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Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.

All guns come in 5 "types":

  • Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
  • Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
  • Charged, which need the fire button to be held for a short moment before the release of the projectile (some guns don't need to be charged to shoot, but the uncharged shots deal less damage)
  • Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets
  • Burst, which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot

All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Synergy Betrayer's Lies synergy, and the AKEY-47 with the Synergy Akey Breaky synergy have an unlimited amount of ammo, but are unable to reveal secret walls. All other guns have a limited amount of ammo, enabling them to reveal secret walls. Additionally, ammo can be replenished by finding ammo pickups.

If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.

Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game; the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the High Dragunfire, found only in a special Secret Room; and the Windgunner, which can be temporarily used when Sprun transforms.

All guns (except those with magazines the size of their entire ammo capacity), after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be reduced by various means or entirely negated, such as by the Synergy Cormorant synergy. If a gun is left unequipped for double the time of its normal reload, it will passively reload.

If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance.

If left on the ground, guns will be stolen by the Resourceful Rat. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Synergy Resourceful Indeed synergy removes the stealing entirely.

There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the Supply Drop Indicator update, 15 guns that were added in the AGD Indicator update, and 22 guns that were added in the AFTA Indicator update.

For items which aren't weapons, see Items.

For weapons cut from the game or unused, see here.

List of Guns[ | ]

Icon Name Notes Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire

Rate

Reload Time Shot Speed Range Force Spread Class
Rusty Sidearm Rusty Sidearm Starting gun of The Hunter. Does not crack secret walls. Still Works. Mostly. N/A Semiautomatic 16.4 6 Infinity 6 0.20 1.2 16 16 10 7 SHITTY
Marine Sidearm Marine Sidearm Starting gun of The Marine. Does not crack secret walls. Always With You N/A Semiautomatic 15.6 10 Infinity 5 0.25 1.2 25 18 12 5 SHITTY
Rogue Special Rogue Special Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls. Underhanded And Efficient N/A Semiautomatic 13.6 8 Infinity 5 0.25 1.2 22 13 6 10 SHITTY
Budget Revolver Budget Revolver Starting gun of The Convict. Does not crack secret walls. Affordable Arms N/A Semiautomatic 20.0 5 Infinity 6 0.15 0.9 23 18 10 10 SHITTY
Dart Gun Dart Gun Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op. Sticky N/A Semiautomatic 18.0 6 Infinity 6 0.20 1.0 20 25 2 5 SHITTY
Robot's Right Hand Robot's Right Hand Starting gun of The Robot. Does not crack secret walls. Built To Kill N/A Semiautomatic 20.0 20 Infinity 5 0.20 1.2 25 20 10 7 SHITTY
Slinger Slinger Starting weapon of The Gunslinger. Reloading an empty clip throws the gun, which has a chance to stun enemies. Does not crack secret walls. Farewell to arms N/A Semiautomatic 22.4 7 Infinity 6 (bullet)
4 (gun)
0.1 (Manual)

0.25 (Automatic)

1.3 23 (Bullet)

19 (Gun)

1,000 (Bullet)

30 (Gun)

9 (Bullet)

40 (Gun)

0 NONE
Blasphemy Blasphemy Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls. To The Point B Quality Item Semiautomatic Beam or Sword- 28.0

Both-

56.0

N/A Infinity 14 0.20 1.0 26 Infinity 10 10 SILLY
Casey Casey Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2. Batting .50 D Quality Item Charged 50.0 1 Infinity 100 0.20 1.0 N/A 2.5 120 N/A SILLY
Pea Shooter Pea Shooter Fires peas. Baby's First Gun D Quality Item Semiautomatic 10.6 6 1000 4 0.15 1.5 20 20 3 10 SHITTY
38 Special 38 Special Fires faster right after a dodge roll. For The Inquisitive D Quality Item Semiautomatic 26.5 6 350 5 0.07 0.78 23 35 10 5 SHITTY
Derringer Derringer One Last Trick D Quality Item Semiautomatic 15.2 2 200 10 0.07 1.2 23 60 30 6 SHITTY
Trank Gun Trank Gun Non Non Lethal C Quality Item Semiautomatic 47.6 12 200 6.5 0.15 1.2 23 60 30 6 PISTOL
Unfinished Gun Unfinished Gun Fires piercing bullets. Still Warm D Quality Item Semiautomatic 20.9 15 350 6 0.20 1.5 15 35 6 15 FIRE
Elimentaler Elimentaler Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. Full of Holes 1S Quality Item Semiautomatic 29.0 15 Infinity Cheese ball: 5.5

Pointy cheese: 8

Cheese wheel: 15

0.22 1.2 23 1,000 9 0 PISTOL
Bullet (Gun) Bullet Fires rotating guns which fire bullets as they travel. Fires Guns C Quality Item Semiautomatic 21.0 6 250 Gun: 7
Bullet: 4
0.2 1.0 ? ? ? ? PISTOL
Shell Shell Fires three shotguns, each of which fires three bullets upon hitting something. Fires Shotguns B Quality Item Semiautomatic 36.9 6 150 Shotguns: 3x8
Bullets: 2x4
0.5 1.4 ? ? ? ? SHOTGUN
Hyper Light Blaster Hyper Light Blaster Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. Skill Honed Sharp B Quality Item Semiautomatic 85.1 12 12 20 0.15 1.5 26 20 6 ? PISTOL
Boxing Glove Boxing Glove Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1. Pistol Hondo C Quality Item Charged 30.0 350 350 Regular: 12
Super: 200
0.40 1.5 ? 3.5 ? N/A CHARGE
Makarov Makarov The People's Gun D Quality Item Semiautomatic 16.6 7 350 5 0.15 1.2 23 60 10 4 SHITTY
M1911 M1911 Classic C Quality Item Semiautomatic 26.0 7 200 8 0.15 1.2 23 60 30 6 PISTOL
Magnum Magnum 5 Shots Or 6? B Quality Item Semiautomatic 44.6 6 140 13 0.15 1.0 23 60 30 7 PISTOL
Colt 1851 Colt 1851 Fires a burst of two bullets. You Dig C Quality Item Burst 28.2 12 350 6 0.21 1.5 25 1,000 10 8 PISTOL
SAA SAA Fires bouncing bullets that aim towards enemies after bouncing. Exhilarating Reload Time B Quality Item Semiautomatic 43.6 6 200 Direct: 8

Bounce: 12

0.12 0.6 25 1,000 14 0 PISTOL
Cold 45 Cold 45 Fires bullets that freeze enemies. Shatterday Night Special B Quality Item Semiautomatic 25.3 12 350 6 0.15 1.2 28 35 10 6 ICE
Polaris Polaris Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. Storied B Quality Item Semiautomatic 17.9-71.6 12 450 Level 1: 5

Level 2: 12 (6x2)

Level 3: 20

0.25 0.6 40 1,000 30 5 PISTOL
Jolter Jolter Fires large and rectangular bullets with high knockback. .95 Caliber B Quality Item Semiautomatic 39.5 12 200 13 0.25 1.2 25 25 50 10 PISTOL
Dungeon Eagle Dungeon Eagle Can be charged to fire more powerful shots. Caw! C Quality Item Charged 32.1 9 200 Uncharged: 10

