Enter the Gungeon Wiki
m (Undo revision 54982 by 162.195.213.32 (talk))
Tag: Undo
(→‎List of Guns: cleanup, all this extra information can be found on the individual articles. Trying to update information in two places is just additional work)
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==List of Guns ==
 
==List of Guns ==
  +
{| class="wikitable sortable mw-collapsible" style="width:50%;"
<div style="width: auto; overflow-x: scroll;">
 
{| class="wikitable sortable mw-collapsible" style="text-align:center"
 
 
|-
 
|-
! Icon !! Name !! Quote !! Quality!! Type
+
! Icon !! Name !! Notes
!DPS
 
! data-sort-type="number" | Magazine Size
 
! data-sort-type="number" | Ammo Capacity
 
! Damage
 
! {{Hover|Fire Rate|Delay between shots; lower number means higher fire rate}}
 
! {{Hover|Reload Time|Number of seconds it takes to reload}}
 
! Shot Speed
 
! Range
 
! Force
 
! {{Hover|Spread|Higher number means less accuracy}}
 
! Notes
 
 
|-
 
|-
|[[File:Rusty Sidearm.png|32px]] || [[Rusty Sidearm]] || Still Works. Mostly.
+
|[[File:Rusty Sidearm.png|32px]] || [[Rusty Sidearm]] || Starting gun of [[The Hunter]]. Does not crack [[Secret Rooms|secret walls]].
|| {{Quality|N}} || Semiautomatic
 
| 16.4|| 6 || {{Infinity}}
 
|6
 
|0.20
 
|1.2
 
|16
 
|16
 
|10
 
|7|| Starting gun of [[The Hunter]]. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
|[[File:Marine Sidearm.png|32px]] || [[Marine Sidearm]] || Always With You
+
|[[File:Marine Sidearm.png|32px]] || [[Marine Sidearm]] || Starting gun of [[The Marine]]. Does not crack [[Secret Rooms|secret walls]].
|| {{Quality|N}} || Semiautomatic
 
| 15.6|| 10 || {{Infinity}}
 
|5
 
|0.25
 
|1.2
 
|25
 
|18
 
|12
 
|5
 
|| Starting gun of [[The Marine]]. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
|[[File:Rogue Special.png|32px]] || [[Rogue Special]] || Underhanded And Efficient
+
|[[File:Rogue Special.png|32px]] || [[Rogue Special]] || Fires short-range, inaccurate lasers. Starting gun of [[The Pilot]]. Does not crack [[Secret Rooms|secret walls]].
|| {{Quality|N}} || Semiautomatic
 
| 13.6|| 8 || {{Infinity}}
 
|5
 
|0.25
 
|1.2
 
|22
 
|13
 
|6
 
|10|| Fires short-range, inaccurate lasers. Starting gun of [[The Pilot]]. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
|[[File:Budget Revolver.png|32px]] || [[Budget Revolver]] || Affordable Arms
+
|[[File:Budget Revolver.png|32px]] || [[Budget Revolver]] || Starting gun of [[The Convict]]. Does not crack [[Secret Rooms|secret walls]].
|| {{Quality|N}} || Semiautomatic
 
| 20|| 5 || {{Infinity}}
 
|6
 
|0.15
 
|0.9
 
|23
 
|18
 
|10
 
|10|| Starting gun of [[The Convict]]. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
|[[File:Dart Gun.png|32px]] || [[Dart Gun]] || Sticky
+
|[[File:Dart Gun.png|32px]] || [[Dart Gun]] || Fires sticky darts. Starting gun of [[The Cultist]]. Does not crack [[Secret Rooms|secret walls]]. Only available in co-op.
|| {{Quality|N}} || Semiautomatic
 
| 18|| 6 || {{Infinity}}
 
|6
 
|0.20
 
|1.0
 
|20
 
|25
 
|2
 
|5
 
|| Fires sticky darts. Starting gun of [[The Cultist]]. Does not crack [[Secret Rooms|secret walls]]. Only available in co-op.
 
 
|-
 
|-
|[[File:Robot's Right Hand.png|32px]] || [[Robot's Right Hand]] || Built To Kill
+
|[[File:Robot's Right Hand.png|32px]] || [[Robot's Right Hand]] || Starting gun of [[The Robot]]. Does not crack [[Secret Rooms|secret walls]].
|| {{Quality|N}} || Semiautomatic
 
| 20|| 20 || {{Infinity}}
 
|5
 
|0.20
 
|1.2
 
|25
 
|20
 
|10
 
|7|| Starting gun of [[The Robot]]. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
|[[File:Slinger.png|32px]]||[[Slinger]]|| Farewell to arms
+
|[[File:Slinger.png|32px]] || [[Slinger]] || Starting weapon of [[The Gunslinger]]. Reloading throws the gun, which has a chance to stun enemies. Does not crack [[Secret Rooms|secret walls]].
||{{Quality|N}}|| Semiautomatic
 
| 22.4|| 7 ||{{Infinity}}
 
|6 (bullet)<br>4 (gun)
 
|0.1 (Manual)
 
 
0.25 (Automatic)
 
|1.3
 
|23 (Bullet)
 
 
19 (Gun)
 
|1000 (Bullet)
 
 
30 (Gun)
 
|9 (Bullet)
 
 
40 (Gun)
 
|0
 
|| Starting weapon of [[The Gunslinger]]. Reloading throws the gun, which has a chance to stun enemies. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
|[[File:Blasphemy.png|32px]] || [[Blasphemy]] || To The Point
+
|[[File:Blasphemy.png|32px]] || [[Blasphemy]] || Starting weapon of [[The Bullet]]. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack [[Secret Rooms|secret walls]].
||{{Quality|B}}|| Semiautomatic
 
| 70|| N/A
 
|{{Infinity}}
 
|14
 
|0.20
 
|1.0
 
|26
 
|{{Infinity}}
 
|10
 
|10|| Starting weapon of [[The Bullet]]. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack [[Secret Rooms|secret walls]].
 
 
|-
 
|-
| [[File:Casey.png|32px]] || [[Casey]] || Batting .50 ||{{Quality|D}}|| Charged
+
| [[File:Casey.png|32px]] || [[Casey]] || Charged swings reflect nearby bullets. Does not crack [[Secret Rooms|secret walls]]. Increases [[curse]] by 2.
| 50|| 1 || {{Infinity}}
 
|100
 
|0.20
 
|1.0
 
|N/A
 
|2.5
 
|120
 
|N/A
 
| Charged swings reflect nearby bullets. Does not crack [[Secret Rooms|secret walls]]. Increases [[curse]] by 2.
 
 
|-
 
|-
|[[File:Pea Shooter.png|32px]] || [[Pea Shooter]] || Baby's First Gun
+
|[[File:Pea Shooter.png|32px]] || [[Pea Shooter]] || Fires peas.
|| {{Quality|D}} || Semiautomatic
 
| 10.7|| 6 || 1000
 
|4
 
|0.15
 
|1.5
 
|20
 
|20
 
|3
 
|10|| Fires peas.
 
 
|-
 
|-
|[[File:38 Special.png|32px]] || [[38 Special]] || For The Inquisitive
+
|[[File:38 Special.png|32px]] || [[38 Special]] || Fires faster right after a dodge roll.
|| {{Quality|D}} || Semiautomatic
 
| 26.5|| 6 || 350
 
|5
 
|0.07
 
|0.78
 
|23
 
|35
 
|10
 
|5|| Fires faster right after a dodge roll.
 
 
|-
 
|-
|[[File:Derringer.png|32px]] || [[Derringer]] || One Last Trick
+
|[[File:Derringer.png|32px]] || [[Derringer]] ||
|| {{Quality|D}} || Semiautomatic
 
| 15.2|| 2 || 200
 
|10
 
|0.07
 
|1.2
 
|23
 
|60
 
|30
 
|6||
 
 
|-
 
|-
| [[File:Trank Gun.png|32px]] || [[Trank Gun]] || Non Non Lethal ||{{Quality|C}}|| Semiautomatic
+
| [[File:Trank Gun.png|32px]] || [[Trank Gun]] ||
| 47.6|| 12 || 200
 
|6.5
 
|0.15
 
|1.2
 
|23
 
|60
 
|30
 
|6
 
|
 
 
|-
 
|-
|[[File:Unfinished Gun.png|32px]] || [[Unfinished Gun]] || Still Warm
+
|[[File:Unfinished Gun.png|32px]] || [[Unfinished Gun]] || Fires piercing bullets.
|| {{Quality|D}} || Semiautomatic
 
| 20.9|| 15 || 350
 
|6
 
|0.20
 
|1.5
 
|15
 
|35
 
|6
 
|15
 
|| Fires piercing bullets.
 
 
|-
 
|-
  +
|[[File:Elimentaler.png|32px]] || [[Elimentaler]] || Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
|[[File:Elimentaler.png|32px]]
 
|[[Elimentaler]]
 
|Full of Holes
 
|{{Quality|S}}
 
|Semiautomatic
 
|29.0
 
|15
 
|{{Infinity}}
 
|Cheese ball: 5.5
 
Pointy cheese: 8
 
 
Cheese wheel: 15
 
|0.22
 
|1.2
 
|23
 
|1000
 
|9
 
|0
 
|Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
 
 
|-
 
|-
|[[File:Bullet (Gun).png|32px]] || [[Bullet]] || Fires Guns
+
|[[File:Bullet (Gun).png|32px]] || [[Bullet]] || Fires rotating guns which fire bullets as they travel.
| {{Quality|C}}
 
|| Semiautomatic
 
| 21|| 6 || 250
 
| Gun: 7<br>Bullet: 4
 
|0.2
 
|1.0
 
|
 
|
 
|
 
|
 
| Fires rotating guns which fire bullets as they travel.
 
 
|-
 
|-
  +
|[[File:Shell.png|32px]] || [[Shell]] || Fires three shotguns, each of which fires three bullets upon hitting something.
|[[File:Shell.png|32px]]
 
|[[Shell]]
 
|Fires Shotguns
 
|{{Quality|B}}
 
|Semiautomatic
 
|36.9
 
|6
 
|150
 
|Shotguns: 3x8<br>Bullets: 2x4
 
|0.5
 
|1.4
 
|
 
|
 
|
 
|
 
|Fires three shotguns, each of which fires three bullets upon hitting something.
 
 
|-
 
|-
| [[File:Hyper Light Blaster.png|32px]] || [[Hyper Light Blaster]] || Skill Honed Sharp || {{Quality|B}} || Semiautomatic
+
| [[File:Hyper Light Blaster.png|32px]] || [[Hyper Light Blaster]] || Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
| 76.2|| 12
 
||12
 
|20
 
|0.15
 
|1.5
 
|26
 
|20
 
|6
 
|
 
| Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
 
 
|-
 
|-
| [[File:Boxing Glove.png|32px]] || [[Boxing Glove]] || Pistol Hondo || {{Quality|C}} || Charged
+
| [[File:Boxing Glove.png|32px]] || [[Boxing Glove]] || Shoots a boxing glove with a chance to [[stun]]. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases [[curse]] by 1.
| 30|| 350
 
|| 350
 
| Regular: 12<br>Super: 200
 
|0.40
 
|1.5
 
|
 
|3.5
 
|
 
|
 
| Shoots a boxing glove with a chance to [[stun]]. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases [[curse]] by 1.
 
 
|-
 
|-
|[[File:Makarov.png|32px]] || [[Makarov]] || The People's Gun
+
|[[File:Makarov.png|32px]] || [[Makarov]] ||
|| {{Quality|D}} || Semiautomatic
 
| 16.7|| 7 || 350
 
|5
 
|0.15
 
|1.2
 
|23
 
|60
 
|10
 
|4||
 
 
|-
 
|-
|[[File:M1911.png|32px]] || [[M1911]] || Classic
+
|[[File:M1911.png|32px]] || [[M1911]] ||
|| {{Quality|C}} || Semiautomatic
 
| 26|| 7 || 200
 
|8
 
|0.15
 
|1.2
 
|23
 
|60
 
|30
 
|6||
 
 
|-
 
|-
|[[File:Magnum.png|32px]] || [[Magnum]] || 5 Shots Or 6?
+
|[[File:Magnum.png|32px]] || [[Magnum]] ||
|| {{Quality|B}} || Semiautomatic
 
| 44.6|| 6 || 140
 
|13
 
|0.15
 
|1.0
 
|23
 
|60
 
|30
 
|7||
 
 
|-
 
|-
|[[File:Colt 1851.png|32px]] || [[Colt 1851]] || You Dig
+
|[[File:Colt 1851.png|32px]] || [[Colt 1851]] || Fires a burst of two bullets.
|| {{Quality|C}} || Burst
 
| 28.2|| 12 || 350
 
|6
 
|0.21
 
|1.5
 
|25
 
|{{Infinity}}
 
|10
 
|8|| Fires a burst of two bullets.
 
 
|-
 
|-
|[[File:SAA.png|32px]] || [[SAA]] || Exhilarating Reload Time
+
|[[File:SAA.png|32px]] || [[SAA]] || Fires bouncing bullets that aim towards enemies after bouncing.
|| {{Quality|B}} || Semiautomatic
 
| 43.6|| 6
 
|| 200
 
|Direct: 8
 
Bounce: 12
 
|0.12
 
|0.6
 
|25
 
|{{Infinity}}
 
|14
 
|0||Fires bouncing bullets that aim towards enemies after bouncing.
 
 
|-
 
|-
|[[File:Cold 45.png|32px]] || [[Cold 45]] || Shatterday Night Special
+
|[[File:Cold 45.png|32px]] || [[Cold 45]] || Fires bullets that freeze enemies.
|| {{Quality|B}} || Semiautomatic
 
| 25.3|| 12 || 350
 
|6
 
|0.15
 
|1.2
 
|28
 
|35
 
|10
 
|6|| Fires bullets that freeze enemies.
 
 
|-
 
|-
|[[File:Polaris.png|32px]] || [[Polaris]] || Storied
+
|[[File:Polaris.png|32px]] || [[Polaris]] || Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
|| {{Quality|B}} || Semiautomatic
 
| 43.0|| 12 || 450
 
|Level 1: 5
 
Level 2: 12 (6x2)
 
 
Level 3: 20
 
|0.25
 
|0.6
 
|40
 
|{{Infinity}}
 
|30
 
|5|| Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
 
 
|-
 
|-
|[[File:Jolter.png|32px]] || [[Jolter]] || .95 Caliber
+
|[[File:Jolter.png|32px]] || [[Jolter]] || Fires large and rectangular bullets with high knockback.
|| {{Quality|B}} || Semiautomatic
 
| 39.5|| 12 || 200
 
|13
 
|0.25
 
|1.2
 
|25
 
|25
 
|50
 
|10|| Fires large and rectangular bullets with high knockback.
 
 
|-
 
|-
|[[File:Dungeon Eagle.png|32px]] || [[Dungeon Eagle]] || Caw!
+
|[[File:Dungeon Eagle.png|32px]] || [[Dungeon Eagle]] || Can be charged to fire more powerful shots.
|| {{Quality|C}} || Charged
 
| 32.1|| 9 || 200
 
|Uncharged: 10
 
Charged: 20
 
|0.20
 
|1.2
 
|25
 
|60
 
|10
 
|10|| Can be charged to fire more powerful shots.
 
 
|-
 
|-
|[[File:Grey Mauser (Gun).png|32px]] || [[Grey Mauser]] || Silent And Deadly
+
|[[File:Grey Mauser (Gun).png|32px]] || [[Grey Mauser]] || Reloading an empty clip makes the player invisible. Can be used to steal from shops.
|| {{Quality|B}} || Semiautomatic
 
| 43.3||10|| 100
 
|8
 
|0.10
 
|1.5
 
|32
 
|{{Infinity}}
 
|9
 
|8
 
|| Reloading an empty clip makes the player invisible. Can be used to steal from shops.
 
 
|-
 
|-
| [[File:Vorpal Gun.png|32px]] || [[Vorpal Gun]] || .50 Criticaliber || {{Quality|B}} || Semiautomatic
+
| [[File:Vorpal Gun.png|32px]] || [[Vorpal Gun]] || Has a chance to fire a critical shot which deals 20 times its damage.
| ?|| 6 || 250
 
|Normal Shot: 5
 
Critical Shot: 100
 
|0.10
 
|0.90
 
|
 
|
 
|
 
|
 
| Has a chance to fire a critical shot which deals 20 times its damage.
 
 
|-
 
|-
|[[File:High Kaliber.png|32px]]
+
|[[File:High Kaliber.png|32px]] || [[High Kaliber]] || Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
|[[High Kaliber]]
 
|Soul Reaver
 
|{{Quality|A}}
 
|Semiautomatic
 
|?
 
