Enter the Gungeon Wiki
Register
Tag: Visual edit
No edit summary
Tag: Visual edit
 
(75 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.
 
Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.
   
'''Download:''' https://modworkshop.net/mod/27413
+
'''Download:''' https://enter-the-gungeon.thunderstore.io/package/Nevernamed/Once_More_Into_The_Breach/
   
 
'''Source Code:''' https://github.com/Nevernamed22/OnceMoreIntoTheBreach
 
'''Source Code:''' https://github.com/Nevernamed22/OnceMoreIntoTheBreach
   
 
== Items ==
 
== Items ==
  +
For a list of Items in Once More Into the Breach, visit; [[Modding/Once More Into The Breach/Items]].
''Items are listed in the order they appear in the Ammonimicon. To view in alphabetical order, sort the table via the names collumn.''
 
   
=== Passive Items ===
+
== Guns ==
  +
For a list of weapons in Once More Into the Breach, visit; [[Modding/Once More Into The Breach/Guns]].
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
 
! Icon !! Name !! Quote !! Quality !! Effect
 
|-
 
|[[File:Egg Salad.png|40px|center]]
 
|Egg Salad
 
|Tastes Fishy. Why.
 
|{{Quality|D}}
 
|Grants a heart container.
 
|-
 
|[[File:OMITB Prima Bean.png|40px|center]]
 
|Prima Bean
 
|Magic?
 
|{{Quality|S}}
 
|Grants three heart containers.
 
|-
 
|[[File:OMITB Shade Heart.png|40px|center]]
 
|Shade Heart
 
|Heart of Darkness
 
|{{Quality|N}}
 
|Grants the ability to float over pits, status effect immunity, and all of the stat-modifiers of the Shade character, but restricts the player to one hit of health.
 
Starting item of the Shade.
 
|-
 
|[[File:OMITB Bashing Bullets.png|40px|center]]
 
|Bashing Bullets
 
|Punch Out
 
|{{Quality|D}}
 
|<nowiki>+1000% bullet knockback.</nowiki>
 
|-
 
|[[File:OMITB Titan Bullets.png|40px|center]]
 
|Titan Bullets
 
|Absolute Unit
 
|{{Quality|D}}
 
| +1000% bullet size. +5% Damage. 30% chance to stun enemies on hit.
 
|-
 
|[[File:OMITB Mistake Bullets.png|40px|center]]
 
|Mistake Bullets
 
|Your Bullets Suck!
 
|{{Quality|D}}
 
| +30% Reload Speed. +20% Firerate. Knockback is increased by 300%, but in the wrong direction, with enemies being pulled towards the player.
 
Gives 1 Junk and 1 Glass Guon Stone when picked up.
 
|-
 
|[[File:OMITB 50Cal Rounds.png|40px|center]]
 
|50. Cal Rounds
 
|Randy's Favourite
 
|{{Quality|C}}
 
| +16% Damage.
 
|-
 
|[[File:OMITB Engraved Bullets.png|40px|center]]
 
|Engraved Bullets
 
|Bullet with your name on it
 
|{{Quality|N}}
 
|Granted by the Unengraved Bullets active item. Allows the player to one-shot any enemy of the type selected by using Unengraved Bullets.
 
|-
 
|[[File:OMITB Hard Reload Bullets.png|40px|center]]
 
|Hard Reload Bullets
 
|Slippery Buggers
 
|{{Quality|C}}
 
| +20% Damage. Increases the time it takes to reload by 50%.
 
|-
 
|[[File:OMITB Nitro Bullets.png|40px|center]]
 
|Nitro Bullets
 
|Badda Bing...
 
|{{Quality|C}}
 
|50% chance for enemies to explode when killed. These explosions can hurt the player.
 
|-
 
|[[File:OMITB Supersonic Shots.png|40px|center]]
 
|Supersonic Shots
 
|Nyoom
 
|{{Quality|A}}
 
| +1000% player bullet speed.
 
|-
 
|[[File:OMITB Glass Rounds.png|40px|center]]
 
|Glass Rounds
 
|Right Through You
 
|{{Quality|C}}
 
|Increases damage by 5% for every Glass Guon Stone held. Grants one Glass Guon Stone upon initial collection.
 
|-
 
|[[File:OMITB Junkllets.png|40px|center]]
 
|Junkllets
 
|Hunky Junk
 
|{{Quality|C}}
 
|Increases damage by 5% for every piece of Junk held.
 
|-
 
|[[File:OMITB Bloodthirsty Bullets.png|40px|center]]
 
|Bloodthirsty Bullets
 
|Born In The Fray
 
|{{Quality|B}}
 
|Upon shooting an enemy there is a 60% chance to deal massive bonus damage to it. If this does not happen, however, the enemy will become Jammed.
 
Does not affect bosses, or enemies that are already Jammed.
 
   
  +
== Synergies==
Bonus damage amount is equal to 30 times the player's Damage stat.
 
  +
For a list of Synergies in Once More Into the Breach, visit; [[Modding/Once More Into The Breach/Synergies]].
|-
 
|[[File:OMITB Cleansing Rounds.png|40px|center]]
 
|Cleansing Rounds
 
|Undo What Is Done
 
|{{Quality|B}}
 
|10% chance for Jammed enemies to become unjammed when shot.
 
|-
 
|[[File:OMITB Hallowed Rounds.png|40px|center]]
 
|Hallowed Bullets
 
|Bullet Holeys
 
|{{Quality|D}}
 
| +10% bonus damage against Jammed enemies.
 
Jammed bullets that touch player bullets mid-air will become unjammed.
 
|-
 
|[[File:OMITB Promethean Bullets.png|40px|center]]
 
|Promethean Bullets
 
|Forethought
 
|{{Quality|A}}
 
| +50% damage to enemies that are above 50% HP.
 
|-
 
|[[File:OMITB Epimethean Bullets.png|40px|center]]
 
|Epimethean Bullets
 
|Afterthought
 
|{{Quality|B}}
 
| +50% damage to enemies that are below 50% HP.
 
|-
 
|[[File:OMITB Rando Rounds.png|40px|center]]
 
|Rando Rounds
 
|Something Up
 
|{{Quality|C}}
 
|Picks two random stats from the list of; Accuracy, Reload Speed, Damage, Bullet Size, Bullet Speed, or Fire Rate, and increases them both by 15%.
 
|-
 
|[[File:OMITB Full Armour Jacket.png|40px|center]]
 
|Full Armour Jacket
 
|Live n' Lerm
 
|{{Quality|B}}
 
|Increases damage by 6% for every piece of armour held.
 
|-
 
|[[File:OMITB Mirror Bullets.png|40px|center]]
 
|Mirror Bullets
 
|Upon Further Reflection...
 
|{{Quality|B}}
 
|Player bullets treat enemy bullets as solid barriers, and will collide with them. Enemy bullets hit by player bullets will be reflected at their owners.
 
+1 Curse.
 
|-
 
|[[File:OMITB Crowded Clips.png|40px|center]]
 
|Crowded Clips
 
|More The Merrier
 
|{{Quality|A}}
 
| +1% damage and firerate but -1% Accuracy for every passive item or gun held.
 
|-
 
|[[File:OMITB Bashful Shot.png|40px|center]]
 
|Bashful Shot
 
|Travel Light
 
|{{Quality|S}}
 
| +100% damage and firerate. This bonus is decreased by 3% for every passive item or gun held.
 
|-
 
|[[File:OMITB 1Shot.png|40px|center]]
 
|1 Shot
 
| +1 to Everything
 
|{{Quality|S}}
 
|Increases almost every stat by 1. For some stats, this results in a 100% increase (like damage) whereas for others (like speed, where the default is 7) an increase of 1 is relatively small.
 
Shop prices and enemy bullet speed are instead increased by 0.1.
 
|-
 
|[[File:OMITB Bullet Bullets.png|40px|center]]
 
|Bullet Bullets
 
|Score!
 
|{{Quality|D}}
 
|If a player bullet passes overtop of an enemy bullet mid-air, then a single bullet will be automatically reloaded into the player's clip.
 
|-
 
|[[File:OMITB AntimatterBullets.png|40px|center]]
 
|Antimatter Bullets
 
|Prime Antimaterial
 
|{{Quality|A}}
 
|If a player bullet passes overtop of an enemy bullet mid air, there is a 30% chance that a small explosion will occur at the point of intersection. This explosion does not destroy bullets or harm the player.
 
|-
 
|[[File:OMITB Spectre Bullets.png|40px|center]]
 
|Spectre Bullets
 
|SpoOOOooOOoky!
 
|{{Quality|B}}
 
|Bullets have a 40% chance to apply fear to enemies for 7 seconds.
 
|-
 
|[[File:OMITB Tabullets.png|40px|center]]
 
|Tabullets
 
|Surface Level
 
|{{Quality|C}}
 
|Player bullets phase through tables without damaging them.
 
For every frame that a player bullet intersects a table, it's damage will be increased by 5%.
 
|-
 
|[[File:Omitb bombardier shells.png|50px|center]]
 
|Bombardier Shells
 
|Heavy Ammunition
 
|{{Quality|A}}
 
|x2 Damage multiplier and 1.3x Bullet Size Multiplier.
 
Firing a gun will knock the player back with recoil. Higher damage projectiles and guns that shoot more projectiles at once cause more recoil.
 
   
  +
== Characters ==
7% chance for player projectiles to explode upon landing.
 
  +
Once more into the Breach adds one new character, with more characters planned for future updates.
|-
 
|[[File:OMITB Gilded Lead.png|40px|center]]
 
|Gilded Lead
 
|Pays Off
 
|{{Quality|B}}
 
|Upon firing a bullet, there is a 10% chance for Gilded Lead to consume one casing and double the damage of the projectile. If this bullet hits an enemy, the consumed money will be dropped again.
 
Affected bullets are tinted yellow.
 
|-
 
|[[File:OMITB Demoter Bullets.png|40px|center]]
 
|Demoter Bullets
 
|You're Fired!
 
|{{Quality|C}}
 
|Upon shooting an enemy, there is a 30% chance that the enemy will be 'demoted' to a lesser form of the same class of enemy. (Eg: Cardinals may turn into Bullet Kin, Blue Shotgun Kin may become Red Shotgun Kin, and Gunjurers may become Apprentice Gunjurers).
 
Demoted keep the same health percentage they had pre-demotion.
 
|-
 
|[[File:OMITB Voodoollets.png|40px|center]]
 
|Voodoollets
 
|Doll-ay, Oh Oh, We Come Doll-day!
 
|{{Quality|A}}
 
|When any enemy takes damage, another random enemy in the room will take equal damage.
 
Does not work if there is only one enemy in the room, and cannot trigger itself with it's own damage.
 
|-
 
|[[File:OMITB Tracer Rounds.png|40px|center]]
 
|Tracer Rounds
 
|Follow The Red Line
 
|{{Quality|D}}
 
|10% chance for player bullets to leave a trail of fire on the ground as they travel.
 
|-
 
|[[File:OMITB Endless Bullets.png|40px|center]]
 
|Endless Bullets
 
|And They Don't Stop Comin'
 
|{{Quality|C}}
 
|Grants all guns near infinite range.
 
|-
 
|[[File:OMITB Hellfire Rounds.png|40px|center]]
 
|Hellfire Rounds
 
|Lead and Brimstone
 
|{{Quality|S}}
 
|Grants a damage buff that increases the lower the player is in the Gungeon.
 
{| class="wikitable mw-collapsible mw-collapsed"
 
!Floor
 
!Buff %
 
|-
 
|Keep of the Lead Lord
 
|8.3%
 
|-
 
|Oubliette
 
|12.4%
 
|-
 
|Gungeon Proper
 
|16.6%
 
|-
 
|Abbey of the True Gun
 
|20.7%
 
|-
 
|Black Powder Mine
 
|24.9%
 
|-
 
|Rat Lair
 
|29%
 
|-
 
|Hollow
 
|33.2%
 
|-
 
|R&G Dept
 
|37.3%
 
|-
 
|Forge
 
|41.3%
 
|-
 
|Bullet Hell
 
|50%
 
|}
 
If the player enters a floor not listed on this table (for example, modded floors) the percentage of the damage increase will be calculated at the percentage used ''last'' floor plus an extra 8.3%.
 
|-
 
|[[File:Omitb birdshot.png|80px|center]]
 
|Birdshot
 
|Angry
 
|{{Quality|B}}
 
| +40% damage to flying enemies.
 
|-
 
|[[File:Omitb unpredictabullets.png|50px|center]]
 
|Unpredictabullets
 
|Who? What? When? Where?
 
|{{Quality|B}}
 
|Randomly alters projectile damage, range, speed, knockback, and size by anywhere between -90% and +100%.
 
|-
 
|[[File:Omitb warp bullets.png|40px|center]]
 
|Warp Bullets
 
|Bullets Teleport
 
|{{Quality|C}}
 
|Bullets have a 20% chance to teleport to enemies.
 
|-
 
|[[File:Omitb bullets with guns.png|60px|center]]
 
|Bullets With Guns
 
|Bullets From Bullets
 
|{{Quality|B}}
 
|Player projectile speed is reduced by 40%. Projectiles will periodically shoot smaller 4-damage projectiles at nearby enemies.
 
With Beam weapons, smaller 4-damage projectiles will periodically emerge at random points along the length of the beam, and fire at enemies.
 
   
  +
=== The Shade ===
These smaller projectiles are affected by other projectile modifiers (other than Bullets With Guns itself).
 
  +
The Shade is a challenging character with only ''one hit'' that he can take before dying. The Shade cannot collect further HP.
|-
 
  +
|[[File:Omitb laser bullets.png|40px|center]]
 
  +
Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.
|Laser Bullets
 
  +
{| class="article-table" style="text-align:center"
|Hybrid
 
  +
!'''Starting Gun(s)'''
|{{Quality|B}}
 
  +
!'''Starting Items(s)'''
|Player bullets have a chance to have their speed reduced by 80%. Slowed bullets will fire four red lasers in either a + or x pattern that move with them as they travel. These beams have a DPS of 20 and are affected by other projectile modifiers.
 
  +
!'''Ingame Appearance'''
|-
 
  +
!'''Bosscard'''
|[[File:OMITB Wooden Bullets.png|40px|center]]
 
  +
!'''Facecard'''
|Wooden Bullets
 
|Staple Material
 
|{{Quality|D}}
 
|Increases knockback, firerate, reload speed, damage, player bullet size, player bullet speed, range, and accuracy by 5%.
 
|-
 
|[[File:OMITB Knightly Bullets.png|40px|center]]
 
|Knightly Bullets
 
|Charthurian
 
|{{Quality|C}}
 
| +15% Damage. -50% damage to bosses.
 
|-
 
|[[File:Omitb empty rounds.png|50px|center]]
 
|Empty Rounds
 
|Less is More
 
|{{Quality|A}}
 
|Increases damage based on the ammo emptiness of each gun in the inventory, according to the following formula.
 
bulletDamage * (((totalMaxAmmo - totalRemainingAmmo) / totalMaxAmmo) + 1)
 
|-
 
|[[File:Omitb longsword shot.png|40px|center]]
 
|Longsword Shot
 
|Foreign Technology
 
|{{Quality|B}}
 
|Player projectiles have a chance to have their speed reduced by 50%. These projectiles will swing a sword-like slash in front of themselves every 0.3 seconds, and gain piercing.
 
This slash applies all status effects that the projectile otherwise would, and scales with the projectile's damage.
 
|-
 
|[[File:Omitb drill bullets.png|40px|center]]
 
|Drill Bullets
 
|Drrrrrrrrr
 
|{{Quality|A}}
 
|Projectiles gain piercing, and will gain +25% damage for every enemy they pierce through.
 
|-
 
|[[File:Omitb foam darts.png|40px|center]]
 
|Foam Darts
 
|Or Nothing
 
|{{Quality|D}}
 
| +45% Projectile Knockback. Player projectiles will soak up ground-goops they fly overtop of, and will not only remove them but will absorb their status effects. (Eg: Shooting over Poison will make the bullet poisonous).
 
|-
 
|[[File:OMITB Snail Bullets.png|40px|center]]
 
|Snail Bullets
 
|Slow as Slugs
 
|{{Quality|A}}
 
|80% chance to slow enemies on hit. Reduces player bullet speed by 40%.
 
|-
 
|[[File:Omitb lockdown bullets.png|40px|center]]
 
|Lockdown Bullets
 
|Clapped In Irons
 
|{{Quality|C}}
 
|Chance for bullets to apply the lockdown status effect enemies, preventing them from moving in any way for four seconds.
 
|-
 
|[[File:Omitb pestiferous lead.png|40px|center]]
 
|Pestiferous Lead
 
|The Fester Pours
 
|{{Quality|A}}
 
|Chance for bullets to apply the Plague status effect to enemies, a contagious poison which quickly spreads throughout enemy ranks.
 
|-
 
|[[File:Omitb splattershot.png|40px|center]]
 
|Splattershot
 
|SPLAT
 
|{{Quality|B}}
 
|After travelling for a certain distance, projectiles will split into three evenly spaced copies. Split copies have -33% damage and -20% size, but all other stats and effects remain the same.
 
|-
 
|[[File:Omitb backwards bullets.png|40px|center]]
 
|Backwards Bullets
 
|gnaB gnaB ytoohS
 
|{{Quality|C}}
 
|x2 Player Damage Multiplier, and 1.5x Player Accuracy Multiplier.
 
All projectiles travel ''opposite'' to the direction fired, shooting backwards.
 
|-
 
|[[File:Omitb cross bullets.png|100px|center]]
 
|Cross Bullets
 
|Quad Shot
 
|{{Quality|A}}
 
|Upon firing a bullet, there is a 25% chance for three more bullets to be fired in a cross formation relative to the original. (Eg: One is angled 90 degrees from the original, one is angled 180 degrees from the original, and one is angled 270 degrees from the original.)
 
|-
 
|[[File:OMITB Miners Bullets.png|40px|center]]
 
|Miners Bullets
 
|So we back in the mine
 
|{{Quality|D}}
 
|Allows any cube-shaped enemy to be insta-killed.
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of Valid Enemies'''
 
 
|-
 
|-
  +
|[[File:omitb elder magnum.png|50px|center]]
  +
Elder Magnum
 
|
 
|
  +
{| style="width:100%" |-
* Mountain Cube
 
  +
| style="width:20%; vertical-align:bottom; text-align: center;" |[[File:OMITB Shade Heart.png|50px|center]]
* Lead Cube
 
  +
Shade Heart
* Flesh Cube
 
  +
| style="width:20%; vertical-align:bottom; text-align: center;" |[[File:OMITB Hand of Night.png|50px|center]]
* Cubulon
 
  +
Hand of Night
* Cubulead
 
 
|}
 
|}
  +
|[[File:Omitb shade idle.png|70px|center]]
|-
 
|[[File:OMITB Antimagic Rounds.png|40px|center]]
+
|[[File:Omitb shade bosscard.png|200px|center]]
  +
|[[File:Omitb shade facecard.png|130px|center]]
|Antimagic Rounds
 
|Casting Time: 1 Action
 
|{{Quality|B}}
 
|Allows any magical or wizard-themed enemy to be insta-killed.
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of Valid Enemies'''
 
|-
 
|
 
* Gunjurer
 
* Apprentice Gunjurer
 
* High Gunjurer
 
* Lore Gunjurer
 
* Bookllet
 
* Green Bookllet
 
* Blue Bookllet
 
* Gunsinger
 
* Aged Gunsinger
 
* Jammomancer
 
* Jamerlengo
 
* Ammomancer
 
* Gun Fairy
 
* Necronomicon (R&G Dept)
 
* Tablet (R&G Dept)
 
 
|}
 
|}
|-
 
|[[File:OMITB Alkali Bullets.png|40px|center]]
 
|Alkali Bullets
 
|Violent Reaction
 
|{{Quality|A}}
 
|Allows any blobulonian enemy to be insta-killed. This includes the [[Blobulord]].
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of Valid Enemies'''
 
|-
 
|
 
* Blobulon
 
*Blobuloid
 
*Blobulin
 
*Poisbulon
 
*Poisbuloid
 
*Poisbulin
 
*Blizzbulon
 
*Leadbulon
 
*Bloodbulon
 
*Cubulon
 
*Chancebulon
 
*Cubulead
 
*Poopulon
 
*Blobulord
 
|}
 
|-
 
|[[File:OMITB Shutdown Shells.png|40px|center]]
 
|Shutdown Shells
 
|No, shut them all down!
 
|{{Quality|B}}
 
|Allows any shotgun kin enemy to be insta-killed.
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of Valid Enemies'''
 
|-
 
|
 
* Red Shotgun Kin
 
*Blue Shotgun Kin
 
*Veteran Shotgun Kin
 
*Mutant Shotgun Kin
 
*Executioner
 
*Ashen Shotgun Kin
 
*Shotgrub
 
*Creech
 
*Shotgat
 
*Western Shotgun Kin (R&G Dept)
 
*Pirate Shotgun Kin (R&G Dept)
 
|}
 
|-
 
|[[File:OMITB ERROR Shells.png|40px|center]]
 
|ERROR Shells
 
|What do you mean 74 errors!?
 
|{{Quality|A}}
 
|Randomly picks 10 enemy types, and allows the player to insta-kill them for the rest of the run. Cannot select bosses, unused enemies, incredibly low health enemies like Blobulins, passive creatures, or enemies from the R&G Dept.
 
