
Spear of Justice | NGAH! | Semiautomatic | 100 | 200 | 20 | 0.5s | 1s | 0 | Fires piercing blue spears. | |||||||||||||||||||||||||||||
Protean | Inexplicable | Semiautomatic | 6 | 200 | 15 | 0.4s | 0.8s | 5 | Fires small bullets that erratically re-aim themselves into random directions mid air, bouncing off walls. | |||||||||||||||||||||||||||||
Bullet Blade | Forged of Pure Bullet | Charge (1s) | 1 | 50 | 8 (x45 Projectiles) | 2.5s | 1s | 70 | Charges up to release a huge swathe of bullets similarly to the attack of a Gun Nut.
+1 Curse. | |||||||||||||||||||||||||||||
Bookllet | Ammomancy For Beginners | Automatic | 20 | 400 | 5 | 0.05s | 0.7s | 0 | Rapidly creates stationary bullets. After hanging in the air for 1.5 seconds, these stationary bullets launch themselves at the nearest enemy.
Reloading releases a Φ symbol around the player, with each of the bullets forming it dealing 7 damage. | |||||||||||||||||||||||||||||
Lorebook | Party Cohesion | Semiautomatic | 4 | 110 | 25 (Knight)
20 (Rogue) 20 (Bard) 15 (Wizard) |
0.6s | 1s | 5 | Creates one of four homing 'adventurer' bullets each with it's own class, stats, and abilities;
| |||||||||||||||||||||||||||||
Beastclaw | Out of Place | Automatic | 100 | 1500 | 4 | 0.05s | 1s | 20 | Fires projectiles directly from the location of the player's cursor.
On controller, projectiles are fired at a set distance away from the player in the direction aimed. | |||||||||||||||||||||||||||||
Bullatterer | Fly, my pretties! | Automatic | 30 | 400 | 15 | 0.35s | 1.5s | 0 | Spawns friendly Bullats who fly around the room for a time before firing themselves at enemies. | |||||||||||||||||||||||||||||
Entropew | Controlled Chaos | Automatic | 40 | 300 | 6 (x2 Projectiles) | 0.1s | 1.5s | 2 (Projectile 1)
20 (Projectile 2) |
Fires two projectiles, one with high accuracy and one with low accuracy.
Opening the Entropew while holding a chest consumes 150 ammo and randomises the Chest's contents, allowing them to be either an item or a gun, and from any tier. Opening a chest while holding the Entropew with less than 150 ammo has no effect. | |||||||||||||||||||||||||||||
Missinguno | Try Catch This! | ? | ? | ? | ? (x? Projectiles) | ? | ? | ? | Randomises all of it's stats each time the player moves down a floor, including shooting style, amount of bullets fired, and max ammo. Fully refills it's ammo every floor.
The projectile fired is chosen at random from another gun in the game, and all of it's stats are also randomised. | |||||||||||||||||||||||||||||
Paraglocks | Corrupts Absolutely | Semiautomatic | 5 - 6 - 7 -8 - 10 - 15 | 350 - 500 | 6.5 - 7.15 - 7.8 - 18.2 | 0.1 - 0.15 - 0.2 - 0.25 | 0.9 - 1.0 - 1.2 - 1.3 - 1.5 | 5 - 7 - 10 | Randomly switches form between different starter weapons every 1 to 20 seconds. Deals 30% more damage than the base forms of the starter weapons, however. | |||||||||||||||||||||||||||||
Creditor | Credit To The Team | Semiautomatic | Count | 35 | 0.1s | N/A | 3 | Draws ammo from the user's Hegemony Credit wallet, costing 1
each time it's fired. 25% chance to ignore boss DPS cap with every shot. Gives 10 when picked up for the first time in a run. Picking up ammo while holding the gun grants an additional 10. | ||||||||||||||||||||||||||||||
Blankannon | Fires Blanks | Semiautomatic | Blank Count | 100 | 0.5s | N/A | 0 | Draws ammo from the user's current amount of held blanks, costing one blank to fire. Ignores Boss DPS Cap.
Bullets do a blank effect at the point of impact. Additionally, firing the gun creates a mini-blank effect at the position of the gun's barrel. Gives 2 Blanks when collected for the first time in a run. Gives 2 Blanks every time the user collects ammo for the weapon. | ||||||||||||||||||||||||||||||
Viscerifle | Bloody Stream | Semiautomatic | ? | User HP Amount | 100 (Half Heart)
120 (Armour) 5000 (Old Crest) |
0.5s | 0.8s | 0 | Fires the player's health as ammunition.
Half Hearts trail red goop on the ground. Armour and the Old Crest will trigger a blank effect where they hit. Firing will consume the Old Crest if it is held. Can kill the player if fired while they are one hit from death. Invulnerability does not allow for free shooting. The Shade can fire this gun for free. (However if the Shade has the Old Crest, firing the gun will still remove the Crest). | |||||||||||||||||||||||||||||
Master's Gun | Firing On All Cylinders | Semiautomatic | 6 | 50 | 50 (Generic)
80 (Master Round) 100 (Forge Master Round) |
0.4s | 1s | 5 | Fires large piercing rounds. For every Master Round the player holds, the gun has a chance to fire a specialized Master Round projectile with special effects.