Charged: 20

0.20 1.2 25 60 10 10 PISTOL
Grey Mauser (Gun) Grey Mauser Reloading an empty clip makes the player invisible. Can be used to steal from shops. Silent And Deadly B Quality Item Semiautomatic 43.3 10 100 8 0.10 1.5 32 1,000 9 8 PISTOL
Vorpal Gun Vorpal Gun Has a chance to fire a critical shot which deals 20 times its damage. .50 Criticaliber B Quality Item Semiautomatic 23.8 6 250 Normal Shot: 5

Critical Shot: 100

0.10 0.90 ? 1,000 9 8 PISTOL
High Kaliber High Kaliber Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. Each shot costs 6 ammo. Soul Reaver A Quality Item Semiautomatic 33.0 66 666 15 0.50 1.0 22 25 13 8 PISTOL
Shellegun Shellegun Reloading alternates between a pistol and a continuous beam. Increases curse by 1. Circle Of Death B Quality Item Semiautomatic 33.1/13.3 12 (pistol)
20 (beam)
300 8 0.10 1.08 25 30 22 5 PISTOL
Dueling Pistol Dueling Pistol Fires large piercing bullets that bounce twice. Ricochet D Quality Item Semiautomatic 10.0 1 120 10 0.20 1.2 30 1,000 15 8 SHITTY
AU Gun AU Gun Fires a single powerful bullet. Some Assembly Required 1S Quality Item Semiautomatic 80.0 1 22 100 0.20 1.2 25 1,000 10 0 PISTOL
Big Iron Big Iron Fires a random spread of three bullets. Heavy B Quality Item Semiautomatic 42.0 6 150 21 (7x3) 0.33 1.2 16 16 10 4 PISTOL
Composite Gun Composite Gun Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall. Undetectable 1S Quality Item Charged 100.0 2 50 Uncharged: 40

Charged: 100

0.20 0.6 25 1,000 10 0 PISTOL
Flare Gun Flare Gun Fires bullets that have a chance to burn enemies. Over Here D Quality Item Semiautomatic 17.3 1 150 13 0.10 0.8 23 1,000 35 6 FIRE
Smiley's Revolver Smiley's Revolver Decreases shop prices while held.

Fire rate increased shortly after rolling.

All Smiles B Quality Item Semiautomatic 43.2 6 250 9 0.10 0.7 23 60 30 6 PISTOL
Shades's Revolver Shades's Revolver Increases coolness by 3. Someone Loses An Eye C Quality Item Semiautomatic 30.0 6 150 15 0.30 1.5 23 60 30 6 PISTOL
Knight's Gun Knight's Gun Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip. Plowshare A Quality Item Semiautomatic 64.9 6 180 40 (8x5) 0.4 1.7 23 10 20 ? SILLY
GuNNER GuNNER Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. Backpack Not Included B Quality Item Semiautomatic 27.5 12 200 13.5 0.4 1.5 27 1,000 9 0 RIFLE
Regular Shotgun Regular Shotgun Cocked And Loaded D Quality Item Semiautomatic 32.0 8 150 24 (4x6) 0.60 1.8 23 15 30 10 SHOTGUN
Big Shotgun Big Shotgun Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo. A Shotgun That's Big A Quality Item Semiautomatic 63.1 4 70 Large: 45 (15x3)
Small: 5.5
0.6 2.1 ? 1,000 ? ? EXPLOSIVE
Old Goldie Old Goldie Increases coolness by 1. For The Discerning A Quality Item Semiautomatic 88.1 4 150 35 (3.5x10) 0.50 1.2 23 10 30 5 SHOTGUN
Sawed-Off Sawed-Off Starting gun of The Convict. No Butts About It D Quality Item Semiautomatic 25.9 6 150 16 (4x4) 0.50 1.2 23 8 30 8 SHOTGUN
Winchester Winchester Slightly less bullet spread than the Regular Shotgun Better Than A Box Of Roses C Quality Item Semiautomatic 36.9 8 100 24 (4x6) 0.60 1.7 23 15 30 7 SHOTGUN
Rattler Rattler Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. Snakes On A Gun B Quality Item Semiautomatic 35.6 8 200 21 (3x7) 0.20 1.2 23 20 30 0 POISON
Bubble Blaster Bubble Blaster Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. The Suds C Quality Item Automatic 105.3 100 500 12 0.12 1.4 N/A 15 10 12 SILLY
Elephant Gun Elephant Gun Fires a cone spread of bullets with high knockback. Shoots Elephants C Quality Item Semiautomatic 31.4 2 120 33 (5.5x6) 0.60 1.5 23 15 30 0 SHOTGUN
Tangler Tangler Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. Get Wrecktangled C Quality Item Semiautomatic 43.6 4 150 36 (6x6) 0.60 1.5 23 15 30 10 SILLY
Void Shotgun Void Shotgun Fires 6 purple bullets with high knockback. CQC B Quality Item Semiautomatic 50.0 4 120 30 (5x6) 0.40 1.2 23 10 30 0 SHOTGUN
Mass Shotgun Mass Shotgun Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. My Favorite Gun B Quality Item Semiautomatic 20.0/60.0 1 200 Ball: 30

Split: 72 (6x12)

0.40 1.2 23 60 30 0 SHOTGUN
Shotgun Full of Hate Shotgun Full of Hate Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop. Hate Is Power! A Quality Item Semiautomatic 54.5 8 150 6x4 (bullets) + 5 (skull) + 3 (nail) 0.45 1.2 23 60 30 14 SHOTGUN
Shotgun Full of Love Shotgun Full of Love Has a chance to Charm enemies. Kill With Kindness A Quality Item Semiautomatic 51.1 8 120 30 (5x6) 0.45 1.2 23 60 30 14 CHARM
Shotgrub Shotgrub Fires a spread of 5 bullets that leave small pools of poison goop. No Worries! C Quality Item Semiautomatic 46.5 8 250 25 (5x5) 0.9 1.5 23 60 30 0 POISON
Gilded Hydra Gilded Hydra Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size. Heads Up! 1S Quality Item Semiautomatic 30.0-83.3 1+ 50 60 (7.5x8) 0.40 2.0 23 15 30 0 SHOTGUN
Blunderbuss Blunderbuss Fires a short-ranged spray of bullets. Shoots Anything D Quality Item Charged 44.4 4 100 30 (3x10) 0.50 1.2 26 1,000 25 20 CHARGE
Pulse Cannon Pulse Cannon Fires a shotgun blast spread of 6 bullets. Time Of Death... C Quality Item Semiautomatic 41.7 8 120 24 (4x6) 0.6 1.8 23 15 60 0 SHOTGUN
Siren Siren Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. Mershotgun C Quality Item Semiautomatic 32.0 6 200 18 (6x3) 0.40 1.5 23 60 30 0 SHOTGUN
Zilla Shotgun Zilla Shotgun Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. Quadruple the fun! A Quality Item Charged 42.7 4 240 Uncharged:

32 (4x8)

Charged:

42 (6x7)

0.50 1.5 26 1,000 26 20 SHOTGUN
Ice Breaker Ice Breaker The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. Never Let Go B Quality Item Semiautomatic 32.4 3 200 Ice: 10 (2x5)