Prints it's list of selected enemies to the MtG console.
 
|-
 
|[[File:OMITB Osteoporosis Bullets.png|40px|center]]
 
|Osteoporosis Bullets
 
|Bad To The Bone
 
|{{Quality|A}}
 
|Allows any skeletal enemy to be insta-killed.
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of Valid Enemies'''
 
|-
 
|
 
* Skullet
 
*Skullmet
 
*Skusket
 
*Shelleton
 
*Revolvenant
 
|}
 
Additionally causes the player to deal massively increased damage to the [[Cannonbalrog]] and the [[Lich]].
 
|-
 
|[[File:OMITB Aimbot.png|40px|center]]
 
|Aimbot
 
|Virtual Assistant
 
|{{Quality|A}}
 
| +1000% Accuracy.
 
|-
 
|[[File:OMITB Iron Sights.png|40px|center]]
 
|Iron Sights
 
|Sturdy and Standard
 
|{{Quality|D}}
 
|<nowiki>+40% Accuracy. Grants a key upon initial collection.</nowiki>
 
|-
 
|[[File:OMITB Sanctified Oil.png|40px|center]]
 
|Sanctified Oil
 
|Soyled It
 
|{{Quality|A}}
 
| +1000% Rate of fire. +400% Ammo Capacity. +900% Weapon Charge Speed. +900% Reload Speed.
 
-80% damage.
 
   
  +
==== Item Synergies ====
Reloads the player's clip as they fire, preventing the need to ever reload.
 
  +
The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.
  +
{| class="article-table" style="text-align:center"
  +
!'''Item'''
  +
!'''Special Effect'''
 
|-
 
|-
|[[File:OMITB Num1 Boss Mug.png|40px|center]]
+
|[[File:OMITB Full Armour Jacket.png|30px]]<br>Full Armour Jacket
  +
|The Shade gains a permanent +5% damage upon picking up armour, instead of the usual 2.5%.
|#1 Boss Mug
 
|You're the boss now
 
|{{Quality|C}}
 
| +10% damage to bosses.
 
 
|-
 
|-
|[[File:OMITB Libram of the Chambers.png|40px|center]]
+
|[[File:Omitb_bloodshot_eye.png|50px]]<br>Bloodshot Eye
  +
|The Shade gains +2% damage increase upon picking up a half heart, and a +4% damage increase upon picking up a full heart.
|Libram of The Chambers
 
|Behold the Boss Eater!
 
|{{Quality|C}}
 
|Removes the health given by Master Rounds.
 
Grants +15% damage for every Master Round held.
 
 
|-
 
|-
|[[File:OMITB Glass God.png|40px|center]]
+
|[[File:omitb viscerifle.png|50px]]<br>Viscerifle
  +
|The Shade can fire the Viscerifle for free. Viscerifle has a special projectile for being fired this way.
|Glass God
 
|Fragile Divinity
 
|{{Quality|S}}
 
|Grants the following stat upgrades;
 
 
* +5 Coolness
 
* +5 Active Item Slots
 
* +50% Damage
 
* +50% Reload Speed
 
* +20% Movement Speed
 
* +50% Ammo Capacity
 
* +50% Accuracy
 
* +50% Player Bullet Speed
 
 
Upon the player taking damage, Glass God will be destroyed permanently, losing all of it's stat upgrades. Grants 5 Glass Guon Stones when destroyed.
 
|-
 
|[[File:OMITB Chaos Ruby.png|40px|center]]
 
|Chaos Ruby
 
|(Un)Control
 
|{{Quality|D}}
 
|Picks a random stat and increases it by 20%.
 
If Health or Coolness are selected, they will instead increase by 1.
 
 
Cannot increase curse.
 
|-
 
|[[File:OMITB Overpriced Headband.png|40px|center]]
 
|Overpriced Headband
 
|Ultimate
 
|{{Quality|C}}
 
|Increases Coolness by 1 for every 33 casings the player has.
 
|-
 
|[[File:OMITB Gunslinger Emblem.png|40px|center]]
 
|Gunslinger Emblem
 
|Class Divide
 
|{{Quality|B}}
 
|Increases Range, Damage, Reload Speed, and Fire Rate by 10%.
 
|-
 
|[[File:OMITB Mobius Clip.png|40px|center]]
 
|Mobius Clip
 
|The Power of Infinity
 
|{{Quality|C}}
 
|Triples the damage of infinite ammo weapons. Does not work on weapons that are {{Quality|A}} or {{Quality|S}} tier.
 
|-
 
|[[File:OMITB Golden Armour.png|40px|center]]
 
|Golden Armour
 
|You Can't Take it With You
 
|{{Quality|D}}
 
|If the player takes damage that would otherwise kill them, there is a chance that this damage will be negated and the player will instead lose all of their {{Coin}}. The chance for this effect to activate is equal to the amount of {{Coin}} held. At 100 or more {{Coin}}, the effect is guaranteed.
 
Grants 1 armour upon initial collection.
 
|-
 
|[[File:OMITB Meat Shield.png|40px|center]]
 
|Meat Shield
 
|Self Sacrifice
 
|{{Quality|D}}
 
|Hearts will take damage before armour. Grants 2 armour and heals for one heart upon initial collection.
 
|-
 
|[[File:OMITB Power Armour.png|40px|center]]
 
|Power Armour
 
|Power Fantasy
 
|{{Quality|A}}
 
|Grants 8 pieces of armour on initial collection. Cannot be dropped.
 
|-
 
|[[File:OMITB Armoured Armour.png|40px|center]]
 
|Armoured Armour
 
|Why ARE they shields?
 
|{{Quality|B}}
 
|50% chance to double the amount of armour given by armour pickups.
 
|-
 
|[[File:OMITB Loose Change.png|40px|center]]
 
|Loose Change
 
|Cash Money
 
|{{Quality|D}}
 
|Gives 10 {{Coin}} upon initial collection.
 
Gives {{Coin}} every time a new floor is entered, starting at 20{{Coin}} and increasing by 10{{Coin}} for every floor visited previously.
 
|-
 
|[[File:Lump of space metal 010.png|40px|center]]
 
|Lump of Space Metal
 
|Mined Fresh To You
 
|{{Quality|A}}
 
|On initial pickup, grants 5 armour, 50{{Coin}}, 3 Keys, 1 Blank, and 4 Glass Guon Stones.
 
Grants an additional blank every floor.
 
|-
 
|[[File:Blank.png|40px|center]]
 
|Spare Blank
 
| +1 to Blank
 
|{{Quality|D}}
 
|Grants 1 blank upon initial collection.
 
Grants an additional blank every floor.
 
|-
 
|[[File:Omitb grim blanks.png|40px|center]]
 
|Grim Blanks
 
|Bullets Die With You
 
|{{Quality|D}}
 
|Killing an enemy will destroy all bullets on screen belonging to that enemy.
 
|-
 
|[[File:Blank Personality.png|40px|center]]
 
|Blank Stare
 
|Unreadable
 
|{{Quality|C}}
 
|40% chance to gain a bonus blank upon purchasing an item.
 
|-
 
|[[File:Omitb blombk.png|50px|center]]
 
|Blombk
 
|Boomer Blanks
 
|{{Quality|C}}
 
|Explosions trigger mini-blank effects at their position. This includes explosions created by the player (such as the [[RPG]] or [[C4]]) as well as explosions created by enemies (such as [[Pinhead|Pinheads]]).
 
|-
 
|[[File:Omitb blankh.png|70px|center]]
 
|Blankh
 
|My Body Is A Temple
 
|{{Quality|A}}
 
|Pressing the button to use a blank with no blanks left will instead remove half a heart of health from the player and trigger a blank anyways. This does NOT count as taking damage, and as such will not trigger on-hit items or prevent Master Rounds from appearing.
 
Hearts are removed first. If no hearts are available to remove, Armour will be taken instead (Armour will always be taken for the Robot).
 
 
Attempting to trigger the Blankh when one hit from death will do nothing.
 
 
'''Shade:''' As the Shade, the Blankh will instead consume 15{{Coin}} and trigger a blank. If the Shade has less than 15{{Coin}} nothing will happen.
 
|-
 
|[[File:OMITB Blank Key.png|40px|center]]
 
|Blank Key
 
|Implosive Openings
 
|{{Quality|C}}
 
|Spending a key triggers a blank effect. This includes using keys to open chests, spending them at Flynt's shop, or using them in an item that consumes keys.
 
|-
 
|[[File:Key.png|40px|center]]
 
|Spare Key
 
|Important to Have
 
|{{Quality|B}}
 
|Grants a free key at the start of every floor.
 
|-
 
|[[File:OMITB Keychain.png|40px|center]]
 
|Keychain
 
|Chain Reaction
 
|{{Quality|B}}
 
|Has a 25% chance to double collected Key pickups.
 
Has a 10% chance to double collected Rat Keys.
 
|-
 
|[[File:OMITB Key Bulwark.png|40px|center]]
 
|Key Bulwark
 
|Keyfensive Maneuver
 
|{{Quality|B}}
 
|Each time a new floor is entered, the player loses all of their keys. For every key lost the player gains a piece of armour, and a permanent +5% damage buff.
 
|-
 
|[[File:OMITB Keybullet Effigy.png|40px|center]]
 
|Keybullet Effigy
 
|Aimgels on High
 
|{{Quality|D}}
 
|Keybullet Kin drop an extra key when killed.
 
Chance Kin will drop a bonus key in addition to their normal loot.
 
|-
 
|[[File:OMITB Frost Key.png|40px|center]]
 
|Frost Key
 
|Cold Open
 
|{{Quality|B}}
 
|Increases Coolness by 1 for every held key.
 
|-
 
|[[File:Omitb cursed tumbler.png|50px|center]]
 
|Cursed Tumbler
 
|What's In The Box?
 
|{{Quality|B}}
 
| +1 Curse. Grants a chance for Chests to become Jammed! This chance increases with the player's current curse level.
 
Jammed Chests drop 10-20{{Coin}} when opened, and have chances for bonus loot. See the Jammed Chest section on this page for more details.
 
{| class="article-table mw-collapsible mw-collapsed"
 
!Curse Amount
 
!Jammed Chest Chance
 
|-
 
|0
 
|25%
 
|-
 
|1
 
|25%
 
|-
 
|2
 
|30%
 
|-
 
|3
 
|35%
 
|-
 
|4
 
|40%
 
|-
 
|5
 
|50%
 
|-
 
|6
 
|60%
 
|-
 
|7
 
|70%
 
|-
 
|8
 
|80%
 
|-
 
|9
 
|90%
 
|-
 
|10+
 
|100%
 
 
|}
 
|}
If obtained in All-Jammed mode, these chances stack additively with the existing Jammed Chest chances.
 
|-
 
|[[File:OMITB Bloody Ammo.png|40px|center]]
 
|Bloody Ammo
 
|Lead Vessel
 
|{{Quality|B}}
 
|Picking up an ammo box heals the player for half a heart.
 
Picking up an ammo box as the Robot grants a piece of armour instead.
 
|-
 
|[[File:OMITB Menger Ammo Box.png|40px|center]]
 
|Menger Ammo Box
 
|Fractal Replenishment
 
|{{Quality|B}}
 
|All ammo boxes, regardless of type, will fully refill the player's held gun, and restore 20% of the ammo of non-held guns as well.
 
|-
 
|[[File:Omitb ammo trap.png|thumb]]
 
|Ammo Trap
 
|Clickity Clack
 
|{{Quality|B}}
 
|The [[Resourceful Rat]] will no longer steal Ammo pickups. If the Rat steals an item, he will drop an Ammo pickup before leaving.
 
|-
 
|[[File:OMITB Maiden Shaped Box.png|40px|center]]
 
|Maiden-Shaped Box
 
|Singlehandedly Ruining This Game
 
|{{Quality|S}}
 
|Allows for the instant killing of Lead Maidens. Killed Lead Maidens will drop items.
 
+1 Curse.
 
|-
 
|[[File:OMITB Mutagen.png|40px|center]]
 
|Mutagen
 
|Rampant Mutation
 
|{{Quality|C}}
 
|Heals a full heart upon killing a boss. Gives the Robot 1 armour upon killing a boss.
 
|-
 
|[[File:OMITB Forsaken Heart.png|40px|center]]
 
|Forsaken Heart
 
|And lo, it shall embroil within
 
|{{Quality|B}}
 
|Grants a heart container for every 2.5 curse the player has.
 
   
  +
==== Notes ====
+1 Curse.
 
|-
 
|[[File:OMITB Heart of Gold.png|40px|center]]
 
|Heart of Gold
 
|Red Gold
 
|{{Quality|C}}
 
|Gives 10{{Coin}} upon taking damage.
 
|-
 
|[[File:OMITB Gooey Heart.png|40px|center]]
 
|Gooey Heart
 
|Squelchy
 
|{{Quality|N}}
 
|5% chance to heal the player for half a heart upon killing any blobulonian enemy. Every tier of blob is counted as valid, and as such a single Blobulon may hypothetically heal multiple times as it splits.
 
Possible Mastery Reward for the Oubliette.
 
|-
 
|[[File:OMITB Exalted Heart.png|40px|center]]
 
|Exalted Heart
 
|Praise Be Kaliber
 
|{{Quality|N}}
 
|Grants a heart container. Possible Mastery Reward for the Abbey of the True Gun.
 
|-
 
|[[File:OMITB Cheese Heart.png|40px|center]]
 
|Cheese Heart
 
|Eat Your Heart Out
 
|{{Quality|C}}
 
|Creates a large, long-lasting pool of cheese around the player upon taking damage.
 
|-
 
|[[File:Omitb tin heart.png|40px|center]]
 
|Tin Heart
 
|If I Only Had A Heart
 
|
 
|Gives 1 empty heart container. If the player takes fatal damage, they will instead have the damage negated, and the following effects will trigger;
 
   
  +
* The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
* The player's max HP will be reduced by 1 container.
 
  +
* The Shade can still safely take and deposit the [[Old Crest]] to reach the [[Abbey of the True Gun|Abbey of The True Gun]].
* A Blank effect will trigger.
 
  +
* The Shade cannot pick up hearts, but walking over them will destroy them and spawn {{Coin}}.
* The Player will gain a [[Potion of Lead Skin]] shield for 7 seconds.
 
  +
** The amounts are 3-6{{Coin}} for a Half Heart, and 5-11{{Coin}} for a Full Heart.
   
  +
== Shrines ==
'''Robot / Shade:''' 25% chance to negate damage. If Damage is negated, trigger the blank and lead skin shield from the normal effect.
 
  +
Once More Into The Breach adds a multitude of new shrines that can appear in the Gungeon, each with their own unique costs and effects.
|-
 
  +
{| class="article-table mw-collapsible mw-collapsed" style="text-align:center"
|[[File:OMITB Glass Chamber.png|40px|center]]
 
  +
!'''Appearance'''
|Glass Chamber
 
  +
!'''Name'''
|Seeload
 
|{{Quality|C}}
 
|Increases reload speed by 10% for every Glass Guon Stone held.
 
 
Grants a Glass Guon Stone upon initial pickup.
 
|-
 
|[[File:OMITB Flame Chamber.png|40px|center]]
 
|Flame Chamber
 
|Hotshot
 
|{{Quality|D}}
 
|Reloading an empty clip leaves a pool of fire underneath the player.
 
|-
 
|[[File:OMITB Nitroglycylinder.png|40px|center]]
 
|Nitroglycylinder
 
|Reloader 'sploder
 
|{{Quality|D}}
 
|Reloading will cause a small explosion to go off at the player's position. Does not harm the player.
 
|-
 
|[[File:OMITB Springloaded Chamber.png|40px|center]]
 
|Springloaded Chamber
 
|Marvellous Mechanism
 
|{{Quality|B}}
 
| +20% Reload Speed.
 
Increases damage by 30% while the currently held gun's clip is more than 50% full.
 
 
Decreases damage by 20% while the currently held gun's clip is less than 50% full.
 
|-
 
|[[File:Omitb heavy chamber.png|40px|center]]
 
|Heavy Chamber
 
|Trade-Off
 
|{{Quality|B}}
 
|Doubles the player's clip size but also doubles the time it takes to reload.
 
|-
 
|[[File:OMITB Table Tech Table.png|40px|center]]
 
|Table Tech Table
 
|Flip Recursion
 
|{{Quality|C}}
 
|Has a 50% chance to spawn a smaller folding table nearby when the player flips a table. This folding table can also trigger the table tech.
 
|-
 
|[[File:OMITB Table Tech Speed.png|40px|center]]
 
|Table Tech Speed
 
|Flip Acceleration
 
|{{Quality|D}}
 
|Doubles movement speed for 7 seconds after flipping a table.
 
|-
 
|[[File:OMITB Table Tech Invulnerability.png|40px|center]]
 
|Table Tech Invulnerability
 
|Flip Immunity
 
|{{Quality|D}}
 
|Grants invulnerable lead skin for 1.5 seconds after flipping a table. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners.
 
|-
 
|[[File:OMITB Table Tech Ammo.png|40px|center]]
 
|Table Tech Ammo
 
|Flip Replenishment
 
|{{Quality|C}}
 
|Restores 1-4 ammo to the player's currently held gun when a table is flipped. Causes all other tables in the room to automatically flip, similarly to Table Tech Money.
 
|-
 
|[[File:OMITB Table Tech Guon.png|40px|center]]
 
|Table Tech Guon
 
|Spinflip
 
|{{Quality|C}}
 
|Grants a Wood Guon Stone for 20 seconds after flipping a table.
 
|-
 
|[[File:Omitb unstable tech.png|40px|center]]
 
|Uns-Table Tech
 
|Flip Chaos
 
|{{Quality|C}}
 
|Flipping a table triggers one of the following effects, chosen at random;
 
{| class="mw-collapsible mw-collapsed"
 
 
!'''Effects'''
 
!'''Effects'''
 
|-
 
|-
  +
|[[File:Omitb investment shrine.png|100px|center]]
|
 
  +
|Investment Shrine
* Spawns a Folding Table nearby
 
  +
|Costs 10{{Coin}} to use. Can be used multiple times, with each subsequent use costing 10{{Coin}} more than before.
* Causes the table to explode (cannot harm the player)
 
  +
Each use reduces prices in future shops by 10%.
* Spawns a large pool of fire around the table
 
* Spawns a large pool of poison around the table
 
* Spawns a large pool of pink creek around the table, that charms enemies who stand on it
 
* Spawns a large pool of cheese around the table
 
* Spawns 5-9{{Coin}}
 
* Triggers a blank effect at the table's position
 
* Triggers a mini-blank effect at the table's position
 
* Charms every enemy in the room
 
* Freezes every enemy in the room
 
* Slows every enemy in the room
 
* Knocks back all enemies in the room from the table's position with great force
 
* Spawns a Black Hole at the table's position
 
* Restores 5-25 ammo to the player's current gun
 
* Freezes time for five seconds
 
* Causes the table to fly off as an explosive projectile, like [[Table Tech Rocket]]
 
* Spawns 1-5{{HC}}
 
* Spawns a permanently friendly [[Bullet Kin]] for the rest of the room
 
* Spawns 1-5 permanently charmed [[Bullat|Bullats]]
 
* Sets all enemies in the room on fire
 
* Fires 15 projectiles in a radial blast from the table's position. These bullets do 8 damage, bounce, and do 12 damage after bouncing
 
* Spawns an [[RC Rocket]] projectile
 
* Gives the player a [[Potion of Lead Skin]] shield for seven seconds
 
* Slows down all enemy bullets for a short time
 
* Enrages the player, granting them double damage for four seconds
 
|}
 
 
|-
 
|-
|[[File:OMITB Wood Guon Stone.png|40px|center]]
+
|[[File:Omitb dagun shrine.png|100px|center]]
  +
|Dagun Shrine
|Wood Guon Stone
 
  +
|Costs 1 Heart container (2 Armour as the Robot) to use. Spawns 5-10 random consumable pickups around the room.
|Fleeting Protection
 
  +
Can be used multiple times.
|{{Quality|N}}
 
|Orbits the player, blocking enemy shots on contact. Is destroyed after 20 seconds of existence.
 
