Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.
All starting guns, along with Gunther, Blasphemy, Casey, and Dueling Laser have an unlimited amount of ammo. All other guns have a limited amount of ammo, which can be replenished by finding ammo pickups.
If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy.
There are currently 205 guns in the game total, including 190 base game guns and 15 guns introduced in the Supply Drop update .
List of guns
Icon | Name | Quote | Quality | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Time | Shot Speed | Range | Force | Spread | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blasphemy | To The Point | Semiautomatic | N/A | 14 | 0.20 | 1.0 | 26 | 10 | 10 | Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, fires a piercing bullet. Does not crack secret walls. | ||||
Budget Revolver | Affordable Arms | Semiautomatic | 5 | 6 | 0.15 | 0.9 | 23 | 18 | 10 | 10 | Starting gun of The Convict. Does not crack secret walls. | |||
Crossbow | The Original | Semiautomatic | 1 | 100 | 22 | 0.50 | 0.75 | 26 | 25 | 7 | Starting gun of The Hunter. | |||
Dart Gun | Sticky | Semiautomatic | 6 | 6 | 0.20 | 1.0 | 20 | 25 | 2 | 5 | Starting gun of The Cultist. Does not crack secret walls. | |||
Marine Sidearm | Always With You | Semiautomatic | 10 | 5 | 0.25 | 1.2 | 25 | 18 | 12 | 5 | Starting gun of The Marine. Does not crack secret walls. | |||
Robot's Right Hand | Built To Kill | Semiautomatic | 20 | 5 | 0.20 | 1.2 | 25 | 20 | 10 | 7 | Starting gun of The Robot. Does not crack secret walls. | |||
Rogue Special | Underhanded And Efficient | Semiautomatic | 8 | 5 | 0.25 | 1.2 | 22 | 13 | 6 | 10 | Starting gun of The Pilot. Does not crack secret walls. | |||
Rusty Sidearm | Still Works. Mostly. | Semiautomatic | 6 | 6 | 0.20 | 1.2 | 16 | 16 | 10 | 7 | Starting gun of The Hunter. Does not crack secret walls. | |||
Sawed-Off | No Butts About It | Semiautomatic | 6 | 150 | 4x4
(16) |
0.50 | 1.2 | 23 | 60 | 30 | 8 | Starting gun of The Convict. | ||
38 Special | For The Inquisitive | Semiautomatic | 6 | 350 | 5 | 0.07 | 0.78 | 23 | 35 | 10 | 5 | Fires faster right after a dodge roll. | ||
Alien Sidearm | Shield Breaker | Charged | 10 | 350 | Uncharged: 5
Charged: 25 |
0.15 | 1.2 | 23 | 15 | 10 | 5 | Charged shots are larger. | ||
Blunderbuss | Shoots Anything | Charged | 4 | 100 | 3x10
(30) |
0.50 | 1.2 | 26 | 25 | 20 | ||||
Casey | Batting .50 | Charged | 1 | 100 | Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2. | |||||||||
Derringer | One Last Trick | Semiautomatic | 2 | 200 | 10 | 0.07 | 1.2 | 23 | 60 | 30 | 6 | |||
Dueling Pistol | Ricochet | Semiautomatic | 1 | 120 | 10 | 0.20 | 1.2 | 30 | 15 | 8 | Large piercing bullets that bounce twice. | |||
Flare Gun | Over Here | Semiautomatic | 1 | 150 | 13 | 0.10 | 0.8 | 23 | 35 | 6 | Burns. | |||
Flash Ray | Ah Ahhh! | Semiautomatic | 8 | 350 | 7.5 | 0.20 | 1.2 | 600 | 4 | 10 | Piercing lasers with chance to stun. | |||
Fossilized Gun | Proof That Guns Once Existed | Beam | 500 | 500 | 15/s | 0.10 | N/A | 15 | 20 | 40 | 0 | Stream of oil. Reloading spits fire, which can ignite the oil. | ||
Klobbe | Everyone's Favorite | Automatic | 32 | 900 | 1.2 | 0.04 | 2.0 | 14 | 1 | 20 | ||||
Lil' Bomber | ReFuse To Lose! | Charged | 3 | 60 | 15 (impact) + 25 (explosion) | 1.00 | 2.0 | 23 | 35 | 6 | Bomb that bounces off of walls and explodes on enemy contact. | |||
Lower Case r | Alphabetical! | Burst | 36 | 900 | 2.222... | 0.07 | 2.0 | 25 | 14 | 0 | Burst of 6 letters spelling "bullet". | |||
Machine Pistol | Rapid Fire | Automatic | 30 | 600 | 3.2 | 0.07 | 1.2 | 23 | 16 | 6 | 10 | |||
Mailbox | Special Delivery | Semiautomatic | 10 | 350 | 5 | 0.20 | 1.2 | 22 | 10 | 10 | The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison. | |||
Makarov | The People's Gun | Semiautomatic | 7 | 350 | 5 | 0.15 | 1.2 | 23 | 60 | 10 | 4 | |||
