Enter the Gungeon Wiki
m (Changed "way too close" to "too close")
m (Undo revision 57838 by NeverOver199 (talk) edit of quality grief)
Tag: Undo
(40 intermediate revisions by 19 users not shown)
Line 5: Line 5:
 
* '''Automatic''', which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
 
* '''Automatic''', which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
 
* '''Semiautomatic''', which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
 
* '''Semiautomatic''', which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
* '''Charged''', which need the fire button to be held for a short moment before the release of the projectile
+
* '''Charged''', which need the fire button to be held for a short moment before the release of the projectile (some guns don't need to be charged to shoot, but the uncharged shots deal less damage)
 
* '''Beam''', which are similar to Automatic, except they fire a continuous beam rather than individual bullets
 
* '''Beam''', which are similar to Automatic, except they fire a continuous beam rather than individual bullets
 
* '''Burst''', which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot
 
* '''Burst''', which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot
Line 13: Line 13:
 
If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the [[Ruby Bracelet]], which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.
 
If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the [[Ruby Bracelet]], which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.
   
Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in [[Winchester (NPC)|Winchester's]] game; the [[Mimic Gun]], which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the [[High Dragunfire]], found only in a special [[Secret Rooms|Secret Room]]; and the [[Windgunner]], which can be temporarily used when [[Sprun]] transforms.
+
Four guns do not appear in the Ammonomicon (and this list): the [[Prize Pistol]], used in [[Winchester (NPC)|Winchester's]] game; the [[Mimic Gun]], which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the [[High Dragunfire]], found only in a special [[Secret Rooms|Secret Room]]; and the [[Windgunner]], which can be temporarily used when [[Sprun]] transforms.
   
 
All guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be [[Reload Speed Boosts|reduced]], or entirely negated by the {{Synergy|Cormorant|n}} synergy, If a gun is left unequipped for double the time of its normal reload, it will passively reload.
 
All guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be [[Reload Speed Boosts|reduced]], or entirely negated by the {{Synergy|Cormorant|n}} synergy, If a gun is left unequipped for double the time of its normal reload, it will passively reload.
Line 28: Line 28:
 
{{clear}}
 
{{clear}}
   
==List of Guns ==
+
==List of Guns==
<div style="width: auto; overflow-x: scroll;">
 
 
{| class="wikitable sortable mw-collapsible" style="text-align:center"
 
{| class="wikitable sortable mw-collapsible" style="text-align:center"
 
|-
 
|-
! Icon !! Name !! Quote !! Quality!! Type
+
!Icon!!Name!! Quote!!Quality!!Type
 
!DPS
 
!DPS
! data-sort-type="number" | Magazine Size
+
! data-sort-type="number" |Magazine Size
! data-sort-type="number" | Ammo Capacity
+
! data-sort-type="number" |Ammo Capacity
! Damage
+
!Damage
! {{Hover|Fire Rate|Delay between shots; lower number means higher fire rate}}
+
!{{Hover|Fire Rate|Delay between shots; lower number means higher fire rate}}
! {{Hover|Reload Time|Number of seconds it takes to reload}}
+
!{{Hover|Reload Time|Number of seconds it takes to reload}}
! Shot Speed
+
!Shot Speed
! Range
+
!Range
! Force
+
!Force
! {{Hover|Spread|Higher number means less accuracy}}
+
!{{Hover|Spread|Higher number means less accuracy}}
! Notes
+
!Notes
 
|-
 
|-
|[[File:Rusty Sidearm.png|32px]] || [[Rusty Sidearm]] || Still Works. Mostly.
+
|[[File:Rusty Sidearm.png|32px]]||[[Rusty Sidearm]]||Still Works. Mostly.
|| {{Quality|N}} || Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 16.4|| 6 || {{Infinity}}
+
|16.4||6||{{Infinity}}
 
|6
 
|6
 
|0.20
 
|0.20
Line 56: Line 55:
 
|7|| Starting gun of [[The Hunter]]. Does not crack [[Secret Rooms|secret walls]].
 
|7|| Starting gun of [[The Hunter]]. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
|[[File:Marine Sidearm.png|32px]] || [[Marine Sidearm]] || Always With You
+
|[[File:Marine Sidearm.png|32px]]||[[Marine Sidearm]]||Always With You
|| {{Quality|N}} || Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 15.6|| 10 || {{Infinity}}
+
|15.6||10||{{Infinity}}
 
|5
 
|5
 
|0.25
 
|0.25
Line 64: Line 63:
 
|25
 
|25
 
|18
 
|18
|12
+
| 12
 
|5
 
|5
|| Starting gun of [[The Marine]]. Does not crack [[Secret Rooms|secret walls]].
+
||Starting gun of [[The Marine]]. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
|[[File:Rogue Special.png|32px]] || [[Rogue Special]] || Underhanded And Efficient
+
|[[File:Rogue Special.png|32px]]||[[Rogue Special]]|| Underhanded And Efficient
|| {{Quality|N}} || Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 13.6|| 8 || {{Infinity}}
+
|13.6||8||{{Infinity}}
 
|5
 
|5
 
|0.25
 
|0.25
 
|1.2
 
|1.2
 
|22
 
|22
|13
+
| 13
 
|6
 
|6
|10|| Fires short-range, inaccurate lasers. Starting gun of [[The Pilot]]. Does not crack [[Secret Rooms|secret walls]].
+
|10||Fires short-range, inaccurate lasers. Starting gun of [[The Pilot]]. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
|[[File:Budget Revolver.png|32px]] || [[Budget Revolver]] || Affordable Arms
+
|[[File:Budget Revolver.png|32px]]||[[Budget Revolver]]||Affordable Arms
|| {{Quality|N}} || Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 20|| 5 || {{Infinity}}
+
|20.0||5 ||{{Infinity}}
 
|6
 
|6
 
|0.15
 
|0.15
Line 88: Line 87:
 
|18
 
|18
 
|10
 
|10
|10|| Starting gun of [[The Convict]]. Does not crack [[Secret Rooms|secret walls]].
+
|10||Starting gun of [[The Convict]]. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
|[[File:Dart Gun.png|32px]] || [[Dart Gun]] || Sticky
+
|[[File:Dart Gun.png|32px]]||[[Dart Gun]]||Sticky
|| {{Quality|N}} || Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 18|| 6 || {{Infinity}}
+
|18.0||6||{{Infinity}}
 
|6
 
|6
 
|0.20
 
|0.20
Line 100: Line 99:
 
|2
 
|2
 
|5
 
|5
|| Fires sticky darts. Starting gun of [[The Cultist]]. Does not crack [[Secret Rooms|secret walls]]. Only available in co-op.
+
||Fires sticky darts. Starting gun of [[The Cultist]]. Does not crack [[Secret Rooms|secret walls]]. Only available in co-op.
 
|-
 
|-
|[[File:Robot's Right Hand.png|32px]] || [[Robot's Right Hand]] || Built To Kill
+
|[[File:Robot's Right Hand.png|32px]]||[[Robot's Right Hand]]|| Built To Kill
|| {{Quality|N}} || Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 20|| 20 || {{Infinity}}
+
|20.0||20||{{Infinity}}
 
|5
 
|5
 
|0.20
 
|0.20
Line 111: Line 110:
 
|20
 
|20
 
|10
 
|10
|7|| Starting gun of [[The Robot]]. Does not crack [[Secret Rooms|secret walls]].
+
|7||Starting gun of [[The Robot]]. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
|[[File:Slinger.png|32px]]||[[Slinger]]|| Farewell to arms
+
|[[File:Slinger.png|32px]]||[[Slinger]]||Farewell to arms
||{{Quality|N}}|| Semiautomatic
+
||{{Quality|N}}||Semiautomatic
| 22.4|| 7 ||{{Infinity}}
+
|22.4||7||{{Infinity}}
 
|6 (bullet)<br>4 (gun)
 
|6 (bullet)<br>4 (gun)
 
|0.1 (Manual)
 
|0.1 (Manual)
Line 124: Line 123:
   
 
19 (Gun)
 
19 (Gun)
|1000 (Bullet)
+
| 1,000 (Bullet)
   
 
30 (Gun)
 
30 (Gun)
Line 131: Line 130:
 
40 (Gun)
 
40 (Gun)
 
|0
 
|0
|| Starting weapon of [[The Gunslinger]]. Reloading throws the gun, which has a chance to stun enemies. Does not crack [[Secret Rooms|secret walls]].
+
||Starting weapon of [[The Gunslinger]]. Reloading throws the gun, which has a chance to stun enemies. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
|[[File:Blasphemy.png|32px]] || [[Blasphemy]] || To The Point
+
|[[File:Blasphemy.png|32px]]||[[Blasphemy]]||To The Point
||{{Quality|B}}|| Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 70|| N/A
+
|70.0||N/A
 
|{{Infinity}}
 
|{{Infinity}}
 
|14
 
|14
Line 143: Line 142:
 
|{{Infinity}}
 
|{{Infinity}}
 
|10
 
|10
|10|| Starting weapon of [[The Bullet]]. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack [[Secret Rooms|secret walls]].
+
|10||Starting weapon of [[The Bullet]]. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack [[Secret Rooms|secret walls]].
 
|-
 
|-
| [[File:Casey.png|32px]] || [[Casey]] || Batting .50 ||{{Quality|D}}|| Charged
+
|[[File:Casey.png|32px]]||[[Casey]]||Batting .50||{{Quality|D}}||Charged
| 50|| 1 || {{Infinity}}
+
|50.0||1||{{Infinity}}
 
|100
 
|100
 
|0.20
 
|0.20
 
|1.0
 
|1.0
|N/A
+
| N/A
 
|2.5
 
|2.5
 
|120
 
|120
 
|N/A
 
|N/A
| Charged swings reflect nearby bullets. Does not crack [[Secret Rooms|secret walls]]. Increases [[curse]] by 2.
+
| Charged swings reflect nearby bullets. Does not crack [[Secret Rooms|secret walls]]. Increases [[curse]] by 2.
 
|-
 
|-
|[[File:Pea Shooter.png|32px]] || [[Pea Shooter]] || Baby's First Gun
+
|[[File:Pea Shooter.png|32px]]||[[Pea Shooter]]||Baby's First Gun
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
  +
|10.<span style="text-decoration: overline">6</span>||6||1000
| 10.7|| 6 || 1000
 
 
|4
 
|4
 
|0.15
 
|0.15
Line 165: Line 164:
 
|20
 
|20
 
|3
 
|3
|10|| Fires peas.
+
|10||Fires peas.
 
|-
 
|-
|[[File:38 Special.png|32px]] || [[38 Special]] || For The Inquisitive
+
|[[File:38 Special.png|32px]]||[[38 Special]]||For The Inquisitive
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 26.5|| 6 || 350
+
|26.5||6||350
 
|5
 
|5
 
|0.07
 
|0.07
|0.78
+
| 0.78
 
|23
 
|23
|35
+
| 35
 
|10
 
|10
|5|| Fires faster right after a dodge roll.
+
|5||Fires faster right after a dodge roll.
 
|-
 
|-
|[[File:Derringer.png|32px]] || [[Derringer]] || One Last Trick
+
|[[File:Derringer.png|32px]]||[[Derringer]]||One Last Trick
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 15.2|| 2 || 200
+
|15.2||2||200
 
|10
 
|10
 
|0.07
 
|0.07
Line 186: Line 185:
 
|23
 
|23
 
|60
 
|60
|30
+
| 30
|6||
+
|6||
 
|-
 
|-
| [[File:Trank Gun.png|32px]] || [[Trank Gun]] || Non Non Lethal ||{{Quality|C}}|| Semiautomatic
+
|[[File:Trank Gun.png|32px]]||[[Trank Gun]]||Non Non Lethal||{{Quality|C}}|| Semiautomatic
| 47.6|| 12 || 200
+
|47.6|| 12||200
 
|6.5
 
|6.5
 
|0.15
 
|0.15
|1.2
+
| 1.2
 
|23
 
|23
 
|60
 
|60
 
|30
 
|30
 
|6
 
|6
|
+
|
 
|-
 
|-
|[[File:Unfinished Gun.png|32px]] || [[Unfinished Gun]] || Still Warm
+
|[[File:Unfinished Gun.png|32px]]||[[Unfinished Gun]]||Still Warm
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 20.9|| 15 || 350
+
|20.9||15||350
|6
+
| 6
 
|0.20
 
|0.20
 
|1.5
 
|1.5
|15
+
| 15
 
|35
 
|35
|6
+
| 6
 
|15
 
|15
|| Fires piercing bullets.
+
||Fires piercing bullets.
 
|-
 
|-
 
|[[File:Elimentaler.png|32px]]
 
|[[File:Elimentaler.png|32px]]
Line 227: Line 226:
 
|1.2
 
|1.2
 
|23
 
|23
  +
|1,000
|1000
 
 
|9
 
|9
 
|0
 
|0
 
|Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
 
|Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
 
|-
 
|-
|[[File:Bullet (Gun).png|32px]] || [[Bullet]] || Fires Guns
+
|[[File:Bullet (Gun).png|32px]]||[[Bullet]]||Fires Guns
| {{Quality|C}}
+
|{{Quality|C}}
|| Semiautomatic
+
||Semiautomatic
| 21|| 6 || 250
+
|21.0||6||250
| Gun: 7<br>Bullet: 4
+
|Gun: 7<br>Bullet: 4
 
|0.2
 
|0.2
 
|1.0
 
|1.0
|
+
|?
|
+
|?
|
+
|?
|
+
|?
 
| Fires rotating guns which fire bullets as they travel.
 
| Fires rotating guns which fire bullets as they travel.
 
|-
 
|-
Line 254: Line 253:
 
|150
 
|150
 
|Shotguns: 3x8<br>Bullets: 2x4
 
|Shotguns: 3x8<br>Bullets: 2x4
|0.5
+
| 0.5
 
|1.4
 
|1.4
|
+
|?
|
+
|?
|
+
|?
|
+
|?
 
|Fires three shotguns, each of which fires three bullets upon hitting something.
 
|Fires three shotguns, each of which fires three bullets upon hitting something.
 
|-
 
|-
| [[File:Hyper Light Blaster.png|32px]] || [[Hyper Light Blaster]] || Skill Honed Sharp || {{Quality|B}} || Semiautomatic
+
|[[File:Hyper Light Blaster.png|32px]]||[[Hyper Light Blaster]]||Skill Honed Sharp||{{Quality|B}}||Semiautomatic
| 76.2|| 12
+
|85.1||12
 
||12
 
||12
 
|20
 
|20
Line 271: Line 270:
 
|20
 
|20
 
|6
 
|6
|
+
|?
| Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
+
|Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
 
|-
 
|-
| [[File:Boxing Glove.png|32px]] || [[Boxing Glove]] || Pistol Hondo || {{Quality|C}} || Charged
+
|[[File:Boxing Glove.png|32px]]||[[Boxing Glove]]||Pistol Hondo||{{Quality|C}}||Charged
| 30|| 350
+
| 30.0||350
 
|| 350
 
|| 350
| Regular: 12<br>Super: 200
+
|Regular: 12<br>Super: 200
|0.40
+
| 0.40
 
|1.5
 
|1.5
|
+
|?
 
|3.5
 
|3.5
|
+
|?
|
+
|N/A
| Shoots a boxing glove with a chance to [[stun]]. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases [[curse]] by 1.
+
|Shoots a boxing glove with a chance to [[stun]]. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases [[curse]] by 1.
 
|-
 
|-
|[[File:Makarov.png|32px]] || [[Makarov]] || The People's Gun
+
|[[File:Makarov.png|32px]]||[[Makarov]]|| The People's Gun
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
  +
|16.<span style="text-decoration: overline">6</span>||7|| 350
| 16.7|| 7 || 350
 
 
|5
 
|5
 
|0.15
 
|0.15
Line 295: Line 294:
 
|60
 
|60
 
|10
 
|10
|4||
+
|4||
 
|-
 
|-
|[[File:M1911.png|32px]] || [[M1911]] || Classic
+
|[[File:M1911.png|32px]]||[[M1911]]|| Classic
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 26|| 7 || 200
+
|26.0||7|| 200
 
|8
 
|8
 
|0.15
 
|0.15
Line 306: Line 305:
 
|60
 
|60
 
|30
 
|30
|6||
+
|6||
 
|-
 
|-
|[[File:Magnum.png|32px]] || [[Magnum]] || 5 Shots Or 6?
+
|[[File:Magnum.png|32px]]||[[Magnum]]||5 Shots Or 6?
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 44.6|| 6 || 140
+
|44.6||6||140
 
|13
 
|13
 
|0.15
 
|0.15
Line 317: Line 316:
 
|60
 
|60
 
|30
 
|30
|7||
+
|7||
 
|-
 
|-
|[[File:Colt 1851.png|32px]] || [[Colt 1851]] || You Dig
+
|[[File:Colt 1851.png|32px]]||[[Colt 1851]]||You Dig
|| {{Quality|C}} || Burst
+
||{{Quality|C}}||Burst
| 28.2|| 12 || 350
+
|28.2||12||350
 
|6
 
|6
 
|0.21
 
|0.21
 
|1.5
 
|1.5
 
|25
 
|25
  +
| 1,000
|{{Infinity}}
 
 
|10
 
|10
|8|| Fires a burst of two bullets.
+
|8||Fires a burst of two bullets.
 
|-
 
|-
|[[File:SAA.png|32px]] || [[SAA]] || Exhilarating Reload Time
+
|[[File:SAA.png|32px]]||[[SAA]]||Exhilarating Reload Time
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 43.6|| 6
+
|43.6 || 6
|| 200
+
||200
 
|Direct: 8
 
|Direct: 8
 
Bounce: 12
 
Bounce: 12
 
|0.12
 
|0.12
 
|0.6
 
|0.6
|25
+
| 25
  +
|1,000
|{{Infinity}}
 
|14
+
| 14
|0||Fires bouncing bullets that aim towards enemies after bouncing.
+
|0|| Fires bouncing bullets that aim towards enemies after bouncing.
 
|-
 
|-
|[[File:Cold 45.png|32px]] || [[Cold 45]] || Shatterday Night Special
+
|[[File:Cold 45.png|32px]]||[[Cold 45]]||Shatterday Night Special
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 25.3|| 12 || 350
+
|25.3||12||350
 
|6
 
|6
 
|0.15
 
|0.15
|1.2
+
| 1.2
 
|28
 
|28
 
|35
 
|35
 
|10
 
|10
|6|| Fires bullets that freeze enemies.
+
|6||Fires bullets that freeze enemies.
 
|-
 
|-
|[[File:Polaris.png|32px]] || [[Polaris]] || Storied
+
|[[File:Polaris.png|32px]]||[[Polaris]]||Storied
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 43.0|| 12 || 450
+
|17.9-71.6||12||450
 
|Level 1: 5
 
|Level 1: 5
 
Level 2: 12 (6x2)
 
Level 2: 12 (6x2)
Line 364: Line 363:
 
|0.6
 
|0.6
 
|40
 
|40
  +
| 1,000
|{{Infinity}}
 
 
|30
 
|30
|5|| Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
+
|5||Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
 
|-
 
|-
|[[File:Jolter.png|32px]] || [[Jolter]] || .95 Caliber
+
|[[File:Jolter.png|32px]]||[[Jolter]]||.95 Caliber
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 39.5|| 12 || 200
+
|39.5||12||200
 
|13
 
|13
 
|0.25
 
|0.25
|1.2
+
| 1.2
 
|25
 
|25
 
|25
 
|25
 
|50
 
|50
|10|| Fires large and rectangular bullets with high knockback.
+
| 10|| Fires large and rectangular bullets with high knockback.
 
|-
 
|-
|[[File:Dungeon Eagle.png|32px]] || [[Dungeon Eagle]] || Caw!
+
|[[File:Dungeon Eagle.png|32px]]||[[Dungeon Eagle]]||Caw!
|| {{Quality|C}} || Charged
+
||{{Quality|C}}|| Charged
| 32.1|| 9 || 200
+
|32.1||9|| 200
 
|Uncharged: 10
 
|Uncharged: 10
 
Charged: 20
 
Charged: 20
Line 389: Line 388:
 
|60
 
|60
 
|10
 
|10
|10|| Can be charged to fire more powerful shots.
+
|10||Can be charged to fire more powerful shots.
 
|-
 
|-
|[[File:Grey Mauser (Gun).png|32px]] || [[Grey Mauser]] || Silent And Deadly
+
|[[File:Grey Mauser (Gun).png|32px]]||[[Grey Mauser]]||Silent And Deadly
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 43.3||10|| 100
+
|43.3||10||100
 
|8
 
|8
 
|0.10
 
|0.10
 
|1.5
 
|1.5
 
|32
 
|32
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
 
|8
 
|8
|| Reloading an empty clip makes the player invisible. Can be used to steal from shops.
+
||Reloading an empty clip makes the player invisible. Can be used to steal from shops.
 
|-
 
|-
| [[File:Vorpal Gun.png|32px]] || [[Vorpal Gun]] || .50 Criticaliber || {{Quality|B}} || Semiautomatic
+
|[[File:Vorpal Gun.png|32px]]||[[Vorpal Gun]]||.50 Criticaliber ||{{Quality|B}}||Semiautomatic
  +
|23.<span style="text-decoration: overline">8</span>||6||250
| ?|| 6 || 250
 
 
|Normal Shot: 5
 
|Normal Shot: 5
 
Critical Shot: 100
 
Critical Shot: 100
 
|0.10
 
|0.10
 
|0.90
 
|0.90
|
+
|?
  +
|1,000
|
 
|
+
|9
|
+
|8
| Has a chance to fire a critical shot which deals 20 times its damage.
+
|Has a chance to fire a critical shot which deals 20 times its damage.
 
|-
 
|-
 
|[[File:High Kaliber.png|32px]]
 
|[[File:High Kaliber.png|32px]]
Line 420: Line 419:
 
|{{Quality|A}}
 
|{{Quality|A}}
 
|Semiautomatic
 
|Semiautomatic
  +
|33.0
|?
 
|66
+
| 66
 
|666
 
|666
 
|15
 
|15
Line 430: Line 429:
 
|13
 
|13
 
|8
 
|8
| Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
+
|Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
 
|-
 
|-
|[[File:Shellegun.png|32px]] || [[Shellegun]] || Circle Of Death
+
|[[File:Shellegun.png|32px]]||[[Shellegun]]||Circle Of Death
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 20|| 12 (pistol)<br>20 (beam) || 300
+
|33.1/13.<span style="text-decoration: overline">3</span>||12 (pistol)<br>20 (beam)||300
 
|8
 
|8
 
|0.10
 
|0.10
 
|1.08
 
|1.08
|25
+
| 25
 
|30
 
|30
|22
+
| 22
 
|5|| Reloading alternates between a pistol and a continuous beam. Increases [[curse]] by 1.
 
|5|| Reloading alternates between a pistol and a continuous beam. Increases [[curse]] by 1.
 
|-
 
|-
|[[File:Dueling Pistol.png|32px]] || [[Dueling Pistol]] || Ricochet
+
|[[File:Dueling Pistol.png|32px]]||[[Dueling Pistol]]||Ricochet
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}|| Semiautomatic
| 10|| 1 || 120
+
|10.0||1||120
 
|10
 
|10
 
|0.20
 
|0.20
 
|1.2
 
|1.2
 
|30
 
|30
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
|8|| Fires large piercing bullets that bounce twice.
+
|8||Fires large piercing bullets that bounce twice.
 
|-
 
|-
|[[File:AU Gun.png|32px]] || [[AU Gun]] || Some Assembly Required
+
|[[File:AU Gun.png|32px]]||[[AU Gun]]||Some Assembly Required
|| {{Quality|S}} || Semiautomatic
+
||{{Quality|S}}||Semiautomatic
| 80|| 1 || 22
+
|80.0||1 ||22
 
|100
 
|100
 
|0.20
 
|0.20
 
|1.2
 
|1.2
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
|0|| Fires a single powerful bullet.
+
|0||Fires a single powerful bullet.
 
|-
 
|-
|[[File:Big Iron.png|32px]] || [[Big Iron]] || Heavy
+
|[[File:Big Iron.png|32px]]||[[Big Iron]]||Heavy
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 42|| 6 || 150
+
|42.0||6||150
 
|21 (7x3)
 
|21 (7x3)
 
|0.33
 
|0.33
Line 474: Line 473:
 
|16
 
|16
 
|10
 
|10
|4|| Fires a random spread of three bullets.
+
|4||Fires a random spread of three bullets.
 
|-
 
|-
|[[File:Composite Gun.png|32px]] || [[Composite Gun]] || Undetectable
+
|[[File:Composite Gun.png|32px]]||[[Composite Gun]]||Undetectable
|| {{Quality|S}} || Charged
+
||{{Quality|S}}|| Charged
| 100|| 2 || 50
+
| 100.0||2||50
 
|Uncharged: 40
 
|Uncharged: 40
 
Charged: 100
 
Charged: 100
|0.20
+
| 0.20
 
|0.6
 
|0.6
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
 
|0||Charged shot consumes all ammo in magazine and will activate a [[Blanks|blank]] effect when it hits a wall.
 
|0||Charged shot consumes all ammo in magazine and will activate a [[Blanks|blank]] effect when it hits a wall.
 
|-
 
|-
|[[File:Flare Gun.png|32px]] || [[Flare Gun]] || Over Here
+
|[[File:Flare Gun.png|32px]]||[[Flare Gun]]||Over Here
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
  +
|17.<span style="text-decoration: overline">3</span>||1||150
| 17.4|| 1 || 150
 
 
|13
 
|13
 
|0.10
 
|0.10
 
|0.8
 
|0.8
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|35
 
|35
 
|6|| Fires bullets that have a chance to [[burn]] enemies.
 
|6|| Fires bullets that have a chance to [[burn]] enemies.
 
|-
 
|-
|[[File:Smiley's Revolver.png|32px]] || [[Smiley's Revolver]] || All Smiles
+
|[[File:Smiley's Revolver.png|32px]]||[[Smiley's Revolver]]||All Smiles
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 43.2|| 6 || 250
+
|43.2 ||6 ||250
 
|9
 
|9
 
|0.10
 
|0.10
 
|0.7
 
|0.7
 
|23
 
|23
|60
+
| 60
 
|30
 
|30
 
|6|| Decreases shop prices while held.
 
|6|| Decreases shop prices while held.
 