Explosive: 35

0.40 0.9 23 10 30 0 ICE
The Membrane The Membrane Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. Green Or Yellow? C Quality Item Semiautomatic 38.9 6 120 Before split: 24 (4x6)

After split: 36 (3x12)

0.45 1.2 22 30 6 8 SHOTGUN
Huntsman Huntsman Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1. Axes Of Evil C Quality Item Semiautomatic 28.3 6 150 21 (3.5x6) 0.65 1.2 23 15 10 10 FULLAUTO
Blooper Blooper Fires shotgun blasts of blue bullets with high knockback. Close Your Bloop B Quality Item Semiautomatic 58.3 5 80 42 (7x6) 0.65 2.0 23 10 30 0 SHOTGUN
JK-47 JK-47 Reloading inflicts fear on nearby enemies. Substitute C Quality Item Automatic 18.9 30 500 5.5 0.25 1.5 23 1,000 9 4 SILLY
Bow Bow Fully charged shots pierce. Hold Fire To Charge C Quality Item Charged 26.8 1 100 Uncharged: 7.5

Charged: 30

1.00 0.12 26 1,000 25 0 CHARGE
Charmed Bow Charmed Bow Charms enemies when fully charged. <3-----<<< B Quality Item Charged 37.5/20.0 1 150 Uncharged: 7.5

Charged: 14

0.2-0.7 0.0 Uncharged: 25

Charged: 45

1,000 8 ? CHARM
Crossbow Crossbow Fires bolts. Starting gun of The Hunter. The Original D Quality Item Semiautomatic 29.3 1 100 22 0.50 0.75 26 1,000 25 7 PISTOL
Sticky Crossbow Sticky Crossbow Fires bolts that stick to enemies and explode upon reloading. Reload, Explode C Quality Item Semiautomatic 30.0 6 100 5 (arrow) + 15 (explosion) 0.45 1.5 25 1,000 8 0 EXPLOSIVE
Shotbow Shotbow Fires a shotgun blast of bolts. A Teleporter Accident B Quality Item Semiautomatic 30.9 3 80 36 (6x6) 1.00 1.5 26 1,000 25 5 SHOTGUN
Triple Crossbow Triple Crossbow Reloading alternates between triple bolts and single bolts that slow enemies. 3 > 1 C Quality Item Semiautomatic 38.2 3 100 Slow: 7

Triple: 21 (7x3)

0.1 0.9 26 1,000 25 5 SHOTGUN
Crescent Crossbow Crescent Crossbow Fires stars that split into smaller bouncing stars. Moon Shot A Quality Item Charged 19.5+ 12 100 Large: 22

Medium: 8

Small: 3

0.20 1.5 32 1,000 20 0 CHARM
Gunbow Gunbow Fires a fast, piercing projectile that ricochets many times. Failed Experiment A Quality Item Charged 12.4-55.7 1 60 35 0.001 1.0 26 1,000 25 0 CHARGE
Klobbe Klobbe Rapidly fires low-damage bullets. Everyone's Favorite D Quality Item Automatic 11.9 32 900 1.2 0.04 2.0 14 1,000 1 20 FULLAUTO
Machine Pistol Machine Pistol Rapid Fire D Quality Item Automatic 29.7 30 600 3.2 0.07 1.2 23 16 6 10 FULLAUTO
Thompson Sub-Machinegun Thompson Sub-Machinegun Myeah, See! C Quality Item Automatic 40.8 30 350 5 0.10 0.78 23 1,000 9 10 FULLAUTO
AK-47 AK-47 Accept No Substitutes B Quality Item Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 FULLAUTO
Strafe Gun Strafe Gun Fires nails that explode upon releasing the trigger. Bleeding Edge Gameplay 1S Quality Item Automatic 46.5 20 400 Impact: 1
Explosion: 8
0.13 1.4 500 ? ? ? FULLAUTO
AKEY-47 AKEY-47 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it. Unlocked And Loaded! 1S Quality Item Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 SILLY
Stone Dome Stone Dome Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1. Big Head Mode B Quality Item Automatic 26.5 750 750 4.5 0.20 2.0 25 1,000 10 8 FULLAUTO
Crown of Guns Crown of Guns Sits atop the player's head and fires bullets in all directions. All Hail C Quality Item Automatic 220.0 3000 3000 5.5 0.04 2.0 ? 40 9 360 SILLY
M16 M16 Reloading alternates between bursts of 3 bullets and a grenade launcher. Underslung A Quality Item Burst 35.6 30 (machine gun)
3 (grenade launcher)
500 Gun: 5.5

Grenade: 10 (impact) + 25 (explosion)

0.10 1.2 23 1,000 11 7 FULLAUTO
Combined Rifle Combined Rifle Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. Halve Lives B Quality Item Automatic 36.6 30 (gun)
1 (ball)
500 5 (gun)
100 (ball)
0.12 1.0 23 (Rifle)

19 (Energy Ball)

50 (Rifle)

150 (Energy Ball)

9 (Rifle)

2.5 (Energy Ball)

7 (Rifle)

0 (Energy Ball)

FULLAUTO
Zorgun Zorgun Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). Don't Push The Red Button A Quality Item Automatic 57.5 30 300 5.5 0.10 0.6 23 1,000 9 5 FULLAUTO
The Fat Line The Fat Line Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel. Technobabble B Quality Item Automatic 38.4 100 500 4 0.075 3.0 ? ? 0 ? FULLAUTO
Mr. Accretion Jr. Mr. Accretion Jr. Fires planets which start orbiting the player if they hit a wall or obstacle. Music of the Spheres B Quality Item Semiautomatic 21.9 20 100 Varies 0.7 2.0 19 1,000 ? 0 SILLY
VertebraeK-47 VertebraeK-47 Bullets close to each other will form links between each other, which hurts enemies on touch. Nervous Yet? B Quality Item Automatic 27.3 30 250 4 (bullet)

2 (chain)

0.10 1.5 18 1,000 6 5 FULLAUTO
Balloon Gun Balloon Gun Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage. Hot Air C Quality Item Automatic 44.1 10 250 12 0.25 1.6 ? ? ? ? FULLAUTO
MAC10 MAC10 Fires a burst of four bullets. $#!^@ Never End C Quality Item Burst 34.7 30 600 3.5 0.07 1.0 23 1,000 3 10 FULLAUTO
Triple Gun Triple Gun Changes form based on how much ammo it has left. Bullet the Stampede B Quality Item Varies 16.7/

46.2/

160.0

9 (revolver)

32 (machine gun)
500 (beam)

250 (revolver)

500 (machine gun/beam)

10 (revolver)

6.5 (machine gun)

0.5 (revolver)

0.11 (machine gun)

1.4 ? ? ? ? PISTOL
Heck Blaster Heck Blaster Rapidly fires invisible bullets. Jammed enemies hit will revert to normal. Whoa, Nelly B Quality Item Automatic 31.4 999 999 2.5 0.05 0.3 40 14 3 8 FULLAUTO
Patriot Patriot Fires piercing bullets.

Fire rate increases rapidly as the trigger is held.