|66
 
|666
 
|15
 
|0.50
 
|1.0
 
|22
 
|25
 
|13
 
|8
 
| Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
 
 
|-
 
|-
|[[File:Shellegun.png|32px]] || [[Shellegun]] || Circle Of Death
+
|[[File:Shellegun.png|32px]] || [[Shellegun]] || Reloading alternates between a pistol and a continuous beam. Increases [[curse]] by 1.
|| {{Quality|B}} || Semiautomatic
 
| 20|| 12 (pistol)<br>20 (beam) || 300
 
|8
 
|0.10
 
|1.08
 
|25
 
|30
 
|22
 
|5|| Reloading alternates between a pistol and a continuous beam. Increases [[curse]] by 1.
 
 
|-
 
|-
|[[File:Dueling Pistol.png|32px]] || [[Dueling Pistol]] || Ricochet
+
|[[File:Dueling Pistol.png|32px]] || [[Dueling Pistol]] || Fires large piercing bullets that bounce twice.
|| {{Quality|D}} || Semiautomatic
 
| 10|| 1 || 120
 
|10
 
|0.20
 
|1.2
 
|30
 
|{{Infinity}}
 
|15
 
|8|| Fires large piercing bullets that bounce twice.
 
 
|-
 
|-
|[[File:AU Gun.png|32px]] || [[AU Gun]] || Some Assembly Required
+
|[[File:AU Gun.png|32px]] || [[AU Gun]] || Fires a single powerful bullet.
|| {{Quality|S}} || Semiautomatic
 
| 80|| 1 || 22
 
|100
 
|0.20
 
|1.2
 
|25
 
|{{Infinity}}
 
|10
 
|0|| Fires a single powerful bullet.
 
 
|-
 
|-
|[[File:Big Iron.png|32px]] || [[Big Iron]] || Heavy
+
|[[File:Big Iron.png|32px]] || [[Big Iron]] || Fires a random spread of three bullets.
|| {{Quality|B}} || Semiautomatic
 
| 42|| 6 || 150
 
|21 (7x3)
 
|0.33
 
|1.2
 
|16
 
|16
 
|10
 
|4|| Fires a random spread of three bullets.
 
 
|-
 
|-
|[[File:Composite Gun.png|32px]] || [[Composite Gun]] || Undetectable
+
|[[File:Composite Gun.png|32px]] || [[Composite Gun]] || Charged shot consumes all ammo in magazine and will activate a [[Blanks|blank]] effect when it hits a wall.
|| {{Quality|S}} || Charged
 
| 100|| 2 || 50
 
|Uncharged: 40
 
Charged: 100
 
|0.20
 
|0.6
 
|25
 
|{{Infinity}}
 
|10
 
|0||Charged shot consumes all ammo in magazine and will activate a [[Blanks|blank]] effect when it hits a wall.
 
 
|-
 
|-
|[[File:Flare Gun.png|32px]] || [[Flare Gun]] || Over Here
+
|[[File:Flare Gun.png|32px]] || [[Flare Gun]] || Fires bullets that have a chance to [[burn]] enemies.
|| {{Quality|D}} || Semiautomatic
 
| 17.4|| 1 || 150
 
|13
 
|0.10
 
|0.8
 
|23
 
|{{Infinity}}
 
|35
 
|6|| Fires bullets that have a chance to [[burn]] enemies.
 
 
|-
 
|-
|[[File:Smiley's Revolver.png|32px]] || [[Smiley's Revolver]] || All Smiles
+
|[[File:Smiley's Revolver.png|32px]] || [[Smiley's Revolver]] || Decreases shop prices while held. Fire rate increased shortly after rolling.
|| {{Quality|B}} || Semiautomatic
 
| 43.2|| 6 || 250
 
|9
 
|0.10
 
|0.7
 
|23
 
|60
 
|30
 
|6|| Decreases shop prices while held.
 
Fire rate increased shortly after rolling.
 
 
|-
 
|-
|[[File:Shades's Revolver.png|32px]] || [[Shades's Revolver]] || Someone Loses An Eye
+
|[[File:Shades's Revolver.png|32px]] || [[Shades's Revolver]] || Increases [[coolness]] by 3.
|| {{Quality|C}} || Semiautomatic
 
| 30|| 6 || 150
 
|15
 
|0.30
 
|1.5
 
|23
 
|60
 
|30
 
|6
 
|| Increases [[coolness]] by 3.
 
 
|-
 
|-
|[[File:Knight's Gun.png|32px]] ||[[Knight's Gun]]||Plowshare
+
|[[File:Knight's Gun.png|32px]] || [[Knight's Gun]] || Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
|{{Quality|A}}|| Semiautomatic
 
| 64.9|| 6 || 180
 
|40 (8x5)
 
|0.4
 
|1.7
 
|23
 
|10
 
|20
 
|
 
|Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
 
 
|-
 
|-
| [[File:GuNNER.png|32px]] || [[GuNNER]] || Backpack Not Included ||{{Quality|B}}|| Semiautomatic
+
| [[File:GuNNER.png|32px]] || [[GuNNER]] || Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
| 27.5|| 12 || 200
 
|13.5
 
|0.4
 
|1.5
 
|27
 
|1000
 
|9
 
|0
 
| Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
 
 
|-
 
|-
|[[File:Regular Shotgun.png|32px]] || [[Regular Shotgun]] || Cocked And Loaded
+
|[[File:Regular Shotgun.png|32px]] || [[Regular Shotgun]] ||
|| {{Quality|D}} || Semiautomatic
 
| 32|| 8 || 150
 
|24 (4x6)
 
|0.60
 
|1.8
 
|23
 
|15
 
|30
 
|10||
 
 
|-
 
|-
  +
|[[File:Big Shotgun.png|32px]] || [[Big Shotgun]] || Fires three exploding shots that burst into bullets. Reloading next to [[Shotgun Kin]] sucks them up, killing them and restoring 1 ammo.
|[[File:Big Shotgun.png|32px]]
 
|[[Big Shotgun]]
 
|A Shotgun That's Big
 
|{{Quality|A}}
 
|Semiautomatic
 
|63.1
 
|5
 
|40
 
|Large: 45 (15x3)<br>Small: 5.5
 
|0.6
 
|2.1
 
|
 
|1000
 
|
 
|
 
|Fires three exploding shots that burst into bullets. Reloading next to [[Shotgun Kin]] sucks them up, killing them and restoring 1 ammo.
 
 
|-
 
|-
|[[File:Old Goldie.png|32px]] || [[Old Goldie]] || For The Discerning
+
|[[File:Old Goldie.png|32px]] || [[Old Goldie]] || Increases [[coolness]] by 1.
|| {{Quality|A}} || Semiautomatic
 
| 51.9|| 4 || 150
 
|35 (3.5x10)
 
|0.50
 
|1.2
 
|23
 
|10
 
|30
 
|5|| Increases [[coolness]] by 1.
 
 
|-
 
|-
|[[File:Sawed-Off.png|32px]] || [[Sawed-Off]] || No Butts About It
+
|[[File:Sawed-Off.png|32px]] || [[Sawed-Off]] || Starting gun of [[The Convict]].
|| {{Quality|D}} || Semiautomatic
 
| 25.9|| 6 || 150
 
|16 (4x4)
 
|0.50
 
|1.2
 
|23
 
|8
 
|30
 
|8|| Starting gun of [[The Convict]].
 
 
|-
 
|-
|[[File:Winchester.png|32px]] || [[Winchester]] || Better Than A Box Of Roses
+
|[[File:Winchester.png|32px]] || [[Winchester]] ||
|| {{Quality|C}} || Semiautomatic
 
| 36.9|| 8 || 100
 
|24 (4x6)
 
|0.60
 
|1.7
 
|23
 
|15
 
|30
 
|7
 
||
 
 
|-
 
|-
|[[File:Rattler.png|32px]] || [[Rattler]] || Snakes On A Gun
+
|[[File:Rattler.png|32px]] || [[Rattler]] || Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
|| {{Quality|B}} || Semiautomatic
 
| 35.6|| 8 || 200
 
|21 (3x7)
 
|0.20
 
|1.2
 
|23
 
|20
 
|30
 
|0
 
|| Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
 
 
|-
 
|-
  +
|[[File:Bubble Blaster.png|32px]] || [[Bubble Blaster]] || Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
|[[File:Bubble Blaster.png|32px]]
 
|[[Bubble Blaster]]
 
|The Suds
 
|{{Quality|C}}
 
|Automatic
 
|105.3
 
|100
 
|500
 
|12
 
|0.12
 
|1.4
 
|
 
|15
 
|10
 
|12
 
|Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
 
 
|-
 
|-
|[[File:Elephant Gun.png|32px]] || [[Elephant Gun]] || Shoots Elephants
+
|[[File:Elephant Gun.png|32px]] || [[Elephant Gun]] || Fires a cone spread of bullets with high knockback.
|| {{Quality|C}} || Semiautomatic
 
| 31.4|| 2 || 120
 
|33 (5.5x6)
 
|0.60
 
|1.5
 
|23
 
|15
 
|30
 
|0
 
|| Fires a cone spread of bullets with high knockback.
 
 
|-
 
|-
|[[File:Tangler.png|32px]] || [[Tangler]] || Get Wrecktangled
+
|[[File:Tangler.png|32px]] || [[Tangler]] || Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
|| {{Quality|C}} || Semiautomatic
 
| 43.6||4||150
 
|36 (6x6)
 
|0.60
 
|1.5
 
|23
 
|15
 
|30
 
|10
 
|| Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
 
 
|-
 
|-
|[[File:Void Shotgun.png|32px]] || [[Void Shotgun]] || CQC
+
|[[File:Void Shotgun.png|32px]] || [[Void Shotgun]] || Fires 6 purple bullets with high knockback.
|| {{Quality|B}} || Semiautomatic
 
| 50|| 4 || 120
 
|30 (5x6)
 
|0.40
 
|1.2
 
|23
 
|10
 
|30
 
|0|| Fires 6 purple bullets with high knockback.
 
 
|-
 
|-
|[[File:Mass Shotgun.png|32px]] || [[Mass Shotgun]] || My Favorite Gun
+
|[[File:Mass Shotgun.png|32px]] || [[Mass Shotgun]] || Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
|| {{Quality|B}} || Semiautomatic
 
| 60|| 1 || 200
 
|Ball: 30
 
 
Split: 72 (6x12)
 
|0.40
 
|1.2
 
|23
 
|
 
|30
 
|0|| Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
 
 
|-
 
|-
|[[File:Shotgun Full of Hate.png|32px]] || [[Shotgun Full of Hate]] || Hate Is Power!
+
|[[File:Shotgun Full of Hate.png|32px]] || [[Shotgun Full of Hate]] || Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
|| {{Quality|A}} || Semiautomatic
 
|54.5
 
|| 8
 
|| 150
 
|6x4 (bullets) + 5 (skull) + 3 (nail)
 
|0.45
 
|1.2
 
|23
 
|
 
|30
 
|14
 
|| Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
 
 
|-
 
|-
|[[File:Shotgun Full of Love.png|32px]] || [[Shotgun Full of Love]] || Kill With Kindness
+
|[[File:Shotgun Full of Love.png|32px]] || [[Shotgun Full of Love]] || Has a chance to [[Charm]] enemies.
|| {{Quality|A}} || Semiautomatic
 
| 51.1|| 8 || 120
 
|30 (5x6)
 
|0.45
 
|1.2
 
|23
 
|
 
|30
 
|14|| Has a chance to [[Charm]] enemies.
 
 
|-
 
|-
|[[File:Shotgrub.png|32px]] || [[Shotgrub]] || No Worries!
+
|[[File:Shotgrub.png|32px]] || [[Shotgrub]] || Fires a spread of 5 bullets that leave small pools of poison goop.
|| {{Quality|C}} || Semiautomatic
 
| 46.5|| 8 || 250
 
|25 (5x5)
 
|0.9
 
|1.5
 
|23
 
|
 
|30
 
|0
 
|| Fires a spread of 5 bullets that leave small pools of poison goop.
 
 
|-
 
|-
|[[File:Gilded Hydra.png|32px]] || [[Gilded Hydra]] || Heads Up!
+
|[[File:Gilded Hydra.png|32px]] || [[Gilded Hydra]] || Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
|| {{Quality|S}} || Semiautomatic
 
| 64.3|| 1+ || 50
 
|60 (7.5x8)
 
|0.40
 
|2.0
 
|23
 
|15
 
|30
 
|0|| Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
 
 
|-
 
|-
|[[File:Blunderbuss.png|32px]] || [[Blunderbuss]] || Shoots Anything
+
|[[File:Blunderbuss.png|32px]] || [[Blunderbuss]] || Fires a short-ranged spray of bullets.
|| {{Quality|D}} || Charged
 
| 44.4|| 4 || 100
 
|30 (3x10)
 
|0.50
 
|1.2
 
|26
 
|{{Infinity}}
 
|25
 
|20|| Fires a short-ranged spray of bullets.
 
 
|-
 
|-
|[[File:Pulse Cannon.png|32px]] || [[Pulse Cannon]] || Time Of Death...
+
|[[File:Pulse Cannon.png|32px]] || [[Pulse Cannon]] || Fires a shotgun blast spread of 6 bullets.
|| {{Quality|C}} || Semiautomatic
 
| 41.7|| 8 || 120
 
|24 (4x6)
 
|0.6
 
|1.8
 
|23
 
|15
 
|60
 
|0
 
|| Fires a shotgun blast spread of 6 bullets.
 
 
|-
 
|-
|[[File:Siren.png|32px]] || [[Siren]] || Mershotgun
+
|[[File:Siren.png|32px]] || [[Siren]] || Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
|| {{Quality|C}} || Semiautomatic
 
| 30.9|| 6 || 200
 
|18 (6x3)
 
|0.40
 
|1.5
 
|23
 
|
 
|30
 
|0
 
|| Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
 
 
|-
 
|-
|[[File:Zilla Shotgun.png|32px]] || [[Zilla Shotgun]] || Quadruple the fun!
+
|[[File:Zilla Shotgun.png|32px]] || [[Zilla Shotgun]] || Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
|| {{Quality|A}} || Charged
 
| 42.7|| 4 || 240
 
|Uncharged:
 
 
32 (4x8)
 
 
Charged:
 
 
42 (6x7)
 
|0.50
 
|1.5
 
|26
 
|{{Infinity}}
 
|26
 
|20|| Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
 
 
|-
 
|-
|[[File:Ice Breaker.png|32px]] || [[Ice Breaker]] || Never Let Go
+
|[[File:Ice Breaker.png|32px]] || [[Ice Breaker]] || The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
|| {{Quality|B}} || Semiautomatic
 
| 32.4|| 3 || 200
 
|Ice: 10 (2x5)
 
Explosive: 35
 
|0.40
 
|0.9
 
|23
 
|10
 
|30
 
|0|| The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
 
 
|-
 
|-
|[[File:The Membrane.png|32px]] || [[The Membrane]] || Green Or Yellow?
+
|[[File:The Membrane.png|32px]] || [[The Membrane]] || Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
|| {{Quality|C}} || Semiautomatic
 
| 65.5|| 6 || 120
 
|Before split: 24 (4x6)
 
After split: 36 (3x12)
 
|0.45
 
|1.2
 
|22
 
|30
 
|6
 
|8
 
|| Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
 
 
|-
 
|-
|[[File:Huntsman.png|32px]] || [[Huntsman]] || Axes Of Evil
+
|[[File:Huntsman.png|32px]] || [[Huntsman]] || Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases [[curse]] by 1.
|| {{Quality|C}} || Semiautomatic
 
| 28.3|| 6 || 150
 
|21 (3.5x6)
 
|0.65
 
|1.2
 
|23
 
|15
 
|10
 
|10
 
|| Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases [[curse]] by 1.
 
 
|-
 
|-
|[[File:Blooper.png|32px]] || [[Blooper]] || Close Your Bloop
+
|[[File:Blooper.png|32px]] || [[Blooper]] || Fires shotgun blasts of blue bullets with high knockback.
|| {{Quality|B}} || Semiautomatic
 
| 58.3|| 5 || 80
 
|42 (7x6)
 
|0.65
 
|2.0
 
|23
 
|10
 
|30
 
|0|| Fires shotgun blasts of blue bullets with high knockback.
 
 
|-
 
|-
|[[File:JK-47.png|32px]] || [[JK-47]] || Substitute
+
|[[File:JK-47.png|32px]] || [[JK-47]] || Reloading inflicts fear on nearby enemies.
||{{Quality|C}}|| Automatic
 
| 18.9||30
 
|500
 
|5.5
 
|0.25
 
|1.5
 
|23
 
|1000
 
|9
 
|4
 
|| Reloading inflicts fear on nearby enemies.
 
 
|-
 
|-
|[[File:Bow.png|32px]] || [[Bow]] || Hold Fire To Charge
+
|[[File:Bow.png|32px]] || [[Bow]] || Fully charged shots pierce.
|| {{Quality|C}} || Charged
 
| 30|| 1 || 100
 
|Uncharged: 7.5
 
Charged: 30
 
|1.00
 
|0.12
 
|26
 
|{{Infinity}}
 
|25
 
|0
 
|| Fully charged shots pierce.
 