Mega Douser | Contents Under Pressure | Beam | 900 | 900 | 15/s | 0.10 | N/A | 20 | 20 | 40 | 0 | Stream of water. | ||
Nail Gun | Pest Control | Semiautomatic | 500 | 500 | 3 | 0.12 | 0.0 | 26 | 12 | 8 | 10 | Fires faster if fire button is tapped rather than held. | ||
Pea Shooter | Baby's First Gun | Semiautomatic | 6 | 1000 | 4 | 0.15 | 1.5 | 20 | 20 | 3 | 10 | |||
Phoenix | Reborn In Flame | Semiautomatic | 12 | 350 | 4 | 0.15 | 1.2 | 25 | 25 | 13 | 3 | Shooting creates a small cone of fire in front of the player that burns enemies. | ||
Plague Pistol | Chemical Warfare | Semiautomatic | 12 | 200 | 4 | 0.15 | 1.2 | 20 | 25 | 13 | 5 | Creates poison puddle on impact. | ||
Regular Shotgun | Cocked And Loaded | Semiautomatic | 8 | 150 | 4x6
(24) |
0.60 | 1.8 | 23 | 60 | 30 | 10 | |||
Sling | Outrageous! | Charged | 1 | 80 | 25 | 0.10 | 0.9 | 23 | 35 | 0 | 2.5x damage to bosses. Bullet bounces once, dealing 2x damage on bounce. | |||
Snowballer | May Contain Rocks | Automatic | 20 | 400 | 3.5 | 0.15 | 1.2 | 28 | 35 | 10 | 10 | Chance to freeze. | ||
T-Shirt Cannon | Machine Gun Wash Only! | Semiautomatic | 6 | 250 | 8 | 0.35 | 0.9 | 25 | 60 | 5 | High knockback. | |||
Unfinished Gun | Still Warm | Semiautomatic | 15 | 350 | 6 | 0.20 | 1.5 | 15 | 35 | 6 | 15 | Piercing bullets. | ||
Winchester Rifle | Guns And Deviltry. | Semiautomatic | 12 | 130 | 15 | 0.72 | 1.2 | 32 | 9 | 5 | ||||
Wind Up Gun | Charge It | Automatic | 20 | 600 | 5 | 0.13 | 1.5 | 30 | 35 | 10 | 8 | In each magazine, the first 10 bullets pierce. The last 10 deal half damage. | ||
Anvillain | Practical And Safe | Charged | 3 | 60 | 10 | 0.10 | 0.5 | 20 | 8 | 5 | Large piercing bullets with high knockback and chance to stun. | |||
Bait Launcher | Meat Your Maker | Charged | 1 | 60 | 10 | 0.50 | 1.0 | 20 | 8 | 5 | A tiger attacks the enemy nearest impact. | |||
Balloon Gun | Hot Air | Automatic | 10 | 250 | 12 | Slow homing bullets. While held, grants flight but loses all ammo on taking damage. | ||||||||
Banana | Planpain | Charged | 7 | 50 | 10 (impact) + 30 (explosion) | 1.00 | 0.01 | 23 | 35 | 6 | Fires explosive banana that sends out three more bouncing, explosive bananas. | |||
Barrel | Nothin' Easier | Semiautomatic | 9 | 300 | 8 | 0.20 | 0.78 | 20 | 13 | 7 | Chance to stun. Leaves a pool of water on impact. | |||
Bow | Hold Fire To Charge | Charged | 1 | 100 | Uncharged: 7.5
Charged: 30 |
1.00 | 0.12 | 26 | 25 | 0 | Charged shots pierce. | |||
Brick Breaker | Wrong Kind Of Mortar | Semiautomatic | 5 | 200 | 10 | 0.50 | 1.2 | 20 | 10 | 2 | Large piercing bullets that bounce off of walls. | |||
Bullet | Fires Guns | Semiautomatic | 6 | 250 | Gun: 7 Bullet: 4 |
Fires rotating guns which fire bullets as they travel. | ||||||||
Bundle of Wands | Dark Arts | Semiautomatic | 6 | 150 | 7x3
(21) |
0.30 | 1.5 | 23 | 60 | 30 | 5 | Chance to transmogrify. | ||
Buzzkill | Sawed On! | Semiautomatic | 12 | 350 | 7 | 0.20 | 1.2 | 25 | 10 | 5 | Bullets pierce and bounce. | |||
Cactus | 1000 Needles! | Automatic | 1000 | 1000 | 2.5 | 0.10 | 0.0 | 60 | 1 | 7 | ||||
Camera | Say Cheese | Charged | 4 | 60 | 10 | 0.20 | 2.0 | 60 | 1 | 7 | Damages all enemies in the room. Chance to stun. | |||
Colt 1851 | You Dig | Burst | 12 | 350 | 6 | 0.21 | 1.5 | 25 | 10 | 8 | Burst of two bullets. | |||
Corsair | Plot A Course | Charged | 1 | 200 | 10 | 0 | 0.5 | 26 | 25 | 5 | Slow, bouncing bullets that accelerate and curve towards enemies. | |||
Crestfaller | Cold Reality | Semiautomatic | 8 | 250 | 10 | 0.45 | 1.2 | 40 | 11 | 6 | Slows and chance to freeze. | |||
Crown of Guns | All Hail | Automatic | 3000 | 5.5 | Fires in all directions. | |||||||||
Devolver | Degenerates | Semiautomatic | 6 | 100 | 6 | Chance to downgrade enemies. | ||||||||
Dungeon Eagle | Caw! | Charged | 9 | 200 | Uncharged: 10
Charged: 20 |