With all five master rounds, every shot will be some form of Master Round.
| |||||||||||||||||||||||||||||
Wrench | Mod The Gun | Semiautomatic | 10 | 400 | 8 | 0.5s | 1s | 5 | Deals 10% more damage for every non-vanilla (modded) item or gun the player has in their inventory. | |||||||||||||||||||||||||||||
Pumhart | Mega Bore | Charge (5s) | 1 | 10 | 100 | 5s | 5s | 0 | Fires gigantic cannonballs that bounce around the room up to 70 times, or until they run out of range. Pierces enemies. Does not lose damage upon piercing an enemy.
These cannonballs block enemy projectiles. |
Synergies
Name | Items | Effects | Appearance | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
...Another Time |
|
Instead of Blank Key triggering a blank when a key is spent, a blank is instead given directly to the player. | |||||||||||||||||
...Badda Boom! | Nitro Bullets |
One of the following:
|
The chance for Nitro Bullets to make enemies explode is raised to 100%. | ||||||||||||||||
A Bomby Nation | Bombinomicon |
One of the following:
|
Bombinomicon's bombs are twice as powerful. Using Bombinomicon restores 1 ammo into the Lil' Bomber or Grenade Launcher for every bomb it was able to spawn. | ||||||||||||||||
A Moste Accursed Brew | Alchemy Crucible |
One of the following:
|
Upon re-rolling enemies, all the enemies created as a result of the reroll will be Weakened. Weakened enemies have -50% Health and -20% Movement Speed. | ||||||||||||||||
Added Effect - Lockdown | Lockdown Bullets with Alpha Bullets | The first bullet of every clip inflicts Lockdown. | |||||||||||||||||
Advanced Ammomancy | Bookllet (gun) with any of the following: Magic Bullets, Antimagic Rounds, +1 Bullets, or Alchemy Crucible. | Bookllet's shots no longer re-aim towards enemies after a certain length of time, instead launching towards the nearest enemy all at once when the Bookllet is reloaded. | |||||||||||||||||
All Locked Up |
|
Doubles the amount of health healed by the Heart Padlock. (2 hearts for normal characters, and 2 pieces of armour for the Robot). | |||||||||||||||||
All Seeing |
|
The chance for Kaliber's eye to resurrect enemies is raised to 100%. | |||||||||||||||||
Ammo Economy Inflation | Ring of Ammo Redemption with any of the following: Ammo Belt, Drum Clip, or Utility Belt | The percentage of ammo restored to a thrown gun upon killing an enemy with it is raised to 20%. | |||||||||||||||||
Armoured Armoured Armour | Armoured Armour |
One of the following:
|
The chance for Armoured Armour to double Armour pickups is raised to 75% | ||||||||||||||||
Arrow+ |
|
Reinforcement Radio will spawn a bonus Arrow Kin alongside it's regular reinforcements when used. | |||||||||||||||||
Atomic Blombk | Blombk, with any of the following: Elder Blank, True Blank, False Blank, Blank Bullets, Full Metal Jacket, Blank Boots, or Big Boy | Blanks triggered by the Blombk have a 20% chance to be full-room blanks rather than miniature blanks. | |||||||||||||||||
Back Muscle |
|
Viscerifle will prioritise firing hearts before armour. | |||||||||||||||||
Bane of Arthropods | Diamond Gun |
One of the following:
|
The Diamond Gun will instantly kill enemies on the following list;
|
||||||||||||||||
Bandana+ |
|
Reinforcement Radio will spawn a bonus Bandana Bullet Kin alongside it's regular reinforcements when used. | |||||||||||||||||
Behind The Goops |
|
Firing the Camera will create a large pool of poison underneath the player.
If the player also has the 'Hot Pics' synergy between Tracer Rounds and the Camera, then firing the Camera will create a large pool of Green Fire instead. |
|||||||||||||||||
Big Bomber |
|
Bomber Jacket's blast radius is increased by 1.5 tiles, and it's blast damage is doubled. | |||||||||||||||||
Birdie! |
|
The player gains flight while either the Golf Rifle or Purpler are held. | |||||||||||||||||
Black Paradox |
|
The Shellactery spawns two spread ammo pickups instead of one normal ammo pickup. | |||||||||||||||||
Blank-It Statement | Blank Boots |
One of the following:
|
The chance for Blank Boots to trigger a mini-blank when rolling over enemy bullets is raised to 40%. | ||||||||||||||||
Blessed are The Shriek |
|
The chance for Silver Ammolet to unjam any individual enemy upon using a blank is raised to 70%. | |||||||||||||||||
Blood in the Water |
|
Upon killing any enemy, there is a 5% chance that 8 sharks will burst out from it's position in all directions. | |||||||||||||||||
Blue Bomber | Bombinomicon |
One of the following:
|
Bombinomicon spawns ice bombs instead of regular ones. | ||||||||||||||||
Blue Shotgun+ |
|
Reinforcement Radio will spawn a bonus Blue Shotgun Kin alongside it's regular reinforcements when used. | |||||||||||||||||
Bomb Voyage! | Nitroglycylinder |
One of the following:
|
The damage and explosive radius of Nitroglycylinder's explosion is increased. | ||||||||||||||||
Bomb+ | Reinforcement Radio |
One of the following:
|
Reinforcement Radio will spawn a bonus Pinhead alongside it's regular reinforcements when used. | ||||||||||||||||
Brothers in Copper |
|
Lantaka's shots ignite enemies. | |||||||||||||||||
Bubble+ |