 
|-
 
|-
|[[File:Charmed Bow.png|32px]] || [[Charmed Bow]] || <3-----<<<
+
|[[File:Charmed Bow.png|32px]] || [[Charmed Bow]] || [[Charm]]s enemies when fully charged.
|| {{Quality|B}} || Charged
 
| ?|| 1 || 150
 
|Uncharged: 7.5
 
 
Charged: 14
 
|
 
|0.0
 
|Uncharged: 25
 
 
Charged: 45
 
|{{Infinity}}
 
|8
 
||| [[Charm]]<nowiki/>s enemies when fully charged.
 
 
|-
 
|-
|[[File:Crossbow.png|32px]] || [[Crossbow]] || The Original
+
|[[File:Crossbow.png|32px]] || [[Crossbow]] || Fires bolts. Starting gun of [[The Hunter]].
|| {{Quality|D}} || Semiautomatic
 
| 29.3|| 1 || 100
 
|22
 
|0.50
 
|0.75
 
|26
 
|{{Infinity}}
 
|25
 
|7|| Fires bolts. Starting gun of [[The Hunter]].
 
 
|-
 
|-
|[[File:Sticky Crossbow.png|32px]] || [[Sticky Crossbow]] || Reload, Explode
+
|[[File:Sticky Crossbow.png|32px]] || [[Sticky Crossbow]] || Fires bolts that stick to enemies and explode upon reloading.
|| {{Quality|C}} || Semiautomatic
 
| 30||6||100
 
|5 (arrow) + 15 (explosion)
 
|0.45
 
|1.5
 
|25
 
|{{Infinity}}
 
|8
 
|0|| Fires bolts that stick to enemies and explode upon reloading.
 
 
|-
 
|-
|[[File:Shotbow.png|32px]] || [[Shotbow]] || A Teleporter Accident
+
|[[File:Shotbow.png|32px]] || [[Shotbow]] || Fires a shotgun blast of bolts.
|| {{Quality|B}} || Semiautomatic
 
| 30.9||3||80
 
|36 (6x6)
 
|1.00
 
|1.5
 
|26
 
|{{Infinity}}
 
|25
 
|5|| Fires a shotgun blast of bolts.
 
 
|-
 
|-
|[[File:Triple Crossbow.png|32px]] || [[Triple Crossbow]] || 3 > 1
+
|[[File:Triple Crossbow.png|32px]] || [[Triple Crossbow]] || Reloading alternates between triple bolts and single bolts that slow enemies.
|| {{Quality|C}} || Semiautomatic
 
| 38.2|| 3 || 100
 
|Slow: 7
 
Triple: 21 (7x3)
 
|0.1
 
|0.9
 
|26
 
|{{Infinity}}
 
|25
 
|5|| Reloading alternates between triple bolts and single bolts that slow enemies.
 
 
|-
 
|-
|[[File:Crescent Crossbow.png|32px]] || [[Crescent Crossbow]] || Moon Shot
+
|[[File:Crescent Crossbow.png|32px]] || [[Crescent Crossbow]] || Fires stars that split into smaller bouncing stars.
|| {{Quality|A}} || Charged
 
| 90.7|| 12 || 100
 
|Large: 22
 
Medium: 8
 
 
Small: 3
 
|0.20
 
|1.5
 
|32
 
|{{Infinity}}
 
|20
 
|0|| Fires stars that split into smaller bouncing stars.
 
 
|-
 
|-
|[[File:Gunbow.png|32px]] || [[Gunbow]] || Failed Experiment
+
|[[File:Gunbow.png|32px]] || [[Gunbow]] || Fires a fast, piercing projectile that ricochets many times.
|| {{Quality|A}} || Charged
 
| 18.6|| 1 || 60
 
|35
 
|0.001
 
|1.0
 
|26
 
|{{Infinity}}
 
|25
 
|0|| Fires a fast, piercing projectile that ricochets many times.
 
 
|-
 
|-
|[[File:Klobbe.png|32px]] || [[Klobbe]] || Everyone's Favorite
+
|[[File:Klobbe.png|32px]] || [[Klobbe]] || Rapidly fires low-damage bullets.
|| {{Quality|D}} || Automatic
 
| 11.9||32||900
 
|1.2
 
|0.04
 
|2.0
 
|14
 
|{{Infinity}}
 
|1
 
|20|| Rapidly fires low-damage bullets.
 
 
|-
 
|-
|[[File:Machine Pistol.png|32px]] || [[Machine Pistol]] || Rapid Fire
+
|[[File:Machine Pistol.png|32px]] || [[Machine Pistol]] ||
|| {{Quality|D}} || Automatic
 
| 29.7||30||600
 
|3.2
 
|0.07
 
|1.2
 
|23
 
|16
 
|6
 
|10
 
||
 
 
|-
 
|-
|[[File:Thompson Sub-Machinegun.png|32px]] || [[Thompson Sub-Machinegun]] || Myeah, See!
+
|[[File:Thompson Sub-Machinegun.png|32px]] || [[Thompson Sub-Machinegun]] ||
|| {{Quality|C}} || Automatic
 
| 40.8|| 30 || 350
 
|5
 
|0.10
 
|0.78
 
|23
 
|{{Infinity}}
 
|9
 
|10||
 
 
|-
 
|-
|[[File:AK-47.png|32px]] || [[AK-47]] || Accept No Substitutes
+
|[[File:AK-47.png|32px]] || [[AK-47]] ||
|| {{Quality|B}} || Automatic
 
| 44.7|| 30 || 500
 
|5.5
 
|0.11
 
|0.6
 
|23
 
|{{Infinity}}
 
|9
 
|4||
 
 
|-
 
|-
| [[File:Strafe Gun.png|32px]] || [[Strafe Gun]] || Bleeding Edge Gameplay || {{Quality|S}} || Automatic
+
|[[File:Strafe Gun.png|32px]] || [[Strafe Gun]] || Fires nails that explode upon releasing the trigger.
| 46.5|| 20 || 400
 
| Impact: 1 <br>Explosion: 8
 
|0.13
 
|1.4
 
|500
 
|
 
|
 
|
 
| Fires nails that explode upon releasing the trigger.
 
 
|-
 
|-
|[[File:AKEY-47.png|32px]] || [[AKEY-47]] || Unlocked And Loaded!
+
|[[File:AKEY-47.png|32px]] || [[AKEY-47]] || Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
|| {{Quality|S}} || Automatic
 
| 44.7|| 30 || 500
 
|5.5
 
|0.11
 
|0.6
 
|23
 
|{{Infinity}}
 
|9
 
|4|| Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
 
 
|-
 
|-
  +
|[[File:Stone Dome.png|32px]] || [[Stone Dome]] || Sits on the player's head and rapidly fires homing bullets. While held, inflicts [[fear]] on nearby enemies. Increases [[curse]] by 1.
|[[File:Stone Dome.png|32px]]
 
|[[Stone Dome]]
 
|Big Head Mode
 
|{{Quality|B}}
 
|Automatic
 
|26.5
 
|750
 
|750
 
|4.5
 
|0.20
 
|2.0
 
|25
 
|1000
 
|10
 
|8
 
|Sits on the player's head and rapidly fires homing bullets. While held, inflicts [[fear]] on nearby enemies. Increases [[curse]] by 1.
 
 
|-
 
|-
| [[File:Crown of Guns.png|32px]] || [[Crown of Guns]] || All Hail || {{Quality|C}} || Automatic
+
| [[File:Crown of Guns.png|32px]] || [[Crown of Guns]] || Sits atop the player's head and fires bullets in all directions.
| ?||{{Infinity}} || 3000
 
|5.5
 
|0.04
 
|2.0
 
|
 
|
 
|
 
|360
 
| Sits atop the player's head and fires bullets in all directions.
 
 
|-
 
|-
|[[File:M16.png|32px]] || [[M16]] || Underslung
+
|[[File:M16.png|32px]] || [[M16]] || Reloading alternates between bursts of 3 bullets and a grenade launcher.
|| {{Quality|A}} || Burst
 
| 35.6|| 30 (machine gun)<br>3 (grenade launcher) || 500
 
|Gun: 5.5
 
Grenade: 10 (impact) + 25 (explosion)
 
|0.10
 
|1.2
 
|23
 
|{{Infinity}}
 
|11
 
|7|| Reloading alternates between bursts of 3 bullets and a grenade launcher.
 
 
|-
 
|-
|[[File:Combined Rifle.png|32px]]
+
|[[File:Combined Rifle.png|32px]] || [[Combined Rifle]] || Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
|[[Combined Rifle]]
 
|Halve Lives
 
|{{Quality|B}}
 
|Automatic
 
|36.6
 
|30 (gun)<br>1 (ball)
 
|500
 
|5 (gun)<br>100 (ball)
 
|0.12
 
|1.0
 
|23 (Rifle)
 
 
19 (Energy Ball)
 
|50 (Rifle)
 
 
150 (Energy Ball)
 
|9 (Rifle)
 
 
2.5 (Energy Ball)
 
|
 
|Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
 
 
|-
 
|-
|[[File:Zorgun.png|32px]] || [[Zorgun]] || Don't Push The Red Button
+
|[[File:Zorgun.png|32px]] || [[Zorgun]] || Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
|| {{Quality|A}} || Automatic
 
|61.3
 
|| 30
 
|| 300
 
|5.5
 
|0.10
 
|0.6
 
|23
 
|{{Infinity}}
 
|9
 
|5
 
|| Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
 
 
|-
 
|-
||[[File:The Fat Line.png|32px]] ||[[The Fat Line]]
+
||[[File:The Fat Line.png|32px]] || [[The Fat Line]] || Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
|Technobabble
 
|{{Quality|B}}
 
|Automatic
 
|38.4
 
|100
 
|500
 
|4
 
|0.075
 
|3.0
 
|
 
|
 
|0
 
|
 
|Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
 
 
|-
 
|-
|[[File:Mr. Accretion Jr..png|32px]]
+
|[[File:Mr. Accretion Jr..png|32px]] || [[Mr. Accretion Jr.]] || Fires planets which start orbiting the player if they hit a wall or obstacle.
|[[Mr. Accretion Jr.]]
 
|Music of the Spheres
 
|{{Quality|B}}
 
|Semiautomatic
 
|21.9
 
|20
 
|100
 
|Varies
 
|0.7
 
|2.0
 
|19
 
|1000
 
|
 
|0
 
|Fires planets which start orbiting the player if they hit a wall or obstacle.
 
 
|-
 
|-
|[[File:VertebraeK-47.png|32px]] || [[VertebraeK-47]] || Nervous Yet?
+
|[[File:VertebraeK-47.png|32px]] || [[VertebraeK-47]] || Bullets close to each other will form links between each other, which hurts enemies on touch.
|| {{Quality|B}} || Automatic
 
| 27.3|| 30
 
|| 250
 
|4 (bullet)
 
2 (chain)
 
|0.10
 
|1.5
 
|18
 
|{{Infinity}}
 
|6
 
|5
 
|| Bullets close to each other will form links between each other, which hurts enemies on touch.
 
 
|-
 
|-
|[[File:Balloon Gun.png|40px]]
+
|[[File:Balloon Gun.png|40px]] || [[Balloon Gun]] || Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
|[[Balloon Gun]]
 
|Hot Air
 
|{{Quality|C}}
 
|Automatic
 
|44.1
 
|10
 
|250
 
|12
 
|0.25
 
|1.6
 
|
 
|
 
|
 
|
 
| Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
 
 
|-
 
|-
|[[File:MAC10.png|32px]] || [[MAC10]] || $#!^@ Never End
+
|[[File:MAC10.png|32px]] || [[MAC10]] || Fires a burst of four bullets.
|| {{Quality|C}} || Burst
 
| 34.7|| 30 || 600
 
|3.5
 
|0.07
 
|1.0
 
|23
 
|{{Infinity}}
 
|3
 
|10|| Fires a burst of four bullets.
 
 
|-
 
|-
| [[File:Triple Gun.png|32px]] || [[Triple Gun]] || Bullet the Stampede ||{{Quality|B}}|| Varies
+
| [[File:Triple Gun.png|32px]] || [[Triple Gun]] || Changes form based on how much ammo it has left.
| ?|| 9 (revolver)<br>
 
32 (machine gun)<br>
 
∞ (beam)<br>
 
|250 (revolver)
 
500 (machine gun/beam)
 
|10 (revolver)
 
6.5 (machine gun)
 
|0.5 (revolver)
 
0.11 (machine gun)
 
|
 
|
 
|
 
|
 
|
 
| Changes form based on how much ammo it has left.
 
 
|-
 
|-
|[[File:Heck Blaster.png|32px]] || [[Heck Blaster]] || Whoa, Nelly
+
|[[File:Heck Blaster.png|32px]] || [[Heck Blaster]] || Rapidly fires invisible bullets. [[Curse|Jammed]] enemies hit will revert to normal.
|| {{Quality|B}} || Automatic
 
| 31.4|| 999 || 999
 
|2.5
 
|0.05
 
|0.3
 
|40
 
|14
 
|3
 
|8|| Rapidly fires invisible bullets. [[Curse|Jammed]] enemies hit will revert to normal.
 
 
|-
 
|-
|[[File:Patriot.png|32px]] || [[Patriot]] || Gun Eater
+
|[[File:Patriot.png|32px]] || [[Patriot]] || Fires piercing bullets. Fire rate increases rapidly as the trigger is held.
|| {{Quality|S}} || Automatic
 
| 69|| 100 || 500
 
|7
 
|0.30
 
|1.0
 
|30
 
|{{Infinity}}
 
|15
 
|1|| Fires piercing bullets.
 
Fire rate increases rapidly as the trigger is held.
 
 
|-
 
|-
|[[File:AC-15.png|32px]]
+
|[[File:AC-15.png|32px]] || [[AC-15]] || Becomes more powerful if the player has armor.
|[[AC-15]]
 
|Metalled Gear
 
|{{Quality|B}}
 
|Automatic
 
|25.8
 
|40
 
|300
 
|Unarmored: 3.8<br>Armored: 15
 
|Unarmored: 0.125
 
Armored: 0.5
 
|1.8
 
|
 
|
 
|
 
|
 
|Becomes more powerful if the player has armor.
 
 
|-
 
|-
|[[File:Vulcan Cannon.png|32px]] || [[Vulcan Cannon]] || Boundless Slaughter
+
|[[File:Vulcan Cannon.png|32px]] || [[Vulcan Cannon]] ||
|| {{Quality|S}} || Automatic
 
| 100|| 900 || 900
 
|5
 
|0.05
 
|0.6
 
|35
 
|{{Infinity}}
 
|15
 
|12||
 
 
|-
 
|-
|[[File:Plague Pistol.png|32px]] || [[Plague Pistol]] || Chemical Warfare
+
|[[File:Plague Pistol.png|32px]] || [[Plague Pistol]] || Bullets create [[poison]] puddles on impact.
|| {{Quality|D}} || Semiautomatic
 
| 16.8|| 12 || 200
 
|4
 
|0.15
 
|1.2
 
|20
 
|25
 
|13
 
|5|| Bullets create [[poison]] puddles on impact.
 
 
|-
 
|-
|[[File:Gungine.png|32px]] || [[Gungine]] || 12 Cylinder
+
|[[File:Gungine.png|32px]] || [[Gungine]] || Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
|| {{Quality|S}} || Automatic
 
| 80.6|| 100 || 800
 
|5
 
|0.05
 
|1.14
 
|35
 
|{{Infinity}}
 
|15
 
|6|| Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
 
 
|-
 
|-
|[[File:The Predator.png|32px]]||[[The Predator]]||High-tech $#!*
+
|[[File:The Predator.png|32px]] || [[The Predator]] || Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
|{{Quality|B}}|| Semiautomatic
 
| 29.4|| 8 || 150
 
|25
 
|0.80
 
|1.2
 
|
 
|
 
|
 
|
 
|Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
 
 
|-
 
|-
|[[File:Dragunfire.png|32px]] || [[Dragunfire]] || Roar
+
|[[File:Dragunfire.png|32px]] || [[Dragunfire]] || Rapidly fires burning bullets that have a chance to inflict [[Burn]].
|| {{Quality|A}} || Automatic
 
| 63.9|| 30 || 600
 
|5
 
|0.05
 
|1.6
 
|25
 
|{{Infinity}}
 
|27
 
|7|| Rapidly fires burning bullets that have a chance to inflict [[Burn]].
 
 
|-
 
|-
|[[File:Sniper Rifle.png|32px]] || [[Sniper Rifle]] || Scope Creep
+
|[[File:Sniper Rifle.png|32px]] || [[Sniper Rifle]] || Fires bullets that can pierce through one enemy.
|| {{Quality|C}} || Semiautomatic
 
| 24.8|| 10 || 80
 
|26
 
|1.00
 
|1.5
 
|200
 
|{{Infinity}}
 
|15
 
|1|| Fires bullets that can pierce through one enemy.
 
