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Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.

All guns come in 5 "types":

  • Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
  • Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
  • Charged, which need the fire button to be held for a short moment before the release of the projectile (some guns don't need to be charged to shoot, but the uncharged shots deal less damage)
  • Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets
  • Burst, which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot

All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Synergy Betrayer's Lies synergy, and the AKEY-47 with the Synergy Akey Breaky synergy have an unlimited amount of ammo, but are unable to break secret walls. All other guns have a limited amount of ammo, enabling them to break secret walls. Additionally, ammo can be replenished by finding ammo pickups.

If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.

Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game; the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the High Dragunfire, found only in a special Secret Room; and the Windgunner, which can be temporarily used when Sprun transforms.

All guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be reduced by various means or entirely negated, such as by the Synergy Cormorant synergy. If a gun is left unequipped for double the time of its normal reload, it will passively reload.

If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance.

If left on the ground, guns will be stolen by the Resourceful Rat. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Synergy Resourceful Indeed synergy removes the stealing entirely.

There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the Supply Drop Indicator update, 15 guns that were added in the AGD Indicator update, and 22 guns that were added in AFTA Indicator update.

For items which aren't weapons, see Items.

For weapons cut from the game or unused, see here.

List of Guns

Icon Name Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire

Rate

Reload Time Shot Speed Range Force Spread Notes Class
Rusty Sidearm Rusty Sidearm Still Works. Mostly. N/A Semiautomatic 16.4 6 Infinity 6 0.20 1.2 16 16 10 7 Starting gun of The Hunter. Does not crack secret walls. SHITTY
Marine Sidearm Marine Sidearm Always With You N/A Semiautomatic 15.6 10 Infinity 5 0.25 1.2 25 18 12 5 Starting gun of The Marine. Does not crack secret walls. SHITTY
Rogue Special Rogue Special Underhanded And Efficient N/A Semiautomatic 13.6 8 Infinity 5 0.25 1.2 22 13 6 10 Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls. SHITTY
Budget Revolver Budget Revolver Affordable Arms N/A Semiautomatic 20.0 5 Infinity 6 0.15 0.9 23 18 10 10 Starting gun of The Convict. Does not crack secret walls. SHITTY
Dart Gun Dart Gun Sticky N/A Semiautomatic 18.0 6 Infinity 6 0.20 1.0 20 25 2 5 Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op. SHITTY
Robot's Right Hand Robot's Right Hand Built To Kill N/A Semiautomatic 20.0 20 Infinity 5 0.20 1.2 25 20 10 7 Starting gun of The Robot. Does not crack secret walls. SHITTY
Slinger Slinger Farewell to arms N/A Semiautomatic 22.4 7 Infinity 6 (bullet)
4 (gun)
0.1 (Manual)

0.25 (Automatic)

1.3 23 (Bullet)

19 (Gun)

1,000 (Bullet)

30 (Gun)

9 (Bullet)

40 (Gun)

0 Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls. NONE
Blasphemy Blasphemy To The Point B Quality Item Semiautomatic 70.0 N/A Infinity 14 0.20 1.0 26 Infinity 10 10 Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls. SILLY
Casey Casey Batting .50 D Quality Item Charged 50.0 1 Infinity 100 0.20 1.0 N/A 2.5 120 N/A Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2. SILLY
Pea Shooter Pea Shooter Baby's First Gun D Quality Item Semiautomatic 10.6 6 1000 4 0.15 1.5 20 20 3 10 Fires peas. SHITTY
38 Special 38 Special For The Inquisitive D Quality Item Semiautomatic 26.5 6 350 5 0.07 0.78 23 35 10 5 Fires faster right after a dodge roll. SHITTY
Derringer Derringer One Last Trick D Quality Item Semiautomatic 15.2 2 200 10 0.07 1.2 23 60 30 6 SHITTY
Trank Gun Trank Gun Non Non Lethal C Quality Item Semiautomatic 47.6 12 200 6.5 0.15 1.2 23 60 30 6 PISTOL
Unfinished Gun Unfinished Gun Still Warm D Quality Item Semiautomatic 20.9 15 350 6 0.20 1.5 15 35 6 15 Fires piercing bullets. FIRE
Elimentaler Elimentaler Full of Holes 1S Quality Item Semiautomatic 29.0 15 Infinity Cheese ball: 5.5

Pointy cheese: 8

Cheese wheel: 15

0.22 1.2 23 1,000 9 0 Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. PISTOL
Bullet (Gun) Bullet Fires Guns C Quality Item Semiautomatic 21.0 6 250 Gun: 7
Bullet: 4
0.2 1.0 ? ? ? ? Fires rotating guns which fire bullets as they travel. PISTOL
Shell Shell Fires Shotguns B Quality Item Semiautomatic 36.9 6 150 Shotguns: 3x8
Bullets: 2x4
0.5 1.4 ? ? ? ? Fires three shotguns, each of which fires three bullets upon hitting something. SHOTGUN
Hyper Light Blaster Hyper Light Blaster Skill Honed Sharp B Quality Item Semiautomatic 85.1 12 12 20 0.15 1.5 26 20 6 ? Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. PISTOL
Boxing Glove Boxing Glove Pistol Hondo C Quality Item Charged 30.0 350 350 Regular: 12
Super: 200
0.40 1.5 ? 3.5 ? N/A Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1. CHARGE
Makarov Makarov The People's Gun D Quality Item Semiautomatic 16.6 7 350 5 0.15 1.2 23 60 10 4 SHITTY
M1911 M1911 Classic C Quality Item Semiautomatic 26.0 7 200 8 0.15 1.2 23 60 30 6 PISTOL
Magnum Magnum 5 Shots Or 6? B Quality Item Semiautomatic 44.6 6 140 13 0.15 1.0 23 60 30 7 PISTOL
Colt 1851 Colt 1851 You Dig C Quality Item Burst 28.2 12 350 6 0.21 1.5 25 1,000 10 8 Fires a burst of two bullets. PISTOL
SAA SAA Exhilarating Reload Time B Quality Item Semiautomatic 43.6 6 200 Direct: 8

Bounce: 12

0.12 0.6 25 1,000 14 0 Fires bouncing bullets that aim towards enemies after bouncing. PISTOL
Cold 45 Cold 45 Shatterday Night Special B Quality Item Semiautomatic 25.3 12 350 6 0.15 1.2 28 35 10 6 Fires bullets that freeze enemies. ICE
Polaris Polaris Storied B Quality Item Semiautomatic 17.9-71.6 12 450 Level 1: 5

Level 2: 12 (6x2)

Level 3: 20

0.25 0.6 40 1,000 30 5 Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. PISTOL
Jolter Jolter .95 Caliber B Quality Item Semiautomatic 39.5 12 200 13 0.25 1.2 25 25 50 10 Fires large and rectangular bullets with high knockback. PISTOL
Dungeon Eagle Dungeon Eagle Caw! C Quality Item Charged 32.1 9 200 Uncharged: 10

