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+ | == Characters == |
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+ | Once more into the Breach adds one new character, with more characters planned for future updates. |
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+ | |||
+ | === The Shade === |
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+ | The Shade is a challenging character with only ''one hit'' that he can take before dying. The Shade cannot collect further HP. |
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+ | |||
+ | Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity. |
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+ | {| class="article-table" |
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+ | !'''Starting Gun(s)''' |
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+ | !'''Starting Items(s)''' |
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+ | !'''Ingame Appearance''' |
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+ | |- |
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+ | |Elder Magnum |
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+ | | |
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+ | {| style="width:100%" |- |
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+ | | style="width:20%; vertical-align:bottom; text-align: center;" | Shade Hand |
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+ | | style="width:20%; vertical-align:bottom; text-align: center;" | Shade Heart |
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+ | |} |
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+ | | |
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+ | |} |
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+ | |||
+ | ==== Item Synergies ==== |
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+ | The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are. |
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+ | {| class="article-table" |
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+ | !'''Item''' |
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+ | !'''Special Effect''' |
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+ | |- |
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+ | |Full Armour Jacket |
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+ | |The Shade gains a permanent +5% damage upon picking up armour, instead of the usual 2.5%. |
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+ | |- |
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+ | |Bloodshot Eye |
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+ | |The Shade gains +2% damage increase upon picking up a half heart, and a +4% damage increase upon picking up a full heart. |
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+ | |- |
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+ | |Viscerifle |
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+ | |The Shade can fire the Viscerifle for free. |
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+ | |} |
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+ | |||
+ | ==== Notes ==== |
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+ | |||
+ | * The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health. |
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+ | * The Shade can still safely take and deposit the [[Old Crest]] to reach the [[Abbey of the True Gun|Abbey of The True Gun]]. |
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+ | * The Shade cannot pick up hearts, but walking over them will destroy them and spawn {{Coin}}. |
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+ | ** The amounts are 3-6{{Coin}} for a Half Heart, and 5-11{{Coin}} for a Full Heart. |
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== Bonus Credits == |
== Bonus Credits == |
Revision as of 09:13, 22 June 2021
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Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.
Download: https://modworkshop.net/mod/27413
Source Code: https://github.com/Nevernamed22/OnceMoreIntoTheBreach
Items
Items are listed in the order they appear in the Ammonimicon. To view in alphabetical order, sort the table via the names collumn.
Passive Items
Icon | Name | Quote | Quality | Effect | ||||||||||||||||||||||
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Egg Salad | Tastes Fishy. Why. | Grants a heart container. | ||||||||||||||||||||||||
Prima Bean | Magic? | Grants three heart containers. | ||||||||||||||||||||||||
Shade Heart | Heart of Darkness | Grants the ability to float over pits, status effect immunity, and all of the stat-modifiers of the Shade character, but restricts the player to one hit of health.
Starting item of the Shade. | ||||||||||||||||||||||||
Bashing Bullets | Punch Out | +1000% bullet knockback. | ||||||||||||||||||||||||
Titan Bullets | Absolute Unit | +1000% bullet size. +5% Damage. 30% chance to stun enemies on hit. | ||||||||||||||||||||||||
Mistake Bullets | Your Bullets Suck! | +30% Reload Speed. +20% Firerate. Knockback is increased by 300%, but in the wrong direction, with enemies being pulled towards the player.
Gives 1 Junk and 1 Glass Guon Stone when picked up. | ||||||||||||||||||||||||
Snail Bullets | Slow as Slugs | 80% chance to slow enemies on hit. Reduces player bullet speed by 40%. | ||||||||||||||||||||||||
50. Cal Rounds | Randy's Favourite | +16% Damage. | ||||||||||||||||||||||||
Engraved Bullets | Bullet with your name on it | Granted by the Unengraved Bullets active item. Allows the player to one-shot any enemy of the type selected by using Unengraved Bullets. | ||||||||||||||||||||||||
Hard Reload Bullets | Slippery Buggers | +20% Damage. Increases the time it takes to reload by 50%. | ||||||||||||||||||||||||
Nitro Bullets | Badda Bing... | 50% chance for enemies to explode when killed. These explosions can hurt the player. | ||||||||||||||||||||||||
Supersonic Shots | Nyoom | +1000% player bullet speed. | ||||||||||||||||||||||||
Glass Rounds | Right Through You | Increases damage by 5% for every Glass Guon Stone held. Grants one Glass Guon Stone upon initial collection. | ||||||||||||||||||||||||
Junkllets | Hunky Junk | Increases damage by 5% for every piece of Junk held. | ||||||||||||||||||||||||
Bloodthirsty Bullets | Born In The Fray | Upon shooting an enemy there is a 60% chance to deal massive bonus damage to it. If this does not happen, however, the enemy will become Jammed.
Does not affect bosses, or enemies that are already Jammed. Bonus damage amount is equal to 30 times the player's Damage stat. | ||||||||||||||||||||||||
Cleansing Rounds | Undo What Is Done | 10% chance for Jammed enemies to become unjammed when shot. | ||||||||||||||||||||||||
Hallowed Bullets | Bullet Holeys | +10% bonus damage against Jammed enemies.
Jammed bullets that touch player bullets mid-air will become unjammed. | ||||||||||||||||||||||||
Promethean Bullets | Forethought | +50% damage to enemies that are above 50% HP. | ||||||||||||||||||||||||
Epimethean Bullets | Afterthought | +50% damage to enemies that are below 50% HP. | ||||||||||||||||||||||||
Rando Rounds | Something Up | Picks two random stats from the list of; Accuracy, Reload Speed, Damage, Bullet Size, Bullet Speed, or Fire Rate, and increases them both by 15%. | ||||||||||||||||||||||||
Full Armour Jacket | Live n' Lerm | Increases damage by 6% for every piece of armour held. | ||||||||||||||||||||||||
Mirror Bullets | Upon Further Reflection... | Player bullets treat enemy bullets as solid barriers, and will collide with them. Enemy bullets hit by player bullets will be reflected at their owners.
+1 Curse. | ||||||||||||||||||||||||
Crowded Clips | More The Merrier | +1% damage and firerate but -1% Accuracy for every passive item or gun held. | ||||||||||||||||||||||||
Bashful Shot | Travel Light | +100% damage and firerate. This bonus is decreased by 3% for every passive item or gun held. | ||||||||||||||||||||||||
1 Shot | +1 to Everything | Increases almost every stat by 1. For some stats, this results in a 100% increase (like damage) whereas for others (like speed, where the default is 7) an increase of 1 is relatively small.
Shop prices and enemy bullet speed are instead increased by 0.1. | ||||||||||||||||||||||||
Bullet Bullets | Score! | If a player bullet passes overtop of an enemy bullet mid-air, then a single bullet will be automatically reloaded into the player's clip. | ||||||||||||||||||||||||
Antimatter Bullets | Prime Antimaterial | If a player bullet passes overtop of an enemy bullet mid air, there is a 30% chance that a small explosion will occur at the point of intersection. This explosion does not destroy bullets or harm the player. | ||||||||||||||||||||||||
Spectre Bullets | SpoOOOooOOoky! | Bullets have a 40% chance to apply fear to enemies for 7 seconds. | ||||||||||||||||||||||||
Tabullets | Surface Level | Player bullets phase through tables without damaging them.