0.20 | 1.2 | 25 | 60 | 10 | 10 | |||
Elephant Gun | Shoots Elephants | Semiautomatic | 2 | 120 | 5.5x6
(33) |
0.60 | 1.5 | 23 | 60 | 30 | 0 | High knockback. | ||
Gamma Ray | Mean Green | Beam | 800 | 800 | 15/s | 0.10 | N/A | 50 | 10 | 0 | Slight curve towards enemies. Poisons. | |||
Glacier | Refill Your Trays | Automatic | 12 | 120 | 8 (impact) + 6 (explosion) | 0.50 | 1.5 | 18 | 35 | 8 | 5 | Bouncing exploding bullets. Chance to freeze. | ||
Gungeon Ant | What Army? | Semiautomatic | 6 | 100 | Oil: 2x3 (6)
Fire: 1.5x3 (4.5) |
0 | 1.2 | 26 | 25 | 0 | Oil mode: creates oil puddle on impact. Fire mode: pierces and burns. Switch modes on reload. | |||
Gunslinger's Ashes | Spirit, Willing | Semiautomatic | 6 | 80 | Contact: 12 Shots: 5x3 (15) | 0.60 | 1.2 | 1 | 6 | 25 | 0 | Fires slow, homing ghosts that shoot and deal contact damage. | ||
Hegemony Carbine | All The Same | Automatic | 25 | 600 | 3.5 | 0.10 | 1.4 | 30 | 50 | 4 | 5 | |||
Helix | Splice 'n' Dice | Semiautomatic | 12 | 250 | 7.5x2
(15) |
0.07 | 2.0 | 35 | 35 | 10 | 7 | Fires two bullets in a helix pattern. | ||
Huntsman | Axes Of Evil | Semiautomatic | 6 | 150 | 3.5x6
(21) |
0.65 | 1.2 | 23 | 50 | 10 | 10 | Reloading destroys nearby bullets. Increases curse by 1. | ||
Laser Rifle | Blast Off! | Burst | 24 | 500 | 5 | 0.50 | 1.2 | 200 | 60 | 16 | 5 | Burst of three lasers. | ||
Luxin Cannon | Omnichrome | Automatic | 45 | 600 | 4.5 | 0.07 | 2.0 | 60 | 10 | 6 | Last bullet of each magazine fires a crystal. Crystal splits into 5 small crystals when hitting a wall. | |||
M1 | Bolt Action | Semiautomatic | 6 | 100 | 20 | 0.80 | 1.3 | 200 | 60 | 25 | 2 | Piercing bullets. | ||
M1911 | Classic | Semiautomatic | 7 | 200 | 8 | 0.15 | 1.2 | 23 | 60 | 30 | 6 | |||
MAC10 | $#!^@ Never End | Burst | 30 | 600 | 3.5 | 0.07 | 1.0 | 23 | 3 | 10 | Burst of four bullets. | |||
Mahoguny | 100% Organic | Semiautomatic | 10 | 350 | Wood: 5 (impact) + 10 (explosion)
Leaves: 4 |
0.40 | 1.2 | 15 | 30 | 20 | 0 | Fires bouncing explosive wood bullets and several leaves. | ||
Molotov Launcher | Exactly What You Think | Semiautomatic | 1 | 80 | 6 | 1.50 | 2.5 | 18 | 35 | 13 | 5 | Creates fire puddle on impact. | ||
Moonscraper | Beeeeoooowwww! | Beam | 700 | 700 | 26/s | 0.10 | N/A | 50 | 20 | 5 | Beam reflects off solid objects once. | |||
Origuni | Thousand Cuts | Semiautomatic | 8 | 300 | 7.5 | 0.20 | 1.2 | Bullets follow the player's crosshair. | ||||||
Pitchfork | Get Forked! | Semiautomatic | 100 | 200 | 4 | 0.15 | 0.0 | 23 | 35 | 5 | Bullets pierce and burn. | |||
Plunger | Take Your Best Shot! | Beam | 500 | 500 | 5/s | 0.10 | N/A | 20 | 20 | 40 | 0 | Beam poisons and creates poison puddle on impact. | ||
Poxcannon | Lousy T-Shirt | Semiautomatic | 6 | 250 | 15 | 0.35 | 1.7 | 25 | 60 | 5 | High knockback and poisons. Poisoned enemies create poison puddle on death. | |||
Pulse Cannon | Time Of Death… | Semiautomatic | 8 | 120 | 4x6
(24) |
0.40 | 1.8 | 23 | 60 | 60 | 0 | |||
Quad Laser | No One Can Defeat It | Semiautomatic | 1 | 50 | 80 | 0.07 | 1.5 | 1 | 15 | 32 | 5 | Large, square, extremely slow bullet. | ||
Screecher | Cover Your Ears! | Automatic | 1000 | 1000 | 1.5 | 0.05 | 0.6 | 12 | 12 | 0 | 0 | Rapidly fires piercing sound waves that have a small chance to stun. | ||
Shades's Revolver | Someone Loses An Eye | Semiautomatic | 6 | 150 | 15 | 0.30 | 1.5 | 23 | 60 | 30 | 6 | Increases coolness by 3. | ||
Shotgrub | No Worries! | Semiautomatic | 8 | 250 | 5x5
(25) |
0.40 | 1.5 | 23 | 60 | 30 | 0 | Fires a spread of 5 bullets that leave small pools of poison goop. | ||
Silencer | 300 Dead Count | Semiautomatic | 8 | 200 | 13 | 0.60 | 1.5 | 23 | 60 | 30 | 5 | Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. | ||
Siren | Mershotgun | Semiautomatic | 6 | 200 | 6x3
(18) |
0.40 | 1.5 | 23 | 60 | 30 | 0 | Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. | ||