|
Reinforcement Radio will spawn a bonus Gunzookie alongside it's regular reinforcements when used. | |||||||||||||||||
Bullet+ |
|
Reinforcement Radio will spawn a bonus Bullet Kin alongside it's regular reinforcements when used. | |||||||||||||||||
Burn, Baby Burn! | Accelerant |
One of the following:
|
Doubles the damage of all guns involved. | ||||||||||||||||
Burning With Passion | Flame Chamber |
One of the following:
|
Reloading an empty clip will, in addition to Flame Chamber's regular effects, spawn a large pool of pink goop at the player's feet. This goop will charm enemies who stand on it. | ||||||||||||||||
Buy 1 Get 1 Free |
|
Blank Stare's chance to give the player a blank upon any purchase is raised to 100%. | |||||||||||||||||
Cause And Effect | Unpredictabullets with any of the following: Mass Shotgun, Chaos Bullets, Chaos Ammolet, or Protean | The maximum random modifier value for any given bullet stat with Unpredictabullets is raised from 200% to 250%. | |||||||||||||||||
Chickadoo | Vacuum Gun and any of the following: Magic Bullets, Bundle of Wands, Witch Pistol, Hexagun, or Fowl Ring. | The vacuum gun also becomes able to suck up Chickens for 5 ammo each. | |||||||||||||||||
Clockpunk |
|
Springloaded Chamber no longer gives a damage debuff when below the clip fullness threshold, instead simply returning the player to normal damage. | |||||||||||||||||
Clown Town |
|
Increases the Clown Shotgun's accuracy by 50%. | |||||||||||||||||
Comedy Gold | Graceful Goop |
One of the following:
|
Every enemy killed will drop exactly 1 bonus . | ||||||||||||||||
Corrupted By Warp | Warp Bullets with one of the following: Jolter, Displacer Cannon, Teleporter Prototype, or Chest Teleporter | The chance for bullets to warp is no longer a flat 20%, instead scaling off the firerate of the user's current gun, this means that guns that fire more slowly are more likely to trigger a warp. | |||||||||||||||||
Court Marshal | The Judge and Void Marshal | The damage and shot speed of both guns is increased by 20%. | |||||||||||||||||
Danger is my Middle Name |
|
Viscerifle has a 20% chance to not consume health when firing. This chance increases to 50% if the health's consumption would kill the player. | |||||||||||||||||
Dartistry |
|
The guns are dual wielded. | |||||||||||||||||
Delete This | Displacer Cannon with any of the following: Chest Teleporter, Teleporter Prototype, Railgun, Prototype Railgun | Enemies 'displaced' by the Displacer Cannon have a 25% chance to be erased, with no chance to show up again later. | |||||||||||||||||
Demolition Man | Demolitionist |
One of the following:
|
When the Demolionist is reloaded with an empty clip, a Cluster Mine will be spawned with no ammo cost. | ||||||||||||||||
Devil+ |
|
Reinforcement Radio will spawn a bonus Fallen Bullet Kin alongside it's regular reinforcements when used. | |||||||||||||||||
Dirty Tricks | Showdown and any of the following: Shotgun Full of Hate, Poison Vial, Mistake Bullets | Upon attempting to spawn a support enemy, any bosses in the room will take 50 damage. | |||||||||||||||||
Discord and Rhyme |
|
Doggun gains the appearance of the Wolf, and fires wolves with twice the homing power of the dogs. | |||||||||||||||||
Discworld |
|
The Gonne's burst size is increased to six, and it gains tight homing.
The Disc Gun gains a slight homing effect, and it's Discs will not deal damage to the player if that damage would be fatal. |
|||||||||||||||||
Do-Gooder |
|
Doubles the amount of obtained by using the Organ Donor Card, from 20 to 40.
Doubles the amount of obtained from Heart of Gold upon taking damage, from 10 to 20. |
|||||||||||||||||
Double Risk, Double Reward | Risky Ring and Risk Rifle | The damage of the Risk Rifle is doubled, but emptying a clip with the gun will deal a full heart of damage to the user.
Risky Ring grants twice as much coolness when the owner is at full health (+6) and twice as much coolness in the negative direction when the player is not (-6). |
|||||||||||||||||
Easy Peasy |
|
Bullets can reload multiple shots into the clip upon intersecting enemy bullets mid-air, not just one. | |||||||||||||||||
Egg+ |
|
Reinforcement Radio will spawn a bonus Gigi alongside it's regular reinforcements when used. | |||||||||||||||||
Elder Shot |
|
The next shot from the Viscerifle will fire the Old Crest, dealing 5000 damage but destroying the crest in the process. | |||||||||||||||||
Elysian Night... |
|
When any enemy dies, there is a 10% chance that a Decoy will be spawned in their place. | |||||||||||||||||
Enspore! | Fungo Cannon and Spore Launcher | Firing one gun has a 45% chance to restore 1 ammo to the other. | |||||||||||||||||
Epsiode |
|
Chance for Time Fuddlers Robe to freeze time upon killing an enemy is raised to 35%. | |||||||||||||||||
Eternal Prose |
|
Drastically increases the Really Special Lute's range, and doubles it's bullet speed. | |||||||||||||||||
Even Luckier! |
|
The chance of a successful outcome from Lucky Coin is raised to 75%. | |||||||||||||||||
Even More Visible! |
|
The width of Tracer Rounds' fire trails is increased.