 
|-
 
|-
|[[File:A.W.P..png|32px]] || [[A.W.P.]] || Noob Cannon
+
|[[File:A.W.P..png|32px]] || [[A.W.P.]] || Fires bullets that can pierce through one enemy.
|| {{Quality|A}} || Semiautomatic
 
| 30.5|| 8
 
|| 50
 
|40
 
|1.20
 
|2.1
 
|100
 
|{{Infinity}}
 
|25
 
|5
 
|| Fires bullets that can pierce through one enemy.
 
 
|-
 
|-
|[[File:M1.png|32px]] || [[M1]] || Bolt Action
+
|[[File:M1.png|32px]] || [[M1]] || Fires high-speed piercing bullets.
|| {{Quality|C}} || Semiautomatic
 
| 22.6|| 6 || 100
 
|20
 
|0.80
 
|1.3
 
|200
 
|60
 
|25
 
|2
 
|| Fires high-speed piercing bullets.
 
 
|-
 
|-
| [[File:Winchester Rifle.png|32px]] || [[Winchester Rifle]] || Guns And Deviltry.
+
| [[File:Winchester Rifle.png|32px]] || [[Winchester Rifle]] ||
|| {{Quality|D}} || Semiautomatic
 
| 19|| 12 || 130
 
|15
 
|0.72
 
|1.2
 
|32
 
|{{Infinity}}
 
|9
 
|5||
 
 
|-
 
|-
|[[File:Corsair.png|32px]] || [[Corsair]] || Plot A Course
+
|[[File:Corsair.png|32px]] || [[Corsair]] || Fires slow, bouncing bullets that accelerate and curve towards enemies.
|| {{Quality|C}} || Charged
 
| ?|| 1 || 200
 
|10
 
|0
 
|0.5
 
|26
 
|{{Infinity}}
 
|25
 
|5|| Fires slow, bouncing bullets that accelerate and curve towards enemies.
 
 
|-
 
|-
|[[File:Railgun.png|32px]] || [[Railgun]] || Calibrating
+
|[[File:Railgun.png|32px]] || [[Railgun]] || Fires a fast-moving piercing bullet that bounces many times.
|| {{Quality|S}} || Charged
 
| ?|| 1 || 40
 
|50
 
|
 
|0.6
 
|
 
|
 
|
 
||| Fires a fast-moving piercing bullet that bounces many times.
 
 
|-
 
|-
|[[File:Prototype Railgun.png|32px]] || [[Prototype Railgun]] || DANGER: HIGH VOLTAGE
+
|[[File:Prototype Railgun.png|32px]] || [[Prototype Railgun]] || Fires a fast-moving piercing bullet.
|| {{Quality|A}} ||Charged
 
| 51||1||40
 
|150
 
|
 
|0.6
 
|
 
|
 
|
 
||| Fires a fast-moving piercing bullet.
 
 
|-
 
|-
|[[File:Void Marshal.png|32px]] || [[Void Marshal]] || Acquired Under The Table
+
|[[File:Void Marshal.png|32px]] || [[Void Marshal]] ||
|| {{Quality|B}} || Semiautomatic
 
| 51.9|| 15
 
|| 250
 
|9
 
|0.10
 
|1.2
 
|35
 
|35
 
|10
 
|7
 
||
 
 
|-
 
|-
|[[File:Deck4rd.png|32px]] || [[Deck4rd]] || Unicorn Of Handguns
+
|[[File:Deck4rd.png|32px]] || [[Deck4rd]] || Fires a single powerful bullet that will explode upon impact.
|| {{Quality|A}} || Semiautomatic
 
| 47.1|| 2
 
|| 40
 
|5 (impact) + 35 (explosion)
 
|0.20
 
|1.5
 
|20
 
|{{Infinity}}
 
|22
 
|10
 
|| Fires a single powerful bullet that will explode upon impact.
 
 
|-
 
|-
|[[File:The Judge.png|32px]] || [[The Judge]] || Hot Shot
+
|[[File:The Judge.png|32px]] || [[The Judge]] || The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
|| {{Quality|B}} || Semiautomatic
 
| 32.5|| 9
 
|| 400
 
|7.5
 
|0.15
 
|1.0
 
|30
 
|{{Infinity}}
 
|9
 
|7
 
|| The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
 
 
|-
 
|-
| [[File:Mourning Star.png|32px]] || [[Mourning Star]] || Satellite Rain || {{Quality|S}} || Beam
+
| [[File:Mourning Star.png|32px]] || [[Mourning Star]] || Calls down a controllable orbital laser.
| 110||{{Infinity}}
 
|800
 
|~110/s
 
|0.3
 
|
 
|
 
|
 
|
 
|
 
| Calls down a controllable orbital laser.
 
 
|-
 
|-
|[[File:Alien Sidearm.png|32px]] || [[Alien Sidearm]] || Shield Breaker
+
|[[File:Alien Sidearm.png|32px]] || [[Alien Sidearm]] || Charged shots are larger and deal more damage.
|| {{Quality|D}} || Charged
 
| 19.6|| 10 || 350
 
|Uncharged: 5
 
Charged: 25
 
|0.15
 
|1.2
 
|23
 
|15
 
|10
 
|5|| Charged shots are larger and deal more damage.
 
 
|-
 
|-
|[[File:RUBE-ADYNE Prototype.png|32px]] || [[RUBE-ADYNE Prototype]] || It Never Quits
+
|[[File:RUBE-ADYNE Prototype.png|32px]] || [[RUBE-ADYNE Prototype]] || Fires lasers that bounce four times.
|| {{Quality|B}} || Semiautomatic
 
| 35|| 6 || 200
 
|7
 
|0.12
 
|0.6
 
|40
 
|60
 
|10
 
|5|| Fires lasers that bounce four times.
 
 
|-
 
|-
|[[File:RUBE-ADYNE MK.II.png|32px]] || [[RUBE-ADYNE MK.II]] || Polished Product
+
|[[File:RUBE-ADYNE MK.II.png|32px]] || [[RUBE-ADYNE MK.II]] || Fires bouncing lasers with limited range.
|| {{Quality|A}} || Semiautomatic
 
| 63.8|| 15 || 300
 
|8
 
|0.10
 
|0.48
 
|40
 
|35
 
|10
 
|7|| Fires bouncing lasers with limited range.
 
 
|-
 
|-
|[[File:Rubenstein's Monster.png|32px]]
+
|[[File:Rubenstein's Monster.png|32px]] || [[Rubenstein's Monster]] || Created when both [[RUBE-ADYNE Prototype]] and [[RUBE-ADYNE MK.II]] are picked up. Rapidly fires bouncing lasers.
|[[Rubenstein's Monster]]
 
|Unit 00
 
|{{Quality|N}}
 
|Automatic
 
|102.2
 
|100
 
|900
 
|7
 
|0.07
 
|0.9
 
|
 
|
 
|
 
|
 
| Created when both [[RUBE-ADYNE Prototype]] and [[RUBE-ADYNE MK.II]] are picked up. Rapidly fires bouncing lasers.
 
 
|-
 
|-
| [[File:Chamber Gun.png|32px]] || [[Chamber Gun]] ||Product of Environment
+
| [[File:Chamber Gun.png|32px]] || [[Chamber Gun]] || Transforms based on the current chamber.
|{{Quality|C}}|| Semiautomatic
 
| ?|| || 500
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
| Transforms based on the current chamber.
 
 
|-
 
|-
| [[File:Gunderfury.png|32px]] ||[[Gunderfury]]||Gun of Guncraft
+
| [[File:Gunderfury.png|32px]] || [[Gunderfury]] || Gains persist experience and levels up with kills, changing its appearance and stats.
|{{Quality|A}}||Automatic
 
| 363.6|| 40 (Level 60) || 600 (Level 60)
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|Gains persist experience and levels up with kills, changing its appearance and stats.
 
 
|-
 
|-
|[[File:Mine Cutter.png|32px]] || [[Mine Cutter]] || Safety First
+
|[[File:Mine Cutter.png|32px]] || [[Mine Cutter]] || Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
|| {{Quality|B}} || Semiautomatic
 
| 45|| 12 || 250
 
|Triple: 10
 
Single: 8
 
|0.10
 
|1.2
 
|23
 
|60
 
|30
 
|7|| Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
 
 
|-
 
|-
|[[File:Void Core Assault Rifle.png|32px]] || [[Void Core Assault Rifle]] || Rapid Fire
+
|[[File:Void Core Assault Rifle.png|32px]] || [[Void Core Assault Rifle]] || Fires bursts of three lasers.
|| {{Quality|B}} || Burst
 
| 27.8|| 30 || 300
 
|6.5
 
|0.35
 
|1.2
 
|23
 
|20
 
|15
 
|3
 
|| Fires bursts of three lasers.
 
 
|-
 
|-
|[[File:Flash Ray.png|32px]] || [[Flash Ray]] || Ah Ahhh!
+
|[[File:Flash Ray.png|32px]] || [[Flash Ray]] || Shoots piercing lasers with a chance to [[stun]].
|| {{Quality|D}} || Semiautomatic
 
| 23.1|| 8 || 350
 
|7.5
 
|0.20
 
|1.2
 
|600
 
|{{Infinity}}
 
|4
 
|10|| Shoots piercing lasers with a chance to [[stun]].
 
 
|-
 
|-
|[[File:Wind Up Gun.png|32px]] || [[Wind Up Gun]] || Charge It
+
|[[File:Wind Up Gun.png|32px]] || [[Wind Up Gun]] || In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
|| {{Quality|D}} || Automatic
 
| 18.9|| 20 || 600
 
|5
 
|0.13
 
|1.5
 
|30
 
|35
 
|10
 
|8
 
|| In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
 
 
|-
 
|-
|[[File:H4mmer.png|32px]] || [[H4mmer]] || Many Bullets
+
|[[File:H4mmer.png|32px]] || [[H4mmer]] || Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
|| {{Quality|B}} || Automatic
 
| 63.5|| 30 || 450
 
|Bullets: 3.8
 
Hammer: 20
 
|0.05
 
|0.6
 
|23
 
|{{Infinity}}
 
|6
 
|7|| Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
 
 
|-
 
|-
|[[File:Snakemaker.png|32px]] || [[Snakemaker]] || SSSSSSSSSSS
+
|[[File:Snakemaker.png|32px]] || [[Snakemaker]] || Has a chance to transmogrify enemies into snakes.
|| {{Quality|A}} ||Semiautomatic
 
| 34.8||10||200
 
|12
 
|0.25
 
|1.2
 
|50
 
|{{Infinity}}
 
|10
 
|0|| Has a chance to transmogrify enemies into snakes.
 
 
|-
 
|-
  +
|[[File:Turbo-Gun.png|32px]] || [[Turbo-Gun]] || Damage increases for the next magazine depending on the number of reload attempts during its reload.
|[[File:Turbo-Gun.png|32px]]
 
|[[Turbo-Gun]]
 
|Repetitive Strain
 
|{{Quality|C}}
 
|Automatic
 
|48
 
|6
 
|180
 
|8.4 (base)
 
|0.10
 
|1.0
 
|
 
|
 
|
 
|
 
|Damage increases for the next magazine depending on the number of reload attempts during its reload.
 
 
|-
 
|-
|[[File:Hegemony Carbine.png|32px]] || [[Hegemony Carbine]] || All The Same
+
|[[File:Hegemony Carbine.png|32px]] || [[Hegemony Carbine]] || Shoots rapid fire white bolts of energy.
|| {{Quality|C}} || Automatic
 
| 23|| 25
 
|| 600
 
|3.5
 
|0.10
 
|1.4
 
|30
 
|50
 
|4
 
|5
 
|| Shoots rapid fire white bolts of energy.
 
 
|-
 
|-
|[[File:Screecher.png|32px]] || [[Screecher]] || Cover Your Ears!
+
|[[File:Screecher.png|32px]] || [[Screecher]] || Rapidly fires piercing sound waves that have a small chance to stun.
|| {{Quality|C}} || Automatic
 
| 30|| 1000 || 1000
 
|1.5
 
|0.05
 
|0.6
 
|12
 
|12
 
|0
 
|0|| Rapidly fires piercing sound waves that have a small chance to stun.
 
 
|-
 
|-
|[[File:Laser Lotus.png|32px]] || [[Laser Lotus]] || Level 5
+
|[[File:Laser Lotus.png|32px]] || [[Laser Lotus]] || Fires piercing lasers.
|| {{Quality|A}} ||Semiautomatic
 
| 50.3||10||150
 
|16
 
|0.20
 
|1.38
 
|45
 
|{{Infinity}}
 
|26
 
|5|| Fires piercing lasers.
 
 
|-
 
|-
|[[File:Hegemony Rifle.png|32px]] || [[Hegemony Rifle]] || So Precise
+
|[[File:Hegemony Rifle.png|32px]] || [[Hegemony Rifle]] || Rapidly fires inaccurate white lasers.
|| {{Quality|B}} || Semiautomatic
 
| 31.9||15||250
 
|10
 
|0.25
 
|1.2
 
|35
 
|15
 
|15
 
|13||Rapidly fires inaccurate white lasers.
 
 
|-
 
|-
|[[File:Fightsabre.png|32px]] || [[Fightsabre]] || Heresy
+
|[[File:Fightsabre.png|32px]] || [[Fightsabre]] || Reloading swings the gun around, reflecting nearby bullets. Increases [[curse]] by 2.
|| {{Quality|S}} || Automatic
 
| 29.4|| 25 || 500
 
|6
 
|0.15
 
|1.5
 
|23
 
|50
 
|10
 
|8|| Reloading swings the gun around, reflecting nearby bullets. Increases [[curse]] by 2.
 
 
|-
 
|-
|[[File:Helix.png|32px]] || [[Helix]] || Splice 'n' Dice
+
|[[File:Helix.png|32px]] || [[Helix]] || Fires two bullets in a helix pattern.
|| {{Quality|C}} || Semiautomatic
 
| 34|| 12 || 250
 
|15 (7.5x2)
 
|0.25
 
|2.0
 
|35
 
|35
 
|10
 
|7|| Fires two bullets in a helix pattern.
 
 
|-
 
|-
|[[File:Laser Rifle.png|32px]] || [[Laser Rifle]] || Blast Off!
+
|[[File:Laser Rifle.png|32px]] || [[Laser Rifle]] || Fires a burst of three lasers.
|| {{Quality|C}} || Burst
 
| 25.5|| 24 || 500
 
|5
 
|0.50
 
|1.2
 
|200
 
|60
 
|16
 
|5
 
|| Fires a burst of three lasers.
 
 
|-
 
|-
|[[File:Crestfaller.png|32px]] || [[Crestfaller]] || Cold Reality
+
|[[File:Crestfaller.png|32px]] || [[Crestfaller]] || Fires bullets that [[slow]] and have a chance to [[freeze]].
|| {{Quality|C}} || Semiautomatic
 
| 18.4|| 8 || 250
 
|10
 
|0.45
 
|1.2
 
|40
 
|{{Infinity}}
 
|11
 
|6|| Fires bullets that [[slow]] and have a chance to [[freeze]].
 
 
|-
 
|-
| [[File:Rad Gun.png|32px]] || [[Rad Gun]] || Totally Rad || {{Quality|B}}
+
| [[File:Rad Gun.png|32px]] || [[Rad Gun]] || Increases [[coolness]] by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
|| Semiautomatic
 
| 350.4|| 12 || 250
 
|Varies
 
|0.15
 
|Varies
 
|
 
|
 
|
 
|
 
| Increases [[coolness]] by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
 
 
|-
 
|-
|[[File:Thunderclap.png|32px]] || [[Thunderclap]] || Lightning In A Bullet
+
|[[File:Thunderclap.png|32px]] || [[Thunderclap]] || Fires balls of lightning.
|| {{Quality|A}} || Semiautomatic
 
| 38.7|| 15 || 300
 
|8
 
|0.15
 
|1.7
 
|20
 
|{{Infinity}}
 
|10
 
|5|| Fires balls of lightning.
 
 
|-
 
|-
|[[File:Charge Shot.png|32px]] || [[Charge Shot]] || Hold To Fire
+
|[[File:Charge Shot.png|32px]] || [[Charge Shot]] || Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
|| {{Quality|B}} || Charged
 
| 36.6|| 5 || 75
 
|30
 
|0.01
 
|1.0
 
|26
 
|{{Infinity}}
 
|25
 
|5|| Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
 
 
|-
 
|-
|[[File:Dark Marker.png|32px]] || [[Dark Marker]] || Big Bang
+
|[[File:Dark Marker.png|32px]] || [[Dark Marker]] || Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
|| {{Quality|S}} || Semiautomatic
 
| 38.6|| 12 || 200
 
|Bullets: 8
 
Explosion: 80
 
|0.20
 
|2.0
 
|32
 
|{{Infinity}}
 
|20
 
|0|| Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
 
 
|-
 
|-
|[[File:Particulator.png|32px]] || [[Particulator]] || Strange Matter
+
|[[File:Particulator.png|32px]] || [[Particulator]] || Fires a large bullet, which will split into 10 bullets which seek out enemies.
|| {{Quality|S}} ||Semiautomatic
 
| 41.7||1||60
 
|Large: 30
 
Small: 7
 
|0.70
 
|2.4
 
|10
 
|10
 
|8
 
|0|| Fires a large bullet, which will split into 10 bullets which seek out enemies.
 