Fire rate increased shortly after rolling.
 
Fire rate increased shortly after rolling.
 
|-
 
|-
|[[File:Shades's Revolver.png|32px]] || [[Shades's Revolver]] || Someone Loses An Eye
+
|[[File:Shades's Revolver.png|32px]]||[[Shades's Revolver]]||Someone Loses An Eye
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 30|| 6 || 150
+
|30.0 ||6||150
 
|15
 
|15
 
|0.30
 
|0.30
Line 523: Line 522:
 
|| Increases [[coolness]] by 3.
 
|| Increases [[coolness]] by 3.
 
|-
 
|-
|[[File:Knight's Gun.png|32px]] ||[[Knight's Gun]]||Plowshare
+
|[[File:Knight's Gun.png|32px]]||[[Knight's Gun]]||Plowshare
|{{Quality|A}}|| Semiautomatic
+
|{{Quality|A}}||Semiautomatic
| 64.9|| 6 || 180
+
|64.9||6||180
|40 (8x5)
+
| 40 (8x5)
 
|0.4
 
|0.4
 
|1.7
 
|1.7
 
|23
 
|23
|10
+
| 10
 
|20
 
|20
|
+
|?
 
|Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
 
|Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
 
|-
 
|-
| [[File:GuNNER.png|32px]] || [[GuNNER]] || Backpack Not Included ||{{Quality|B}}|| Semiautomatic
+
|[[File:GuNNER.png|32px]]||[[GuNNER]]||Backpack Not Included||{{Quality|B}}||Semiautomatic
| 27.5|| 12 || 200
+
|27.5||12||200
 
|13.5
 
|13.5
 
|0.4
 
|0.4
 
|1.5
 
|1.5
 
|27
 
|27
  +
|1,000
|1000
 
 
|9
 
|9
|0
+
| 0
| Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
+
|Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
 
|-
 
|-
|[[File:Regular Shotgun.png|32px]] || [[Regular Shotgun]] || Cocked And Loaded
+
|[[File:Regular Shotgun.png|32px]]||[[Regular Shotgun]]||Cocked And Loaded
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 32|| 8 || 150
+
|32.0||8||150
 
|24 (4x6)
 
|24 (4x6)
 
|0.60
 
|0.60
 
|1.8
 
|1.8
 
|23
 
|23
|60
+
|15
 
|30
 
|30
|10||
+
|10 ||
 
|-
 
|-
 
|[[File:Big Shotgun.png|32px]]
 
|[[File:Big Shotgun.png|32px]]
Line 568: Line 567:
 
|0.6
 
|0.6
 
|2.1
 
|2.1
|
+
|?
  +
|1,000
|1000
 
|
+
|?
|
+
|?
 
|Fires three exploding shots that burst into bullets. Reloading next to [[Shotgun Kin]] sucks them up, killing them and restoring 1 ammo.
 
|Fires three exploding shots that burst into bullets. Reloading next to [[Shotgun Kin]] sucks them up, killing them and restoring 1 ammo.
 
|-
 
|-
|[[File:Old Goldie.png|32px]] || [[Old Goldie]] || For The Discerning
+
|[[File:Old Goldie.png|32px]]||[[Old Goldie]]||For The Discerning
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 51.9|| 4 || 150
+
|88.1|| 4||150
 
|35 (3.5x10)
 
|35 (3.5x10)
 
|0.50
 
|0.50
|1.2
+
| 1.2
 
|23
 
|23
|60
+
|10
 
|30
 
|30
|5|| Increases [[coolness]] by 1.
+
|5||Increases [[coolness]] by 1.
 
|-
 
|-
|[[File:Sawed-Off.png|32px]] || [[Sawed-Off]] || No Butts About It
+
|[[File:Sawed-Off.png|32px]]||[[Sawed-Off]]||No Butts About It
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 25.9|| 6 || 150
+
| 25.9|| 6||150
 
|16 (4x4)
 
|16 (4x4)
 
|0.50
 
|0.50
 
|1.2
 
|1.2
 
|23
 
|23
|60
+
| 8
 
|30
 
|30
|8|| Starting gun of [[The Convict]].
+
|8||Starting gun of [[The Convict]].
 
|-
 
|-
|[[File:Winchester.png|32px]] || [[Winchester]] || Better Than A Box Of Roses
+
|[[File:Winchester.png|32px]]||[[Winchester]]||Better Than A Box Of Roses
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 36.9|| 8 || 100
+
| 36.9||8 ||100
|24 (4x6)
+
| 24 (4x6)
 
|0.60
 
|0.60
 
|1.7
 
|1.7
 
|23
 
|23
|60
+
| 15
 
|30
 
|30
 
|7
 
|7
||
+
||
 
|-
 
|-
|[[File:Rattler.png|32px]] || [[Rattler]] || Snakes On A Gun
+
|[[File:Rattler.png|32px]]||[[Rattler]]||Snakes On A Gun
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 35.6|| 8 || 200
+
| 35.6||8||200
 
|21 (3x7)
 
|21 (3x7)
 
|0.20
 
|0.20
 
|1.2
 
|1.2
 
|23
 
|23
|60
+
|20
 
|30
 
|30
 
|0
 
|0
|| Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
+
||Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
 
|-
 
|-
 
|[[File:Bubble Blaster.png|32px]]
 
|[[File:Bubble Blaster.png|32px]]
Line 631: Line 630:
 
|0.12
 
|0.12
 
|1.4
 
|1.4
|
+
|N/A
 
|15
 
|15
 
|10
 
|10
Line 637: Line 636:
 
|Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
 
|Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
 
|-
 
|-
|[[File:Elephant Gun.png|32px]] || [[Elephant Gun]] || Shoots Elephants
+
|[[File:Elephant Gun.png|32px]]||[[Elephant Gun]]|| Shoots Elephants
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}|| Semiautomatic
| 31.4|| 2 || 120
+
| 31.4|| 2||120
|33 (5.5x6)
+
| 33 (5.5x6)
 
|0.60
 
|0.60
 
|1.5
 
|1.5
 
|23
 
|23
|60
+
|15
 
|30
 
|30
 
|0
 
|0
|| Fires a cone spread of bullets with high knockback.
+
||Fires a cone spread of bullets with high knockback.
 
|-
 
|-
|[[File:Tangler.png|32px]] || [[Tangler]] || Get Wrecktangled
+
|[[File:Tangler.png|32px]]||[[Tangler]]|| Get Wrecktangled
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 43.6||4||150
+
|43.6||4|| 150
 
|36 (6x6)
 
|36 (6x6)
 
|0.60
 
|0.60
 
|1.5
 
|1.5
 
|23
 
|23
|60
+
|15
 
|30
 
|30
 
|10
 
|10
|| Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
+
||Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
 
|-
 
|-
|[[File:Void Shotgun.png|32px]] || [[Void Shotgun]] || CQC
+
|[[File:Void Shotgun.png|32px]]||[[Void Shotgun]]||CQC
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 50|| 4 || 120
+
|50.0||4|| 120
 
|30 (5x6)
 
|30 (5x6)
 
|0.40
 
|0.40
|1.2
+
| 1.2
 
|23
 
|23
|60
+
|10
 
|30
 
|30
|0|| Fires 6 purple bullets with high knockback.
+
|0||Fires 6 purple bullets with high knockback.
 
|-
 
|-
|[[File:Mass Shotgun.png|32px]] || [[Mass Shotgun]] || My Favorite Gun
+
|[[File:Mass Shotgun.png|32px]]||[[Mass Shotgun]]||My Favorite Gun
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}|| Semiautomatic
| 60|| 1 || 200
+
|20.0/60.0|| 1||200
 
|Ball: 30
 
|Ball: 30
   
Line 683: Line 682:
 
|60
 
|60
 
|30
 
|30
|0|| Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
+
|0||Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
 
|-
 
|-
|[[File:Shotgun Full of Hate.png|32px]] || [[Shotgun Full of Hate]] || Hate Is Power!
+
|[[File:Shotgun Full of Hate.png|32px]]||[[Shotgun Full of Hate]]||Hate Is Power!
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
 
|54.5
 
|54.5
|| 8
+
||8
|| 150
+
||150
 
|6x4 (bullets) + 5 (skull) + 3 (nail)
 
|6x4 (bullets) + 5 (skull) + 3 (nail)
 
|0.45
 
|0.45
Line 697: Line 696:
 
|30
 
|30
 
|14
 
|14
|| Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
+
||Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
 
|-
 
|-
|[[File:Shotgun Full of Love.png|32px]] || [[Shotgun Full of Love]] || Kill With Kindness
+
|[[File:Shotgun Full of Love.png|32px]]||[[Shotgun Full of Love]]||Kill With Kindness
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 51.1|| 8 || 120
+
| 51.1||8|| 120
 
|30 (5x6)
 
|30 (5x6)
 
|0.45
 
|0.45
Line 708: Line 707:
 
|60
 
|60
 
|30
 
|30
|14|| Has a chance to [[Charm]] enemies.
+
|14||Has a chance to [[Charm]] enemies.
 
|-
 
|-
|[[File:Shotgrub.png|32px]] || [[Shotgrub]] || No Worries!
+
|[[File:Shotgrub.png|32px]]||[[Shotgrub]]||No Worries!
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 46.5|| 8 || 250
+
|46.5||8|| 250
 
|25 (5x5)
 
|25 (5x5)
 
|0.9
 
|0.9
Line 719: Line 718:
 
|60
 
|60
 
|30
 
|30
|0
+
| 0
|| Fires a spread of 5 bullets that leave small pools of poison goop.
+
||Fires a spread of 5 bullets that leave small pools of poison goop.
 
|-
 
|-
|[[File:Gilded Hydra.png|32px]] || [[Gilded Hydra]] || Heads Up!
+
|[[File:Gilded Hydra.png|32px]]||[[Gilded Hydra]]||Heads Up!
|| {{Quality|S}} || Semiautomatic
+
||{{Quality|S}}||Semiautomatic
| 64.3|| 1+ || 50
+
|30.0-83.3||1+||50
 
|60 (7.5x8)
 
|60 (7.5x8)
 
|0.40
 
|0.40
 
|2.0
 
|2.0
 
|23
 
|23
|60
+
|15
 
|30
 
|30
|0|| Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
+
|0||Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
 
|-
 
|-
|[[File:Blunderbuss.png|32px]] || [[Blunderbuss]] || Shoots Anything
+
|[[File:Blunderbuss.png|32px]]||[[Blunderbuss]]||Shoots Anything
|| {{Quality|D}} || Charged
+
||{{Quality|D}}||Charged
| 44.4|| 4 || 100
+
| 44.<span style="text-decoration: overline">4</span>||4 ||100
 
|30 (3x10)
 
|30 (3x10)
 
|0.50
 
|0.50
 
|1.2
 
|1.2
 
|26
 
|26
  +
| 1,000
|{{Infinity}}
 
 
|25
 
|25
|20|| Fires a short-ranged spray of bullets.
+
|20||Fires a short-ranged spray of bullets.
 
|-
 
|-
|[[File:Pulse Cannon.png|32px]] || [[Pulse Cannon]] || Time Of Death...
+
|[[File:Pulse Cannon.png|32px]]||[[Pulse Cannon]]||Time Of Death...
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 41.7|| 8 || 120
+
|41.7||8||120
 
|24 (4x6)
 
|24 (4x6)
 
|0.6
 
|0.6
 
|1.8
 
|1.8
 
|23
 
|23
|60
+
|15
 
|60
 
|60
 
|0
 
|0
|| Fires a shotgun blast spread of 6 bullets.
+
||Fires a shotgun blast spread of 6 bullets.
 
|-
 
|-
|[[File:Siren.png|32px]] || [[Siren]] || Mershotgun
+
|[[File:Siren.png|32px]]||[[Siren]]||Mershotgun
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 30.9|| 6 || 200
+
|32.0||6||200
|18 (6x3)
+
| 18 (6x3)
 
|0.40
 
|0.40
 
|1.5
 
|1.5
Line 766: Line 765:
 
|30
 
|30
 
|0
 
|0
|| Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
+
||Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
 
|-
 
|-
|[[File:Zilla Shotgun.png|32px]] || [[Zilla Shotgun]] || Quadruple the fun!
+
|[[File:Zilla Shotgun.png|32px]]||[[Zilla Shotgun]]||Quadruple the fun!
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| 42.7|| 4 || 240
+
|42.7|| 4||240
 
|Uncharged:
 
|Uncharged:
   
Line 780: Line 779:
 
|0.50
 
|0.50
 
|1.5
 
|1.5
  +
| 26
  +
|1,000
 
|26
 
|26
  +
|20||Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
|{{Infinity}}
 
|26
 
|20|| Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
 
 
|-
 
|-
|[[File:Ice Breaker.png|32px]] || [[Ice Breaker]] || Never Let Go
+
|[[File:Ice Breaker.png|32px]]||[[Ice Breaker]]||Never Let Go
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 32.4|| 3 || 200
+
|32.4||3||200
 
|Ice: 10 (2x5)
 
|Ice: 10 (2x5)
 
Explosive: 35
 
Explosive: 35
Line 793: Line 792:
 
|0.9
 
|0.9
 
|23
 
|23
|60
+
| 10
|30
+
| 30
|0|| The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
+
|0||The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
 
|-
 
|-
|[[File:The Membrane.png|32px]] || [[The Membrane]] || Green Or Yellow?
+
|[[File:The Membrane.png|32px]]||[[The Membrane]]|| Green Or Yellow?
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 65.5|| 6 || 120
+
|38.9||6 ||120
 
|Before split: 24 (4x6)
 
|Before split: 24 (4x6)
 
After split: 36 (3x12)
 
After split: 36 (3x12)
Line 808: Line 807:
 
|6
 
|6
 
|8
 
|8
|| Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
+
||Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
 
|-
 
|-
|[[File:Huntsman.png|32px]] || [[Huntsman]] || Axes Of Evil
+
|[[File:Huntsman.png|32px]]||[[Huntsman]]||Axes Of Evil
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 28.3|| 6 || 150
+
|28.3||6||150
 
|21 (3.5x6)
 
|21 (3.5x6)
 
|0.65
 
|0.65
 
|1.2
 
|1.2
|23
+
| 23
|50
+
|15
|10
+
| 10
 
|10
 
|10
|| Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases [[curse]] by 1.
+
||Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases [[curse]] by 1.
 
|-
 
|-
|[[File:Blooper.png|32px]] || [[Blooper]] || Close Your Bloop
+
|[[File:Blooper.png|32px]]||[[Blooper]]||Close Your Bloop
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 58.3|| 5 || 80
+
|58.3 ||5||80
 
|42 (7x6)
 
|42 (7x6)
 
|0.65
 
|0.65
 
|2.0
 
|2.0
 
|23
 
|23
|60
+
|10
 
|30
 
|30
|0|| Fires shotgun blasts of blue bullets with high knockback.
+
|0||Fires shotgun blasts of blue bullets with high knockback.
 
|-
 
|-
|[[File:JK-47.png|32px]] || [[JK-47]] || Substitute
+
|[[File:JK-47.png|32px]]||[[JK-47]]||Substitute
||{{Quality|C}}|| Automatic
+
||{{Quality|C}}||Automatic
| 18.9||30
+
|18.9||30
 
|500
 
|500
 
|5.5
 
|5.5
Line 841: Line 840:
 
|1.5
 
|1.5
 
|23
 
|23
  +
|1,000
|1000
 
 
|9
 
|9
 
|4
 
|4
|| Reloading inflicts fear on nearby enemies.
+
||Reloading inflicts fear on nearby enemies.
 
|-
 
|-
|[[File:Bow.png|32px]] || [[Bow]] || Hold Fire To Charge
+
|[[File:Bow.png|32px]]||[[Bow]]||Hold Fire To Charge
|| {{Quality|C}} || Charged
+
||{{Quality|C}}||Charged
| 30|| 1 || 100
+
|26.8||1||100
 
|Uncharged: 7.5
 
|Uncharged: 7.5
 
Charged: 30
 
Charged: 30
 
|1.00
 
|1.00
|0.12
+
| 0.12
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
 
|0
 
|0
|| Fully charged shots pierce.
+
||Fully charged shots pierce.
 
|-
 
|-
|[[File:Charmed Bow.png|32px]] || [[Charmed Bow]] || <3-----<<<
+
|[[File:Charmed Bow.png|32px]]||[[Charmed Bow]]|| <3-----<<<
|| {{Quality|B}} || Charged
+
||{{Quality|B}}||Charged
| ?|| 1 || 150
+
|37.5/20.0||1||150
 
|Uncharged: 7.5
 
|Uncharged: 7.5
   
 
Charged: 14
 
Charged: 14
  +
|0.2-0.7
|
 
 
|0.0
 
|0.0
 
|Uncharged: 25
 
|Uncharged: 25
   
 
Charged: 45
 
Charged: 45
  +
|1,000
|{{Infinity}}
 
 
|8
 
|8
  +
|?
||| [[Charm]]<nowiki/>s enemies when fully charged.
 
  +
|[[Charm]]<nowiki/>s enemies when fully charged.
 
|-
 
|-
|[[File:Crossbow.png|32px]] || [[Crossbow]] || The Original
+
|[[File:Crossbow.png|32px]]||[[Crossbow]]||The Original
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 29.3|| 1 || 100
+
|29.3||1||100
 
|22
 
|22
 
|0.50
 
|0.50
 
|0.75
 
|0.75
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|7|| Fires bolts. Starting gun of [[The Hunter]].
+
| 7||Fires bolts. Starting gun of [[The Hunter]].
 
|-
 
|-
|[[File:Sticky Crossbow.png|32px]] || [[Sticky Crossbow]] || Reload, Explode
+
|[[File:Sticky Crossbow.png|32px]]||[[Sticky Crossbow]]|| Reload, Explode
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 30||6||100
+
| 30.0||6||100
 
|5 (arrow) + 15 (explosion)
 
|5 (arrow) + 15 (explosion)
 
|0.45
 
|0.45
 
|1.5
 
|1.5
 
|25
 
|25
  +
| 1,000
|{{Infinity}}
 
 
|8
 
|8
|0|| Fires bolts that stick to enemies and explode upon reloading.
+
|0||Fires bolts that stick to enemies and explode upon reloading.
 
|-
 
|-
|[[File:Shotbow.png|32px]] || [[Shotbow]] || A Teleporter Accident
+
|[[File:Shotbow.png|32px]]||[[Shotbow]]||A Teleporter Accident
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 30.9||3||80
+
|30.9||3||80
|36 (6x6)
+
| 36 (6x6)
 
|1.00
 
|1.00
 
|1.5
 
|1.5
|26
+
| 26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|5|| Fires a shotgun blast of bolts.
+
|5||Fires a shotgun blast of bolts.
 
|-
 
|-
|[[File:Triple Crossbow.png|32px]] || [[Triple Crossbow]] || 3 > 1
+
|[[File:Triple Crossbow.png|32px]]||[[Triple Crossbow]]|| 3 > 1
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 38.2|| 3 || 100
+
|38.2||3 || 100
 
|Slow: 7
 
|Slow: 7
 
Triple: 21 (7x3)
 
Triple: 21 (7x3)
Line 915: Line 915:
 
|0.9
 
|0.9
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|5|| Reloading alternates between triple bolts and single bolts that slow enemies.
+
|5||Reloading alternates between triple bolts and single bolts that slow enemies.
 
|-
 
|-
|[[File:Crescent Crossbow.png|32px]] || [[Crescent Crossbow]] || Moon Shot
+
|[[File:Crescent Crossbow.png|32px]]||[[Crescent Crossbow]]||Moon Shot
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| 90.7|| 12 || 100
+
|19.5+||12||100
 
|Large: 22
 
|Large: 22
 
Medium: 8
 
Medium: 8
Line 927: Line 927:
 
Small: 3
 
Small: 3
 
|0.20
 
|0.20
|1.5
+
| 1.5
 
|32
 
|32
  +
|1,000
|{{Infinity}}
 
 
|20
 
|20
|0|| Fires stars that split into smaller bouncing stars.
+
|0||Fires stars that split into smaller bouncing stars.
 
|-
 
|-
|[[File:Gunbow.png|32px]] || [[Gunbow]] || Failed Experiment
+
|[[File:Gunbow.png|32px]]||[[Gunbow]]||Failed Experiment
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| 18.6|| 1 || 60
+
|12.4-55.7|| 1||60
 
|35
 
|35
 
|0.001
 
|0.001
 
|1.0
 
|1.0
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|0|| Fires a fast, piercing projectile that ricochets many times.
+
|0||Fires a fast, piercing projectile that ricochets many times.
 
|-
 
|-
|[[File:Klobbe.png|32px]] || [[Klobbe]] || Everyone's Favorite
+
|[[File:Klobbe.png|32px]]||[[Klobbe]]||Everyone's Favorite
|| {{Quality|D}} || Automatic
+
||{{Quality|D}}||Automatic
| 11.9||32||900
+
|11.9||32 ||900
 
|1.2
 
|1.2
 
|0.04
 
|0.04
 
|2.0
 
|2.0
 
|14
 
|14
  +
|1,000
|{{Infinity}}
 
 
|1
 
|1
|20|| Rapidly fires low-damage bullets.
+
|20 ||Rapidly fires low-damage bullets.
 
|-
 
|-
|[[File:Machine Pistol.png|32px]] || [[Machine Pistol]] || Rapid Fire
+
|[[File:Machine Pistol.png|32px]]||[[Machine Pistol]]||Rapid Fire
|| {{Quality|D}} || Automatic
+
||{{Quality|D}}||Automatic
| 29.7||30||600
+
|29.7||30||600
 
|3.2
 
|3.2
 
|0.07
 
|0.07
Line 965: Line 965:
 
|6
 
|6
 
|10
 
|10
||
+
||
 
|-
 
|-
|[[File:Thompson Sub-Machinegun.png|32px]] || [[Thompson Sub-Machinegun]] || Myeah, See!
+
|[[File:Thompson Sub-Machinegun.png|32px]]||[[Thompson Sub-Machinegun]]||Myeah, See!
|| {{Quality|C}} || Automatic
+
||{{Quality|C}}||Automatic
| 40.8|| 30 || 350
+
|40.8||30||350
 
|5
 
|5
 
|0.10
 
|0.10
 
|0.78
 
|0.78
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
|10||
+
|10||
 
|-
 
|-
|[[File:AK-47.png|32px]] || [[AK-47]] || Accept No Substitutes
+
|[[File:AK-47.png|32px]]||[[AK-47]]||Accept No Substitutes
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 44.7|| 30 || 500
+
|44.7 ||30||500
 
|5.5
 
|5.5
 
|0.11
 
|0.11
|0.6
+
| 0.6
 
|23
 
|23
  +
| 1,000
|{{Infinity}}
 
 
|9
 
|9
|4||
+
|4||
 
|-
 
|-
| [[File:Strafe Gun.png|32px]] || [[Strafe Gun]] || Bleeding Edge Gameplay || {{Quality|S}} || Automatic
+
|[[File:Strafe Gun.png|32px]]||[[Strafe Gun]]||Bleeding Edge Gameplay||{{Quality|S}}||Automatic
| 46.5|| 20 || 400
+
|46.5||20||400
| Impact: 1 <br>Explosion: 8
+
|Impact: 1 <br>Explosion: 8
 
|0.13
 
|0.13
 
|1.4
 
|1.4
 
|500
 
|500
|
+
|?
|
+
|?
|
+
|?
| Fires nails that explode upon releasing the trigger.
+
|Fires nails that explode upon releasing the trigger.
 