For every frame that a player bullet intersects a table, it's damage will be increased by 5%. | ||||||||||||||||||||||||
Gilded Lead | Pays Off | Upon firing a bullet, there is a 10% chance for Gilded Lead to consume one casing and double the damage of the projectile. If this bullet hits an enemy, the consumed money will be dropped again.
Affected bullets are tinted yellow. | ||||||||||||||||||||||||
Demoter Bullets | You're Fired! | Upon shooting an enemy, there is a 30% chance that the enemy will be 'demoted' to a lesser form of the same class of enemy. (Eg: Cardinals may turn into Bullet Kin, Blue Shotgun Kin may become Red Shotgun Kin, and Gunjurers may become Apprentice Gunjurers).
Demoted keep the same health percentage they had pre-demotion. | ||||||||||||||||||||||||
Voodoollets | Doll-ay, Oh Oh, We Come Doll-day! | When any enemy takes damage, another random enemy in the room will take equal damage.
Does not work if there is only one enemy in the room, and cannot trigger itself with it's own damage. | ||||||||||||||||||||||||
Tracer Rounds | Follow The Red Line | 10% chance for player bullets to leave a trail of fire on the ground as they travel. | ||||||||||||||||||||||||
Endless Bullets | And They Don't Stop Comin' | Grants all guns near infinite range. | ||||||||||||||||||||||||
Hellfire Rounds | Lead and Brimstone | Grants a damage buff that increases the lower the player is in the Gungeon.
If the player enters a floor not listed on this table (for example, modded floors) the percentage of the damage increase will be calculated at the percentage used last floor plus an extra 8.3%. | ||||||||||||||||||||||||
Wooden Bullets | Staple Material | Increases knockback, firerate, reload speed, damage, player bullet size, player bullet speed, range, and accuracy by 5%. | ||||||||||||||||||||||||
Knightly Bullets | Charthurian | +15% Damage. -50% damage to bosses. | ||||||||||||||||||||||||
Miners Bullets | So we back in the mine | Allows any cube-shaped enemy to be insta-killed.
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Antimagic Rounds | Casting Time: 1 Action | Allows any magical or wizard-themed enemy to be insta-killed.
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Alkali Bullets | Violent Reaction | Allows any blobulonian enemy to be insta-killed. This includes the Blobulord.
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Shutdown Shells | No, shut them all down! | Allows any shotgun kin enemy to be insta-killed.
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ERROR Shells | What do you mean 74 errors!? | Randomly picks 10 enemy types, and allows the player to insta-kill them for the rest of the run. Cannot select bosses, unused enemies, incredibly low health enemies like Blobulins, passive creatures, or enemies from the R&G Dept.
Prints it's list of selected enemies to the MtG console. | ||||||||||||||||||||||||
Osteoporosis Bullets | Bad To The Bone | Allows any skeletal enemy to be insta-killed.
Additionally causes the player to deal massively increased damage to the Cannonbalrog and the Lich. | ||||||||||||||||||||||||
Aimbot | Virtual Assistant | +1000% Accuracy. | ||||||||||||||||||||||||
Iron Sights | Sturdy and Standard | +40% Accuracy. Grants a key upon initial collection. | ||||||||||||||||||||||||
Sanctified Oil | Soyled It | +1000% Rate of fire. +400% Ammo Capacity. +900% Weapon Charge Speed. +900% Reload Speed.
-80% damage. Reloads the player's clip as they fire, preventing the need to ever reload. | ||||||||||||||||||||||||
#1 Boss Mug | You're the boss now | +10% damage to bosses. | ||||||||||||||||||||||||
Libram of The Chambers | Behold the Boss Eater! | Removes the health given by Master Rounds.
Grants +15% damage for every Master Round held. | ||||||||||||||||||||||||
Glass God | Fragile Divinity | Grants the following stat upgrades;
Upon the player taking damage, Glass God will be destroyed permanently, losing all of it's stat upgrades. Grants 5 Glass Guon Stones when destroyed. | ||||||||||||||||||||||||
Chaos Ruby | (Un)Control | Picks a random stat and increases it by 20%.
If Health or Coolness are selected, they will instead increase by 1. Cannot increase curse. | ||||||||||||||||||||||||
Overpriced Headband | Ultimate | Increases Coolness by 1 for every 33 casings the player has. | ||||||||||||||||||||||||
Gunslinger Emblem | Class Divide | Increases Range, Damage, Reload Speed, and Fire Rate by 10%. | ||||||||||||||||||||||||
Mobius Clip | The Power of Infinity | Triples the damage of infinite ammo weapons. Does not work on weapons that are or tier. | ||||||||||||||||||||||||
Golden Armour | You Can't Take it With You | If the player takes damage that would otherwise kill them, there is a chance that this damage will be negated and the player will instead lose all of their . The chance for this effect to activate is equal to the amount of held. At 100 or more , the effect is guaranteed.
Grants 1 armour upon initial collection. | ||||||||||||||||||||||||
Meat Shield | Self Sacrifice | Hearts will take damage before armour. Grants 2 armour and heals for one heart upon initial collection. | ||||||||||||||||||||||||
Power Armour | Power Fantasy | Grants 8 pieces of armour on initial collection. Cannot be dropped. | ||||||||||||||||||||||||
Armoured Armour | Why ARE they shields? | 50% chance to double the amount of armour given by armour pickups. | ||||||||||||||||||||||||
Loose Change | Cash Money | Gives 10 upon initial collection.
Gives every time a new floor is entered, starting at 20 and increasing by 10 for every floor visited previously. | ||||||||||||||||||||||||
Lump of Space Metal | Mined Fresh To You | On initial pickup, grants 5 armour, 50, 3 Keys, 1 Blank, and 4 Glass Guon Stones.
Grants an additional blank every floor. | ||||||||||||||||||||||||
Spare Blank | +1 to Blank | Grants 1 blank upon initial collection.
Grants an additional blank every floor. | ||||||||||||||||||||||||
Blank Stare | Unreadable | 40% chance to gain a bonus blank upon purchasing an item. | ||||||||||||||||||||||||
Blank Key | Implosive Openings | Spending a key triggers a blank effect. This includes using keys to open chests, spending them at Flynt's shop, or using them in an item that consumes keys. | ||||||||||||||||||||||||
Spare Key | Important to Have | Grants a free key at the start of every floor. | ||||||||||||||||||||||||
Keychain | Chain Reaction | Has a 25% chance to double collected Key pickups.
Has a 10% chance to double collected Rat Keys. | ||||||||||||||||||||||||
Key Bulwark | Keyfensive Maneuver | Each time a new floor is entered, the player loses all of their keys. For every key lost the player gains a piece of armour, and a permanent +5% damage buff. | ||||||||||||||||||||||||
Keybullet Effigy | Aimgels on High | Keybullet Kin drop an extra key when killed.
Chance Kin will drop a bonus key in addition to their normal loot. | ||||||||||||||||||||||||
Frost Key | Cold Open | Increases Coolness by 1 for every held key. | ||||||||||||||||||||||||
Bloody Ammo | Lead Vessel | Picking up an ammo box heals the player for half a heart.