Gun Eater 1S Quality Item Automatic 69.0 100 500 7 0.30 1.0 30 1,000 15 1 FULLAUTO
AC-15 AC-15 Becomes more powerful if the player has armor. Metalled Gear B Quality Item Automatic 25.8/27.9 40 300 Unarmored: 3.8
Armored: 15
Unarmored: 0.125

Armored: 0.5

1.8 30 (Unarmored)

50 (Armored)

1,000 (Unarmored)

25 (Armored)

8 (Unarmored)

50 (Armored)

10 (Unarmored)

1 (Armored)

SILLY
Vulcan Cannon Vulcan Cannon Boundless Slaughter 1S Quality Item Automatic 100.0 900 900 5 0.05 0.6 35 1,000 15 12 FULLAUTO
Plague Pistol Plague Pistol Bullets create poison puddles on impact. Chemical Warfare D Quality Item Semiautomatic 16.8 12 200 4 0.15 1.2 20 25 13 5 POISON
Gungine Gungine Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo. Gets fire immune while held. 12 Cylinder 1S Quality Item Automatic 80.6 100 800 5 0.05 1.14 35 1,000 15 6 FULLAUTO
The Predator The Predator Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine. High-tech $#!* B Quality Item Semiautomatic 29.4 8 150 25 0.80 1.2 72 32 10 5 PISTOL
Dragunfire Dragunfire Rapidly fires burning bullets that have a chance to inflict Burn. Roar A Quality Item Automatic 42.4 30 600 5 0.05 1.6 25 1,000 27 7 FULLAUTO
Sniper Rifle Sniper Rifle Fires bullets that can pierce through one enemy. Scope Creep C Quality Item Semiautomatic 24.8 10 80 26 1.00 1.5 200 1,000 15 1 RIFLE
A.W.P. A.W.P. Fires bullets that can pierce through one enemy. Noob Cannon A Quality Item Semiautomatic 30.5 8 50 40 1.20 2.1 100 1,000 25 5 RIFLE
M1 M1 Fires high-speed piercing bullets. Bolt Action C Quality Item Semiautomatic 22.6 6 100 20 0.80 1.3 200 60 25 2 RIFLE
Winchester Rifle Winchester Rifle Guns And Deviltry. D Quality Item Semiautomatic 19.7 12 130 15 0.72 1.2 32 1,000 9 5 RIFLE
Corsair Corsair Fires slow, bouncing bullets that accelerate and curve towards enemies. Plot A Course C Quality Item Charged 12.5 1 200 10 0 0.5 26 1,000 25 5 CHARGE
Railgun Railgun Fires a fast-moving piercing bullet that bounces many times. Calibrating 1S Quality Item Charged 27.0-243.2 1 40 50 N/A 0.6 250 1,000 50 0 CHARGE
Prototype Railgun Prototype Railgun Fires a fast-moving piercing bullet. DANGER: HIGH VOLTAGE A Quality Item Charged 51.0 1 40 150 N/A 0.6 800 1,000 0 0 CHARGE
Void Marshal Void Marshal Acquired Under The Table B Quality Item Semiautomatic 51.9 15 250 9 0.10 1.2 35 35 10 7 PISTOL
Deck4rd Deck4rd Fires a single powerful bullet that will explode upon impact. Unicorn Of Handguns A Quality Item Semiautomatic 47.1 2 40 5 (impact) + 35 (explosion) 0.20 1.5 20 1,000 22 10 EXPLOSIVE
The Judge The Judge The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) Hot Shot B Quality Item Semiautomatic 32.5 9 400 7.5 0.15 1.0 30 1,000 9 7 PISTOL
Mourning Star Mourning Star Calls down a controllable orbital laser. Satellite Rain 1S Quality Item Beam 110.0 800 800 ~110/s 0.3 ? ? ? ? ? SILLY
Alien Sidearm Alien Sidearm Charged shots are larger and deal more damage. Shield Breaker D Quality Item Charged 19.6 10 350 Uncharged: 5

Charged: 25

0.15 1.2 23 15 10 5 PISTOL
RUBE-ADYNE Prototype RUBE-ADYNE Prototype Fires lasers that bounce four times. It Never Quits B Quality Item Semiautomatic 35.0 6 200 7 0.12 0.6 40 60 10 5 PISTOL
RUBE-ADYNE MK.II RUBE-ADYNE MK.II Fires bouncing lasers with limited range. Polished Product A Quality Item Semiautomatic 63.8 15 300 8 0.10 0.48 40 35 10 7 PISTOL
Rubenstein's Monster Rubenstein's Monster Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers. Unit 00 N/A Automatic 102.2 100 900 7 0.07 0.9 26 1,000 9 11 SHITTY
Chamber Gun Chamber Gun Transforms based on the current chamber. Product of Environment C Quality Item Semiautomatic Varies Varies Varies Varies Varies Varies Varies Varies Varies Varies NONE
Gunderfury Gunderfury Gains persist experience and levels up with kills, changing its appearance and stats. Gun of Guncraft A Quality Item Automatic 25.5-181.2 8-50 200-500 3.4-20x2 Varies Varies Varies Varies Varies Varies FULLAUTO
Mine Cutter Mine Cutter Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. Safety First B Quality Item Semiautomatic 45.0 12 250 Triple: 10

Single: 8

0.10 1.2 23 60 30 7 PISTOL
Void Core Assault Rifle Void Core Assault Rifle Fires bursts of three lasers. Rapid Fire B Quality Item Burst 27.8 30 300 6.5 0.35 1.2 23 20 15 3 FULLAUTO
Flash Ray Flash Ray Shoots piercing lasers with a chance to stun. Ah Ahhh! D Quality Item Semiautomatic 23.1 8 350 7.5 0.20 1.2 600 1,000 4 10 PISTOL
Wind Up Gun Wind Up Gun In each magazine, the first 10 bullets pierce. The last 10 deal half damage. Charge It D Quality Item Automatic 18.9 20 600 5 0.13 1.5 30 35 10 8 FULLAUTO
H4mmer H4mmer Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. Many Bullets B Quality Item Automatic 63.5 30 450 Bullets: 3.8