|-
 
|-
|[[File:AKEY-47.png|32px]] || [[AKEY-47]] || Unlocked And Loaded!
+
|[[File:AKEY-47.png|32px]]||[[AKEY-47]]||Unlocked And Loaded!
|| {{Quality|S}} || Automatic
+
||{{Quality|S}}||Automatic
| 44.7|| 30 || 500
+
|44.7 || 30||500
 
|5.5
 
|5.5
 
|0.11
 
|0.11
 
|0.6
 
|0.6
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
|4|| Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
+
|4||Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
 
|-
 
|-
 
|[[File:Stone Dome.png|32px]]
 
|[[File:Stone Dome.png|32px]]
Line 1,023: Line 1,023:
 
|2.0
 
|2.0
 
|25
 
|25
  +
|1,000
|1000
 
 
|10
 
|10
 
|8
 
|8
 
|Sits on the player's head and rapidly fires homing bullets. While held, inflicts [[fear]] on nearby enemies. Increases [[curse]] by 1.
 
|Sits on the player's head and rapidly fires homing bullets. While held, inflicts [[fear]] on nearby enemies. Increases [[curse]] by 1.
 
|-
 
|-
| [[File:Crown of Guns.png|32px]] || [[Crown of Guns]] || All Hail || {{Quality|C}} || Automatic
+
|[[File:Crown of Guns.png|32px]]||[[Crown of Guns]]||All Hail||{{Quality|C}}||Automatic
| ?||{{Infinity}} || 3000
+
|220.0||3000||3000
 
|5.5
 
|5.5
 
|0.04
 
|0.04
|N/A
+
|2.0
|
+
|?
|
+
|40
|
+
|9
 
|360
 
|360
| Sits atop the player's head and fires bullets in all directions.
+
|Sits atop the player's head and fires bullets in all directions.
 
|-
 
|-
|[[File:M16.png|32px]] || [[M16]] || Underslung
+
|[[File:M16.png|32px]]||[[M16]]||Underslung
|| {{Quality|A}} || Burst
+
||{{Quality|A}}||Burst
| 35.6|| 30 (machine gun)<br>3 (grenade launcher) || 500
+
|35.6||30 (machine gun)<br>3 (grenade launcher)||500
 
|Gun: 5.5
 
|Gun: 5.5
 
Grenade: 10 (impact) + 25 (explosion)
 
Grenade: 10 (impact) + 25 (explosion)
Line 1,047: Line 1,047:
 
|1.2
 
|1.2
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|11
 
|11
|7|| Reloading alternates between bursts of 3 bullets and a grenade launcher.
+
|7||Reloading alternates between bursts of 3 bullets and a grenade launcher.
 
|-
 
|-
 
|[[File:Combined Rifle.png|32px]]
 
|[[File:Combined Rifle.png|32px]]
Line 1,058: Line 1,058:
 
|36.6
 
|36.6
 
|30 (gun)<br>1 (ball)
 
|30 (gun)<br>1 (ball)
|500
+
| 500
 
|5 (gun)<br>100 (ball)
 
|5 (gun)<br>100 (ball)
 
|0.12
 
|0.12
 
|1.0
 
|1.0
|23 (Rifle)
+
| 23 (Rifle)
   
 
19 (Energy Ball)
 
19 (Energy Ball)
Line 1,071: Line 1,071:
   
 
2.5 (Energy Ball)
 
2.5 (Energy Ball)
  +
|7 (Rifle)
|
 
  +
  +
0 (Energy Ball)
 
|Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
 
|Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
 
|-
 
|-
|[[File:Zorgun.png|32px]] || [[Zorgun]] || Don't Push The Red Button
+
|[[File:Zorgun.png|32px]]||[[Zorgun]]||Don't Push The Red Button
|| {{Quality|A}} || Automatic
+
||{{Quality|A}}||Automatic
|61.3
+
|57.5
|| 30
+
||30
|| 300
+
|| 300
 
|5.5
 
|5.5
 
|0.10
 
|0.10
 
|0.6
 
|0.6
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
 
|5
 
|5
 
|| Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
 
|| Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
 
|-
 
|-
||[[File:The Fat Line.png|32px]] ||[[The Fat Line]]
+
||[[File:The Fat Line.png|32px]]||[[The Fat Line]]
 
|Technobabble
 
|Technobabble
 
|{{Quality|B}}
 
|{{Quality|B}}
Line 1,097: Line 1,099:
 
|4
 
|4
 
|0.075
 
|0.075
|3.0
+
| 3.0
|
+
|?
|
+
|?
|0
+
| 0
|
+
|?
 
|Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
 
|Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
 
|-
 
|-
Line 1,116: Line 1,118:
 
|2.0
 
|2.0
 
|19
 
|19
  +
|1,000
|1000
 
|
+
|?
 
|0
 
|0
 
|Fires planets which start orbiting the player if they hit a wall or obstacle.
 
|Fires planets which start orbiting the player if they hit a wall or obstacle.
 
|-
 
|-
|[[File:VertebraeK-47.png|32px]] || [[VertebraeK-47]] || Nervous Yet?
+
|[[File:VertebraeK-47.png|32px]]||[[VertebraeK-47]]||Nervous Yet?
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 27.3|| 30
+
|27.3||30
|| 250
+
||250
 
|4 (bullet)
 
|4 (bullet)
 
2 (chain)
 
2 (chain)
Line 1,130: Line 1,132:
 
|1.5
 
|1.5
 
|18
 
|18
  +
|1,000
|{{Infinity}}
 
 
|6
 
|6
 
|5
 
|5
|| Bullets close to each other will form links between each other, which hurts enemies on touch.
+
||Bullets close to each other will form links between each other, which hurts enemies on touch.
 
|-
 
|-
 
|[[File:Balloon Gun.png|40px]]
 
|[[File:Balloon Gun.png|40px]]
Line 1,146: Line 1,148:
 
|0.25
 
|0.25
 
|1.6
 
|1.6
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
+
|Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
 
|-
 
|-
|[[File:MAC10.png|32px]] || [[MAC10]] || $#!^@ Never End
+
|[[File:MAC10.png|32px]]||[[MAC10]]|| $#!^@ Never End
|| {{Quality|C}} || Burst
+
||{{Quality|C}}||Burst
| 34.7|| 30 || 600
+
|34.7||30||600
 
|3.5
 
|3.5
 
|0.07
 
|0.07
 
|1.0
 
|1.0
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|3
 
|3
|10|| Fires a burst of four bullets.
+
|10||Fires a burst of four bullets.
 
|-
 
|-
| [[File:Triple Gun.png|32px]] || [[Triple Gun]] || Bullet the Stampede ||{{Quality|B}}|| Varies
+
|[[File:Triple Gun.png|32px]]||[[Triple Gun]]||Bullet the Stampede ||{{Quality|B}}||Varies
  +
|16.7/
| ?|| 9 (revolver)<br>
 
  +
43.2/
  +
  +
160.0
  +
|9 (revolver)<br>
 
32 (machine gun)<br>
 
32 (machine gun)<br>
 
∞ (beam)<br>
 
∞ (beam)<br>
Line 1,173: Line 1,179:
 
|0.5 (revolver)
 
|0.5 (revolver)
 
0.11 (machine gun)
 
0.11 (machine gun)
  +
|43.2
|
 
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Changes form based on how much ammo it has left.
+
|Changes form based on how much ammo it has left.
 
|-
 
|-
|[[File:Heck Blaster.png|32px]] || [[Heck Blaster]] || Whoa, Nelly
+
|[[File:Heck Blaster.png|32px]]||[[Heck Blaster]]||Whoa, Nelly
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 31.4|| 999 || 999
+
|31.4|| 999||999
 
|2.5
 
|2.5
 
|0.05
 
|0.05
 
|0.3
 
|0.3
|40
+
| 40
 
|14
 
|14
 
|3
 
|3
|8|| Rapidly fires invisible bullets. [[Curse|Jammed]] enemies hit will revert to normal.
+
|8||Rapidly fires invisible bullets. [[Curse|Jammed]] enemies hit will revert to normal.
 
|-
 
|-
|[[File:Patriot.png|32px]] || [[Patriot]] || Gun Eater
+
|[[File:Patriot.png|32px]]||[[Patriot]]||Gun Eater
|| {{Quality|S}} || Automatic
+
||{{Quality|S}}||Automatic
| 69|| 100 || 500
+
|69.0||100||500
 
|7
 
|7
 
|0.30
 
|0.30
 
|1.0
 
|1.0
 
|30
 
|30
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
|1|| Fires piercing bullets.
+
|1||Fires piercing bullets.
 
Fire rate increases rapidly as the trigger is held.
 
Fire rate increases rapidly as the trigger is held.
 
|-
 
|-
Line 1,208: Line 1,214:
 
|{{Quality|B}}
 
|{{Quality|B}}
 
|Automatic
 
|Automatic
|25.8
+
|25.8/27.9
 
|40
 
|40
 
|300
 
|300
Line 1,215: Line 1,221:
 
Armored: 0.5
 
Armored: 0.5
 
|1.8
 
|1.8
  +
|30 (Unarmored)
|
 
  +
|
 
  +
50 (Armored)
|
 
  +
|1,000 (Unarmored)
|
 
  +
|Becomes more powerful if the player has armor.
 
  +
25 (Armored)
  +
|8 (Unarmored)
  +
  +
50 (Armored)
  +
|10 (Unarmored)
  +
  +
1 (Armored)
  +
| Becomes more powerful if the player has armor.
 
|-
 
|-
|[[File:Vulcan Cannon.png|32px]] || [[Vulcan Cannon]] || Boundless Slaughter
+
|[[File:Vulcan Cannon.png|32px]]||[[Vulcan Cannon]]||Boundless Slaughter
|| {{Quality|S}} || Automatic
+
||{{Quality|S}}||Automatic
| 100|| 900 || 900
+
|100.0|| 900|| 900
 
|5
 
|5
|0.05
+
| 0.05
 
|0.6
 
|0.6
 
|35
 
|35
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
|12||
+
|12||
 
|-
 
|-
|[[File:Plague Pistol.png|32px]] || [[Plague Pistol]] || Chemical Warfare
+
|[[File:Plague Pistol.png|32px]]||[[Plague Pistol]]||Chemical Warfare
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 16.8|| 12 || 200
+
|16.8||12||200
 
|4
 
|4
 
|0.15
 
|0.15
Line 1,240: Line 1,254:
 
|20
 
|20
 
|25
 
|25
|13
+
| 13
|5|| Bullets create [[poison]] puddles on impact.
+
|5||Bullets create [[poison]] puddles on impact.
 
|-
 
|-
|[[File:Gungine.png|32px]] || [[Gungine]] || 12 Cylinder
+
|[[File:Gungine.png|32px]]||[[Gungine]]||12 Cylinder
|| {{Quality|S}} || Automatic
+
||{{Quality|S}}||Automatic
| 80.6|| 100 || 800
+
|80.6||100||800
 
|5
 
|5
 
|0.05
 
|0.05
 
|1.14
 
|1.14
 
|35
 
|35
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
|6|| Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
+
|6||Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
 
|-
 
|-
 
|[[File:The Predator.png|32px]]||[[The Predator]]||High-tech $#!*
 
|[[File:The Predator.png|32px]]||[[The Predator]]||High-tech $#!*
|{{Quality|B}}|| Semiautomatic
+
|{{Quality|B}}||Semiautomatic
| 29.4|| 8 || 150
+
|29.4 || 8||150
 
|25
 
|25
 
|0.80
 
|0.80
 
|1.2
 
|1.2
|
+
|72
|
+
|32
|
+
|10
|
+
|5
 
|Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
 
|Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
 
|-
 
|-
|[[File:Dragunfire.png|32px]] || [[Dragunfire]] || Roar
+
|[[File:Dragunfire.png|32px]]||[[Dragunfire]]||Roar
|| {{Quality|A}} || Automatic
+
||{{Quality|A}}||Automatic
| 63.9|| 30 || 600
+
|42.4||30||600
 
|5
 
|5
 
|0.05
 
|0.05
 
|1.6
 
|1.6
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
|27
+
| 27
|7|| Rapidly fires burning bullets that have a chance to inflict [[Burn]].
+
|7||Rapidly fires burning bullets that have a chance to inflict [[Burn]].
 
|-
 
|-
|[[File:Sniper Rifle.png|32px]] || [[Sniper Rifle]] || Scope Creep
+
|[[File:Sniper Rifle.png|32px]]||[[Sniper Rifle]]||Scope Creep
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 24.8|| 10 || 80
+
| 24.8||10||80
 
|26
 
|26
 
|1.00
 
|1.00
 
|1.5
 
|1.5
 
|200
 
|200
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
|1|| Fires bullets that can pierce through one enemy.
+
|1||Fires bullets that can pierce through one enemy.
 
|-
 
|-
|[[File:A.W.P..png|32px]] || [[A.W.P.]] || Noob Cannon
+
|[[File:A.W.P..png|32px]]||[[A.W.P.]]||Noob Cannon
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 30.5|| 8
+
|30.5||8
|| 50
+
||50
 
|40
 
|40
 
|1.20
 
|1.20
 
|2.1
 
|2.1
 
|100
 
|100
  +
|1,000
|{{Infinity}}
 
|25
+
| 25
 
|5
 
|5
|| Fires bullets that can pierce through one enemy.
+
||Fires bullets that can pierce through one enemy.
 
|-
 
|-
|[[File:M1.png|32px]] || [[M1]] || Bolt Action
+
|[[File:M1.png|32px]]||[[M1]]||Bolt Action
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 22.6|| 6 || 100
+
|22.6||6||100
 
|20
 
|20
 
|0.80
 
|0.80
Line 1,311: Line 1,325:
 
|25
 
|25
 
|2
 
|2
|| Fires high-speed piercing bullets.
+
||Fires high-speed piercing bullets.
 
|-
 
|-
| [[File:Winchester Rifle.png|32px]] || [[Winchester Rifle]] || Guns And Deviltry.
+
|[[File:Winchester Rifle.png|32px]]||[[Winchester Rifle]]|| Guns And Deviltry.
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 19|| 12 || 130
+
|19.7||12||130
 
|15
 
|15
 
|0.72
 
|0.72
|1.2
+
| 1.2
 
|32
 
|32
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
|5||
+
|5||
 
|-
 
|-
|[[File:Corsair.png|32px]] || [[Corsair]] || Plot A Course
+
|[[File:Corsair.png|32px]]||[[Corsair]]||Plot A Course
|| {{Quality|C}} || Charged
+
||{{Quality|C}}||Charged
| ?|| 1 || 200
+
|12.5|| 1||200
 
|10
 
|10
 
|0
 
|0
 
|0.5
 
|0.5
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|5|| Fires slow, bouncing bullets that accelerate and curve towards enemies.
+
|5||Fires slow, bouncing bullets that accelerate and curve towards enemies.
 
|-
 
|-
|[[File:Railgun.png|32px]] || [[Railgun]] || Calibrating
+
|[[File:Railgun.png|32px]]||[[Railgun]]||Calibrating
|| {{Quality|S}} || Charged
+
||{{Quality|S}}||Charged
| ?|| 1 || 40
+
|27.0-243.2||1 || 40
 
|50
 
|50
|
+
|N/A
|0.6
+
| 0.6
|
+
|250
  +
|1,000
|
 
|
+
|50
  +
|0
||| Fires a fast-moving piercing bullet that bounces many times.
 
  +
|Fires a fast-moving piercing bullet that bounces many times.
 
|-
 
|-
|[[File:Prototype Railgun.png|32px]] || [[Prototype Railgun]] || DANGER: HIGH VOLTAGE
+
|[[File:Prototype Railgun.png|32px]]||[[Prototype Railgun]]||DANGER: HIGH VOLTAGE
|| {{Quality|A}} ||Charged
+
||{{Quality|A}}||Charged
| 51||1||40
+
|51.0 ||1||40
 
|150
 
|150
|
+
|N/A
 
|0.6
 
|0.6
|
+
|800
  +
|1,000
|
 
|
+
|0
  +
|0
||| Fires a fast-moving piercing bullet.
 
  +
|Fires a fast-moving piercing bullet.
 
|-
 
|-
|[[File:Void Marshal.png|32px]] || [[Void Marshal]] || Acquired Under The Table
+
|[[File:Void Marshal.png|32px]]||[[Void Marshal]]|| Acquired Under The Table
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 51.9|| 15
+
|51.9|| 15
|| 250
+
||250
 
|9
 
|9
 
|0.10
 
|0.10
Line 1,367: Line 1,383:
 
|35
 
|35
 
|10
 
|10
|7
+
| 7
||
+
||
 
|-
 
|-
|[[File:Deck4rd.png|32px]] || [[Deck4rd]] || Unicorn Of Handguns
+
|[[File:Deck4rd.png|32px]]||[[Deck4rd]]||Unicorn Of Handguns
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 47.1|| 2
+
|47.1||2
|| 40
+
||40
 
|5 (impact) + 35 (explosion)
 
|5 (impact) + 35 (explosion)
 
|0.20
 
|0.20
 
|1.5
 
|1.5
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|22
 
|22
 
|10
 
|10
|| Fires a single powerful bullet that will explode upon impact.
+
||Fires a single powerful bullet that will explode upon impact.
 
|-
 
|-
|[[File:The Judge.png|32px]] || [[The Judge]] || Hot Shot
+
|[[File:The Judge.png|32px]]||[[The Judge]]||Hot Shot
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 32.5|| 9
+
|32.5||9
|| 400
+
||400
|7.5
+
| 7.5
 
|0.15
 
|0.15
|1.0
+
| 1.0
 
|30
 
|30
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
 
|7
 
|7
|| The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
+
||The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
 
|-
 
|-
| [[File:Mourning Star.png|32px]] || [[Mourning Star]] || Satellite Rain || {{Quality|S}} || Beam
+
|[[File:Mourning Star.png|32px]]||[[Mourning Star]]||Satellite Rain ||{{Quality|S}}||Beam
| 110||{{Infinity}}
+
|110.0||800
 
|800
 
|800
 
|~110/s
 
|~110/s
|0.3
+
| 0.3
|
+
|?
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Calls down a controllable orbital laser.
+
|Calls down a controllable orbital laser.
 
|-
 
|-
|[[File:Alien Sidearm.png|32px]] || [[Alien Sidearm]] || Shield Breaker
+
|[[File:Alien Sidearm.png|32px]]||[[Alien Sidearm]]|| Shield Breaker
|| {{Quality|D}} || Charged
+
||{{Quality|D}}||Charged
| 19.6|| 10 || 350
+
|19.6||10||350
|Uncharged: 5
+
| Uncharged: 5
 
Charged: 25
 
Charged: 25
 
|0.15
 
|0.15
Line 1,418: Line 1,434:
 
|15
 
|15
 
|10
 
|10
|5|| Charged shots are larger and deal more damage.
+
|5||Charged shots are larger and deal more damage.
 
|-
 
|-
|[[File:RUBE-ADYNE Prototype.png|32px]] || [[RUBE-ADYNE Prototype]] || It Never Quits
+
|[[File:RUBE-ADYNE Prototype.png|32px]]||[[RUBE-ADYNE Prototype]]||It Never Quits
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 35|| 6 || 200
+
|35.0|| 6||200
 
|7
 
|7
 
|0.12
 
|0.12
Line 1,429: Line 1,445:
 
|60
 
|60
 
|10
 
|10
|5|| Fires lasers that bounce four times.
+
|5||Fires lasers that bounce four times.
 
|-
 
|-
|[[File:RUBE-ADYNE MK.II.png|32px]] || [[RUBE-ADYNE MK.II]] || Polished Product
+
|[[File:RUBE-ADYNE MK.II.png|32px]]||[[RUBE-ADYNE MK.II]]||Polished Product
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 63.8|| 15 || 300
+
|63.8||15|| 300
 
|8
 
|8
 
|0.10
 
|0.10
Line 1,440: Line 1,456:
 
|35
 
|35
 
|10
 
|10
|7|| Fires bouncing lasers with limited range.
+
|7||Fires bouncing lasers with limited range.
 
|-
 
|-
 
|[[File:Rubenstein's Monster.png|32px]]
 
|[[File:Rubenstein's Monster.png|32px]]
 
|[[Rubenstein's Monster]]
 
|[[Rubenstein's Monster]]
|Unit 00
+
| Unit 00
 
|{{Quality|N}}
 
|{{Quality|N}}
 
|Automatic
 
|Automatic
Line 1,452: Line 1,468:
 
|7
 
|7
 
|0.07
 
|0.07
|0.9
+
| 0.9
|
+
|26
  +
|1,000
|
 
|
+
|9
|
+
|11
| Created when both [[RUBE-ADYNE Prototype]] and [[RUBE-ADYNE MK.II]] are picked up. Rapidly fires bouncing lasers.
+
|Created when both [[RUBE-ADYNE Prototype]] and [[RUBE-ADYNE MK.II]] are picked up. Rapidly fires bouncing lasers.
 
|-
 
|-
| [[File:Chamber Gun.png|32px]] || [[Chamber Gun]] ||Product of Environment
+
|[[File:Chamber Gun.png|32px]]||[[Chamber Gun]]|| Product of Environment
|{{Quality|C}}|| Semiautomatic
+
|{{Quality|C}}||Semiautomatic
  +
|Varies||Varies
| ?|| || 500
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
| Transforms based on the current chamber.
 