Charged: 20

0.20 1.2 25 60 10 10 Can be charged to fire more powerful shots. PISTOL
Grey Mauser (Gun) Grey Mauser Silent And Deadly B Quality Item Semiautomatic 43.3 10 100 8 0.10 1.5 32 1,000 9 8 Reloading an empty clip makes the player invisible. Can be used to steal from shops. PISTOL
Vorpal Gun Vorpal Gun .50 Criticaliber B Quality Item Semiautomatic 23.8 6 250 Normal Shot: 5

Critical Shot: 100

0.10 0.90 ? 1,000 9 8 Has a chance to fire a critical shot which deals 20 times its damage. PISTOL
High Kaliber High Kaliber Soul Reaver A Quality Item Semiautomatic 33.0 66 666 15 0.50 1.0 22 25 13 8 Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. PISTOL
Shellegun Shellegun Circle Of Death B Quality Item Semiautomatic 33.1/13.3 12 (pistol)
20 (beam)
300 8 0.10 1.08 25 30 22 5 Reloading alternates between a pistol and a continuous beam. Increases curse by 1. PISTOL
Dueling Pistol Dueling Pistol Ricochet D Quality Item Semiautomatic 10.0 1 120 10 0.20 1.2 30 1,000 15 8 Fires large piercing bullets that bounce twice. SHITTY
AU Gun AU Gun Some Assembly Required 1S Quality Item Semiautomatic 80.0 1 22 100 0.20 1.2 25 1,000 10 0 Fires a single powerful bullet. PISTOL
Big Iron Big Iron Heavy B Quality Item Semiautomatic 42.0 6 150 21 (7x3) 0.33 1.2 16 16 10 4 Fires a random spread of three bullets. PISTOL
Composite Gun Composite Gun Undetectable 1S Quality Item Charged 100.0 2 50 Uncharged: 40

Charged: 100

0.20 0.6 25 1,000 10 0 Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall. PISTOL
Flare Gun Flare Gun Over Here D Quality Item Semiautomatic 17.3 1 150 13 0.10 0.8 23 1,000 35 6 Fires bullets that have a chance to burn enemies. FIRE
Smiley's Revolver Smiley's Revolver All Smiles B Quality Item Semiautomatic 43.2 6 250 9 0.10 0.7 23 60 30 6 Decreases shop prices while held.

Fire rate increased shortly after rolling.

PISTOL
Shades's Revolver Shades's Revolver Someone Loses An Eye C Quality Item Semiautomatic 30.0 6 150 15 0.30 1.5 23 60 30 6 Increases coolness by 3. PISTOL
Knight's Gun Knight's Gun Plowshare A Quality Item Semiautomatic 64.9 6 180 40 (8x5) 0.4 1.7 23 10 20 ? Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip. SILLY
GuNNER GuNNER Backpack Not Included B Quality Item Semiautomatic 27.5 12 200 13.5 0.4 1.5 27 1,000 9 0 Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. RIFLE
Regular Shotgun Regular Shotgun Cocked And Loaded D Quality Item Semiautomatic 32.0 8 150 24 (4x6) 0.60 1.8 23 15 30 10 SHOTGUN
Big Shotgun Big Shotgun A Shotgun That's Big A Quality Item Semiautomatic 63.1 5 40 Large: 45 (15x3)
Small: 5.5
0.6 2.1 ? 1,000 ? ? Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo. EXPLOSIVE
Old Goldie Old Goldie For The Discerning A Quality Item Semiautomatic 88.1 4 150 35 (3.5x10) 0.50 1.2 23 10 30 5 Increases coolness by 1. SHOTGUN
Sawed-Off Sawed-Off No Butts About It D Quality Item Semiautomatic 25.9 6 150 16 (4x4) 0.50 1.2 23 8 30 8 Starting gun of The Convict. SHOTGUN
Winchester Winchester Better Than A Box Of Roses C Quality Item Semiautomatic 36.9 8 100 24 (4x6) 0.60 1.7 23 15 30 7 SHOTGUN
Rattler Rattler Snakes On A Gun B Quality Item Semiautomatic 35.6 8 200 21 (3x7) 0.20 1.2 23 20 30 0 Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. POISON
Bubble Blaster Bubble Blaster The Suds C Quality Item Automatic 105.3 100 500 12 0.12 1.4 N/A 15 10 12 Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. SILLY
Elephant Gun Elephant Gun Shoots Elephants C Quality Item Semiautomatic 31.4 2 120 33 (5.5x6) 0.60 1.5 23 15 30 0 Fires a cone spread of bullets with high knockback. SHOTGUN
Tangler Tangler Get Wrecktangled C Quality Item Semiautomatic 43.6 4 150 36 (6x6) 0.60 1.5 23 15 30 10 Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. SILLY
Void Shotgun Void Shotgun CQC B Quality Item Semiautomatic 50.0 4 120 30 (5x6) 0.40 1.2 23 10 30 0 Fires 6 purple bullets with high knockback. SHOTGUN
Mass Shotgun Mass Shotgun My Favorite Gun B Quality Item Semiautomatic 20.0/60.0 1 200 Ball: 30

Split: 72 (6x12)

0.40 1.2 23 60 30 0 Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. SHOTGUN
Shotgun Full of Hate Shotgun Full of Hate Hate Is Power! A Quality Item Semiautomatic 54.5 8 150 6x4 (bullets) + 5 (skull) + 3 (nail) 0.45 1.2 23 60 30 14 Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop. SHOTGUN
Shotgun Full of Love Shotgun Full of Love Kill With Kindness A Quality Item Semiautomatic 51.1 8 120 30 (5x6) 0.45 1.2 23 60 30 14 Has a chance to Charm enemies. CHARM
Shotgrub Shotgrub No Worries! C Quality Item Semiautomatic 46.5 8 250 25 (5x5) 0.9 1.5 23 60 30 0 Fires a spread of 5 bullets that leave small pools of poison goop. POISON
Gilded Hydra Gilded Hydra Heads Up! 1S Quality Item Semiautomatic 30.0-83.3 1+ 50 60 (7.5x8) 0.40 2.0 23 15 30 0 Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size. SHOTGUN
Blunderbuss Blunderbuss Shoots Anything D Quality Item Charged 44.4 4 100 30 (3x10) 0.50 1.2 26 1,000 25 20 Fires a short-ranged spray of bullets. CHARGE
Pulse Cannon Pulse Cannon Time Of Death... C Quality Item Semiautomatic 41.7 8 120 24 (4x6) 0.6 1.8 23 15 60 0 Fires a shotgun blast spread of 6 bullets. SHOTGUN
Siren Siren Mershotgun C Quality Item Semiautomatic 32.0 6 200 18 (6x3) 0.40 1.5 23 60 30 0 Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. SHOTGUN
Zilla Shotgun Zilla Shotgun Quadruple the fun! A Quality Item Charged 42.7 4 240 Uncharged:

32 (4x8)

Charged:

