Halls of Knowledge
The Halls of Knowledge is one of the Chambers in the game Enter the Gungeon. In this tutorial/beginning level, Ser Manuel informs you about the basic controls and features of the game.
Contents
Enemies[edit | edit source]
Icon | Name | Description |
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Bullet Kin | Slowly walks towards the player, firing bullets. |
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Bandana Bullet Kin | Slowly walks towards the player, rapidly firing bullets. |
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Red Shotgun Kin | Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Has a chance to fire 6 bullets in all directions upon death. |
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Pinhead | Walks towards the player and explodes upon death. IF the player gets too close, it will leap towards the player and explode. |
Guns[edit | edit source]
Items[edit | edit source]
Hidden room[edit | edit source]
After the first teleporter, go up one room and left two rooms. Defeat the bullet kins and find a crack in the lower wall. Use a blank near the crack to reveal a hidden room containing Old Knight's Shield, Old Knight's Helm, and Manny's corpse. If the player loots the shield and defeats the boss, Manny will claim that the player now knows his secret and reveals a backstory.
Notes[edit | edit source]
- If the player dies in the Hall of Knowledge, they will be revived in the previous room with max ammo and full health.
- The Robot, The Cultist, The Bullet, The Paradox and The Gunslinger cannot access the Hall of Knowledge because it is boarded off.
See also[edit | edit source]
The Gungeon | |||||||||||
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The Breach | Keep of the Lead Lord | Gungeon Proper | Black Powder Mine | Hollow | Forge | ||||||
Secret Chambers | |||||||||||
Oubliette | Abbey of the True Gun | Resourceful Rat's Lair | R&G Dept. | Bullet Hell |