Hammer: 20

0.05 0.6 23 1,000 6 7 FULLAUTO
Snakemaker Snakemaker Has a chance to transmogrify enemies into snakes. SSSSSSSSSSS A Quality Item Semiautomatic 34.8 10 200 12 0.25 1.2 50 1,000 10 0 SILLY
Turbo-Gun Turbo-Gun Damage increases for the next magazine depending on the number of reload attempts during its reload. Repetitive Strain C Quality Item Automatic 32-80 6 180 8.4 (base) 0.10 1.0 21 20 6 4 SHITTY
Hegemony Carbine Hegemony Carbine Shoots rapid fire white bolts of energy. All The Same C Quality Item Automatic 23.0 25 600 3.5 0.10 1.4 30 50 4 5 FULLAUTO
Screecher Screecher Rapidly fires piercing sound waves that have a small chance to stun. Cover Your Ears! C Quality Item Automatic 30.0 1,000 1,000 1.5 0.05 0.6 12 12 0 0 SHITTY
Laser Lotus Laser Lotus Fires piercing lasers. Level 5 A Quality Item Semiautomatic 50.3 10 150 16 0.20 1.38 45 1,000 26 5 RIFLE
Hegemony Rifle Hegemony Rifle Rapidly fires inaccurate white lasers. So Precise B Quality Item Semiautomatic 31.9 15 250 10 0.25 1.2 35 15 15 13 RIFLE
Fightsabre Fightsabre Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2. Heresy 1S Quality Item Automatic 29.4 25 500 6 0.15 1.5 23 50 10 8 FULLAUTO
Helix Helix Fires two bullets in a helix pattern. Splice 'n' Dice C Quality Item Semiautomatic 34.0 12 250 15 (7.5x2) 0.25 2.0 35 35 10 7 POISON
Laser Rifle Laser Rifle Fires a burst of three lasers. Blast Off! C Quality Item Burst 25.5 24 500 5 0.50 1.2 200 60 16 5 FULLAUTO
Crestfaller Crestfaller Fires bullets that slow and have a chance to freeze. Cold Reality C Quality Item Semiautomatic 18.4 8 250 10 0.45 1.2 40 1,000 11 6 RIFLE
Rad Gun Rad Gun Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage. Totally Rad B Quality Item Semiautomatic 24.6+ 12 250 4+ 0.15 ≥0.9 ? ? ? ? SILLY
Thunderclap Thunderclap Fires balls of lightning. Lightning In A Bullet A Quality Item Semiautomatic 38.7 15 300 8 0.15 1.7 20 1,000 10 5 RIFLE
Charge Shot Charge Shot Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing. Hold To Fire B Quality Item Charged 24.4 5 75 30 0.01 1.0 26 1,000 25 5 CHARGE
Dark Marker Dark Marker Charge shot consumes the entire clip to create a room-wide explosion and blank effect. Big Bang 1S Quality Item Semiautomatic 38.6 12 200 Bullets: 8

Explosion: 80

0.20 2.0 32 1,000 20 0 EXPLOSIVE
Particulator Particulator Fires a large bullet, which will split into 10 bullets which seek out enemies. Strange Matter 1S Quality Item Semiautomatic 41.6 1 60 Large: 30

Small: 7

0.70 2.4 10 10 8 0 SILLY
The Emperor The Emperor Fires a burst of four bullets connected by electricity. Electric Terror A Quality Item Burst 37.5 30 300 7 0.30 1.2 20 50 10 7 FULLAUTO
RPG RPG Fires grenades. Leveled Up B Quality Item Semiautomatic 18.3 1 40 20 (impact) + 35 (explosion) 1.00 3.0 40 90 10 5 EXPLOSIVE
Grenade Launcher Grenade Launcher Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. Fwomp! B Quality Item Semiautomatic 29.2 1 60 10 (impact) + 25 (explosion) 1.20 0.78 20 20 20 4 EXPLOSIVE
Stinger Stinger Fires homing rockets that explode into bees. Drone Warfare B Quality Item Semiautomatic 27.5 1 50 10 (impact) + 15 (explosion) 1.00 2.0 20 60 10 1 EXPLOSIVE
The Exotic The Exotic Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. Pack of Wolves A Quality Item Semiautomatic 44.5 1 50 25 (impact)

+ 15 (explosion)

+ 35

(7 * 5 mini rockets)

2.0 1.5 10 (Rocket)

25 (Small rocket)

60 (Rocket)

10 (Small rocket)

? 1 EXPLOSIVE
Com4nd0 Com4nd0 Fires homing rockets. You're Fired B Quality Item Semiautomatic 54.6 4 40 20 (impact) + 25 (explosion) 0.60 1.5 14 90 10 5 EXPLOSIVE
RC Rocket RC Rocket Fires rockets guided by the player's cursor. Avoid User Error A Quality Item Semiautomatic 86.7 1 50 100 (impact) + 30 (explosion) 0.60 1.5 10 200 10 1 EXPLOSIVE
Yari Launcher Yari Launcher Rapidly fires homing rockets. Bypasses the boss DPS cap. Hell. Yes. 1S Quality Item Automatic 221.2 20 140 10 (impact) + 15 (explosion) 0.04 1.5 10 90 30 45 EXPLOSIVE
Lil' Bomber Lil' Bomber Fires a bomb that bounces off of walls and explodes on enemy contact. ReFuse To Lose! D Quality Item Charged 30.0 3 60 15 (impact) + 25 (explosion) 1.00 2.0 23 1,000 35 6 EXPLOSIVE
Grasschopper Grasschopper Fires a single powerful blast with high recoil and releases a small blank effect on hit. Noisy A Quality Item Semiautomatic 20.0 1 30 20 (impact) + 20 (explosion) 0.07 2.0 36 18 22 5 EXPLOSIVE
Void Core Cannon Void Core Cannon Fires bursts of four large energy balls, which home in on enemies and explode upon impact. Critical Strike B Quality Item Burst 34.8 4 120 10 (Impact)

10 (Explosion)

0.20 2.0 40 90 10 8 EXPLOSIVE
Bundle of Wands Bundle of Wands Has a chance to transmogrify. Dark Arts C Quality Item Semiautomatic 42.0 6 150 21 (7x3) 0.30 1.5 23 60 30 5 SILLY
Staff of Firepower Staff of Firepower Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. Missing Link A Quality Item Semiautomatic Gun: 24

Staff: 54.3

Both: 42.3

Gun: 6

Staff: 12

200 Gun: 7

Staff: 12

0.15 1.0 25 1,000 12 7 SILLY
Witch Pistol Witch Pistol Fires bullets that have a chance to transmogrify enemies. Spells Your Doom C Quality Item Semiautomatic 18.5 6 350 6 0.15 1.2 27 1,000 20 2 PISTOL
Hexagun Hexagun Fires piercing bullets that have a chance to transmogrify enemies. Light Fantastic B Quality Item Semiautomatic 28.0 1 75 35 0.001 1.02 200 1,000 25 0 RIFLE
Phoenix Phoenix Shooting creates a small cone of fire in front of the player that burns enemies. Reborn In Flame D Quality Item Semiautomatic 16.8 12 350 4 0.15 1.2 25 25 13 3 FIRE
Magic Lamp Magic Lamp Hitting an enemy three times causes a genie to punch them. One Wish, Three Times B Quality Item Semiautomatic 63.2 3 100 8 (shots)

115 (genie)

0.50 1.2 12 1,000 10 5 SILLY
Teapot Teapot While reloading, ignites nearby enemies. Monocular Monster C Quality Item Semiautomatic 14.7 12 250 8.5

15 (pink shot)

0.40 3.0 20 1,000 7 4 PISTOL
Gunslinger's Ashes Gunslinger's Ashes Fires slow homing ghosts that shoot and deal contact damage. Spirit, Willing C Quality Item Semiautomatic 21.4 6 80 Contact: 12 Shots: 15 (5x3) 0.60 1.2 1 6 25 0 SILLY
Luxin Cannon Luxin Cannon Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact. Omnichrome C Quality Item Automatic 43.8 30 600 4.5 0.07 1.5 60 1,000 10 6 FULLAUTO
Gunther Gunther Cannot be used to reveal hidden walls. Grows stronger with each room cleared. Jealous Weapon 1S Quality Item Semiautomatic 34.6-69.2 15 Infinity First Stage: 6