 
|-
 
|-
|[[File:The Emperor.png|32px]] || [[The Emperor]] || Electric Terror
+
|[[File:The Emperor.png|32px]] || [[The Emperor]] || Fires a burst of four bullets connected by electricity.
|| {{Quality|A}} || Burst
 
| 37.5||30||300
 
|7
 
|0.30
 
|1.2
 
|20
 
|50
 
|10
 
|7|| Fires a burst of four bullets connected by electricity.
 
 
|-
 
|-
|[[File:RPG.png|32px]] || [[RPG]] || Leveled Up
+
|[[File:RPG.png|32px]] || [[RPG]] || Fires grenades.
|| {{Quality|B}} || Semiautomatic
 
| 18.3|| 1 || 40
 
|20 (impact) + 35 (explosion)
 
|1.00
 
|3.0
 
|40
 
|90
 
|10
 
|5|| Fires grenades.
 
 
|-
 
|-
|[[File:Grenade Launcher.png|32px]] || [[Grenade Launcher]] || Fwomp!
+
|[[File:Grenade Launcher.png|32px]] || [[Grenade Launcher]] || Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
|| {{Quality|B}} || Semiautomatic
 
| 29.2|| 1 || 60
 
|10 (impact) + 25 (explosion)
 
|1.20
 
|0.78
 
|20
 
|20
 
|20
 
|4|| Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
 
 
|-
 
|-
|[[File:Stinger.png|32px]] || [[Stinger]] || Drone Warfare
+
|[[File:Stinger.png|32px]] || [[Stinger]] || Fires homing rockets that explode into bees.
|| {{Quality|B}} || Semiautomatic
 
| ?|| 1 || 50
 
|10 (impact) + 15 (explosion)
 
|1.00
 
|2.0
 
|20
 
|60
 
|10
 
|1|| Fires homing rockets that explode into bees.
 
 
|-
 
|-
  +
|[[File:The Exotic.png|32px]] || [[The Exotic]] || Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
|[[File:The Exotic.png|32px]]
 
|[[The Exotic]]
 
|Pack of Wolves
 
|{{Quality|A}}
 
|Semiautomatic
 
|44.5
 
|1
 
|50
 
|25 (impact)
 
+ 15 (explosion)
 
 
+ 35
 
 
(7 * 5 mini rockets)
 
|
 
|1.5
 
|
 
|
 
|
 
|
 
|Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
 
 
|-
 
|-
|[[File:Com4nd0.png|32px]] || [[Com4nd0]] || You're Fired
+
|[[File:Com4nd0.png|32px]] || [[Com4nd0]] || Fires homing rockets.
|| {{Quality|B}} || Semiautomatic
 
| 54.6|| 4 || 40
 
|20 (impact) + 25 (explosion)
 
|0.60
 
|1.5
 
|14
 
|90
 
|10
 
|5|| Fires homing rockets.
 
 
|-
 
|-
|[[File:RC Rocket.png|32px]] || [[RC Rocket]] || Avoid User Error
+
|[[File:RC Rocket.png|32px]] || [[RC Rocket]] || Fires rockets guided by the player's cursor.
|| {{Quality|A}} || Semiautomatic
 
| 86.7|| 1 || 50
 
|100 (impact) + 30 (explosion)
 
|0.60
 
|1.5
 
|10
 
|200
 
|10
 
|1|| Fires rockets guided by the player's cursor.
 
 
|-
 
|-
|[[File:Yari Launcher.png|32px]] || [[Yari Launcher]] || Hell. Yes.
+
|[[File:Yari Launcher.png|32px]] || [[Yari Launcher]] || Rapidly fires homing rockets. Bypasses the boss DPS cap.
|| {{Quality|S}} || Automatic
 
|221.2
 
||20|| 140
 
|10 (impact) + 15 (explosion)
 
|0.04
 
|1.5
 
|10
 
|90
 
|30
 
|45
 
|| Rapidly fires homing rockets. Bypasses the boss DPS cap.
 
 
|-
 
|-
|[[File:Lil' Bomber.png|32px]] || [[Lil' Bomber]] || ReFuse To Lose!
+
|[[File:Lil' Bomber.png|32px]] || [[Lil' Bomber]] || Fires a bomb that bounces off of walls and explodes on enemy contact.
|| {{Quality|D}} || Charged
 
| 30|| 3 || 60
 
|15 (impact) + 25 (explosion)
 
|1.00
 
|2.0
 
|23
 
|{{Infinity}}
 
|35
 
|6|| Fires a bomb that bounces off of walls and explodes on enemy contact.
 
 
|-
 
|-
|[[File:Grasschopper.png|32px]] || [[Grasschopper]] || Noisy
+
|[[File:Grasschopper.png|32px]] || [[Grasschopper]] || Fires a single powerful blast that has very strong recoil.
|| {{Quality|A}} || Semiautomatic
 
| 20||1||30
 
|20 (impact) + 20 (explosion)
 
|0.07
 
|2.0
 
|36
 
|18
 
|22
 
|5|| Fires a single powerful blast that has very strong recoil.
 
 
|-
 
|-
| [[File:Void Core Cannon.png|32px]] || [[Void Core Cannon]] || Critical Strike ||{{Quality|B}}
+
| [[File:Void Core Cannon.png|32px]] || [[Void Core Cannon]] || Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
|Burst
 
|?
 
| 4 || 120
 
|10 (Impact)
 
11 (Explosion)
 
|
 
|2.0
 
|
 
|
 
|
 
|
 
| Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
 
 
|-
 
|-
|[[File:Bundle of Wands.png|32px]] || [[Bundle of Wands]] || Dark Arts
+
|[[File:Bundle of Wands.png|32px]] || [[Bundle of Wands]] || Has a chance to transmogrify.
|| {{Quality|C}} || Semiautomatic
 
| 42|| 6
 
|| 150
 
|21 (7x3)
 
|0.30
 
|1.5
 
|23
 
|60
 
|30
 
|5|| Has a chance to transmogrify.
 
 
|-
 
|-
|[[File:Staff of Firepower.png|32px]] || [[Staff of Firepower]] || Missing Link
+
|[[File:Staff of Firepower.png|32px]] || [[Staff of Firepower]] || Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
|| {{Quality|A}} || Semiautomatic
 
| 42.3|| 6 (gun)<br>12 (staff) || 200
 
|Gun: 7
 
Staff: 12
 
|0.15
 
|1.0
 
|25
 
|{{Infinity}}
 
|12
 
|7|| Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
 
 
|-
 
|-
|[[File:Witch Pistol.png|32px]] || [[Witch Pistol]] || Spells Your Doom
+
|[[File:Witch Pistol.png|32px]] || [[Witch Pistol]] || Fires bullets that have a chance to transmogrify enemies.
|| {{Quality|C}} || Semiautomatic
 
| 18.5|| 6 || 350
 
|6
 
|0.15
 
|1.2
 
|27
 
|{{Infinity}}
 
|20
 
|2|| Fires bullets that have a chance to transmogrify enemies.
 
 
|-
 
|-
|[[File:Hexagun.png|32px]] || [[Hexagun]] || Light Fantastic
+
|[[File:Hexagun.png|32px]] || [[Hexagun]] || Fires piercing bullets that have a chance to transmogrify enemies.
|| {{Quality|B}} || Semiautomatic
 
| 35|| 1 || 75
 
|35
 
|0.001
 
|1.02
 
|200
 
|{{Infinity}}
 
|25
 
|0|| Fires piercing bullets that have a chance to transmogrify enemies.
 
 
|-
 
|-
|[[File:Phoenix.png|32px]] || [[Phoenix]] || Reborn In Flame
+
|[[File:Phoenix.png|32px]] || [[Phoenix]] || Shooting creates a small cone of fire in front of the player that [[burn]]s enemies.
|| {{Quality|D}} || Semiautomatic
 
| 16.8|| 12 || 350
 
|4
 
|0.15
 
|1.2
 
|25
 
|25
 
|13
 
|3|| Shooting creates a small cone of fire in front of the player that [[burn]]s enemies.
 
 
|-
 
|-
|[[File:Magic Lamp.png|32px]] || [[Magic Lamp]] || One Wish, Three Times
+
|[[File:Magic Lamp.png|32px]] || [[Magic Lamp]] || Hitting an enemy three times causes a genie to punch them.
|| {{Quality|B}} || Semiautomatic
 
| 63.2||3|| 100
 
|8 (shots)
 
115 (genie)
 
|0.50
 
|1.2
 
|12
 
|{{Infinity}}
 
|10
 
|5|| Hitting an enemy three times causes a genie to punch them.
 
 
|-
 
|-
| [[File:Teapot.png|32px]] || [[Teapot]] || Monocular Monster ||{{Quality|C}}|| Semiautomatic
+
| [[File:Teapot.png|32px]] || [[Teapot]] || While reloading, ignites nearby enemies.
| 14.7|| 12 || 250
 
|8.5
 
15 (pink shot)
 
|0.40
 
|3.0
 
|
 
|
 
|
 
|
 
| While reloading, ignites nearby enemies.
 
 
|-
 
|-
|[[File:Gunslinger's Ashes.png|32px]] || [[Gunslinger's Ashes]] || Spirit, Willing
+
|[[File:Gunslinger's Ashes.png|32px]] || [[Gunslinger's Ashes]] || Fires slow homing ghosts that shoot and deal contact damage.
|| {{Quality|C}} || Semiautomatic
 
| 21.4|| 6 || 80
 
|Contact: 12 Shots: 15 (5x3)
 
|0.60
 
|1.2
 
|1
 
|6
 
|25
 
|0|| Fires slow homing ghosts that shoot and deal contact damage.
 
 
|-
 
|-
|[[File:Luxin Cannon.png|32px]] || [[Luxin Cannon]] || Omnichrome
+
|[[File:Luxin Cannon.png|32px]] || [[Luxin Cannon]] || Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
|| {{Quality|C}} || Automatic
 
| 43.8|| 30 || 600
 
|4.5
 
|0.07
 
|1.5
 
|60
 
|{{Infinity}}
 
|10
 
|6|| Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
 
 
|-
 
|-
|[[File:Gunther.png|32px]] || [[Gunther]] || Jealous Weapon
+
|[[File:Gunther.png|32px]] || [[Gunther]] || Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
|| {{Quality|S}} || Semiautomatic
 
| 69.2|| 15 || {{Infinity}}
 
|First Stage: 6
 
Second Stage: 9
 
 
Third Stage: 12
 
|0.10
 
|1.2
 
|16
 
|50
 
|20
 
|10|| Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
 
 
|-
 
|-
|[[File:Unicorn Horn.png|32px]] || [[Unicorn Horn]] || Fires Friendship
+
|[[File:Unicorn Horn.png|32px]] || [[Unicorn Horn]] || Fires a rainbow beam that homes in on enemies. Increases [[curse]] by 1.
|| {{Quality|A}} || Beam
 
| 30|| 500
 
|| 500
 
|30/s
 
|0.10
 
|N/A
 
|30
 
|30
 
|45
 
|0
 
|| Fires a rainbow beam that homes in on enemies. Increases [[curse]] by 1.
 
 
|-
 
|-
|[[File:Cobalt Hammer.png|32px]] || [[Cobalt Hammer]] || Break Stuff
+
|[[File:Cobalt Hammer.png|32px]] || [[Cobalt Hammer]] || Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
|| {{Quality|A}} || Charged
 
| 57.8|| 6 || 60
 
|Uncharged: 26
 
Charged: 36
 
|0.30
 
|1.2
 
|100
 
|{{Infinity}}
 
|80
 
|0|| Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
 
 
|-
 
|-
|[[File:Frost Giant.png|32px]] || [[Frost Giant]] || Icy Grasp
+
|[[File:Frost Giant.png|32px]] || [[Frost Giant]] || Fires big bullets that have a chance to [[freeze]].
|| {{Quality|B}} || Semiautomatic
 
| 89.4|| 12 || 130
 
|12
 
|0.001
 
|1.6
 
|20
 
|30
 
|10
 
|12|| Fires big bullets that have a chance to [[freeze]].
 
 
|-
 
|-
|[[File:Bullet Bore.png|32px]] || [[Bullet Bore]] || Mind Muncher
+
|[[File:Bullet Bore.png|32px]] || [[Bullet Bore]] || Fires drills that home in on enemies, stun them, and explode after a short delay.
|| {{Quality|A}} || Semiautomatic
 
| 23.3|| 1 || 75
 
|10 (impact) + 25 (explosion)
 
|1.00
 
|1.5
 
|20
 
|{{Infinity}}
 
|8
 
|5|| Fires drills that home in on enemies, stun them, and explode after a short delay.
 
 
|-
 
|-
|[[File:Cat Claw.png|32px]] || [[Cat Claw]] || Kneadle Your Foes!
+
|[[File:Cat Claw.png|32px]] || [[Cat Claw]] || Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
|| {{Quality|A}} ||Automatic
 
| 65.5||33||400
 
|2 (impact) + 10 (explosion)
 
|0.15
 
|1.2
 
|23
 
|{{Infinity}}
 
|2
 
|5||Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
 
 
|-
 
|-
|[[File:Megahand.png|32px]] || [[Megahand]] || -P-
+
|[[File:Megahand.png|32px]] || [[Megahand]] || Has 2 levels of damage depending on how long the gun has been charged.
|| {{Quality|B}} || Charged
 
| 62.4|| 18 || 200
 
|Uncharged: 6
 
Charged: 45
 
|0.07
 
|0.54
 
|20
 
|{{Infinity}}
 
|8
 
|0|| Has 2 levels of damage depending on how long the gun has been charged.
 
 
|-
 
|-
|[[File:Demon Head.png|32px]] || [[Demon Head]] || Wanged
+
|[[File:Demon Head.png|32px]] || [[Demon Head]] || Fires a continuous beam that has a chance to inflict [[Burn]] and slightly homes in on enemies.
|| {{Quality|B}} || Beam
 
| 31||{{Infinity}}|| 500
 
|31/s
 
|0.10
 
|N/A
 
|100
 
|40
 
|30
 
|5|| Fires a continuous beam that has a chance to inflict [[Burn]] and slightly homes in on enemies.
 
 
|-
 
|-
|[[File:Heroine.png|32px]] || [[Heroine]] || Charge Beam Active
+
|[[File:Heroine.png|32px]] || [[Heroine]] || Has 3 levels of damage depending on how long the gun has been charged.
|| {{Quality|B}} || Charged
 
| 33.7|| 6 || 200
 
|Level 1: 5
 
Level 2: 10
 
 
Level 3: 70
 
|0.07
 
|0.54
 
|25
 
|{{Infinity}}
 
|10
 
|0|| Has 3 levels of damage depending on how long the gun has been charged.
 
 
|-
 
|-
||[[File:Mutation.png|32px]] || [[Mutation]] || Didn't Need Two Anyway
+
||[[File:Mutation.png|32px]] || [[Mutation]] || Fires a continuous beam and heavily pushes back the player.
|| {{Quality|B}} || Beam
 
| 45||{{Infinity}}
 
|| 500
 
|45/s
 
|0.10
 
|N/A
 
|40
 
|20
 
|50
 
|5
 
|| Fires a continuous beam and heavily pushes back the player.
 
 
|-
 
|-
|[[File:Flame Hand.png|32px]] || [[Flame Hand]] || 2D6 + Int Mod
+
|[[File:Flame Hand.png|32px]] || [[Flame Hand]] || Fires fireballs that pierce enemies and have a chance to set enemies on fire.
|| {{Quality|B}} || Semiautomatic
 
| 23.6|| 100
 
|| 200
 
|Varying
 
|0.50
 
|0.0
 
|23
 
|{{Infinity}}
 
|35
 
|0
 
|| Fires fireballs that pierce enemies and have a chance to set enemies on fire.
 
 
|-
 
|-
|[[File:Sunlight Javelin.png|32px]] || [[Sunlight Javelin]] || Brilliant Aura
+
|[[File:Sunlight Javelin.png|32px]] || [[Sunlight Javelin]] || Shoots fiery javelins that make enemies take damage over time.
||{{Quality|B}}
 
| Charged
 
| 30|| 100
 
|| 150
 
|45
 
|1.00
 
|0.0
 
|
 
|
 
|
 
|
 
|| Shoots fiery javelins that make enemies take damage over time.
 
 
|-
 
|-
|[[File:Machine Fist.png|32px]] || [[Machine Fist]] || Avalanche Of Bullets
+
|[[File:Machine Fist.png|32px]] || [[Machine Fist]] || Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
|| {{Quality|A}} || Automatic
 
|46
 
|| 50 (gun)
 
1 (rocket)
 
|| 500
 
|Bullet: 4
 
Rocket: 20 (impact) + 30 (explosion)
 
|0.07
 
|1.0
 
|27
 
|{{Infinity}}
 
|15
 
|6
 
|| Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
 
 
|-
 
|-
| [[File:Robot's Left Hand.png|32px]] || [[Robot's Left Hand]] || See You Later || {{Quality|A}} || Automatic
+
| [[File:Robot's Left Hand.png|32px]] || [[Robot's Left Hand]] || Rapidly fires blue lasers.
| 40|| 60 || 600
 
| 5
 
|0.10
 
|1.6
 
|
 
|
 
|
 
|
 
| Rapidly fires blue lasers.
 