42 (6x7)

0.50 1.5 26 1,000 26 20 Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. SHOTGUN
Ice Breaker Ice Breaker Never Let Go B Quality Item Semiautomatic 32.4 3 200 Ice: 10 (2x5)

Explosive: 35

0.40 0.9 23 10 30 0 The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. ICE
The Membrane The Membrane Green Or Yellow? C Quality Item Semiautomatic 38.9 6 120 Before split: 24 (4x6)

After split: 36 (3x12)

0.45 1.2 22 30 6 8 Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. SHOTGUN
Huntsman Huntsman Axes Of Evil C Quality Item Semiautomatic 28.3 6 150 21 (3.5x6) 0.65 1.2 23 15 10 10 Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1. FULLAUTO
Blooper Blooper Close Your Bloop B Quality Item Semiautomatic 58.3 5 80 42 (7x6) 0.65 2.0 23 10 30 0 Fires shotgun blasts of blue bullets with high knockback. SHOTGUN
JK-47 JK-47 Substitute C Quality Item Automatic 18.9 30 500 5.5 0.25 1.5 23 1,000 9 4 Reloading inflicts fear on nearby enemies. SILLY
Bow Bow Hold Fire To Charge C Quality Item Charged 26.8 1 100 Uncharged: 7.5

Charged: 30

1.00 0.12 26 1,000 25 0 Fully charged shots pierce. CHARGE
Charmed Bow Charmed Bow <3-----<<< B Quality Item Charged 37.5/20.0 1 150 Uncharged: 7.5

Charged: 14

0.2-0.7 0.0 Uncharged: 25

Charged: 45

1,000 8 ? Charms enemies when fully charged. CHARM
Crossbow Crossbow The Original D Quality Item Semiautomatic 29.3 1 100 22 0.50 0.75 26 1,000 25 7 Fires bolts. Starting gun of The Hunter. PISTOL
Sticky Crossbow Sticky Crossbow Reload, Explode C Quality Item Semiautomatic 30.0 6 100 5 (arrow) + 15 (explosion) 0.45 1.5 25 1,000 8 0 Fires bolts that stick to enemies and explode upon reloading. EXPLOSIVE
Shotbow Shotbow A Teleporter Accident B Quality Item Semiautomatic 30.9 3 80 36 (6x6) 1.00 1.5 26 1,000 25 5 Fires a shotgun blast of bolts. SHOTGUN
Triple Crossbow Triple Crossbow 3 > 1 C Quality Item Semiautomatic 38.2 3 100 Slow: 7

Triple: 21 (7x3)

0.1 0.9 26 1,000 25 5 Reloading alternates between triple bolts and single bolts that slow enemies. SHOTGUN
Crescent Crossbow Crescent Crossbow Moon Shot A Quality Item Charged 19.5+ 12 100 Large: 22

Medium: 8

Small: 3

0.20 1.5 32 1,000 20 0 Fires stars that split into smaller bouncing stars. CHARM
Gunbow Gunbow Failed Experiment A Quality Item Charged 12.4-55.7 1 60 35 0.001 1.0 26 1,000 25 0 Fires a fast, piercing projectile that ricochets many times. CHARGE
Klobbe Klobbe Everyone's Favorite D Quality Item Automatic 11.9 32 900 1.2 0.04 2.0 14 1,000 1 20 Rapidly fires low-damage bullets. FULLAUTO
Machine Pistol Machine Pistol Rapid Fire D Quality Item Automatic 29.7 30 600 3.2 0.07 1.2 23 16 6 10 FULLAUTO
Thompson Sub-Machinegun Thompson Sub-Machinegun Myeah, See! C Quality Item Automatic 40.8 30 350 5 0.10 0.78 23 1,000 9 10 FULLAUTO
AK-47 AK-47 Accept No Substitutes B Quality Item Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 FULLAUTO
Strafe Gun Strafe Gun Bleeding Edge Gameplay 1S Quality Item Automatic 46.5 20 400 Impact: 1
Explosion: 8
0.13 1.4 500 ? ? ? Fires nails that explode upon releasing the trigger. FULLAUTO
AKEY-47 AKEY-47 Unlocked And Loaded! 1S Quality Item Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it. SILLY
Stone Dome Stone Dome Big Head Mode B Quality Item Automatic 26.5 750 750 4.5 0.20 2.0 25 1,000 10 8 Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1. FULLAUTO
Crown of Guns Crown of Guns All Hail C Quality Item Automatic 220.0 3000 3000 5.5 0.04 2.0 ? 40 9 360 Sits atop the player's head and fires bullets in all directions. SILLY
M16 M16 Underslung A Quality Item Burst 35.6 30 (machine gun)
3 (grenade launcher)
500 Gun: 5.5

Grenade: 10 (impact) + 25 (explosion)

0.10 1.2 23 1,000 11 7 Reloading alternates between bursts of 3 bullets and a grenade launcher. FULLAUTO
Combined Rifle Combined Rifle Halve Lives B Quality Item Automatic 36.6 30 (gun)
1 (ball)
500 5 (gun)
100 (ball)
0.12 1.0 23 (Rifle)

19 (Energy Ball)

50 (Rifle)

150 (Energy Ball)

9 (Rifle)

2.5 (Energy Ball)

7 (Rifle)

0 (Energy Ball)

Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. FULLAUTO
Zorgun Zorgun Don't Push The Red Button A Quality Item Automatic 57.5 30 300 5.5 0.10 0.6 23 1,000 9 5 Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). FULLAUTO
The Fat Line The Fat Line Technobabble B Quality Item Automatic 38.4 100 500 4 0.075 3.0 ? ? 0 ? Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel. FULLAUTO
Mr. Accretion Jr. Mr. Accretion Jr. Music of the Spheres B Quality Item Semiautomatic 21.9 20 100 Varies 0.7 2.0 19 1,000 ? 0 Fires planets which start orbiting the player if they hit a wall or obstacle. SILLY
VertebraeK-47 VertebraeK-47 Nervous Yet? B Quality Item Automatic 27.3 30 250 4 (bullet)

2 (chain)

0.10 1.5 18 1,000 6 5 Bullets close to each other will form links between each other, which hurts enemies on touch. FULLAUTO
Balloon Gun Balloon Gun Hot Air C Quality Item Automatic 44.1 10 250 12 0.25 1.6 ? ? ? ? Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage. FULLAUTO
MAC10 MAC10 $#!^@ Never End C Quality Item Burst 34.7 30 600 3.5 0.07 1.0 23 1,000 3 10 Fires a burst of four bullets. FULLAUTO
Triple Gun Triple Gun Bullet the Stampede B Quality Item Varies 16.7/

43.2/

160.0

9 (revolver)

32 (machine gun)
∞ (beam)

250 (revolver)

500 (machine gun/beam)

10 (revolver)

6.5 (machine gun)

0.5 (revolver)

0.11 (machine gun)

43.2 ? ? ? ? Changes form based on how much ammo it has left. PISTOL
Heck Blaster Heck Blaster Whoa, Nelly B Quality Item Automatic 31.4 999 999 2.5 0.05 0.3 40 14 3 8 Rapidly fires invisible bullets. Jammed enemies hit will revert to normal. FULLAUTO
Patriot Patriot Gun Eater 1S Quality Item Automatic 69.0 100 500 7 0.30 1.0 30 1,000 15 1 Fires piercing bullets.