  +
|Transforms based on the current chamber.
 
|-
 
|-
| [[File:Gunderfury.png|32px]] ||[[Gunderfury]]||Gun of Guncraft
+
|[[File:Gunderfury.png|32px]]||[[Gunderfury]]||Gun of Guncraft
 
|{{Quality|A}}||Automatic
 
|{{Quality|A}}||Automatic
  +
| 25.5-181.2||8-50|| 200-500
| 363.6|| 40 (Level 60) || 600 (Level 60)
 
  +
|3.4-20x2
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
  +
|Varies
|
 
 
|Gains persist experience and levels up with kills, changing its appearance and stats.
 
|Gains persist experience and levels up with kills, changing its appearance and stats.
 
|-
 
|-
|[[File:Mine Cutter.png|32px]] || [[Mine Cutter]] || Safety First
+
|[[File:Mine Cutter.png|32px]]||[[Mine Cutter]]||Safety First
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 45|| 12 || 250
+
| 45.0||12||250
 
|Triple: 10
 
|Triple: 10
 
Single: 8
 
Single: 8
Line 1,493: Line 1,510:
 
|60
 
|60
 
|30
 
|30
|7|| Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
+
|7||Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
 
|-
 
|-
|[[File:Void Core Assault Rifle.png|32px]] || [[Void Core Assault Rifle]] || Rapid Fire
+
|[[File:Void Core Assault Rifle.png|32px]]||[[Void Core Assault Rifle]]||Rapid Fire
|| {{Quality|B}} || Burst
+
||{{Quality|B}}|| Burst
| 27.8|| 30 || 300
+
|27.8||30 ||300
 
|6.5
 
|6.5
 
|0.35
 
|0.35
Line 1,505: Line 1,522:
 
|15
 
|15
 
|3
 
|3
|| Fires bursts of three lasers.
+
||Fires bursts of three lasers.
 
|-
 
|-
|[[File:Flash Ray.png|32px]] || [[Flash Ray]] || Ah Ahhh!
+
|[[File:Flash Ray.png|32px]]||[[Flash Ray]]||Ah Ahhh!
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 23.1|| 8 || 350
+
|23.1||8||350
 
|7.5
 
|7.5
 
|0.20
 
|0.20
 
|1.2
 
|1.2
 
|600
 
|600
  +
| 1,000
|{{Infinity}}
 
 
|4
 
|4
|10|| Shoots piercing lasers with a chance to [[stun]].
+
|10||Shoots piercing lasers with a chance to [[stun]].
 
|-
 
|-
|[[File:Wind Up Gun.png|32px]] || [[Wind Up Gun]] || Charge It
+
|[[File:Wind Up Gun.png|32px]]||[[Wind Up Gun]]||Charge It
|| {{Quality|D}} || Automatic
+
||{{Quality|D}}||Automatic
| 18.9|| 20 || 600
+
|18.9 ||20||600
 
|5
 
|5
 
|0.13
 
|0.13
Line 1,528: Line 1,545:
 
|10
 
|10
 
|8
 
|8
|| In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
+
||In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
 
|-
 
|-
|[[File:H4mmer.png|32px]] || [[H4mmer]] || Many Bullets
+
|[[File:H4mmer.png|32px]]||[[H4mmer]]||Many Bullets
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 63.5|| 30 || 450
+
|63.5||30||450
 
|Bullets: 3.8
 
|Bullets: 3.8
 
Hammer: 20
 
Hammer: 20
Line 1,538: Line 1,555:
 
|0.6
 
|0.6
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|6
 
|6
|7|| Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
+
|7||Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
 
|-
 
|-
|[[File:Snakemaker.png|32px]] || [[Snakemaker]] || SSSSSSSSSSS
+
|[[File:Snakemaker.png|32px]]||[[Snakemaker]]||SSSSSSSSSSS
|| {{Quality|A}} ||Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 34.8||10||200
+
|34.8||10||200
 
|12
 
|12
 
|0.25
 
|0.25
 
|1.2
 
|1.2
 
|50
 
|50
  +
| 1,000
|{{Infinity}}
 
 
|10
 
|10
|0|| Has a chance to transmogrify enemies into snakes.
+
|0||Has a chance to transmogrify enemies into snakes.
 
|-
 
|-
 
|[[File:Turbo-Gun.png|32px]]
 
|[[File:Turbo-Gun.png|32px]]
Line 1,558: Line 1,575:
 
|{{Quality|C}}
 
|{{Quality|C}}
 
|Automatic
 
|Automatic
  +
|32-80
|48
 
 
|6
 
|6
 
|180
 
|180
Line 1,564: Line 1,581:
 
|0.10
 
|0.10
 
|1.0
 
|1.0
|
+
|21
|
+
|20
|
+
|6
|
+
|4
|Damage increases for the next magazine depending on the number of reload attempts during its reload.
+
| Damage increases for the next magazine depending on the number of reload attempts during its reload.
 
|-
 
|-
|[[File:Hegemony Carbine.png|32px]] || [[Hegemony Carbine]] || All The Same
+
|[[File:Hegemony Carbine.png|32px]]||[[Hegemony Carbine]]||All The Same
|| {{Quality|C}} || Automatic
+
||{{Quality|C}}||Automatic
| 23|| 25
+
|23.0|| 25
|| 600
+
||600
 
|3.5
 
|3.5
 
|0.10
 
|0.10
Line 1,581: Line 1,598:
 
|4
 
|4
 
|5
 
|5
|| Shoots rapid fire white bolts of energy.
+
||Shoots rapid fire white bolts of energy.
 
|-
 
|-
|[[File:Screecher.png|32px]] || [[Screecher]] || Cover Your Ears!
+
|[[File:Screecher.png|32px]]||[[Screecher]]||Cover Your Ears!
|| {{Quality|C}} || Automatic
+
||{{Quality|C}}||Automatic
| 30|| 1000 || 1000
+
|30.0 ||1,000||1,000
 
|1.5
 
|1.5
 
|0.05
 
|0.05
Line 1,592: Line 1,609:
 
|12
 
|12
 
|0
 
|0
|0|| Rapidly fires piercing sound waves that have a small chance to stun.
+
|0||Rapidly fires piercing sound waves that have a small chance to stun.
 
|-
 
|-
|[[File:Laser Lotus.png|32px]] || [[Laser Lotus]] || Level 5
+
|[[File:Laser Lotus.png|32px]]||[[Laser Lotus]]||Level 5
|| {{Quality|A}} ||Semiautomatic
+
||{{Quality|A}}||Semiautomatic
 
| 50.3||10||150
 
| 50.3||10||150
 
|16
 
|16
|0.20
+
| 0.20
 
|1.38
 
|1.38
 
|45
 
|45
  +
|1,000
|{{Infinity}}
 
 
|26
 
|26
|5|| Fires piercing lasers.
+
| 5|| Fires piercing lasers.
 
|-
 
|-
|[[File:Hegemony Rifle.png|32px]] || [[Hegemony Rifle]] || So Precise
+
|[[File:Hegemony Rifle.png|32px]]||[[Hegemony Rifle]]||So Precise
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 31.9||15||250
+
|31.9|| 15||250
 
|10
 
|10
 
|0.25
 
|0.25
Line 1,614: Line 1,631:
 
|15
 
|15
 
|15
 
|15
|13||Rapidly fires inaccurate white lasers.
+
|13 ||Rapidly fires inaccurate white lasers.
 
|-
 
|-
|[[File:Fightsabre.png|32px]] || [[Fightsabre]] || Heresy
+
|[[File:Fightsabre.png|32px]]||[[Fightsabre]]||Heresy
|| {{Quality|S}} || Automatic
+
||{{Quality|S}}||Automatic
| 29.4|| 25 || 500
+
|29.4||25||500
 
|6
 
|6
 
|0.15
 
|0.15
Line 1,625: Line 1,642:
 
|50
 
|50
 
|10
 
|10
|8|| Reloading swings the gun around, reflecting nearby bullets. Increases [[curse]] by 2.
+
|8||Reloading swings the gun around, reflecting nearby bullets. Increases [[curse]] by 2.
 
|-
 
|-
|[[File:Helix.png|32px]] || [[Helix]] || Splice 'n' Dice
+
|[[File:Helix.png|32px]]||[[Helix]]||Splice 'n' Dice
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 34|| 12 || 250
+
|34.0|| 12 ||250
 
|15 (7.5x2)
 
|15 (7.5x2)
 
|0.25
 
|0.25
|2.0
+
| 2.0
 
|35
 
|35
 
|35
 
|35
 
|10
 
|10
|7|| Fires two bullets in a helix pattern.
+
|7||Fires two bullets in a helix pattern.
 
|-
 
|-
|[[File:Laser Rifle.png|32px]] || [[Laser Rifle]] || Blast Off!
+
|[[File:Laser Rifle.png|32px]]||[[Laser Rifle]]||Blast Off!
|| {{Quality|C}} || Burst
+
||{{Quality|C}}||Burst
| 25.5|| 24 || 500
+
| 25.5||24||500
 
|5
 
|5
 
|0.50
 
|0.50
|1.2
+
| 1.2
 
|200
 
|200
 
|60
 
|60
|16
+
| 16
 
|5
 
|5
|| Fires a burst of three lasers.
+
||Fires a burst of three lasers.
 
|-
 
|-
|[[File:Crestfaller.png|32px]] || [[Crestfaller]] || Cold Reality
+
|[[File:Crestfaller.png|32px]]||[[Crestfaller]]||Cold Reality
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 18.4|| 8 || 250
+
| 18.4||8||250
 
|10
 
|10
 
|0.45
 
|0.45
|1.2
+
| 1.2
 
|40
 
|40
  +
|1,000
|{{Infinity}}
 
 
|11
 
|11
|6|| Fires bullets that [[slow]] and have a chance to [[freeze]].
+
|6||Fires bullets that [[slow]] and have a chance to [[freeze]].
 
|-
 
|-
| [[File:Rad Gun.png|32px]] || [[Rad Gun]] || Totally Rad || {{Quality|B}}
+
|[[File:Rad Gun.png|32px]]||[[Rad Gun]]||Totally Rad||{{Quality|B}}
|| Semiautomatic
+
||Semiautomatic
| 350.4|| 12 || 250
+
|24.6+||12||250
  +
| 4+
|Varies
 
|0.15
+
| 0.15
  +
|≥0.9
|Varies
 
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Increases [[coolness]] by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
+
|Increases [[coolness]] by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
 
|-
 
|-
|[[File:Thunderclap.png|32px]] || [[Thunderclap]] || Lightning In A Bullet
+
|[[File:Thunderclap.png|32px]]||[[Thunderclap]]||Lightning In A Bullet
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 38.7|| 15 || 300
+
|38.7||15|| 300
 
|8
 
|8
 
|0.15
 
|0.15
 
|1.7
 
|1.7
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
|5|| Fires balls of lightning.
+
|5||Fires balls of lightning.
 
|-
 
|-
|[[File:Charge Shot.png|32px]] || [[Charge Shot]] || Hold To Fire
+
|[[File:Charge Shot.png|32px]]||[[Charge Shot]]||Hold To Fire
|| {{Quality|B}} || Charged
+
||{{Quality|B}}||Charged
| 36.6|| 5 || 75
+
|24.4||5||75
 
|30
 
|30
 
|0.01
 
|0.01
 
|1.0
 
|1.0
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|5|| Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
+
|5||Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
 
|-
 
|-
|[[File:Dark Marker.png|32px]] || [[Dark Marker]] || Big Bang
+
|[[File:Dark Marker.png|32px]]||[[Dark Marker]]||Big Bang
|| {{Quality|S}} || Semiautomatic
+
||{{Quality|S}}||Semiautomatic
| 38.6|| 12 || 200
+
|38.6||12||200
 
|Bullets: 8
 
|Bullets: 8
 
Explosion: 80
 
Explosion: 80
Line 1,703: Line 1,720:
 
|2.0
 
|2.0
 
|32
 
|32
  +
|1,000
|{{Infinity}}
 
 
|20
 
|20
|0|| Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
+
|0||Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
 
|-
 
|-
|[[File:Particulator.png|32px]] || [[Particulator]] || Strange Matter
+
|[[File:Particulator.png|32px]]||[[Particulator]]||Strange Matter
|| {{Quality|S}} ||Semiautomatic
+
||{{Quality|S}}||Semiautomatic
  +
|41.<span style="text-decoration: overline">6</span>||1||60
| 41.7||1||60
 
 
|Large: 30
 
|Large: 30
 
Small: 7
 
Small: 7
Line 1,719: Line 1,736:
 
|0|| Fires a large bullet, which will split into 10 bullets which seek out enemies.
 
|0|| Fires a large bullet, which will split into 10 bullets which seek out enemies.
 
|-
 
|-
|[[File:The Emperor.png|32px]] || [[The Emperor]] || Electric Terror
+
|[[File:The Emperor.png|32px]]||[[The Emperor]]||Electric Terror
|| {{Quality|A}} || Burst
+
||{{Quality|A}}||Burst
| 37.5||30||300
+
|37.5|| 30||300
 
|7
 
|7
|0.30
+
| 0.30
 
|1.2
 
|1.2
 
|20
 
|20
 
|50
 
|50
 
|10
 
|10
|7|| Fires a burst of four bullets connected by electricity.
+
|7||Fires a burst of four bullets connected by electricity.
 
|-
 
|-
|[[File:RPG.png|32px]] || [[RPG]] || Leveled Up
+
|[[File:RPG.png|32px]]||[[RPG]]||Leveled Up
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 18.3|| 1 || 40
+
|18.3 ||1 ||40
 
|20 (impact) + 35 (explosion)
 
|20 (impact) + 35 (explosion)
 
|1.00
 
|1.00
Line 1,739: Line 1,756:
 
|90
 
|90
 
|10
 
|10
|5|| Fires grenades.
+
|5||Fires grenades.
 
|-
 
|-
|[[File:Grenade Launcher.png|32px]] || [[Grenade Launcher]] || Fwomp!
+
|[[File:Grenade Launcher.png|32px]]||[[Grenade Launcher]]||Fwomp!
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 29.2|| 1 || 60
+
|29.2||1||60
 
|10 (impact) + 25 (explosion)
 
|10 (impact) + 25 (explosion)
 
|1.20
 
|1.20
Line 1,750: Line 1,767:
 
|20
 
|20
 
|20
 
|20
|4|| Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
+
|4||Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
 
|-
 
|-
|[[File:Stinger.png|32px]] || [[Stinger]] || Drone Warfare
+
|[[File:Stinger.png|32px]]||[[Stinger]]||Drone Warfare
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| ?|| 1 || 50
+
|27.5|| 1||50
 
|10 (impact) + 15 (explosion)
 
|10 (impact) + 15 (explosion)
 
|1.00
 
|1.00
 
|2.0
 
|2.0
|20
+
| 20
 
|60
 
|60
 
|10
 
|10
|1|| Fires homing rockets that explode into bees.
+
|1||Fires homing rockets that explode into bees.
 
|-
 
|-
 
|[[File:The Exotic.png|32px]]
 
|[[File:The Exotic.png|32px]]
Line 1,777: Line 1,794:
   
 
(7 * 5 mini rockets)
 
(7 * 5 mini rockets)
|
+
|2.0
 
|1.5
 
|1.5
  +
|10 (Rocket)
|
 
  +
|
 
  +
25 (Small rocket)
|
 
  +
|60 (Rocket)
|
 
  +
  +
10 (Small rocket)
  +
|?
  +
|1
 
|Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
 
|Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
 
|-
 
|-
|[[File:Com4nd0.png|32px]] || [[Com4nd0]] || You're Fired
+
|[[File:Com4nd0.png|32px]]||[[Com4nd0]]||You're Fired
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 54.6|| 4 || 40
+
|54.6||4||40
 
|20 (impact) + 25 (explosion)
 
|20 (impact) + 25 (explosion)
 
|0.60
 
|0.60
Line 1,796: Line 1,817:
 
|5|| Fires homing rockets.
 
|5|| Fires homing rockets.
 
|-
 
|-
|[[File:RC Rocket.png|32px]] || [[RC Rocket]] || Avoid User Error
+
|[[File:RC Rocket.png|32px]]||[[RC Rocket]]||Avoid User Error
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 86.7|| 1 || 50
+
|86.7||1||50
 
|100 (impact) + 30 (explosion)
 
|100 (impact) + 30 (explosion)
 
|0.60
 
|0.60
Line 1,805: Line 1,826:
 
|200
 
|200
 
|10
 
|10
|1|| Fires rockets guided by the player's cursor.
+
|1||Fires rockets guided by the player's cursor.
 
|-
 
|-
|[[File:Yari Launcher.png|32px]] || [[Yari Launcher]] || Hell. Yes.
+
|[[File:Yari Launcher.png|32px]]||[[Yari Launcher]]||Hell. Yes.
|| {{Quality|S}} || Automatic
+
||{{Quality|S}}||Automatic
 
|221.2
 
|221.2
||20|| 140
+
||20 || 140
 
|10 (impact) + 15 (explosion)
 
|10 (impact) + 15 (explosion)
 
|0.04
 
|0.04
Line 1,818: Line 1,839:
 
|30
 
|30
 
|45
 
|45
|| Rapidly fires homing rockets. Bypasses the boss DPS cap.
+
||Rapidly fires homing rockets. Bypasses the boss DPS cap.
 
|-
 
|-
|[[File:Lil' Bomber.png|32px]] || [[Lil' Bomber]] || ReFuse To Lose!
+
|[[File:Lil' Bomber.png|32px]]||[[Lil' Bomber]]||ReFuse To Lose!
|| {{Quality|D}} || Charged
+
||{{Quality|D}}||Charged
| 30|| 3 || 60
+
|30.0||3||60
 
|15 (impact) + 25 (explosion)
 
|15 (impact) + 25 (explosion)
 
|1.00
 
|1.00
 
|2.0
 
|2.0
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|35
 
|35
|6|| Fires a bomb that bounces off of walls and explodes on enemy contact.
+
| 6||Fires a bomb that bounces off of walls and explodes on enemy contact.
 
|-
 
|-
|[[File:Grasschopper.png|32px]] || [[Grasschopper]] || Noisy
+
|[[File:Grasschopper.png|32px]]||[[Grasschopper]]||Noisy
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 20||1||30
+
|20.0 || 1||30
 
|20 (impact) + 20 (explosion)
 
|20 (impact) + 20 (explosion)
 
|0.07
 
|0.07
Line 1,840: Line 1,861:
 
|18
 
|18
 
|22
 
|22
|5|| Fires a single powerful blast that has very strong recoil.
+
|5||Fires a single powerful blast that releases a small blank effect.
 
|-
 
|-
| [[File:Void Core Cannon.png|32px]] || [[Void Core Cannon]] || Critical Strike ||{{Quality|B}}
+
|[[File:Void Core Cannon.png|32px]]||[[Void Core Cannon]]||Critical Strike||{{Quality|B}}
|Burst
+
| Burst
  +
|34.8
|?
 
| 4 || 120
+
|4 ||120
 
|10 (Impact)
 
|10 (Impact)
11 (Explosion)
+
10 (Explosion)
  +
|0.20
|
 
 
|2.0
 
|2.0
|
+
|40
|
+
|90
|
+
|10
|
+
|8
| Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
+
|Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
 
|-
 
|-
|[[File:Bundle of Wands.png|32px]] || [[Bundle of Wands]] || Dark Arts
+
|[[File:Bundle of Wands.png|32px]]||[[Bundle of Wands]]||Dark Arts
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 42|| 6
+
|42.0||6
|| 150
+
||150
 
|21 (7x3)
 
|21 (7x3)
 
|0.30
 
|0.30
Line 1,866: Line 1,887:
 
|60
 
|60
 
|30
 
|30
|5|| Has a chance to transmogrify.
+
|5||Has a chance to transmogrify.
 
|-
 
|-
|[[File:Staff of Firepower.png|32px]] || [[Staff of Firepower]] || Missing Link
+
|[[File:Staff of Firepower.png|32px]]||[[Staff of Firepower]]||Missing Link
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 42.3|| 6 (gun)<br>12 (staff) || 200
+
| ||6 (gun)<br>12 (staff)||200
|Gun: 7
+
| Gun: 7
 
Staff: 12
 
Staff: 12
 
|0.15
 
|0.15
 
|1.0
 
|1.0
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|12
 
|12
|7|| Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
+
|7||Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
 
|-
 
|-
|[[File:Witch Pistol.png|32px]] || [[Witch Pistol]] || Spells Your Doom
+
|[[File:Witch Pistol.png|32px]]||[[Witch Pistol]]||Spells Your Doom
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}|| Semiautomatic
| 18.5|| 6 || 350
+
|18.5||6||350
 
|6
 
|6
 
|0.15
 
|0.15
 
|1.2
 
|1.2
 
|27
 
|27
  +
|1,000
|{{Infinity}}
 
 
|20
 
|20
|2|| Fires bullets that have a chance to transmogrify enemies.
+
|2||Fires bullets that have a chance to transmogrify enemies.
 
|-
 
|-
|[[File:Hexagun.png|32px]] || [[Hexagun]] || Light Fantastic
+
|[[File:Hexagun.png|32px]]||[[Hexagun]]|| Light Fantastic
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 35|| 1 || 75
+
|28.0||1 ||75
 
|35
 
|35
 
|0.001
 
|0.001
 
|1.02
 
|1.02
 
|200
 
|200
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|0|| Fires piercing bullets that have a chance to transmogrify enemies.
+
|0||Fires piercing bullets that have a chance to transmogrify enemies.
 
|-
 
|-
|[[File:Phoenix.png|32px]] || [[Phoenix]] || Reborn In Flame
+
|[[File:Phoenix.png|32px]]||[[Phoenix]]||Reborn In Flame
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 16.8|| 12 || 350
+
|16.8 ||12||350
 
|4
 
|4
 
|0.15
 
|0.15
|1.2
+
| 1.2
 
|25
 
|25
 
|25
 
|25
 
|13
 
|13
|3|| Shooting creates a small cone of fire in front of the player that [[burn]]s enemies.
+
|3||Shooting creates a small cone of fire in front of the player that [[burn]]s enemies.
 
|-
 
|-
|[[File:Magic Lamp.png|32px]] || [[Magic Lamp]] || One Wish, Three Times
+
|[[File:Magic Lamp.png|32px]]||[[Magic Lamp]]||One Wish, Three Times
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 63.2||3|| 100
+
|63.2||3||100
 
|8 (shots)
 
|8 (shots)
 
115 (genie)
 
115 (genie)
 
|0.50
 
|0.50
 
|1.2
 
|1.2
|12
+
| 12
  +
|1,000
|{{Infinity}}
 
|10
+
| 10
|5|| Hitting an enemy three times causes a genie to punch them.
+
|5|| Hitting an enemy three times causes a genie to punch them.
 
|-
 
|-
| [[File:Teapot.png|32px]] || [[Teapot]] || Monocular Monster ||{{Quality|C}}|| Semiautomatic
+
|[[File:Teapot.png|32px]]||[[Teapot]]||Monocular Monster ||{{Quality|C}}||Semiautomatic
| 14.7|| 12 || 250
+
|14.7||12||250
 
|8.5
 
|8.5
 
15 (pink shot)
 
15 (pink shot)
 
|0.40
 
|0.40
 
|3.0
 
|3.0
|
+
|20
  +
|1,000
|
 
|
+
|7
|
+
|4
 
| While reloading, ignites nearby enemies.
 
| While reloading, ignites nearby enemies.
 
|-
 
|-
|[[File:Gunslinger's Ashes.png|32px]] || [[Gunslinger's Ashes]] || Spirit, Willing
+
|[[File:Gunslinger's Ashes.png|32px]]||[[Gunslinger's Ashes]]||Spirit, Willing
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 21.4|| 6 || 80
+
| 21.4 ||6||80
|Contact: 12 Shots: 15 (5x3)
+
| Contact: 12 Shots: 15 (5x3)
 
|0.60
 
|0.60
 
|1.2
 
|1.2
 
|1
 
|1
 
|6
 
|6
|25
+
| 25
|0|| Fires slow homing ghosts that shoot and deal contact damage.
+
|0||Fires slow homing ghosts that shoot and deal contact damage.
 
|-
 
|-
|[[File:Luxin Cannon.png|32px]] || [[Luxin Cannon]] || Omnichrome
+
|[[File:Luxin Cannon.png|32px]]||[[Luxin Cannon]]||Omnichrome
|| {{Quality|C}} || Automatic
+
||{{Quality|C}}||Automatic
| 43.8|| 30 || 600
+
|43.8||30||600
 
|4.5
 
|4.5
 
|0.07
 
|0.07
 
|1.5
 
|1.5
 
|60
 
|60
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
 
|6|| Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
 
|6|| Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
 
|-
 
|-
|[[File:Gunther.png|32px]] || [[Gunther]] || Jealous Weapon
+
|[[File:Gunther.png|32px]]||[[Gunther]]||Jealous Weapon
|| {{Quality|S}} || Semiautomatic
+
||{{Quality|S}}||Semiautomatic
| 69.2|| 15 || {{Infinity}}
+
|34.6-69.2 ||15||{{Infinity}}
 
|First Stage: 6
 
|First Stage: 6
 
Second Stage: 9
 
Second Stage: 9
Line 1,971: Line 1,992:
 
|50
 
|50
 
|20
 
|20
|10|| Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
+
|10||Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
 
|-
 
|-
|[[File:Unicorn Horn.png|32px]] || [[Unicorn Horn]] || Fires Friendship
+
|[[File:Unicorn Horn.png|32px]]||[[Unicorn Horn]]||Fires Friendship
|| {{Quality|A}} || Beam
+
||{{Quality|A}}||Beam
| 30|| 500
+
|30.0||500
|| 500
+
|| 500
 
|30/s
 
|30/s
|0.10
+
| 0.10
 
|N/A
 
|N/A
 
|30
 
|30
Line 1,984: Line 2,005:
 
|45
 
|45
 
|0
 
|0
|| Fires a rainbow beam that homes in on enemies. Increases [[curse]] by 1.
+
||Fires a rainbow beam that homes in on enemies. Increases [[curse]] by 1.
 
|-
 
|-
|[[File:Cobalt Hammer.png|32px]] || [[Cobalt Hammer]] || Break Stuff
+
|[[File:Cobalt Hammer.png|32px]]||[[Cobalt Hammer]]||Break Stuff
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| 57.8|| 6 || 60
+
|57.8 ||6 || 60
 
|Uncharged: 26
 
|Uncharged: 26
 
Charged: 36
 
Charged: 36
Line 1,994: Line 2,015:
 
|1.2
 
|1.2
 
|100
 
|100
  +
|1,000
|{{Infinity}}
 
 
|80
 
|80
|0|| Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
+
|0||Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
 
|-
 
|-
|[[File:Frost Giant.png|32px]] || [[Frost Giant]] || Icy Grasp
+
|[[File:Frost Giant.png|32px]]||[[Frost Giant]]||Icy Grasp
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 89.4|| 12 || 130
+
|80.0||12||130
 
|12
 
|12
|0.001
+
| 0.001
 
|1.6
 
|1.6
 
|20
 
|20
 
|30
 
|30
 
|10
 
|10
|12|| Fires big bullets that have a chance to [[freeze]].
+
|12||Fires big bullets that have a chance to [[freeze]].
 
|-
 
|-
|[[File:Bullet Bore.png|32px]] || [[Bullet Bore]] || Mind Muncher
+
|[[File:Bullet Bore.png|32px]]||[[Bullet Bore]]||Mind Muncher
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 23.3|| 1 || 75
+
|23.3||1||75
 
|10 (impact) + 25 (explosion)
 
|10 (impact) + 25 (explosion)
 
|1.00
 
|1.00
 
|1.5
 
|1.5
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|8
 
|8
|5|| Fires drills that home in on enemies, stun them, and explode after a short delay.
+
| 5||Fires drills that home in on enemies, stun them, and explode after a short delay.
 