Only obtainable via Table Tech Guon.
 
 
|-
 
|-
|[[File:OMITB Yellow Guon.png|40px|center]]
+
|[[File:Omitb relodin shrine.png|100px|center]]
  +
|Relodin Shrine
|Yellow Guon Stone
 
  +
|Costs nothing to use. Increases damage by 30%, but doubles bullet spread.
|Yellowstone
 
|{{Quality|B}}
 
|Orbits the player, blocking enemy shots on contact. Grants Lead Skin for 1 second upon killing an enemy. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners.
 
 
|-
 
|-
|[[File:OMITB Grey Guon Stone.png|40px|center]]
+
|[[File:Omitb artemissile shrine.png|100px|center]]
  +
|Artemissile Shrine
|Grey Guon Stone
 
  +
|Costs 1 Heart container (2 Armour as the Robot) to use. Spawns a random gun orbiting around the player when used, which will accompany them for the rest of the run.
|Vengeful Rock
 
  +
This gun can be from any tier, although higher tier weapons are rarer. This gun fires in the direction the player is aiming when the player reloads, and costs nothing to fire.
|{{Quality|C}}
 
|Orbits the player, blocking enemy shots on contact. If the owner of the stone takes damage to an enemy projectile, the owner of the enemy projectile will take damage equal to 25 times the player's current damage stat.
 
|-
 
|[[File:OMITB Gold Guon Stone.png|40px|center]]
 
|Gold Guon Stone
 
|Greedy Rock
 
|{{Quality|A}}
 
|Orbits the player, blocking enemy shots on contact. Has a 10% chance to drop 1{{Coin}} upon blocking an enemy bullet, up to a maximum of 20{{Coin}}per room.
 
|-
 
|[[File:OMITB Brown Guon Stone.png|40px|center]]
 
|Brown Guon Stone
 
|Humble Stone
 
|{{Quality|D}}
 
|Orbits the player, blocking enemy shots on contact. Orbits farther away than most Guon Stones.
 
For each {{Quality|D}} quality item or gun held, the Brown Guon will orbit 10 degrees-per-second faster. Junk also increases the orbital speed.
 
|-
 
|[[File:Omitb cyan guon stone.png|40px|center]]
 
|Cyan Guon Stone
 
|Slow and Steady
 
|{{Quality|A}}
 
|Orbits the player, blocking enemy shots on contact.
 
While the player is standing still, the Cyan Guon Stone will rapidly fire small projectiles at the nearest enemy that each do 2 damage.
 
|-
 
|[[File:Omitb indigo guon stone.png|40px|center]]
 
|Indigo Guon Stone
 
|Close To Your Heart
 
|{{Quality|A}}
 
|Orbits the player, blocking enemy shots on contact. Orbits much, much closer to the player than other Guon Stones.
 
When hit by an enemy bullet, the Indigo Guon Stone has a 35% chance to trigger a mini-blank effect.
 
|-
 
|[[File:Omtib silver guon stone.png|60px|center]]
 
|Silver Guon Stone
 
|Relic From Beyond
 
|{{Quality|B}}
 
|Orbits the player, blocking enemy shots on contact. +15% damage to Jammed Enemies.
 
Builds up a multiplier when hit by enemy bullets (0.5 per bullet, starting at 1, so after one bullet the multiplier would be 1.5). Upon the player firing their gun, the fired projectile has it's damage multiplied by the stored multiplier, and resets the multiplier to 1x for the next bullet.
 
   
  +
+2.5 Curse upon use.
This multiplier caps at 5x.
 
 
|-
 
|-
|[[File:Omitb maroon guon stone.png|40px|center]]
+
|[[File:Omitb executioner shrine.png|100px|center]]
  +
|Executioner Shrine
|Maroon Guon Stone
 
  +
|Costs nothing to use. Has a 50/50 chance to either grant a full heal, or reduce the player to half a heart.
|Unapologetically Offensive
 
  +
As the robot, has a 50/50 chance to either grant +4 Armour, or reduce the robot to 1 piece of armour.
|{{Quality|A}}
 
|Orbits the player. Does not block enemy bullets, unlike other Guon Stones.
 
Player bullets that pass through the Maroon Guon Stone gain a +50% damage increase, and a +20% size increase.
 
 
|-
 
|-
|[[File:Omtib rainbow guon stone.png|40px|center]]
+
|[[File:Omitb kliklok shrine.png|100px|center]]
  +
|Kliklok Shrine
|Rainbow Guon Stone
 
  +
|Costs 1 heart container (2 Armour as Robot) to use. Upgrades the tier of all unopened chests on the floor.
|Insanity Stone
 
  +
Can be used multiple times.
|{{Quality|C}}
 
|Orbits the player, blocking enemy shots on contact.
 
Randomly swaps between other Guon Stone effects and stats every five seconds. Can mimic any Guon on the following list;
 
{| class="mw-collapsible mw-collapsed"
 
|'''Possible Guons'''
 
 
|-
 
|-
  +
|[[File:Omitb turtle shrine.png|100px|center]]
|
 
  +
|Turtle Shrine
* [[Red Guon Stone]]
 
  +
|Costs half a heart (1 Armour as Robot) to use. Gives 2 temporary bullet blocking turtle companions like the ones from [[Turtle Problem]]. These turtles can die, but have 3 times as much health as the turtles
* [[Orange Guon Stone]]
 
  +
from the item. The Robot gains 4 turtles per use instead of 2.
* Yellow Guon Stone
 
* [[Green Guon Stone]]
 
* [[Blue Guon Stone]]
 
* [[White Guon Stone]]
 
* [[Clear Guon Stone]]
 
* Cyan Guon Stone
 
* Gold Guon Stone
 
* Grey Guon Stone
 
* Brown Guon Stone
 
* Indigo Guon Stone
 
|}
 
|-
 
|[[File:OMITB Bloodglass Guon Stone.png|40px|center]]
 
|Bloodglass Guon Stone
 
|We are the crystal haems
 
|{{Quality|N}}
 
|Gives 3 Glass Guon Stones upon initial collection.
 
40% chance to give the player 3 Glass Guon Stones after taking damage.
 
   
  +
Has a 0.5% chance to give a [[Super Space Turtle]] on use. This chance is raised to 1% for the Robot.
Possible mastery reward for the Oubliette.
 
|-
 
|[[File:OMITB Guon Boulder.png|80px|center]]
 
|Guon Boulder
 
|Hefty Chunk
 
|{{Quality|A}}
 
|Orbits the player, blocking enemy shots on contact. Orbits much farther away than most Guon Stones, and has a much larger hitbox.
 
|-
 
|[[File:OMITB Glass Ammolet.png|40px|center]]
 
|Glass Ammolet
 
|Blank Recycling
 
|{{Quality|B}}
 
|Gives the player a Glass Guon Stone whenever they use a blank.
 
Unlike other Ammolets, this effect only triggers when the player manually spends one of their held blanks, and as such cannot be triggered by companions like the Owl.
 
|-
 
|[[File:OMITB Wicker Ammolet.png|40px|center]]
 
|Wicker Ammolet
 
|Blanks Terrify
 
|{{Quality|B}}
 
|Using a blank inflicts fear on all enemies in the room for 7 seconds.
 
Grants an extra blank every floor.
 
|-
 
|[[File:OMITB Furious Ammolet.png|40px|center]]
 
|Furious Ammolet
 
|Blanks Enrage
 
|{{Quality|B}}
 
|Enrages the player for 7 seconds upon using a blank. While enraged, the player deals double damage.
 
Grants an extra blank every floor.
 
|-
 
|[[File:OMITB Silver Ammolet.png|40px|center]]
 
|Silver Ammolet
 
|Blanks Cleanse
 
|{{Quality|C}}
 
|Upon using a blank, any Jammed enemy in the room has a 50% chance to be unjammed.
 
Grants an extra blank every floor.
 
|-
 
|[[File:Omitb ivory ammolet.png|thumb]]
 
|Ivory Ammolet
 
|Tiny Blanks
 
|{{Quality|C}}
 
| +2 Blanks Per Floor. All blank effects are replaced by smaller blanks with halved stats and 1-5th the radius.
 
Blank pickups grant three blanks instead of one.
 
|-
 
|[[File:Omitb kin ammolet.png|thumb]]
 
|Kin Ammolet
 
|Blanks Reinforce
 
|{{Quality|D}}
 
|Using a blank will spawn a permanently charmed [[Bullet Kin]] who lasts for the remainder of the room.
 
Grants an extra blank every floor.
 
|-
 
|[[File:Omitb autollet.png|thumb]]
 
|Autollet
 
|Automatic and Effective
 
|{{Quality|C}}
 
|Triggers a free blank effect every time the player enters a room with enemies.
 
|-
 
|[[File:Omitb keymmolet.png|thumb]]
 
|Keymmolet
 
|Blanks are Key
 
|{{Quality|A}}
 
|Using a blank will unlock all chests in the room. Does not work for Rat Chests.
 
|-
 
|[[File:Omitb ammolock.png|thumb]]
 
|Ammolock
 
|Blanks Clamp
 
|{{Quality|C}}
 
|Using a blank will apply the Lockdown status effect to all enemies in the room, preventing them from moving for ten seconds.
 
Grants an extra blank every floor.
 
|-
 
|[[File:Omitb shatterblank.png|thumb]]
 
|Shatterblank
 
|Fragmentation
 
|{{Quality|D}}
 
|Using a blank will fire 15 bouncing projectiles in an evenly spaced radial pattern around the player. These projectiles can bounce up to 3 times, and deal 5 damage.
 
Projectiles can adopt the player's projectile effects, and scale with the player's stats.
 
 
Grants an extra blank every floor.
 
|-
 
|[[File:OMITB Cyclone Boots.png|40px|center]]
 
|Cyclone Boots
 
|Gusty Dodges
 
|{{Quality|D}}
 
|Upon dodge rolling, all enemies in a medium radius around the player will be forcefully pushed away.
 
|-
 
|[[File:OMITB Legboot.png|40px|center]]
 
|Legboot
 
|Knock It Off
 
|{{Quality|A}}
 
|Dodge rolling over an enemy bullet restores 1 ammo to the currently held gun.
 
Dodge rolling ''into'' an enemy restores 5 ammo to the currently held gun.
 
|-
 
|[[File:OMITB Blank Boots.png|40px|center]]
 
|Blank Boots
 
|Boots of Banishment
 
|{{Quality|A}}
 
|Rolling over an enemy bullet has a 20% chance to trigger a miniature blank effect.
 
+1 Curse.
 
|-
 
|[[File:Omitb bullet boots.png|thumb]]
 
|Bullet Boots
 
|Run and Gun
 
|{{Quality|D}}
 
| +1 Movement Speed.
 
When walking in a room with enemies, every quarter of a second a large yellow bullet will be fired in the direction the player is moving.
 
 
This bullet deals 5 damage by default, and scales with the player's stats. This bullet can also gain the player's projectile effects.
 
|-
 
|[[File:OMITB Diamond Bracelet .png|40px|center]]
 
|Diamond Bracelet
 
|Slinger's Best Friend
 
|{{Quality|D}}
 
|Thrown Gun Damage +700%. Thrown guns will slide back across the floor to their owner.
 
|-
 
|[[File:OMITB Pearl Bracelet.png|40px|center]]
 
|Pearl Bracelet
 
|Thrown Guns Afflict
 
|{{Quality|D}}
 
|Thrown guns inflict Slow, Charm, and Fire upon enemies. Thrown guns will slide back across the floor to their owner.
 
|-
 
|[[File:Omitb gunknight amulet.png|thumb]]
 
|Gunknight Amulet
 
|Banished Reload
 
|{{Quality|D}}
 
|Guns have a 25% chance to reload instantaneously.
 
|-
 
|[[File:Omitb amulet of shelltan.png|thumb]]
 
|Amulet of Shell'tan
 
|Promise of Ammo
 
|{{Quality|D}}
 
|Killing a boss will drop an ammo pickup. This ammo pickup has a 50/50 chance of either being Regular or Spread.
 
|-
 
|[[File:OMITB Ring of Oddly Specific Benefits.png|40px|center]]
 
|Ring of Oddly Specific Benefits
 
|Picky Picky
 
|{{Quality|D}}
 
|Increases Damage, Movement Speed, Player Bullet Speed, and Reload Speed by 16.3% if the player meets any one of the following criteria;
 
 
* The player has exactly 4 Armour
 
* The player's amount of {{Coin}} ends in exactly 4 or 8
 
* The first digit of the remaining amount of ammo in the player's current gun is 5
 
* The player's Curse and Coolness match exactly, and are not both zero.
 
 
<br />
 
|-
 
|[[File:Omitb ring of ammo redemption.png|thumb]]
 
|Ring of Ammo Redemption
 
|Thrown Guns Reload
 
|{{Quality|D}}
 
|Killing an enemy with a thrown gun restores 10% of the thrown gun's max ammo.
 
|-
 
|[[File:Omitb risky ring.png|thumb]]
 
|Risky Ring
 
|This Ring Has Fangs
 
|{{Quality|D}}
 
| +3 Coolness when at max health, -3 Coolness when not.
 
Cannot be dropped in combat.
 
 
'''Robot / Shade:''' Risky Ring is always active, granting +3 Curse.
 
|-
 
|[[File:Omitb widows ring.png|thumb]]
 
|Widow's Ring
 
|Deadly Charms
 
|{{Quality|D}}
 
|Charmed enemies can be instantly killed, regardless of their health.
 
|-
 
|[[File:Omitb ring of invisibility.png|thumb]]
 
|Ring of Invisibility
 
|Precious
 
|{{Quality|S}}
 
| +1 Curse. Grants stealth while standing perfectly still. Shooting a gun in this state will break the player's stealth and prevent it from re-activating for five seconds.
 
|-
 
|[[File:OMITB Black Holster.png|40px|center]]
 
|Black Holster
 
|Unload
 
|{{Quality|A}}
 
|Reloading a fully empty clip has a 15% chance to fire a black hole.
 
|-
 
|[[File:OMITB The Beholster.png|40px|center]]
 
|The Beholster
 
|CreEyetion
 
|{{Quality|B}}
 
|Reloading an empty clip spawns a friendly beady projectile that will, in turn, fire at enemies.
 
|-
 
|[[File:OMITB The Hive Holster.png|40px|center]]
 
|Hive Holster
 
|Beeload
 
|{{Quality|B}}
 
|Reloading an empty clip will spawn five angry bees to attack enemies. Bee damage scales with player damage.
 
|-
 
|[[File:OMITB Book of Mimic Anatomy.png|40px|center]]
 
|Book of Mimic Anatomy
 
|Look closer...
 
|{{Quality|A}}
 
|Mimics drop bonus items upon death. Item quality corresponds to the quality of the mimic.
 
Wall Mimics will drop items of a random quality.
 
 
Rat Chest Mimics will drop {{Quality|A}} quality items.
 
 
Pedestal Mimics will drop Armour and Ammo.
 
 
The Door Lord will drop an additional {{Quality|B}}, {{Quality|A}}, ''and {{Quality|S}}'' quality item.
 
 
In Rainbow Mode, mimics will drop Armour.
 
|-
 
|[[File:OMITB Bag of Holding.png|40px|center]]
 
|Bag of Holding
 
|Space Gallore
 
|{{Quality|A}}
 
| +10 Active Item Slots.
 
|-
 
|[[File:OMITB Time Fuddlers Robe.png|40px|center]]
 
|Time Fuddlers Robe
 
|Timeline Twister
 
|{{Quality|A}}
 
|15% chance to freeze time for 3 seconds upon killing an enemy.
 
|-
 
|[[File:OMITB Liquid Metal Body.png|40px|center]]
 
|Liquid-Metal Body
 
|1000
 
|{{Quality|B}}
 
|Grants 3.5 seconds of Lead Skin after taking damage. While in the 'Lead Skin' state, the player is immune to damage, and any bullets that make contact with them will be reflected back at their owners.
 
|-
 
|[[File:OMITB Kalibers Eye.png|40px|center]]
 
|Kaliber's Eye
 
|They are mine.
 
|{{Quality|S}}
 
|Killed enemies have a 50% chance to be resurrected and permanently charmed. Resurrected enemies die upon room completion.
 
|-
 
|[[File:OMITB Gun Grease.png|40px|center]]
 
|Gun Grease
 
|Slippery Slope
 
|{{Quality|D}}
 
|Increases Reload Speed by 15%. Killed enemies will leave puddles of oil at their location.
 
|-
 
|[[File:OMITB Dragun Scale.png|40px|center]]
 
|Dragun Scale
 
|Burning Rage
 
|{{Quality|B}}
 
|Upon taking damage or using an active item, all enemies in the room will be set on fire.
 
|-
 
|[[File:OMITB Blight Shell.png|40px|center]]
 
|Blight Shell
 
|Apocryphal Armoury
 
|{{Quality|B}}
 
|Entering a new chamber gives +1 Permanent Curse, and gives a random shotgun weapon.
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of 'Shotguns''''
 
|-
 
|
 
*[[Shotgrub]]
 
*[[Siren]]
 
*[[Void Shotgun]]
 
*[[Bundle of Wands]]
 
*[[Old Goldie]]
 
*[[Shotbow]]
 
*[[Winchester]]
 
*[[Sawed-Off|Sawed Off]]
 
*[[The Membrane]]
 
*[[Huntsman]]
 
*[[Regular Shotgun]]
 
*[[Tangler]]
 
*[[Shotgun Full of Love]]
 
*[[Shotgun Full of Hate]]
 
*[[Blunderbuss]]
 
*[[Big Shotgun]]
 
*[[Casey]]
 
*[[Knight's Gun]]
 
*[[Shell]]
 
*[[Trick Gun]]
 
*[[Blooper]]
 
*[[Elephant Gun]]
 
*[[Gilded Hydra]]
 
*[[Ice Breaker]]
 
*[[Mass Shotgun]]
 
*[[Pulse Cannon]]
 
*[[Rattler]]
 
*[[Zilla Shotgun]]
 
*Orgun
 
*Octagun
 
*Justice
 
 
|}
 
|}
  +
== Curses ==
|-
 
  +
Once More Into the Breach adds a system of cursed floors, in which a regular floor may be augmented by a difficult modifier.
|[[File:OMITB Bullet Kin Plushie .png|40px|center]]
 
|Bullet Kin Plushie
 
|Why Must I Do This?
 
|{{Quality|B}}
 
|20% chance to enrage the player for 4 seconds upon killing an enemy. While enraged, the player deals double damage.
 
|-
 
|[[File:OMITB Kevin.png|40px|center]]
 
|Kevin
 
|Long Live the Keving
 
|{{Quality|D}}
 
|Spawns a friendly <s>Bullet Kin</s> Kevin every room to aid the player in combat. This <s>Bullet Kin</s> '''Kevin''' does not need to be killed to end combat, and will <s>die on his own</s> '''lay down and take a nice nap''' once all other enemies have been killed.
 
|-
 
|[[File:OMITB Purple Prose.png|40px|center]]
 
|Purple Prose
 
|Pity Is A Powerful Weapon
 
|{{Quality|D}}
 
|Upon taking damage, all enemies in the room are charmed for a short time.
 
|-
 
|[[File:OMITB Rusty Casing.png|40px|center]]
 
|Rusty Casing
 
|Heheheheheheh
 
|{{Quality|D}}
 
|Picking up consumables will also grant bonus {{Coin}}.
 
   
  +
Every level of [[Curse]] the player has increases the chance of encountering a 'cursed floor' by 6.66%. The Holey Water item will prevent cursed floors from appearing.
* '''Keys & Ammo''': 6{{Coin}}
 
  +
{| class="article-table" style="text-align:center"
* '''Rat Keys:''' 10{{Coin}}
 
  +
!'''Icon'''
* '''Blanks & Half Hearts:''' 4{{Coin}}
 
  +
!'''Name'''
* '''Full hearts & Armour:''' 8{{Coin}}
 
  +
!'''Effect'''
 
|-
 
|-
|[[File:OMITB Hiking Pack.png|40px|center]]
+
|[[File:OMITB CurseInfestation.png|50px]]
  +
|Curse of Infestation
|Hiking Pack
 
  +
|Killed enemies will create 0-3 random Bullats. The amount of Bullats spawned scales with enemy HP.
|Go Take A Hike
 
  +
Killing charmed enemies will spawn friendly Bullats.
|{{Quality|C}}
 
| +2 Active Item Slots
 
 
|-
 
|-
|[[File:OMITB Gunpowder Pheromones.png|40px|center]]
+
|[[File:OMITB CurseSludge.png|50px]]
  +
|Curse of Sludge
|Gunpowder Pheromones
 
  +
|Killed enemies will leave puddles of poison goo. This poison goo cannot harm other enemies.
|My Pretties
 
|{{Quality|D}}
 
|Explosive enemies are automatically charmed from the moment they spawn.
 
