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(→‎Combos: added klobbe/cog of battle combo)
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|{{ItemList|Table Tech Money}}
 
|{{ItemList|Table Tech Money}}
Most other Table Tech items
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Most other [[Table Techs|Table Tech items]]
 
| With [[Table Tech Blanks]], flipping a table causes blanks all across the room, which can also activate [[Ammolets|Ammolet]] blank effects or {{Synergy|Hidden Tech Bees|n}}. With [[Table Tech Heat]], multiple pools of fire will be generated throughout the room (especially effective with {{Synergy|Hidden Tech Flare|-}}). With [[Table Tech Rocket]] and/or [[Table Tech Shotgun]], massive firepower is generated (especially with {{Synergy|Hidden Tech Big Shotgun|-}} for the latter). With [[Table Tech Stun]], all enemies near tables will be stunned.
 
| With [[Table Tech Blanks]], flipping a table causes blanks all across the room, which can also activate [[Ammolets|Ammolet]] blank effects or {{Synergy|Hidden Tech Bees|n}}. With [[Table Tech Heat]], multiple pools of fire will be generated throughout the room (especially effective with {{Synergy|Hidden Tech Flare|-}}). With [[Table Tech Rocket]] and/or [[Table Tech Shotgun]], massive firepower is generated (especially with {{Synergy|Hidden Tech Big Shotgun|-}} for the latter). With [[Table Tech Stun]], all enemies near tables will be stunned.
 
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Revision as of 21:55, 3 May 2020

Unofficial combos are combinations of multiple items or guns which work well together, despite not being in-game synergies.

Combos

Items Description
Super Hot Watch
Super Hot Watch
Rad Gun
Rad Gun
Allows you to get the active reload easily, making it possible to reach the highest damage level.
Scattershot
Scattershot
Remote Bullets
Remote Bullets
Increases damage by 75% and triples knockback without reducing accuracy.
Remote Bullets
Remote Bullets
Crown of Guns
Crown of Guns
Face Melter
Face Melter
Really Special Lute
Really Special Lute
Directional Pad
Directional Pad
Creates a wide beam of bullets towards the cursor, very powerful on large enemies.
Eye of the Beholster
Eye of the Beholster
Easy Reload Bullets
Easy Reload Bullets
Scattershot
Scattershot
Backup Gun
Backup Gun
Double Vision
Double Vision
With just Easy Reload Bullets, allows you to create many Beadie companions quickly. With any of the extra items, allows you to create more Beadies at once, up to 12 at a time.
Magic Lamp
Magic Lamp
Magic Sweet
Magic Sweet
Scattershot
Scattershot
Synergy Sweetness and Light allows every shot to spawn a genie, and with Scattershot, every shot can spawn 3 genies.
GuNNER
GuNNER
Holey Grail
Holey Grail
Enraging Photo
Enraging Photo
Cigarettes
Cigarettes
Antibody
Antibody
With Holey Grail, taking damage refills GuNNER for the amount of ammo it loses, allowing you to heal the damage back infinitely and also refill ammo on all your guns. Can be combined with Enraging Photo for more damage, Cigarettes for infinite coolness, and/or Antibody for healing more health than damage dealt. Infinite coolness is very good with the Vorpal Gun, which will start to fire only critical shots at 100 coolness.
Bottle
Bottle
Cigarettes
Cigarettes
With a Gun Fairy in the Bottle, makes it possible to heal endlessly, so long as you never get fully healed. With Cigarettes, you can constantly take damage while getting infinite coolness. As with the above combo, infinite coolness is very beneficial with the Vorpal Gun.
Table Tech Money
Table Tech Money