Fire rate increases rapidly as the trigger is held.

FULLAUTO
AC-15 AC-15 Metalled Gear B Quality Item Automatic 25.8/27.9 40 300 Unarmored: 3.8
Armored: 15
Unarmored: 0.125

Armored: 0.5

1.8 30 (Unarmored)

50 (Armored)

1,000 (Unarmored)

25 (Armored)

8 (Unarmored)

50 (Armored)

10 (Unarmored)

1 (Armored)

Becomes more powerful if the player has armor. SILLY
Vulcan Cannon Vulcan Cannon Boundless Slaughter 1S Quality Item Automatic 100.0 900 900 5 0.05 0.6 35 1,000 15 12 FULLAUTO
Plague Pistol Plague Pistol Chemical Warfare D Quality Item Semiautomatic 16.8 12 200 4 0.15 1.2 20 25 13 5 Bullets create poison puddles on impact. POISON
Gungine Gungine 12 Cylinder 1S Quality Item Automatic 80.6 100 800 5 0.05 1.14 35 1,000 15 6 Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo. FULLAUTO
The Predator The Predator High-tech $#!* B Quality Item Semiautomatic 29.4 8 150 25 0.80 1.2 72 32 10 5 Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine. PISTOL
Dragunfire Dragunfire Roar A Quality Item Automatic 42.4 30 600 5 0.05 1.6 25 1,000 27 7 Rapidly fires burning bullets that have a chance to inflict Burn. FULLAUTO
Sniper Rifle Sniper Rifle Scope Creep C Quality Item Semiautomatic 24.8 10 80 26 1.00 1.5 200 1,000 15 1 Fires bullets that can pierce through one enemy. RIFLE
A.W.P. A.W.P. Noob Cannon A Quality Item Semiautomatic 30.5 8 50 40 1.20 2.1 100 1,000 25 5 Fires bullets that can pierce through one enemy. RIFLE
M1 M1 Bolt Action C Quality Item Semiautomatic 22.6 6 100 20 0.80 1.3 200 60 25 2 Fires high-speed piercing bullets. RIFLE
Winchester Rifle Winchester Rifle Guns And Deviltry. D Quality Item Semiautomatic 19.7 12 130 15 0.72 1.2 32 1,000 9 5 RIFLE
Corsair Corsair Plot A Course C Quality Item Charged 12.5 1 200 10 0 0.5 26 1,000 25 5 Fires slow, bouncing bullets that accelerate and curve towards enemies. CHARGE
Railgun Railgun Calibrating 1S Quality Item Charged 27.0-243.2 1 40 50 N/A 0.6 250 1,000 50 0 Fires a fast-moving piercing bullet that bounces many times. CHARGE
Prototype Railgun Prototype Railgun DANGER: HIGH VOLTAGE A Quality Item Charged 51.0 1 40 150 N/A 0.6 800 1,000 0 0 Fires a fast-moving piercing bullet. CHARGE
Void Marshal Void Marshal Acquired Under The Table B Quality Item Semiautomatic 51.9 15 250 9 0.10 1.2 35 35 10 7 PISTOL
Deck4rd Deck4rd Unicorn Of Handguns A Quality Item Semiautomatic 47.1 2 40 5 (impact) + 35 (explosion) 0.20 1.5 20 1,000 22 10 Fires a single powerful bullet that will explode upon impact. EXPLOSIVE
The Judge The Judge Hot Shot B Quality Item Semiautomatic 32.5 9 400 7.5 0.15 1.0 30 1,000 9 7 The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) PISTOL
Mourning Star Mourning Star Satellite Rain 1S Quality Item Beam 110.0 800 800 ~110/s 0.3 ? ? ? ? ? Calls down a controllable orbital laser. SILLY
Alien Sidearm Alien Sidearm Shield Breaker D Quality Item Charged 19.6 10 350 Uncharged: 5

Charged: 25

0.15 1.2 23 15 10 5 Charged shots are larger and deal more damage. PISTOL
RUBE-ADYNE Prototype RUBE-ADYNE Prototype It Never Quits B Quality Item Semiautomatic 35.0 6 200 7 0.12 0.6 40 60 10 5 Fires lasers that bounce four times. PISTOL
RUBE-ADYNE MK.II RUBE-ADYNE MK.II Polished Product A Quality Item Semiautomatic 63.8 15 300 8 0.10 0.48 40 35 10 7 Fires bouncing lasers with limited range. PISTOL
Rubenstein's Monster Rubenstein's Monster Unit 00 N/A Automatic 102.2 100 900 7 0.07 0.9 26 1,000 9 11 Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers. SHITTY
Chamber Gun Chamber Gun Product of Environment C Quality Item Semiautomatic Varies Varies Varies Varies Varies Varies Varies Varies Varies Varies Transforms based on the current chamber. NONE
Gunderfury Gunderfury Gun of Guncraft A Quality Item Automatic 25.5-181.2 8-50 200-500 3.4-20x2 Varies Varies Varies Varies Varies Varies Gains persist experience and levels up with kills, changing its appearance and stats. FULLAUTO
Mine Cutter Mine Cutter Safety First B Quality Item Semiautomatic 45.0 12 250 Triple: 10

Single: 8

0.10 1.2 23 60 30 7 Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. PISTOL
Void Core Assault Rifle Void Core Assault Rifle Rapid Fire B Quality Item Burst 27.8 30 300 6.5 0.35 1.2 23 20 15 3 Fires bursts of three lasers. FULLAUTO
Flash Ray Flash Ray Ah Ahhh! D Quality Item Semiautomatic 23.1 8 350 7.5 0.20 1.2 600 1,000 4 10 Shoots piercing lasers with a chance to stun. PISTOL
Wind Up Gun Wind Up Gun Charge It D Quality Item Automatic 18.9 20 600 5 0.13 1.5 30 35 10 8 In each magazine, the first 10 bullets pierce. The last 10 deal half damage. FULLAUTO
H4mmer H4mmer Many Bullets B Quality Item Automatic 63.5 30 450 Bullets: 3.8