|-
 
|-
|[[File:Cat Claw.png|32px]] || [[Cat Claw]] || Kneadle Your Foes!
+
|[[File:Cat Claw.png|32px]]||[[Cat Claw]]||Kneadle Your Foes!
|| {{Quality|A}} ||Automatic
+
||{{Quality|A}}||Automatic
 
| 65.5||33||400
 
| 65.5||33||400
 
|2 (impact) + 10 (explosion)
 
|2 (impact) + 10 (explosion)
Line 2,027: Line 2,048:
 
|1.2
 
|1.2
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|2
 
|2
 
|5||Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
 
|5||Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
 
|-
 
|-
|[[File:Megahand.png|32px]] || [[Megahand]] || -P-
+
|[[File:Megahand.png|32px]]||[[Megahand]]||-P-
|| {{Quality|B}} || Charged
+
||{{Quality|B}}||Charged
| 62.4|| 18 || 200
+
|62.4||18|| 200
 
|Uncharged: 6
 
|Uncharged: 6
 
Charged: 45
 
Charged: 45
Line 2,039: Line 2,060:
 
|0.54
 
|0.54
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|8
 
|8
|0|| Has 2 levels of damage depending on how long the gun has been charged.
+
|0||Has 2 levels of damage depending on how long the gun has been charged.
 
|-
 
|-
|[[File:Demon Head.png|32px]] || [[Demon Head]] || Wanged
+
|[[File:Demon Head.png|32px]]||[[Demon Head]]||Wanged
|| {{Quality|B}} || Beam
+
||{{Quality|B}}||Beam
| 31||{{Infinity}}|| 500
+
| 31.0||500||500
 
|31/s
 
|31/s
 
|0.10
 
|0.10
|N/A
+
| N/A
 
|100
 
|100
 
|40
 
|40
 
|30
 
|30
|5|| Fires a continuous beam that has a chance to inflict [[Burn]] and slightly homes in on enemies.
+
|5||Fires a continuous beam that has a chance to inflict [[Burn]] and slightly homes in on enemies.
 
|-
 
|-
|[[File:Heroine.png|32px]] || [[Heroine]] || Charge Beam Active
+
|[[File:Heroine.png|32px]]||[[Heroine]]||Charge Beam Active
|| {{Quality|B}} || Charged
+
||{{Quality|B}}||Charged
| 33.7|| 6 || 200
+
|47.2||6||200
 
|Level 1: 5
 
|Level 1: 5
 
Level 2: 10
 
Level 2: 10
Line 2,064: Line 2,085:
 
|0.54
 
|0.54
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
|0|| Has 3 levels of damage depending on how long the gun has been charged.
+
|0||Has 3 levels of damage depending on how long the gun has been charged.
 
|-
 
|-
||[[File:Mutation.png|32px]] || [[Mutation]] || Didn't Need Two Anyway
+
||[[File:Mutation.png|32px]]||[[Mutation]]||Didn't Need Two Anyway
|| {{Quality|B}} || Beam
+
||{{Quality|B}}||Beam
| 45||{{Infinity}}
+
|45.0 ||500
|| 500
+
||500
 
|45/s
 
|45/s
 
|0.10
 
|0.10
Line 2,077: Line 2,098:
 
|40
 
|40
 
|20
 
|20
|50
+
| 50
 
|5
 
|5
|| Fires a continuous beam and heavily pushes back the player.
+
||Fires a continuous beam and heavily pushes back the player.
 
|-
 
|-
|[[File:Flame Hand.png|32px]] || [[Flame Hand]] || 2D6 + Int Mod
+
|[[File:Flame Hand.png|32px]]||[[Flame Hand]]||2D6 + Int Mod
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 23.6|| 100
+
| 23.6||100
|| 200
+
||200
|Varying
+
|Varying (~11.7)
 
|0.50
 
|0.50
 
|0.0
 
|0.0
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
|35
+
| 35
 
|0
 
|0
|| Fires fireballs that pierce enemies and have a chance to set enemies on fire.
+
||Fires fireballs that pierce enemies and have a chance to set enemies on fire.
 
|-
 
|-
|[[File:Sunlight Javelin.png|32px]] || [[Sunlight Javelin]] || Brilliant Aura
+
|[[File:Sunlight Javelin.png|32px]]||[[Sunlight Javelin]]||Brilliant Aura
 
||{{Quality|B}}
 
||{{Quality|B}}
| Charged
+
|Charged
| 30|| 100
+
|30.0||100
|| 150
+
||150
 
|45
 
|45
 
|1.00
 
|1.00
 
|0.0
 
|0.0
|
+
|120
  +
|1,000
|
 
|
+
|90
|
+
|0
|| Shoots fiery javelins that make enemies take damage over time.
+
||Shoots fiery javelins that make enemies take damage over time.
 
|-
 
|-
|[[File:Machine Fist.png|32px]] || [[Machine Fist]] || Avalanche Of Bullets
+
|[[File:Machine Fist.png|32px]]||[[Machine Fist]]||Avalanche Of Bullets
|| {{Quality|A}} || Automatic
+
||{{Quality|A}}||Automatic
|46
+
|46.0
|| 50 (gun)
+
||50 (gun)
 
1 (rocket)
 
1 (rocket)
|| 500
+
||500
|Bullet: 4
+
| Bullet: 4
 
Rocket: 20 (impact) + 30 (explosion)
 
Rocket: 20 (impact) + 30 (explosion)
 
|0.07
 
|0.07
 
|1.0
 
|1.0
 
|27
 
|27
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
 
|6
 
|6
|| Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
+
||Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
 
|-
 
|-
| [[File:Robot's Left Hand.png|32px]] || [[Robot's Left Hand]] || See You Later || {{Quality|A}} || Automatic
+
|[[File:Robot's Left Hand.png|32px]]||[[Robot's Left Hand]]||See You Later ||{{Quality|A}}||Automatic
| 40|| 60 || 600
+
|40.0||60||600
| 5
+
|5
 
|0.10
 
|0.10
 
|1.6
 
|1.6
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Rapidly fires blue lasers.
+
|Rapidly fires blue lasers.
 
|-
 
|-
|[[File:Snowballer.png|32px]] || [[Snowballer]] || May Contain Rocks
+
|[[File:Snowballer.png|32px]]||[[Snowballer]]||May Contain Rocks
|| {{Quality|D}} || Automatic
+
||{{Quality|D}}||Automatic
| 17.3|| 20
+
|17.3||20
|| 400
+
||400
 
|3.5
 
|3.5
 
|0.15
 
|0.15
Line 2,145: Line 2,166:
 
|35
 
|35
 
|10
 
|10
|10
+
| 10
 
|| Fires snowballs that have a chance to freeze enemies.
 
|| Fires snowballs that have a chance to freeze enemies.
 
|-
 
|-
|[[File:Super Meat Gun.png|32px]] || [[Super Meat Gun]] || Very Fast
+
|[[File:Super Meat Gun.png|32px]]||[[Super Meat Gun]]||Very Fast
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 45|| 12 || 300
+
|45.0||12|| 300
 
|6
 
|6
 
|0.10
 
|0.10
 
|0.5
 
|0.5
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
|10
+
| 10
|5|| Fires piercing, bouncing saw blades. Slightly increases movement speed.
+
|5||Fires piercing, bouncing saw blades. Slightly increases movement speed.
 
|-
 
|-
|[[File:Anvillain.png|32px]] || [[Anvillain]] || Practical And Safe
+
|[[File:Anvillain.png|32px]]||[[Anvillain]]||Practical And Safe
|| {{Quality|C}} || Charged
+
||{{Quality|C}}||Charged
| 150|| 3 || 60
+
|47.7||3||60
 
|35
 
|35
 
|0.10
 
|0.10
 
|0.5
 
|0.5
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|8
 
|8
 
|5
 
|5
|| Fires piercing anvils with high knockback and a chance to [[stun]].
+
||Fires piercing anvils with high knockback and a chance to [[stun]].
 
|-
 
|-
|[[File:Fossilized Gun.png]] || [[Fossilized Gun]] || Proof That Guns Once Existed
+
|[[File:Fossilized Gun.png]]||[[Fossilized Gun]]||Proof That Guns Once Existed
|| {{Quality|D}} || Beam
+
||{{Quality|D}}||Beam
| 15||{{Infinity}}|| 500
+
|15.0||500||500
 
|15/s
 
|15/s
 
|0.10
 
|0.10
Line 2,179: Line 2,200:
 
|15
 
|15
 
|20
 
|20
|40
+
| 40
 
|0
 
|0
 
|| Fires a stream of oil. Reloading spits [[Burn|fire]], which can ignite the oil.
 
|| Fires a stream of oil. Reloading spits [[Burn|fire]], which can ignite the oil.
 
|-
 
|-
|[[File:Gamma Ray.png|32px]] || [[Gamma Ray]] || Mean Green
+
|[[File:Gamma Ray.png|32px]]||[[Gamma Ray]]||Mean Green
|| {{Quality|C}} || Beam
+
||{{Quality|C}}||Beam
| 15||{{Infinity}}|| 800
+
|16.0||800||800
|15/s
+
|16/s
 
|0.10
 
|0.10
 
|N/A
 
|N/A
Line 2,192: Line 2,213:
 
|50
 
|50
 
|10
 
|10
|0
+
| 0
|| Fires a green laser that slightly curves towards enemies and can [[poison]].
+
||Fires a green laser that slightly curves towards enemies and can [[poison]].
 
|-
 
|-
|[[File:Freeze Ray.png|32px]] || [[Freeze Ray]] || Ice To Meet You
+
|[[File:Freeze Ray.png|32px]]||[[Freeze Ray]]||Ice To Meet You
|| {{Quality|A}} || Beam
+
||{{Quality|A}}||Beam
| 20||{{Infinity}}||500
+
|20.0||500||500
 
|20/s
 
|20/s
 
|0.10
 
|0.10
Line 2,204: Line 2,225:
 
|30
 
|30
 
|10
 
|10
|0|| Fires a blue laser that has a chance to freeze enemies.
+
|0||Fires a blue laser that has a chance to freeze enemies.
 
|-
 
|-
|[[File:Science Cannon.png|32px]] || [[Science Cannon]] || Charged Particles
+
|[[File:Science Cannon.png|32px]]||[[Science Cannon]]||Charged Particles
|| {{Quality|B}} || Beam
+
||{{Quality|B}}||Beam
| 26||{{Infinity}}|| 500
+
|26.0||500||500
 
|26/s
 
|26/s
 
|0.10
 
|0.10
Line 2,214: Line 2,235:
 
|90
 
|90
 
|500
 
|500
|35
+
| 35
|0|| Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
+
|0||Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
 
|-
 
|-
|[[File:Disintegrator.png|32px]] || [[Disintegrator]] || Return To Dust
+
|[[File:Disintegrator.png|32px]]||[[Disintegrator]]||Return To Dust
|| {{Quality|S}} || Beam
+
||{{Quality|S}}|| Beam
| 70||{{Infinity}}|| 500
+
|70.0||500||500
 
|70/s
 
|70/s
 
|0.10
 
|0.10
 
|N/A
 
|N/A
 
|120
 
|120
|50
+
| 50
 
|0
 
|0
|0|| Fires a large laser after a long charge-up.
+
|0||Fires a large laser after a long charge-up.
 
|-
 
|-
|[[File:Proton Backpack.png|32px]]||[[Proton Backpack]] || Crossing Streams
+
|[[File:Proton Backpack.png|32px]]||[[Proton Backpack]]|| Crossing Streams
|| {{Quality|B}} || Beam
+
||{{Quality|B}}||Beam
| 50||{{Infinity}}
+
|50.0||500
|| 500
+
||500
 
|50/s
 
|50/s
|0.10
+
| 0.10
 
|N/A
 
|N/A
 
|14
 
|14
Line 2,239: Line 2,260:
 
|30
 
|30
 
|0
 
|0
|| Fires a homing laser.
+
||Fires a homing laser.
 
|-
 
|-
|[[File:Mega Douser.png|32px]] || [[Mega Douser]] || Contents Under Pressure
+
|[[File:Mega Douser.png|32px]]||[[Mega Douser]]||Contents Under Pressure
|| {{Quality|D}} || Beam
+
||{{Quality|D}}||Beam
| 15||{{Infinity}}|| 900
+
|15.0||900||900
 
|15/s
 
|15/s
 
|0.10
 
|0.10
|N/A
+
| N/A
|20
 
 
|20
 
|20
  +
| 20
 
|40
 
|40
|0|| Fires a stream of water.
+
|0||Fires a stream of water.
 
|-
 
|-
|[[File:Plunger.png|32px]] || [[Plunger]] || Take Your Best Shot!
+
|[[File:Plunger.png|32px]]||[[Plunger]]||Take Your Best Shot!
|| {{Quality|C}} || Beam
+
||{{Quality|C}}||Beam
| 5||{{Infinity}}|| 500
+
|5.0||500||500
 
|5/s
 
|5/s
 
|0.10
 
|0.10
Line 2,261: Line 2,282:
 
|20
 
|20
 
|40
 
|40
|0|| Fires a stream of poison. Has a chance to [[poison]] enemies and leaves poison puddles on impact.
+
|0||Fires a stream of poison. Has a chance to [[poison]] enemies and leaves poison puddles on impact.
 
|-
 
|-
|[[File:Raiden Coil.png|32px]] || [[Raiden Coil]] || Shoot Em' Up
+
|[[File:Raiden Coil.png|32px]]||[[Raiden Coil]]||Shoot Em' Up
|| {{Quality|A}} || Beam
+
||{{Quality|A}}||Beam
| 15||{{Infinity}}|| 500
+
|17.5||500||500
|15/s
+
|17.5/s
 
|0.10
 
|0.10
 
|N/A
 
|N/A
 
|{{Infinity}}
 
|{{Infinity}}
|30
+
| 30
 
|10
 
|10
|5|| Fires a laser that homes in on all on-screen enemies.
+
|5||Fires a laser that homes in on all on-screen enemies.
 
|-
 
|-
|[[File:Moonscraper.png|32px]] || [[Moonscraper]] || Beeeeoooowwww!
+
|[[File:Moonscraper.png|32px]]||[[Moonscraper]]||Beeeeoooowwww!
|| {{Quality|C}} || Beam
+
||{{Quality|C}}||Beam
| 26||{{Infinity}}|| 700
+
|26.0||700||700
 
|26/s
 
|26/s
 
|0.10
 
|0.10
Line 2,282: Line 2,303:
 
|{{Infinity}}
 
|{{Infinity}}
 
|50
 
|50
|20
+
| 20
|5|| Fires a beam that reflects off of solid objects once.
+
|5||Fires a beam that reflects off of solid objects once.
 
|-
 
|-
|[[File:Barrel.png|32px]] || [[Barrel]] || Nothin' Easier
+
|[[File:Barrel.png|32px]]||[[Barrel]]|| Nothin' Easier
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 30.3|| 9 || 300
+
|30.3|| 9||300
 
|8
 
|8
 
|0.20
 
|0.20
 
|0.78
 
|0.78
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|13
 
|13
 
|7
 
|7
 
|| Fires a fish that has a chance to [[stun]] and leaves a pool of water on impact.
 
|| Fires a fish that has a chance to [[stun]] and leaves a pool of water on impact.
 
|-
 
|-
|[[File:Trick Gun.png|32px]] || [[Trick Gun]] || Reload To Transform
+
|[[File:Trick Gun.png|32px]]||[[Trick Gun]]||Reload To Transform
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}|| Semiautomatic
| ?|| 6
+
| 16.5||6
 
||200
 
||200
|Pistol: 7
+
| Pistol: 7
   
 
Shotgun: 16 (2x8)
 
Shotgun: 16 (2x8)
  +
|0.10 (pistol)
|
 
  +
  +
0.80 (shotgun)
 
|1.2
 
|1.2
  +
|30 (pistol)
|
 
  +
|
 
  +
25 (shotgun)
|
 
  +
|60 (pistol)
||| Reloading transforms the gun between a pistol and a shotgun.
 
  +
  +
12 (shotgun)
  +
|11 (pistol)
  +
  +
5 (shotgun)
  +
|2 (pistol)
  +
  +
10 (shotgun)
  +
|Reloading transforms the gun between a pistol and a shotgun.
 
|-
 
|-
|[[File:Mailbox.png|32px]] || [[Mailbox]] || Special Delivery
+
|[[File:Mailbox.png|32px]]||[[Mailbox]]||Special Delivery
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
  +
|16.<span style="text-decoration: overline">6</span>||10
| 16.7|| 10
 
|| 350
+
||350
 
|5
 
|5
 
|0.20
 
|0.20
 
|1.2
 
|1.2
 
|22
 
|22
  +
|1,000
|{{Infinity}}
 
|10
+
| 10
|10|| Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, [[burn]], or [[poison]].
+
|10||Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, [[burn]], or [[poison]].
 
|-
 
|-
|[[File:Nail Gun.png|32px]] || [[Nail Gun]] || Pest Control
+
|[[File:Nail Gun.png|32px]]||[[Nail Gun]]||Pest Control
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 25||500||500
+
|25.1||500||500
 
|3
 
|3
 
|0.12
 
|0.12
|0.0
+
| 0.0
 
|26
 
|26
 
|12
 
|12
 
|8
 
|8
|10|| Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
+
|10 ||Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
 
|-
 
|-
|[[File:Light Gun.png|32px]] || [[Light Gun]] || Third-Party
+
|[[File:Light Gun.png|32px]]||[[Light Gun]]||Third-Party
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 28.8|| 6
+
|28.8||6
|| 150
+
||150
 
|7
 
|7
 
|0.20
 
|0.20
Line 2,345: Line 2,377:
 
|30
 
|30
 
|5
 
|5
|| Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
+
||Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
 
|-
 
|-
| [[File:Dueling Laser.png|32px]] || [[Dueling Laser]] || More interesting this way! ||{{Quality|B}}|| Semiautomatic
+
|[[File:Dueling Laser.png|32px]]||[[Dueling Laser]]||More interesting this way!||{{Quality|B}}||Semiautomatic
| ?|| 1 || {{Infinity}}
+
|70.4||1||{{Infinity}}
| 100
+
|100
|
+
|N/A
 
|1.0
 
|1.0
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
+
|Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
 
|-
 
|-
 
|[[File:Wood Beam.png|32px]]
 
|[[File:Wood Beam.png|32px]]
Line 2,363: Line 2,395:
 
|{{Quality|B}}
 
|{{Quality|B}}
 
|Beam
 
|Beam
  +
|10.0 (no swing)
|?
 
 
|100
 
|100
 
|900
 
|900
Line 2,369: Line 2,401:
 
(Max: 26)
 
(Max: 26)
 
|1.0
 
|1.0
|0.9
+
| 0.9
|
+
|40
|
+
|10
|
+
|?
|
+
|?
 
|Melee weapon that extends itself to hit enemies. Increases [[curse]] by 1.
 
|Melee weapon that extends itself to hit enemies. Increases [[curse]] by 1.
 
|-
 
|-
|[[File:Mahoguny.png|32px]] || [[Mahoguny]] || 100% Organic
+
|[[File:Mahoguny.png|32px]]||[[Mahoguny]]||100% Organic
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 56.3|| 10 || 350
+
|56.3 ||10|| 350
 
|Wood: 5 (impact) + 10 (explosion)
 
|Wood: 5 (impact) + 10 (explosion)
 
Leaves: 4
 
Leaves: 4
Line 2,386: Line 2,418:
 
|30
 
|30
 
|20
 
|20
|0|| Fires bouncing explosive wood bullets and several leaves.
+
|0||Fires bouncing explosive wood bullets and several leaves.
 
|-
 
|-
|[[File:The Scrambler.png|32px]] || [[The Scrambler]] || Bullet Or The Gun?
+
|[[File:The Scrambler.png|32px]]||[[The Scrambler]]||Bullet Or The Gun?
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 42.5|| 1 || 120
+
|42.5||1||120
 
|6 (egg) + 9x5 (seekers)
 
|6 (egg) + 9x5 (seekers)
 
|0.10
 
|0.10
Line 2,397: Line 2,429:
 
|32
 
|32
 
|0
 
|0
|6|| Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
+
|6||Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
 
|-
 
|-
|[[File:Trashcannon.png|32px]] || [[Trashcannon]] || Take It Out!
+
|[[File:Trashcannon.png|32px]]||[[Trashcannon]]||Take It Out!
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
  +
|16.<span style="text-decoration: overline">6</span>|| 1|| 50
| 16.7||1||50
 
|20
+
| 20
 
|0.20
 
|0.20
 
|1.2
 
|1.2
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
|20
+
| 20
|5|| Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
+
|5||Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
 
|-
 
|-
|[[File:Glacier.png|32px]] || [[Glacier]] || Refill Your Trays
+
|[[File:Glacier.png|32px]]||[[Glacier]]|| Refill Your Trays
|| {{Quality|A}} || Automatic
+
||{{Quality|A}}||Automatic
| 24|| 12 || 120
+
|24.0||12||120
 
|8 (impact) + 6 (explosion)
 
|8 (impact) + 6 (explosion)
 
|0.50
 
|0.50
|1.5
+
| 1.5
 
|18
 
|18
|35
+
| 35
 
|8
 
|8
|5|| Fires bouncing ice cubes that explode and [[freeze]] enemies.
+
|5||Fires bouncing ice cubes that explode and [[freeze]] enemies.
 
|-
 
|-
|[[File:Origuni.png|32px]] || [[Origuni]] || Thousand Cuts
+
|[[File:Origuni.png|32px]]||[[Origuni]]||Thousand Cuts
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 22.5|| 8 || 300
+
|22.5||8||300
 
|7.5
 
|7.5
 
|0.20
 
|0.20
 
|1.2
 
|1.2
|
+
|?
|
+
|?
|
+
|?
  +
|?
||| Fires paper planes that follow the player's crosshair.
 