 
|-
 
|-
|[[File:Snowballer.png|32px]] || [[Snowballer]] || May Contain Rocks
+
|[[File:Snowballer.png|32px]] || [[Snowballer]] || Fires snowballs that have a chance to freeze enemies.
|| {{Quality|D}} || Automatic
 
| 17.3|| 20
 
|| 400
 
|3.5
 
|0.15
 
|1.2
 
|28
 
|35
 
|10
 
|10
 
|| Fires snowballs that have a chance to freeze enemies.
 
 
|-
 
|-
|[[File:Super Meat Gun.png|32px]] || [[Super Meat Gun]] || Very Fast
+
|[[File:Super Meat Gun.png|32px]] || [[Super Meat Gun]] || Fires piercing, bouncing saw blades. Slightly increases movement speed.
|| {{Quality|A}} || Semiautomatic
 
| 45|| 12 || 300
 
|6
 
|0.10
 
|0.5
 
|25
 
|{{Infinity}}
 
|10
 
|5|| Fires piercing, bouncing saw blades. Slightly increases movement speed.
 
 
|-
 
|-
|[[File:Anvillain.png|32px]] || [[Anvillain]] || Practical And Safe
+
|[[File:Anvillain.png|32px]] || [[Anvillain]] || Fires piercing anvils with high knockback and a chance to [[stun]].
|| {{Quality|C}} || Charged
 
| 150|| 3 || 60
 
|35
 
|0.10
 
|0.5
 
|20
 
|{{Infinity}}
 
|8
 
|5
 
|| Fires piercing anvils with high knockback and a chance to [[stun]].
 
 
|-
 
|-
|[[File:Fossilized Gun.png]] || [[Fossilized Gun]] || Proof That Guns Once Existed
+
|[[File:Fossilized Gun.png]] || [[Fossilized Gun]] || Fires a stream of oil. Reloading spits [[Burn|fire]], which can ignite the oil.
|| {{Quality|D}} || Beam
 
| 15||{{Infinity}}|| 500
 
|15/s
 
|0.10
 
|N/A
 
|15
 
|20
 
|40
 
|0
 
|| Fires a stream of oil. Reloading spits [[Burn|fire]], which can ignite the oil.
 
 
|-
 
|-
|[[File:Gamma Ray.png|32px]] || [[Gamma Ray]] || Mean Green
+
|[[File:Gamma Ray.png|32px]] || [[Gamma Ray]] || Fires a green laser that slightly curves towards enemies and can [[poison]].
|| {{Quality|C}} || Beam
 
| 15||{{Infinity}}|| 800
 
|15/s
 
|0.10
 
|N/A
 
|{{Infinity}}
 
|50
 
|10
 
|0
 
|| Fires a green laser that slightly curves towards enemies and can [[poison]].
 
 
|-
 
|-
|[[File:Freeze Ray.png|32px]] || [[Freeze Ray]] || Ice To Meet You
+
|[[File:Freeze Ray.png|32px]] || [[Freeze Ray]] || Fires a blue laser that has a chance to freeze enemies.
|| {{Quality|A}} || Beam
 
| 20||{{Infinity}}||500
 
|20/s
 
|0.10
 
|N/A
 
|60
 
|30
 
|10
 
|0|| Fires a blue laser that has a chance to freeze enemies.
 
 
|-
 
|-
|[[File:Science Cannon.png|32px]] || [[Science Cannon]] || Charged Particles
+
|[[File:Science Cannon.png|32px]] || [[Science Cannon]] || Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
|| {{Quality|B}} || Beam
 
| 26||{{Infinity}}|| 500
 
|26/s
 
|0.10
 
|N/A
 
|90
 
|500
 
|35
 
|0|| Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
 
 
|-
 
|-
|[[File:Disintegrator.png|32px]] || [[Disintegrator]] || Return To Dust
+
|[[File:Disintegrator.png|32px]] || [[Disintegrator]] || Fires a large laser after a long charge-up.
|| {{Quality|S}} || Beam
 
| 70||{{Infinity}}|| 500
 
|70/s
 
|0.10
 
|N/A
 
|120
 
|50
 
|0
 
|0|| Fires a large laser after a long charge-up.
 
 
|-
 
|-
|[[File:Proton Backpack.png|32px]]||[[Proton Backpack]] || Crossing Streams
+
|[[File:Proton Backpack.png|32px]]||[[Proton Backpack]] || Fires a homing laser.
|| {{Quality|B}} || Beam
 
| 50||{{Infinity}}
 
|| 500
 
|50/s
 
|0.10
 
|N/A
 
|14
 
|90
 
|30
 
|0
 
|| Fires a homing laser.
 
 
|-
 
|-
|[[File:Mega Douser.png|32px]] || [[Mega Douser]] || Contents Under Pressure
+
|[[File:Mega Douser.png|32px]] || [[Mega Douser]] || Fires a stream of water.
|| {{Quality|D}} || Beam
 
| 15||{{Infinity}}|| 900
 
|15/s
 
|0.10
 
|N/A
 
|20
 
|20
 
|40
 
|0|| Fires a stream of water.
 
 
|-
 
|-
|[[File:Plunger.png|32px]] || [[Plunger]] || Take Your Best Shot!
+
|[[File:Plunger.png|32px]] || [[Plunger]] || Fires a stream of poison. Has a chance to [[poison]] enemies and leaves poison puddles on impact.
|| {{Quality|C}} || Beam
 
| 5||{{Infinity}}|| 500
 
|5/s
 
|0.10
 
|N/A
 
|20
 
|20
 
|40
 
|0|| Fires a stream of poison. Has a chance to [[poison]] enemies and leaves poison puddles on impact.
 
 
|-
 
|-
|[[File:Raiden Coil.png|32px]] || [[Raiden Coil]] || Shoot Em' Up
+
|[[File:Raiden Coil.png|32px]] || [[Raiden Coil]] || Fires a laser that homes in on all on-screen enemies.
|| {{Quality|A}} || Beam
 
| 15||{{Infinity}}|| 500
 
|15/s
 
|0.10
 
|N/A
 
|{{Infinity}}
 
|30
 
|10
 
|5|| Fires a laser that homes in on all on-screen enemies.
 
 
|-
 
|-
|[[File:Moonscraper.png|32px]] || [[Moonscraper]] || Beeeeoooowwww!
+
|[[File:Moonscraper.png|32px]] || [[Moonscraper]] || Fires a beam that reflects off of solid objects once.
|| {{Quality|C}} || Beam
 
| 26||{{Infinity}}|| 700
 
|26/s
 
|0.10
 
|N/A
 
|{{Infinity}}
 
|50
 
|20
 
|5|| Fires a beam that reflects off of solid objects once.
 
 
|-
 
|-
|[[File:Barrel.png|32px]] || [[Barrel]] || Nothin' Easier
+
|[[File:Barrel.png|32px]] || [[Barrel]] || Fires a fish that has a chance to [[stun]] and leaves a pool of water on impact.
|| {{Quality|C}} || Semiautomatic
 
| 30.3|| 9 || 300
 
|8
 
|0.20
 
|0.78
 
|20
 
|{{Infinity}}
 
|13
 
|7
 
|| Fires a fish that has a chance to [[stun]] and leaves a pool of water on impact.
 
 
|-
 
|-
|[[File:Trick Gun.png|32px]] || [[Trick Gun]] || Reload To Transform
+
|[[File:Trick Gun.png|32px]] || [[Trick Gun]] || Reloading transforms the gun between a pistol and a shotgun.
|| {{Quality|C}} || Semiautomatic
 
| ?|| 6
 
||200
 
|Pistol: 7
 
 
Shotgun: 16 (2x8)
 
|
 
|1.2
 
|
 
|
 
|
 
||| Reloading transforms the gun between a pistol and a shotgun.
 
 
|-
 
|-
|[[File:Mailbox.png|32px]] || [[Mailbox]] || Special Delivery
+
|[[File:Mailbox.png|32px]] || [[Mailbox]] || Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, [[burn]], or [[poison]].
|| {{Quality|D}} || Semiautomatic
 
| 16.7|| 10
 
|| 350
 
|5
 
|0.20
 
|1.2
 
|22
 
|{{Infinity}}
 
|10
 
|10|| Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, [[burn]], or [[poison]].
 
 
|-
 
|-
|[[File:Nail Gun.png|32px]] || [[Nail Gun]] || Pest Control
+
|[[File:Nail Gun.png|32px]] || [[Nail Gun]] || Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
|| {{Quality|D}} || Semiautomatic
 
| 25||500||500
 
|3
 
|0.12
 
|0.0
 
|26
 
|12
 
|8
 
|10|| Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
 
 
|-
 
|-
|[[File:Light Gun.png|32px]] || [[Light Gun]] || Third-Party
+
|[[File:Light Gun.png|32px]] || [[Light Gun]] || Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
|| {{Quality|B}} || Semiautomatic
 
| 28.8|| 6
 
|| 150
 
|7
 
|0.20
 
|1.0
 
|400
 
|60
 
|30
 
|5
 
|| Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
 
 
|-
 
|-
| [[File:Dueling Laser.png|32px]] || [[Dueling Laser]] || More interesting this way! ||{{Quality|B}}|| Semiautomatic
+
| [[File:Dueling Laser.png|32px]] || [[Dueling Laser]] || Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
| ?|| 1 || {{Infinity}}
 
| 100
 
|
 
|1.0
 
|
 
|
 
|
 
|
 
| Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
 
 
|-
 
|-
|[[File:Wood Beam.png|32px]]
+
|[[File:Wood Beam.png|32px]] || [[Wood Beam]] || Melee weapon that extends itself to hit enemies. Increases [[curse]] by 1.
|[[Wood Beam]]
 
|Speak Softly
 
|{{Quality|B}}
 
|Beam
 
|?
 
|100
 
|900
 
|Based on swing speed
 
(Max: 26)
 
|1.0
 
|0.9
 
|
 
|
 
|
 
|
 
|Melee weapon that extends itself to hit enemies. Increases [[curse]] by 1.
 
 
|-
 
|-
|[[File:Mahoguny.png|32px]] || [[Mahoguny]] || 100% Organic
+
|[[File:Mahoguny.png|32px]] || [[Mahoguny]] || Fires bouncing explosive wood bullets and several leaves.
|| {{Quality|C}} || Semiautomatic
 
| 56.3|| 10 || 350
 
|Wood: 5 (impact) + 10 (explosion)
 
Leaves: 4
 
|0.40
 
|1.2
 
|15
 
|30
 
|20
 
|0|| Fires bouncing explosive wood bullets and several leaves.
 
 
|-
 
|-
|[[File:The Scrambler.png|32px]] || [[The Scrambler]] || Bullet Or The Gun?
+
|[[File:The Scrambler.png|32px]] || [[The Scrambler]] || Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
|| {{Quality|C}} || Semiautomatic
 
| 42.5|| 1 || 120
 
|6 (egg) + 9x5 (seekers)
 
|0.10
 
|1.2
 
|20
 
|32
 
|0
 
|6|| Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
 
 
|-
 
|-
|[[File:Trashcannon.png|32px]] || [[Trashcannon]] || Take It Out!
+
|[[File:Trashcannon.png|32px]] || [[Trashcannon]] || Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
|| {{Quality|C}} || Semiautomatic
 
| 16.7||1||50
 
|20
 
|0.20
 
|1.2
 
|20
 
|{{Infinity}}
 
|20
 
|5|| Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
 
 
|-
 
|-
|[[File:Glacier.png|32px]] || [[Glacier]] || Refill Your Trays
+
|[[File:Glacier.png|32px]] || [[Glacier]] || Fires bouncing ice cubes that explode and [[freeze]] enemies.
|| {{Quality|A}} || Automatic
 
| 24|| 12 || 120
 
|8 (impact) + 6 (explosion)
 
|0.50
 
|1.5
 
|18
 
|35
 
|8
 
|5|| Fires bouncing ice cubes that explode and [[freeze]] enemies.
 
 
|-
 
|-
|[[File:Origuni.png|32px]] || [[Origuni]] || Thousand Cuts
+
|[[File:Origuni.png|32px]] || [[Origuni]] || Fires paper planes that follow the player's crosshair.
|| {{Quality|C}} || Semiautomatic
 
| 22.5|| 8 || 300
 
|7.5
 
|0.20
 
|1.2
 
|
 
|
 
|
 
||| Fires paper planes that follow the player's crosshair.
 
 
|-
 
|-
|[[File:The Kiln.png|32px]] || [[The Kiln]] || Fires Pots
+
|[[File:The Kiln.png|32px]] || [[The Kiln]] || Fires pots that break into 3 bouncing crystals upon hitting something.
|| {{Quality|C}} || Semiautomatic
 
| 16|| 8 || 200
 
|Pots: 8
 
Crystals: 4
 
|0.40
 
|1.2
 
|20
 
|45
 
|6
 
|0|| Fires pots that break into 3 bouncing crystals upon hitting something.
 
 
|-
 
|-
|[[File:Skull Spitter.png|32px]] || [[Skull Spitter]] || Hard Headed
+
|[[File:Skull Spitter.png|32px]] || [[Skull Spitter]] || Fires homing skulls.
|| {{Quality|C}} || Semiautomatic
 
| 27|| 10
 
|| 150
 
|10
 
|0.30
 
|1.0
 
|15
 
|{{Infinity}}
 
|10
 
|0
 
|| Fires homing skulls.
 
 
|-
 
|-
|[[File:Buzzkill.png|32px]] || [[Buzzkill]] || Sawed On!
+
|[[File:Buzzkill.png|32px]] || [[Buzzkill]] || Fires piercing, bouncing sawblades.
|| {{Quality|C}} || Semiautomatic
 
| 24.7|| 12 || 350
 
|7
 
|0.20
 
|1.2
 
|25
 
|{{Infinity}}
 
|10
 
|5|| Fires piercing, bouncing sawblades.
 
 
|-
 
|-
|[[File:Tear Jerker.png|32px]] || [[Tear Jerker]] || Q_Q
+
|[[File:Tear Jerker.png|32px]] || [[Tear Jerker]] || Fires tears that leave behind puddles of water.
|| {{Quality|C}} || Semiautomatic
 
| 26|| 20 || 350
 
|7
 
|0.22
 
|1.2
 
|15
 
|15
 
|10
 
|0|| Fires tears that leave behind puddles of water.
 
 
|-
 
|-
| [[File:Starpew.png|32px]] || [[Starpew]] || Reap And Sow || {{Quality|A}}
+
| [[File:Starpew.png|32px]] || [[Starpew]] || Fires water droplets. Can be charged to increase the number of droplets fired.
|| Charged
 
| ?|| 1 || 100
 
|5
 
|
 
|1.0
 
|
 
|
 
|
 
|
 
| Fires water droplets. Can be charged to increase the number of droplets fired.
 
 
|-
 
|-
|[[File:Eye of the Beholster.png|32px]] || [[Eye of the Beholster]] || What A Beauty!
+
|[[File:Eye of the Beholster.png|32px]] || [[Eye of the Beholster]] || The last shot of each clip spawns a friendly [[Beadie]].
|| {{Quality|B}} || Semiautomatic
 
| 23.2|| 12
 
|| 300
 
|6
 
|0.15
 
|1.2
 
|200
 
|{{Infinity}}
 
|4
 
|4
 
|| The last shot of each clip spawns a friendly [[Beadie]].
 
 
|-
 
|-
|[[File:Molotov Launcher.png|32px]] || [[Molotov Launcher]] || Exactly What You Think
+
|[[File:Molotov Launcher.png|32px]] || [[Molotov Launcher]] || Fires molotovs that create [[burn|fire]] puddles on impact.
|| {{Quality|C}} || Semiautomatic
 
| 2.4|| 1 || 80
 
|6
 
|1.50
 
|2.5
 
|18
 
|35
 
|13
 
|5|| Fires molotovs that create [[burn|fire]] puddles on impact.
 
 
|-
 
|-
|[[File:Glass Cannon.png|32px]]
+
|[[File:Glass Cannon.png|32px]] || [[Glass Cannon]] || Fires a powerful beam. Loses all ammo upon taking damage.
|[[Glass Cannon]]
 
|Fragile, Fatal
 
|{{Quality|C}}
 
|Charged
 
|50
 
|1
 
|25
 
|140
 
|1.00
 
|2.0
 
|
 
|{{Infinity}}
 
|
 
|
 
|Fires a powerful beam. Loses all ammo upon taking damage.
 
 
|-
 
|-
|[[File:Shock Rifle.png|32px]] || [[Shock Rifle]] || Zap
+
|[[File:Shock Rifle.png|32px]] || [[Shock Rifle]] || Fires a zap of electricity.
|| {{Quality|B}} || Semiautomatic
 
| 27.9||15||250
 
|8
 
|0.20
 
|1.5
 
|140
 
|{{Infinity}}
 
|20
 
|5|| Fires a zap of electricity.
 