Skull Spitter | Hard Headed | Semiautomatic | 10 | 150 | 10 | 0.30 | 1.0 | 15 | 10 | 0 | Fires homing skulls. | |||
Sniper Rifle | Scope Creep | Semiautomatic | 10 | 80 | 26 | 1.00 | 1.5 | 200 | 15 | 1 | Fires bullets that can pierce through one enemy. | |||
Sticky Crossbow | Reload, Explode | Semiautomatic | 5 | 100 | 5 (arrow) + 15 (explosion) | 0.50 | 1.5 | 25 | 8 | 0 | Fires bolts that stick to the enemy and explode upon reloading. | |||
Tangler | Get Wrecktangled | Semiautomatic | 4 | 150 | 6x6
(36) |
0.60 | 1.5 | 23 | 60 | 30 | 10 | Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. | ||
Tear Jerker | Q_Q | Semiautomatic | 20 | 350 | 7 | 0.22 | 1.2 | 15 | 15 | 10 | 0 | Fires tears that leave behind puddles of water. | ||
The Kiln | Fires Pots | Semiautomatic | 8 | 200 | Pots: 8
Crystals: 4 |
0.40 | 1.2 | 20 | 45 | 6 | 0 | Fires pots that break into 3 bouncing crystals upon hitting something. | ||
The Membrane | Green Or Yellow? | Semiautomatic | 6 | 120 | Before split:
4x6 (24) After split: 3x12 (36) |
0.20 | 1.2 | 22 | 30 | 6 | 8 | Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. | ||
The Scrambler | Bullet Or The Gun? | Semiautomatic | 1 | 120 | 6 (egg) + 9x5 (seekers) | 0.10 | 1.2 | 20 | 32 | 0 | 6 | Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. | ||
Thompson Sub-Machinegun | Myeah, See! | Automatic | 30 | 350 | 5 | 0.10 | 0.78 | 23 | 9 | 10 | ||||
Trashcannon | Take It Out! | Semiautomatic | 1 | 50 | 20 | 0.20 | 1.2 | 20 | 20 | 5 | Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. | |||
Trick Gun | Reload To Transform | Semiautomatic | 6 | 200 | Pistol: 7
Shotgun: 2x8 (16) |
1.2 | Reloading transforms the gun between a pistol and a shotgun. | |||||||
Triple Crossbow | 3 > 1 | Semiautomatic | 3 | 100 | Slow:
7 Triple: 7x3 (21) |
0.60 | 0.9 | 26 | 25 | 5 | Reloading alternates between triple bolts and single bolts that slow enemies. | |||
Winchester | Better Than A Box Of Roses | Semiautomatic | 8 | 100 | 4x6
(24) |
0.60 | 1.7 | 23 | 60 | 30 | 7 | |||
Witch Pistol | Spells Your Doom | Semiautomatic | 6 | 350 | 6 | 0.15 | 1.2 | 27 | 20 | 2 | Fires bullets that have a chance to transmogrify enemies. | |||
AK-47 | Accept No Substitutes | Automatic | 30 | 500 | 5.5 | 0.11 | 0.6 | 23 | 9 | 4 | ||||
Alien Engine | The Dangerzone | Automatic | 400 | 1000 | 10 | 0.02 | 0.9 | 30 | 3 | 10 | 0 | Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil. | ||
Bee Hive | Bzzzzzzz! | Automatic | 150 | 300 | 3 | 0.10 | 0.06 | 9 | 2 | 90 | Fires bees that home in on and damage enemies. | |||
Betrayer's Shield | Actually A Gun | Automatic | 12 | 350 | 6 | 0.10 | 1.5 | 23 | 18 | 12 | 5 | Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. | ||
Big Iron | Heavy | Semiautomatic | 6 | 150 | 7x3
(21) |
0.07 | 1.2 | 16 | 16 | 10 | 4 | Fires a random spread of three bullets. | ||
Blooper | Close Your Bloop | Semiautomatic | 5 | 80 | 7x6
(42) |
0.40 | 2.0 | 23 | 60 | 30 | 0 | Fires shotgun blasts of blue bullets with high knockback. | ||
Charge Shot | Hold To Fire | Charged | 1 | 50 | 30 | 0.01 | 1.0 | 26 | 25 | 5 | Fires a large laser that pierces enemies and bounces off of walls. | |||
Charmed Bow | <3-----<<< | Charged | 1 | 150 | Uncharged:
7.5 Charged: 14 |
0.0 | Charms enemies when fully charged. | |||||||
Cold 45 | Shatterday Night Special | Semiautomatic | 12 | 350 | 6 | 0.15 | 1.2 | 28 | 35 | 10 | 6 | Fires bullets that freeze enemies. | ||
Com4nd0 | You're Fired | Semiautomatic | 4 | 40 | 20 (impact) + 25 (explosion) | 0.60 | 1.5 | 14 | 90 | 10 | 5 | Fires homing rockets. | ||
Demon Head | Wanged | Beam | 500 | 500 | 31/s | 0.10 | N/A | 100 | 40 | 30 | 5 | Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies. | ||
Directional Pad | Input Output | Automatic | 30 | 120 | 8 (normal) 45 (fireball) 10 (grappling hook) |
Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest that contains a gun. | ||||||||