Gives fire immunity. |
|||||||||||||||||
Even Worse Choices | Disc Gun |
One of the following:
|
Discs from the Disc Gun deal double damage to enemies. They also deal a full heart of damage to the player. | ||||||||||||||||
Everlasting Love | Love Pistol |
One of the following:
|
Love Pistol's charm effect is permanent. | ||||||||||||||||
Execution+ |
|
Reinforcement Radio will spawn a bonus Executioner alongside it's regular reinforcements when used. | |||||||||||||||||
Eye of the Spider | Miners Bullets |
One of the following:
|
Phaser Spiders become instantly killable. | ||||||||||||||||
Eye+ |
|
Reinforcement Radio will spawn a bonus Beadie alongside it's regular reinforcements when used. | |||||||||||||||||
False Pretences |
|
False Blank has a 50% chance to not give any curse when used. | |||||||||||||||||
Fire Aspect | Diamond Gun |
One of the following:
|
The Diamond Gun's shots will ignite enemies. | ||||||||||||||||
Frenemies | Showdown and one of the following: Charming Rounds, Charm Horn, Charmed Bow, Shotgun Full of Love, Love Pistol, Purple Prose, Love Potion. | Support enemies spawned by bosses are no longer erased, but are instead permanently charmed and fight the boss alongside the player. | |||||||||||||||||
Fresh Air | Desk Fan and Balloon Gun | Desk Fan has a 10% chance to fire a homing tornado from the Balloon Gun, which deals 10 damage. | |||||||||||||||||
Frost and Gunfire | Frost Key |
One of the following:
|
Increases Coolness by 2 for every item from the synergy held. | ||||||||||||||||
Frost-Key the Snowman |
|
Snowballer's damage is multiplied by the player's currently held amount of keys. | |||||||||||||||||
G is for Gain |
|
The cost of using G-Switch is lowered to 1. | |||||||||||||||||
GHOST SWORD!!! | Bullet Blade with any of the following: Ghost Bullets, Spectre Bullets, Zombie Bullets, Bombinomicon, or Gunslinger's ashes. | Bullet Blade becomes ethereal, and upon firing will launch a large central projectile in addition to it's main spread. This large projectile deals 20 damage, and splits into 30 smaller bullets upon destruction. | |||||||||||||||||
Glassworks |
|
The reload speed buff of Glass Chamber is raised to 15% per Glass Guon Stone.
The damage buff of Glass Rounds is raised to 10% per Glass Guon Stone. |
|||||||||||||||||
Glue Gunner | Hot Glue Gun and Balloon Gun. | The Hot Glue Gun becomes a rapid firing glue cannon with the following stat upgrades: +200% Clip Size, +120% Max Ammo, +62% Firerate, +50% Shot Speed, and +50% Range.
However, the Gun in this form does get the following Stat Downgrades: -37% Damage, and -42% Reload Speed. The lockdown effect on enemies lasts 1 second longer. Additionally, the Hot Glue Gun no longer sets enemies on fire, instead having a low chance to poison them. |
|||||||||||||||||
Gold Reserves | Golden Armour |
One of the following:
|
Upon being saved from death by Golden Armour instead of losing all their , the player will lose a random amount between 1 and the current amount held. | ||||||||||||||||
Golden Shower |
|
Chance for Gilded Lead to activate per projectile is raised to 50%. Mega Douser's stream becomes yellow. | |||||||||||||||||
Good Lads | Baby Good Chance Kin |
One of the following:
|
The chance for Baby Good Chance Kin to pay out upon the player taking damage is raised to 60%. | ||||||||||||||||
Good Old Guns |
|
The damage of both guns is increased by 50%, and the range of both guns is increased by 300%. | |||||||||||||||||
Grease Lightning |
|
The damage of the Sunlight Javelin is doubled. | |||||||||||||||||
Greyer Guon Stone | Grey Guon Stone |
One of the following:
|
Grey Guon Stone becomes larger, and the damage dealt to enemies that shoot the player is raised to 50 times the player's damage stat. | ||||||||||||||||
Guild of the Gilded |
|
Gilded Bullets quadruples the damage of bullets that it activates on. | |||||||||||||||||
Gun Punch Man |
|
The damage of the Boxing Glove is tripled. | |||||||||||||||||
Gunderbolts and Lightning |
|
The Sunlight Javelin inflicts long-lasting fear on enemies. | |||||||||||||||||
Headache | Orgun |
One of the following:
|
Orgun transforms into a large brain, that fires 10 electric charges in a spread when used. Each electric bullet deals 20 damage, and is capable of electrifying water.
Grants Electricity Immunity. Reloading the brain leaves a large puddle of water. |
||||||||||||||||
HEADS FULL O' EYEBALLS |
|
Upon use, Bombinomicon will spawn 10 additional bombs at random positions in the room. | |||||||||||||||||
Heart Attack | Orgun |
One of the following:
|
Grants the Orgun +50 maximum ammo and +2 clipshots. Stacks, granting an additional 50 ammo and 2 clipshots for each heart item held. | ||||||||||||||||
Heart so wet and cold... |
|
The amount of granted by using Organ Donor Card is doubled. | |||||||||||||||||
Heat Stress | Hot Glue Gun with one of the following: Hot Lead, Copper Ammolet, Dragun Scale, Flame Chamber, or Phoenix | The chance for Hot Glue Gun to set enemies on fire is raised from 7% to 21%. | |||||||||||||||||
High as a Kite | Rocket Man |
One of the following:
|
If Rocket Man launches a rocket from a gun that the player has in their inventory, the damage of that rocket will be doubled.