Hammer: 20

0.05 0.6 23 1,000 6 7 Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. FULLAUTO
Snakemaker Snakemaker SSSSSSSSSSS A Quality Item Semiautomatic 34.8 10 200 12 0.25 1.2 50 1,000 10 0 Has a chance to transmogrify enemies into snakes. SILLY
Turbo-Gun Turbo-Gun Repetitive Strain C Quality Item Automatic 32-80 6 180 8.4 (base) 0.10 1.0 21 20 6 4 Damage increases for the next magazine depending on the number of reload attempts during its reload. SHITTY
Hegemony Carbine Hegemony Carbine All The Same C Quality Item Automatic 23.0 25 600 3.5 0.10 1.4 30 50 4 5 Shoots rapid fire white bolts of energy. FULLAUTO
Screecher Screecher Cover Your Ears! C Quality Item Automatic 30.0 1,000 1,000 1.5 0.05 0.6 12 12 0 0 Rapidly fires piercing sound waves that have a small chance to stun. SHITTY
Laser Lotus Laser Lotus Level 5 A Quality Item Semiautomatic 50.3 10 150 16 0.20 1.38 45 1,000 26 5 Fires piercing lasers. RIFLE
Hegemony Rifle Hegemony Rifle So Precise B Quality Item Semiautomatic 31.9 15 250 10 0.25 1.2 35 15 15 13 Rapidly fires inaccurate white lasers. RIFLE
Fightsabre Fightsabre Heresy 1S Quality Item Automatic 29.4 25 500 6 0.15 1.5 23 50 10 8 Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2. FULLAUTO
Helix Helix Splice 'n' Dice C Quality Item Semiautomatic 34.0 12 250 15 (7.5x2) 0.25 2.0 35 35 10 7 Fires two bullets in a helix pattern. POISON
Laser Rifle Laser Rifle Blast Off! C Quality Item Burst 25.5 24 500 5 0.50 1.2 200 60 16 5 Fires a burst of three lasers. FULLAUTO
Crestfaller Crestfaller Cold Reality C Quality Item Semiautomatic 18.4 8 250 10 0.45 1.2 40 1,000 11 6 Fires bullets that slow and have a chance to freeze. RIFLE
Rad Gun Rad Gun Totally Rad B Quality Item Semiautomatic 24.6+ 12 250 4+ 0.15 ≥0.9 ? ? ? ? Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage. SILLY
Thunderclap Thunderclap Lightning In A Bullet A Quality Item Semiautomatic 38.7 15 300 8 0.15 1.7 20 1,000 10 5 Fires balls of lightning. RIFLE
Charge Shot Charge Shot Hold To Fire B Quality Item Charged 24.4 5 75 30 0.01 1.0 26 1,000 25 5 Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing. CHARGE
Dark Marker Dark Marker Big Bang 1S Quality Item Semiautomatic 38.6 12 200 Bullets: 8

Explosion: 80

0.20 2.0 32 1,000 20 0 Charge shot consumes the entire clip to create a room-wide explosion and blank effect. EXPLOSIVE
Particulator Particulator Strange Matter 1S Quality Item Semiautomatic 41.6 1 60 Large: 30

Small: 7

0.70 2.4 10 10 8 0 Fires a large bullet, which will split into 10 bullets which seek out enemies. SILLY
The Emperor The Emperor Electric Terror A Quality Item Burst 37.5 30 300 7 0.30 1.2 20 50 10 7 Fires a burst of four bullets connected by electricity. FULLAUTO
RPG RPG Leveled Up B Quality Item Semiautomatic 18.3 1 40 20 (impact) + 35 (explosion) 1.00 3.0 40 90 10 5 Fires grenades. EXPLOSIVE
Grenade Launcher Grenade Launcher Fwomp! B Quality Item Semiautomatic 29.2 1 60 10 (impact) + 25 (explosion) 1.20 0.78 20 20 20 4 Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. EXPLOSIVE
Stinger Stinger Drone Warfare B Quality Item Semiautomatic 27.5 1 50 10 (impact) + 15 (explosion) 1.00 2.0 20 60 10 1 Fires homing rockets that explode into bees. EXPLOSIVE
The Exotic The Exotic Pack of Wolves A Quality Item Semiautomatic 44.5 1 50 25 (impact)

+ 15 (explosion)

+ 35

(7 * 5 mini rockets)

2.0 1.5 10 (Rocket)

25 (Small rocket)

60 (Rocket)

10 (Small rocket)

? 1 Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. EXPLOSIVE
Com4nd0 Com4nd0 You're Fired B Quality Item Semiautomatic 54.6 4 40 20 (impact) + 25 (explosion) 0.60 1.5 14 90 10 5 Fires homing rockets. EXPLOSIVE
RC Rocket RC Rocket Avoid User Error A Quality Item Semiautomatic 86.7 1 50 100 (impact) + 30 (explosion) 0.60 1.5 10 200 10 1 Fires rockets guided by the player's cursor. EXPLOSIVE
Yari Launcher Yari Launcher Hell. Yes. 1S Quality Item Automatic 221.2 20 140 10 (impact) + 15 (explosion) 0.04 1.5 10 90 30 45 Rapidly fires homing rockets. Bypasses the boss DPS cap. EXPLOSIVE
Lil' Bomber Lil' Bomber ReFuse To Lose! D Quality Item Charged 30.0 3 60 15 (impact) + 25 (explosion) 1.00 2.0 23 1,000 35 6 Fires a bomb that bounces off of walls and explodes on enemy contact. EXPLOSIVE
Grasschopper Grasschopper Noisy A Quality Item Semiautomatic 20.0 1 30 20 (impact) + 20 (explosion) 0.07 2.0 36 18 22 5 Fires a single powerful blast that releases a small blank effect. EXPLOSIVE
Void Core Cannon Void Core Cannon Critical Strike B Quality Item Burst 34.8 4 120 10 (Impact)

10 (Explosion)

0.20 2.0 40 90 10 8 Fires bursts of four large energy balls, which home in on enemies and explode upon impact. EXPLOSIVE
Bundle of Wands Bundle of Wands Dark Arts C Quality Item Semiautomatic 42.0 6 150 21 (7x3) 0.30 1.5 23 60 30 5 Has a chance to transmogrify. SILLY
Staff of Firepower Staff of Firepower Missing Link A Quality Item Semiautomatic Gun: 24

Staff: 54.3

Both: 42.3

Gun: 6

Staff: 12

200 Gun: 7

Staff: 12

0.15 1.0 25 1,000 12 7 Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. SILLY
Witch Pistol Witch Pistol Spells Your Doom C Quality Item Semiautomatic 18.5 6 350 6 0.15 1.2 27 1,000 20 2 Fires bullets that have a chance to transmogrify enemies. PISTOL
Hexagun Hexagun Light Fantastic B Quality Item Semiautomatic 28.0 1 75 35 0.001 1.02 200 1,000 25 0 Fires piercing bullets that have a chance to transmogrify enemies. RIFLE
Phoenix Phoenix Reborn In Flame D Quality Item Semiautomatic 16.8 12 350 4 0.15 1.2 25 25 13 3 Shooting creates a small cone of fire in front of the player that burns enemies. FIRE
Magic Lamp Magic Lamp One Wish, Three Times B Quality Item Semiautomatic 63.2 3 100 8 (shots)

115 (genie)