Picking up an ammo box as the Robot grants a piece of armour instead. | ||||||||||||||||||||||||
Menger Ammo Box | Fractal Replenishment | All ammo boxes, regardless of type, will fully refill the player's held gun, and restore 20% of the ammo of non-held guns as well. | ||||||||||||||||||||||||
Maiden-Shaped Box | Singlehandedly Ruining This Game | Allows for the instant killing of Lead Maidens. Killed Lead Maidens will drop items.
+1 Curse. | ||||||||||||||||||||||||
Mutagen | Rampant Mutation | Heals a full heart upon killing a boss. Gives the Robot 1 armour upon killing a boss. | ||||||||||||||||||||||||
Forsaken Heart | And lo, it shall embroil within | Grants a heart container for every 2.5 curse the player has.
+1 Curse. | ||||||||||||||||||||||||
Heart of Gold | Red Gold | Gives 10 upon taking damage. | ||||||||||||||||||||||||
Gooey Heart | Squelchy | 5% chance to heal the player for half a heart upon killing any blobulonian enemy. Every tier of blob is counted as valid, and as such a single Blobulon may hypothetically heal multiple times as it splits.
Possible Mastery Reward for the Oubliette. | ||||||||||||||||||||||||
Exalted Heart | Praise Be Kaliber | Grants a heart container. Possible Mastery Reward for the Abbey of the True Gun. | ||||||||||||||||||||||||
Cheese Heart | Eat Your Heart Out | Creates a large, long-lasting pool of cheese around the player upon taking damage. | ||||||||||||||||||||||||
Glass Chamber | Seeload | Increases reload speed by 10% for every Glass Guon Stone held.
Grants a Glass Guon Stone upon initial pickup. | ||||||||||||||||||||||||
Flame Chamber | Hotshot | Reloading an empty clip leaves a pool of fire underneath the player. | ||||||||||||||||||||||||
Nitroglycylinder | Reloader 'sploder | Reloading will cause a small explosion to go off at the player's position. Does not harm the player. | ||||||||||||||||||||||||
Springloaded Chamber | Marvellous Mechanism | +20% Reload Speed.
Increases damage by 30% while the currently held gun's clip is more than 50% full. Decreases damage by 20% while the currently held gun's clip is less than 50% full. | ||||||||||||||||||||||||
Table Tech Table | Flip Recursion | Has a 50% chance to spawn a smaller folding table nearby when the player flips a table. This folding table can also trigger the table tech. | ||||||||||||||||||||||||
Table Tech Speed | Flip Acceleration | Doubles movement speed for 7 seconds after flipping a table. | ||||||||||||||||||||||||
Table Tech Invulnerability | Flip Immunity | Grants invulnerable lead skin for 1.5 seconds after flipping a table. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||
Table Tech Ammo | Flip Replenishment | Restores 1-4 ammo to the player's currently held gun when a table is flipped. Causes all other tables in the room to automatically flip, similarly to Table Tech Money. | ||||||||||||||||||||||||
Table Tech Guon | Spinflip | Grants a Wood Guon Stone for 20 seconds after flipping a table. | ||||||||||||||||||||||||
Wood Guon Stone | Fleeting Protection | Orbits the player, blocking enemy shots on contact. Is destroyed after 20 seconds of existence.
Only obtainable via Table Tech Guon. | ||||||||||||||||||||||||
Yellow Guon Stone | Yellowstone | Orbits the player, blocking enemy shots on contact. Grants Lead Skin for 1 second upon killing an enemy. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||
Grey Guon Stone | Vengeful Rock | Orbits the player, blocking enemy shots on contact. If the owner of the stone takes damage to an enemy projectile, the owner of the enemy projectile will take damage equal to 25 times the player's current damage stat. | ||||||||||||||||||||||||
Gold Guon Stone | Greedy Rock | Orbits the player, blocking enemy shots on contact. Has a 10% chance to drop 1 upon blocking an enemy bullet, up to a maximum of 20per room. | ||||||||||||||||||||||||
Brown Guon Stone | Humble Stone | Orbits the player, blocking enemy shots on contact. Orbits farther away than most Guon Stones.
For each quality item or gun held, the Brown Guon will orbit 10 degrees-per-second faster. Junk also increases the orbital speed. | ||||||||||||||||||||||||
Bloodglass Guon Stone | We are the crystal haems | Gives 3 Glass Guon Stones upon initial collection.
40% chance to give the player 3 Glass Guon Stones after taking damage. Possible mastery reward for the Oubliette. | ||||||||||||||||||||||||
Guon Boulder | Hefty Chunk | Orbits the player, blocking enemy shots on contact. Orbits much farther away than most Guon Stones, and has a much larger hitbox. | ||||||||||||||||||||||||
Glass Ammolet | Blank Recycling | Gives the player a Glass Guon Stone whenever they use a blank.
Unlike other Ammolets, this effect only triggers when the player manually spends one of their held blanks, and as such cannot be triggered by companions like the Owl. | ||||||||||||||||||||||||
Wicker Ammolet | Blanks Terrify | Using a blank inflicts fear on all enemies in the room for 7 seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||
Furious Ammolet | Blanks Enrage | Enrages the player for 7 seconds upon using a blank. While enraged, the player deals double damage.
Grants an extra blank every floor. | ||||||||||||||||||||||||
Silver Ammolet | Blanks Cleanse | Upon using a blank, any Jammed enemy in the room has a 50% chance to be unjammed.
Grants an extra blank every floor. | ||||||||||||||||||||||||
Cyclone Boots | Gusty Dodges | Upon dodge rolling, all enemies in a medium radius around the player will be forcefully pushed away. | ||||||||||||||||||||||||
Legboot | Knock It Off | Dodge rolling over an enemy bullet restores 1 ammo to the currently held gun.
Dodge rolling into an enemy restores 5 ammo to the currently held gun. | ||||||||||||||||||||||||
Blank Boots | Boots of Banishment | Rolling over an enemy bullet has a 20% chance to trigger a miniature blank effect.
+1 Curse. | ||||||||||||||||||||||||
Diamond Bracelet | Slinger's Best Friend | Thrown Gun Damage +700%. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||
Pearl Bracelet | Thrown Guns Afflict | Thrown guns inflict Slow, Charm, and Fire upon enemies. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||
Ring of Oddly Specific Benefits | Picky Picky | Increases Damage, Movement Speed, Player Bullet Speed, and Reload Speed by 16.3% if the player meets any one of the following criteria;
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Black Holster | Unload | Reloading a fully empty clip has a 15% chance to fire a black hole. | ||||||||||||||||||||||||
The Beholster | CreEyetion | Reloading an empty clip spawns a friendly beady projectile that will, in turn, fire at enemies. | ||||||||||||||||||||||||
Hive Holster | Beeload | Reloading an empty clip will spawn five angry bees to attack enemies. Bee damage scales with player damage. | ||||||||||||||||||||||||
Book of Mimic Anatomy | Look closer... | Mimics drop bonus items upon death. Item quality corresponds to the quality of the mimic.
