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When adding new synergies, check the Synergies page first, and use the synergy template:

{{Synergy|Battery Powered}} If the player also has [[M16]], Shock Rifle and M16 are dual wielded.

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Synergy Battery Powered - If the player also has M16, Shock Rifle and M16 are dual wielded.

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* Entering the past with Mimic Gun will make the player unable to shoot, making it impossible to win.
 
* Entering the past with Mimic Gun will make the player unable to shoot, making it impossible to win.
 
* Because item calculations are done based on the player's current inventory, it's possible to encounter multiple mimic guns in a single run.
 
* Because item calculations are done based on the player's current inventory, it's possible to encounter multiple mimic guns in a single run.
*The mimic gun always fires exactly 4 degrees counter-clockwise from the direction aimed. This is an extremely minor effect, but cannot be corrected with accuracy upgrades.
 
 
* If the player has [[Challenge Mode]] active and encounters the Gun Queue modifier, the game will leave the player without a gun until the room is cleared, which is nearly impossible to complete.
 
* If the player has [[Challenge Mode]] active and encounters the Gun Queue modifier, the game will leave the player without a gun until the room is cleared, which is nearly impossible to complete.
 
* Attempting to play [[Winchester (NPC)|Winchester]]'s mini-game while holding the Mimic Gun will soft-lock you in the dialogue with Winchester, as you are unable to accept his mini-game gun while you are holding the Mimic Gun.
 
* Attempting to play [[Winchester (NPC)|Winchester]]'s mini-game while holding the Mimic Gun will soft-lock you in the dialogue with Winchester, as you are unable to accept his mini-game gun while you are holding the Mimic Gun.
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