This works by default for the Gungeon Ant, and does not require the player to also have the Great Queen Ant synergy. |
||||||||||||||||
High Lord Kevin |
|
Kevin becomes a Veteran Bullet Kin. | |||||||||||||||||
Highs and Lows | Bashful Shot and Crowded Clips. | Bashful Shot and Crowded Clips no longer give stats based on how many items you have, instead granting a flat +200% damage, +200% firerate, and +100% bullet spread. | |||||||||||||||||
His Grace | Toolbox any any of the following: Cardinal's Mitre, Holey Grail, Blood Brooch, or Yellow Chamber | Using the Toolbox will violently kill a random enemy in the room in a shower of blood. | |||||||||||||||||
Hive Mind | Hive Holster |
One of the following:
|
Hive Holster spawns 7 bees instead of 5. | ||||||||||||||||
Holy Smackerel |
|
Chance for Cleansing Rounds to unjam enemies is raised to 50%. | |||||||||||||||||
Holy Socks | Cardinal's Mitre and any of the following: Ballistic Boots, Heavy Boots, Gunboots, Springheel Boots, Rat Boots, Cyclone Boots, Legboot, or Blank Boots. | Dodge rolling will also launch the homing projectile from the Cardinal's Mitre. | |||||||||||||||||
Hot Hot Table |
|
Flipping a table will set all enemies in the room on fire. | |||||||||||||||||
Hot Pics |
|
Firing the Camera creates a large pool of fire around the player.
Grants fire immunity. If the player also has the 'Behind the Goops' synergy between the Camera and Graceful Goop, the camera will leave green fire instead. |
|||||||||||||||||
Hot Tempered |
|
10% chance for bullets to trail green fire instead of poison. | |||||||||||||||||
Hunter Spores | Fungo Cannon with any of the following: Wolf, Doggun, Rattler, Trick Gun, or Colt 1851 | The chance for spores from Fungo Cannon to launch themselves towards enemies is raised to 50%.
Additionally, spores that attack enemies are twice as fast. |
|||||||||||||||||
I CAN DO ANYTHING | Alchemy Crucible |
One of the following:
|
Alchemy Crucible no longer respects the current floor when rerolling enemies, and can turn them into any enemy from any floor, as well as a plethora of harmless creatures like Chickens, Snakes, and Bunnies. | ||||||||||||||||
If We Could Turn Back Time |
|
When used the Elevator Button is guaranteed to take the player up a chamber. | |||||||||||||||||
In the Movement... | Voodoollets |
One of the following:
|
Voodoollets will transfer damage to two other random enemies in the room, rather than one. | ||||||||||||||||
It's a Key-per! |
|
The player has a 10% chance to gain a free key with any shop purchase. | |||||||||||||||||
Kellys Eye | Grandfather Glock with either: 1 Shot or +1 Bullets | The damage of the Grandfather Glock's hands is tripled if their corresponding unit of time contains a one on the current system time. (EG: The minute hand will deal triple damage at 3:11pm) | |||||||||||||||||
Key Death |
|
Using the Heart Padlock has a 50% chance to not consume a key. | |||||||||||||||||
Knockback | Diamond Gun |
One of the following:
|
Doubles the Diamond Gun's knockback. | ||||||||||||||||
Let Loose |
|
Doubles the push radius of Cyclone Boot's knockback effect. | |||||||||||||||||
Level 20 Bard | Lorebook with any of the following: Really Special Lute, Face Melter, Metronome, or Gunzheng | Bard class bullets fired by the Lorebook gain +25% damage, and the charm effect they inflict on enemies is tripled in duration. | |||||||||||||||||
Level 20 Fighter | Lorebook with any of the following: Excaliber, Vorpal Gun, Vorpal Bullets, Knight's Gun, Old Knights Flask, or Knightly Bullets | Fighter class bullets fired by the Lorebook gain +25% damage, +15% shot speed, and +5 piercing. | |||||||||||||||||
Level 20 Rogue | Lorebook with any of the following: Smoke Bomb, Knife Shield, Kruller Glaive, Grappling Hook, Shadow Bullets, or Box | Rogue class bullets fired by the Lorebook gain +25% damage and poison enemies. | |||||||||||||||||
Level 20 Wizard | Lorebook with any of the following: Magic Missile, Witch Pistol, Magic Bullets, Hexagun, or Bundle of Wands. | Wizard class bullets fired by the Lorebook gain +25% damage, and shoot twice as fast. | |||||||||||||||||
Librarian | Lorebook and Bookllet | The guns are dual wielded. | |||||||||||||||||
Livin' Off Discounts |
|
Using the Coupon to buy an item will not destroy the Ring of Miserly Protection, and will heal the player for two hearts. | |||||||||||||||||
Loot Vortex | Displacer Cannon with any of the following: Menger Ammo Box, Bloody Ammo, Spare Blank, Spare Key, Loose Change, or Rusty Casing | Reloading the Displacer Cannon with a full clip will consume 10 ammo from the gun and spawn a random pickup nearby. | |||||||||||||||||
Lost, Never Found |
|
The amount of that Loose Change gives upon entering a new floor is increased by 5.
The amount of bonus from picking up pickups with Rusty Casing is also increased by 5. |
|||||||||||||||||
Luck of the Quickdraw |
|
Killing a Keybullet Kin or Chance Kin permanently increases the player's damage by 10%. | |||||||||||||||||
Lynks |
|
Clay Sculpture will suck two enemies into the floor upon the player taking damage, instead of just one. | |||||||||||||||||
Magic+ | Reinforcement Radio |
One of the following:
|
Reinforcement Radio will spawn a bonus Apprentice Gunjurer alongside it's regular reinforcements when used. | ||||||||||||||||
Magic-er Missile | Magic Missile |
One of the following:
|
Magic Missile fires two missiles at once. | ||||||||||||||||
Man... or Machine? |
|
Junkllet's damage buff is raised to 7% per piece of Junk.