 
|-
 
|-
|[[File:Bait Launcher.png|32px]] || [[Bait Launcher]] || Meat Your Maker
+
|[[File:Bait Launcher.png|32px]] || [[Bait Launcher]] || Fires a steak that causes a tiger to appear and maul the target.
|| {{Quality|C}} || Charged
 
| 60|| 1 || 60
 
|10 (Steak) + 50 (Tiger)
 
|0.50
 
|1.0
 
|20
 
|{{Infinity}}
 
|8
 
|5|| Fires a steak that causes a tiger to appear and maul the target.
 
 
|-
 
|-
|[[File:Brick Breaker.png|32px]] || [[Brick Breaker]] || Wrong Kind Of Mortar
+
|[[File:Brick Breaker.png|32px]] || [[Brick Breaker]] || Fires piercing turtle shells that bounce off of walls.
|| {{Quality|C}} || Semiautomatic
 
| 15.6|| 5
 
||200
 
|10
 
|0.50
 
|1.2
 
|20
 
|{{Infinity}}
 
|10
 
|2|| Fires piercing turtle shells that bounce off of walls.
 
 
|-
 
|-
|[[File:Betrayer's Shield.png|32px]] || [[Betrayer's Shield]] || Actually A Gun
+
|[[File:Betrayer's Shield.png|32px]] || [[Betrayer's Shield]] || Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
|| {{Quality|B}} || Automatic
 
| 32.3|| 12 || 350
 
|7
 
|0.10
 
|1.5
 
|23
 
|18
 
|12
 
|5|| Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
 
 
|-
 
|-
|[[File:Lower Case r.png|32px]]||[[Lower Case r]]|| Alphabetical!
+
|[[File:Lower Case r.png|32px]]||[[Lower Case r]]|| Fires a burst of 6 bullets that spell out the word bullet.
||{{Quality|D}}|| Burst
 
| 18.0|| 36 || 900
 
|2.222...
 
|0.07
 
|2.0
 
|25
 
|{{Infinity}}
 
|14
 
|0
 
|| Fires a burst of 6 bullets that spell out the word bullet.
 
 
|-
 
|-
|[[File:Excaliber.png]] || [[Excaliber]] || Once And Future
+
|[[File:Excaliber.png]] || [[Excaliber]] || Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases [[curse]] by 2.5.
|| {{Quality|B}} || Burst
 
| 43.7|| 32 || 280
 
|7
 
|0.15
 
|0.48
 
|26
 
|{{Infinity}}
 
|15
 
|0
 
|| Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases [[curse]] by 2.5.
 
 
|-
 
|-
  +
|[[File:Face Melter.png|32px]] || [[Face Melter]] || Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
|[[File:Face Melter.png|32px]] || [[Face Melter]] || Squiddley-squiddley-wheeyooo!
 
|| {{Quality|B}} || Automatic
 
| 40||600 ||600
 
|4
 
|0.10
 
|1.2
 
|15
 
|15
 
|13
 
|6|| Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
 
 
|-
 
|-
| [[File:Really Special Lute.png|32px]] || [[Really Special Lute]] || Purple Prose
+
| [[File:Really Special Lute.png|32px]] || [[Really Special Lute]] || Buffs the player's companions.
||{{Quality|C}}||Automatic
 
| 82.5||75|| 300
 
|42 (6x7)
 
|0.5
 
|1.2
 
|
 
|
 
|
 
|
 
|Buffs the player's companions.
 
 
|-
 
|-
|[[File:Trident.png|32px]] || [[Trident]] || Under The Sea
+
|[[File:Trident.png|32px]] || [[Trident]] || Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
|| {{Quality|A}} ||Semiautomatic
 
| 46.5||6||300
 
|8
 
|0.08
 
|1.0
 
|600
 
|{{Infinity}}
 
|4
 
|0||Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
 
 
|-
 
|-
| [[File:Kruller Glaive.png|32px]] || [[Kruller Glaive]] || Studied the Blade ||{{Quality|B}}
+
| [[File:Kruller Glaive.png|32px]] || [[Kruller Glaive]] || Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
| Charged
 
| 20.8|| 1 || 100
 
|25
 
|0.2
 
|1.0
 
|
 
|
 
|
 
|
 
| Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
 
 
|-
 
|-
|[[File:Abyssal Tentacle.png|32px]]|| [[Abyssal Tentacle]] || Look Away
+
|[[File:Abyssal Tentacle.png|32px]]|| [[Abyssal Tentacle]] || Fires a tentacle that homes in on and grips enemies, damaging them.
|| {{Quality|A}} || Beam
 
| 22.5||{{Infinity}}|| 500
 
|22.5/s
 
|0.10
 
|N/A
 
| {{Infinity}}
 
|30
 
|10
 
|0|| Fires a tentacle that homes in on and grips enemies, damaging them.
 
 
|-
 
|-
|[[File:Quad Laser.png|32px]] || [[Quad Laser]] || No One Can Defeat It
+
|[[File:Quad Laser.png|32px]] || [[Quad Laser]] || Fires a large, square, extremely slow bullet.
|| {{Quality|C}} || Semiautomatic
 
| 53.3|| 1
 
||50
 
|80
 
|0.07
 
|1.5
 
|1
 
|15
 
|32
 
|5|| Fires a large, square, extremely slow bullet.
 
 
|-
 
|-
  +
|[[File:Tetrominator.png|32px]] || [[Tetrominator]] || Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
|[[File:Tetrominator.png|32px]]
 
|[[Tetrominator]]
 
|LINE PIECE!
 
|{{Quality|B}}
 
|Semiautomatic
 
|?
 
|13
 
|301
 
|4
 
6 (line piece)
 
|0.3
 
|1.5
 
|
 
|
 
|
 
|
 
|Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
 
 
|-
 
|-
|[[File:Pitchfork.png|32px]] || [[Pitchfork]] || Get Forked!
+
|[[File:Pitchfork.png|32px]] || [[Pitchfork]] || Fires piercing fireballs that [[burn]].
|| {{Quality|C}} || Semiautomatic
 
| 26.7|| 100 || 200
 
|4
 
|0.15
 
|0.0
 
|23
 
|{{Infinity}}
 
|35
 
|5|| Fires piercing fireballs that [[burn]].
 
 
|-
 
|-
| [[File:Evolver.png|32px]] || [[Evolver]] || Tamagunchi
+
|[[File:Evolver.png|32px]] || [[Evolver]] || Killing enemies evolves the gun through 6 forms.
||{{Quality|C}}||Semiautomatic
 
| ?|| || 300
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|Killing enemies evolves the gun through 6 forms.
 
 
|-
 
|-
|[[File:Gungeon Ant.png|32px]] || [[Gungeon Ant]] || What Army?
+
|[[File:Gungeon Ant.png|32px]] || [[Gungeon Ant]] || In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and [[burn]]. Reloading switches modes.
|| {{Quality|C}} || Semiautomatic
 
| 30|| 6 || 100
 
|Oil: 6 (2x3)
 
Fire: 4.5 (1.5x3)
 
|0
 
|1.2
 
|26
 
|{{Infinity}}
 
|25
 
|0|| In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and [[burn]]. Reloading switches modes.
 
 
|-
 
|-
|[[File:Life Orb.png|32px]]
+
|[[File:Life Orb.png|32px]] || [[Life Orb]] || After killing an enemy, reloading damages all enemies in the room.
|[[Life Orb]]
 
|Your Soul is Mine
 
|{{Quality|A}}
 
|Beam
 
|20
 
|{{Infinity}}
 
|600
 
|20/s
 
|0.10
 
|
 
|
 
|
 
|
 
|
 
| After killing an enemy, reloading damages all enemies in the room.
 
 
|-
 
|-
|[[File:Alien Engine.png|32px]] || [[Alien Engine]] || The Dangerzone
+
|[[File:Alien Engine.png|32px]] || [[Alien Engine]] || Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
|| {{Quality|B}} || Automatic
 
| 160.7|| 400 || 1000
 
|10
 
|0.02
 
|0.9
 
|30
 
|3
 
|10
 
|0|| Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
 
 
|-
 
|-
|[[File:Microtransaction Gun.png|32px]] || [[Microtransaction Gun]] || Pay To Win
+
|[[File:Microtransaction Gun.png|32px]] || [[Microtransaction Gun]] || Shoots various figurines, books, and gems at the cost of 1 coin per shot.
|| {{Quality|A}} || Semiautomatic
 
| 44.4|| Equal to Coins held || -
 
|2/8/15/20
 
|0.20
 
|N/A
 
|
 
|
 
|
 
||| Shoots various figurines, books, and gems at the cost of 1 coin per shot.
 
 
|-
 
|-
|[[File:Poxcannon.png|32px]] || [[Poxcannon]] || Lousy T-Shirt
+
|[[File:Poxcannon.png|32px]] || [[Poxcannon]] || Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
|| {{Quality|C}} || Semiautomatic
 
|26.1
 
|| 6
 
|| 250
 
|15
 
|0.35
 
|1.7
 
|25
 
|{{Infinity}}
 
|60
 
|5|| Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
 
 
|-
 
|-
|[[File:T-Shirt Cannon.png|32px]] || [[T-Shirt Cannon]] || Machine Gun Wash Only!
+
|[[File:T-Shirt Cannon.png|32px]] || [[T-Shirt Cannon]] || Fires t-shirts that have high knockback.
|| {{Quality|D}} || Semiautomatic
 
| 18.1|| 6 || 250
 
|8
 
|0.35
 
|0.9
 
|25
 
|{{Infinity}}
 
|60
 
|5|| Fires t-shirts that have high knockback.
 
 
|-
 
|-
|[[File:Banana.png|32px]] || [[Banana]] || Planpain
+
|[[File:Banana.png|32px]] || [[Banana]] || Fires an explosive banana that sends out three more bouncing explosive bananas.
|| {{Quality|C}} || Charged
 
| 29.2||7||50
 
|10 (impact) + 30 (explosion)
 
|1.00
 
|0.01
 
|23
 
|{{Infinity}}
 
|35
 
|6|| Fires an explosive banana that sends out three more bouncing explosive bananas.
 
 
|-
 
|-
|[[File:Bee Hive.png|32px]] || [[Bee Hive]] || Bzzzzzzz!
+
|[[File:Bee Hive.png|32px]] || [[Bee Hive]] || Fires bees that home in on and damage enemies.
|| {{Quality|B}} || Automatic
 
| 29.9|| 150
 
|| 300
 
|3
 
|0.10
 
|0.06
 
|9
 
|{{Infinity}}
 
|2
 
|90
 
|| Fires bees that home in on and damage enemies.
 
 
|-
 
|-
|[[File:Silencer.png|32px]] || [[Silencer]] || 300 Dead Count
+
|[[File:Silencer.png|32px]] || [[Silencer]] || Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
|| {{Quality|C}} || Semiautomatic
 
| 14|| 8 || 200
 
|13
 
|0.60
 
|1.5
 
|23
 
|60
 
|30
 
|5
 
|| Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
 
 
|-
 
|-
|[[File:Camera.png|32px]] || [[Camera]] || Say Cheese
+
|[[File:Camera.png|32px]] || [[Camera]] || Damages all enemies in the room, with a chance to [[stun]].
|| {{Quality|C}} || Charged
 
| 15.4|| 4
 
|| 60
 
|10
 
|0.20
 
|2.0
 
|60
 
|{{Infinity}}
 
|1
 
|7
 
|| Damages all enemies in the room, with a chance to [[stun]].
 
 
|-
 
|-
| [[File:Directional Pad.png|32px]]||[[Directional Pad]] || Input Output || {{Quality|B}} || Automatic
+
| [[File:Directional Pad.png|32px]]||[[Directional Pad]] || Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
| 131.1|| 30 || 120
 
|8 (normal)<br>45 (fireball)<br>10 (grappling hook)
 
|0.30
 
|1.6
 
|
 
|
 
|
 
|
 
| Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
 
 
|-
 
|-
| [[File:3rd Party Controller.png|32px]]||[[3rd Party Controller]]|| Assuming Direct Control ||{{Quality|A}}|| Semiautomatic
+
|[[File:3rd Party Controller.png|32px]] || [[3rd Party Controller]] || Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
| 4.7|| 10 || 300
 
|2.5
 
|0.4
 
|1.75
 
|
 
|
 
|
 
|
 
|Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
 
 
|-
 
|-
|[[File:Gunzheng.png|32px]] || [[Gunzheng]] || Hustle
+
|[[File:Gunzheng.png|32px]] || [[Gunzheng]] || Rapidly fires inaccurate, piercing, homing arrows.
|| {{Quality|B}} || Automatic
 
|85.7
 
|| 350
 
|| 800
 
|6
 
|0.07
 
|0.0
 
|32
 
|{{Infinity}}
 
|8
 
|35
 
|| Rapidly fires inaccurate, piercing, homing arrows.
 
 
|-
 
|-
|[[File:Sling.png|32px]] || [[Sling]] || Outrageous!
+
|[[File:Sling.png|32px]] || [[Sling]] || Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
|| {{Quality|D}} || Charged
 
| 62.5|| 1 || 80
 
|62.5 (to bosses)
 
|0.10
 
|0.9
 
|23
 
|{{Infinity}}
 
|35
 
|0|| Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
 
 
|-
 
|-
|[[File:Cactus.png|32px]] || [[Cactus]] || 1000 Needles!
+
|[[File:Cactus.png|32px]] || [[Cactus]] || Fires needles.
|| {{Quality|C}} || Automatic
 
| 25|| 1000 || 1000
 
|2.5
 
|0.10
 
|0.0
 
|60
 
|{{Infinity}}
 
|1
 
|7|| Fires needles.
 
 
|-
 
|-
|[[File:Black Hole Gun.png|32px]] || [[Black Hole Gun]] || Won't You Come
+
|[[File:Black Hole Gun.png|32px]] || [[Black Hole Gun]] || Fires black holes that attract enemies and enemy bullets.
|| {{Quality|A}} || Charged
 
| ?||1||30
 
|10
 
|1.00
 
|1.56
 
|4
 
|{{Infinity}}
 
|9
 
|0|| Fires black holes that attract enemies and enemy bullets.
 
 
|-
 
|-
|[[File:BSG.png|32px]] || [[BSG]] || Big Shooty Gun
+
|[[File:BSG.png|32px]] || [[BSG]] || Slowly charges up to fire a large high-damage projectile.
|| {{Quality|S}} || Charged
 
| 47.5||1||25
 
|50
 
|4.00
 
|2.4
 
|25
 
|{{Infinity}}
 
|10
 
|0|| Slowly charges up to fire a large high-damage projectile.
 
 
|-
 
|-
|[[File:Compressed Air Tank.png|32px]] || [[Compressed Air Tank]] || You Know My Work
+
|[[File:Compressed Air Tank.png|32px]] || [[Compressed Air Tank]] || Fires sharks that swim around the room, seeking enemies and biting them.
|| {{Quality|A}} || Charged
 
| 125|| 1 || 50
 
|50
 
|0.60
 
|1.2
 
|35
 
|{{Infinity}}
 
|60
 
|6|| Fires sharks that swim around the room, seeking enemies and biting them.
 
 
|-
 
|-
|[[File:Serious Cannon.png|32px]] || [[Serious Cannon]] || Seriously MENTAL
+
|[[File:Serious Cannon.png|32px]] || [[Serious Cannon]] || Fires large bouncing cannonballs.
|| {{Quality|A}} || Charged
 
| 35|| 1 || 30
 
|50
 
|0.60
 
|1.5
 
|35
 
|{{Infinity}}
 
|60
 
|6|| Fires large bouncing cannonballs.
 
 
|-
 
|-
|[[File:Makeshift Cannon.png|32px]] || [[Makeshift Cannon]] || You Only Get One Shot
+
|[[File:Makeshift Cannon.png|32px]] || [[Makeshift Cannon]] || Fires a single blast that deals a large amount of damage.
|| {{Quality|S}} || Charged
 
| 571|| 1 || 1
 
|1213.3 (approx)
 
|0.50
 
|2.1
 
|35
 
|{{Infinity}}
 
|60
 
|6|| Fires a single blast that deals a large amount of damage.
 
 
|-
 
|-
| [[File:Devolver.png|32px]] || [[Devolver]] || Degenerates || {{Quality|C}} || Semiautomatic
+
| [[File:Devolver.png|32px]] || [[Devolver]] || Has a chance to devolve enemies into simpler enemies.
| ?|| 6 || 100
 
|6
 
|
 
|
 
|
 
|
 
|
 
|
 
| Has a chance to devolve enemies into simpler enemies.
 
 
|-
 
|-
|[[File:Finished Gun.png|32px]] || [[Finished Gun]] || Thanks For Playing
+
|[[File:Finished Gun.png|32px]] || [[Finished Gun]] || Replaces Unfinished Gun once the Ammonomicon is complete.
||{{Quality|D}}{{Quality|S}}
 
|Semiautomatic
 
|84.1
 
|5
 
|500
 
|14
 
25 (final shot)
 
|0.07
 
|0.78
 
|
 
|
 
|
 
|
 
|| Replaces Unfinished Gun once the Ammonomicon is complete.
 
 
|}
 
|}
</div>
 
   
 
[[Category:Guns]]
 
[[Category:Guns]]

Revision as of 16:19, 25 March 2021

Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.