  +
|Fires paper planes that follow the player's crosshair.
 
|-
 
|-
|[[File:The Kiln.png|32px]] || [[The Kiln]] || Fires Pots
+
|[[File:The Kiln.png|32px]]||[[The Kiln]]||Fires Pots
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 16|| 8 || 200
+
|16.0||8 ||200
|Pots: 8
+
| Pots: 8
 
Crystals: 4
 
Crystals: 4
 
|0.40
 
|0.40
 
|1.2
 
|1.2
 
|20
 
|20
|45
+
| 45
 
|6
 
|6
|0|| Fires pots that break into 3 bouncing crystals upon hitting something.
+
|0||Fires pots that break into 3 bouncing crystals upon hitting something.
 
|-
 
|-
|[[File:Skull Spitter.png|32px]] || [[Skull Spitter]] || Hard Headed
+
|[[File:Skull Spitter.png|32px]]||[[Skull Spitter]]|| Hard Headed
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 27|| 10
+
|27.0||10
|| 150
+
||150
 
|10
 
|10
 
|0.30
 
|0.30
 
|1.0
 
|1.0
 
|15
 
|15
  +
|1,000
|{{Infinity}}
 
|10
+
| 10
 
|0
 
|0
|| Fires homing skulls.
+
||Fires homing skulls.
 
|-
 
|-
|[[File:Buzzkill.png|32px]] || [[Buzzkill]] || Sawed On!
+
|[[File:Buzzkill.png|32px]]||[[Buzzkill]]||Sawed On!
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 24.7|| 12 || 350
+
|24.7|| 12||350
 
|7
 
|7
 
|0.20
 
|0.20
|1.2
+
| 1.2
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
|5|| Fires piercing, bouncing sawblades.
+
|5||Fires piercing, bouncing sawblades.
 
|-
 
|-
|[[File:Tear Jerker.png|32px]] || [[Tear Jerker]] || Q_Q
+
|[[File:Tear Jerker.png|32px]]||[[Tear Jerker]]||Q_Q
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 26|| 20 || 350
+
|26.0||20|| 350
 
|7
 
|7
|0.22
+
| 0.22
 
|1.2
 
|1.2
 
|15
 
|15
 
|15
 
|15
 
|10
 
|10
|0|| Fires tears that leave behind puddles of water.
+
|0||Fires tears that leave behind puddles of water.
 
|-
 
|-
| [[File:Starpew.png|32px]] || [[Starpew]] || Reap And Sow || {{Quality|A}}
+
|[[File:Starpew.png|32px]]||[[Starpew]]||Reap And Sow ||{{Quality|A}}
|| Charged
+
||Charged
  +
|35-93.<span style="text-decoration: overline">3</span>||1||100
| ?|| 1 || 100
 
 
|5
 
|5
  +
|0.20
|
 
 
|1.0
 
|1.0
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Fires water droplets. Can be charged to increase the number of droplets fired.
+
|Fires water droplets. Can be charged to increase the number of droplets fired.
 
|-
 
|-
|[[File:Eye of the Beholster.png|32px]] || [[Eye of the Beholster]] || What A Beauty!
+
|[[File:Eye of the Beholster.png|32px]]||[[Eye of the Beholster]]||What A Beauty!
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 23.2|| 12
+
|23.2||12
|| 300
+
||300
 
|6
 
|6
 
|0.15
 
|0.15
 
|1.2
 
|1.2
|200
+
| 200
  +
|1,000
|{{Infinity}}
 
 
|4
 
|4
 
|4
 
|4
|| The last shot of each clip spawns a friendly [[Beadie]].
+
||The last shot of each clip spawns a friendly [[Beadie]].
 
|-
 
|-
|[[File:Molotov Launcher.png|32px]] || [[Molotov Launcher]] || Exactly What You Think
+
|[[File:Molotov Launcher.png|32px]]||[[Molotov Launcher]]||Exactly What You Think
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 2.4|| 1 || 80
+
|2.4||1||80
 
|6
 
|6
 
|1.50
 
|1.50
Line 2,513: Line 2,546:
 
|35
 
|35
 
|13
 
|13
|5|| Fires molotovs that create [[burn|fire]] puddles on impact.
+
| 5|| Fires molotovs that create [[burn|fire]] puddles on impact.
 
|-
 
|-
 
|[[File:Glass Cannon.png|32px]]
 
|[[File:Glass Cannon.png|32px]]
Line 2,520: Line 2,553:
 
|{{Quality|C}}
 
|{{Quality|C}}
 
|Charged
 
|Charged
|50
+
|50.0
|1
+
| 1
 
|25
 
|25
 
|140
 
|140
|1.00
+
| 1.00
 
|2.0
 
|2.0
|
+
|600
  +
|1,000
|{{Infinity}}
 
|
+
|20
|
+
|0
|Fires a powerful beam. Loses all ammo upon taking damage.
+
| Fires a powerful beam. Loses all ammo upon taking damage.
 
|-
 
|-
|[[File:Shock Rifle.png|32px]] || [[Shock Rifle]] || Zap
+
|[[File:Shock Rifle.png|32px]]||[[Shock Rifle]]||Zap
|| {{Quality|B}} || Semiautomatic
+
||{{Quality|B}}||Semiautomatic
| 27.9||15||250
+
|27.9||15||250
 
|8
 
|8
 
|0.20
 
|0.20
 
|1.5
 
|1.5
 
|140
 
|140
  +
|1,000
|{{Infinity}}
 
 
|20
 
|20
|5|| Fires a zap of electricity.
+
|5||Fires a zap of electricity.
 
|-
 
|-
|[[File:Bait Launcher.png|32px]] || [[Bait Launcher]] || Meat Your Maker
+
|[[File:Bait Launcher.png|32px]]||[[Bait Launcher]]||Meat Your Maker
|| {{Quality|C}} || Charged
+
||{{Quality|C}}||Charged
| 60|| 1 || 60
+
|40.0||1||60
|10 (Steak) + 50 (Tiger)
+
| 10 (Steak) + 50 (Tiger)
 
|0.50
 
|0.50
 
|1.0
 
|1.0
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
 
|8
 
|8
|5|| Fires a steak that causes a tiger to appear and maul the target.
+
|5||Fires a steak that causes a tiger to appear and maul the target.
 
|-
 
|-
|[[File:Brick Breaker.png|32px]] || [[Brick Breaker]] || Wrong Kind Of Mortar
+
|[[File:Brick Breaker.png|32px]]||[[Brick Breaker]]||Wrong Kind Of Mortar
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 15.6|| 5
+
|15.6||5
 
||200
 
||200
 
|10
 
|10
Line 2,562: Line 2,595:
 
|1.2
 
|1.2
 
|20
 
|20
  +
|1,000
|{{Infinity}}
 
|10
+
| 10
|2|| Fires piercing turtle shells that bounce off of walls.
+
|2||Fires piercing turtle shells that bounce off of walls.
 
|-
 
|-
|[[File:Betrayer's Shield.png|32px]] || [[Betrayer's Shield]] || Actually A Gun
+
|[[File:Betrayer's Shield.png|32px]]||[[Betrayer's Shield]]||Actually A Gun
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 32.3|| 12 || 350
+
|32.3||12||350
|7
+
| 7
|0.10
+
| 0.10
|1.5
+
| 1.5
 
|23
 
|23
 
|18
 
|18
|12
+
| 12
|5|| Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
+
|5|| Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
 
|-
 
|-
|[[File:Lower Case r.png|32px]]||[[Lower Case r]]|| Alphabetical!
+
|[[File:Lower Case r.png|32px]]||[[Lower Case r]]||Alphabetical!
||{{Quality|D}}|| Burst
+
||{{Quality|D}}||Burst
| 18.0|| 36 || 900
+
|18.0||36||900
  +
|2.<span style="text-decoration: overline">2</span>
|2.222...
 
 
|0.07
 
|0.07
 
|2.0
 
|2.0
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|14
 
|14
 
|0
 
|0
|| Fires a burst of 6 bullets that spell out the word bullet.
+
||Fires a burst of 6 bullets that spell out the word bullet.
 
|-
 
|-
|[[File:Excaliber.png]] || [[Excaliber]] || Once And Future
+
|[[File:Excaliber.png]]||[[Excaliber]]||Once And Future
|| {{Quality|B}} || Burst
+
||{{Quality|B}}||Burst
| 43.7|| 32 || 280
+
|43.7||32||280
|7
+
| 7
 
|0.15
 
|0.15
 
|0.48
 
|0.48
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|15
 
|15
 
|0
 
|0
 
|| Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases [[curse]] by 2.5.
 
|| Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases [[curse]] by 2.5.
 
|-
 
|-
|[[File:Face Melter.png|32px]] || [[Face Melter]] || Squiddley-squiddley-wheeyooo!
+
|[[File:Face Melter.png|32px]]||[[Face Melter]]||Squiddley-squiddley-wheeyooo!
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 40||600 ||600
+
|40.0||600||600
 
|4
 
|4
|0.10
+
| 0.10
 
|1.2
 
|1.2
 
|15
 
|15
 
|15
 
|15
 
|13
 
|13
|6|| Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
+
|6||Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
 
|-
 
|-
| [[File:Really Special Lute.png|32px]] || [[Really Special Lute]] || Purple Prose
+
|[[File:Really Special Lute.png|32px]]||[[Really Special Lute]]||Purple Prose
 
||{{Quality|C}}||Automatic
 
||{{Quality|C}}||Automatic
| 82.5||75|| 300
+
|82.5 ||75 ||300
 
|42 (6x7)
 
|42 (6x7)
 
|0.5
 
|0.5
|1.2
+
| 1.2
|
+
|9
|
+
|10
|
+
|13
|
+
|?
|Buffs the player's companions.
+
|Fires in a very wide spread. Buffs the player's companions. Chance to [[Status Effects|Charm]] enemies.
 
|-
 
|-
|[[File:Trident.png|32px]] || [[Trident]] || Under The Sea
+
|[[File:Trident.png|32px]]||[[Trident]]||Under The Sea
|| {{Quality|A}} ||Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 46.5||6||300
+
|46.5|| 6|| 300
|8
+
| 8
 
|0.08
 
|0.08
|1.0
+
| 1.0
 
|600
 
|600
  +
|1,000
|{{Infinity}}
 
 
|4
 
|4
 
|0||Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
 
|0||Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
 
|-
 
|-
| [[File:Kruller Glaive.png|32px]] || [[Kruller Glaive]] || Studied the Blade ||{{Quality|B}}
+
|[[File:Kruller Glaive.png|32px]]||[[Kruller Glaive]]||Studied the Blade||{{Quality|B}}
| Charged
+
|Charged
| 20.8|| 1 || 100
+
|20.8||1 ||100
 
|25
 
|25
 
|0.2
 
|0.2
 
|1.0
 
|1.0
|
+
|?
|
+
|?
|
+
|10
|
+
|?
| Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
+
|Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
 
|-
 
|-
|[[File:Abyssal Tentacle.png|32px]]|| [[Abyssal Tentacle]] || Look Away
+
|[[File:Abyssal Tentacle.png|32px]]||[[Abyssal Tentacle]]||Look Away
|| {{Quality|A}} || Beam
+
||{{Quality|A}}||Beam
| 22.5||{{Infinity}}|| 500
+
|22.5||500||500
 
|22.5/s
 
|22.5/s
|0.10
+
| 0.10
 
|N/A
 
|N/A
  +
|1,000
| {{Infinity}}
 
 
|30
 
|30
 
|10
 
|10
|0|| Fires a tentacle that homes in on and grips enemies, damaging them.
+
|0||Fires a tentacle that homes in on and grips enemies, damaging them.
 
|-
 
|-
|[[File:Quad Laser.png|32px]] || [[Quad Laser]] || No One Can Defeat It
+
|[[File:Quad Laser.png|32px]]||[[Quad Laser]]|| No One Can Defeat It
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 53.3|| 1
+
|53.3||1
 
||50
 
||50
 
|80
 
|80
Line 2,668: Line 2,701:
 
|15
 
|15
 
|32
 
|32
|5|| Fires a large, square, extremely slow bullet.
+
|5||Fires a large, square, extremely slow bullet.
 
|-
 
|-
 
|[[File:Tetrominator.png|32px]]
 
|[[File:Tetrominator.png|32px]]
Line 2,675: Line 2,708:
 
|{{Quality|B}}
 
|{{Quality|B}}
 
|Semiautomatic
 
|Semiautomatic
  +
| 24.8
|?
 
 
|13
 
|13
 
|301
 
|301
Line 2,682: Line 2,715:
 
|0.3
 
|0.3
 
|1.5
 
|1.5
|
+
|16
|
+
|30
|
+
|6
|
+
|0
 
|Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
 
|Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
 
|-
 
|-
|[[File:Pitchfork.png|32px]] || [[Pitchfork]] || Get Forked!
+
|[[File:Pitchfork.png|32px]]||[[Pitchfork]]||Get Forked!
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 26.7|| 100 || 200
+
|26.7||100||200
|4
+
| 4
|0.15
+
| 0.15
 
|0.0
 
|0.0
|23
+
| 23
  +
|1,000
|{{Infinity}}
 
 
|35
 
|35
|5|| Fires piercing fireballs that [[burn]].
+
|5||Fires piercing fireballs that [[burn]].
 
|-
 
|-
| [[File:Evolver.png|32px]] || [[Evolver]] || Tamagunchi
+
|[[File:Evolver.png|32px]]||[[Evolver]]||Tamagunchi
 
||{{Quality|C}}||Semiautomatic
 
||{{Quality|C}}||Semiautomatic
| ?|| || 300
+
|13.5-93.8||8-300
  +
|300 (first 5 forms)
|
 
  +
150 (6th form)
|
 
  +
|6-37.5
|
 
  +
|0.7 (snail form)
|
 
  +
0.4 (other forms)
|
 
|
+
|1.5
  +
|Varies
|
 
  +
|Varies
  +
|Varies
  +
|Varies
 
|Killing enemies evolves the gun through 6 forms.
 
|Killing enemies evolves the gun through 6 forms.
 
|-
 
|-
|[[File:Gungeon Ant.png|32px]] || [[Gungeon Ant]] || What Army?
+
|[[File:Gungeon Ant.png|32px]]||[[Gungeon Ant]]||What Army?
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 30|| 6 || 100
+
| 30.0||6||100
 
|Oil: 6 (2x3)
 
|Oil: 6 (2x3)
 
Fire: 4.5 (1.5x3)
 
Fire: 4.5 (1.5x3)
|0
+
| 0
 
|1.2
 
|1.2
 
|26
 
|26
  +
|1,000
|{{Infinity}}
 
 
|25
 
|25
|0|| In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and [[burn]]. Reloading switches modes.
+
|0||In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and [[burn]]. Reloading switches modes.
 
|-
 
|-
 
|[[File:Life Orb.png|32px]]
 
|[[File:Life Orb.png|32px]]
Line 2,729: Line 2,765:
 
|Beam
 
|Beam
 
|20
 
|20
|{{Infinity}}
 
 
|600
 
|600
  +
|600
|20/s
 
  +
| 20/s
 
|0.10
 
|0.10
|
+
|N/A
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| After killing an enemy, reloading damages all enemies in the room.
+
|After killing an enemy, reloading damages all enemies in the room.
 
|-
 
|-
|[[File:Alien Engine.png|32px]] || [[Alien Engine]] || The Dangerzone
+
|[[File:Alien Engine.png|32px]]||[[Alien Engine]]||The Dangerzone
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 160.7|| 400 || 1000
+
| 160.4 ||400||1000
 
|10
 
|10
 
|0.02
 
|0.02
Line 2,751: Line 2,787:
 
|0|| Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
 
|0|| Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
 
|-
 
|-
|[[File:Microtransaction Gun.png|32px]] || [[Microtransaction Gun]] || Pay To Win
+
|[[File:Microtransaction Gun.png|32px]]||[[Microtransaction Gun]]||Pay To Win
|| {{Quality|A}} || Semiautomatic
+
||{{Quality|A}}||Semiautomatic
| 44.4|| Equal to Coins held || -
+
|44.4|| Equal to Shells held||Equal to Shells held
 
|2/8/15/20
 
|2/8/15/20
 
|0.20
 
|0.20
 
|N/A
 
|N/A
|
+
|?
|
+
|?
|
+
|?
  +
|?
||| Shoots various figurines, books, and gems at the cost of 1 coin per shot.
 
  +
|Shoots various figurines, books, and gems at the cost of 1 coin per shot.
 
|-
 
|-
|[[File:Poxcannon.png|32px]] || [[Poxcannon]] || Lousy T-Shirt
+
|[[File:Poxcannon.png|32px]]||[[Poxcannon]]||Lousy T-Shirt
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
 
|26.1
 
|26.1
|| 6
+
||6
|| 250
+
||250
 
|15
 
|15
 
|0.35
 
|0.35
 
|1.7
 
|1.7
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|60
 
|60
|5|| Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
+
|5||Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
 
|-
 
|-
|[[File:T-Shirt Cannon.png|32px]] || [[T-Shirt Cannon]] || Machine Gun Wash Only!
+
|[[File:T-Shirt Cannon.png|32px]]||[[T-Shirt Cannon]]||Machine Gun Wash Only!
|| {{Quality|D}} || Semiautomatic
+
||{{Quality|D}}||Semiautomatic
| 18.1|| 6 || 250
+
|18.1||6||250
 
|8
 
|8
|0.35
+
| 0.35
|0.9
+
| 0.9
|25
+
| 25
  +
|1,000
|{{Infinity}}
 
 
|60
 
|60
|5|| Fires t-shirts that have high knockback.
+
|5||Fires t-shirts that have high knockback.
 
|-
 
|-
|[[File:Banana.png|32px]] || [[Banana]] || Planpain
+
|[[File:Banana.png|32px]]||[[Banana]]||Planpain
|| {{Quality|C}} || Charged
+
||{{Quality|C}}||Charged
| 29.2||7||50
+
| 15.0||7||50
 
|10 (impact) + 30 (explosion)
 
|10 (impact) + 30 (explosion)
 
|1.00
 
|1.00
 
|0.01
 
|0.01
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|35
 
|35
 
|6|| Fires an explosive banana that sends out three more bouncing explosive bananas.
 
|6|| Fires an explosive banana that sends out three more bouncing explosive bananas.
 
|-
 
|-
|[[File:Bee Hive.png|32px]] || [[Bee Hive]] || Bzzzzzzz!
+
|[[File:Bee Hive.png|32px]]||[[Bee Hive]]||Bzzzzzzz!
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
| 29.9|| 150
+
|29.9||150
|| 300
+
||300
 
|3
 
|3
 
|0.10
 
|0.10
Line 2,808: Line 2,845:
 
|2
 
|2
 
|90
 
|90
|| Fires bees that home in on and damage enemies.
+
||Fires bees that home in on and damage enemies.
 
|-
 
|-
|[[File:Silencer.png|32px]] || [[Silencer]] || 300 Dead Count
+
|[[File:Silencer.png|32px]]||[[Silencer]]||300 Dead Count
|| {{Quality|C}} || Semiautomatic
+
||{{Quality|C}}||Semiautomatic
| 14|| 8 || 200
+
|14.0 ||8||200
 
|13
 
|13
 
|0.60
 
|0.60
Line 2,820: Line 2,857:
 
|30
 
|30
 
|5
 
|5
|| Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
+
||Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
 
|-
 
|-
|[[File:Camera.png|32px]] || [[Camera]] || Say Cheese
+
|[[File:Camera.png|32px]]||[[Camera]]||Say Cheese
|| {{Quality|C}} || Charged
+
||{{Quality|C}}|| Charged
| 15.4|| 4
+
|15.4||4
|| 60
+
||60
 
|10
 
|10
 
|0.20
 
|0.20
Line 2,832: Line 2,869:
 
|{{Infinity}}
 
|{{Infinity}}
 
|1
 
|1
|7
+
| 7
|| Damages all enemies in the room, with a chance to [[stun]].
+
||Damages all enemies in the room, with a chance to [[stun]].
 
|-
 
|-
| [[File:Directional Pad.png|32px]]||[[Directional Pad]] || Input Output || {{Quality|B}} || Automatic
+
|[[File:Directional Pad.png|32px]]||[[Directional Pad]]|| Input Output||{{Quality|B}}||Automatic
| 131.1|| 30 || 120
+
|20.7 ||30||120
 
|8 (normal)<br>45 (fireball)<br>10 (grappling hook)
 
|8 (normal)<br>45 (fireball)<br>10 (grappling hook)
|0.30
+
|1.0
 
|1.6
 
|1.6
|
+
|?
|
+
|?
|
+
|?
|
+
|?
| Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
+
|Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
 
|-
 
|-
| [[File:3rd Party Controller.png|32px]]||[[3rd Party Controller]]|| Assuming Direct Control ||{{Quality|A}}|| Semiautomatic
+
|[[File:3rd Party Controller.png|32px]]||[[3rd Party Controller]]|| Assuming Direct Control||{{Quality|A}}||Semiautomatic
| 4.7|| 10 || 300
+
|4.7||10|| 300
 
|2.5
 
|2.5
 
|0.4
 
|0.4
 
|1.75
 
|1.75
|
+
|30
  +
|1,000
|
 
|
+
|13
|
+
|10
|Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
+
|Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
 
|-
 
|-
|[[File:Gunzheng.png|32px]] || [[Gunzheng]] || Hustle
+
|[[File:Gunzheng.png|32px]]||[[Gunzheng]]||Hustle
|| {{Quality|B}} || Automatic
+
||{{Quality|B}}||Automatic
 
|85.7
 
|85.7
|| 350
+
||350
|| 800
+
||800
 
|6
 
|6
 
|0.07
 
|0.07
 
|0.0
 
|0.0
 
|32
 
|32
  +
|1,000
|{{Infinity}}
 
 
|8
 
|8
 
|35
 
|35
|| Rapidly fires inaccurate, piercing, homing arrows.
+
||Rapidly fires inaccurate, piercing, homing arrows.
 
|-
 
|-
|[[File:Sling.png|32px]] || [[Sling]] || Outrageous!
+
|[[File:Sling.png|32px]]||[[Sling]]||Outrageous!
|| {{Quality|D}} || Charged
+
||{{Quality|D}}||Charged
| 62.5|| 1 || 80
+
|25.0||1||80
 
|62.5 (to bosses)
 
|62.5 (to bosses)
 
|0.10
 
|0.10
 
|0.9
 
|0.9
 
|23
 
|23
  +
|1,000
|{{Infinity}}
 
 
|35
 
|35
|0|| Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
+
|0||Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
 
|-
 
|-
|[[File:Cactus.png|32px]] || [[Cactus]] || 1000 Needles!
+
|[[File:Cactus.png|32px]]||[[Cactus]]||1000 Needles!
|| {{Quality|C}} || Automatic
+
||{{Quality|C}}||Automatic
| 25|| 1000 || 1000
+
|25.0||1,000||1,000
 
|2.5
 
|2.5
 
|0.10
 
|0.10
 
|0.0
 
|0.0
 
|60
 
|60
  +
|1,000
|{{Infinity}}
 
|1
+
| 1
|7|| Fires needles.
+
| 7||Fires needles.
 
|-
 
|-
|[[File:Black Hole Gun.png|32px]] || [[Black Hole Gun]] || Won't You Come
+
|[[File:Black Hole Gun.png|32px]]||[[Black Hole Gun]]||Won't You Come
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| ?||1||30
+
|29.6||1||30
 
|10
 
|10
 
|1.00
 
|1.00
 
|1.56
 
|1.56
 
|4
 
|4
  +
|1,000
|{{Infinity}}
 
 
|9
 
|9
|0|| Fires black holes that attract enemies and enemy bullets.
+
|0||Fires black holes that attract enemies and enemy bullets.
 
|-
 
|-
|[[File:BSG.png|32px]] || [[BSG]] || Big Shooty Gun
+
|[[File:BSG.png|32px]]||[[BSG]]||Big Shooty Gun
|| {{Quality|S}} || Charged
+
||{{Quality|S}}||Charged
 
| 47.5||1||25
 
| 47.5||1||25
 
|50
 
|50
Line 2,911: Line 2,948:
 
|2.4
 
|2.4
 
|25
 
|25
  +
|1,000
|{{Infinity}}
 
 
|10
 
|10
|0|| Slowly charges up to fire a large high-damage projectile.
+
| 0||Slowly charges up to fire a large high-damage projectile.
 
|-
 
|-
|[[File:Compressed Air Tank.png|32px]] || [[Compressed Air Tank]] || You Know My Work
+
|[[File:Compressed Air Tank.png|32px]]||[[Compressed Air Tank]]||You Know My Work
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| 125|| 1 || 50
+
|125.0||1||50
 
|50
 
|50
 
|0.60
 
|0.60
Line 2,924: Line 2,961:
 
|{{Infinity}}
 
|{{Infinity}}
 
|60
 
|60
|6|| Fires sharks that swim around the room, seeking enemies and biting them.
+
|6||Fires sharks that swim around the room, seeking enemies and biting them.
 
|-
 
|-
|[[File:Serious Cannon.png|32px]] || [[Serious Cannon]] || Seriously MENTAL
+
|[[File:Serious Cannon.png|32px]]||[[Serious Cannon]]||Seriously MENTAL
|| {{Quality|A}} || Charged
+
||{{Quality|A}}||Charged
| 35|| 1 || 30
+
| 17.0||1||30
 
|50
 
|50
 
|0.60
 
|0.60
 
|1.5
 
|1.5
 
|35
 
|35
  +
|1,000
|{{Infinity}}
 
 
|60
 
|60
|6|| Fires large bouncing cannonballs.
+
|6||Fires large bouncing cannonballs.
 
|-
 
|-
|[[File:Makeshift Cannon.png|32px]] || [[Makeshift Cannon]] || You Only Get One Shot
+
|[[File:Makeshift Cannon.png|32px]]||[[Makeshift Cannon]]||You Only Get One Shot
|| {{Quality|S}} || Charged
+
||{{Quality|S}}||Charged
| 571|| 1 || 1
+
|571.0||1||1
 
|1213.3 (approx)
 
|1213.3 (approx)
|0.50
+
| 0.50
 
|2.1
 
|2.1
 
|35
 
|35
  +
|1,000
|{{Infinity}}
 
 
|60
 
|60
|6|| Fires a single blast that deals a large amount of damage.
+
|6||Fires a single blast that deals a large amount of damage.
 
|-
 
|-
| [[File:Devolver.png|32px]] || [[Devolver]] || Degenerates || {{Quality|C}} || Semiautomatic
+
|[[File:Devolver.png|32px]]||[[Devolver]]||Degenerates||{{Quality|C}}||Semiautomatic
| ?|| 6 || 100
+
|24.1||6||100
 
|6
 
|6
  +
|0.14
|
 
  +
|0.78
|
 
|
+
|25
  +
|1,000
|
 
|
+
|10
|
+
|8
| Has a chance to devolve enemies into simpler enemies.
+
|Has a chance to devolve enemies into simpler enemies.
 
|-
 
|-
|[[File:Finished Gun.png|32px]] || [[Finished Gun]] || Thanks For Playing
+
|[[File:Finished Gun.png|32px]]||[[Finished Gun]]||Thanks For Playing
 
||{{Quality|D}}{{Quality|S}}
 
||{{Quality|D}}{{Quality|S}}
 
|Semiautomatic
 
|Semiautomatic
|84.1
+
| 84.1
 
|5
 
|5
 
|500
 
|500
Line 2,969: Line 3,006:
 
|0.07
 
|0.07
 
|0.78
 
|0.78
|
+
|30
  +
|
 
  +
20 (final shot)
|
 
  +
|1,000
|
 
  +
|14
|| Replaces Unfinished Gun once the Ammonomicon is complete.
 
  +
|0
  +
||Replaces Unfinished Gun once the Ammonomicon is complete.
 
|}
 
|}
  +
</div>
 
  +
==Bugs==
  +
  +
*Charging guns, such as the Railgun, Heroine, or BSG, will break destructible objects upon making contact with the weapon while being it’s charged, separately from player contact. This is particularly hazardous with explosive barrels.
  +
**The hitbox only seems to effect objects and doesn’t deal any damage to chests or enemies.
  +
**This doesn’t work with all charging weapons, possibly due to their size. For instance, the Charmed Bow will not explode barrels or break debris this way, no matter how close the player is.
   
 
[[Category:Guns]]
 
[[Category:Guns]]

Revision as of 08:24, 1 July 2021

Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.