Dueling Laser | More interesting this way! | Semiautomatic | 1 | 100 | Fires a large, piercing, high-damage laser. Needs to recharge after each shot. | |||||||||
Excaliber | Once And Future | Burst | 32 | 280 | 7 | 0.15 | 0.48 | 26 | 15 | 0 | Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5. | |||
Eye of the Beholster | What A Beauty! | Semiautomatic | 12 | 300 | 6 | 0.15 | 1.2 | 200 | 4 | 4 | The last shot of each clip spawns a friendly Beadie. | |||
Face Melter | Squiddley-squiddley-wheeyooo! | Automatic | 600 | 600 | 3 | 0.10 | 1.2 | 15 | 15 | 13 | 6 | Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. | ||
Flame Hand | 2D6 + Int Mod | Semiautomatic | 100 | 200 | Varying | 0.0 | 23 | 35 | 0 | Fires fireballs that pierce enemies and have a chance to set enemies on fire. | ||||
Frost Giant | Icy Grasp | Semiautomatic | 12 | 130 | 12 | 0.001 | 1.6 | 20 | 30 | 10 | 12 | Fires big bullets that have a chance to freeze enemies. | ||
Grenade Launcher | Fwomp! | Semiautomatic | 1 | 25 | 10 (impact) + 25 (explosion) | 1.20 | 0.78 | 20 | 20 | 20 | 4 | Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. | ||
Grey Mauser | Silent And Deadly | Semiautomatic | 15 | 100 | 8 | 0.10 | 1.5 | 32 | 9 | 8 | Reloading an empty clip makes the player invisible. Can be used to steal from shops. | |||
Gunzheng | Hustle | Automatic | 350 | 800 | 6 | 0.07 | 0.0 | 32 | 8 | 35 | Rapidly fires inaccurate, piercing, homing arrows. | |||
H4mmer | Many Bullets | Automatic | 30 | 450 | Bullets: 3.8
Hammer: 20 |
0.05 | 0.6 | 23 | 6 | 7 | Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. | |||
Heck Blaster | Whoa, Nelly | Automatic | 999 | 999 | 2.5 | 0.05 | 0.3 | 40 | 14 | 3 | 8 | Rapidly fires invisible bullets. | ||
Hegemony Rifle | So Precise | Semiautomatic | 15 | 250 | 10 | 0.25 | 1.2 | 35 | 15 | 15 | 13 | Rapidly fires inaccurate white lasers. | ||
Heroine | Charge Beam Active | Charged | 6 | 200 | Level 1: 5
Level 2: 10 Level 3: 70 |
0.07 | 0.54 | 25 | 10 | 0 | Has 3 levels of damage depending on how long the gun has been charged. | |||
Hexagun | Light Fantastic | Semiautomatic | 1 | 75 | 35 | 0.001 | 1.02 | 200 | 25 | 0 | Fires piercing bullets that have a chance to transmogrify enemies. | |||
Hyper Light Blaster | Skill Honed Sharp | Semiautomatic | 12 | 12 | 20 | Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. | ||||||||
Ice Breaker | Never Let Go | Semiautomatic | 3 | 200 | Ice:
2x5 (10) Explosive: 35 |
0.40 | 0.9 | 23 | 60 | 30 | 0 | The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. | ||
Jolter | .95 Caliber | Semiautomatic | 12 | 200 | 13 | 0.25 | 1.2 | 25 | 25 | 50 | 10 | Fires large and rectangular bullets with high knockback. | ||
Light Gun | Third-Party | Semiautomatic | 6 | 150 | 7 | 0.20 | 1.0 | 400 | 60 | 30 | 5 | Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. | ||
Magic Lamp | One Wish, Three Times | Semiautomatic | 3 | 100 | 8 | 0.50 | 1.2 | 12 | 10 | 5 | Hitting an enemy three times causes a genie to punch them. | |||
Magnum | 5 Shots Or 6? | Semiautomatic | 6 | 140 | 13 | 0.15 | 1.0 | 23 | 60 | 30 | 7 | |||
Mass Shotgun | My Favorite Gun | Semiautomatic | 1 | 200 | Ball: 30
Split: 6x12 (72) |
0.40 | 1.2 | 23 | 60 | 30 | 0 | Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. | ||
Megahand | -P- | Charged | 18 | 200 | Uncharged: 6
Charged: 45 |
0.07 | 0.54 | 20 | 8 | 0 | Has 2 levels of damage depending on how long the gun has been charged. | |||
Mine Cutter | Safety First | Semiautomatic | 12 | 250 | Triple: 10
Single: 8 |
0.10 | 1.2 | 23 | 60 | 30 | 7 | Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. | ||
Mutation | Didn't Need Two Anyway | Beam | 500 | 500 | 45/s | 0.10 | N/A | 40 | 20 | 50 | 5 | Fires a continuous beam and heavily pushes back the player. | ||
Polaris | Storied | Semiautomatic | 12 | 450 | Level 1: 5