{| class="mw-collapsible mw-collapsed"
 
|'''List of Valid Enemies'''
 
 
|-
 
|-
  +
|[[File:OMITB CurseHive.png|50px]]
|
 
  +
|Curse of The Hive
* Pinhead
 
  +
|Killed enemies will leave puddles of slowing honey. This honey WILL slow other enemies.
*Nitra
 
*Grenat
 
*Bombshee
 
*Det
 
*Claymore (Mine Flayer Summons)
 
*Brollet (R&G Dept)
 
*m80 Kin (R&G Dept)
 
|}
 
 
|-
 
|-
|[[File:OMITB Accelerant.png|40px|center]]
+
|[[File:OMITB CurseFlames.png|50px]]
  +
|Curse of The Flames
|Accelerant
 
  +
|Multiple patches of fire will appear at random positions in the room upon entering combat. This fire cannot harm enemies.
|Burning Sensation
 
|{{Quality|D}}
 
|Triples the damage that enemies take from fire.
 
 
|-
 
|-
|[[File:OMITB Horned Helmet.png|40px|center]]
+
|[[File:OMITB CurseButterfingers.png|50px]]
  +
|Curse of Butterfingers
|Horned Helmet
 
  +
|Taking damage will cause the player's gun to be thrown in the direction they are aiming.
|19 STR 7 INT
 
|{{Quality|B}}
 
|Enrages the player for 4 seconds upon entering a new combat room. While enraged, the player deals double damage.
 
 
|-
 
|-
|[[File:OMITB Rocket Man.png|40px|center]]
+
|[[File:OMITB CurseDarkness.png|50px]]
  +
|Curse of Darkness
|Rocket Man
 
  +
|The floor becomes shrouded in darkness, save for a small radius around the player and a cone of light in their view direction, like a flashlight.
|Gonna be a long long time
 
  +
This shadow obscures enemies and obstacles, but enemy bullets and other glowing things can still be seen through the darkness.
|{{Quality|B}}
 
|Has a chance to fire a bonus rocket whenever the player fires a bullet.
 
Rocket projectile is chosen at random from any one of the following guns;
 
{| class="mw-collapsible mw-collapsed"
 
|'''Rocket Launchers'''
 
|-
 
|
 
* Stinger
 
*RPG
 
*The Exotic
 
*Com4nd0
 
*RC Rocket
 
*Yari Launcher
 
*Void Core Cannon
 
*Bullet Bore
 
*Gungeon Ant (with the Great Queen Ant synergy)
 
|}
 
|-
 
|[[File:OMITB Chance Effigy.png|40px|center]]
 
|Chance Effigy
 
|Guns Upon a Time
 
|{{Quality|D}}
 
|Chance Kin will drop an additional loot pickup when killed.
 
Keybullet Kin will also drop a bonus pickup from the Chance Kin pool when killed.
 
|-
 
|[[File:OMITB Clay Sculpture.png|40px|center]]
 
|Clay Sculpture
 
|This Gungeon Has Gundead In It
 
|{{Quality|C}}
 
|Upon the player taking damage, one random non-boss enemy in the room will be sucked into the ground, instantly killing it.
 
|-
 
|[[File:OMITB Graceful Goop.png|40px|center]]
 
|Graceful Goop
 
|They Have Died... Inside
 
|{{Quality|B}}
 
|Grants Poison Immunity. All player bullets will leave trails of poison behind themselves on the floor.
 
|-
 
|[[File:OMITB Mr Fahrenheit.png|40px|center]]
 
|Mr. Fahrenheit
 
|200 Degrees
 
|{{Quality|B}}
 
| +2 Movement Speed. Grants Fire Immunity. The player leaves a trail of fire when moving.
 
|-
 
|[[File:OMITB Magic Quiver.png|40px|center]]
 
|Magic Quiver
 
|Stranger Ranger
 
|{{Quality|C}}
 
|All Bows / Crossbows / Arrow Firing Guns gain a 50% damage increase.
 
{| class="mw-collapsible mw-collapsed"
 
|'''Arrow Weapons'''
 
|-
 
|
 
* Sticky Crossbow
 
*Bow
 
*Crossbow
 
*Crescent Crossbow
 
*Shotbow
 
*Charmed Bow
 
*Gunbow
 
*Triple Crossbow
 
*Gunzheng
 
*Exalted Armbow (Retrash's Items)
 
*Stake Launcher ([[Modding/Cel's Items|Cel's Items]])
 
|}
 
|-
 
|[[File:OMITB Goomperors Crown.png|40px|center]]
 
|Goomperors Crown
 
|The Slime Must Flow
 
|{{Quality|S}}
 
|25% chance to permanently slow all enemies in a room upon entering. If this triggers, all subsequent waves in the room will also be slowed.
 
|-
 
|[[File:OMITB Permafrost.png|40px|center]]
 
|Permafrost
 
|Cold Snap
 
|{{Quality|S}}
 
|All enemies are frozen upon entering a room.
 
 
|}
 
|}
   
=== Active Items ===
+
== NPCs and Gamemodes ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
 
!Icon
 
!Name
 
!Quote
 
!Cooldown
 
!Quality
 
!Effect
 
|-
 
|[[File:OMITB Unengraved Bullets.png|40px|center]]
 
|Unengraved Bullets
 
|Waiting for the right moment...
 
|None
 
|{{Quality|B}}
 
|While active, shooting an enemy will remove the active and grant the 'Engraved Bullets' passive, allowing the player to one-shot any enemy of the type that they selected.
 
   
  +
=== Gungeon NPCs ===
Does not function on bosses.
 
  +
{| class="article-table mw-collapsible mw-collapsed" style="text-align:center"
  +
!'''Appearance'''
  +
!'''Method'''
  +
!'''Effects'''
 
|-
 
|-
|[[File:OMITB Lucky Coin.png|40px|center]]
+
|[[File:Omitb rusty.png|100px|center]]
  +
|Rusty
|Lucky Coin
 
  +
|Appears at random in the Gungeon as a merchant, selling three poor quality items at a 50% discount. (The item pool is a manually created list of bad items, not simply items from the {{Quality|D}} tier.
|Heads or Tails
 
|Damage (500)
 
|{{Quality|C}}
 
|50% chance to increase damage by 100% and movement speed by 60% for 25 seconds.
 
 
50% chance to decrease damage by 50% and movement speed by 60% for 25 seconds.
 
 
|-
 
|-
|[[File:OMITB Lewis.png|40px|center]]
+
|[[File:Omitb boomhildr.png|100px|center]]
  +
|Boomhildr
|Lewis
 
  +
|Appears at random in the Gungeon as a merchant, selling three random explosive themed items.
|With Friends Like These...
 
|Damage (1000)
 
|{{Quality|B}}
 
|Has no active effect.
 
 
Passively buffs Damage, Reload Speed, Firerate, Movement Speed by 20%.
 
 
Passively grants a heart container.
 
|-
 
|[[File:OMITB Hand of Night.png|40px|center]]
 
|Hand of Night
 
|Giveth and Taketh Away
 
|Damage (800)
 
|{{Quality|N}}
 
|Cloaks the user in stealth for a theoretically unlimited amount of time. While Stealthed, enemies cannot see the player, and will be unable to shoot at them. Stealth also allows stealing.
 
Stealth is only broken by dodge rolling, firing your gun, or other such unstealthy actions.
 
 
Starting item of the Shade.
 
|-
 
|[[File:OMITB Venusian Bars.png|40px|center]]
 
|Venusian Bars
 
|Verified
 
|Damage (1000)
 
|{{Quality|S}}
 
|Buffs firerate by 1000% for 25 seconds. While active, any bullets fired will be instantly reloaded into the clip.
 
Passively grants +1 Coolness, and +1 Curse.
 
|-
 
|[[File:OMITB Organ Donor Card.png|40px|center]]
 
|Organ Donor Card
 
|Gift of Life
 
|None
 
|{{Quality|D}}
 
|Passively grants +1 Active Item slot.
 
Upon use, consumes a heart container, and spawns 20 casings, as well as granting another (permanent) +1 Active Item slot.
 
 
As the Robot, instead of taking a heart container, two pieces of armour are taken.
 
|-
 
|[[File:OMITB True Blank.png|40px|center]]
 
|True Blank
 
|Blanktism
 
|None
 
|{{Quality|S}}
 
|Cleanses 0.5 curse, and does a blank effect. Can only be used if the owner has more than 0.5 curse.
 
 
Grants +2.5 curse on initial pickup.
 
|-
 
|[[File:OMITB False Blank.png|40px|center]]
 
|False Blank
 
|Blanksphemer
 
|Damage (50)
 
|{{Quality|D}}
 
|Triggers a blank effect, and gives 0.5 curse.
 
|-
 
|[[File:OMITB Sharp Key.png|40px|center]]
 
|Sharp Key
 
|SaKeyfice
 
|Timed (5)
 
|{{Quality|B}}
 
|Consumes 3HP (1.5 Hearts) and grants a Key. If used by the Robot, takes 2 Armour instead.
 
 
Passively grants +1 Curse.
 
|-
 
|[[File:OMITB The Shellactery.png|40px|center]]
 
|The Shellactery
 
|Firearm Immortality
 
|Damage (1600)
 
|{{Quality|S}}
 
|Spawns an ammo box pickup.
 
 
Passively grants +2 Curse.
 
|-
 
|[[File:OMITB Bloody Box.png|40px|center]]
 
|Bloody Box
 
|Oozing and Gurgling
 
|None
 
|{{Quality|B}}
 
|Consumes 5HP (2.5 Hearts) and spawns a Chest. If used by the robot, takes 2 Armour instead.
 
 
Passively grants +1 Curse.
 
|-
 
|[[File:OMITB Heart Padlock.png|40px|center]]
 
|Heart Padlock
 
|Locked Life
 
|None
 
|{{Quality|D}}
 
|Consumes 1 Key, and heals the user for a heart. Gives 1 armour to the robot instead.
 
|-
 
|[[File:OMITB Recyclinder.png|40px|center]]
 
|Recyclinder
 
|Lean Green Machine
 
|None
 
|{{Quality|A}}
 
|Destroys the currently held gun, and spawns a passive or active item of equal quality to the lost gun. If the destroyed gun does not have a conventional tier, then Recyclinder will drop Junk.
 
Cannot be used on undroppable weapons, such as starters.
 
 
If used in Blessed Mode, the Recyclinder will destroy itself and drop one item of every tier.
 
|-
 
|[[File:OMITB Speed Potion.png|40px|center]]
 
|Speed Potion
 
|Gotta Go Fast
 
|Damage (500)
 
|{{Quality|C}}
 
|Increases Movement Speed by 200% for 15 seconds
 
|-
 
|[[File:OMITB Love Potion.png|40px|center]]
 
|Love Potion
 
|The Sausage Principle
 
|Damage (150)
 
|{{Quality|D}}
 
|Sprays a long line of pink goop on the ground in front of the player. This goop charms enemies who stand on it.
 
|-
 
|[[File:OMITB Dagger of the Aimgels.png|40px|center]]
 
|Dagger of The Aimgels
 
|Sacrifices Must Be Made
 
|Timed (5)
 
|{{Quality|B}}
 
|Removes 1 Heart Container on use, and gives a permanent +20% damage buff. Also grants +1 permanent curse when used.
 
 
Passively grants +1 Curse.
 
|-
 
|[[File:OMITB Coupon.png|40px|center]]
 
|Coupon
 
|100th Lucky Gungeoneer
 
|None
 
|{{Quality|B}}
 
|Any item purchased while the Coupon is active will be free. Does not affect Flynt's shop or the Gnawed Key. Purchasing an item while the Coupon is active will destroy the Coupon.
 
|-
 
|[[File:OMITB Identity Crisis.png|40px|center]]
 
|Identity Crisis
 
|WHO AM I?
 
|1 Time Use
 
|{{Quality|B}}
 
|Gives the entire starting loadout of a random character. (Eg: May give the Rusty Sidearm, the Crossbow, and the Dog). Cannot give the loadout of the character being played.
 
Will never give the Gunslinger, Paradox, or Cultist loadouts.
 
 
+1 permanent curse when used.
 
|-
 
|[[File:OMITB Bomber Jacket.png|40px|center]]
 
|Bomber Jacket
 
|Kamakablooey
 
|Damage (120)
 
|{{Quality|D}}
 
|Creates a small explosion at the position of the player. Does not harm the player.
 
 
Passively grants +2 Active Item Slots.
 
|-
 
|[[File:OMITB Wonderchest.png|40px|center]]
 
|Wonderchest
 
|What could be inside?
 
|1 Time Use
 
|{{Quality|B}}
 
|Gives a reward depending on the floor on which it is used.
 
{| class="wikitable mw-collapsible mw-collapsed"
 
!Floor
 
!Effect
 
|-
 
|Keep of the Lead Lord
 
|Gives either 2 Armour or 2 Blanks
 
|-
 
|Oubliette
 
|Gives 3 Keys
 
|-
 
|Gungeon Proper
 
|Gives 150{{Coin}}
 
|-
 
|Abbey of the True Gun
 
|Gives +2 Permanent Heart Containers and +2 Permanent Curse
 
|-
 
|Black Powder Mine
 
|Spawns an unlocked {{Quality|A}} quality chest.
 
|-
 
|Rat Lair
 
|Gives a Rat Key.
 
|-
 
|Hollow
 
|Spawns a random chest, and gives a permanent 20% discount in shops.
 
|-
 
|R&G Dept
 
|Spawns two random chests.
 
|-
 
|Forge
 
|Gives 6 Armour, and a random gun of either {{Quality|B}}, {{Quality|A}}, or {{Quality|S}} quality.
 
|-
 
|Bullet Hell
 
|Spawns 4 Chests. Gives +3 Permanent Curse.
 
Two of the chests are based on the player's Magnificence, while the other Two are completely random.
 
|-
 
|Bullet Hell (Gunslinger Past)
 
|Spawns two {{Quality|S}} quality chests, and gives +5 Permanent Curse.
 
|-
 
|Jungle (ExpandTheGungeon)
 
|Spawns three unlocked {{Quality|D}} quality chests.
 
|-
 
|Belly (ExpandTheGungeon)
 
|Fully heals the user, and grants +1 Permanent Heart Container.
 
 
|-
 
|-
  +
|[[File:Omitb ironside.png|100px|center]]
|Old West (ExpandTheGungeon)
 
  +
|Ironside
|Gives a Rat Key, and reveals the entire map.
 
  +
|Appears at random in the Gungeon as a merchant, selling three random armour or defence themed items. Items in this shop cost Armour to purchase instead of {{Coin}}.
 
|}
 
|}
If used on a Glitched Beholster floor, the Wonderchest will spawn an {{Quality|S}} tier chest in addition to other rewards for the floor.
 
   
  +
=== Breach NPCs ===
Wonderchest also has a 0.1% chance to completely ignore the current floor and spawn a Rainbow Chest.
 
  +
{| class="article-table mw-collapsible mw-collapsed" style="text-align:center"
 
  +
!'''Appearance'''
If used on a floor that Wonderchest does not recognise (likely with modded floors), Wonderchest will spawn 1 Junk.
 
  +
!'''Name'''
  +
!'''Effects'''
 
|-
 
|-
|[[File:OMITB Reinforcement Radio.png|40px|center]]
+
|[[File:Omitb jammomaster.png|80px|center]]
  +
|The Jammomaster
|Reinforcement Radio
 
  +
|Allows the player to activate the new All-Jammed gamemode, making every single enemy and boss jammed and facilitating a plethora of new All-Jammed mode unlocks.
|I Need Backup!
 
  +
==== Notes ====
|Damage (500)
 
|{{Quality|B}}
 
|Spawns a selection of permanently charmed enemies. Picks one of the following reinforcement waves:
 
   
  +
* All-Jammed Mode does not actually increase the player's curse at all, so the player is free to take normal weapons as though it were a normal run, and there is no effect on chest fuse/mimic chance.
* Four Bullet Kin
 
  +
*All-Jammed Mode will spawn an additional free ammo pickup every six rooms.
* Two Red Shotgun Kin
 
* Two Bullet Kin and a Blue Shotgun Kin
 
* Two Bandana Bullet Kin
 
* Two Pinheads and a Nitra
 
 
Enemies spawned by the Radio do not need to be killed to clear a room, and will die on room clear.
 
|-
 
|[[File:OMITB GTCWTVRP.png|40px|center]]
 
|GTCWTVRP
 
|'Tis But A Copy
 
|1 Time Use
 
|{{Quality|A}}
 
|Reloads the current floor, allowing the player to play through it a second time, keeping all the loot they obtained the first time through.
 
If used on a floor that the GTCWTVRP does not recognise (likely due to new modded floors), the GTCWTVRP will instead spawn a Rainbow Chest.
 
|-
 
|[[File:OMITB Elevator Button.png|40px|center]]
 
|Elevator Button
 
|Going... Down
 
|1 Time Use
 
|{{Quality|D}}
 
|95% chance to send the player to the next chamber, skipping the remainder of the floor.
 
5% chance to send the player ''backwards'' a floor, allowing them to play through the two chambers again for bonus loot.
 
 
If the Elevator Button attempts to send the player downwards on Bullet Hell, it will instead explode, damaging the player.
 
|-
 
|[[File:OMITB Bullut.png|40px|center]]
 
|Bullut
 
|Supposed Delicacy
 
|1 Time Use
 
|{{Quality|D}}
 
|Spawns 1 {{Quality|S}} quality chest, 1 {{Quality|A}} quality chest, 1 Synergy chest, and three random quality chests. Gives 10 Keys.
 
Permanently increases enemy bullet speed by 50%, and curse by +2.
 
|-
 
|[[File:OMITB GSwitch.png|40px|center]]
 
|G-Switch
 
|Wahoo!
 
|Timed (1)
 
|{{Quality|D}}
 
|Consumes 3{{Coin}} and spawns a temporary shield to block bullets.
 
|-
 
|[[File:OMITB Finished Bullet.png|40px|center]]
 
|Finished Bullet
 
|Let's Finish This
 
|Damage (240)
 
|{{Quality|D}}
 
|Fires the final bullet of the Finished Gun's clip in the direction that the player is aiming, catching enemy bullets and sending them back.
 
Passively grants +1 Curse.
 
|-
 
|[[File:OMITB Alchemy Crucible.png|40px|center]]
 
|Alchemy Crucible
 
|Philosopher's Own
 
|Damage (150)
 
|{{Quality|C}}
 
|Transmogrifies all enemies in the room into random other enemy types from the same floor.
 
|-
 
|[[File:OMITB Bombinomicon.png|40px|center]]
 
|Bombinomicon
 
|GUTS AN' GLORY, LADS!
 
|Damage (200)
 
|{{Quality|B}}
 
|Spawns a bomb at the feet of every enemy in the room.
 
|-
 
|[[File:OMITB Magic Missile.png|40px|center]]
 
|Magic Missile
 
|Dank Dungeon Walls
 
|Damage (240)
 
|{{Quality|C}}
 
|Fires a remote control missile that explodes upon destruction.
 
 
|}
 
|}
  +
== Unlocks ==
 
  +
Once More Into the Breach adds a variety of item unlock methods, including new items in the Breach Shops and new Frifle and Mauser hunting quests.
=== Companions ===
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
+
{| class="article-table mw-collapsible mw-collapsed"
  +
!'''Unlockable'''
!Icon
 
  +
!'''Method'''
!Ingame
 
!Name
 
!Quote
 
!Quality
 
!Effect
 
|-
 
|[[File:OMITB Baby Good Chance Kin Item.png|40px|center]]
 
|[[File:OMITB Baby Good Chance Kin Ingame.png|40px|center]]
 
|Baby Good Chance Kin
 
|Confused Friend
 
|{{Quality|C}}
 
|Follows the player. Upon the player taking damage, Baby Good Chance Kin has a 40% chance to drop a random pickup.
 
|}
 
 
== Guns ==
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
 
!Icon
 
!Name
 
!Quote
 
!Quality
 
!Type
 
!Clipsize
 
!Ammo
 
Capacity
 
!Damage
 
!Fire Delay
 
!Reload
 
Time
 
!Spread
 
!Notes
 
|-
 
|[[File:Omitb elder magnum.png|60px|center]]
 
|Elder Magnum
 
|Guncestral
 
|{{Quality|N}}
 
|Semiautomatic
 
|7
 
|{{Infinity}}
 
|6
 
|0.1s
 
|1.3s
 
|5
 
|Starter weapon of the Shade
 
|-
 
|[[File:Omitb flayed revolver.png|60px|center]]
 
|Flayed Revolver
 
|Sinister Bells
 
|{{Quality|B}}
 
|Semiautomatic
 
|6
 
|250
 
|9.9
 
|0.1s
 
|1.1s
 
|5
 
|Reloading the Flayed Revolver while it's clip is full will create a reticle at the player's cursor (on controller this cursor is moved with the aiming buttons).
 
 
Reloading a second time with a full clip will teleport the player to the reticle, and consume 5 ammo.
 