All guns come in 5 "types":

  • Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes
  • Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes
  • Charged, which need the fire button to be held for a short moment before the release of the projectile (some guns don't need to be charged to shoot, but the uncharged shots deal less damage)
  • Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets
  • Burst, which work like Automatic or Semiautomatic, but fire multiple projectiles and consume multiple ammo in one shot

All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Synergy Betrayer's Lies synergy, and the AKEY-47 with the Synergy Akey Breaky synergy have an unlimited amount of ammo, but are unable to break secret walls. All other guns have a limited amount of ammo, enabling them to break secret walls. Additionally, ammo can be replenished by finding ammo pickups.

If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.

Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game; the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the High Dragunfire, found only in a special Secret Room; and the Windgunner, which can be temporarily used when Sprun transforms.

All guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be reduced, or entirely negated by the Synergy Cormorant synergy, If a gun is left unequipped for double the time of its normal reload, it will passively reload.

If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance.

If left on the ground, guns will be stolen by the Resourceful Rat. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Synergy Resourceful Indeed synergy removes the stealing entirely.

There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the Supply Drop Indicator update, 15 guns that were added in the AGD Indicator update, and 22 guns that were added in AFTA Indicator update.

For items which aren't weapons, see Items.

For weapons cut from the game or unused, see here.

List of Guns

Icon Name Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire Rate Reload Time Shot Speed Range Force Spread Notes
Rusty Sidearm Rusty Sidearm Still Works. Mostly. N/A Semiautomatic 16.4 6 Infinity 6 0.20 1.2 16 16 10 7 Starting gun of The Hunter. Does not crack secret walls.
Marine Sidearm Marine Sidearm Always With You N/A Semiautomatic 15.6 10 Infinity 5 0.25 1.2 25 18 12 5 Starting gun of The Marine. Does not crack secret walls.
Rogue Special Rogue Special Underhanded And Efficient N/A Semiautomatic 13.6 8 Infinity 5 0.25 1.2 22 13 6 10 Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls.
Budget Revolver Budget Revolver Affordable Arms N/A Semiautomatic 20.0 5 Infinity 6 0.15 0.9 23 18 10 10 Starting gun of The Convict. Does not crack secret walls.
Dart Gun Dart Gun Sticky N/A Semiautomatic 18.0 6 Infinity 6 0.20 1.0 20 25 2 5 Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op.
Robot's Right Hand Robot's Right Hand Built To Kill N/A Semiautomatic 20.0 20 Infinity 5 0.20 1.2 25 20 10 7 Starting gun of The Robot. Does not crack secret walls.
Slinger Slinger Farewell to arms N/A Semiautomatic 22.4 7 Infinity 6 (bullet)
4 (gun)
0.1 (Manual)

0.25 (Automatic)

1.3 23 (Bullet)

19 (Gun)

1,000 (Bullet)

30 (Gun)

9 (Bullet)

40 (Gun)

0 Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls.
Blasphemy Blasphemy To The Point B Quality Item Semiautomatic 70.0 N/A Infinity 14 0.20 1.0 26 Infinity 10 10 Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls.
Casey Casey Batting .50 D Quality Item Charged 50.0 1 Infinity 100 0.20 1.0 N/A 2.5 120 N/A Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2.
Pea Shooter Pea Shooter Baby's First Gun D Quality Item Semiautomatic 10.6 6 1000 4 0.15 1.5 20 20 3 10 Fires peas.
38 Special 38 Special For The Inquisitive D Quality Item Semiautomatic 26.5 6 350 5 0.07 0.78 23 35 10 5 Fires faster right after a dodge roll.
Derringer Derringer One Last Trick D Quality Item Semiautomatic 15.2 2 200 10 0.07 1.2 23 60 30 6
Trank Gun Trank Gun Non Non Lethal C Quality Item Semiautomatic 47.6 12 200 6.5 0.15 1.2 23 60 30 6
Unfinished Gun Unfinished Gun Still Warm D Quality Item Semiautomatic 20.9 15 350 6 0.20 1.5 15 35 6 15 Fires piercing bullets.
Elimentaler Elimentaler Full of Holes 1S Quality Item Semiautomatic 29.0 15 Infinity Cheese ball: 5.5

Pointy cheese: 8

Cheese wheel: 15

0.22 1.2 23 1,000 9 0 Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.
Bullet (Gun) Bullet Fires Guns C Quality Item Semiautomatic 21.0 6 250 Gun: 7
Bullet: 4
0.2 1.0 ? ? ? ? Fires rotating guns which fire bullets as they travel.
Shell Shell Fires Shotguns B Quality Item Semiautomatic 36.9 6 150 Shotguns: 3x8
Bullets: 2x4
0.5 1.4 ? ? ? ? Fires three shotguns, each of which fires three bullets upon hitting something.
Hyper Light Blaster Hyper Light Blaster Skill Honed Sharp B Quality Item Semiautomatic 85.1 12 12 20 0.15 1.5 26 20 6 ? Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.
Boxing Glove Boxing Glove Pistol Hondo C Quality Item Charged 30.0 350 350 Regular: 12
Super: 200
0.40 1.5 ? 3.5 ? N/A Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1.
Makarov Makarov The People's Gun D Quality Item Semiautomatic 16.6 7 350 5 0.15 1.2 23 60 10 4
M1911 M1911 Classic C Quality Item Semiautomatic 26.0 7 200 8 0.15 1.2 23 60 30 6
Magnum Magnum 5 Shots Or 6? B Quality Item Semiautomatic 44.6 6 140 13 0.15 1.0 23 60 30 7
Colt 1851 Colt 1851 You Dig C Quality Item Burst 28.2 12 350 6 0.21 1.5 25 1,000 10 8 Fires a burst of two bullets.
SAA SAA Exhilarating Reload Time B Quality Item Semiautomatic 43.6 6 200 Direct: 8

Bounce: 12

0.12 0.6 25 1,000 14 0 Fires bouncing bullets that aim towards enemies after bouncing.
Cold 45 Cold 45 Shatterday Night Special B Quality Item Semiautomatic 25.3 12 350 6 0.15 1.2 28 35 10 6 Fires bullets that freeze enemies.
Polaris Polaris Storied B Quality Item Semiautomatic 17.9-71.6 12 450 Level 1: 5

Level 2: 12 (6x2)

Level 3: 20

0.25 0.6 40 1,000 30 5 Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.
Jolter Jolter .95 Caliber B Quality Item Semiautomatic 39.5 12 200 13 0.25 1.2 25 25 50 10 Fires large and rectangular bullets with high knockback.
Dungeon Eagle Dungeon Eagle Caw! C Quality Item Charged 32.1 9 200 Uncharged: 10

Charged: 20

0.20 1.2 25 60 10 10 Can be charged to fire more powerful shots.
Grey Mauser (Gun) Grey Mauser Silent And Deadly B Quality Item Semiautomatic 43.3 10 100 8 0.10 1.5 32 1,000 9 8 Reloading an empty clip makes the player invisible. Can be used to steal from shops.
Vorpal Gun Vorpal Gun .50 Criticaliber B Quality Item Semiautomatic 23.8 6 250 Normal Shot: 5

Critical Shot: 100

0.10 0.90 ? 1,000 9 8 Has a chance to fire a critical shot which deals 20 times its damage.
High Kaliber High Kaliber Soul Reaver A Quality Item Semiautomatic 33.0 66 666 15 0.50 1.0 22 25 13 8 Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.
Shellegun Shellegun Circle Of Death B Quality Item Semiautomatic 33.1/13.3 12 (pistol)
20 (beam)
300 8 0.10 1.08 25 30 22 5 Reloading alternates between a pistol and a continuous beam. Increases curse by 1.
Dueling Pistol Dueling Pistol Ricochet D Quality Item Semiautomatic 10.0 1 120 10 0.20 1.2 30 1,000 15 8 Fires large piercing bullets that bounce twice.
AU Gun AU Gun Some Assembly Required 1S Quality Item Semiautomatic 80.0 1 22 100 0.20 1.2 25 1,000 10 0 Fires a single powerful bullet.
Big Iron Big Iron Heavy B Quality Item Semiautomatic 42.0 6 150 21 (7x3) 0.33 1.2 16 16 10 4 Fires a random spread of three bullets.
Composite Gun Composite Gun Undetectable 1S Quality Item Charged 100.0 2 50 Uncharged: 40

Charged: 100

0.20 0.6 25 1,000 10 0 Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall.
Flare Gun Flare Gun Over Here D Quality Item Semiautomatic 17.3 1 150 13 0.10 0.8 23 1,000 35 6 Fires bullets that have a chance to burn enemies.
Smiley's Revolver Smiley's Revolver All Smiles B Quality Item Semiautomatic 43.2 6 250 9 0.10 0.7 23 60 30 6 Decreases shop prices while held.

Fire rate increased shortly after rolling.

Shades's Revolver Shades's Revolver Someone Loses An Eye C Quality Item Semiautomatic 30.0 6 150 15 0.30 1.5 23 60 30 6 Increases coolness by 3.
Knight's Gun Knight's Gun Plowshare A Quality Item Semiautomatic 64.9 6 180 40 (8x5) 0.4 1.7 23 10 20 ? Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.
GuNNER GuNNER Backpack Not Included B Quality Item Semiautomatic 27.5 12 200 13.5 0.4 1.5 27 1,000 9 0 Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.
Regular Shotgun Regular Shotgun Cocked And Loaded D Quality Item Semiautomatic 32.0 8 150 24 (4x6) 0.60 1.8 23 15 30 10
Big Shotgun Big Shotgun A Shotgun That's Big A Quality Item Semiautomatic 63.1 5 40 Large: 45 (15x3)
Small: 5.5
0.6 2.1 ? 1,000 ? ? Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo.
Old Goldie Old Goldie For The Discerning A Quality Item Semiautomatic 88.1 4 150 35 (3.5x10) 0.50 1.2 23 10 30 5 Increases coolness by 1.
Sawed-Off Sawed-Off No Butts About It D Quality Item Semiautomatic 25.9 6 150 16 (4x4) 0.50 1.2 23 8 30 8 Starting gun of The Convict.
Winchester Winchester Better Than A Box Of Roses C Quality Item Semiautomatic 36.9 8 100 24 (4x6) 0.60 1.7 23 15 30 7
Rattler Rattler Snakes On A Gun B Quality Item Semiautomatic 35.6 8 200 21 (3x7) 0.20 1.2 23 20 30 0 Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.
Bubble Blaster Bubble Blaster The Suds C Quality Item Automatic 105.3 100 500 12 0.12 1.4 N/A 15 10 12 Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.
Elephant Gun Elephant Gun Shoots Elephants C Quality Item Semiautomatic 31.4 2 120 33 (5.5x6) 0.60 1.5 23 15 30 0 Fires a cone spread of bullets with high knockback.
Tangler Tangler Get Wrecktangled C Quality Item Semiautomatic 43.6 4 150 36 (6x6) 0.60 1.5 23 15 30 10 Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.
Void Shotgun Void Shotgun CQC B Quality Item Semiautomatic 50.0 4 120 30 (5x6) 0.40 1.2 23 10 30 0 Fires 6 purple bullets with high knockback.
Mass Shotgun Mass Shotgun My Favorite Gun B Quality Item Semiautomatic 20.0/60.0 1 200 Ball: 30

Split: 72 (6x12)

0.40 1.2 23 60 30 0 Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.
Shotgun Full of Hate Shotgun Full of Hate Hate Is Power! A Quality Item Semiautomatic 54.5 8 150 6x4 (bullets) + 5 (skull) + 3 (nail) 0.45 1.2 23 60 30 14 Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.
Shotgun Full of Love Shotgun Full of Love Kill With Kindness A Quality Item Semiautomatic 51.1 8 120 30 (5x6) 0.45 1.2 23 60 30 14 Has a chance to Charm enemies.
Shotgrub Shotgrub No Worries! C Quality Item Semiautomatic 46.5 8 250 25 (5x5) 0.9 1.5 23 60 30 0 Fires a spread of 5 bullets that leave small pools of poison goop.
Gilded Hydra Gilded Hydra Heads Up! 1S Quality Item Semiautomatic 30.0-83.3 1+ 50 60 (7.5x8) 0.40 2.0 23 15 30 0 Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.
Blunderbuss Blunderbuss Shoots Anything D Quality Item Charged 44.4 4 100 30 (3x10) 0.50 1.2 26 1,000 25 20 Fires a short-ranged spray of bullets.
Pulse Cannon Pulse Cannon Time Of Death... C Quality Item Semiautomatic 41.7 8 120 24 (4x6) 0.6 1.8 23 15 60 0 Fires a shotgun blast spread of 6 bullets.
Siren Siren Mershotgun C Quality Item Semiautomatic 32.0 6 200 18 (6x3) 0.40 1.5 23 60 30 0 Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.
Zilla Shotgun Zilla Shotgun Quadruple the fun! A Quality Item Charged 42.7 4 240 Uncharged:

32 (4x8)

Charged:

42 (6x7)

0.50 1.5 26 1,000 26 20 Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.
Ice Breaker Ice Breaker Never Let Go B Quality Item Semiautomatic 32.4 3 200 Ice: 10 (2x5)

Explosive: 35

0.40 0.9 23 10 30 0 The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.
The Membrane The Membrane Green Or Yellow? C Quality Item Semiautomatic 38.9 6 120 Before split: 24 (4x6)

After split: 36 (3x12)

0.45 1.2 22 30 6 8 Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.
Huntsman Huntsman Axes Of Evil C Quality Item Semiautomatic 28.3 6 150 21 (3.5x6) 0.65 1.2 23 15 10 10 Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1.
Blooper Blooper Close Your Bloop B Quality Item Semiautomatic 58.3 5 80 42 (7x6) 0.65 2.0 23 10 30 0 Fires shotgun blasts of blue bullets with high knockback.
JK-47 JK-47 Substitute C Quality Item Automatic 18.9 30 500 5.5 0.25 1.5 23 1,000 9 4 Reloading inflicts fear on nearby enemies.
Bow Bow Hold Fire To Charge C Quality Item Charged 26.8 1 100 Uncharged: 7.5

Charged: 30

1.00 0.12 26 1,000 25 0 Fully charged shots pierce.
Charmed Bow Charmed Bow <3-----<<< B Quality Item Charged 37.5/20.0 1 150 Uncharged: 7.5

Charged: 14

0.2-0.7 0.0 Uncharged: 25

Charged: 45

1,000 8 ? Charms enemies when fully charged.
Crossbow Crossbow The Original D Quality Item Semiautomatic 29.3 1 100 22 0.50 0.75 26 1,000 25 7 Fires bolts. Starting gun of The Hunter.
Sticky Crossbow Sticky Crossbow Reload, Explode C Quality Item Semiautomatic 30.0 6 100 5 (arrow) + 15 (explosion) 0.45 1.5 25 1,000 8 0 Fires bolts that stick to enemies and explode upon reloading.
Shotbow Shotbow A Teleporter Accident B Quality Item Semiautomatic 30.9 3 80 36 (6x6) 1.00 1.5 26 1,000 25 5 Fires a shotgun blast of bolts.
Triple Crossbow Triple Crossbow 3 > 1 C Quality Item Semiautomatic 38.2 3 100 Slow: 7

Triple: 21 (7x3)

0.1 0.9 26 1,000 25 5 Reloading alternates between triple bolts and single bolts that slow enemies.
Crescent Crossbow Crescent Crossbow Moon Shot A Quality Item Charged 19.5+ 12 100 Large: 22

Medium: 8

Small: 3

0.20 1.5 32 1,000 20 0 Fires stars that split into smaller bouncing stars.
Gunbow Gunbow Failed Experiment A Quality Item Charged 12.4-55.7 1 60 35 0.001 1.0 26 1,000 25 0 Fires a fast, piercing projectile that ricochets many times.
Klobbe Klobbe Everyone's Favorite D Quality Item Automatic 11.9 32 900 1.2 0.04 2.0 14 1,000 1 20 Rapidly fires low-damage bullets.
Machine Pistol Machine Pistol Rapid Fire D Quality Item Automatic 29.7 30 600 3.2 0.07 1.2 23 16 6 10
Thompson Sub-Machinegun Thompson Sub-Machinegun Myeah, See! C Quality Item Automatic 40.8 30 350 5 0.10 0.78 23 1,000 9 10
AK-47 AK-47 Accept No Substitutes B Quality Item Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4
Strafe Gun Strafe Gun Bleeding Edge Gameplay 1S Quality Item Automatic 46.5 20 400 Impact: 1
Explosion: 8
0.13 1.4 500 ? ? ? Fires nails that explode upon releasing the trigger.
AKEY-47 AKEY-47 Unlocked And Loaded! 1S Quality Item Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.
Stone Dome Stone Dome Big Head Mode B Quality Item Automatic 26.5 750 750 4.5 0.20 2.0 25 1,000 10 8 Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1.
Crown of Guns Crown of Guns All Hail C Quality Item Automatic 220.0 3000 3000 5.5 0.04 2.0 ? 40 9 360 Sits atop the player's head and fires bullets in all directions.
M16 M16 Underslung A Quality Item Burst 35.6 30 (machine gun)
3 (grenade launcher)
500 Gun: 5.5

Grenade: 10 (impact) + 25 (explosion)

0.10 1.2 23 1,000 11 7 Reloading alternates between bursts of 3 bullets and a grenade launcher.
Combined Rifle Combined Rifle Halve Lives B Quality Item Automatic 36.6 30 (gun)
1 (ball)
500 5 (gun)
100 (ball)
0.12 1.0 23 (Rifle)

19 (Energy Ball)

50 (Rifle)

150 (Energy Ball)

9 (Rifle)

2.5 (Energy Ball)

7 (Rifle)

0 (Energy Ball)

Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.
Zorgun Zorgun Don't Push The Red Button A Quality Item Automatic 57.5 30 300 5.5 0.10 0.6 23 1,000 9 5 Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).
The Fat Line The Fat Line Technobabble B Quality Item Automatic 38.4 100 500 4 0.075 3.0 ? ? 0 ? Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.
Mr. Accretion Jr. Mr. Accretion Jr. Music of the Spheres B Quality Item Semiautomatic 21.9 20 100 Varies 0.7 2.0 19 1,000 ? 0 Fires planets which start orbiting the player if they hit a wall or obstacle.
VertebraeK-47 VertebraeK-47 Nervous Yet? B Quality Item Automatic 27.3 30 250 4 (bullet)

2 (chain)

0.10 1.5 18 1,000 6 5 Bullets close to each other will form links between each other, which hurts enemies on touch.
Balloon Gun Balloon Gun Hot Air C Quality Item Automatic 44.1 10 250 12 0.25 1.6 ? ? ? ? Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.
MAC10 MAC10 $#!^@ Never End C Quality Item Burst 34.7 30 600 3.5 0.07 1.0 23 1,000 3 10 Fires a burst of four bullets.
Triple Gun Triple Gun Bullet the Stampede B Quality Item Varies 16.7/

43.2/

160.0

9 (revolver)

32 (machine gun)
∞ (beam)

250 (revolver)

500 (machine gun/beam)

10 (revolver)

6.5 (machine gun)

0.5 (revolver)

0.11 (machine gun)

43.2 ? ? ? ? Changes form based on how much ammo it has left.
Heck Blaster Heck Blaster Whoa, Nelly B Quality Item Automatic 31.4 999 999 2.5 0.05 0.3 40 14 3 8 Rapidly fires invisible bullets. Jammed enemies hit will revert to normal.
Patriot Patriot Gun Eater 1S Quality Item Automatic 69.0 100 500 7 0.30 1.0 30 1,000 15 1 Fires piercing bullets.

Fire rate increases rapidly as the trigger is held.

AC-15 AC-15 Metalled Gear B Quality Item Automatic 25.8/27.9 40 300 Unarmored: 3.8
Armored: 15
Unarmored: 0.125

Armored: 0.5

1.8 30 (Unarmored)

50 (Armored)

1,000 (Unarmored)

25 (Armored)

8 (Unarmored)

50 (Armored)

10 (Unarmored)

1 (Armored)

Becomes more powerful if the player has armor.
Vulcan Cannon Vulcan Cannon Boundless Slaughter 1S Quality Item Automatic 100.0 900 900 5 0.05 0.6 35 1,000 15 12
Plague Pistol Plague Pistol Chemical Warfare D Quality Item Semiautomatic 16.8 12 200 4 0.15 1.2 20 25 13 5 Bullets create poison puddles on impact.
Gungine Gungine 12 Cylinder 1S Quality Item Automatic 80.6 100 800 5 0.05 1.14 35 1,000 15 6 Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.
The Predator The Predator High-tech $#!* B Quality Item Semiautomatic 29.4 8 150 25 0.80 1.2 72 32 10 5 Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.
Dragunfire Dragunfire Roar A Quality Item Automatic 42.4 30 600 5 0.05 1.6 25 1,000 27 7 Rapidly fires burning bullets that have a chance to inflict Burn.
Sniper Rifle Sniper Rifle Scope Creep C Quality Item Semiautomatic 24.8 10 80 26 1.00 1.5 200 1,000 15 1 Fires bullets that can pierce through one enemy.
A.W.P. A.W.P. Noob Cannon A Quality Item Semiautomatic 30.5 8 50 40 1.20 2.1 100 1,000 25 5 Fires bullets that can pierce through one enemy.
M1 M1 Bolt Action C Quality Item Semiautomatic 22.6 6 100 20 0.80 1.3 200 60 25 2 Fires high-speed piercing bullets.
Winchester Rifle Winchester Rifle Guns And Deviltry. D Quality Item Semiautomatic 19.7 12 130 15 0.72 1.2 32 1,000 9 5
Corsair Corsair Plot A Course C Quality Item Charged 12.5 1 200 10 0 0.5 26 1,000 25 5 Fires slow, bouncing bullets that accelerate and curve towards enemies.
Railgun Railgun Calibrating 1S Quality Item Charged 27.0-243.2 1 40 50 N/A 0.6 250 1,000 50 0 Fires a fast-moving piercing bullet that bounces many times.
Prototype Railgun Prototype Railgun DANGER: HIGH VOLTAGE A Quality Item Charged 51.0 1 40 150 N/A 0.6 800 1,000 0 0 Fires a fast-moving piercing bullet.
Void Marshal Void Marshal Acquired Under The Table B Quality Item Semiautomatic 51.9 15 250 9 0.10 1.2 35 35 10 7
Deck4rd Deck4rd Unicorn Of Handguns A Quality Item Semiautomatic 47.1 2 40 5 (impact) + 35 (explosion) 0.20 1.5 20 1,000 22 10 Fires a single powerful bullet that will explode upon impact.
The Judge The Judge Hot Shot B Quality Item Semiautomatic 32.5 9 400 7.5 0.15 1.0 30 1,000 9 7 The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)
Mourning Star Mourning Star Satellite Rain 1S Quality Item Beam 110.0 800 800 ~110/s 0.3 ? ? ? ? ? Calls down a controllable orbital laser.
Alien Sidearm Alien Sidearm Shield Breaker D Quality Item Charged 19.6 10 350 Uncharged: 5

Charged: 25

0.15 1.2 23 15 10 5 Charged shots are larger and deal more damage.
RUBE-ADYNE Prototype RUBE-ADYNE Prototype It Never Quits B Quality Item Semiautomatic 35.0 6 200 7 0.12 0.6 40 60 10 5 Fires lasers that bounce four times.
RUBE-ADYNE MK.II RUBE-ADYNE MK.II Polished Product A Quality Item Semiautomatic 63.8 15 300 8 0.10 0.48 40 35 10 7 Fires bouncing lasers with limited range.
Rubenstein's Monster Rubenstein's Monster Unit 00 N/A Automatic 102.2 100 900 7 0.07 0.9 26 1,000 9 11 Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers.
Chamber Gun Chamber Gun Product of Environment C Quality Item Semiautomatic Varies Varies Varies Varies Varies Varies Varies Varies Varies Varies Transforms based on the current chamber.
Gunderfury Gunderfury Gun of Guncraft A Quality Item Automatic 25.5-181.2 8-50 200-500 3.4-20x2 Varies Varies Varies Varies Varies Varies Gains persist experience and levels up with kills, changing its appearance and stats.
Mine Cutter Mine Cutter Safety First B Quality Item Semiautomatic 45.0 12 250 Triple: 10

Single: 8

0.10 1.2 23 60 30 7 Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.
Void Core Assault Rifle Void Core Assault Rifle Rapid Fire B Quality Item Burst 27.8 30 300 6.5 0.35 1.2 23 20 15 3 Fires bursts of three lasers.
Flash Ray Flash Ray Ah Ahhh! D Quality Item Semiautomatic 23.1 8 350 7.5 0.20 1.2 600 1,000 4 10 Shoots piercing lasers with a chance to stun.
Wind Up Gun Wind Up Gun Charge It D Quality Item Automatic 18.9 20 600 5 0.13 1.5 30 35 10 8 In each magazine, the first 10 bullets pierce. The last 10 deal half damage.
H4mmer H4mmer Many Bullets B Quality Item Automatic 63.5 30 450 Bullets: 3.8