0.50 1.2 12 1,000 10 5 Hitting an enemy three times causes a genie to punch them. SILLY
Teapot Teapot Monocular Monster C Quality Item Semiautomatic 14.7 12 250 8.5

15 (pink shot)

0.40 3.0 20 1,000 7 4 While reloading, ignites nearby enemies. PISTOL
Gunslinger's Ashes Gunslinger's Ashes Spirit, Willing C Quality Item Semiautomatic 21.4 6 80 Contact: 12 Shots: 15 (5x3) 0.60 1.2 1 6 25 0 Fires slow homing ghosts that shoot and deal contact damage. SILLY
Luxin Cannon Luxin Cannon Omnichrome C Quality Item Automatic 43.8 30 600 4.5 0.07 1.5 60 1,000 10 6 Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact. FULLAUTO
Gunther Gunther Jealous Weapon 1S Quality Item Semiautomatic 34.6-69.2 15 Infinity First Stage: 6

Second Stage: 9

Third Stage: 12

0.10 1.2 16 50 20 10 Cannot be used to reveal hidden walls. Grows stronger with each room cleared. PISTOL
Unicorn Horn Unicorn Horn Fires Friendship A Quality Item Beam 30.0 500 500 30/s 0.10 N/A 30 30 45 0 Fires a rainbow beam that homes in on enemies. Increases curse by 1. BEAM
Cobalt Hammer Cobalt Hammer Break Stuff A Quality Item Charged 57.8 6 60 Uncharged: 26

Charged: 36

0.30 1.2 100 1,000 80 0 Fires blue lasers. Charging the weapon makes it fire lasers in four directions. CHARGE
Frost Giant Frost Giant Icy Grasp B Quality Item Semiautomatic 80.0 12 130 12 0.001 1.6 20 30 10 12 Fires big bullets that have a chance to freeze. ICE
Bullet Bore Bullet Bore Mind Muncher A Quality Item Semiautomatic 23.3 1 75 10 (impact) + 25 (explosion) 1.00 1.5 20 1,000 8 5 Fires drills that home in on enemies, stun them, and explode after a short delay. EXPLOSIVE
Cat Claw Cat Claw Kneadle Your Foes! A Quality Item Automatic 65.5 33 400 2 (impact) + 10 (explosion) 0.15 1.2 23 1,000 2 5 Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact. FULLAUTO
Megahand Megahand -P- B Quality Item Charged 62.4 18 200 Uncharged: 6

Charged: 45

0.07 0.54 20 1,000 8 0 Has 2 levels of damage depending on how long the gun has been charged. CHARGE
Demon Head Demon Head Wanged B Quality Item Beam 31.0 500 500 31/s 0.10 N/A 100 40 30 5 Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies. BEAM
Heroine Heroine Charge Beam Active B Quality Item Charged 47.2 6 200 Level 1: 5

Level 2: 10

Level 3: 70

0.07 0.54 25 1,000 10 0 Has 3 levels of damage depending on how long the gun has been charged. CHARGE
Mutation Mutation Didn't Need Two Anyway B Quality Item Beam 45.0 500 500 45/s 0.10 N/A 40 20 50 5 Fires a continuous beam and heavily pushes back the player. BEAM
Flame Hand Flame Hand 2D6 + Int Mod B Quality Item Semiautomatic 23.6 100 200 Varying (~11.7) 0.50 0.0 23 1,000 35 0 Fires fireballs that pierce enemies and have a chance to set enemies on fire. FIRE
Sunlight Javelin Sunlight Javelin Brilliant Aura B Quality Item Charged 30.0 100 150 45 1.00 0.0 120 1,000 90 0 Shoots fiery javelins that make enemies take damage over time. FIRE
Machine Fist Machine Fist Avalanche Of Bullets A Quality Item Automatic 46.0 50 (gun)

1 (rocket)

500 Bullet: 4

Rocket: 20 (impact) + 30 (explosion)

0.07 1.0 27 1,000 15 6 Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing. FULLAUTO
Robot's Left Hand Robot's Left Hand See You Later A Quality Item Automatic 40.0 60 600 5 0.10 1.6 ? ? ? ? Rapidly fires blue lasers. FULLAUTO
Snowballer Snowballer May Contain Rocks D Quality Item Automatic 17.3 20 400 3.5 0.15 1.2 28 35 10 10 Fires snowballs that have a chance to freeze enemies. ICE
Super Meat Gun Super Meat Gun Very Fast A Quality Item Semiautomatic 45.0 12 300 6 0.10 0.5 25 1,000 10 5 Fires piercing, bouncing saw blades. Slightly increases movement speed. SILLY
Anvillain Anvillain Practical And Safe C Quality Item Charged 47.7 3 60 35 0.10 0.5 20 1,000 8 5 Fires piercing anvils with high knockback and a chance to stun. CHARGE
Fossilized Gun Fossilized Gun Proof That Guns Once Existed D Quality Item Beam 15.0 500 500 15/s 0.10 N/A 15 20 40 0 Fires a stream of oil. Reloading spits fire, which can ignite the oil. FIRE
Gamma Ray Gamma Ray Mean Green C Quality Item Beam 16.0 800 800 16/s 0.10 N/A Infinity 50 10 0 Fires a green laser that slightly curves towards enemies and can poison. BEAM
Freeze Ray Freeze Ray Ice To Meet You A Quality Item Beam 20.0 500 500 20/s 0.10 N/A 60 30 10 0 Fires a blue laser that has a chance to freeze enemies. ICE
Science Cannon Science Cannon Charged Particles B Quality Item Beam 26.0 500 500 26/s 0.10 N/A 90 500 35 0 Fires a large laser after a short charge-up, which inflicts random status effects on enemies. BEAM
Disintegrator Disintegrator Return To Dust 1S Quality Item Beam 70.0 500 500 70/s 0.10 N/A 120 50 0 0 Fires a large laser after a long charge-up. BEAM
Proton Backpack Proton Backpack Crossing Streams B Quality Item Beam 50.0 500 500 50/s 0.10 N/A 14 90 30 0 Fires a homing laser. BEAM
Mega Douser Mega Douser Contents Under Pressure D Quality Item Beam 15.0 900 900 15/s 0.10 N/A 20 20 40 0 Fires a stream of water. BEAM
Plunger Plunger Take Your Best Shot! C Quality Item Beam 5.0 500 500 5/s 0.10 N/A 20 20 40 0 Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact. POISON
Raiden Coil Raiden Coil Shoot Em' Up A Quality Item Beam 17.5 500 500 17.5/s 0.10 N/A Infinity 30 10 5 Fires a laser that homes in on all on-screen enemies. SILLY
Moonscraper Moonscraper Beeeeoooowwww! C Quality Item Beam 26.0 700 700 26/s 0.10 N/A Infinity 50 20 5 Fires a beam that reflects off of solid objects once. BEAM
Barrel Barrel Nothin' Easier C Quality Item Semiautomatic 30.3 9 300 8 0.20 0.78 20 1,000 13 7 Fires a fish that has a chance to stun and leaves a pool of water on impact. SILLY
Trick Gun Trick Gun Reload To Transform C Quality Item Semiautomatic 16.5 6 200 Pistol: 7