Full Armour Jacket's damage buff is raised to 7% per piece of armour. |
|||||||||||||||||
Megashark | Gunshark |
One of the following:
|
Gunshark's damage is increased to 6.25, it's bullet speed is increased by 50%, it gains the ability to break the boss DPS cap, and it gains the appearance of a Great Bullet Shark. | ||||||||||||||||
Menger Clip | AM-0 and Menger Ammo Box | Collecting a regular ammo box for a gun that is not the AM-0 will still grant the AM-0 +2% damage.
Collecting a spread ammo box into the AM-0 will grant +10% damage instead of +5%. |
|||||||||||||||||
Merchandising | Bullet Kin Plushie |
One of the following:
|
Increases Bullet Kin Plushie's chance to activate rage to 35%. | ||||||||||||||||
Mercury |
|
When Mr Accretion Jr fires the planet Mercury, it will be larger and permanently charm enemies that it hits. | |||||||||||||||||
Mightier Than The Gun | Pencil with one of the following: Gun Grease, Ballot, or Paintball Gun | The Pencil becomes a pen, it's damage is raised to 4, and it's max ammo is raised to 6000. | |||||||||||||||||
Miiiining Away~ | Miners Bullets |
One of the following:
|
Cubic enemies drop a bonus 5 each when killed. | ||||||||||||||||
Mini Shotgun | Mini Gun |
One of the following:
|
The Mini Gun becomes a shotgun, and fires three projectiles at once. | ||||||||||||||||
Minor Confusion |
|
The mini-blank triggered by Blank Boots has a 25% chance to be replaced by a full blank. | |||||||||||||||||
Moonstone Weapon | Lockdown Bullets + Omega Bullets | The last bullet of every clip inflicts Lockdown. | |||||||||||||||||
Myshellium | Fungo Cannon with any of the following: Error Shells, Rando Rounds, Shutdown Shells, Blight Shell, or the Shell. | The damage of the Fungo Cannon is doubled. | |||||||||||||||||
Nanobiology |
|
Killing a boss grants a free piece of armour in addition to the Mutagen's other effects. | |||||||||||||||||
New Run, New Me | Identity Crisis |
One of the following:
|
Instead of granting a randomly selected loadout, using Identity Crisis will grant the starting items of ALL characters, excluding the Gunslinger, Cultist, or Paradox. | ||||||||||||||||
No Running Away! | Spear of Justice |
One of the following:
|
Upon spawning, enemies have a 25% chance to be tinted green and rendered unable to move. | ||||||||||||||||
Non Lethal Solutions |
|
The two guns are dual wielded. | |||||||||||||||||
Number 9 | Love Potion |
One of the following:
|
When used, love potion will additionally spray an equally long line of charming goop opposite to the direction of aim. | ||||||||||||||||
Oil Slick | Gun Grease |
One of the following:
|
Doubles the radius of the oil pool left by Gun Grease upon killing an enemy. | ||||||||||||||||
Old and New |
|
The Blowgun gains the ability to stun enemies, and the Dart Rifle gains the ability to poison. | |||||||||||||||||
Ooh Eee Ooh Ah Ah! |
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The length and width of the stream of charm goop from Love Potion is increased. | |||||||||||||||||
Pirate's Life | Blasmaster |
One of the following:
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The Blasmaster's damage is doubled for a short time after the Grappling Hook or Bullet Time are used. | ||||||||||||||||
Pistols Requiem |
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Pista's bullets can be re-aimed an unlimited amount of times as opposed to just once. | |||||||||||||||||
Polydactyly | Finger Guns |
One of the following:
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Finger Gun's clip size is raised to 6, it's max ammo is increased to 350, and it's damage is increased to 8. | ||||||||||||||||
Prosperity | Lucky Coin |
One of the following:
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Obtaining a positive outcome from Lucky Coin will grant a permanent 10 in addition to it's temporary stat boost. | ||||||||||||||||
Purplest |
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Purpler's damage is doubled, and it's range is tripled. | |||||||||||||||||
Pyromaniac | |||||||||||||||||||
Rally The Slacker |
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Lewis' stat upgrades are increased to +50% boosts instead of +20% boosts. Grants a second bonus heart container for a total of +2. | |||||||||||||||||
Rangaround |
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Kalashnirang's damage and projectile speed is doubled. | |||||||||||||||||
Red Shotgun+ |
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Reinforcement Radio will spawn a bonus Red Shotgun Kin alongside it's regular reinforcements when used. | |||||||||||||||||
Rerollin Rollin Rollin | G20 with either of the following: Multiplicator or Scouter | Reloading the G20 with a full clip consumes 10 ammo and rerolls it's stats prematurely. | |||||||||||||||||
ReShelletonKeyter | Rekeyter and Shelleton Key. | Rekeyter gains infinite ammo, and fires three bullets per burst. | |||||||||||||||||
Ring of Fire |
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The chance for bullets to trail fire is raised to 100%.