Most other Table Tech items

With Table Tech Blanks, flipping a table causes blanks all across the room, which can also activate Ammolet blank effects or Synergy Hidden Tech Bees. With Table Tech Heat, multiple pools of fire will be generated throughout the room (especially effective with Synergy Hidden Tech Flare). With Table Tech Rocket and/or Table Tech Shotgun, massive firepower is generated (especially with Synergy Hidden Tech Big Shotgun for the latter). With Table Tech Stun, all enemies near tables will be stunned.
Crisis Stone
Crisis Stone
Molotov Launcher
Molotov Launcher
Lets you stay invincible during the reload while enemies take fire damage.
Bullet (Gun)
Bullet
Shell
Shell
Blank Bullets
Blank Bullets
Creates many blanks from the mini bullets. The Bullet creates more spread out blanks, while Shell has a greater chance to blank near you.
Meatbun
Meatbun
Metronome
Metronome
Both items grant a damage bonus for taking no damage. Using both is risky, but can result in massive damage boosts. Works well with Balloon Gun or Polaris which both also require taking no damage, and infinite ammo weapons to ensure the Metronome boost doesn't go away.
Makeshift Cannon
Makeshift Cannon
Magazine Rack
Magazine Rack
Relodestone
Relodestone
Allows you to acquire more ammo for Makeshift Cannon after firing its one shot. Magazine Rack is better for this strategy.
Sling
Sling
Snowballets
Snowballets
Sling and Snowballets allow for the Snowballets damage boost to take a greater effect when the Sling is ricocheted.
Antibody
Antibody
Green Guon Stone
Green Guon Stone
Taking damage can potentially heal more than the damage you took, allowing you to heal half a heart from taking a hit. The chance of this happening is 10% on every hit, 25% if the hit would have killed you.
Armor of Thorns
Armor of Thorns
Blast Helmet
Blast Helmet
Live Ammo
Live Ammo
Increases dodge roll damage significantly. Live Ammo and Armor of Thorns is 105 damage, Armor of Thorns and Blast Helmet is 63, Live Ammo and Blast Helmet is 45, and all three is 315 damage. Having all three causes rolls to do more damage than with Ruby Bracelet.
The Scrambler
The Scrambler
Scattershot
Scattershot
A 65% damage increase from the mini bullets. While this combo works well with any homing bullets, The Scrambler's especially good homing ability make it a good partner to Scattershot.
Flare Gun
Flare Gun
Irradiated Lead
Irradiated Lead
Alpha Bullets
Alpha Bullets
Omega Bullets
Omega Bullets
Causes every shot from Flare Gun to inflict burn and poison at the same time. Works with either Alpha or Omega bullets, it doesn't require both.
Zombie Bullets
Zombie Bullets
Roll Bomb
Roll Bomb
Super Space Turtle
Super Space Turtle
Missed Roll Bombs and shots from Super Space Turtle can trigger Zombie Bullets and refill ammo for the player's currently held gun.
Super Hot Watch
Super Hot Watch
Bloodied Scarf
Bloodied Scarf
Grants you infinite time to decide where to teleport, making the Bloodied Scarf easier to use. The Scarf won't start letting you aim the teleport immediately if time is slowed, so you have to move first before slowing down time.
Scope
Scope
Super Hot Watch
Super Hot Watch
Sniper Rifle
Sniper Rifle
A.W.P.
A.W.P.
The Synergy 360 Yes Scope synergy can be exploited with the Super Hot Watch to create a very-high damage shot. The damage boost from spinning in a circle can be stacked many times while time is slowed.
Gungine
Gungine
Plunger
Plunger
Both guns receive extra ammo when reloading over poison, so having both allows you to obtain infinite ammo for Gungine.
Book of Chest Anatomy
Book of Chest Anatomy
The Exotic
The Exotic
Checking the contents of a chest with The Exotic leaves a great chance for that item to drop from the chest if the chest is broken. Works with any effect that displays a chest's contents, those being Synergy Unbelievably Charming, Synergy Brave New World, and Synergy Detective Mode.
High Kaliber
High Kaliber
Scattershot
Scattershot
The souls from High Kaliber don't receive a damage reduction from Scattershot, so Scattershot essentially triples the damage of the gun.
Cigarettes
Cigarettes
Crisis Stone
Crisis Stone
Using Cigarettes during the Crisis Stone reload invincibility allows you to gain infinite coolness. Does not work with Blasphemy.
Lich's Eye Bullets
Lich's Eye Bullets
Glass Cannon
Glass Cannon
Lich's Eye Bullets grants the Synergy Max Pane synergy with Glass Cannon, which makes the gun indestructible. Unlike the normal synergy, which goes away when a Glass Guon Stone is destroyed, the Lich's Eye Bullets synergy can never go away.
Klobbe
Klobbe
Cog of Battle
Cog of Battle
Similar to a synergy, this combination creates a new effect. Cog of Battle's active reload gives a 10x damage boost to Klobbe and reduces all accuracy. This buff only works for however many bullets were fired from the magazine before reloading. An empty mag will buff the entirety of the next one, whereas shooting one bullet and reloading only buffs the first bullet.

Notes

  • Feel free to add new entries. Edit in items and a description into the table.