Second Stage: 9

Third Stage: 12

0.10 1.2 16 50 20 10 PISTOL
Unicorn Horn Unicorn Horn Fires a rainbow beam that homes in on enemies. Increases curse by 1. Fires Friendship A Quality Item Beam 30.0 500 500 30/s 0.10 N/A 30 30 45 0 BEAM
Cobalt Hammer Cobalt Hammer Fires blue lasers. Charging the weapon makes it fire lasers in four directions. Break Stuff A Quality Item Charged 57.8 6 60 Uncharged: 26

Charged: 36

0.30 1.2 100 1,000 80 0 CHARGE
Frost Giant Frost Giant Fires big bullets that have a chance to freeze. Icy Grasp B Quality Item Semiautomatic 80.0 12 130 12 0.001 1.6 20 30 10 12 ICE
Bullet Bore Bullet Bore Fires drills that home in on enemies, stun them, and explode after a short delay. Mind Muncher A Quality Item Semiautomatic 23.3 1 75 10 (impact) + 25 (explosion) 1.00 1.5 20 1,000 8 5 EXPLOSIVE
Cat Claw Cat Claw Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact. Kneadle Your Foes! A Quality Item Automatic 65.5 33 400 2 (impact) + 10 (explosion) 0.15 1.2 23 1,000 2 5 FULLAUTO
Megahand Megahand Has 2 levels of damage depending on how long the gun has been charged. -P- B Quality Item Charged 62.4 18 200 Uncharged: 6

Charged: 45

0.07 0.54 20 1,000 8 0 CHARGE
Demon Head Demon Head Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies. Wanged B Quality Item Beam 31.0 500 500 31/s 0.10 N/A 100 40 30 5 BEAM
Heroine Heroine Has 3 levels of damage depending on how long the gun has been charged. Charge Beam Active B Quality Item Charged 47.2 6 200 Level 1: 5

Level 2: 10

Level 3: 70

0.07 0.54 25 1,000 10 0 CHARGE
Mutation Mutation Fires a continuous beam and heavily pushes back the player. Didn't Need Two Anyway B Quality Item Beam 45.0 500 500 45/s 0.10 N/A 40 20 50 5 BEAM
Flame Hand Flame Hand Fires fireballs that pierce enemies and have a chance to set enemies on fire. 2D6 + Int Mod B Quality Item Semiautomatic 23.6 100 200 Varying (~11.7) 0.50 0.0 23 1,000 35 0 FIRE
Sunlight Javelin Sunlight Javelin Shoots fiery javelins that make enemies take damage over time. Brilliant Aura B Quality Item Charged 30.0 100 150 45 1.00 0.0 120 1,000 90 0 FIRE
Machine Fist Machine Fist Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing. Avalanche Of Bullets A Quality Item Automatic 46.0 50 (gun)

1 (rocket)

500 Bullet: 4

Rocket: 20 (impact) + 30 (explosion)

0.07 1.0 27 1,000 15 6 FULLAUTO
Robot's Left Hand Robot's Left Hand Rapidly fires blue lasers. See You Later A Quality Item Automatic 40.0 60 600 5 0.10 1.6 ? ? ? ? FULLAUTO
Snowballer Snowballer Fires snowballs that have a chance to freeze enemies. May Contain Rocks D Quality Item Automatic 17.3 20 400 3.5 0.15 1.2 28 35 10 10 ICE
Super Meat Gun Super Meat Gun Fires piercing, bouncing saw blades. Slightly increases movement speed. Very Fast A Quality Item Semiautomatic 45.0 12 300 6 0.10 0.5 25 1,000 10 5 SILLY
Anvillain Anvillain Fires piercing anvils with high knockback and a chance to stun. Practical And Safe C Quality Item Charged 47.7 3 60 35 0.10 0.5 20 1,000 8 5 CHARGE
Fossilized Gun Fossilized Gun Fires a stream of oil. Reloading spits fire, which can ignite the oil. Proof That Guns Once Existed D Quality Item Beam 15.0 500 500 15/s 0.10 N/A 15 20 40 0 FIRE
Gamma Ray Gamma Ray Fires a green laser that slightly curves towards enemies and can poison. Mean Green C Quality Item Beam 16.0 800 800 16/s 0.10 N/A Infinity 50 10 0 BEAM
Freeze Ray Freeze Ray Fires a blue laser that has a chance to freeze enemies. Ice To Meet You A Quality Item Beam 20.0 500 500 20/s 0.10 N/A 60 30 10 0 ICE
Science Cannon Science Cannon Fires a large laser after a short charge-up, which inflicts random status effects on enemies. Charged Particles B Quality Item Beam 26.0 500 500 26/s 0.10 N/A 90 500 35 0 BEAM
Disintegrator Disintegrator Fires a large laser after a long charge-up. Return To Dust 1S Quality Item Beam 70.0 500 500 70/s 0.10 N/A 120 50 0 0 BEAM
Proton Backpack Proton Backpack Fires a homing laser. Crossing Streams B Quality Item Beam 50.0 500 500 50/s 0.10 N/A 14 90 30 0 BEAM
Mega Douser Mega Douser Fires a stream of water. Contents Under Pressure D Quality Item Beam 15.0 900 900 15/s 0.10 N/A 20 20 40 0 BEAM
Plunger Plunger Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact. Take Your Best Shot! C Quality Item Beam 5.0 500 500 5/s 0.10 N/A 20 20 40 0 POISON
Raiden Coil Raiden Coil Fires a laser that homes in on all on-screen enemies. Shoot Em' Up A Quality Item Beam 17.5 500 500 17.5/s 0.10 N/A Infinity 30 10 5 SILLY
Moonscraper Moonscraper Fires a beam that reflects off of solid objects once. Beeeeoooowwww! C Quality Item Beam 26.0 700 700 26/s 0.10 N/A Infinity 50 20 5 BEAM
Barrel Barrel Fires a fish that has a chance to stun and leaves a pool of water on impact. Nothin' Easier C Quality Item Semiautomatic 30.3 9 300 8 0.20 0.78 20 1,000 13 7 SILLY
Trick Gun Trick Gun Reloading transforms the gun between a pistol and a shotgun. Reload To Transform C Quality Item Semiautomatic 16.5 6 200 Pistol: 7

Shotgun: 16 (2x8)

0.10 (pistol)

0.80 (shotgun)

1.2 30 (pistol)

25 (shotgun)

60 (pistol)

12 (shotgun)

11 (pistol)

5 (shotgun)

2 (pistol)

10 (shotgun)

SILLY
Mailbox Mailbox Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison. Special Delivery D Quality Item Semiautomatic 16.6 10 350 5 0.20 1.2 22 1,000 10 10 SILLY
Nail Gun Nail Gun Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held. Pest Control D Quality Item Semiautomatic 25.1 500 500 3 0.12 0.0 26 12 8 10 SHITTY
Light Gun Light Gun Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. Third-Party B Quality Item Semiautomatic 28.8 6 150 7 0.20 1.0 400 60 30 5 SILLY
Dueling Laser Dueling Laser Fires a large, piercing, high-damage laser. Needs to recharge after each shot. More interesting this way! B Quality Item Semiautomatic 70.4 1 Infinity 100 N/A 1.0 ? ? ? ? SILLY
Wood Beam Wood Beam Melee weapon that extends itself to hit enemies. Increases curse by 1. Speak Softly B Quality Item Beam 10.0 (no swing) 100 900 Based on swing speed