Wall Mimics will drop items of a random quality. Rat Chest Mimics will drop quality items. Pedestal Mimics will drop Armour and Ammo. The Door Lord will drop an additional , , and quality item. In Rainbow Mode, mimics will drop Armour. | ||||||||||||||||||||||||
Bag of Holding | Space Gallore | +10 Active Item Slots. | ||||||||||||||||||||||||
Time Fuddlers Robe | Timeline Twister | 15% chance to freeze time for 3 seconds upon killing an enemy. | ||||||||||||||||||||||||
Liquid-Metal Body | 1000 | Grants 3.5 seconds of Lead Skin after taking damage. While in the 'Lead Skin' state, the player is immune to damage, and any bullets that make contact with them will be reflected back at their owners. | ||||||||||||||||||||||||
Kaliber's Eye | They are mine. | Killed enemies have a 50% chance to be resurrected and permanently charmed. Resurrected enemies die upon room completion. | ||||||||||||||||||||||||
Gun Grease | Slippery Slope | Increases Reload Speed by 15%. Killed enemies will leave puddles of oil at their location. | ||||||||||||||||||||||||
Dragun Scale | Burning Rage | Upon taking damage or using an active item, all enemies in the room will be set on fire. | ||||||||||||||||||||||||
Blight Shell | Apocryphal Armoury | Entering a new chamber gives +1 Permanent Curse, and gives a random shotgun weapon. | ||||||||||||||||||||||||
Bullet Kin Plushie | Why Must I Do This? | 20% chance to enrage the player for 4 seconds upon killing an enemy. While enraged, the player deals double damage. | ||||||||||||||||||||||||
Kevin | Long Live the Keving | Spawns a friendly | ||||||||||||||||||||||||
Purple Prose | Pity Is A Powerful Weapon | Upon taking damage, all enemies in the room are charmed for a short time. | ||||||||||||||||||||||||
Rusty Casing | Heheheheheheh | Picking up consumables will also grant bonus . | ||||||||||||||||||||||||
Hiking Pack | Go Take A Hike | +2 Active Item Slots | ||||||||||||||||||||||||
Gunpowder Pheromones | My Pretties | Explosive enemies are automatically charmed from the moment they spawn.
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Accelerant | Burning Sensation | Triples the damage that enemies take from fire. | ||||||||||||||||||||||||
Horned Helmet | 19 STR 7 INT | Enrages the player for 4 seconds upon entering a new combat room. While enraged, the player deals double damage. | ||||||||||||||||||||||||
Rocket Man | Gonna be a long long time | Has a chance to fire a bonus rocket whenever the player fires a bullet.
Rocket projectile is chosen at random from any one of the following guns;
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Chance Effigy | Guns Upon a Time | Chance Kin will drop an additional loot pickup when killed.
Keybullet Kin will also drop a bonus pickup from the Chance Kin pool when killed. | ||||||||||||||||||||||||
Clay Sculpture | This Gungeon Has Gundead In It | Upon the player taking damage, one random non-boss enemy in the room will be sucked into the ground, instantly killing it. | ||||||||||||||||||||||||
Graceful Goop | They Have Died... Inside | Grants Poison Immunity. All player bullets will leave trails of poison behind themselves on the floor. | ||||||||||||||||||||||||
Mr. Fahrenheit | 200 Degrees | +2 Movement Speed. Grants Fire Immunity. The player leaves a trail of fire when moving. | ||||||||||||||||||||||||
Magic Quiver | Stranger Ranger | All Bows / Crossbows / Arrow Firing Guns gain a 50% damage increase.
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Goomperors Crown | The Slime Must Flow | 25% chance to permanently slow all enemies in a room upon entering. If this triggers, all subsequent waves in the room will also be slowed. | ||||||||||||||||||||||||
Permafrost | Cold Snap | All enemies are frozen upon entering a room. |
Active Items
Companions
Icon | Ingame | Name | Quote | Quality | Effect |
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Baby Good Chance Kin | Confused Friend | Follows the player. Upon the player taking damage, Baby Good Chance Kin has a 40% chance to drop a random pickup. |
Guns
Icon | Name | Quote | Quality | Type | Clipsize | Ammo
Capacity |
Damage | Fire Delay | Reload
Time |
Spread | Notes | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Elder Magnum | Guncestral | Semiautomatic | 7 | 6 | 0.1s | 1.3s | 5 | Starter weapon of the Shade | |||||||||||||||
Flayed Revolver | Sinister Bells | Semiautomatic | 6 | 250 | 9.9 | 0.1s | 1.1s | 5 | Reloading the Flayed Revolver while it's clip is full will create a reticle at the player's cursor (on controller this cursor is moved with the aiming buttons).
Reloading a second time with a full clip will teleport the player to the reticle, and consume 5 ammo. Cannot be done if the gun has less than 5 ammo. | ||||||||||||||
Mama | Just killed a man... | Semiautomatic | 15 | 200 | 7.5 (After 1 Tile)
37.5 (Before 1 Tile) |
0.1s | 1s | 5 | Projectiles have a 5x damage multiplier for the first 1 tile of travel, meaning shooting enemies at point blank range is much more effective. | ||||||||||||||
Love Pistol | ;) | Semiautomatic | 9 | 400 | 4 | 0.2s | 0.8s | 5 | Applies Charm to enemies with every shot. | ||||||||||||||
Disc Gun | Bad Choices | Semiautomatic | 10 | 300 | 20 | 0.25s | 1s | 5 | Fires slow moving discs that bounce around the room and linger for a significant length of time.
These discs will deal half a heart of damage to players that get in their way. | ||||||||||||||
Repeatovolver | Rolls Off The Tongue | Burst (10) | 10 | 1000 | 5 | 1s (Manual)
0.04s (Burst) |
1s | 5 | Fires it's entire clip in a long burst. | ||||||||||||||
Pista | Yeeeeehaw! | Semiautomatic | 6 | 200 | 8 | 0.15s | 1s | 5 | Upon reloading, all active projectiles from the gun are re-aimed mid air towards their nearest respective enemy. | ||||||||||||||
Diamond Gun | Diamonds Toniiiight | Semiautomatic | 6 | 200 | 15 | 0.2s | 1s | 5 | Has a numerous amount of synergies. | ||||||||||||||
Mini Gun | Misleading Name | Semiautomatic | 4 | 100 | 10 | 0.1s | 1.1s | 5 | |||||||||||||||
Unus Centum | Forget Me Not | Semiautomatic | 10 | 100 | 40 | 0.1s | 1s | 5 | Cannot gain ammo. Disappears after it's ammo is depleted. | ||||||||||||||
Stun Gun | Bro! | Semiautomatic | 5 | 300 | 4 | 0.2s | 0.8s | 5 | 75% chance to stun enemies for 5 seconds. | ||||||||||||||
Up-N-Up | Great Potential | Semiautomatic | 7 | 500 | 5 | 0.2s | 0.5s | 5 | Damage, shot speed, knockback, and boss damage multipliers have double the effect on this gun. | ||||||||||||||
Justice | Served | Semiautomatic | 5 | 80 | 15 (x6 Projectiles) | 0.6s | 2s | 45 | Upon destruction, this gun's bullets split into evenly spaced blasts of eight smaller bullets that each do 10 damage. | ||||||||||||||
Orgun | My Heart Will Go On | Burst (2) | 6 | 80 | 7 (x6 Projectiles) | 0.5s | 1.3s | 20 | Bullets trail harmless red goop. | ||||||||||||||
Octagun | Welcome To The 2nd Dimension | Semiautomatic | 8 | 888 | 8 (x8 Projectiles) | 0.8s | 1.5s | 35 | Fires slow moving octagonal shots. | ||||||||||||||
Clown Shotgun | Honk Honk | Semiautomatic | 40 | 200 | 5 (x9 Projectiles) | 0.8s | 1.5s | 40 | Fires high range bouncing projectiles. | ||||||||||||||
Hand Cannon | Protogun | Semiautomatic | 1 | 190 | 35 | 1s | 2.5s | 5 | Projectiles bounce and pierce enemies, but have low range.