 
Cannot be done if the gun has less than 5 ammo.
 
|-
 
|[[File:Omitb mama.png|60px|center]]
 
|Mama
 
|Just killed a man...
 
|{{Quality|B}}
 
|Semiautomatic
 
|15
 
|200
 
|7.5 (After 1 Tile)
 
 
37.5 (Before 1 Tile)
 
|0.1s
 
|1s
 
|5
 
|Projectiles have a 5x damage multiplier for the first 1 tile of travel, meaning shooting enemies at point blank range is much more effective.
 
|-
 
|[[File:Omitb love pistol.png|60px|center]]
 
|Love Pistol
 
|;)
 
|{{Quality|B}}
 
|Semiautomatic
 
|9
 
|400
 
|4
 
|0.2s
 
|0.8s
 
|5
 
|Applies Charm to enemies with every shot.
 
|-
 
|[[File:Omitb disc gun.png|60px|center]]
 
|Disc Gun
 
|Bad Choices
 
|{{Quality|D}}
 
|Semiautomatic
 
|10
 
|300
 
|20
 
|0.25s
 
|1s
 
|5
 
|Fires slow moving discs that bounce around the room and linger for a significant length of time.
 
 
These discs will deal half a heart of damage to players that get in their way.
 
|-
 
|[[File:Omitb repeatovolver.png|60px|center]]
 
|Repeatovolver
 
|Rolls Off The Tongue
 
|{{Quality|B}}
 
|Burst (10)
 
|10
 
|1000
 
|5
 
|1s (Manual)
 
 
0.04s (Burst)
 
|1s
 
|5
 
|Fires it's entire clip in a long burst.
 
|-
 
|[[File:Omitb pista.png|60px|center]]
 
|Pista
 
|Yeeeeehaw!
 
|{{Quality|C}}
 
|Semiautomatic
 
|6
 
|200
 
|8
 
|0.15s
 
|1s
 
|5
 
|Upon reloading, all active projectiles from the gun are re-aimed mid air towards their nearest respective enemy.
 
|-
 
|[[File:Omitb diamond gun.png|60px|center]]
 
|Diamond Gun
 
|Diamonds Toniiiight
 
|{{Quality|A}}
 
|Semiautomatic
 
|6
 
|200
 
|15
 
|0.2s
 
|1s
 
|5
 
|Has a numerous amount of synergies.
 
 
|-
 
|-
|[[File:Omitb mini gun.png|60px|center]]
 
|Mini Gun
 
|Misleading Name
 
|{{Quality|D}}
 
|Semiautomatic
 
|4
 
|100
 
|10
 
|0.1s
 
|1.1s
 
|5
 
 
|
 
|
|-
 
|[[File:Omitb unus centum.png|60px|center]]
 
|Unus Centum
 
|Forget Me Not
 
|{{Quality|C}}
 
|Semiautomatic
 
|10
 
|100
 
|40
 
|0.1s
 
|1s
 
|5
 
|Cannot gain ammo. Disappears after it's ammo is depleted.
 
|-
 
|[[File:Omitb stun gun.png|60px|center]]
 
|Stun Gun
 
|Bro!
 
|{{Quality|C}}
 
|Semiautomatic
 
|5
 
|300
 
|4
 
|0.2s
 
|0.8s
 
|5
 
|75% chance to stun enemies for 5 seconds.
 
|-
 
|[[File:Omitb upnup.png|60px|center]]
 
|Up-N-Up
 
|Great Potential
 
|{{Quality|D}}
 
|Semiautomatic
 
|7
 
|500
 
|5
 
|0.2s
 
|0.5s
 
|5
 
|Damage, shot speed, knockback, and boss damage multipliers have double the effect on this gun.
 
|-
 
|[[File:Omitb justice.png|60px|center]]
 
|Justice
 
|Served
 
|{{Quality|A}}
 
|Semiautomatic
 
|5
 
|80
 
|15 (x6 Projectiles)
 
|0.6s
 
|2s
 
|45
 
|Upon destruction, this gun's bullets split into evenly spaced blasts of eight smaller bullets that each do 10 damage.
 
|-
 
|[[File:Omitb orgun.png|60px|center]]
 
|Orgun
 
|My Heart Will Go On
 
|{{Quality|A}}
 
|Burst (2)
 
|6
 
|80
 
|7 (x6 Projectiles)
 
|0.5s
 
|1.3s
 
|20
 
|Bullets trail harmless red goop.
 
|-
 
|[[File:Omitb octagun.png|60px|center]]
 
|Octagun
 
|Welcome To The 2nd Dimension
 
|{{Quality|C}}
 
|Semiautomatic
 
|8
 
|888
 
|8 (x8 Projectiles)
 
|0.8s
 
|1.5s
 
|35
 
|Fires slow moving octagonal shots.
 
|-
 
|[[File:Omitb clown shotgun.png|60px|center]]
 
|Clown Shotgun
 
|Honk Honk
 
|{{Quality|C}}
 
|Semiautomatic
 
|40
 
|200
 
|5 (x9 Projectiles)
 
|0.8s
 
|1.5s
 
|40
 
|Fires high range bouncing projectiles.
 
|-
 
|[[File:Omitb hand cannon.png|60px|center]]
 
|Hand Cannon
 
|Protogun
 
|{{Quality|D}}
 
|Semiautomatic
 
|1
 
|190
 
|35
 
|1s
 
|2.5s
 
|5
 
|Projectiles bounce and pierce enemies, but have low range.
 
 
Projectiles do not decrease in damage when piercing enemies.
 
|-
 
|[[File:Omitb lantaka.png|60px|center]]
 
|Lantaka
 
|Head on a Swivel
 
|{{Quality|C}}
 
|Semiautomatic
 
|1
 
|150
 
|20
 
|1s
 
|1s
 
|5
 
|Projectiles pierce enemies, and can bounce up to twice.
 
 
Deals +50% bonus damage to bosses, and +100% bonus damage to the Jammed.
 
|-
 
|[[File:Omitb greek fire.png|60px|center]]
 
|Greek Fire
 
|Fire of Man
 
|{{Quality|B}}
 
|Charge (1s)
 
|1
 
|65
 
|20 (x4 Projectiles)
 
|1s
 
|1s
 
|20
 
|Fires green fireballs that inflict everlasting green fire upon enemies.
 
 
Projectiles also trail green fire on the ground, and leave a large pool of it when destroyed.
 
|-
 
|[[File:Omitb blasmaster.png|60px|center]]
 
|Blasmaster
 
|Platoon Onboard
 
|{{Quality|C}}
 
|Semiautomatic
 
|8
 
|250
 
|10
 
|0.1s
 
|0.8s
 
|5
 
|Fires very short ranged projectiles.
 
|-
 
|[[File:Omitb rocket pistol.png|60px|center]]
 
|Rocket Pistol
 
|Hell... Maybe
 
|{{Quality|A}}
 
|Semiautomatic
 
|6
 
|600
 
|10 (Impact)
 
 
15 (Explosion)
 
|0.3s
 
|1.1s
 
|5
 
|Fires homing Yari Launcher rockets that (while it's difficult to achieve due to the gun's relatively low fire rate) are capable of breaking the boss DPS cap.
 
|-
 
|[[File:Omitb purpler.png|60px|center]]
 
|Purpler
 
|Burning Bills
 
|{{Quality|C}}
 
|Burst (3)
 
|13
 
|300
 
|8
 
|0.7s (Manual)
 
 
0.2s (Burst)
 
|1s
 
|5
 
 
|
 
|
|-
 
|[[File:Omitb vacuum gun.png|60px|center]]
 
|Vacuum Gun
 
|Ranged Weapon
 
|{{Quality|C}}
 
|Semiautomatic
 
|10000
 
|10000
 
|35
 
|0.3
 
|1s
 
|5
 
|Starts with 0 ammo. Cannot gain ammo from conventional sources.
 
 
Upon reloading, all Blobulon type enemies within an 8 tile radius are instantly killed and sucked into the gun, providing ammo equivalent to their difficulty level;
 
{| class="mw-collapsible mw-collapsed"
 
|'''Blob Difficulties'''
 
|'''Ammo Worth'''
 
|-
 
|Small (Blobulins, Poisbulins, etc)
 
|5
 
|-
 
|Medium (Blobuloids, Poisbuloids, etc)
 
|14
 
|-
 
|Large (Blobulons, Blizzbulons, etc)
 
|20
 
|-
 
|Mega (Chancebulons, Bloodbulons, etc)
 
|30
 
|}
 
Chickens (from items such as [[Magic Bullets]]) can also be sucked up into the vacuum for 5 ammo each.
 
|-
 
|[[File:Omitb oxygun.png|60px|center]]
 
|Oxygun
 
|Bullets Not Included
 
|{{Quality|C}}
 
|Semiautomatic
 
|5
 
|200
 
|10
 
|0.65s
 
|0.8s
 
|5
 
|Fires slow moving projectiles that tightly home in on enemies.
 
 
Starts with no ammo.
 
|-
 
|[[File:Omitb demolitionist.png|60px|center]]
 
|Demolitionist
 
|Up in Smoke
 
|{{Quality|B}}
 
|Semiautomatic
 
|20
 
|300
 
|9
 
|0.3s
 
|1s
 
|5
 
|Pressing reload with a full clip consumes 5 ammo and spawns a [[Proximity Mine]] beneath the player.
 
|-
 
|[[File:Omitb multiplicator.png|60px|center]]
 
|Multiplicator
 
|Times Gone By
 
|{{Quality|B}}
 
|Semiautomatic
 
|20
 
|300
 
|5
 
|0.3s
 
|1s
 
|5
 
|Pressing reload with a full clip causes the gun to increase it's ammo consumption per shot by 1 bullet. The damage of the gun is also multiplied by it's ammo consumption, meaning that on 3x consumption, it will deal 15 damage.
 
 
This caps at 10x ammo consumption for 50 damage, before cycling back around to 1x.
 
|-
 
|[[File:Omitb the lodger.png|60px|center]]
 
|The Lodger
 
|Cherish What You Have
 
|{{Quality|D}}
 
|Semiautomatic
 
|10
 
|1924
 
|5
 
|0.3s
 
|1.1s
 
|5
 
|Consumes 3 ammo per shot.
 
 
Projectiles gain a damage boost for every 'bad' item you have.
 
 
+5% for every held [[Junk]].
 
{| class="mw-collapsible mw-collapsed"
 
|'''+10% for each of the following;'''
 
 
|-
 
|-
 
|
 
|
* Derringer
 
* Blunderbuss
 
* Ruby Bracelet
 
* Medkit
 
* Ration
 
* Bomb
 
* Ice Bomb
 
* iBomb Companion App
 
* Melted Rock
 
* Smoke Bomb
 
* Box
 
* Poison Vial
 
* Portable Turret
 
* Boomerang
 
* Shield of the Maiden
 
* Chance Bullets
 
* Ring of Chest Vampirism
 
* Heavy Boots
 
* Metronome
 
* Jar of Bees
 
* Escape Rope
 
* Jetpack
 
* Book of Chest Anatomy
 
* Pea Shooter
 
* Unfinished Gun
 
* Makarov
 
* Dueling Pistol
 
* Mega Douser
 
* JK-47
 
* Flash Ray
 
* Wind Up Gun
 
* Screecher
 
* Fossilised Gun
 
* Nail Gun
 
* Molotov Launcher
 
* Lower Case R
 
* T-Shirt Cannon
 
|}
 
{| class="mw-collapsible mw-collapsed"
 
|'''+20% for each of the following;'''
 
|-
 
 
|
 
|
* Sense of Direction
 
* Chaff Grenade
 
* C4
 
* Proximity Mine
 
* Cluster Mine
 
* Ring of Miserly Protection
 
* Klobbe
 
* Sawed-Off
 
|}
 
and finally, the gun gains a +50% damage boost if the [[Busted Television]] is held.
 
 
|-
 
|-
|[[File:Omitb gonne.png|60px|center]]
 
|Gonne
 
|It Whispers To Me
 
|{{Quality|B}}
 
|Burst (3)
 
|3
 
|300
 
|12
 
|0.5s (Manual)
 
 
0.1s (Burst)
 
|0.7s
 
|5
 
 
|
 
|
|-
 
|[[File:Omitb hwacha.png|60px|center]]
 
|Hwacha
 
|15th Century
 
|{{Quality|A}}
 
|Burst (200)
 
|200
 
|600
 
|11
 
|0.8s (Manual)
 
 
0.05s (Burst)
 
|5s
 
|40
 
|Burst fires for a very long time.
 
|-
 
|[[File:Omitb fire lance.png|60px|center]]
 
|Fire Lance
 
|Where it all started
 
|{{Quality|D}}
 
|Semiautomatic
 
|5
 
|100
 
|40 (Center of explosion)
 
 
25 (Periphery of explosion)
 
|0.5s
 
|1s
 
|N/A
 
|When fired, a small explosion is triggered at the end of the spear, rendering the attack style somewhat melee.
 
|-
 
|[[File:Omitb hand mortar.png|60px|center]]
 
|Hand Mortar
 
|Kingdom Come
 
|{{Quality|A}}
 
|Semiautomatic
 
|3
 
|70
 
|30 (Projectile)
 
 
50 (Explosion)
 
|1s
 
|2s
 
|10
 
|Fires golden orbs that violently explode.
 
|-
 
|[[File:Omitb blowgun.png|60px|center]]
 
|Blowgun
 
|Huff and Puff
 
|{{Quality|D}}
 
|Semiautomatic
 
|1
 
|200
 
|5
 
|0.2s
 
|0.5s
 
|5
 
|Inflicts poison upon enemies.
 
|-
 
|[[File:Omitb antimateriel rifle.png|60px|center]]
 
|Antimateriel Rifle
 
|Shreddin' Vapours
 
|{{Quality|S}}
 
|Automatic
 
|55
 
|720
 
|5
 
|0.04s
 
|2s
 
|5
 
|Piercing shots. Ignores Boss DPS Cap.
 
|-
 
|[[File:Omitb dart rifle.png|60px|center]]
 
|Dart Rifle
 
|Tactical Incapacitation
 
|{{Quality|B}}
 
|Semiautomatic
 
|5
 
|100
 
|5
 
|0.6s
 
|1s
 
|5
 
|Projectiles stun enemies for 7 seconds.
 
|-
 
|[[File:Omitb risk rifle.png|60px|center]]
 
|Risk Rifle
 
|Danger Zone
 
|{{Quality|C}}
 
|Automatic
 
|40
 
|400
 
|5
 
|0.04s
 
|2s
 
|5
 
|Firing the final bullet in the clip hurts the player. The user must be careful to reload before the end of the clip for maximum safety.
 
|-
 
|[[File:Omitb kalashnirang.png|60px|center]]
 
|Kalashnirang
 
|What We Do Here
 
|{{Quality|C}}
 
|Automatic
 
|30
 
|300
 
|6
 
|0.11s
 
|0.5s
 
|5
 
|Fires piercing boomerangs, which slow down and begin to move backwards after travelling a certain distance.
 
 
Boomerangs do not decrease in damage after piercing, and have a chance to stun enemies.
 
|-
 
|[[File:Omitb bazooka.png|60px|center]]
 
|Bazooka
 
|Boom Boom Boom Boom
 
|{{Quality|B}}
 
|Semiautomatic
 
|3
 
|100
 
|60 (Projectile)
 
60 (Explosion)
 
|2s
 
|4s
 
|5
 
|Fires explosive missiles.
 
Explosions can break the boss DPS cap.
 
|-
 
|[[File:Omitb spore launcher.png|60px|center]]
 
|Spore Launcher
 
|Ain't He Cute?
 
|{{Quality|B}}
 
|Semiautomatic
 
|10
 
|200
 
|20
 
|0.6s
 
|2.5s
 
|5
 
|Fires green globs that home in on enemies and are capable of bouncing once.
 
|-
 
|[[File:Omitb poison dart frog.png|60px|center]]
 
|Poison Dart Frog
 
|Oh yeah, it's Frog Time
 
|{{Quality|C}}
 
|Semiautomatic
 
|3
 
|200
 
|7 (x3 Projectiles)
 
|0.2s
 
|0.5s
 
|10
 
|Fires spreads of poisonous darts.
 
|-
 
|[[File:Omitb corgun.png|60px|center]]
 
|Doggun
 
|Bork Bork
 
|{{Quality|A}}
 
|Semiautomatic
 
|5
 
|200
 
|8
 
|0.4s
 
|0.8s
 
|5
 
|Fires homing, piercing, and bouncing [[Dog|Dogs]] that hunt down enemies.
 
|-
 
|[[File:Omitb paintball gun.png|60px|center]]
 
|Paintball Gun
 
|The Colours, Duke!
 
|{{Quality|C}}
 
|Semiautomatic
 
|10
 
|300
 
|7.5
 
|0.1s
 
|1.1s
 
|5
 
|Fires variously coloured pellets that colour enemies they hit.
 
|-
 
|[[File:Omitb spiral.png|60px|center]]
 
|Spiral
 
|Come Join Me...
 
|{{Quality|A}}
 
|Semiautomatic
 
|1
 
|150
 
|25 (Main)
 
 
5 (Spiralling)
 
|1s
 
|2s
 
|5
 
|Fires a central projectile that rapidly fires smaller projectiles around it in a swirling pattern.
 
|-
 
|[[File:Omitb gunshark.png|60px|center]]
 
|Gunshark
 
|Completely Awesome
 
|{{Quality|S}}
 
|Automatic
 
|200
 
|3996
 
|5
 
|0.04s
 
|2s
 
|5
 
 
|
 
|
|-
 
|[[File:Omitb finger guns.png|60px|center]]
 
|Finger Guns
 
|Ayyyyy
 
|{{Quality|D}}
 
|Semiautomatic
 
|5
 
|250
 
|7
 
|0.1s
 
|0.8s
 
|5
 
|Fires invisible projectiles.
 
|-
 
|[[File:Omitb golf rifle.png|60px|center]]
 
|Golf Rifle
 
|Bullet Hole In 1
 
|{{Quality|C}}
 
|Semiautomatic
 
|8
 
|200
 
|6
 
|0.3s
 
|1s
 
|5
 
|Fires golf balls with extremely high range, which bounce and pierce a remarkable number of times, lingering in rooms for a while.
 
|-
 
|[[File:Omitb orb of the gun.png|60px|center]]
 
|Orb of The Gun
 
|Hypershot
 
|{{Quality|A}}
 
|Semiautomatic
 
|15
 
|150
 
|20
 
|0.7s
 
|1.2s
 
|5
 
|Reloading with a clip that is more than 50% empty will trigger a mini-blank effect at the player's position.
 
|-
 
|[[File:Omitb spear of justice.png|60px|center]]
 
|Spear of Justice
 
|NGAH!
 
|{{Quality|A}}
 
|Semiautomatic
 
|100
 
|200
 
|20
 
|0.5s
 
|1s
 
|0
 
|Fires piercing blue spears.
 
|-
 
|[[File:Omitb viscerifle.png|60px|center]]
 
|Viscerifle
 
|Bloody Stream
 
|{{Quality|C}}
 
|Semiautomatic
 
|?
 
|?
 
|100 (Half Heart)
 
 
120 (Armour)
 
 
5000 (Old Crest)
 
|0.5s
 
|0.8s
 
|0
 
|Fires the player's health as ammunition.
 
 
Half Hearts trail red goop on the ground.
 
 
Armour and the [[Old Crest]] will trigger a blank effect where they hit.
 
 
Firing will consume the Old Crest if it is held.
 
 
Can kill the player if fired while they are one hit from death. Invulnerability does not allow for free shooting.
 
 
The Shade can fire this gun for free. (However if the Shade has the Old Crest, firing the gun will still remove the Crest).
 
|-
 
|[[File:Omitb masters gun.png|60px|center]]
 
|Master's Gun
 
|Firing On All Cylinders
 
|{{Quality|S}}
 
|Semiautomatic
 
|6
 
|50
 
|50 (Generic)
 
 
80 (Master Round)
 
 
100 (Forge Master Round)
 
|0.4s
 
|1s
 
|5
 
|Fires large piercing rounds. For every Master Round the player holds, the gun has a chance to fire a specialized Master Round projectile with special effects.
 
 
With all five master rounds, every shot will be some form of Master Round.
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|'''Master Round'''
 
|'''Special Effect'''
 
|-
 
|1
 
|Bounces
 
|-
 
|2
 
|Inflicts Lockdown on enemies
 
|-
 
|3
 
|Poisons enemies
 
|-
 
|4
 
|Freezes enemies
 
|-
 
|5
 
|Sets enemies on fire, and deals more damage
 
|}
 
 
|}
 
|}
   
== Synergies ==
+
== Status Effects ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
+
{| class="article-table mw-collapsible mw-collapsed"
  +
!'''Appearance'''
!Name
 
  +
!'''Name'''
!colspan="2"|Items
 
!Effects
+
!'''Effects'''
!Appearance
 
 
|-
 
|-
  +
|[[File:Omitb lockdown appearance.png|100px|center]]
|'''...Another Time'''
 
  +
|Lockdown
|style="text-align:center;" colspan="2"|
 
  +
|Locks the enemy in place completely, preventing them from moving.
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Blank Key.png|25px]]<br>Blank Key
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank.png|40px]]<br>Spare Blank
 
|}
 
| Instead of Blank Key triggering a blank when a key is spent, a blank is instead given directly to the player.
 
|
 
 
|-
 
|-
  +
|[[File:Omitb plague appearance.png|100px|center]]
|'''...Badda Boom!'''
 