Shotgun: 16 (2x8)

0.10 (pistol)

0.80 (shotgun)

1.2 30 (pistol)

25 (shotgun)

60 (pistol)

12 (shotgun)

11 (pistol)

5 (shotgun)

2 (pistol)

10 (shotgun)

Reloading transforms the gun between a pistol and a shotgun. SILLY
Mailbox Mailbox Special Delivery D Quality Item Semiautomatic 16.6 10 350 5 0.20 1.2 22 1,000 10 10 Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison. SILLY
Nail Gun Nail Gun Pest Control D Quality Item Semiautomatic 25.1 500 500 3 0.12 0.0 26 12 8 10 Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held. SHITTY
Light Gun Light Gun Third-Party B Quality Item Semiautomatic 28.8 6 150 7 0.20 1.0 400 60 30 5 Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. SILLY
Dueling Laser Dueling Laser More interesting this way! B Quality Item Semiautomatic 70.4 1 Infinity 100 N/A 1.0 ? ? ? ? Fires a large, piercing, high-damage laser. Needs to recharge after each shot. SILLY
Wood Beam Wood Beam Speak Softly B Quality Item Beam 10.0 (no swing) 100 900 Based on swing speed

(Max: 26)

1.0 0.9 40 10 ? ? Melee weapon that extends itself to hit enemies. Increases curse by 1. SHITTY
Mahoguny Mahoguny 100% Organic C Quality Item Semiautomatic 56.3 10 350 Wood: 5 (impact) + 10 (explosion)

Leaves: 4

0.40 1.2 15 30 20 0 Fires bouncing explosive wood bullets and several leaves. EXPLOSIVE
The Scrambler The Scrambler Bullet Or The Gun? C Quality Item Semiautomatic 42.5 1 120 6 (egg) + 9x5 (seekers) 0.10 1.2 20 32 0 6 Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. SILLY
Trashcannon Trashcannon Take It Out! C Quality Item Semiautomatic 16.6 1 50 20 0.20 1.2 20 1,000 20 5 Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. POISON
Glacier Glacier Refill Your Trays A Quality Item Automatic 24.0 12 120 8 (impact) + 6 (explosion) 0.50 1.5 18 35 8 5 Fires bouncing ice cubes that explode and freeze enemies. ICE
Origuni Origuni Thousand Cuts C Quality Item Semiautomatic 22.5 8 300 7.5 0.20 1.2 ? ? ? ? Fires paper planes that follow the player's crosshair. PISTOL
The Kiln The Kiln Fires Pots C Quality Item Semiautomatic 16.0 8 200 Pots: 8

Crystals: 4

0.40 1.2 20 45 6 0 Fires pots that break into 3 bouncing crystals upon hitting something. SHITTY
Skull Spitter Skull Spitter Hard Headed C Quality Item Semiautomatic 27.0 10 150 10 0.30 1.0 15 1,000 10 0 Fires homing skulls. PISTOL
Buzzkill Buzzkill Sawed On! C Quality Item Semiautomatic 24.7 12 350 7 0.20 1.2 25 1,000 10 5 Fires piercing, bouncing sawblades. SHITTY
Tear Jerker Tear Jerker Q_Q C Quality Item Semiautomatic 26.0 20 350 7 0.22 1.2 15 15 10 0 Fires tears that leave behind puddles of water. SHITTY
Starpew Starpew Reap And Sow A Quality Item Charged 35-93.3 1 100 5 0.20 1.0 ? ? ? ? Fires water droplets. Can be charged to increase the number of droplets fired. CHARGE
Eye of the Beholster Eye of the Beholster What A Beauty! B Quality Item Semiautomatic 23.2 12 300 6 0.15 1.2 200 1,000 4 4 The last shot of each clip spawns a friendly Beadie. SILLY
Molotov Launcher Molotov Launcher Exactly What You Think C Quality Item Semiautomatic 2.4 1 80 6 1.50 2.5 18 35 13 5 Fires molotovs that create fire puddles on impact. FIRE
Glass Cannon Glass Cannon Fragile, Fatal C Quality Item Charged 50.0 1 25 140 1.00 2.0 600 1,000 20 0 Fires a powerful beam. Loses all ammo upon taking damage. CHARGE
Shock Rifle Shock Rifle Zap B Quality Item Semiautomatic 27.9 15 250 8 0.20 1.5 140 1,000 20 5 Fires a zap of electricity. RIFLE
Bait Launcher Bait Launcher Meat Your Maker C Quality Item Charged 40.0 1 60 10 (Steak) + 50 (Tiger) 0.50 1.0 20 1,000 8 5 Fires a steak that causes a tiger to appear and maul the target. SILLY
Brick Breaker Brick Breaker Wrong Kind Of Mortar C Quality Item Semiautomatic 15.6 5 200 10 0.50 1.2 20 1,000 10 2 Fires piercing turtle shells that bounce off of walls. SILLY
Betrayer's Shield Betrayer's Shield Actually A Gun B Quality Item Automatic 32.3 12 350 7 0.10 1.5 23 18 12 5 Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. PISTOL
Lower Case r Lower Case r Alphabetical! D Quality Item Burst 18.0 36 900 2.2 0.07 2.0 25 1,000 14 0 Fires a burst of 6 bullets that spell out the word bullet. SILLY
Excaliber Excaliber Once And Future B Quality Item Burst 43.7 32 280 7 0.15 0.48 26 1,000 15 0 Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5. FULLAUTO
Face Melter Face Melter Squiddley-squiddley-wheeyooo! B Quality Item Automatic 40.0 600 600 4 0.10 1.2 15 15 13 6 Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. SILLY
Really Special Lute Really Special Lute Purple Prose C Quality Item Automatic 82.5 75 300 42 (6x7) 0.5 1.2 9 10 13 ? Fires in a very wide spread. Buffs the player's companions. Chance to Charm enemies. SILLY
Trident Trident Under The Sea A Quality Item Semiautomatic 46.5 6 300 8 0.08 1.0 600 1,000 4 0 Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading. SILLY
Kruller Glaive Kruller Glaive Studied the Blade B Quality Item Charged 20.8 1 100 25 0.2 1.0 ? ? 10 ? Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. NONE
Abyssal Tentacle Abyssal Tentacle Look Away A Quality Item Beam 22.5 500 500 22.5/s 0.10 N/A 1,000 30 10 0 Fires a tentacle that homes in on and grips enemies, damaging them. SILLY
Quad Laser Quad Laser No One Can Defeat It C Quality Item Semiautomatic 53.3 1 50 80 0.07 1.5 1 15 32 5 Fires a large, square, extremely slow bullet. SHITTY
Tetrominator Tetrominator LINE PIECE! B Quality Item Semiautomatic 24.8 13 301 4