Grants fire immunity. |
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Scytheclone |
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All enemies pushed by Cyclone Boot's knockback take damage equal to 3 times the player's dodge roll damage, as though they had been rolled into directly with Armor of Thorns. | |||||||||||||||||
Set The World On Fire | Gun Grease |
One of the following:
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Killed enemies will leave already burning fire instead of inert oil puddles. | ||||||||||||||||
Shapes n' Beats | Octagun |
One of the following:
|
The Octagun's firerate is multiplied by 4, and it's bullet speed is multiplied by 3. | ||||||||||||||||
Sharpest Tool In The Shed | Toolbox with any of the following: Drill, H4mmer, Cobalt Hammer, Anvillain, Wood Beam, or Pencil | Toolbox will spawn three random object with each use rather than one. | |||||||||||||||||
Sharpness | Diamond Gun and any of the following: Knife Shield, Katana Bullets, Vorpal Bullets, Excaliber, Longsword Shot | The Diamond Gun's damage is increased by 50%. | |||||||||||||||||
Shotgun Pheromones |
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All shotgun kin enemies become permanently charmed. | |||||||||||||||||
Shotkeeper |
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Justice’s max ammo is raised to 600, it’s clip size is raised to 12, and it rapidly fires three times in a burst whenever shot. | |||||||||||||||||
Six Sharp | Grandfather Glock with either: Sixth Chamber or High Kaliber | The damage of the Grandfather Glock's hands is tripled if their corresponding unit of time contains a six on the current system time. (EG: The hour hand will deal triple damage at 6pm) | |||||||||||||||||
Smite | Diamond Gun |
One of the following:
|
The Diamond Gun will instantly kill enemies on the following list;
|
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Sniper+ |
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Reinforcement Radio will spawn a bonus Sniper Shell alongside it's regular reinforcements when used. | |||||||||||||||||
Soiree |
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Damage transferred onto other enemies by Voodoollets is doubled. | |||||||||||||||||
Sound Barrier |
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The length of Table Tech Speed's movement speed buff is doubled. | |||||||||||||||||
Spare Kin |
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Keybullet Kin and Chance Kin will drop two bonus keys instead of one. (Bringing the total of keys per Keybullet Kin up to 3). | |||||||||||||||||
Spare Protection |
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In addition to the regular effects of both items, the player will also gain a bonus piece of armour every floor. | |||||||||||||||||
Spirit+ |
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Reinforcement Radio will spawn a bonus Hollowpoint alongside it's regular reinforcements when used. | |||||||||||||||||
Spreadshot | AM-0 with any of the following: Unity, Flak Bullets, Eyepatch, Sense of Direction, Clown Shotgun | AM-0 fires three spread ammo boxes instead of one normal ammo box with each shot. Each spread ammo box deals 55% of the damage of the original. (2.75 with base damage). | |||||||||||||||||
Stick In The Mud | Hot Glue Gun with the Pig or Lockdown Bullets. | The lockdown effect applied by Hot Glue Gun lasts twice as long. | |||||||||||||||||
Sting In The Tail |
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Upon reloading the Stinger, the Hive Holster will spawn a bonus Stinger rocket at the end of it's usual procession of bees. | |||||||||||||||||
Super Disc | Disc Gun |
One of the following:
|
The Disc Gun fires a shotgun spread of five discs with every shot. | ||||||||||||||||
Supersonic Man |
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Grants an additional +2 movement speed buff. The fire left by Mr. Fahrenheit turns green, and will burn enemies forever if it afflicts them. | |||||||||||||||||
Tabletop |
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Ammo given by Table Tech Ammo per flipped table is raised to 5-9. | |||||||||||||||||
Tank+ |
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Reinforcement Radio will spawn a bonus Tanker alongside it's regular reinforcements when used. | |||||||||||||||||
The Classics |
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Doubles the explosion radius of the Hand Mortar, and the range of Old Goldie. | |||||||||||||||||
The Doomed Descent Is Over |
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Using the Tear Jerker will cause it to violently explode, spawning either an , , or Synergy quality chest. | |||||||||||||||||
THE EYES |
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The damage of the beadies spawned from The Beholster is doubled, and two beadies are spawned at once. | |||||||||||||||||
The Love You Cannot Show Me |
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When Voodoollets transfers damage onto an enemy, that enemy has a 25% chance to be temporarily charmed. | |||||||||||||||||
Those We Left Behind | Identity Crisis |
One of the following:
|
In addition to the randomly selected loadout, using Identity Crisis will also give the Dart Gun, Slinger, and Lamey Gun. | ||||||||||||||||
Timeless Flight |
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Chance for Rocket Man to trigger is doubled. | |||||||||||||||||
Times Tables | Multiplicator |
One of the following:
|
Multiplicator requires one less ammo to fire on higher levels. (Eg: At level 7, it will cost 6 ammo to fire). | ||||||||||||||||
Tinker Toys |
|
Springloaded Chamber gives it's damage boost when the player's clip is above 25% full, rather than 50%. | |||||||||||||||||
Toxic Love | Love Pistol |
One of the following:
|
Love Pistol's damage is doubled. | ||||||||||||||||
Toxic Shock | Chem Grenade and any of the following: Poison Vial, Irradiated Lead, Graceful Goop, Gamma Ray, Gas Mask, Hazmat Suit, or Monster Blood. | The radius of poison created by Chem Grenade is raised from 5 to 8. | |||||||||||||||||
Transparent Lies | Glass Ammolet and False Blank | Using the False Blank will generate a Glass Guon Stone in addition to it's blank effect. | |||||||||||||||||
Ultra Mutation | Risky Ring with either: Crown of Guns, or Goomperor's Crown | Grants an additional 5% chance to spawn a random chest on room clear, in addition to any other rewards. | |||||||||||||||||
Ultraserum |
|
Mutagen will heal an additional half a heart upon killing a boss in addition to it's other effects.