  +
|Plague
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Nitro Bullets.png | 40px]]<br>Nitro Bullets
 
  +
|Deals 2 damage per second to enemies (roughly half that of poison) but afflicted enemies leave puddles of 'plague' goop where they walk which can, in turn, afflict other enemies, allowing plague to quickly spread through clusters of enemies.
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Nitroglycylinder.png|30px]]<br>Nitroglycylinder
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Explosive Rounds.png|20px]]<br>[[Explosive Rounds]]
 
|}
 
| The chance for Nitro Bullets to make enemies explode is raised to 100%.
 
|
 
 
|-
 
|-
  +
|[[File:Omitb shrink appearance.png|30px|center]]
|'''A Bomby Nation'''
 
  +
|Shrink
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Bombinomicon.png | 40px]]<br>Bombinomicon
 
  +
|Shrunken enemies become 60% smaller, and slightly faster. If the player walks over the enemy or dodge rolls into the shrunken enemy, they will be instantly killed. Shrunken enemies cannot deal contact damage.
|style="text-align:center;"| One of the following:
 
  +
Cannot affect bosses.
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Lil' Bomber.png|30px]]<br>[[Lil' Bomber]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Grenade Launcher.png|30px]]<br>[[Grenade Launcher]]
 
|}
 
| Bombinomicon's bombs are twice as powerful. Using Bombinomicon restores 1 ammo into the Lil' Bomber or Grenade Launcher for every bomb it was able to spawn.
 
|
 
 
|-
 
|-
  +
|[[File:Omitb exsanguination status.png|100px|center]]
|'''A Moste Accursed Brew'''
 
  +
|Exsanguination
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Alchemy_Crucible.png | 40px]]<br>Alchemy Crucible
 
  +
|Deals 1.75 damage per second to afflicted enemies. Can be stacked multiple times on the same enemy. For each time the effect has been stacked, the target will take an additional 1.75 damage. There is no cap on how many times the effect can be stacked.
| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Yellow Chamber.png|30px]]<br>[[Yellow Chamber]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Sixth Chamber.png|30px]]<br>[[Sixth Chamber]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Kalibers_Eye.png|30px]]<br>Kaliber's Eye
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:High Kaliber.png|30px]]<br>[[High Kaliber]]
 
|}
 
| Upon re-rolling enemies, all the enemies created as a result of the reroll will be Weakened. Weakened enemies have -50% Health and -20% Movement Speed.
 
|
 
 
|-
 
|-
  +
|[[File:Omitb jarated status.png|100px|center]]
|'''All Locked Up'''
 
  +
|Jarate'd
|style="text-align:center;" colspan="2"|
 
  +
|Reduces afflicted enemy speed by 10% and additionally applies the [[Status Effects|Fear]] effect.
{| style="width:100%" |-
 
  +
Reduces afflicted enemy max health by 33% unless they are a boss, in which case it is only reduced by 25%.
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Heart Padlock.png|40px]]<br>Heart Padlock
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Heart Locket.png|40px]]<br>[[Heart Locket]]
 
|}
 
| Doubles the amount of health healed by the Heart Padlock. (2 hearts for normal characters, and 2 pieces of armour for the Robot).
 
|
 
|-
 
|'''All Seeing'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Kalibers Eye.png|40px]]<br>Kaliber's Eye
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Yellow Chamber.png|40px]]<br>[[Yellow Chamber]]
 
|}
 
| The chance for Kaliber's eye to resurrect enemies is raised to 100%.
 
|
 
|-
 
|'''Armoured Armoured Armour'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Armoured_Armour.png | 40px]]<br>Armoured Armour
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Armor Synthesizer.png|30px]]<br>[[Armor Synthesizer]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Meat_Shield.png|40px]]<br>Meat Shield
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Golden_Armour.png|30px]]<br>Golden Armour
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gunknight Armor.png|30px]]<br>[[Gunknight Armor]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Power_Armour.png|30px]]<br>Power Armour
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Armor of Thorns.png|30px]]<br>[[Armor of Thorns]]
 
|}
 
| The chance for Armoured Armour to double Armour pickups is raised to 75%
 
|
 
|-
 
|'''Arrow+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bow.png|40px]]<br>[[Bow]]
 
|}
 
| Reinforcement Radio will spawn a bonus Arrow Kin alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Bane of Arthropods'''
 
| style="text-align: center;" |[[File:omitb diamond gun.png | 60px]]<br>Diamond Gun
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Shotgrub.png|60px]]<br>[[Shotgrub]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Grappling Hook.png|40px]]<br>[[Grappling Hook]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Chaos Bullets.png|30px]]<br>[[Chaos Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bee Hive.png|30px]]<br>[[Bee Hive]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bumbullets.png|30px]]<br>[[Bumbullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Jar of Bees.png|30px]]<br>[[Jar of Bees]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Honeycomb.png|30px]]<br>[[Honeycomb]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB The Hive Holster.png|30px]]<br>Hive Holster
 
|}
 
| The Diamond Gun will instantly kill enemies on the following list;
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|'''Arthropods'''
 
|-
 
|
 
* [[Phaser Spider]]
 
* [[Shotgun Kin#Shotgrub|Shotgrub]]
 
* [[Creech]]
 
|}
 
|
 
|-
 
|'''Bandana+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Machine Pistol.png|40px]]<br>[[Machine Pistol]]
 
|}
 
| Reinforcement Radio will spawn a bonus Bandana Bullet Kin alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Behind The Goops'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Graceful Goop.png|40px]]<br>Graceful Goop
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Camera.png|40px]]<br>[[Camera]]
 
|}
 
| Firing the Camera will create a large pool of poison underneath the player.
 
If the player also has the 'Hot Pics' synergy between Tracer Rounds and the Camera, then firing the Camera will create a large pool of Green Fire instead.
 
|
 
|-
 
|'''Big Bomber'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Bomber Jacket.png|40px]]<br>Bomber Jacket
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Lil' Bomber.png|40px]]<br>[[Lil' Bomber]]
 
|}
 
| Bomber Jacket's blast radius is increased by 1.5 tiles, and it's blast damage is doubled.
 
|
 
|-
 
|'''Birdie!'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb purpler.png|60px]]<br>Purpler
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb golf rifle.png|80px]]<br>Golf Rifle
 
|}
 
| The player gains flight while either the Golf Rifle or Purpler are held.
 
|
 
|-
 
|'''Black Paradox'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB The Shellactery.png|40px]]<br>The Shellactery
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Black Hole Gun.png|60px]]<br>[[Black Hole Gun]]
 
|}
 
| The Shellactery spawns two spread ammo pickups instead of one normal ammo pickup.
 
|
 
|-
 
|'''Blank-It Statement'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Blank_Boots.png | 40px]]<br>Blank Boots
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Full Metal Jacket.png|30px]]<br>[[Full Metal Jacket]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB True Blank.png|30px]]<br>True Blank
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB False Blank.png|30px]]<br>False Blank
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank.png|30px]]<br>Spare Blank
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank Personality.png|30px]]<br>Blank Stare
 
|}
 
| The chance for Blank Boots to trigger a mini-blank when rolling over enemy bullets is raised to 40%.
 
|
 
|-
 
|'''Blessed are The Shriek'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Silver Ammolet.png|50px]]<br>Silver Ammolet
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Silver Bullets.png|20px]]<br>[[Silver Bullets]]
 
|}
 
| The chance for Silver Ammolet to unjam any individual enemy upon using a blank is raised to 70%.
 
|
 
|-
 
|'''Blood in the Water'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb gunshark.png|60px]]<br>Gunshark
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Compressed Air Tank.png|60px]]<br>[[Compressed Air Tank]]
 
|}
 
| Upon killing any enemy, there is a 5% chance that 8 sharks will burst out from it's position in all directions.
 
|
 
|-
 
|'''Blue Bomber'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Bombinomicon.png | 40px]]<br>Bombinomicon
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ice Bomb.png|30px]]<br>[[Ice Bomb]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ice Cube.png|30px]]<br>[[Ice Cube]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Heart of Ice.png|30px]]<br>[[Heart of Ice]]
 
|}
 
| Bombinomicon spawns ice bombs instead of regular ones.
 
|
 
|-
 
|'''Blue Shotgun+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Winchester.png|50px]]<br>[[Winchester]]
 
|}
 
| Reinforcement Radio will spawn a bonus Blue Shotgun Kin alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Bomb Voyage!'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Nitroglycylinder.png | 40px]]<br>Nitroglycylinder
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Nitro Bullets.png|30px]]<br>Nitro Bullets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Explosive Rounds.png|20px]]<br>[[Explosive Rounds]]
 
|}
 
| The damage and explosive radius of Nitroglycylinder's explosion is increased.
 
|
 
|-
 
|'''Bomb+'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Reinforcement Radio.png | 40px]]<br>Reinforcement Radio
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bomb.png|30px]]<br>[[Bomb]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ice Bomb.png|30px]]<br>[[Ice Bomb]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Lil' Bomber.png|40px]]<br>[[Lil' Bomber]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Cluster Mine.png|30px]]<br>[[Cluster Mine]]
 
|}
 
| Reinforcement Radio will spawn a bonus Pinhead alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Bubble+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bubble Blaster.png|40px]]<br>[[Bubble Blaster]]
 
|}
 
| Reinforcement Radio will spawn a bonus Gunzookie alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Bullet+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Magnum.png|40px]]<br>[[Magnum]]
 
|}
 
| Reinforcement Radio will spawn a bonus Bullet Kin alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Burn, Baby Burn!'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Accelerant.png | 30px]]<br>Accelerant
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Pitchfork.png|20px]]<br>[[Pitchfork]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Flame Hand.png|30px]]<br>[[Flame Hand]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Phoenix.png|30px]]<br>[[Phoenix]]
 
|}
 
| Doubles the damage of all guns involved.
 
|
 
|-
 
|'''Burning With Passion'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Flame Chamber.png | 40px]]<br>Flame Chamber
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charmed Bow.png|30px]]<br>[[Charmed Bow]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charming Rounds.png|20px]]<br>[[Charming Rounds]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charm Horn.png|30px]]<br>[[Charm Horn]]
 
|}
 
| Reloading an empty clip will, in addition to Flame Chamber's regular effects, spawn a large pool of pink goop at the player's feet. This goop will charm enemies who stand on it.
 
|
 
|-
 
|'''Buy 1 Get 1 Free'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank Personality.png|40px]]<br>Blank Stare
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank.png|40px]]<br>Spare Blank
 
|}
 
| Blank Stare's chance to give the player a blank upon any purchase is raised to 100%.
 
|
 
|-
 
|'''Clockpunk'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Springloaded Chamber.png|45px]]<br>Springloaded Chamber
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bullet Time.png|30px]]<br>[[Bullet Time]]
 
|}
 
| Springloaded Chamber no longer gives a damage debuff when below the clip fullness threshold, instead simply returning the player to normal damage.
 
|
 
|-
 
|'''Clown Town'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb clown shotgun.png|60px]]<br>Clown Shotgun
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Clown Mask.png|40px]]<br>[[Clown Mask]]
 
|}
 
| Increases the Clown Shotgun's accuracy by 50%.
 
|
 
|-
 
|'''Comedy Gold'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB Graceful Goop.png | 40px]]<br>Graceful Goop
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:AU Gun.png|30px]]<br>[[AU Gun]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gilded Bullets.png|20px]]<br>[[Gilded Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Old Goldie.png|40px]]<br>[[Old Goldie]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gilded Hydra.png|30px]]<br>[[Gilded Hydra]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gold Junk.png|30px]]<br>[[Gold Junk]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gold Ammolet.png|35px]]<br>[[Gold Ammolet]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Gold Guon Stone.png|40px]]<br>Gold Guon Stone
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Golden Armour.png|30px]]<br>Golden Armour
 
|}
 
| Every enemy killed will drop exactly 1 bonus {{Coin}}.
 
|
 
|-
 
|'''Dartistry'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb blowgun.png|60px]]<br>Blowgun
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb poison dart frog.png|60px]]<br>Poison Dart Frog
 
|}
 
| The guns are dual wielded.
 
|
 
|-
 
|'''Demolition Man'''
 
| style="text-align: center;" |[[File:omitb demolitionist.png | 60px]]<br>Demolitionist
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Proximity Mine.png|40px]]<br>[[Proximity Mine]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Cluster Mine.png|40px]]<br>[[Cluster Mine]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bomb.png|40px]]<br>[[Bomb]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Bombinomicon.png|60px]]<br>Bombinomicon
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Bomber Jacket.png|40px]]<br>Bomber Jacket
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:C4 (Item).png|40px]]<br>[[C4]]
 
|}
 
| When the Demolionist is reloaded with an empty clip, a Cluster Mine will be spawned with no ammo cost.
 
|
 
|-
 
|'''Devil+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Pitchfork.png|15px]]<br>[[Pitchfork]]
 
|}
 
| Reinforcement Radio will spawn a bonus Fallen Bullet Kin alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Discord and Rhyme'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb corgun.png|60px|link=Special:FilePath/Omitb_doggun.png]]<br>Doggun
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Wolf.png|40px]]<br>[[Wolf]]
 
|}
 
| Doggun gains the appearance of the Wolf, and fires wolves with twice the homing power of the dogs.
 
|[[File:Omitb doggun discord and rhyme.png|70px|center]]
 
|-
 
|'''Discworld'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb disc gun.png|60px]]<br>Disc Gun
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb gonne.png|60px]]<br>Gonne
 
|}
 
| The Gonne's burst size is increased to six, and it gains tight homing.
 
The Disc Gun gains a slight homing effect, and it's Discs will not deal damage to the player if that damage would be fatal.
 
|[[File:Omitb gonne discworld.png|100px|center]]
 
|-
 
|'''Do-Gooder'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Organ Donor Card.png|40px]]<br>Organ Donor Card
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Heart of Gold.png|40px]]<br>Heart Of Gold
 
|}
 
| Doubles the amount of {{Coin}} obtained by using the Organ Donor Card, from 20 to 40.
 
Doubles the amount of {{Coin}} obtained from Heart of Gold upon taking damage, from 10 to 20.
 
|
 
|-
 
|'''Easy Peasy'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Bullet Bullets.png|30px]]<br>Bullet Bullets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Easy Reload Bullets.png|30px]]<br>[[Easy Reload Bullets]]
 
|}
 
| Bullets can reload multiple shots into the clip upon intersecting enemy bullets mid-air, not just one.
 
|
 
|-
 
|'''Egg+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:The Scrambler.png|50px]]<br>[[The Scrambler]]
 
|}
 
| Reinforcement Radio will spawn a bonus Gigi alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Elysian Night...'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Voodoollets.png|40px]]<br>Voodoollets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Decoy.png|40px]]<br>[[Decoy]]
 
|}
 
| When any enemy dies, there is a 10% chance that a Decoy will be spawned in their place.
 
|
 
|-
 
|'''Epsiode'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Time Fuddlers Robe.png|40px]]<br>Time Fuddlers Robe
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Pig.png|40px]]<br>[[Pig]]
 
|}
 
| Chance for Time Fuddlers Robe to freeze time upon killing an enemy is raised to 35%.
 
|
 
|-
 
|'''Eternal Prose'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Purple Prose.png|20px]]<br>Purple Prose
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Really Special Lute.png|40px]]<br>[[Really Special Lute]]
 
|}
 
| Drastically increases the Really Special Lute's range, and doubles it's bullet speed.
 
|
 
|-
 
|'''Even Luckier!'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Lucky Coin.png|30px]]<br>Lucky Coin
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Seven-Leaf Clover.png|30px]]<br>[[Seven-Leaf Clover]]
 
|}
 
| The chance of a successful outcome from Lucky Coin is raised to 75%.
 
|
 
|-
 
|'''Even More Visible!'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Tracer Rounds.png|30px]]<br>Tracer Rounds
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Flare Gun.png|40px]]<br>[[Flare Gun]]
 
|}
 
| The width of Tracer Rounds' fire trails is increased.
 
Gives fire immunity.
 
|
 
|-
 
|'''Even Worse Choices'''
 
| style=" text-align: center;" |[[File:omitb disc gun.png | 60px]]<br>Disc Gun
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Cigarettes.png|30px]]<br>[[Cigarettes]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Bomber Jacket.png|30px]]<br>Bomber Jacket
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Double Vision.png|30px]]<br>[[Double Vision]]
 
|}
 
| Discs from the Disc Gun deal double damage to enemies. They also deal a full heart of damage to the player.
 
|
 
|-
 
|'''Execution+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Huntsman.png|50px]]<br>[[Huntsman]]
 
|}
 
| Reinforcement Radio will spawn a bonus Executioner alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Eye of the Spider'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB Miners Bullets.png | 40px]]<br>Miners Bullets
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bloody Eye.png|20px]]<br>[[Bloody Eye]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Eye of the Beholster.png|40px]]<br>[[Eye of the Beholster]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Rolling Eye.png|30px]]<br>[[Rolling Eye]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Kalibers Eye.png|30px]]<br>Kalibers Eye
 
|}
 
| Phaser Spiders become instantly killable.
 
|
 
|-
 
|'''Eye+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Trank Gun.png|40px]]<br>[[Trank Gun]]
 
|}
 
| Reinforcement Radio will spawn a bonus Beadie alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''False Pretences'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB False Blank.png|40px]]<br>False Blank
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Forsaken Heart.png|40px]]<br>Forsaken Heart
 
|}
 
| False Blank has a 50% chance to not give any curse when used.
 
|
 
|-
 
|'''Fire Aspect'''
 
| style="text-align: center;" |[[File:omitb diamond gun.png | 40px]]<br>Diamond Gun
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Hot Lead.png|30px]]<br>[[Hot Lead]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Tracer Rounds.png|30px]]<br>Tracer Rounds
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Copper Ammolet.png|30px]]<br>[[Copper Ammolet]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Phoenix.png|60px]]<br>[[Phoenix]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Mr Fahrenheit.png|30px]]<br>Mr. Fahrenheit
 
|}
 
| The Diamond Gun's shots will ignite enemies.
 
|
 
|-
 
|'''Frost and Gunfire'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Frost Key.png | 30px]]<br>Frost Key
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Dragunfire.png|30px]]<br>[[Dragunfire]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:High Dragunfire.png|30px]]<br>[[High Dragunfire]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ring of Fire Resistance.png|30px]]<br>[[Ring of Fire Resistance]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Staff of Firepower.png|30px]]<br>[[Staff of Firepower]]
 
|}
 
| Increases Coolness by 2 for every item from the synergy held.
 
|
 
|-
 
|'''Frost-Key the Snowman'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Frost Key.png|30px]]<br>Frost Key
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Snowballer.png|40px]]<br>[[Snowballer]]
 
|}
 
| Snowballer's damage is multiplied by the player's currently held amount of keys.
 
|
 
|-
 
|'''G is for Gain'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_GSwitch.png|30px]]<br>G-Switch
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Brick Breaker.png|40px]]<br>[[Brick Breaker]]
 
|}
 
| The cost of using G-Switch is lowered to 1{{Coin}}.
 
|
 
|-
 
|'''Glassworks'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Glass Rounds.png|30px]]<br>Glass Rounds
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Glass Chamber.png|40px]]<br>Glass Chamber
 
|}
 
| The reload speed buff of Glass Chamber is raised to 15% per Glass Guon Stone.
 