Projectiles do not decrease in damage when piercing enemies. | ||||||||||||||
Lantaka | Head on a Swivel | Semiautomatic | 1 | 150 | 20 | 1s | 1s | 5 | Projectiles pierce enemies, and can bounce up to twice.
Deals +50% bonus damage to bosses, and +100% bonus damage to the Jammed. | ||||||||||||||
Greek Fire | Fire of Man | Charge (1s) | 1 | 65 | 20 (x4 Projectiles) | 1s | 1s | 20 | Fires green fireballs that inflict everlasting green fire upon enemies.
Projectiles also trail green fire on the ground, and leave a large pool of it when destroyed. | ||||||||||||||
Blasmaster | Platoon Onboard | Semiautomatic | 8 | 250 | 10 | 0.1s | 0.8s | 5 | Fires very short ranged projectiles. | ||||||||||||||
Rocket Pistol | Hell... Maybe | Semiautomatic | 6 | 600 | 10 (Impact)
15 (Explosion) |
0.3s | 1.1s | 5 | Fires homing Yari Launcher rockets that (while it's difficult to achieve due to the gun's relatively low fire rate) are capable of breaking the boss DPS cap. | ||||||||||||||
Purpler | Burning Bills | Burst (3) | 13 | 300 | 8 | 0.7s (Manual)
0.2s (Burst) |
1s | 5 | |||||||||||||||
Vacuum Gun | Ranged Weapon | Semiautomatic | 10000 | 10000 | 35 | 0.3 | 1s | 5 | Starts with 0 ammo. Cannot gain ammo from conventional sources.
Upon reloading, all Blobulon type enemies within an 8 tile radius are instantly killed and sucked into the gun, providing ammo equivalent to their difficulty level;
Chickens (from items such as Magic Bullets) can also be sucked up into the vacuum for 5 ammo each. | ||||||||||||||
Oxygun | Bullets Not Included | Semiautomatic | 5 | 200 | 10 | 0.65s | 0.8s | 5 | Fires slow moving projectiles that tightly home in on enemies.
Starts with no ammo. | ||||||||||||||
Demolitionist | Up in Smoke | Semiautomatic | 20 | 300 | 9 | 0.3s | 1s | 5 | Pressing reload with a full clip consumes 5 ammo and spawns a Proximity Mine beneath the player. | ||||||||||||||
Multiplicator | Times Gone By | Semiautomatic | 20 | 300 | 5 | 0.3s | 1s | 5 | Pressing reload with a full clip causes the gun to increase it's ammo consumption per shot by 1 bullet. The damage of the gun is also multiplied by it's ammo consumption, meaning that on 3x consumption, it will deal 15 damage.
This caps at 10x ammo consumption for 50 damage, before cycling back around to 1x. | ||||||||||||||
The Lodger | Cherish What You Have | Semiautomatic | 10 | 1924 | 5 | 0.3s | 1.1s | 5 | Consumes 3 ammo per shot.
Projectiles gain a damage boost for every 'bad' item you have. +5% for every held Junk.
and finally, the gun gains a +50% damage boost if the Busted Television is held. | ||||||||||||||
Gonne | It Whispers To Me | Burst (3) | 3 | 300 | 12 | 0.5s (Manual)
0.1s (Burst) |
0.7s | 5 | |||||||||||||||
Hwacha | 15th Century | Burst (200) | 200 | 600 | 11 | 0.8s (Manual)
0.05s (Burst) |
5s | 40 | Burst fires for a very long time. | ||||||||||||||
Fire Lance | Where it all started | Semiautomatic | 5 | 100 | 40 (Center of explosion)
25 (Periphery of explosion) |
0.5s | 1s | N/A | When fired, a small explosion is triggered at the end of the spear, rendering the attack style somewhat melee. | ||||||||||||||
Hand Mortar | Kingdom Come | Semiautomatic | 3 | 70 | 30 (Projectile)
50 (Explosion) |
1s | 2s | 10 | Fires golden orbs that violently explode. | ||||||||||||||
Blowgun | Huff and Puff | Semiautomatic | 1 | 200 | 5 | 0.2s | 0.5s | 5 | Inflicts poison upon enemies. | ||||||||||||||
Antimateriel Rifle | Shreddin' Vapours | Automatic | 55 | 720 | 5 | 0.04s | 2s | 5 | Piercing shots. Ignores Boss DPS Cap. | ||||||||||||||
Dart Rifle | Tactical Incapacitation | Semiautomatic | 5 | 100 | 5 | 0.6s | 1s | 5 | Projectiles stun enemies for 7 seconds. | ||||||||||||||
Risk Rifle | Danger Zone | Automatic | 40 | 400 | 5 | 0.04s | 2s | 5 | Firing the final bullet in the clip hurts the player. The user must be careful to reload before the end of the clip for maximum safety. | ||||||||||||||
Kalashnirang | What We Do Here | Automatic | 30 | 300 | 6 | 0.11s | 0.5s | 5 | Fires piercing boomerangs, which slow down and begin to move backwards after travelling a certain distance.
Boomerangs do not decrease in damage after piercing, and have a chance to stun enemies. | ||||||||||||||
Bazooka | Boom Boom Boom Boom | Semiautomatic | 3 | 100 | 60 (Projectile)
60 (Explosion) |
2s | 4s | 5 | Fires explosive missiles.
Explosions can break the boss DPS cap. | ||||||||||||||
Spore Launcher | Ain't He Cute? | Semiautomatic | 10 | 200 | 20 | 0.6s | 2.5s | 5 | Fires green globs that home in on enemies and are capable of bouncing once. | ||||||||||||||
Poison Dart Frog | Oh yeah, it's Frog Time | Semiautomatic | 3 | 200 | 7 (x3 Projectiles) | 0.2s | 0.5s | 10 | Fires spreads of poisonous darts. | ||||||||||||||
Doggun | Bork Bork | Semiautomatic | 5 | 200 | 8 | 0.4s | 0.8s | 5 | Fires homing, piercing, and bouncing Dogs that hunt down enemies. | ||||||||||||||
Paintball Gun | The Colours, Duke! | Semiautomatic | 10 | 300 | 7.5 | 0.1s | 1.1s | 5 | Fires variously coloured pellets that colour enemies they hit. | ||||||||||||||
Spiral | Come Join Me... | Semiautomatic | 1 | 150 | 25 (Main)
5 (Spiralling) |
1s | 2s | 5 | Fires a central projectile that rapidly fires smaller projectiles around it in a swirling pattern. | ||||||||||||||
Gunshark | Completely Awesome | Automatic | 200 | 3996 | 5 | 0.04s | 2s | 5 | |||||||||||||||
Finger Guns | Ayyyyy | Semiautomatic | 5 | 250 | 7 | 0.1s | 0.8s | 5 | Fires invisible projectiles. | ||||||||||||||
Golf Rifle | Bullet Hole In 1 | Semiautomatic | 8 | 200 | 6 | 0.3s | 1s | 5 | Fires golf balls with extremely high range, which bounce and pierce a remarkable number of times, lingering in rooms for a while. | ||||||||||||||
Orb of The Gun | Hypershot | Semiautomatic | 15 | 150 | 20 | 0.7s | 1.2s | 5 | Reloading with a clip that is more than 50% empty will trigger a mini-blank effect at the player's position. | ||||||||||||||
Spear of Justice | NGAH! | Semiautomatic | 100 | 200 | 20 | 0.5s | 1s | 0 | Fires piercing blue spears. | ||||||||||||||
Viscerifle | Bloody Stream | Semiautomatic | ? | ? | 100 (Half Heart)
120 (Armour) 5000 (Old Crest) |
0.5s | 0.8s | 0 | Fires the player's health as ammunition.