Level 2: 6x2 (12) Level 3: 20 |
0.07 | 0.6 | 40 | 30 | 5 | Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. | |||
Proton Backpack | Crossing Streams | Beam | 500 | 500 | 50/s | 0.10 | N/A | 14 | 90 | 30 | 0 | Fires a homing laser. | ||
Rad Gun | Totally Rad | Semiautomatic | 12 | 250 | Varies | Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage. | ||||||||
Rattler | Snakes On A Gun | Semiautomatic | 8 | 200 | 3x7
(21) |
0.20 | 1.2 | 23 | 60 | 30 | 0 | Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. | ||
RPG | Leveled Up | Semiautomatic | 1 | 40 | 20 (impact) + 35 (explosion) | 1.00 | 3.0 | 40 | 90 | 10 | 5 | Fires grenades. | ||
RUBE-ADYNE Prototype | It Never Quits | Semiautomatic | 6 | 200 | 7 | 0.12 | 0.6 | 40 | 60 | 10 | 5 | Fires lasers that bounce four times. | ||
SAA | Exhilarating Reload Time | Semiautomatic | 6 | 200 | Direct: 8
Bounce: 12 |
0.12 | 0.6 | 25 | 14 | 0 | Fires bouncing bullets that aim towards enemies after bouncing. | |||
Science Cannon | Charged Particles | Beam | 500 | 500 | 26/s | 0.10 | N/A | 90 | 500 | 35 | 0 | Fires a large laser after a short charge-up, which inflicts random status effects on enemies. | ||
Shell | Fires Shotguns | Semiautomatic | 6 | 150 | Shotguns: 8 Bullets: 4 |
Fires three shotguns, each of which fires three bullets upon hitting something. | ||||||||
Shellegun | Circle Of Death | Semiautomatic | 12 (pistol) 20 (beam) |
300 | 8 | 0.10 | 1.08 | 25 | 30 | 22 | 5 | Reloading alternates between a pistol and a continuous beam. Increases curse by 1. | ||
Shock Rifle | Zap | Semiautomatic | 15 | 250 | 8 | 0.20 | 1.5 | 140 | 20 | 5 | Fires a zap of electricity. | |||
Shotbow | A Teleporter Accident | Semiautomatic | 3 | 80 | 6x6
(36) |
1.00 | 1.5 | 26 | 25 | 5 | Fires a shotgun blast of bolts. | |||
Smiley's Revolver | All Smiles | Semiautomatic | 6 | 250 | 9 | 0.10 | 0.7 | 23 | 60 | 30 | 6 | Decreases shop prices while held.
Fire rate increased shortly after rolling. | ||
Stinger | Drone Warfare | Semiautomatic | 1 | 50 | 10 (impact) + 15 (explosion) | 1.00 | 2.0 | 20 | 60 | 10 | 1 | Fires homing rockets that explode into bees. | ||
The Judge | Hot Shot | Semiautomatic | 9 | 400 | 7.5 | 0.15 | 1.0 | 30 | 9 | 7 | The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) | |||
VertebraeK-47 | Nervous Yet? | Automatic | 30 | 250 | 4 | 0.10 | 1.5 | 18 | 6 | 5 | Bullets close to each other will form links between each other, which hurts enemies on touch. | |||
Void Core Assault Rifle | Rapid Fire | Burst | 30 | 300 | 6.5 | 0.35 | 1.2 | 23 | 20 | 15 | 3 | Fires bursts of three lasers. | ||
Void Marshal | Acquired Under The Table | Semiautomatic | 15 | 250 | 9 | 0.10 | 1.2 | 35 | 35 | 10 | 7 | |||
Void Shotgun | CQC | Semiautomatic | 4 | 120 | 5x6
(30) |
0.40 | 1.2 | 23 | 60 | 30 | 0 | Fires 6 purple bullets with high knockback. | ||
Vorpal Gun | .50 Criticaliber | Semiautomatic | 6 | 250 | 5 | Has a chance to fire a critical shot which deals 20 times its damage. | ||||||||
A.W.P. | Noob Cannon | Semiautomatic | 10 | 50 | 40 | 1.20 | 2.1 | 100 | 25 | 5 | Fires bullets that can pierce through one enemy. | |||
Abyssal Tentacle | Look Away | Beam | 500 | 500 | 22.5/s | 0.10 | N/A | 30 | 10 | 0 | Fires a tentacle that homes in on and grips enemies, damaging them. | |||
Black Hole Gun | Won't You Come | Charged | 1 | 30 | 10 | 1.00 | 1.56 | 4 | 9 | 0 | Fires black holes that attract enemies and enemy bullets. | |||
Bullet Bore | Mind Muncher | Semiautomatic | 1 | 75 | 10 (impact) + 25 (explosion) | 1.00 | 1.5 | 20 | 8 | 5 | Fires drills that home in on enemies, stun them, and explode after a short delay. | |||
Cat Claw | Kneadle Your Foes! | Automatic | 33 | 400 | 2 (impact) + 10 (explosion) | 0.15 | 1.2 | 23 | 2 | 5 | Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact. | |||
Cobalt Hammer | Break Stuff | Charged | 6 | 60 | Uncharged: 26