The damage buff of Glass Rounds is raised to 10% per Glass Guon Stone.
 
|
 
|-
 
|'''Gold Reserves'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Golden Armour.png | 30px]]<br>Golden Armour
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Old Goldie.png|30px]]<br>[[Old Goldie]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gold Junk.png|30px]]<br>[[Gold Junk]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gold Ammolet.png|30px]]<br>[[Gold Ammolet]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:AU Gun.png|30px]]<br>[[AU Gun]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gilded Hydra.png|30px]]<br>[[Gilded Hydra]]
 
|}
 
| Upon being saved from death by Golden Armour instead of losing all their {{Coin}}, the player will lose a random amount between 1 and the current amount held.
 
|
 
|-
 
|'''Golden Shower'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Gilded Lead.png|40px]]<br>Gilded Lead
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Mega Douser.png|40px]]<br>[[Mega Douser]]
 
|}
 
| Chance for Gilded Lead to activate per projectile is raised to 50%. Mega Douser's stream becomes yellow.
 
|
 
|-
 
|'''Good Lads'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Baby_Good_Chance_Kin_Item.png | 40px]]<br>Baby Good Chance Kin
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Baby Good Shelleton.png|30px]]<br>[[Baby Good Shelleton]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Baby Good Mimic.png|30px]]<br>[[Baby Good Mimic]]
 
|}
 
| The chance for Baby Good Chance Kin to pay out upon the player taking damage is raised to 60%.
 
|
 
|-
 
|'''Good Old Guns'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb hand cannon.png|70px]]<br>Hand Cannon
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb hand mortar.png|60px]]<br>Hand Mortar
 
|}
 
| The damage of both guns is increased by 50%, and the range of both guns is increased by 300%.
 
|
 
|-
 
|'''Grease Lightning'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Gun Grease.png|40px]]<br>Gun Grease
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Sunlight Javelin.png|40px]]<br>[[Sunlight Javelin]]
 
|}
 
| The damage of the Sunlight Javelin is doubled.
 
|
 
|-
 
|'''Greyer Guon Stone'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB Grey Guon Stone.png | 30px]]<br>Grey Guon Stone
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:-1 Bullets.png|30px]]<br>[[+1 Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Amulet of the Pit Lord.png|30px]]<br>[[Amulet of the Pit Lord]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bullet Idol.png|30px]]<br>[[Bullet Idol]]
 
|}
 
| Grey Guon Stone becomes larger, and the damage dealt to enemies that shoot the player is raised to 50 times the player's damage stat.
 
|[[File:OMITB Greyer Guon Stone.png|50px|center]]
 
|-
 
|'''Guild of the Gilded'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Gilded Lead.png|40px]]<br>Gilded Lead
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gilded Bullets.png|20px]]<br>[[Gilded Bullets]]
 
|}
 
| Gilded Bullets triples the damage of bullets that it activates on.
 
|
 
|-
 
|'''Gun Punch Man'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Bashing_Bullets.png|30px]]<br>Bashing Bullets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Boxing Glove.png|40px]]<br>[[Boxing Glove]]
 
|}
 
| The damage of the Boxing Glove is tripled.
 
|
 
|-
 
|'''HEADS FULL O' EYEBALLS'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Bombinomicon.png|30px]]<br>Bombinomicon
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Eyepatch.png|30px]]<br>[[Eyepatch]]
 
|}
 
| Upon use, Bombinomicon will spawn 10 additional bombs at random positions in the room.
 
|
 
|-
 
|'''Heart so wet and cold...'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Organ Donor Card.png|40px]]<br>Organ Donor Card
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Rusty Casing.png|40px]]<br>Rusty Casing
 
|}
 
| The amount of {{Coin}} granted by using Organ Donor Card is doubled.
 
|
 
|-
 
|'''High as a Kite'''
 
| style=" text-align: center;" |[[File:OMITB_Rocket Man.png | 40px]]<br>Rocket Man
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Stinger.png|30px]]<br>[[Stinger]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:RPG.png|30px]]<br>[[RPG]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:The Exotic.png|30px]]<br>[[The Exotic]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Com4nd0.png|30px]]<br>[[Com4nd0]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:RC Rocket.png|30px]]<br>[[RC Rocket]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Yari Launcher.png|30px]]<br>[[Yari Launcher]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Void Core Cannon.png|30px]]<br>[[Void Core Cannon]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bullet Bore.png|30px]]<br>[[Bullet Bore]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gungeon Ant.png|30px]]<br>[[Gungeon Ant]]
 
|}
 
| If Rocket Man launches a rocket from a gun that the player has in their inventory, the damage of that rocket will be doubled.
 
This works by default for the Gungeon Ant, and does not require the player to also have the Great Queen Ant synergy.
 
|
 
|-
 
|'''High Lord Kevin'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Kevin.png|40px]]<br>Kevin
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Eyepatch.png|40px]]<br>[[Eyepatch]]
 
|}
 
| Kevin becomes a [[Veteran Bullet Kin]].
 
|
 
|-
 
|'''Hive Mind'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB The Hive Holster.png | 40px]]<br>Hive Holster
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bee Hive.png|30px]]<br>[[Bee Hive]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Jar of Bees.png|30px]]<br>[[Jar of Bees]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Honeycomb.png|30px]]<br>[[Honeycomb]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bumbullets.png|30px]]<br>[[Bumbullets]]
 
|}
 
| Hive Holster spawns 7 bees instead of 5.
 
|
 
|-
 
|'''Holy Smackerel'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Cleansing Rounds.png|20px]]<br>Cleansing Rounds
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Silver Bullets.png|20px]]<br>[[Silver Bullets]]
 
|}
 
| Chance for Cleansing Rounds to unjam enemies is raised to 50%.
 
|
 
|-
 
|'''Hot Hot Table'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Dragun Scale.png|30px]]<br>Dragun Scale
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Table Tech Heat.png|30px]]<br>[[Table Tech Heat]]
 
|}
 
| Flipping a table will set all enemies in the room on fire.
 
|
 
|-
 
|'''Hot Pics'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Tracer Rounds.png|30px]]<br>Tracer Rounds
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Camera.png|40px]]<br>[[Camera]]
 
|}
 
| Firing the Camera creates a large pool of fire around the player.
 
Grants fire immunity.
 
If the player also has the 'Behind the Goops' synergy between the Camera and Graceful Goop, the camera will leave green fire instead.
 
|
 
|-
 
|'''Hot Tempered'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Graceful Goop.png|40px]]<br>Graceful Goop
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Tracer Rounds.png|30px]]<br>Tracer Rounds
 
|}
 
| 10% chance for bullets to trail green fire instead of poison.
 
|
 
|-
 
|'''I CAN DO ANYTHING'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Alchemy_Crucible.png | 40px]]<br>Alchemy Crucible
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Chaos Bullets.png|30px]]<br>[[Chaos Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Chaos Ammolet.png|30px]]<br>[[Chaos Ammolet]]
 
|}
 
| Alchemy Crucible no longer respects the current floor when rerolling enemies, and can turn them into any enemy from any floor, as well as a plethora of harmless creatures like Chickens, Snakes, and Bunnies.
 
|
 
|-
 
|'''If We Could Turn Back Time'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Elevator Button.png|30px]]<br>Elevator Button
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Space Friend.png|30px]]<br>[[Space Friend]]
 
|}
 
| When used the Elevator Button is guaranteed to take the player up a chamber.
 
|
 
|-
 
|'''In the Movement...'''
 
| style="text-align: center;" |[[File:OMITB_Voodoollets.png | 40px]]<br>Voodoollets
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Spice.png|30px]]<br>[[Spice]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Face Melter.png|40px]]<br>[[Face Melter]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Really Special Lute.png|40px]]<br>[[Really Special Lute]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gunzheng.png|30px]]<br>[[Gunzheng]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ghost Bullets.png|30px]]<br>[[Ghost Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gunslinger's Ashes.png|40px]]<br>[[Gunslinger's Ashes]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Spectre Bullets.png|30px]]<br>Spectre Bullets
 
|}
 
| Voodoollets will transfer damage to two other random enemies in the room, rather than one.
 
|
 
|-
 
|'''It's a Key-per!'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank Personality.png|40px]]<br>Blank Stare
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Key.png|40px]]<br>Spare Key
 
|}
 
| The player has a 10% chance to gain a free key with any shop purchase.
 
|
 
|-
 
|'''Key Death'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Heart Padlock.png|40px]]<br>Heart Padlock
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Shelleton Key.png|40px]]<br>[[Shelleton Key]]
 
|}
 
| Using the Heart Padlock has a 50% chance to not consume a key.
 
|
 
|-
 
|'''Knockback'''
 
| style="text-align: center;" |[[File:omitb diamond gun.png | 60px]]<br>Diamond Gun
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Casey.png|60px]]<br>[[Casey]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Diamond Bracelet .png|30px]]<br>Diamond Bracelet
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Boxing Glove.png|60px]]<br>[[Boxing Glove]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ruby Bracelet.png|30px]]<br>[[Ruby Bracelet]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Pearl Bracelet.png|30px]]<br>Pearl Bracelet
 
|}
 
| Doubles the Diamond Gun's knockback.
 
|
 
|-
 
|'''Let Loose'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Cyclone Boots.png|30px]]<br>Cyclone Boots
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Balloon Gun.png|30px]]<br>[[Balloon Gun]]
 
|}
 
| Doubles the push radius of Cyclone Boot's knockback effect.
 
|
 
|-
 
|'''Livin' Off Discounts'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Coupon.png|30px]]<br>Coupon
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ring of Miserly Protection.png|30px]]<br>[[Ring of Miserly Protection]]
 
|}
 
| Using the Coupon to buy an item will not destroy the Ring of Miserly Protection, and will heal the player for two hearts.
 
|
 
|-
 
|'''Lost, Never Found'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Loose Change.png|40px]]<br>Loose Change
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Rusty Casing.png|40px]]<br>Rusty Casing
 
|}
 
| The amount of {{Coin}} that Loose Change gives upon entering a new floor is increased by 5.
 
The amount of bonus {{Coin}} from picking up pickups with Rusty Casing is also increased by 5.
 
|
 
|-
 
|'''Luck of the Quickdraw'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Keybullet Effigy.png|25px]]<br>Keybullet Effigy
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Chance Effigy.png|25px]]<br>Chance Effigy
 
|}
 
| Killing a Keybullet Kin or Chance Kin permanently increases the player's damage by 5%.
 
|
 
|-
 
|'''Lynks'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Clay Sculpture.png|30px]]<br>Clay Sculpture
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gundromeda Strain.png|30px]]<br>[[Gundromeda Strain]]
 
|}
 
| Clay Sculpture will suck two enemies into the floor upon the player taking damage, instead of just one.
 
|
 
|-
 
|'''Magic+'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Reinforcement Radio.png | 40px]]<br>Reinforcement Radio
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Magic Bullets.png|20px]]<br>[[Magic Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bundle of Wands.png|40px]]<br>[[Bundle of Wands]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Hexagun.png|50px]]<br>[[Hexagun]]
 
|}
 
| Reinforcement Radio will spawn a bonus Apprentice Gunjurer alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Magic-er Missile'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Magic Missile.png | 30px]]<br>Magic Missile
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Magic Quiver.png|30px]]<br>Magic Quiver
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Magic Bullets.png|30px]]<br>[[Magic Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Witch Pistol.png|40px]]<br>[[Witch Pistol]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bundle of Wands.png|40px]]<br>[[Bundle of Wands]]
 
|}
 
| Magic Missile fires two missiles at once.
 
|
 
|-
 
|'''Man... or Machine?'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Junkllets.png|30px]]<br>Junkllets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Full Armour Jacket.png|30px]]<br>Full Armour Jacket
 
|}
 
| Junkllet's damage buff is raised to 7% per piece of Junk.
 
Full Armour Jacket's damage buff is raised to 7% per piece of armour.
 
|
 
|-
 
|'''Megashark'''
 
| style=" text-align: center;" |[[File:omitb gunshark.png | 60px]]<br>Gunshark
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Fat Bullets.png|40px]]<br>[[Fat Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Titan Bullets.png|40px]]<br>Titan Bullets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Megahand.png|45px]]<br>[[Megahand]]
 
|}
 
| Gunshark's damage is increased to 6.25, it's bullet speed is increased by 50%, it gains the ability to break the boss DPS cap, and it gains the appearance of a [[Great Bullet Shark]].
 
|[[File:Omitb gunshark megashark.png|100px|center]]
 
|-
 
|'''Merchandising'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Bullet Kin Plushie .png | 30px]]<br>Bullet Kin Plushie
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Microtransaction Gun.png|30px]]<br>[[Microtransaction Gun]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:T-Shirt Cannon.png|30px]]<br>[[T-Shirt Cannon]]
 
|}
 
| Increases Bullet Kin Plushie's chance to activate rage to 35%.
 
|
 
|-
 
|'''Mercury'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Mr Fahrenheit.png|40px]]<br>Mr. Fahrenheit
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Mr. Accretion Jr..png|40px]]<br>[[Mr. Accretion Jr.]]
 
|}
 
| When Mr Accretion Jr fires the planet Mercury, it will be larger and ''permanently'' charm enemies that it hits.
 
|
 
|-
 
|'''Miiiining Away~'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Miners Bullets.png | 30px]]<br>Miners Bullets
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Lump of space metal 010.png|30px]]<br>Lump of Space Metal
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Mine Cutter.png|30px]]<br>[[Mine Cutter]]
 
|}
 
| Cubic enemies drop a bonus 5{{Coin}} each when killed.
 
|
 
|-
 
|'''Minor Confusion'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Blank Boots.png|40px]]<br>Blank Boots
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank Bullets.png|30px]]<br>[[Blank Bullets]]
 
|}
 
| The mini-blank triggered by Blank Boots has a 25% chance to be replaced by a full blank.
 
|
 
|-
 
|'''Nanobiology'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Mutagen.png|40px]]<br>Mutagen
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Nanomachines.png|40px]]<br>[[Nanomachines]]
 
|}
 
| Killing a boss grants a free piece of armour in addition to the Mutagen's other effects.
 
|
 
|-
 
|'''New Run, New Me'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Identity Crisis.png | 40px]]<br>Identity Crisis
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Clone.png|30px]]<br>[[Clone]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gun Soul.png|30px]]<br>[[Gun Soul]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Shadow Clone.png|30px]]<br>[[Shadow Clone]]
 
|}
 
| Instead of granting a randomly selected loadout, using Identity Crisis will grant the starting items of ALL characters, excluding the Gunslinger, Cultist, or Paradox.
 
|
 
|-
 
|'''Number 9'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Love_Potion.png | 40px]]<br>Love Potion
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charm Horn.png|30px]]<br>[[Charm Horn]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charming Rounds.png|20px]]<br>[[Charming Rounds]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charmed Bow.png|30px]]<br>[[Charmed Bow]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Purple Prose.png|30px]]<br>Purple Prose
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Love Pistol.png|30px|link=Special:FilePath/OMITB_Love_Pistol.png]]<br>Love Pistol
 
|}
 
| When used, love potion will additionally spray an equally long line of charming goop opposite to the direction of aim.
 
|
 
|-
 
|'''Oil Slick'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Gun Grease.png | 40px]]<br>Gun Grease
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Oiled Cylinder.png|30px]]<br>[[Oiled Cylinder]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Sanctified Oil.png|30px]]<br>Sanctified Oil
 
|}
 
| Doubles the radius of the oil pool left by Gun Grease upon killing an enemy.
 
|
 
|-
 
|'''Old and New'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb blowgun.png|60px]]<br>Blowgun
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb dart rifle.png|60px]]<br>Dart Rifle
 
|}
 
| The Blowgun gains the ability to stun enemies, and the Dart Rifle gains the ability to poison.
 
|
 
|-
 
|'''Ooh Eee Ooh Ah Ah!'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Love Potion.png|30px]]<br>Love Potion
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Voodoollets.png|40px]]<br>Voodoollets
 
|}
 
| The length and width of the stream of charm goop from Love Potion is increased.
 
|
 
|-
 
|'''Pirate's Life'''
 
| style="text-align: center;" |[[File:omitb_blasmaster.png | 60px]]<br>Blasmaster
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Grappling Hook.png|30px]]<br>[[Grappling Hook]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Bullet Time.png|30px]]<br>[[Bullet Time]]
 
|}
 
| The Blasmaster's damage is doubled for a short time after the Grappling Hook or Bullet Time are used.
 
|
 
|-
 
|'''Polydactyly'''
 
| style=" text-align: center;" |[[File:omitb finger guns.png | 60px]]<br>Finger Guns
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Lichy Trigger Finger.png|40px]]<br>[[Lichy Trigger Finger]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:-1 Bullets.png|30px]]<br>[[+1 Bullets]]
 
|}
 
| Finger Gun's clip size is raised to 6, it's max ammo is increased to 350, and it's damage is increased to 8.
 
|
 
|-
 
|'''Prosperity'''
 
| style="vertical-align:bottom; text-align: center;" |[[File:OMITB_Lucky Coin.png | 40px]]<br>Lucky Coin
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Lump of space metal 010.png|30px]]<br>Lump of Space Metal
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Loose Change.png|30px]]<br>Loose Change
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Coin Crown.png|30px]]<br>[[Coin Crown]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Iron Coin.png|30px]]<br>[[Iron Coin]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gold Junk.png|30px]]<br>[[Gold Junk]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Table Tech Money.png|30px]]<br>[[Table Tech Money]]
 
|}
 
| Obtaining a positive outcome from Lucky Coin will grant a permanent 10{{Coin}} in addition to it's temporary stat boost.
 
|
 
|-
 
|'''Rally The Slacker'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Lewis.png|40px]]<br>Lewis
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Battle Standard.png|30px]]<br>[[Battle Standard]]
 
|}
 
| Lewis' stat upgrades are increased to +50% boosts instead of +20% boosts. Grants a second bonus heart container for a total of +2.
 
|
 
|-
 
|'''Red Shotgun+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Regular Shotgun.png|50px]]<br>[[Regular Shotgun]]
 
|}
 
| Reinforcement Radio will spawn a bonus Red Shotgun Kin alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Ring of Fire'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Tracer Rounds.png|30px]]<br>Tracer Rounds
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Orbital Bullets.png|40px]]<br>[[Orbital Bullets]]
 
|}
 
| The chance for bullets to trail fire is raised to 100%.
 
Grants fire immunity.
 
|
 
|-
 
|'''Scytheclone'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Cyclone Boots.png|30px]]<br>Cyclone Boots
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Armor of Thorns.png|30px]]<br>[[Armor of Thorns]]
 
|}
 
| All enemies pushed by Cyclone Boot's knockback take damage equal to 3 times the player's dodge roll damage, as though they had been rolled into directly with Armor of Thorns.
 
|
 
|-
 
|'''Set The World On Fire'''
 
| style="text-align: center;" |[[File:OMITB_Gun Grease.png | 40px]]<br>Gun Grease
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Napalm Strike.png|30px]]<br>[[Napalm Strike]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Big Boy.png|30px]]<br>[[Big Boy]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Hot Lead.png|30px]]<br>[[Hot Lead]]
 
|}
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ring of Fire Resistance.png|30px]]<br>[[Ring of Fire Resistance]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Gungeon Pepper.png|30px]]<br>[[Gungeon Pepper]]
 
|}
 
| Killed enemies will leave already burning fire instead of inert oil puddles.
 
|
 
|-
 
|'''Shotgun Pheromones'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Gunpowder Pheromones.png|40px]]<br>Gunpowder Pheromones
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Shutdown Shells.png|25px]]<br>Shutdown Shells
 
|}
 
| All shotgun kin enemies become permanently charmed.
 
|
 
|-
 
|'''Smite'''
 
| style=" text-align: center;" |[[File:omitb diamond gun.png | 60px]]<br>Diamond Gun
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ghost Bullets.png|30px]]<br>[[Ghost Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Zombie Bullets.png|30px]]<br>[[Zombie Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Skull Spitter.png|60px]]<br>[[Skull Spitter]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:VertebraeK-47.png|60px]]<br>[[VertebraeK-47]]
 
|}
 
| The Diamond Gun will instantly kill enemies on the following list;
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|'''Undead'''
 
|-
 
|
 
*[[Spent]]
 
*[[Gummy]]
 
*[[Skullet]]
 
*[[Skullet|Skullmet]]
 
*[[Shelleton]]
 
*Large Spent spawned by Gummies
 
*[[Skusket]]
 
*[[Revolvenant]]
 
|}
 
|
 
|-
 
|'''Sniper+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Sniper Rifle.png|40px]]<br>[[Sniper Rifle]]
 
|}
 
| Reinforcement Radio will spawn a bonus Sniper Shell alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Soiree'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Voodoollets.png|40px]]<br>Voodoollets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Badge.png|30px]]<br>[[Badge]]
 
|}
 
| Damage transferred onto other enemies by Voodoollets is doubled.
 
|
 
|-
 
|'''Sound Barrier'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Table Tech Speed.png|40px]]<br>Table Tech Speed
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Speed Potion.png|40px]]<br>Speed Potion
 
|}
 
| The length of Table Tech Speed's movement speed buff is doubled.
 
|
 
|-
 
|'''Spare Kin'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Keybullet Effigy.png|25px]]<br>Keybullet Effigy
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Key.png|40px]]<br>Spare Key
 
|}
 
| Keybullet Kin and Chance Kin will drop two bonus keys instead of one. (Bringing the total of keys per Keybullet Kin up to 3).
 
|
 
|-
 
|'''Spare Protection'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Blank.png|40px]]<br>Spare Blank
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Key.png|40px]]<br>Spare Key
 
|}
 
| In addition to the regular effects of both items, the player will also gain a bonus piece of armour every floor.
 
|
 
|-
 
|'''Spirit+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Thompson Sub-Machinegun.png|50px]]<br>[[Thompson Sub-Machinegun]]
 
|}
 
| Reinforcement Radio will spawn a bonus Hollowpoint alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''Sting In The Tail'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_The Hive Holster.png|40px]]<br>Hive Holster
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Stinger.png|50px]]<br>[[Stinger]]
 
|}
 
| Upon reloading the Stinger, the Hive Holster will spawn a bonus Stinger rocket at the end of it's usual procession of bees.
 
|
 
|-
 
|'''Super Disc'''
 
| style=" text-align: center;" |[[File:omitb disc gun.png | 60px]]<br>Disc Gun
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:-1 Bullets.png|30px]]<br>[[+1 Bullets]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Buzzkill.png|60px]]<br>[[Buzzkill]]
 
|}
 
| The Disc Gun fires a shotgun spread of five discs with every shot.
 