While playing as the Robot, Mutagen will instead give an additional piece of armour. |
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Underground |
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While Face Melter is held, the player turns blue and gains a 45% speed buff, 45% dodge roll speed buff, and 10% damage buff. | |||||||||||||||||
Undying | Spear of Justice |
One of the following:
|
Double's the Spear of Justice's firerate and max ammo.
Gives the Spear a 10% chance to fire yellow, homing spears. |
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Worship |
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Baby Good Chance Kin will drop two pickups at once when they pay out. | |||||||||||||||||
You Need To Chill | Icicle with any of the following: Glacier, Frost Bullets, Frost Key, Ice Cube, or Snowballer. | The intensity of the Icicles' freeze effect is doubled. | |||||||||||||||||
Zero Risk | Risk Rifle |
One of the following:
|
Risk Rifle no longer damages it's owner at the end of the clip. | ||||||||||||||||
Zilvered Up |
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If Golden Armour saves the player from death, the player will be given two pieces of bonus armour. | |||||||||||||||||
[todo: Add funny synergy name] |
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Chance for Bloodthirsty Bullets to enjam enemies is lowered to 20%.
Bloodthirsty Bullets bonus damage is lowered from 30 times player damage to 14 times player damage. |
Characters
Once more into the Breach adds one new character, with more characters planned for future updates.
Please note that all characters must be installed separately with the help of the Custom Character Mod.
The Shade
The Shade is a challenging character with only one hit that he can take before dying. The Shade cannot collect further HP.
Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.
Starting Gun(s) | Starting Items(s) | Ingame Appearance | Bosscard | Facecard | ||
---|---|---|---|---|---|---|
Elder Magnum |
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Item Synergies
The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.
Notes
- The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
- The Shade can still safely take and deposit the Old Crest to reach the Abbey of The True Gun.
- The Shade cannot pick up hearts, but walking over them will destroy them and spawn .
Shrines
Once More Into The Breach adds a multitude of new shrines that can appear in the Gungeon, each with their own unique costs and effects.
NPCs and Gamemodes
Gungeon NPCs
Breach NPCs
Appearance | Name | Effects |
---|---|---|
The Jammomaster | Allows the player to activate the new All-Jammed gamemode, making every single enemy and boss jammed and facilitating a plethora of new All-Jammed mode unlocks.
Notes
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Unlocks
Once More Into the Breach adds a variety of item unlock methods, including new items in the Breach Shops and new Frifle and Mauser hunting quests.
Unlockable | Method |
---|---|
Status Effects
Appearance | Name | Effects |
---|---|---|
Lockdown | Locks the enemy in place completely, preventing them from moving. | |
Plague | Deals 2dps to enemies (roughly half that of poison) but afflicted enemies leave puddles of 'plague' goop where they walk which can, in turn, afflict other enemies, allowing plague to quickly spread through clusters of enemies. | |
Shrink | Shrunken enemies become 60% smaller, and slightly faster. If the player walks over the enemy or dodge rolls into the shrunken enemy, they will be instantly killed. Shrunken enemies cannot deal contact damage.
Cannot affect bosses. |
Misc Additional Content and Changes
- Advanced Dragun Rewards - Once More Into The Breach adds actual incentive for fighting the fearsome Advanced Dragun. Killing it will spawn two unlocked Synergy Chests and one locked Black Chest.
- Secret Floor Mastery Rewards - Flawlessly beating the Oubliette or the Abbey now grants a reward! In the case of the Oubliette, the reward is randomly chosen out of the items Blobulon Rage, Gooey Heart, and Bloodglass Guon Stone, while the Abbey always drops the same reward; Exalted Heart.
- Beam Item Compatibility - Certain items have been fixed to work with beam weapons where they did not in vanilla. Explosive Rounds and Blank Bullets have been given the ability to trigger an explosion/blank at the end of the beam respectively.
Commands
A variety of commands are added into the ModTheGungeon console by this mod, usually under the command prefix nn. The majority of commands are here for debug purposes, however.
Command | Explanation |
---|---|
nn help |
Lists all the commands in the mod. |
nn togglealljammed |
Toggles All-Jammed mode on and off.
Note that enabling All-Jammed mode in this way will not allow the player to get special All-Jammed mode unlocks, only activating the mode from the Jammomaster in the Breach allows unlocking. |
nn togglerarityboost |
Greatly increases the loot-weight of modded items, making them highly more likely to appear over normal basegame items. |
nn checkunlocks |
Prints a large checklist of all task-based unlocks in Once More Into The Breach (excluding items unlocked in shops). Shows progress on unlocks, and whether or not they have been completed already. |
nn roomdata |
Prints the name of the current room. |
nn listinstalledmods |
Prints a dialogue that shows what other mods OMITB thinks you have installed. Useful for debugging purposes. |
nnchallenges |
This is the only command that does not use the prefix nn , instead using nnchallenges. See the 'Challenges' section of this page for more info. |
Bonus Credits
- Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
- Full Armour Jacket was submitted by Lerm on Discord.
- Table Tech Speed was submitted by Meridias on Discord.
- Gold Guon Stone was submitted by Stingy03 on Discord.
- The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.