Hammer: 20

0.05 0.6 23 1,000 6 7 Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.
Snakemaker Snakemaker SSSSSSSSSSS A Quality Item Semiautomatic 34.8 10 200 12 0.25 1.2 50 1,000 10 0 Has a chance to transmogrify enemies into snakes.
Turbo-Gun Turbo-Gun Repetitive Strain C Quality Item Automatic 32-80 6 180 8.4 (base) 0.10 1.0 21 20 6 4 Damage increases for the next magazine depending on the number of reload attempts during its reload.
Hegemony Carbine Hegemony Carbine All The Same C Quality Item Automatic 23.0 25 600 3.5 0.10 1.4 30 50 4 5 Shoots rapid fire white bolts of energy.
Screecher Screecher Cover Your Ears! C Quality Item Automatic 30.0 1,000 1,000 1.5 0.05 0.6 12 12 0 0 Rapidly fires piercing sound waves that have a small chance to stun.
Laser Lotus Laser Lotus Level 5 A Quality Item Semiautomatic 50.3 10 150 16 0.20 1.38 45 1,000 26 5 Fires piercing lasers.
Hegemony Rifle Hegemony Rifle So Precise B Quality Item Semiautomatic 31.9 15 250 10 0.25 1.2 35 15 15 13 Rapidly fires inaccurate white lasers.
Fightsabre Fightsabre Heresy 1S Quality Item Automatic 29.4 25 500 6 0.15 1.5 23 50 10 8 Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2.
Helix Helix Splice 'n' Dice C Quality Item Semiautomatic 34.0 12 250 15 (7.5x2) 0.25 2.0 35 35 10 7 Fires two bullets in a helix pattern.
Laser Rifle Laser Rifle Blast Off! C Quality Item Burst 25.5 24 500 5 0.50 1.2 200 60 16 5 Fires a burst of three lasers.
Crestfaller Crestfaller Cold Reality C Quality Item Semiautomatic 18.4 8 250 10 0.45 1.2 40 1,000 11 6 Fires bullets that slow and have a chance to freeze.
Rad Gun Rad Gun Totally Rad B Quality Item Semiautomatic 24.6+ 12 250 4+ 0.15 ≥0.9 ? ? ? ? Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.
Thunderclap Thunderclap Lightning In A Bullet A Quality Item Semiautomatic 38.7 15 300 8 0.15 1.7 20 1,000 10 5 Fires balls of lightning.
Charge Shot Charge Shot Hold To Fire B Quality Item Charged 24.4 5 75 30 0.01 1.0 26 1,000 25 5 Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.
Dark Marker Dark Marker Big Bang 1S Quality Item Semiautomatic 38.6 12 200 Bullets: 8

Explosion: 80

0.20 2.0 32 1,000 20 0 Charge shot consumes the entire clip to create a room-wide explosion and blank effect.
Particulator Particulator Strange Matter 1S Quality Item Semiautomatic 41.6 1 60 Large: 30

Small: 7

0.70 2.4 10 10 8 0 Fires a large bullet, which will split into 10 bullets which seek out enemies.
The Emperor The Emperor Electric Terror A Quality Item Burst 37.5 30 300 7 0.30 1.2 20 50 10 7 Fires a burst of four bullets connected by electricity.
RPG RPG Leveled Up B Quality Item Semiautomatic 18.3 1 40 20 (impact) + 35 (explosion) 1.00 3.0 40 90 10 5 Fires grenades.
Grenade Launcher Grenade Launcher Fwomp! B Quality Item Semiautomatic 29.2 1 60 10 (impact) + 25 (explosion) 1.20 0.78 20 20 20 4 Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.
Stinger Stinger Drone Warfare B Quality Item Semiautomatic 27.5 1 50 10 (impact) + 15 (explosion) 1.00 2.0 20 60 10 1 Fires homing rockets that explode into bees.
The Exotic The Exotic Pack of Wolves A Quality Item Semiautomatic 44.5 1 50 25 (impact)

+ 15 (explosion)

+ 35

(7 * 5 mini rockets)

2.0 1.5 10 (Rocket)

25 (Small rocket)

60 (Rocket)

10 (Small rocket)

? 1 Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.
Com4nd0 Com4nd0 You're Fired B Quality Item Semiautomatic 54.6 4 40 20 (impact) + 25 (explosion) 0.60 1.5 14 90 10 5 Fires homing rockets.
RC Rocket RC Rocket Avoid User Error A Quality Item Semiautomatic 86.7 1 50 100 (impact) + 30 (explosion) 0.60 1.5 10 200 10 1 Fires rockets guided by the player's cursor.
Yari Launcher Yari Launcher Hell. Yes. 1S Quality Item Automatic 221.2 20 140 10 (impact) + 15 (explosion) 0.04 1.5 10 90 30 45 Rapidly fires homing rockets. Bypasses the boss DPS cap.
Lil' Bomber Lil' Bomber ReFuse To Lose! D Quality Item Charged 30.0 3 60 15 (impact) + 25 (explosion) 1.00 2.0 23 1,000 35 6 Fires a bomb that bounces off of walls and explodes on enemy contact.
Grasschopper Grasschopper Noisy A Quality Item Semiautomatic 20.0 1 30 20 (impact) + 20 (explosion) 0.07 2.0 36 18 22 5 Fires a single powerful blast that releases a small blank effect.
Void Core Cannon Void Core Cannon Critical Strike B Quality Item Burst 34.8 4 120 10 (Impact)

10 (Explosion)

0.20 2.0 40 90 10 8 Fires bursts of four large energy balls, which home in on enemies and explode upon impact.
Bundle of Wands Bundle of Wands Dark Arts C Quality Item Semiautomatic 42.0 6 150 21 (7x3) 0.30 1.5 23 60 30 5 Has a chance to transmogrify.
Staff of Firepower Staff of Firepower Missing Link A Quality Item Semiautomatic 6 (gun)
12 (staff)
200 Gun: 7

Staff: 12

0.15 1.0 25 1,000 12 7 Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.
Witch Pistol Witch Pistol Spells Your Doom C Quality Item Semiautomatic 18.5 6 350 6 0.15 1.2 27 1,000 20 2 Fires bullets that have a chance to transmogrify enemies.
Hexagun Hexagun Light Fantastic B Quality Item Semiautomatic 28.0 1 75 35 0.001 1.02 200 1,000 25 0 Fires piercing bullets that have a chance to transmogrify enemies.
Phoenix Phoenix Reborn In Flame D Quality Item Semiautomatic 16.8 12 350 4 0.15 1.2 25 25 13 3 Shooting creates a small cone of fire in front of the player that burns enemies.
Magic Lamp Magic Lamp One Wish, Three Times B Quality Item Semiautomatic 63.2 3 100 8 (shots)

115 (genie)

0.50 1.2 12 1,000 10 5 Hitting an enemy three times causes a genie to punch them.
Teapot Teapot Monocular Monster C Quality Item Semiautomatic 14.7 12 250 8.5

15 (pink shot)

0.40 3.0 20 1,000 7 4 While reloading, ignites nearby enemies.
Gunslinger's Ashes Gunslinger's Ashes Spirit, Willing C Quality Item Semiautomatic 21.4 6 80 Contact: 12 Shots: 15 (5x3) 0.60 1.2 1 6 25 0 Fires slow homing ghosts that shoot and deal contact damage.
Luxin Cannon Luxin Cannon Omnichrome C Quality Item Automatic 43.8 30 600 4.5 0.07 1.5 60 1,000 10 6 Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.
Gunther Gunther Jealous Weapon 1S Quality Item Semiautomatic 34.6-69.2 15 Infinity First Stage: 6

Second Stage: 9

Third Stage: 12

0.10 1.2 16 50 20 10 Cannot be used to reveal hidden walls. Grows stronger with each room cleared.
Unicorn Horn Unicorn Horn Fires Friendship A Quality Item Beam 30.0 500 500 30/s 0.10 N/A 30 30 45 0 Fires a rainbow beam that homes in on enemies. Increases curse by 1.
Cobalt Hammer Cobalt Hammer Break Stuff A Quality Item Charged 57.8 6 60 Uncharged: 26

Charged: 36

0.30 1.2 100 1,000 80 0 Fires blue lasers. Charging the weapon makes it fire lasers in four directions.
Frost Giant Frost Giant Icy Grasp B Quality Item Semiautomatic 80.0 12 130 12 0.001 1.6 20 30 10 12 Fires big bullets that have a chance to freeze.
Bullet Bore Bullet Bore Mind Muncher A Quality Item Semiautomatic 23.3 1 75 10 (impact) + 25 (explosion) 1.00 1.5 20 1,000 8 5 Fires drills that home in on enemies, stun them, and explode after a short delay.
Cat Claw Cat Claw Kneadle Your Foes! A Quality Item Automatic 65.5 33 400 2 (impact) + 10 (explosion) 0.15 1.2 23 1,000 2 5 Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.
Megahand Megahand -P- B Quality Item Charged 62.4 18 200 Uncharged: 6

Charged: 45

0.07 0.54 20 1,000 8 0 Has 2 levels of damage depending on how long the gun has been charged.
Demon Head Demon Head Wanged B Quality Item Beam 31.0 500 500 31/s 0.10 N/A 100 40 30 5 Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies.
Heroine Heroine Charge Beam Active B Quality Item Charged 47.2 6 200 Level 1: 5

Level 2: 10

Level 3: 70

0.07 0.54 25 1,000 10 0 Has 3 levels of damage depending on how long the gun has been charged.
Mutation Mutation Didn't Need Two Anyway B Quality Item Beam 45.0 500 500 45/s 0.10 N/A 40 20 50 5 Fires a continuous beam and heavily pushes back the player.
Flame Hand Flame Hand 2D6 + Int Mod B Quality Item Semiautomatic 23.6 100 200 Varying (~11.7) 0.50 0.0 23 1,000 35 0 Fires fireballs that pierce enemies and have a chance to set enemies on fire.
Sunlight Javelin Sunlight Javelin Brilliant Aura B Quality Item Charged 30.0 100 150 45 1.00 0.0 120 1,000 90 0 Shoots fiery javelins that make enemies take damage over time.
Machine Fist Machine Fist Avalanche Of Bullets A Quality Item Automatic 46.0 50 (gun)

1 (rocket)

500 Bullet: 4

Rocket: 20 (impact) + 30 (explosion)

0.07 1.0 27 1,000 15 6 Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.
Robot's Left Hand Robot's Left Hand See You Later A Quality Item Automatic 40.0 60 600 5 0.10 1.6 ? ? ? ? Rapidly fires blue lasers.
Snowballer Snowballer May Contain Rocks D Quality Item Automatic 17.3 20 400 3.5 0.15 1.2 28 35 10 10 Fires snowballs that have a chance to freeze enemies.
Super Meat Gun Super Meat Gun Very Fast A Quality Item Semiautomatic 45.0 12 300 6 0.10 0.5 25 1,000 10 5 Fires piercing, bouncing saw blades. Slightly increases movement speed.
Anvillain Anvillain Practical And Safe C Quality Item Charged 47.7 3 60 35 0.10 0.5 20 1,000 8 5 Fires piercing anvils with high knockback and a chance to stun.
Fossilized Gun Fossilized Gun Proof That Guns Once Existed D Quality Item Beam 15.0 500 500 15/s 0.10 N/A 15 20 40 0 Fires a stream of oil. Reloading spits fire, which can ignite the oil.
Gamma Ray Gamma Ray Mean Green C Quality Item Beam 16.0 800 800 16/s 0.10 N/A Infinity 50 10 0 Fires a green laser that slightly curves towards enemies and can poison.
Freeze Ray Freeze Ray Ice To Meet You A Quality Item Beam 20.0 500 500 20/s 0.10 N/A 60 30 10 0 Fires a blue laser that has a chance to freeze enemies.
Science Cannon Science Cannon Charged Particles B Quality Item Beam 26.0 500 500 26/s 0.10 N/A 90 500 35 0 Fires a large laser after a short charge-up, which inflicts random status effects on enemies.
Disintegrator Disintegrator Return To Dust 1S Quality Item Beam 70.0 500 500 70/s 0.10 N/A 120 50 0 0 Fires a large laser after a long charge-up.
Proton Backpack Proton Backpack Crossing Streams B Quality Item Beam 50.0 500 500 50/s 0.10 N/A 14 90 30 0 Fires a homing laser.
Mega Douser Mega Douser Contents Under Pressure D Quality Item Beam 15.0 900 900 15/s 0.10 N/A 20 20 40 0 Fires a stream of water.
Plunger Plunger Take Your Best Shot! C Quality Item Beam 5.0 500 500 5/s 0.10 N/A 20 20 40 0 Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact.
Raiden Coil Raiden Coil Shoot Em' Up A Quality Item Beam 17.5 500 500 17.5/s 0.10 N/A Infinity 30 10 5 Fires a laser that homes in on all on-screen enemies.
Moonscraper Moonscraper Beeeeoooowwww! C Quality Item Beam 26.0 700 700 26/s 0.10 N/A Infinity 50 20 5 Fires a beam that reflects off of solid objects once.
Barrel Barrel Nothin' Easier C Quality Item Semiautomatic 30.3 9 300 8 0.20 0.78 20 1,000 13 7 Fires a fish that has a chance to stun and leaves a pool of water on impact.
Trick Gun Trick Gun Reload To Transform C Quality Item Semiautomatic 16.5 6 200 Pistol: 7

Shotgun: 16 (2x8)

0.10 (pistol)

0.80 (shotgun)

1.2 30 (pistol)

25 (shotgun)

60 (pistol)

12 (shotgun)

11 (pistol)

5 (shotgun)

2 (pistol)

10 (shotgun)

Reloading transforms the gun between a pistol and a shotgun.
Mailbox Mailbox Special Delivery D Quality Item Semiautomatic 16.6 10 350 5 0.20 1.2 22 1,000 10 10 Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison.
Nail Gun Nail Gun Pest Control D Quality Item Semiautomatic 25.1 500 500 3 0.12 0.0 26 12 8 10 Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.
Light Gun Light Gun Third-Party B Quality Item Semiautomatic 28.8 6 150 7 0.20 1.0 400 60 30 5 Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.
Dueling Laser Dueling Laser More interesting this way! B Quality Item Semiautomatic 70.4 1 Infinity 100 N/A 1.0 ? ? ? ? Fires a large, piercing, high-damage laser. Needs to recharge after each shot.
Wood Beam Wood Beam Speak Softly B Quality Item Beam 10.0 (no swing) 100 900 Based on swing speed

(Max: 26)

1.0 0.9 40 10 ? ? Melee weapon that extends itself to hit enemies. Increases curse by 1.
Mahoguny Mahoguny 100% Organic C Quality Item Semiautomatic 56.3 10 350 Wood: 5 (impact) + 10 (explosion)

Leaves: 4

0.40 1.2 15 30 20 0 Fires bouncing explosive wood bullets and several leaves.
The Scrambler The Scrambler Bullet Or The Gun? C Quality Item Semiautomatic 42.5 1 120 6 (egg) + 9x5 (seekers) 0.10 1.2 20 32 0 6 Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.
Trashcannon Trashcannon Take It Out! C Quality Item Semiautomatic 16.6 1 50 20 0.20 1.2 20 1,000 20 5 Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.
Glacier Glacier Refill Your Trays A Quality Item Automatic 24.0 12 120 8 (impact) + 6 (explosion) 0.50 1.5 18 35 8 5 Fires bouncing ice cubes that explode and freeze enemies.
Origuni Origuni Thousand Cuts C Quality Item Semiautomatic 22.5 8 300 7.5 0.20 1.2 ? ? ? ? Fires paper planes that follow the player's crosshair.
The Kiln The Kiln Fires Pots C Quality Item Semiautomatic 16.0 8 200 Pots: 8

Crystals: 4

0.40 1.2 20 45 6 0 Fires pots that break into 3 bouncing crystals upon hitting something.
Skull Spitter Skull Spitter Hard Headed C Quality Item Semiautomatic 27.0 10 150 10 0.30 1.0 15 1,000 10 0 Fires homing skulls.
Buzzkill Buzzkill Sawed On! C Quality Item Semiautomatic 24.7 12 350 7 0.20 1.2 25 1,000 10 5 Fires piercing, bouncing sawblades.
Tear Jerker Tear Jerker Q_Q C Quality Item Semiautomatic 26.0 20 350 7 0.22 1.2 15 15 10 0 Fires tears that leave behind puddles of water.
Starpew Starpew Reap And Sow A Quality Item Charged 35-93.3 1 100 5 0.20 1.0 ? ? ? ? Fires water droplets. Can be charged to increase the number of droplets fired.
Eye of the Beholster Eye of the Beholster What A Beauty! B Quality Item Semiautomatic 23.2 12 300 6 0.15 1.2 200 1,000 4 4 The last shot of each clip spawns a friendly Beadie.
Molotov Launcher Molotov Launcher Exactly What You Think C Quality Item Semiautomatic 2.4 1 80 6 1.50 2.5 18 35 13 5 Fires molotovs that create fire puddles on impact.
Glass Cannon Glass Cannon Fragile, Fatal C Quality Item Charged 50.0 1 25 140 1.00 2.0 600 1,000 20 0 Fires a powerful beam. Loses all ammo upon taking damage.
Shock Rifle Shock Rifle Zap B Quality Item Semiautomatic 27.9 15 250 8 0.20 1.5 140 1,000 20 5 Fires a zap of electricity.
Bait Launcher Bait Launcher Meat Your Maker C Quality Item Charged 40.0 1 60 10 (Steak) + 50 (Tiger) 0.50 1.0 20 1,000 8 5 Fires a steak that causes a tiger to appear and maul the target.
Brick Breaker Brick Breaker Wrong Kind Of Mortar C Quality Item Semiautomatic 15.6 5 200 10 0.50 1.2 20 1,000 10 2 Fires piercing turtle shells that bounce off of walls.
Betrayer's Shield Betrayer's Shield Actually A Gun B Quality Item Automatic 32.3 12 350 7 0.10 1.5 23 18 12 5 Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.
Lower Case r Lower Case r Alphabetical! D Quality Item Burst 18.0 36 900 2.2 0.07 2.0 25 1,000 14 0 Fires a burst of 6 bullets that spell out the word bullet.
Excaliber Excaliber Once And Future B Quality Item Burst 43.7 32 280 7 0.15 0.48 26 1,000 15 0 Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5.
Face Melter Face Melter Squiddley-squiddley-wheeyooo! B Quality Item Automatic 40.0 600 600 4 0.10 1.2 15 15 13 6 Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.
Really Special Lute Really Special Lute Purple Prose C Quality Item Automatic 82.5 75 300 42 (6x7) 0.5 1.2 9 10 13 ? Fires in a very wide spread. Buffs the player's companions. Chance to Charm enemies.
Trident Trident Under The Sea A Quality Item Semiautomatic 46.5 6 300 8 0.08 1.0 600 1,000 4 0 Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.
Kruller Glaive Kruller Glaive Studied the Blade B Quality Item Charged 20.8 1 100 25 0.2 1.0 ? ? 10 ? Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.
Abyssal Tentacle Abyssal Tentacle Look Away A Quality Item Beam 22.5 500 500 22.5/s 0.10 N/A 1,000 30 10 0 Fires a tentacle that homes in on and grips enemies, damaging them.
Quad Laser Quad Laser No One Can Defeat It C Quality Item Semiautomatic 53.3 1 50 80 0.07 1.5 1 15 32 5 Fires a large, square, extremely slow bullet.
Tetrominator Tetrominator LINE PIECE! B Quality Item Semiautomatic 24.8 13 301 4

6 (line piece)

0.3 1.5 16 30 6 0 Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.
Pitchfork Pitchfork Get Forked! C Quality Item Semiautomatic 26.7 100 200 4 0.15 0.0 23 1,000 35 5 Fires piercing fireballs that burn.
Evolver Evolver Tamagunchi C Quality Item Semiautomatic 13.5-93.8 8-300 300 (first 5 forms)

150 (6th form)

6-37.5 0.7 (snail form)

0.4 (other forms)

1.5 Varies Varies Varies Varies Killing enemies evolves the gun through 6 forms.
Gungeon Ant Gungeon Ant What Army? C Quality Item Semiautomatic 30.0 6 100 Oil: 6 (2x3)

Fire: 4.5 (1.5x3)

0 1.2 26 1,000 25 0 In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes.
Life Orb Life Orb Your Soul is Mine A Quality Item Beam 20 600 600 20/s 0.10 N/A ? ? ? ? After killing an enemy, reloading damages all enemies in the room.
Alien Engine Alien Engine The Dangerzone B Quality Item Automatic 160.4 400 1000 10 0.02 0.9 30 3 10 0 Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.
Microtransaction Gun Microtransaction Gun Pay To Win A Quality Item Semiautomatic 44.4 Equal to Shells held Equal to Shells held 2/8/15/20 0.20 N/A ? ? ? ? Shoots various figurines, books, and gems at the cost of 1 coin per shot.
Poxcannon Poxcannon Lousy T-Shirt C Quality Item Semiautomatic 26.1 6 250 15 0.35 1.7 25 1,000 60 5 Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.
T-Shirt Cannon T-Shirt Cannon Machine Gun Wash Only! D Quality Item Semiautomatic 18.1 6 250 8 0.35 0.9 25 1,000 60 5 Fires t-shirts that have high knockback.
Banana Banana Planpain C Quality Item Charged 15.0 7 50 10 (impact) + 30 (explosion) 1.00 0.01 23 1,000 35 6 Fires an explosive banana that sends out three more bouncing explosive bananas.
Bee Hive Bee Hive Bzzzzzzz! B Quality Item Automatic 29.9 150 300 3 0.10 0.06 9 Infinity 2 90 Fires bees that home in on and damage enemies.
Silencer Silencer 300 Dead Count C Quality Item Semiautomatic 14.0 8 200 13 0.60 1.5 23 60 30 5 Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.
Camera Camera Say Cheese C Quality Item Charged 15.4 4 60 10 0.20 2.0 60 Infinity 1 7 Damages all enemies in the room, with a chance to stun.
Directional Pad Directional Pad Input Output B Quality Item Automatic 20.7 30 120 8 (normal)
45 (fireball)
10 (grappling hook)
1.0 1.6 ? ? ? ? Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.
3rd Party Controller 3rd Party Controller Assuming Direct Control A Quality Item Semiautomatic 4.7 10 300 2.5 0.4 1.75 30 1,000 13 10 Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.
Gunzheng Gunzheng Hustle B Quality Item Automatic 85.7 350 800 6 0.07 0.0 32 1,000 8 35 Rapidly fires inaccurate, piercing, homing arrows.
Sling Sling Outrageous! D Quality Item Charged 25.0 1 80 62.5 (to bosses) 0.10 0.9 23 1,000 35 0 Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.
Cactus Cactus 1000 Needles! C Quality Item Automatic 25.0 1,000 1,000 2.5 0.10 0.0 60 1,000 1 7 Fires needles.
Black Hole Gun Black Hole Gun Won't You Come A Quality Item Charged 29.6 1 30 10 1.00 1.56 4 1,000 9 0 Fires black holes that attract enemies and enemy bullets.
BSG BSG Big Shooty Gun 1S Quality Item Charged 47.5 1 25 50 4.00 2.4 25 1,000 10 0 Slowly charges up to fire a large high-damage projectile.
Compressed Air Tank Compressed Air Tank You Know My Work A Quality Item Charged 125.0 1 50 50 0.60 1.2 35 Infinity 60 6 Fires sharks that swim around the room, seeking enemies and biting them.
Serious Cannon Serious Cannon Seriously MENTAL A Quality Item Charged 17.0 1 30 50 0.60 1.5 35 1,000 60 6 Fires large bouncing cannonballs.
Makeshift Cannon Makeshift Cannon You Only Get One Shot 1S Quality Item Charged 571.0 1 1 1213.3 (approx) 0.50 2.1 35 1,000 60 6 Fires a single blast that deals a large amount of damage.
Devolver Devolver Degenerates C Quality Item Semiautomatic 24.1 6 100 6 0.14 0.78 25 1,000 10 8 Has a chance to devolve enemies into simpler enemies.
Finished Gun Finished Gun Thanks For Playing D Quality Item1S Quality Item Semiautomatic 84.1 5 500 14

25 (final shot)

0.07 0.78 30

20 (final shot)

1,000 14 0 Replaces Unfinished Gun once the Ammonomicon is complete.

Bugs

  • Charging guns, such as the Railgun, Heroine, or BSG, will break destructible objects upon making contact with the weapon while being it’s charged, separately from player contact. This is particularly hazardous with explosive barrels.
    • The hitbox only seems to effect objects and doesn’t deal any damage to chests or enemies.
    • This doesn’t work with all charging weapons, possibly due to their size. For instance, the Charmed Bow will not explode barrels or break debris this way, no matter how close the player is.