|[[File:Omitb disc gun super disc.png|70px|center]]
 
|-
 
|'''Supersonic Man'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Mr Fahrenheit.png|40px]]<br>Mr. Fahrenheit
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Supersonic Shots.png|40px]]<br>Supersonic Shots
 
|}
 
| Grants an additional +2 movement speed buff. The fire left by Mr. Fahrenheit turns green, and will burn enemies forever if it afflicts them.
 
|
 
|-
 
|'''Tabletop'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Table Tech Ammo.png|40px]]<br>Table Tech Ammo
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Ammo Belt.png|60px]]<br>[[Ammo Belt]]
 
|}
 
| Ammo given by Table Tech Ammo per flipped table is raised to 5-9.
 
|
 
|-
 
|'''Tank+'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Reinforcement Radio.png|40px]]<br>Reinforcement Radio
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:AK-47.png|40px]]<br>[[AK-47]]
 
|}
 
| Reinforcement Radio will spawn a bonus Tanker alongside it's regular reinforcements when used.
 
|
 
|-
 
|'''The Classics'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Old Goldie.png|70px]]<br>[[Old Goldie]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:omitb hand mortar.png|60px]]<br>Hand Mortar
 
|}
 
| Doubles the explosion radius of the Hand Mortar, and the range of Old Goldie.
 
|
 
|-
 
|'''The Doomed Descent Is Over'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Graceful Goop.png|40px]]<br>Graceful Goop
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Tear Jerker.png|40px]]<br>[[Tear Jerker]]
 
|}
 
| Using the Tear Jerker will cause it to violently explode, spawning either an {{Quality|A}}, {{Quality|S}}, or Synergy quality chest.
 
|
 
|-
 
|'''THE EYES'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB The Beholster.png|50px]]<br>The Beholster
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Eye of the Beholster.png|50px]]<br>[[Eye of the Beholster]]
 
|}
 
| The damage of the beadies spawned from The Beholster is doubled, and two beadies are spawned at once.
 
|
 
|-
 
|'''The Love You Cannot Show Me'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Voodoollets.png|40px]]<br>Voodoollets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Charming Rounds.png|30px]]<br>[[Charming Rounds]]
 
|}
 
| When Voodoollets transfers damage onto an enemy, that enemy has a 25% chance to be temporarily charmed.
 
|
 
|-
 
|'''Those We Left Behind'''
 
| style="text-align: center;" |[[File:OMITB_Identity Crisis.png | 40px]]<br>Identity Crisis
 
|style="text-align:center;"| One of the following:
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Wingman.png|30px]]<br>[[Wingman]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Wolf.png|30px]]<br>[[Wolf]]
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Unity.png|30px]]<br>[[Unity]]
 
|}
 
| In addition to the randomly selected loadout, using Identity Crisis will also give the [[Dart Gun]], [[Slinger]], and [[Lamey|Lamey Gun]].
 
|
 
|-
 
|'''Timeless Flight'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Rocket Man.png|30px]]<br>Rocket Man
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Jetpack.png|30px]]<br>[[Jetpack]]
 
|}
 
| Chance for Rocket Man to trigger is doubled.
 
|
 
|-
 
|'''Tinker Toys'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Springloaded Chamber.png|45px]]<br>Springloaded Chamber
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Wind Up Gun.png|45px]]<br>[[Wind Up Gun]]
 
|}
 
| Springloaded Chamber gives it's damage boost when the player's clip is above 25% full, rather than 50%.
 
|
 
|-
 
|'''Ultraserum'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Mutagen.png|40px]]<br>Mutagen
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Antibody.png|40px]]<br>[[Antibody]]
 
|}
 
| Mutagen will heal an additional half a heart upon killing a boss in addition to it's other effects.
 
While playing as the Robot, Mutagen will instead give an additional piece of armour.
 
|
 
|-
 
|'''Underground'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB Supersonic Shots.png|30px]]<br>Supersonic Shots
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Face Melter.png|40px]]<br>[[Face Melter]]
 
|}
 
| While Face Melter is held, the player turns blue and gains a 45% speed buff, 45% dodge roll speed buff, and 10% damage buff.
 
|
 
|-
 
|'''Worship'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Baby_Good_Chance_Kin_Item.png|40px]]<br>Baby Good Chance Kin
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Chance_Effigy.png|20px]]<br>Chance Effigy
 
|}
 
| Baby Good Chance Kin will drop two pickups at once when they pay out.
 
|
 
|-
 
|'''Zilvered Up'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Golden Armour.png|40px]]<br>Golden Armour
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Silver Bullets.png|20px]]<br>[[Silver Bullets]]
 
|}
 
| If Golden Armour saves the player from death, the player will be given two pieces of bonus armour.
 
|
 
|-
 
|'''[todo: Add funny synergy name]'''
 
|style="text-align:center;" colspan="2"|
 
{| style="width:100%; text-align:center" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:OMITB_Bloodthirsty Bullets.png|20px|center]]<br>Bloodthirsty Bullets
 
| style="width:20%; vertical-align:bottom; text-align: center;" | [[File:Silver Bullets.png|20px|center]]<br>[[Silver Bullets]]
 
|}
 
| Chance for Bloodthirsty Bullets to enjam enemies is lowered to 20%.
 
Bloodthirsty Bullets bonus damage is lowered from 30 times player damage to 14 times player damage.
 
|
 
|}
 
   
  +
When inflicted with Jarate'd, enemies afflicted with burning will be extinguished, and Jammed enemies will be un-jammed.
== Characters ==
 
Once more into the Breach adds one new character, with more characters planned for future updates.
 
 
''Please note that all characters must be installed separately with the help of the [[Modding|Custom Character Mod]].''
 
 
=== The Shade ===
 
The Shade is a challenging character with only ''one hit'' that he can take before dying. The Shade cannot collect further HP.
 
 
Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.
 
{| class="article-table"
 
!'''Starting Gun(s)'''
 
!'''Starting Items(s)'''
 
!'''Ingame Appearance'''
 
|-
 
|Elder Magnum
 
|
 
{| style="width:100%" |-
 
| style="width:20%; vertical-align:bottom; text-align: center;" | Shade Hand
 
| style="width:20%; vertical-align:bottom; text-align: center;" | Shade Heart
 
|}
 
|
 
 
|}
 
|}
  +
==Misc Additional Content and Changes==
   
  +
*'''Secret Floor Mastery Rewards -''' Flawlessly beating the Oubliette or the Abbey now grants a reward! In the case of the Oubliette, the reward is randomly chosen out of the items Blobulon Rage, Gooey Heart, and Bloodglass Guon Stone, while the Abbey always drops the same reward; Exalted Heart.
==== Item Synergies ====
 
  +
*'''Beam Item Compatibility -''' Certain items have been fixed to work with beam weapons where they did not in vanilla. Explosive Rounds and Blank Bullets have been given the ability to trigger an explosion/blank at the end of the beam respectively.
The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.
 
{| class="article-table"
 
!'''Item'''
 
!'''Special Effect'''
 
|-
 
|Full Armour Jacket
 
|The Shade gains a permanent +5% damage upon picking up armour, instead of the usual 2.5%.
 
|-
 
|Bloodshot Eye
 
|The Shade gains +2% damage increase upon picking up a half heart, and a +4% damage increase upon picking up a full heart.
 
|-
 
|Viscerifle
 
|The Shade can fire the Viscerifle for free.
 
|}
 
 
==== Notes ====
 
 
* The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
 
* The Shade can still safely take and deposit the [[Old Crest]] to reach the [[Abbey of the True Gun|Abbey of The True Gun]].
 
* The Shade cannot pick up hearts, but walking over them will destroy them and spawn {{Coin}}.
 
** The amounts are 3-6{{Coin}} for a Half Heart, and 5-11{{Coin}} for a Full Heart.
 
 
== NPCs and Gamemodes ==
 
 
=== The Jammomaster ===
 
The Jammomaster is an additional NPC in the Breach by default who allows the player to activate a new gamemode! All-Jammed mode does exactly what it says on the tin, makes every single enemy and boss jammed!. Good luck.
 
 
==== Notes ====
 
 
* All-Jammed Mode does not actually increase the player's curse at all, so the player is free to take normal weapons as though it were a normal run, and there is no effect on chest fuse/mimic chance.
 
 
== Unlocks ==
 
Once More Into the Breach adds a variety of item unlock methods, including new items in the Breach Shops and new Frifle and Mauser hunting quests.
 
{| class="article-table mw-collapsible mw-collapsed"
 
!'''Unlockable'''
 
!'''Method'''
 
|-
 
|
 
|
 
|-
 
|
 
|
 
|-
 
|
 
|
 
|}
 
<br />
 
 
== Misc Additional Content and Changes ==
 
 
* '''Advanced Dragun Rewards -''' Once More Into The Breach adds actual incentive for fighting the fearsome Advanced Dragun. Killing it will spawn two ''unlocked'' [[Chests|Synergy Chests]] and one ''locked'' Black Chest.
 
* '''Secret Floor Mastery Rewards -''' Flawlessly beating the Oubliette or the Abbey now grants a reward! In the case of the Oubliette, the reward is randomly chosen out of the items Blobulon Rage, Gooey Heart, and Bloodglass Guon Stone, while the Abbey always drops the same reward; Exalted Heart.
 
   
== Commands ==
+
==Commands==
 
A variety of commands are added into the ModTheGungeon console by this mod, usually under the command prefix '''nn'''. The majority of commands are here for debug purposes, however.
 
A variety of commands are added into the ModTheGungeon console by this mod, usually under the command prefix '''nn'''. The majority of commands are here for debug purposes, however.
 
{| class="article-table"
 
{| class="article-table"
Line 3,989: Line 248:
 
|Toggles All-Jammed mode on and off.
 
|Toggles All-Jammed mode on and off.
 
'''Note that enabling All-Jammed mode in this way will not allow the player to get special All-Jammed mode unlocks, only activating the mode from the Jammomaster in the Breach allows unlocking.'''
 
'''Note that enabling All-Jammed mode in this way will not allow the player to get special All-Jammed mode unlocks, only activating the mode from the Jammomaster in the Breach allows unlocking.'''
|-
 
|
 
nn togglerarityboost
 
|'''Greatly''' increases the loot-weight of modded items, making them highly more likely to appear over normal basegame items.
 
 
|-
 
|-
 
|
 
|
Line 4,000: Line 255:
 
|
 
|
 
nn roomdata
 
nn roomdata
|Prints the name of the current room.
+
|Prints the name of the current room.
 
|-
 
|-
 
|
 
|
Line 4,011: Line 266:
 
|}
 
|}
   
== Bonus Credits ==
+
==Bonus Credits==
   
* Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
+
*Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
 
*Full Armour Jacket was submitted by Lerm on Discord.
 
*Full Armour Jacket was submitted by Lerm on Discord.
 
*Table Tech Speed was submitted by Meridias on Discord.
 
*Table Tech Speed was submitted by Meridias on Discord.
 
*Gold Guon Stone was submitted by Stingy03 on Discord.
 
*Gold Guon Stone was submitted by Stingy03 on Discord.
*The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.<br />
+
*The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.

Latest revision as of 22:34, 24 January 2023

Info The content on this page is NOT official or canon to Enter the Gungeon, or any other Dodge Roll property, and has not been created or reviewed by Dodge Roll.


Once More into the Breach is a mod created by Nevernamed that adds a large variety of guns, items, and even a new mode and Gungeoneer. Includes contributions from TankTheta, SpecialAPI, and An3s.

Download: https://enter-the-gungeon.thunderstore.io/package/Nevernamed/Once_More_Into_The_Breach/

Source Code: https://github.com/Nevernamed22/OnceMoreIntoTheBreach

Items[ | ]

For a list of Items in Once More Into the Breach, visit; Modding/Once More Into The Breach/Items.

Guns[ | ]

For a list of weapons in Once More Into the Breach, visit; Modding/Once More Into The Breach/Guns.

Synergies[ | ]

For a list of Synergies in Once More Into the Breach, visit; Modding/Once More Into The Breach/Synergies.

Characters[ | ]

Once more into the Breach adds one new character, with more characters planned for future updates.

The Shade[ | ]

The Shade is a challenging character with only one hit that he can take before dying. The Shade cannot collect further HP.

Thanks to his passive item, he starts with piercing shots, slower enemy bullets, flight, and complete immunity to all status effects including fire, poison, and electricity.

Starting Gun(s) Starting Items(s) Ingame Appearance Bosscard Facecard
Omitb elder magnum

Elder Magnum

OMITB Shade Heart

Shade Heart

OMITB Hand of Night

Hand of Night

Omitb shade idle
Omitb shade bosscard
Omitb shade facecard

Item Synergies[ | ]

The Shade has several synergies with certain items that would otherwise be useless for him. Not all items are included, but many are.

Item Special Effect
OMITB Full Armour Jacket
Full Armour Jacket
The Shade gains a permanent +5% damage upon picking up armour, instead of the usual 2.5%.
Omitb bloodshot eye
Bloodshot Eye
The Shade gains +2% damage increase upon picking up a half heart, and a +4% damage increase upon picking up a full heart.
Omitb viscerifle
Viscerifle
The Shade can fire the Viscerifle for free. Viscerifle has a special projectile for being fired this way.

Notes[ | ]

  • The Shade gains a permanent +2.5% damage bonus for every piece of armour he picks up, even though this armour does not go into his health.
  • The Shade can still safely take and deposit the Old Crest to reach the Abbey of The True Gun.
  • The Shade cannot pick up hearts, but walking over them will destroy them and spawn Money.
    • The amounts are 3-6Money for a Half Heart, and 5-11Money for a Full Heart.

Shrines[ | ]

Once More Into The Breach adds a multitude of new shrines that can appear in the Gungeon, each with their own unique costs and effects.

Appearance Name Effects
Omitb investment shrine
Investment Shrine Costs 10Money to use. Can be used multiple times, with each subsequent use costing 10Money more than before.

Each use reduces prices in future shops by 10%.

Omitb dagun shrine
Dagun Shrine Costs 1 Heart container (2 Armour as the Robot) to use. Spawns 5-10 random consumable pickups around the room.

Can be used multiple times.

Omitb relodin shrine
Relodin Shrine Costs nothing to use. Increases damage by 30%, but doubles bullet spread.
Omitb artemissile shrine
Artemissile Shrine Costs 1 Heart container (2 Armour as the Robot) to use. Spawns a random gun orbiting around the player when used, which will accompany them for the rest of the run.

This gun can be from any tier, although higher tier weapons are rarer. This gun fires in the direction the player is aiming when the player reloads, and costs nothing to fire.

+2.5 Curse upon use.

Omitb executioner shrine
Executioner Shrine Costs nothing to use. Has a 50/50 chance to either grant a full heal, or reduce the player to half a heart.

As the robot, has a 50/50 chance to either grant +4 Armour, or reduce the robot to 1 piece of armour.

Omitb kliklok shrine
Kliklok Shrine Costs 1 heart container (2 Armour as Robot) to use. Upgrades the tier of all unopened chests on the floor.

Can be used multiple times.

Omitb turtle shrine
Turtle Shrine Costs half a heart (1 Armour as Robot) to use. Gives 2 temporary bullet blocking turtle companions like the ones from Turtle Problem. These turtles can die, but have 3 times as much health as the turtles

from the item. The Robot gains 4 turtles per use instead of 2.

Has a 0.5% chance to give a Super Space Turtle on use. This chance is raised to 1% for the Robot.

Curses[ | ]

Once More Into the Breach adds a system of cursed floors, in which a regular floor may be augmented by a difficult modifier.

Every level of Curse the player has increases the chance of encountering a 'cursed floor' by 6.66%. The Holey Water item will prevent cursed floors from appearing.

Icon Name Effect
File:OMITB CurseInfestation.png Curse of Infestation Killed enemies will create 0-3 random Bullats. The amount of Bullats spawned scales with enemy HP.

Killing charmed enemies will spawn friendly Bullats.

File:OMITB CurseSludge.png Curse of Sludge Killed enemies will leave puddles of poison goo. This poison goo cannot harm other enemies.
File:OMITB CurseHive.png Curse of The Hive Killed enemies will leave puddles of slowing honey. This honey WILL slow other enemies.
File:OMITB CurseFlames.png Curse of The Flames Multiple patches of fire will appear at random positions in the room upon entering combat. This fire cannot harm enemies.
File:OMITB CurseButterfingers.png Curse of Butterfingers Taking damage will cause the player's gun to be thrown in the direction they are aiming.
File:OMITB CurseDarkness.png Curse of Darkness The floor becomes shrouded in darkness, save for a small radius around the player and a cone of light in their view direction, like a flashlight.

This shadow obscures enemies and obstacles, but enemy bullets and other glowing things can still be seen through the darkness.

NPCs and Gamemodes[ | ]

Gungeon NPCs[ | ]

Appearance Method Effects
Omitb rusty
Rusty Appears at random in the Gungeon as a merchant, selling three poor quality items at a 50% discount. (The item pool is a manually created list of bad items, not simply items from the D Quality Item tier.
Omitb boomhildr
Boomhildr Appears at random in the Gungeon as a merchant, selling three random explosive themed items.
Omitb ironside
Ironside Appears at random in the Gungeon as a merchant, selling three random armour or defence themed items. Items in this shop cost Armour to purchase instead of Money.

Breach NPCs[ | ]

Appearance Name Effects
Omitb jammomaster
The Jammomaster Allows the player to activate the new All-Jammed gamemode, making every single enemy and boss jammed and facilitating a plethora of new All-Jammed mode unlocks.

Notes[ | ]

  • All-Jammed Mode does not actually increase the player's curse at all, so the player is free to take normal weapons as though it were a normal run, and there is no effect on chest fuse/mimic chance.
  • All-Jammed Mode will spawn an additional free ammo pickup every six rooms.

Unlocks[ | ]

Once More Into the Breach adds a variety of item unlock methods, including new items in the Breach Shops and new Frifle and Mauser hunting quests.

Unlockable Method

Status Effects[ | ]

Appearance Name Effects
Omitb lockdown appearance
Lockdown Locks the enemy in place completely, preventing them from moving.
Omitb plague appearance
Plague Deals 2 damage per second to enemies (roughly half that of poison) but afflicted enemies leave puddles of 'plague' goop where they walk which can, in turn, afflict other enemies, allowing plague to quickly spread through clusters of enemies.
Omitb shrink appearance
Shrink Shrunken enemies become 60% smaller, and slightly faster. If the player walks over the enemy or dodge rolls into the shrunken enemy, they will be instantly killed. Shrunken enemies cannot deal contact damage.

Cannot affect bosses.

Omitb exsanguination status
Exsanguination Deals 1.75 damage per second to afflicted enemies. Can be stacked multiple times on the same enemy. For each time the effect has been stacked, the target will take an additional 1.75 damage. There is no cap on how many times the effect can be stacked.
Omitb jarated status
Jarate'd Reduces afflicted enemy speed by 10% and additionally applies the Fear effect.

Reduces afflicted enemy max health by 33% unless they are a boss, in which case it is only reduced by 25%.

When inflicted with Jarate'd, enemies afflicted with burning will be extinguished, and Jammed enemies will be un-jammed.

Misc Additional Content and Changes[ | ]

  • Secret Floor Mastery Rewards - Flawlessly beating the Oubliette or the Abbey now grants a reward! In the case of the Oubliette, the reward is randomly chosen out of the items Blobulon Rage, Gooey Heart, and Bloodglass Guon Stone, while the Abbey always drops the same reward; Exalted Heart.
  • Beam Item Compatibility - Certain items have been fixed to work with beam weapons where they did not in vanilla. Explosive Rounds and Blank Bullets have been given the ability to trigger an explosion/blank at the end of the beam respectively.

Commands[ | ]

A variety of commands are added into the ModTheGungeon console by this mod, usually under the command prefix nn. The majority of commands are here for debug purposes, however.

Command Explanation
nn help
Lists all the commands in the mod.
nn togglealljammed
Toggles All-Jammed mode on and off.

Note that enabling All-Jammed mode in this way will not allow the player to get special All-Jammed mode unlocks, only activating the mode from the Jammomaster in the Breach allows unlocking.

nn checkunlocks
Prints a large checklist of all task-based unlocks in Once More Into The Breach (excluding items unlocked in shops). Shows progress on unlocks, and whether or not they have been completed already.
nn roomdata
Prints the name of the current room.
nn listinstalledmods
Prints a dialogue that shows what other mods OMITB thinks you have installed. Useful for debugging purposes.
nnchallenges
This is the only command that does not use the prefix nn , instead using nnchallenges. See the 'Challenges' section of this page for more info.

Bonus Credits[ | ]

  • Bloodthirsty Bullets, Libram of the Chambers are ideas submitted by TheTurtleMelon.
  • Full Armour Jacket was submitted by Lerm on Discord.
  • Table Tech Speed was submitted by Meridias on Discord.
  • Gold Guon Stone was submitted by Stingy03 on Discord.
  • The Heart of Gold is a reference to the in-development Binding of Isaac Mod; Divided Rennovation.