6 (line piece)

0.3 1.5 16 30 6 0 Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. SILLY
Pitchfork Pitchfork Get Forked! C Quality Item Semiautomatic 26.7 100 200 4 0.15 0.0 23 1,000 35 5 Fires piercing fireballs that burn. FIRE
Evolver Evolver Tamagunchi C Quality Item Semiautomatic 13.5-93.8 8-300 300 (first 5 forms)

150 (6th form)

6-37.5 0.7 (snail form)

0.4 (other forms)

1.5 Varies Varies Varies Varies Killing enemies evolves the gun through 6 forms. SILLY
Gungeon Ant Gungeon Ant What Army? C Quality Item Semiautomatic 30.0 6 100 Oil: 6 (2x3)

Fire: 4.5 (1.5x3)

0 1.2 26 1,000 25 0 In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes. FIRE
Life Orb Life Orb Your Soul is Mine A Quality Item Beam 20 600 600 20/s 0.10 N/A ? ? ? ? After killing an enemy, reloading damages all enemies in the room. BEAM
Alien Engine Alien Engine The Dangerzone B Quality Item Automatic 160.4 400 1000 10 0.02 0.9 30 3 10 0 Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil. FIRE
Microtransaction Gun Microtransaction Gun Pay To Win A Quality Item Semiautomatic 44.4 Equal to Shells held Equal to Shells held 2/8/15/20 0.20 N/A ? ? ? ? Shoots various figurines, books, and gems at the cost of 1 coin per shot. PISTOL
Poxcannon Poxcannon Lousy T-Shirt C Quality Item Semiautomatic 26.1 6 250 15 0.35 1.7 25 1,000 60 5 Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death. SILLY
T-Shirt Cannon T-Shirt Cannon Machine Gun Wash Only! D Quality Item Semiautomatic 18.1 6 250 8 0.35 0.9 25 1,000 60 5 Fires t-shirts that have high knockback. SILLY
Banana Banana Planpain C Quality Item Charged 15.0 7 50 10 (impact) + 30 (explosion) 1.00 0.01 23 1,000 35 6 Fires an explosive banana that sends out three more bouncing explosive bananas. SILLY
Bee Hive Bee Hive Bzzzzzzz! B Quality Item Automatic 29.9 150 300 3 0.10 0.06 9 Infinity 2 90 Fires bees that home in on and damage enemies. SILLY
Silencer Silencer 300 Dead Count C Quality Item Semiautomatic 14.0 8 200 13 0.60 1.5 23 60 30 5 Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. SILLY
Camera Camera Say Cheese C Quality Item Charged 15.4 4 60 10 0.20 2.0 60 Infinity 1 7 Damages all enemies in the room, with a chance to stun. SILLY
Directional Pad Directional Pad Input Output B Quality Item Burst 20.7 30 120 8 (normal)
45 (fireball)
10 (grappling hook)
1.0 1.6 ? ? ? ? Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. PISTOL
3rd Party Controller 3rd Party Controller Assuming Direct Control A Quality Item Semiautomatic 4.7 10 300 2.5 0.4 1.75 30 1,000 13 10 Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. CHARM
Gunzheng Gunzheng Hustle B Quality Item Automatic 85.7 350 800 6 0.07 0.0 32 1,000 8 35 Rapidly fires inaccurate, piercing, homing arrows. FULLAUTO
Sling Sling Outrageous! D Quality Item Charged 25.0 1 80 62.5 (to bosses) 0.10 0.9 23 1,000 35 0 Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing. CHARGE
Cactus Cactus 1000 Needles! C Quality Item Automatic 25.0 1,000 1,000 2.5 0.10 0.0 60 1,000 1 7 Fires needles. SHITTY
Black Hole Gun Black Hole Gun Won't You Come A Quality Item Charged 29.6 1 30 10 1.00 1.56 4 1,000 9 0 Fires black holes that attract enemies and enemy bullets. SILLY
BSG BSG Big Shooty Gun 1S Quality Item Charged 47.5 1 25 50 4.00 2.4 25 1,000 10 0 Slowly charges up to fire a large high-damage projectile. EXPLOSIVE
Compressed Air Tank Compressed Air Tank You Know My Work A Quality Item Charged 125.0 1 50 50 0.60 1.2 35 Infinity 60 6 Fires sharks that swim around the room, seeking enemies and biting them. SILLY
Serious Cannon Serious Cannon Seriously MENTAL A Quality Item Charged 17.0 1 30 50 0.60 1.5 35 1,000 60 6 Fires large bouncing cannonballs. SILLY
Makeshift Cannon Makeshift Cannon You Only Get One Shot 1S Quality Item Charged 571.0 1 1 1213.3 (approx) 0.50 2.1 35 1,000 60 6 Fires a single blast that deals a large amount of damage. SILLY
Devolver Devolver Degenerates C Quality Item Semiautomatic 24.1 6 100 6 0.14 0.78 25 1,000 10 8 Has a chance to devolve enemies into simpler enemies. SILLY
Finished Gun Finished Gun Thanks For Playing D Quality Item1S Quality Item Semiautomatic 84.1 5 500 14

25 (final shot)

0.07 0.78 30

20 (final shot)

1,000 14 0 Replaces Unfinished Gun once the Ammonomicon is complete. PISTOL

Gun Class

Guns come in various different 'classes' that determine how they generate as loot, and prevent too many similar guns from appearing in one run. The classes that particular guns fall into are listed in the rightmost column of the table above, and a full list of the different class types is as follows; NONE, PISTOL, SHOTGUN, FULLAUTO, RIFLE, BEAM, POISON, FIRE, ICE, CHARM, EXPLOSIVE, SILLY, SHITTY, and CHARGE. Each gun has ONE class chosen from the list.

Having a gun of a certain type in the player's inventory reduces the chances of another gun of the same type generating as loot by 50%. Eg; Having a shotgun makes the player 50% less likely to find another shotgun.

The exact formula is as follows, where 'A' is the amount of guns of the same type in the player's inventory.


There are two exceptions to this:

  1. NONE class guns do not affect the rarity of other NONE class guns.
  2. SHITTY class guns have a slightly tweaked formula. Instead of each gun making the others 50% less common, each SHITTY gun makes obtaining another SHITTY gun 90% less common.

Class Notes

  • All character starters except for Blasphemy and the Slinger are SHITTY class, meaning that from the very beginning most characters are less likely to get SHTTY class guns.
  • The Synergy synergy affects all weapons of SHOTGUN type.

Bugs

  • Charging guns, such as the Railgun, Heroine, or BSG, will break destructible objects upon making contact with the weapon while being it’s charged, separately from player contact. This is particularly hazardous with explosive barrels.
    • The hitbox only seems to effect objects and doesn’t deal any damage to chests or enemies.
    • This doesn’t work with all charging weapons, possibly due to their size. For instance, the Charmed Bow will not explode barrels or break debris this way, no matter how close the player is.
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