All guns come in 5 "types":

  • Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
  • Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
  • Charged, which need the fire button to be held for a short moment before the release of the projectile
  • Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets
  • Burst, which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot

All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Synergy Betrayer's Lies synergy, and the AKEY-47 with the Synergy Akey Breaky synergy have an unlimited amount of ammo, but are unable to break secret walls. All other guns have a limited amount of ammo, enabling them to break secret walls. Additionally, ammo can be replenished by finding ammo pickups.

If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.

Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game; the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the High Dragunfire, found only in a special Secret Room; and the Windgunner, which can be temporarily used when Sprun transforms.

All guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be reduced, or entirely negated by the Synergy Cormorant synergy, If a gun is left unequipped for double the time of its normal reload, it will passively reload.

If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance.

If left on the ground, guns will be stolen by the Resourceful Rat. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Synergy Resourceful Indeed synergy removes the stealing entirely.

There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the Supply Drop Indicator update, 15 guns that were added in the AGD Indicator update, and 22 guns that were added in AFTA Indicator update.

For items which aren't weapons, see Items.

For weapons cut from the game or unused, see here.

List of Guns

Icon Name Notes
Rusty Sidearm Rusty Sidearm Starting gun of The Hunter. Does not crack secret walls.
Marine Sidearm Marine Sidearm Starting gun of The Marine. Does not crack secret walls.
Rogue Special Rogue Special Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls.
Budget Revolver Budget Revolver Starting gun of The Convict. Does not crack secret walls.
Dart Gun Dart Gun Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op.
Robot's Right Hand Robot's Right Hand Starting gun of The Robot. Does not crack secret walls.
Slinger Slinger Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls.
Blasphemy Blasphemy Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls.
Casey Casey Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2.
Pea Shooter Pea Shooter Fires peas.
38 Special 38 Special Fires faster right after a dodge roll.
Derringer Derringer
Trank Gun Trank Gun
Unfinished Gun Unfinished Gun Fires piercing bullets.
Elimentaler Elimentaler Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
Bullet (Gun) Bullet Fires rotating guns which fire bullets as they travel.
Shell Shell Fires three shotguns, each of which fires three bullets upon hitting something.
Hyper Light Blaster Hyper Light Blaster Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
Boxing Glove Boxing Glove Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1.
Makarov Makarov
M1911 M1911
Magnum Magnum
Colt 1851 Colt 1851 Fires a burst of two bullets.
SAA SAA Fires bouncing bullets that aim towards enemies after bouncing.
Cold 45 Cold 45 Fires bullets that freeze enemies.
Polaris Polaris Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
Jolter Jolter Fires large and rectangular bullets with high knockback.
Dungeon Eagle Dungeon Eagle Can be charged to fire more powerful shots.
Grey Mauser (Gun) Grey Mauser Reloading an empty clip makes the player invisible. Can be used to steal from shops.
Vorpal Gun Vorpal Gun Has a chance to fire a critical shot which deals 20 times its damage.
High Kaliber High Kaliber Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
Shellegun Shellegun Reloading alternates between a pistol and a continuous beam. Increases curse by 1.
Dueling Pistol Dueling Pistol Fires large piercing bullets that bounce twice.
AU Gun AU Gun Fires a single powerful bullet.
Big Iron Big Iron Fires a random spread of three bullets.
Composite Gun Composite Gun Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall.
Flare Gun Flare Gun Fires bullets that have a chance to burn enemies.
Smiley's Revolver Smiley's Revolver Decreases shop prices while held. Fire rate increased shortly after rolling.
Shades's Revolver Shades's Revolver Increases coolness by 3.
Knight's Gun Knight's Gun Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
GuNNER GuNNER Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
Regular Shotgun Regular Shotgun
Big Shotgun Big Shotgun Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo.
Old Goldie Old Goldie Increases coolness by 1.
Sawed-Off Sawed-Off Starting gun of The Convict.
Winchester Winchester
Rattler Rattler Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
Bubble Blaster Bubble Blaster Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
Elephant Gun Elephant Gun Fires a cone spread of bullets with high knockback.
Tangler Tangler Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
Void Shotgun Void Shotgun Fires 6 purple bullets with high knockback.
Mass Shotgun Mass Shotgun Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
Shotgun Full of Hate Shotgun Full of Hate Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
Shotgun Full of Love Shotgun Full of Love Has a chance to Charm enemies.
Shotgrub Shotgrub Fires a spread of 5 bullets that leave small pools of poison goop.
Gilded Hydra Gilded Hydra Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
Blunderbuss Blunderbuss Fires a short-ranged spray of bullets.
Pulse Cannon Pulse Cannon Fires a shotgun blast spread of 6 bullets.
Siren Siren Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
Zilla Shotgun Zilla Shotgun Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
Ice Breaker Ice Breaker The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
The Membrane The Membrane Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
Huntsman Huntsman Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1.
Blooper Blooper Fires shotgun blasts of blue bullets with high knockback.
JK-47 JK-47 Reloading inflicts fear on nearby enemies.
Bow Bow Fully charged shots pierce.
Charmed Bow Charmed Bow Charms enemies when fully charged.
Crossbow Crossbow Fires bolts. Starting gun of The Hunter.
Sticky Crossbow Sticky Crossbow Fires bolts that stick to enemies and explode upon reloading.
Shotbow Shotbow Fires a shotgun blast of bolts.
Triple Crossbow Triple Crossbow Reloading alternates between triple bolts and single bolts that slow enemies.
Crescent Crossbow Crescent Crossbow Fires stars that split into smaller bouncing stars.
Gunbow Gunbow Fires a fast, piercing projectile that ricochets many times.
Klobbe Klobbe Rapidly fires low-damage bullets.
Machine Pistol Machine Pistol
Thompson Sub-Machinegun Thompson Sub-Machinegun
AK-47 AK-47
Strafe Gun Strafe Gun Fires nails that explode upon releasing the trigger.
AKEY-47 AKEY-47 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
Stone Dome Stone Dome Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1.
Crown of Guns Crown of Guns Sits atop the player's head and fires bullets in all directions.
M16 M16 Reloading alternates between bursts of 3 bullets and a grenade launcher.
Combined Rifle Combined Rifle Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
Zorgun Zorgun Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
The Fat Line The Fat Line Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
Mr. Accretion Jr. Mr. Accretion Jr. Fires planets which start orbiting the player if they hit a wall or obstacle.
VertebraeK-47 VertebraeK-47 Bullets close to each other will form links between each other, which hurts enemies on touch.
Balloon Gun Balloon Gun Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
MAC10 MAC10 Fires a burst of four bullets.
Triple Gun Triple Gun Changes form based on how much ammo it has left.
Heck Blaster Heck Blaster Rapidly fires invisible bullets. Jammed enemies hit will revert to normal.
Patriot Patriot Fires piercing bullets. Fire rate increases rapidly as the trigger is held.
AC-15 AC-15 Becomes more powerful if the player has armor.
Vulcan Cannon Vulcan Cannon
Plague Pistol Plague Pistol Bullets create poison puddles on impact.
Gungine Gungine Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
The Predator The Predator Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
Dragunfire Dragunfire Rapidly fires burning bullets that have a chance to inflict Burn.
Sniper Rifle Sniper Rifle Fires bullets that can pierce through one enemy.
A.W.P. A.W.P. Fires bullets that can pierce through one enemy.
M1 M1 Fires high-speed piercing bullets.
Winchester Rifle Winchester Rifle
Corsair Corsair Fires slow, bouncing bullets that accelerate and curve towards enemies.
Railgun Railgun Fires a fast-moving piercing bullet that bounces many times.
Prototype Railgun Prototype Railgun Fires a fast-moving piercing bullet.
Void Marshal Void Marshal
Deck4rd Deck4rd Fires a single powerful bullet that will explode upon impact.
The Judge The Judge The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
Mourning Star Mourning Star Calls down a controllable orbital laser.
Alien Sidearm Alien Sidearm Charged shots are larger and deal more damage.
RUBE-ADYNE Prototype RUBE-ADYNE Prototype Fires lasers that bounce four times.
RUBE-ADYNE MK.II RUBE-ADYNE MK.II Fires bouncing lasers with limited range.
Rubenstein's Monster Rubenstein's Monster Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers.
Chamber Gun Chamber Gun Transforms based on the current chamber.
Gunderfury Gunderfury Gains persist experience and levels up with kills, changing its appearance and stats.
Mine Cutter Mine Cutter Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
Void Core Assault Rifle Void Core Assault Rifle Fires bursts of three lasers.
Flash Ray Flash Ray Shoots piercing lasers with a chance to stun.
Wind Up Gun Wind Up Gun In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
H4mmer H4mmer Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
Snakemaker Snakemaker Has a chance to transmogrify enemies into snakes.
Turbo-Gun Turbo-Gun Damage increases for the next magazine depending on the number of reload attempts during its reload.
Hegemony Carbine Hegemony Carbine Shoots rapid fire white bolts of energy.
Screecher Screecher Rapidly fires piercing sound waves that have a small chance to stun.
Laser Lotus Laser Lotus Fires piercing lasers.
Hegemony Rifle Hegemony Rifle Rapidly fires inaccurate white lasers.
Fightsabre Fightsabre Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2.
Helix Helix Fires two bullets in a helix pattern.
Laser Rifle Laser Rifle Fires a burst of three lasers.
Crestfaller Crestfaller Fires bullets that slow and have a chance to freeze.
Rad Gun Rad Gun Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
Thunderclap Thunderclap Fires balls of lightning.
Charge Shot Charge Shot Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
Dark Marker Dark Marker Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
Particulator Particulator Fires a large bullet, which will split into 10 bullets which seek out enemies.
The Emperor The Emperor Fires a burst of four bullets connected by electricity.
RPG RPG Fires grenades.
Grenade Launcher Grenade Launcher Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
Stinger Stinger Fires homing rockets that explode into bees.
The Exotic The Exotic Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
Com4nd0 Com4nd0 Fires homing rockets.
RC Rocket RC Rocket Fires rockets guided by the player's cursor.
Yari Launcher Yari Launcher Rapidly fires homing rockets. Bypasses the boss DPS cap.
Lil' Bomber Lil' Bomber Fires a bomb that bounces off of walls and explodes on enemy contact.
Grasschopper Grasschopper Fires a single powerful blast that has very strong recoil.
Void Core Cannon Void Core Cannon Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
Bundle of Wands Bundle of Wands Has a chance to transmogrify.
Staff of Firepower Staff of Firepower Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
Witch Pistol Witch Pistol Fires bullets that have a chance to transmogrify enemies.
Hexagun Hexagun Fires piercing bullets that have a chance to transmogrify enemies.
Phoenix Phoenix Shooting creates a small cone of fire in front of the player that burns enemies.
Magic Lamp Magic Lamp Hitting an enemy three times causes a genie to punch them.
Teapot Teapot While reloading, ignites nearby enemies.
Gunslinger's Ashes Gunslinger's Ashes Fires slow homing ghosts that shoot and deal contact damage.
Luxin Cannon Luxin Cannon Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
Gunther Gunther Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
Unicorn Horn Unicorn Horn Fires a rainbow beam that homes in on enemies. Increases curse by 1.
Cobalt Hammer Cobalt Hammer Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
Frost Giant Frost Giant Fires big bullets that have a chance to freeze.
Bullet Bore Bullet Bore Fires drills that home in on enemies, stun them, and explode after a short delay.
Cat Claw Cat Claw Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
Megahand Megahand Has 2 levels of damage depending on how long the gun has been charged.
Demon Head Demon Head Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies.
Heroine Heroine Has 3 levels of damage depending on how long the gun has been charged.
Mutation Mutation Fires a continuous beam and heavily pushes back the player.
Flame Hand Flame Hand Fires fireballs that pierce enemies and have a chance to set enemies on fire.
Sunlight Javelin Sunlight Javelin Shoots fiery javelins that make enemies take damage over time.
Machine Fist Machine Fist Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
Robot's Left Hand Robot's Left Hand Rapidly fires blue lasers.
Snowballer Snowballer Fires snowballs that have a chance to freeze enemies.
Super Meat Gun Super Meat Gun Fires piercing, bouncing saw blades. Slightly increases movement speed.
Anvillain Anvillain Fires piercing anvils with high knockback and a chance to stun.
Fossilized Gun Fossilized Gun Fires a stream of oil. Reloading spits fire, which can ignite the oil.
Gamma Ray Gamma Ray Fires a green laser that slightly curves towards enemies and can poison.
Freeze Ray Freeze Ray Fires a blue laser that has a chance to freeze enemies.
Science Cannon Science Cannon Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
Disintegrator Disintegrator Fires a large laser after a long charge-up.
Proton Backpack Proton Backpack Fires a homing laser.
Mega Douser Mega Douser Fires a stream of water.
Plunger Plunger Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact.
Raiden Coil Raiden Coil Fires a laser that homes in on all on-screen enemies.
Moonscraper Moonscraper Fires a beam that reflects off of solid objects once.
Barrel Barrel Fires a fish that has a chance to stun and leaves a pool of water on impact.
Trick Gun Trick Gun Reloading transforms the gun between a pistol and a shotgun.
Mailbox Mailbox Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison.
Nail Gun Nail Gun Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
Light Gun Light Gun Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
Dueling Laser Dueling Laser Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
Wood Beam Wood Beam Melee weapon that extends itself to hit enemies. Increases curse by 1.
Mahoguny Mahoguny Fires bouncing explosive wood bullets and several leaves.
The Scrambler The Scrambler Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
Trashcannon Trashcannon Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
Glacier Glacier Fires bouncing ice cubes that explode and freeze enemies.
Origuni Origuni Fires paper planes that follow the player's crosshair.
The Kiln The Kiln Fires pots that break into 3 bouncing crystals upon hitting something.
Skull Spitter Skull Spitter Fires homing skulls.
Buzzkill Buzzkill Fires piercing, bouncing sawblades.
Tear Jerker Tear Jerker Fires tears that leave behind puddles of water.
Starpew Starpew Fires water droplets. Can be charged to increase the number of droplets fired.
Eye of the Beholster Eye of the Beholster The last shot of each clip spawns a friendly Beadie.
Molotov Launcher Molotov Launcher Fires molotovs that create fire puddles on impact.
Glass Cannon Glass Cannon Fires a powerful beam. Loses all ammo upon taking damage.
Shock Rifle Shock Rifle Fires a zap of electricity.
Bait Launcher Bait Launcher Fires a steak that causes a tiger to appear and maul the target.
Brick Breaker Brick Breaker Fires piercing turtle shells that bounce off of walls.
Betrayer's Shield Betrayer's Shield Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
Lower Case r Lower Case r Fires a burst of 6 bullets that spell out the word bullet.
Excaliber Excaliber Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5.
Face Melter Face Melter Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
Really Special Lute Really Special Lute Buffs the player's companions.
Trident Trident Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
Kruller Glaive Kruller Glaive Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
Abyssal Tentacle Abyssal Tentacle Fires a tentacle that homes in on and grips enemies, damaging them.
Quad Laser Quad Laser Fires a large, square, extremely slow bullet.
Tetrominator Tetrominator Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
Pitchfork Pitchfork Fires piercing fireballs that burn.
Evolver Evolver Killing enemies evolves the gun through 6 forms.
Gungeon Ant Gungeon Ant In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes.
Life Orb Life Orb After killing an enemy, reloading damages all enemies in the room.
Alien Engine Alien Engine Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
Microtransaction Gun Microtransaction Gun Shoots various figurines, books, and gems at the cost of 1 coin per shot.
Poxcannon Poxcannon Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
T-Shirt Cannon T-Shirt Cannon Fires t-shirts that have high knockback.
Banana Banana Fires an explosive banana that sends out three more bouncing explosive bananas.
Bee Hive Bee Hive Fires bees that home in on and damage enemies.
Silencer Silencer Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
Camera Camera Damages all enemies in the room, with a chance to stun.
Directional Pad Directional Pad Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
3rd Party Controller 3rd Party Controller Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
Gunzheng Gunzheng Rapidly fires inaccurate, piercing, homing arrows.
Sling Sling Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
Cactus Cactus Fires needles.
Black Hole Gun Black Hole Gun Fires black holes that attract enemies and enemy bullets.
BSG BSG Slowly charges up to fire a large high-damage projectile.
Compressed Air Tank Compressed Air Tank Fires sharks that swim around the room, seeking enemies and biting them.
Serious Cannon Serious Cannon Fires large bouncing cannonballs.
Makeshift Cannon Makeshift Cannon Fires a single blast that deals a large amount of damage.
Devolver Devolver Has a chance to devolve enemies into simpler enemies.
Finished Gun Finished Gun Replaces Unfinished Gun once the Ammonomicon is complete.