(Max: 26)

1.0 0.9 40 10 ? ? SHITTY
Mahoguny Mahoguny Fires bouncing explosive wood bullets and several leaves. 100% Organic C Quality Item Semiautomatic 56.3 10 350 Wood: 5 (impact) + 10 (explosion)

Leaves: 4

0.40 1.2 15 30 20 0 EXPLOSIVE
The Scrambler The Scrambler Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. Bullet Or The Gun? C Quality Item Semiautomatic 42.5 1 120 6 (egg) + 9x5 (seekers) 0.10 1.2 20 32 0 6 SILLY
Trashcannon Trashcannon Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. Take It Out! C Quality Item Semiautomatic 16.6 1 50 20 0.20 1.2 20 1,000 20 5 POISON
Glacier Glacier Fires bouncing ice cubes that explode and freeze enemies. Refill Your Trays A Quality Item Automatic 24.0 12 120 8 (impact) + 6 (explosion) 0.50 1.5 18 35 8 5 ICE
Origuni Origuni Fires paper planes that follow the player's crosshair. Thousand Cuts C Quality Item Semiautomatic 22.5 8 300 7.5 0.20 1.2 ? ? ? ? PISTOL
The Kiln The Kiln Fires pots that break into 3 bouncing crystals upon hitting something. Fires Pots C Quality Item Semiautomatic 16.0 8 200 Pots: 8

Crystals: 4

0.40 1.2 20 45 6 0 SHITTY
Skull Spitter Skull Spitter Fires homing skulls. Hard Headed C Quality Item Semiautomatic 27.0 10 150 10 0.30 1.0 15 1,000 10 0 PISTOL
Buzzkill Buzzkill Fires piercing, bouncing sawblades. Sawed On! C Quality Item Semiautomatic 24.7 12 350 7 0.20 1.2 25 1,000 10 5 SHITTY
Tear Jerker Tear Jerker Fires tears that leave behind puddles of water. Q_Q C Quality Item Semiautomatic 26.0 20 350 7 0.22 1.2 15 15 10 0 SHITTY
Starpew Starpew Fires water droplets. Can be charged to increase the number of droplets fired. Reap And Sow A Quality Item Charged 35-93.3 1 100 5 0.20 1.0 ? ? ? ? CHARGE
Eye of the Beholster Eye of the Beholster The last shot of each clip spawns a friendly Beadie. What A Beauty! B Quality Item Semiautomatic 23.2 12 300 6 0.15 1.2 200 1,000 4 4 SILLY
Molotov Launcher Molotov Launcher Fires molotovs that create fire puddles on impact. Exactly What You Think C Quality Item Semiautomatic 2.4 1 80 6 1.50 2.5 18 35 13 5 FIRE
Glass Cannon Glass Cannon Fires a powerful beam. Loses all ammo upon taking damage. Fragile, Fatal C Quality Item Charged 50.0 1 25 140 1.00 2.0 600 1,000 20 0 CHARGE
Shock Rifle Shock Rifle Fires a zap of electricity. Zap B Quality Item Semiautomatic 27.9 15 250 8 0.20 1.5 140 1,000 20 5 RIFLE
Bait Launcher Bait Launcher Fires a steak that causes a tiger to appear and maul the target. Meat Your Maker C Quality Item Charged 40.0 1 60 10 (Steak) + 50 (Tiger) 0.50 1.0 20 1,000 8 5 SILLY
Brick Breaker Brick Breaker Fires piercing turtle shells that bounce off of walls. Wrong Kind Of Mortar C Quality Item Semiautomatic 15.6 5 200 10 0.50 1.2 20 1,000 10 2 SILLY
Betrayer's Shield Betrayer's Shield Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. Actually A Gun B Quality Item Automatic 32.3 12 350 7 0.10 1.5 23 18 12 5 PISTOL
Lower Case r Lower Case r Fires a burst of 6 bullets that spell out the word BULLET. Can spell out more words with synergy. Alphabetical! D Quality Item Burst 18.0 36 900 2.2 0.07 2.0 25 1,000 14 0 SILLY
Excaliber Excaliber Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5. Once And Future B Quality Item Burst 43.7 32 280 7 0.15 0.48 26 1,000 15 0 FULLAUTO
Face Melter Face Melter Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. Squiddley-squiddley-wheeyooo! B Quality Item Automatic 40.0 600 600 4 0.10 1.2 15 15 13 6 SILLY
Really Special Lute Really Special Lute Fires in a very wide spread. Buffs the player's companions. Chance to Charm enemies. Purple Prose C Quality Item Automatic 82.5 75 300 42 (6x7) 0.5 1.2 9 10 13 ? SILLY
Trident Trident Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading. Under The Sea A Quality Item Semiautomatic 46.5 6 300 8 0.08 1.0 600 1,000 4 0 SILLY
Kruller Glaive Kruller Glaive Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. Studied the Blade B Quality Item Charged 20.8 1 100 25 0.2 1.0 ? ? 10 ? NONE
Abyssal Tentacle Abyssal Tentacle Fires a tentacle that homes in on and grips enemies, damaging them. Look Away A Quality Item Beam 22.5 500 500 22.5/s 0.10 N/A 1,000 30 10 0 SILLY
Quad Laser Quad Laser Fires a large, square, extremely slow bullet. No One Can Defeat It C Quality Item Semiautomatic 53.3 1 50 80 0.07 1.5 1 15 32 5 SHITTY
Tetrominator Tetrominator Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. LINE PIECE! B Quality Item Semiautomatic 24.8 13 301 4

6 (line piece)

0.3 1.5 16 30 6 0 SILLY
Pitchfork Pitchfork Fires piercing fireballs that burn. Get Forked! C Quality Item Semiautomatic 26.7 100 200 4 0.15 0.0 23 1,000 35 5 FIRE
Evolver Evolver Killing enemies evolves the gun through 6 forms. Tamagunchi C Quality Item Semiautomatic 13.5-93.8 8-300 300 (first 5 forms)

150 (6th form)

6-37.5 0.7 (snail form)

0.4 (other forms)

1.5 Varies Varies Varies Varies SILLY
Gungeon Ant Gungeon Ant In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes. What Army? C Quality Item Semiautomatic 30.0 6 100 Oil: 6 (2x3)

Fire: 4.5 (1.5x3)