Charged: 36 |
0.30 | 1.2 | 100 | 80 | 0 | Fires blue lasers. Charging the weapon makes it fire lasers in four directions. | |||
Compressed Air Tank | You Know My Work | Charged | 1 | 50 | 50 | 0.60 | 1.2 | 35 | 60 | 6 | Fires sharks that swim around the room, seeking enemies and biting them. | |||
Crescent Crossbow | Moon Shot | Charged | 12 | 100 | Large: 22
Medium: 8 Small: 3 |
0.20 | 1.5 | 32 | 20 | 0 | Fires stars that split into smaller bouncing stars. | |||
Deck4rd | Unicorn Of Handguns | Semiautomatic | 2 | 40 | 5 (impact) + 35 (explosion) | 0.20 | 1.5 | 20 | 22 | 10 | Fires a single powerful bullet that will explode upon impact. | |||
Dragunfire | Roar | Automatic | 30 | 600 | 5 | 0.05 | 1.6 | 25 | 27 | 7 | Rapidly fires burning bullets that have a chance to inflict Burn. | |||
Freeze Ray | Ice To Meet You | Beam | 500 | 500 | 20/s | 0.10 | N/A | 60 | 30 | 10 | 0 | Fires a blue laser that has a chance to freeze enemies. | ||
Grasschopper | Noisy | Semiautomatic | 1 | 30 | 20 (impact) + 20 (explosion) | 0.07 | 2.0 | 36 | 18 | 22 | 5 | Fires a single powerful blast that has very strong recoil. | ||
Gunbow | Failed Experiment | Charged | 1 | 60 | 35 | 0.001 | 1.0 | 26 | 25 | 0 | Fires a fast, piercing projectile that ricochets many times. | |||
Laser Lotus | Level 5 | Semiautomatic | 10 | 100 | 16 | 0.20 | 1.38 | 45 | 26 | 5 | Fires piercing lasers. | |||
M16 | Underslung | Burst | 30 (machine gun) 3 (grenade launcher) |
500 | Gun: 5.5
Grenade: 10 (impact) + 25 (explosion) |
0.10 | 1.2 | 23 | 11 | 7 | Reloading alternates between bursts of 3 bullets and a grenade launcher. | |||
Machine Fist | Avalanche Of Bullets | Automatic | 50 (gun)
1 (rocket) |
500 | Bullet: 4
Rocket: 20 (impact) + 30 (explosion) |
0.07 | 1.0 | 27 | 15 | 6 | Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing. | |||
Microtransaction Gun | Pay To Win | Semiautomatic | Equal to Coins held | - | 2/8/15/20 | 0.20 | N/A | Shoots various figurines, books, and gems at the cost of 1 coin per shot. | ||||||
Old Goldie | For The Discerning | Semiautomatic | 4 | 70 | 3.5x10
(35) |
0.50 | 1.2 | 23 | 60 | 30 | 5 | Increases coolness by 1. | ||
Prototype Railgun | DANGER: HIGH VOLTAGE | Charged | 1 | 40 | 75 | 0.6 | Fires a fast-moving piercing bullet. | |||||||
Raiden Coil | Shoot Em' Up | Beam | 500 | 500 | 15/s | 0.10 | N/A | 30 | 10 | 5 | Fires a laser that homes in on all on-screen enemies. | |||
RC Rocket | Avoid User Error | Semiautomatic | 1 | 50 | 100 | 0.60 | 1.5 | 10 | 200 | 10 | 1 | Fires rockets guided by the player's cursor. | ||
Robot's Left Hand | See You Later | Automatic | 60 | 600 | 5 | Rapidly fires blue lasers. | ||||||||
RUBE-ADYNE MK.II | Polished Product | Semiautomatic | 15 | 300 | 8 | 0.10 | 0.48 | 40 | 35 | 10 | 7 | Fires bouncing lasers with limited range. | ||
Serious Cannon | Seriously MENTAL | Charged | 1 | 30 | 50 | 0.60 | 1.5 | 35 | 60 | 6 | Fires large bouncing cannonballs. | |||
Shotgun Full of Hate | Hate Is Power! | Semiautomatic | 8 | 150 | 6x4 (bullets) + 5 (skull) + 3 (nail) | 0.50 | 1.2 | 23 | 60 | 30 | 14 | Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop. | ||
Shotgun Full of Love | Kill With Kindness | Semiautomatic | 8 | 120 | 5x6
(30) |
0.50 | 1.2 | 23 | 60 | 30 | 14 | Has a chance to Charm enemies. | ||
Snakemaker | SSSSSSSSSSS | Semiautomatic | 10 | 200 | 12 | 0.25 | 1.2 | 50 | 10 | 0 | Has a chance to transmogrify enemies into snakes. | |||
Staff of Firepower | Missing Link | Semiautomatic | 6 (gun) 12 (staff) |
200 | Gun: 7
Staff: 12 |
0.15 | 1.0 | 25 | 12 | 7 | Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. | |||
Starpew | Reap And Sow | Charged | 100 | 5 | Fires water droplets. Can be charged to increase the number of droplets fired. | |||||||||
Super Meat Gun | Very Fast | Semiautomatic | 12 | 300 | 6 | 0.10 | 0.5 | 25 | 10 | 5 | Fires piercing, bouncing saw blades. Slightly increases movement speed. | |||