Half Hearts trail red goop on the ground. Armour and the Old Crest will trigger a blank effect where they hit. Firing will consume the Old Crest if it is held. Can kill the player if fired while they are one hit from death. Invulnerability does not allow for free shooting. The Shade can fire this gun for free. (However if the Shade has the Old Crest, firing the gun will still remove the Crest). | ||||||||||||||
Master's Gun | Firing On All Cylinders | Semiautomatic | 6 | 50 | 50 (Generic)
80 (Master Round) 100 (Forge Master Round) |
0.4s | 1s | 5 | Fires large piercing rounds. For every Master Round the player holds, the gun has a chance to fire a specialized Master Round projectile with special effects.
With all five master rounds, every shot will be some form of Master Round.
|
Synergies
Name | Items | Effects | Appearance | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
...Another Time |
|
Instead of Blank Key triggering a blank when a key is spent, a blank is instead given directly to the player. | ||||||||||||
...Badda Boom! | Nitro Bullets |
One of the following:
|
The chance for Nitro Bullets to make enemies explode is raised to 100%. | |||||||||||
A Bomby Nation | Bombinomicon |
One of the following:
|
Bombinomicon's bombs are twice as powerful. Using Bombinomicon restores 1 ammo into the Lil' Bomber or Grenade Launcher for every bomb it was able to spawn. | |||||||||||
A Moste Accursed Brew | Alchemy Crucible |
One of the following:
|
Upon re-rolling enemies, all the enemies created as a result of the reroll will be Weakened. Weakened enemies have -50% Health and -20% Movement Speed. | |||||||||||
All Locked Up |
|
Doubles the amount of health healed by the Heart Padlock. (2 hearts for normal characters, and 2 pieces of armour for the Robot). | ||||||||||||
All Seeing |
|
The chance for Kaliber's eye to resurrect enemies is raised to 100%. | ||||||||||||
Armoured Armoured Armour | Armoured Armour |
One of the following:
|
The chance for Armoured Armour to double Armour pickups is raised to 75% | |||||||||||
Arrow+ |
|
Reinforcement Radio will spawn a bonus Arrow Kin alongside it's regular reinforcements when used. | ||||||||||||
Bane of Arthropods | Diamond Gun |
One of the following:
|
The Diamond Gun will instantly kill enemies on the following list;
|
|||||||||||
Bandana+ |
|
Reinforcement Radio will spawn a bonus Bandana Bullet Kin alongside it's regular reinforcements when used. | ||||||||||||
Behind The Goops |
|
Firing the Camera will create a large pool of poison underneath the player.
If the player also has the 'Hot Pics' synergy between Tracer Rounds and the Camera, then firing the Camera will create a large pool of Green Fire instead. |
||||||||||||
Big Bomber |
|
Bomber Jacket's blast radius is increased by 1.5 tiles, and it's blast damage is doubled. | ||||||||||||
Birdie! |
|
The player gains flight while either the Golf Rifle or Purpler are held. | ||||||||||||
Black Paradox |
|
The Shellactery spawns two spread ammo pickups instead of one normal ammo pickup. | ||||||||||||
Blank-It Statement | Blank Boots |
One of the following:
|
The chance for Blank Boots to trigger a mini-blank when rolling over enemy bullets is raised to 40%. | |||||||||||
Blessed are The Shriek |
|
The chance for Silver Ammolet to unjam any individual enemy upon using a blank is raised to 70%. | ||||||||||||
Blood in the Water |
|
Upon killing any enemy, there is a 5% chance that 8 sharks will burst out from it's position in all directions. | ||||||||||||
Blue Bomber | Bombinomicon |
One of the following:
|
Bombinomicon spawns ice bombs instead of regular ones. | |||||||||||
Blue Shotgun+ |
|
Reinforcement Radio will spawn a bonus Blue Shotgun Kin alongside it's regular reinforcements when used. | ||||||||||||
Bomb Voyage! | Nitroglycylinder |
One of the following:
|
The damage and explosive radius of Nitroglycylinder's explosion is increased. | |||||||||||
Bomb+ | Reinforcement Radio |
One of the following:
|
Reinforcement Radio will spawn a bonus Pinhead alongside it's regular reinforcements when used. | |||||||||||
Bubble+ |
|
Reinforcement Radio will spawn a bonus Gunzookie alongside it's regular reinforcements when used. | ||||||||||||
Bullet+ |
|
Reinforcement Radio will spawn a bonus Bullet Kin alongside it's regular reinforcements when used. | ||||||||||||
Burn, Baby Burn! | Accelerant |
One of the following:
|
Doubles the damage of all guns involved. | |||||||||||
Burning With Passion | Flame Chamber |
One of the following:
|
Reloading an empty clip will, in addition to Flame Chamber's regular effects, spawn a large pool of pink goop at the player's feet. This goop will charm enemies who stand on it. | |||||||||||
Buy 1 Get 1 Free |
|
Blank Stare's chance to give the player a blank upon any purchase is raised to 100%. | ||||||||||||
Clockpunk |
|
Springloaded Chamber no longer gives a damage debuff when below the clip fullness threshold, instead simply returning the player to normal damage. | ||||||||||||
Clown Town |
|
Increases the Clown Shotgun's accuracy by 50%. | ||||||||||||
Comedy Gold | Graceful Goop |
One of the following:
|
Every enemy killed will drop exactly 1 bonus . | |||||||||||
Dartistry |
|
The guns are dual wielded. | ||||||||||||
Demolition Man | Demolitionist |
One of the following:
|
When the Demolionist is reloaded with an empty clip, a Cluster Mine will be spawned with no ammo cost. | |||||||||||
Devil+ |
|
Reinforcement Radio will spawn a bonus Fallen Bullet Kin alongside it's regular reinforcements when used. | ||||||||||||
Discord and Rhyme |
|
Doggun gains the appearance of the Wolf, and fires wolves with twice the homing power of the dogs. | ||||||||||||
Discworld |
|
The Gonne's burst size is increased to six, and it gains tight homing.
The Disc Gun gains a slight homing effect, and it's Discs will not deal damage to the player if that damage would be fatal. |
||||||||||||
Do-Gooder |
|
Doubles the amount of obtained by using the Organ Donor Card, from 20 to 40.