0 1.2 26 1,000 25 0 FIRE
Life Orb Life Orb continuously damaging the enemy that being closest to the crosshair. After killing an enemy, reloading damages all enemies in the room. Your Soul is Mine A Quality Item Beam 20 600 600 20/s 0.10 N/A ? ? ? ? BEAM
Alien Engine Alien Engine Rapid-fire weapon with very close range and extremely high recoil. Chances to set targets on fire. The Dangerzone B Quality Item Automatic 160.4 400 1000 10 0.02 0.9 30 3 10 0 FIRE
Microtransaction Gun Microtransaction Gun Shoots various figurines, books, and gems at the cost of 1 coin per shot. Pay To Win A Quality Item Semiautomatic 44.4 Equal to Shells held Equal to Shells held 2/8/15/20 0.20 N/A ? ? ? ? PISTOL
Poxcannon Poxcannon Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death. Lousy T-Shirt C Quality Item Semiautomatic 26.1 6 250 15 0.35 1.7 25 1,000 60 5 SILLY
T-Shirt Cannon T-Shirt Cannon Fires t-shirts that have high knockback. Machine Gun Wash Only! D Quality Item Semiautomatic 18.1 6 250 8 0.35 0.9 25 1,000 60 5 SILLY
Banana Banana Fires an explosive banana that sends out three more bouncing explosive bananas. Planpain C Quality Item Charged 15.0 7 50 10 (impact) + 30 (explosion) 1.00 0.01 23 1,000 35 6 SILLY
Bee Hive Bee Hive Fires bees that home in on and damage enemies. Bzzzzzzz! B Quality Item Automatic 29.9 150 300 3 0.10 0.06 9 Infinity 2 90 SILLY
Silencer Silencer Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. 300 Dead Count C Quality Item Semiautomatic 14.0 8 200 13 0.60 1.5 23 60 30 5 SILLY
Camera Camera Damages all enemies in the room, with a chance to stun. Say Cheese C Quality Item Charged 15.4 4 60 10 0.20 2.0 60 Infinity 1 7 SILLY
Directional Pad Directional Pad Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. Input Output B Quality Item Burst 20.7 30 120 8 (normal)
45 (fireball)
10 (grappling hook)
1.0 1.6 ? ? ? ? PISTOL
3rd Party Controller 3rd Party Controller Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. Assuming Direct Control A Quality Item Semiautomatic 4.7 10 300 2.5 0.4 1.75 30 1,000 13 10 CHARM
Gunzheng Gunzheng Rapidly fires inaccurate, piercing, homing arrows. Hustle B Quality Item Automatic 85.7 350 800 6 0.07 0.0 32 1,000 8 35 FULLAUTO
Sling Sling Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing. Outrageous! D Quality Item Charged 25.0 1 80 62.5 (to bosses) 0.10 0.9 23 1,000 35 0 CHARGE
Cactus Cactus Fires needles. 1000 Needles! C Quality Item Automatic 25.0 1,000 1,000 2.5 0.10 0.0 60 1,000 1 7 SHITTY
Black Hole Gun Black Hole Gun Fires black holes that attract enemies and enemy bullets. Won't You Come A Quality Item Charged 29.6 1 30 10 1.00 1.56 4 1,000 9 0 SILLY
BSG BSG Slowly charges up to fire a large high-damage projectile. Big Shooty Gun 1S Quality Item Charged 47.5 1 25 50 4.00 2.4 25 1,000 10 0 EXPLOSIVE
Compressed Air Tank Compressed Air Tank Fires sharks that swim around the room, seeking enemies and biting them. You Know My Work A Quality Item Charged 125.0 1 50 50 0.60 1.2 35 Infinity 60 6 SILLY
Serious Cannon Serious Cannon Fires large bouncing cannonballs. Seriously MENTAL A Quality Item Charged 17.0 1 30 50 0.60 1.5 35 1,000 60 6 SILLY
Makeshift Cannon Makeshift Cannon Fires a single blast that deals a large amount of damage. You Only Get One Shot 1S Quality Item Charged 571.0 1 1 1213.3 (approx) 0.50 2.1 35 1,000 60 6 SILLY
Devolver Devolver Has a chance to devolve enemies into simpler enemies. Degenerates C Quality Item Semiautomatic 24.1 6 100 6 0.14 0.78 25 1,000 10 8 SILLY
Finished Gun Finished Gun Replaces Unfinished Gun once the Ammonomicon is complete. Fires ricochet bullets. The final shot in magazine reflects enemy bullets back. Thanks For Playing D Quality Item/1S Quality Item Semiautomatic 84.1 5 500 14

25 (final shot)

0.07 0.78 30

20 (final shot)

1,000 14 0 PISTOL

Guns Not Present in the Ammonomicon[ | ]

These Guns, for various reasons, do not have permanent entries in the Ammonomicon- their entries only viewable when they are held.

Icon Name Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire

Rate

Reload Time Shot Speed Range Force Spread Notes Class
Blasphemy Past Blasphemy (Wooden) To The Point N/A Semiautomatic ? 6 Infinity 14 0.2 1 N/A N/A N/A 0 Given to the player in the Bullet's past in order to fight Cannon. SILLY
High Dragunfire High Dragunfire Pre-Rendered 1S Quality Item Automatic ? 30 600 5 0.05 1.6 25 1000 27 7 Rare variant of the Dragunfire. FULLAUTO
Mimic Gun Mimic Gun N/A Semiautomatic ? 8 900 6 0.07 2 15 35 6 0 Chance to replace guns the player picks up. Jams enemy bullets that its own shots pass nearby.

Cannot be dropped or switched away from until enough damage is dealt or ammo is picked up.

SILLY
Prize Pistol Prize Pistol Definitely Fair N/A Semiautomatic ? 4 4 14 0.07 1.2 18 60 10 0 Given by Winchester to play his shooting range. Cannot be taken into combat. PISTOL
Windgunner Windgunner The Way Of Guns N/A Automatic ? 300 Infinity 45 0.1 0 25 1000 20 0 Granted by Sprun under the right conditions. FULLAUTO

Gun Class[ | ]

Guns come in various different 'classes' that determine how they generate as loot, and prevent too many similar guns from appearing in one run. The classes that particular guns fall into are listed in the rightmost column of the table above, and a full list of the different class types is as follows; NONE, PISTOL, SHOTGUN, FULLAUTO, RIFLE, BEAM, POISON, FIRE, ICE, CHARM, EXPLOSIVE, SILLY, SHITTY, and CHARGE. Each gun has ONE class chosen from the list.

  • "SILLY" guns are guns that don't work "seriously" in gungeon. A "SILLY" gun could be a joke, be something that not actually a gun (like being a melee weapon), be a strong reference from another franchise, or being "magic".
  • "SHITTY" guns are guns with mediocre general stats or with obvious disadvantage, which makes them poor choice in most situations comparing to other guns. Most of starting guns are SHITTY guns.

Having a gun of a certain type in the player's inventory reduces the chances of another gun of the same type generating as loot by 50%. E.g.; Having a shotgun makes the player 50% less likely to find another shotgun.

The exact formula is as follows, where 'A' is the amount of guns of the same type in the player's inventory.


There are two exceptions to this:

  1. NONE class guns do not affect the rarity of other NONE class guns.
  2. SHITTY class guns have a slightly tweaked formula. Instead of each gun making the others 50% less common, each SHITTY gun makes obtaining another SHITTY gun 90% less common.

Class Notes[ | ]

  • All character starters except for Blasphemy and the Slinger are SHITTY class, meaning that from the very beginning most characters are less likely to get SHITTY class guns.
  • The Synergy Shotgun Affinity synergy affects all weapons of SHOTGUN type.

Bugs[ | ]

  • Charging guns, such as the Railgun, Heroine, or BSG, will break destructible objects upon making contact with the weapon while being it's charged, separately from player contact. This is particularly hazardous with explosive barrels.
    • The hitbox only seems to affect objects and doesn't deal any damage to chests or enemies.
    • This doesn't work with all charging weapons, possibly due to their size. For instance, the Charmed Bow will not explode barrels or break debris this way, no matter how close the player is.
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