The Emperor | Electric Terror | Burst | 30 | 300 | 7 | 0.30 | 1.2 | 20 | 50 | 10 | 7 | Fires a burst of four bullets connected by electricity. | ||
Thunderclap | Lightning In A Bullet | Semiautomatic | 15 | 300 | 8 | 0.10 | 1.7 | 20 | 10 | 5 | Fires balls of lightning. | |||
Trident | Under The Sea | Semiautomatic | 6 | 250 | 8 | 0.08 | 1.0 | 600 | 4 | 0 | Fires a long-range laser that pierces one enemy. | |||
Unicorn Horn | Fires Friendship | Beam | 500 | 500 | 30/s | 0.10 | N/A | 30 | 30 | 45 | 0 | Fires a rainbow beam that homes in on enemies. Increases curse by 1. | ||
Zilla Shotgun | Quadruple the fun! | Charged | 4 | 240 | Uncharged:
4x8 (32) Charged: 6x7 (42) |
0.50 | 2.0 | 26 | 26 | 20 | Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. | |||
Zorgun | Don't Push The Red Button | Automatic | 30 | 300 | 5.5 | 0.10 | 0.6 | 23 | 9 | 5 | Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). | |||
AKEY-47 | Unlocked And Loaded! | Automatic | 30 | 500 | 5.5 | 0.11 | 0.6 | 23 | 9 | 4 | Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it. | |||
AU Gun | Some Assembly Required | Semiautomatic | 1 | 22 | 100 | 0.20 | 1.2 | 25 | 10 | 0 | Fires a single powerful bullet. | |||
BSG | Big Shooty Gun | Charged | 1 | 25 | 50 | 4.00 | 2.4 | 25 | 10 | 0 | Slowly charges up to fire a large high-damage projectile. | |||
Composite Gun | Undetectable | Charged | 2 | 50 | Uncharged: 40
Charged: 100 |
0.20 | 0.6 | 25 | 10 | 0 | Charged shot consumes all ammo in magazine and can pierce enemies. | |||
Dark Marker | Big Bang | Semiautomatic | 12 | 200 | Bullets: 8
Explosion: 80 |
0.20 | 2.0 | 32 | 20 | 0 | Charge shot consumes the entire clip to create a room-wide explosion and blank effect. | |||
Disintegrator | Return To Dust | Beam | 500 | 500 | 70/s | 0.10 | N/A | 120 | 50 | 0 | 0 | Fires a large laser after a long charge-up. | ||
Fightsabre | Heresy | Automatic | 25 | 500 | 6 | 0.15 | 1.5 | 23 | 50 | 10 | 8 | Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2. | ||
Gilded Hydra | Heads Up! | Semiautomatic | 1+ | 50 | 7.5x8
(60) |
0.40 | 2.0 | 23 | 60 | 30 | 0 | Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size. | ||
Gungine | 12 Cylinder | Automatic | 100 | 800 | 5 | 0.05 | 1.14 | 35 | 15 | 6 | Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo. | |||
Gunther | Jealous Weapon | Semiautomatic | 15 | First Stage: 6
Second Stage: 9 Third Stage: 12 |
0.10 | 1.2 | 16 | 50 | 20 | 10 | Cannot be used to reveal hidden walls. Grows stronger with each room cleared. | |||
Makeshift Cannon | You Only Get One Shot | Charged | 1 | 1 | about 1213.3 | 0.50 | 2.1 | 35 | 60 | 6 | Fires a single blast that deals a large amount of damage. | |||
Mourning Star | Satellite Rain | Beam | 800 | 800 | Calls down a controllable orbital laser. | |||||||||
Particulator | Strange Matter | Semiautomatic | 1 | 60 | Large: 30
Small: 7 |
0.70 | 2.4 | 10 | 10 | 8 | 0 | Fires a large bullet, which will split into 10 bullets which seek out enemies. | ||
Patriot | Gun Eater | Automatic | 100 | 500 | 7 | 0.30 | 1.0 | 30 | 15 | 1 | Fires piercing bullets.
Fire rate increases rapidly as the trigger is held. | |||
Railgun | Calibrating | Charged | 1 | 40 | 50 | 0.6 | Fires a fast-moving piercing bullet that bounces many times. | |||||||
Strafe Gun | Bleeding Edge Gameplay | Automatic | 20 | 400 | Impact: 1 Explosion: 8 |
Fires nails that explode upon releasing the trigger. | ||||||||
Vulcan Cannon | Boundless Slaughter | Automatic | 600 | 800 | 4 | 0.05 | 0.6 | 35 | 15 | 12 | ||||
Yari Launcher | Hell. Yes. | Automatic | 20 | 140 | 10 (impact) + 15 (explosion) | 0.04 | 1.5 | 10 | 90 | 30 | 45 | Rapidly fires homing rockets. |
Notes
- If a gun is left in a room alone, it will be taken by the Resourceful Rat.
- Piercing guns will deal half as much damage after piercing one enemy.