Doubles the amount of obtained from Heart of Gold upon taking damage, from 10 to 20. |
||||||||||||
Easy Peasy |
|
Bullets can reload multiple shots into the clip upon intersecting enemy bullets mid-air, not just one. | ||||||||||||
Egg+ |
|
Reinforcement Radio will spawn a bonus Gigi alongside it's regular reinforcements when used. | ||||||||||||
Elysian Night... |
|
When any enemy dies, there is a 10% chance that a Decoy will be spawned in their place. | ||||||||||||
Epsiode |
|
Chance for Time Fuddlers Robe to freeze time upon killing an enemy is raised to 35%. | ||||||||||||
Eternal Prose |
|
Drastically increases the Really Special Lute's range, and doubles it's bullet speed. | ||||||||||||
Even Luckier! |
|
The chance of a successful outcome from Lucky Coin is raised to 75%. | ||||||||||||
Even More Visible! |
|
The width of Tracer Rounds' fire trails is increased.
Gives fire immunity. |
||||||||||||
Even Worse Choices | Disc Gun |
One of the following:
|
Discs from the Disc Gun deal double damage to enemies. They also deal a full heart of damage to the player. | |||||||||||
Execution+ |
|
Reinforcement Radio will spawn a bonus Executioner alongside it's regular reinforcements when used. | ||||||||||||
Eye of the Spider | Miners Bullets |
One of the following:
|
Phaser Spiders become instantly killable. | |||||||||||
Eye+ |
|
Reinforcement Radio will spawn a bonus Beadie alongside it's regular reinforcements when used. | ||||||||||||
False Pretences |
|
False Blank has a 50% chance to not give any curse when used. | ||||||||||||
Fire Aspect | Diamond Gun |
One of the following:
|
The Diamond Gun's shots will ignite enemies. | |||||||||||
Frost and Gunfire | Frost Key |
One of the following:
|
Increases Coolness by 2 for every item from the synergy held. | |||||||||||
Frost-Key the Snowman |
|
Snowballer's damage is multiplied by the player's currently held amount of keys. | ||||||||||||
G is for Gain |
|
The cost of using G-Switch is lowered to 1. | ||||||||||||
Glassworks |
|
The reload speed buff of Glass Chamber is raised to 15% per Glass Guon Stone.
The damage buff of Glass Rounds is raised to 10% per Glass Guon Stone. |
||||||||||||
Gold Reserves | Golden Armour |
One of the following:
|
Upon being saved from death by Golden Armour instead of losing all their , the player will lose a random amount between 1 and the current amount held. | |||||||||||
Golden Shower |
|
Chance for Gilded Lead to activate per projectile is raised to 50%. Mega Douser's stream becomes yellow. | ||||||||||||
Good Lads | Baby Good Chance Kin |
One of the following:
|
The chance for Baby Good Chance Kin to pay out upon the player taking damage is raised to 60%. | |||||||||||
Good Old Guns |
|
The damage of both guns is increased by 50%, and the range of both guns is increased by 300%. | ||||||||||||
Grease Lightning |
|
The damage of the Sunlight Javelin is doubled. | ||||||||||||
Greyer Guon Stone | Grey Guon Stone |
One of the following:
|
Grey Guon Stone becomes larger, and the damage dealt to enemies that shoot the player is raised to 50 times the player's damage stat. | |||||||||||
Guild of the Gilded |
|
Gilded Bullets triples the damage of bullets that it activates on. | ||||||||||||
Gun Punch Man |
|
The damage of the Boxing Glove is tripled. | ||||||||||||
HEADS FULL O' EYEBALLS |
|
Upon use, Bombinomicon will spawn 10 additional bombs at random positions in the room. | ||||||||||||
Heart so wet and cold... |
|
The amount of granted by using Organ Donor Card is doubled. | ||||||||||||
High as a Kite | Rocket Man |
One of the following:
|
If Rocket Man launches a rocket from a gun that the player has in their inventory, the damage of that rocket will be doubled.
This works by default for the Gungeon Ant, and does not require the player to also have the Great Queen Ant synergy. |
|||||||||||
High Lord Kevin |
|
Kevin becomes a Veteran Bullet Kin. | ||||||||||||
Hive Mind | Hive Holster |
One of the following:
|
Hive Holster spawns 7 bees instead of 5. | |||||||||||
Holy Smackerel |
|
Chance for Cleansing Rounds to unjam enemies is raised to 50%. | ||||||||||||
Hot Hot Table |
|
Flipping a table will set all enemies in the room on fire. | ||||||||||||
Hot Pics |
|
Firing the Camera creates a large pool of fire around the player.
Grants fire immunity. If the player also has the 'Behind the Goops' synergy between the Camera and Graceful Goop, the camera will leave green fire instead. |
||||||||||||
Hot Tempered |
|
10% chance for bullets to trail green fire instead of poison. | ||||||||||||
I CAN DO ANYTHING | Alchemy Crucible |
One of the following:
|
Alchemy Crucible no longer respects the current floor when rerolling enemies, and can turn them into any enemy from any floor, as well as a plethora of harmless creatures like Chickens, Snakes, and Bunnies. | |||||||||||
If We Could Turn Back Time |
|
When used the Elevator Button is guaranteed to take the player up a chamber. | ||||||||||||
In the Movement... | Voodoollets |
One of the following:
|
Voodoollets will transfer damage to two other random enemies in the room, rather than one. | |||||||||||
It's a Key-per! |
|
The player has a 10% chance to gain a free key with any shop purchase. | ||||||||||||
Key Death |
|
Using the Heart Padlock has a 50% chance to not consume a key. | ||||||||||||
Knockback | Diamond Gun |
One of the following:
|
Doubles the Diamond Gun's knockback. | |||||||||||
Let Loose |
|
Doubles the push radius of Cyclone Boot's knockback effect. | ||||||||||||
Livin' Off Discounts |
|
Using the Coupon to buy an item will not destroy the Ring of Miserly Protection, and will heal the player for two hearts. | ||||||||||||
Lost, Never Found |
|
The amount of that Loose Change gives upon entering a new floor is increased by 5.
The amount of bonus from picking up pickups with Rusty Casing is also increased by 5. |
||||||||||||
Luck of the Quickdraw |
|
Killing a Keybullet Kin or Chance Kin permanently increases the player's damage by 5%. | ||||||||||||
Lynks |
|
Clay Sculpture will suck two enemies into the floor upon the player taking damage, instead of just one. | ||||||||||||
Magic+ | Reinforcement Radio |
One of the following:
|
Reinforcement Radio will spawn a bonus Apprentice Gunjurer alongside it's regular reinforcements when used. | |||||||||||
Magic-er Missile | Magic Missile |
One of the following:
|
Magic Missile fires two missiles at once. | |||||||||||
Man... or Machine? |
|
Junkllet's damage buff is raised to 7% per piece of Junk.
