Enter the Gungeon Wiki
m (Undo revision 59540 by 62.174.191.99 (talk))
Tag: Undo
m (Undo revision 59539 by 62.174.191.99 (talk))
Tag: Undo
Line 16: Line 16:
 
|sold={{Quality|N}}|class=SILLY|id=670|damageTypes=None|objectname=Mimic_Gun|rawname=Mimic Gun}}
 
|sold={{Quality|N}}|class=SILLY|id=670|damageTypes=None|objectname=Mimic_Gun|rawname=Mimic Gun}}
   
'''Mimic Gun''' is a [[Guns|gun]] that has a 0.1% chance to replace any gun. fsanksjfkjasdkjdsakjdajfjfkjlasdkljdfkjvbskdbjvskvjskdjvñkzsjnvibszkjvskdj vSJDVkj svkj ñkdzj vñSAJ VKJ vj s kjcñiusndc slk cie fñkESLKJ cje ñSJ EñicJSñkSÑDJ sñdj ñ Ñ EÑJ fñ ÑAnsAÖDWPNQ CKS Añkjfnxc,mvnco¨ZINCOESIN KDxñkdv noimewpn LKÑKLNXCvm oinv sd L¨KENL Sd, sdv´NE¨SL F_SL´sm¨LF lekm´pdmv¨L L_SD FseomLSD Vkemp VDñ KEÏv¨LSDKVhe Mimic Gun's piercing bullets turn enemy projectiles that they pass through into jammed projectiles that deal a full heart of damage.
+
'''Mimic Gun''' is a [[Guns|gun]] that has a 0.1% chance to replace any gun. The Mimic Gun's piercing bullets turn enemy projectiles that they pass through into jammed projectiles that deal a full heart of damage.
   
 
After picking it up, the player will not be able to switch to other guns or drop the Mimic Gun until they pick up [[Pickups|ammo]] or deal enough damage, after which the original gun will reappear.
 
After picking it up, the player will not be able to switch to other guns or drop the Mimic Gun until they pick up [[Pickups|ammo]] or deal enough damage, after which the original gun will reappear.

Revision as of 21:08, 3 December 2021

Mimic Gun
Mimic Gun
Statistics
Type: Semiautomatic
Quality: N/A
Magazine Size: 8
Max Ammo: 900
Reload Time: 2.0s
DPS: 19.3
Damage: 6
Fire Rate: 0.07
Shot Speed: 15
Range: 35
Force: 6
Spread: 4
Class: SILLY
Damage Type: None
Sell Creep Price: N/A Money
Unlock Method: Encounter a Pedestal Mimic.
Introduced in: AGD Indicator
Meta Info
Item ID: 670
Internal Name: Mimic Gun
Object Name: Mimic_Gun

Mimic Gun is a gun that has a 0.1% chance to replace any gun. The Mimic Gun's piercing bullets turn enemy projectiles that they pass through into jammed projectiles that deal a full heart of damage.

After picking it up, the player will not be able to switch to other guns or drop the Mimic Gun until they pick up ammo or deal enough damage, after which the original gun will reappear.

Intentionally fully depleting the ammo will cause the ammo to be refilled to full. It does reveal secret rooms.

Notes

  • The Mimic Gun does not appear in the Ammonomicon.
  • Munchers will not accept the Mimic Gun as of the A Farewell to Arms Update.
  • When the Mimic Gun disappears, there is a chance that the third gun in the player's arsenal will still be visible, even when not switching guns.
  • If the player dies with the Mimic Gun, it appears in the player's list of items with a unique appearance.
  • If the Gunsling King challenges the player to complete a room using a specific gun, it won't replace the Mimic Gun, automatically failing the challenge.
  • Entering the past with Mimic Gun will make the player unable to shoot, making it impossible to win.
  • Because item calculations are done based on the player's current inventory, it's possible to encounter multiple mimic guns in a single run.
  • The mimic gun always fires exactly 4 degrees counter-clockwise from the direction aimed. This is an extremely minor effect, but cannot be corrected with accuracy upgrades.
  • If the player has Challenge Mode active and encounters the Gun Queue modifier, the game will leave the player without a gun until the room is cleared, which is nearly impossible to complete.
  • Attempting to play Winchester's mini-game while holding the Mimic Gun will soft-lock you in the dialogue with Winchester, as you are unable to accept his mini-game gun while you are holding the Mimic Gun.

Trivia

  • The Mimic Gun's bullets resemble the arcade character Pac-Man.

Gallery

See also