Full Armour Jacket's damage buff is raised to 7% per piece of armour. |
||||||||||||
Megashark | Gunshark |
One of the following:
|
Gunshark's damage is increased to 6.25, it's bullet speed is increased by 50%, it gains the ability to break the boss DPS cap, and it gains the appearance of a Great Bullet Shark. | |||||||||||
Merchandising | Bullet Kin Plushie |
One of the following:
|
Increases Bullet Kin Plushie's chance to activate rage to 35%. | |||||||||||
Mercury |
|
When Mr Accretion Jr fires the planet Mercury, it will be larger and permanently charm enemies that it hits. | ||||||||||||
Miiiining Away~ | Miners Bullets |
One of the following:
|
Cubic enemies drop a bonus 5 each when killed. | |||||||||||
Minor Confusion |
|
The mini-blank triggered by Blank Boots has a 25% chance to be replaced by a full blank. | ||||||||||||
Nanobiology |
|
Killing a boss grants a free piece of armour in addition to the Mutagen's other effects. | ||||||||||||
New Run, New Me | Identity Crisis |
One of the following:
|
Instead of granting a randomly selected loadout, using Identity Crisis will grant the starting items of ALL characters, excluding the Gunslinger, Cultist, or Paradox. | |||||||||||
Number 9 | Love Potion |
One of the following:
|
When used, love potion will additionally spray an equally long line of charming goop opposite to the direction of aim. | |||||||||||
Oil Slick | Gun Grease |
One of the following:
|
Doubles the radius of the oil pool left by Gun Grease upon killing an enemy. | |||||||||||
Old and New |
|
The Blowgun gains the ability to stun enemies, and the Dart Rifle gains the ability to poison. | ||||||||||||
Ooh Eee Ooh Ah Ah! |
|
The length and width of the stream of charm goop from Love Potion is increased. | ||||||||||||
Pirate's Life | Blasmaster |
One of the following:
|
The Blasmaster's damage is doubled for a short time after the Grappling Hook or Bullet Time are used. | |||||||||||
Polydactyly | Finger Guns |
One of the following:
|
Finger Gun's clip size is raised to 6, it's max ammo is increased to 350, and it's damage is increased to 8. | |||||||||||
Prosperity | Lucky Coin |
One of the following:
|
Obtaining a positive outcome from Lucky Coin will grant a permanent 10 in addition to it's temporary stat boost. | |||||||||||
Rally The Slacker |
|
Lewis' stat upgrades are increased to +50% boosts instead of +20% boosts. Grants a second bonus heart container for a total of +2. | ||||||||||||
Red Shotgun+ |
|
Reinforcement Radio will spawn a bonus Red Shotgun Kin alongside it's regular reinforcements when used. | ||||||||||||
Ring of Fire |
|
The chance for bullets to trail fire is raised to 100%.
Grants fire immunity. |
||||||||||||
Scytheclone |
|
All enemies pushed by Cyclone Boot's knockback take damage equal to 3 times the player's dodge roll damage, as though they had been rolled into directly with Armor of Thorns. | ||||||||||||
Set The World On Fire | Gun Grease |
One of the following:
|
Killed enemies will leave already burning fire instead of inert oil puddles. | |||||||||||
Shotgun Pheromones |
|
All shotgun kin enemies become permanently charmed. | ||||||||||||
Smite | Diamond Gun |
One of the following:
|
The Diamond Gun will instantly kill enemies on the following list;
|
|||||||||||
Sniper+ |
|
Reinforcement Radio will spawn a bonus Sniper Shell alongside it's regular reinforcements when used. | ||||||||||||
Soiree |
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Damage transferred onto other enemies by Voodoollets is doubled. | ||||||||||||
Sound Barrier |
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The length of Table Tech Speed's movement speed buff is doubled. | ||||||||||||
Spare Kin |
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Keybullet Kin and Chance Kin will drop two bonus keys instead of one. (Bringing the total of keys per Keybullet Kin up to 3). | ||||||||||||
Spare Protection |
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In addition to the regular effects of both items, the player will also gain a bonus piece of armour every floor. | ||||||||||||
Spirit+ |
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Reinforcement Radio will spawn a bonus Hollowpoint alongside it's regular reinforcements when used. | ||||||||||||
Sting In The Tail |
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Upon reloading the Stinger, the Hive Holster will spawn a bonus Stinger rocket at the end of it's usual procession of bees. | ||||||||||||
Super Disc | Disc Gun |
One of the following:
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The Disc Gun fires a shotgun spread of five discs with every shot. | |||||||||||
Supersonic Man |
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Grants an additional +2 movement speed buff. The fire left by Mr. Fahrenheit turns green, and will burn enemies forever if it afflicts them. | ||||||||||||
Tabletop |
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Ammo given by Table Tech Ammo per flipped table is raised to 5-9. | ||||||||||||
Tank+ |
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Reinforcement Radio will spawn a bonus Tanker alongside it's regular reinforcements when used. | ||||||||||||
The Classics |
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Doubles the explosion radius of the Hand Mortar, and the range of Old Goldie. | ||||||||||||
The Doomed Descent Is Over |
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Using the Tear Jerker will cause it to violently explode, spawning either an , , or Synergy quality chest. | ||||||||||||
THE EYES |
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The damage of the beadies spawned from The Beholster is doubled, and two beadies are spawned at once. | ||||||||||||
The Love You Cannot Show Me |
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When Voodoollets transfers damage onto an enemy, that enemy has a 25% chance to be temporarily charmed. | ||||||||||||
Those We Left Behind | Identity Crisis |
One of the following:
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In addition to the randomly selected loadout, using Identity Crisis will also give the Dart Gun, Slinger, and Lamey Gun. | |||||||||||
Timeless Flight |
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Chance for Rocket Man to trigger is doubled. | ||||||||||||
Tinker Toys |
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Springloaded Chamber gives it's damage boost when the player's clip is above 25% full, rather than 50%. | ||||||||||||
Ultraserum |
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Mutagen will heal an additional half a heart upon killing a boss in addition to it's other effects.
While playing as the Robot, Mutagen will instead give an additional piece of armour. |
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Underground |
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While Face Melter is held, the player turns blue and gains a 45% speed buff, 45% dodge roll speed buff, and 10% damage buff. | ||||||||||||
Worship |
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Baby Good Chance Kin will drop two pickups at once when they pay out. | ||||||||||||
Zilvered Up |
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If Golden Armour saves the player from death, the player will be given two pieces of bonus armour. | ||||||||||||
[todo: Add funny synergy name] |
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Chance for Bloodthirsty Bullets to enjam enemies is lowered to 20%.
Bloodthirsty Bullets bonus damage is lowered from 30 times player damage to 14 times player damage. |
Characters
Once more into the Breach adds one new character, with more characters planned for future updates.
The Shade
The Shade is a challenging character with only one hit that he can take before dying. The Shade cannot collect further HP.
Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.
Starting Gun(s) | Starting Items(s) | Ingame Appearance | ||
---|---|---|---|---|
Elder Magnum |
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Item Synergies
The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.
Item | Special Effect |
---|---|
Full Armour Jacket | The Shade gains a permanent +5% damage upon picking up armour, instead of the usual 2.5%. |
Bloodshot Eye | The Shade gains +2% damage increase upon picking up a half heart, and a +4% damage increase upon picking up a full heart. |
Viscerifle | The Shade can fire the Viscerifle for free. |
Notes
- The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
- The Shade can still safely take and deposit the Old Crest to reach the Abbey of The True Gun.
- The Shade cannot pick up hearts, but walking over them will destroy them and spawn .
Bonus Credits
- Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
- Full Armour Jacket was submitted by Lerm on Discord.
- Table Tech Speed was submitted by Meridias on Discord.
- Gold Guon Stone was submitted by Stingy03 on Discord.
- The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.