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Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. The player can carry an unlimited number of guns.

All guns come in 5 "types":

  • Automatic, which automatically fire bullets when holding down the shoot button and generally have large magazine sizes.
  • Semiautomatic, which can also fire by holding down the shoot button but generally fire faster by tapping it, and have small magazine sizes.
  • Charged, which need the fire button to be held for a short moment before the release of the projectile (some guns don't need to be charged to shoot, but the uncharged shots deal less damage).
  • Beam, which are similar to Automatic, except they fire a continuous beam rather than individual bullets.
  • Burst, which work like Automatic or Semiautomatic, but fire multiple shots per trigger pulled.

All starting guns, along with Gunther, Elimentaler, Casey, Dueling Laser, Windgunner, Betrayer's Shield with the Betrayer's Lies synergy, and the AKEY-47 with the Akey Breaky synergy have an unlimited amount of ammo, but are unable to reveal secret walls. All other guns have a limited amount of ammo, enabling them to reveal secret walls. Additionally, ammo can be replenished by finding ammo pickups.

If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. Thrown guns can detect secret rooms.

Four guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game; the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage; the High Dragunfire, found only in a special Secret Room; and the Windgunner, which can be temporarily used when Sprun transforms.

All guns (except those with magazines the size of their entire ammo capacity), after emptying a clip, will have to reload, which takes a short time, varying with the gun. This time can be reduced by various means or entirely negated, such as by the Cormorant synergy. If a gun is left unequipped for double the time of its normal reload, it will passively reload.

If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance.

If left on the ground, guns will be stolen by the Resourceful Rat. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Resourceful Indeed synergy removes the stealing entirely.

There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the update, 15 guns that were added in the update, and 22 guns that were added in the update.

For items which aren't weapons, see Items.

For weapons cut from the game or unused, see here.

List of Guns[]

Icon Name Notes Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire

Rate

Reload Time Shot Speed Range Force Spread Class

Rusty Sidearm Starting gun of The Hunter. Does not crack secret walls. Still Works. Mostly. N/A Semiautomatic 16.4 6 6 0.20 1.2 16 16 10 7 SHITTY

Marine Sidearm Starting gun of The Marine. Does not crack secret walls. Always With You N/A Semiautomatic 15.6 10 5 0.25 1.2 25 18 12 5 SHITTY

Rogue Special Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls. Underhanded And Efficient N/A Semiautomatic 13.6 8 5 0.25 1.2 22 13 6 10 SHITTY

Budget Revolver Starting gun of The Convict. Does not crack secret walls. Affordable Arms N/A Semiautomatic 20.0 5 6 0.15 0.9 23 18 10 10 SHITTY

Dart Gun Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op. Sticky N/A Semiautomatic 18.0 6 6 0.20 1.0 20 25 2 5 SHITTY

Robot's Right Hand Starting gun of The Robot. Does not crack secret walls. Built To Kill N/A Semiautomatic 20.0 20 5 0.20 1.2 25 20 10 7 SHITTY

Slinger Starting weapon of The Gunslinger. Reloading an empty clip throws the gun, which has a chance to stun enemies. Does not crack secret walls. Farewell to arms N/A Semiautomatic 22.4 7 6 (bullet)
4 (gun)
0.1 (Manual)

0.25 (Automatic)

1.3 23 (Bullet)

19 (Gun)

1,000 (Bullet)

30 (Gun)

9 (Bullet)

40 (Gun)

0 NONE

Blasphemy Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls. To The Point Semiautomatic Beam or Sword- 28.0

Both-

56.0

N/A 14 0.20 1.0 26 10 10 SILLY

Casey Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2. Batting .50 Charged 50.0 1 100 0.20 1.0 N/A 2.5 120 N/A SILLY

Pea Shooter Fires peas. Baby's First Gun Semiautomatic 10.6 6 1000 4 0.15 1.5 20 20 3 10 SHITTY

38 Special Fires faster right after a dodge roll. For The Inquisitive Semiautomatic 26.5 6 350 5 0.07 0.78 23 35 10 5 SHITTY

Derringer One Last Trick Semiautomatic 15.2 2 200 10 0.07 1.2 23 60 30 6 SHITTY

Trank Gun Non Non Lethal Semiautomatic 47.6 12 200 6.5 0.15 1.2 23 60 30 6 PISTOL

Unfinished Gun Fires piercing bullets. Still Warm Semiautomatic 20.9 15 350 6 0.20 1.5 15 35 6 15 FIRE

Elimentaler Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. Full of Holes Semiautomatic 29.0 15 Cheese ball: 5.5

Pointy cheese: 8

Cheese wheel: 15

0.22 1.2 23 1,000 9 0 PISTOL

Bullet Fires rotating guns which fire bullets as they travel. Fires Guns Semiautomatic 21.0 6 250 Gun: 7
Bullet: 4
0.2 1.0 ? ? ? ? PISTOL

Shell Fires three shotguns, each of which fires three bullets upon hitting something. Fires Shotguns Semiautomatic 36.9 6 150 Shotguns: 3x8
Bullets: 2x4
0.5 1.4 ? ? ? ? SHOTGUN

Hyper Light Blaster Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. Skill Honed Sharp Semiautomatic 85.1 12 12 20 0.15 1.5 26 20 6 ? PISTOL

Boxing Glove Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1. Pistol Hondo Charged 30.0 350 350 Regular: 12
Super: 200
0.40 1.5 ? 3.5 ? N/A CHARGE

Makarov The People's Gun Semiautomatic 16.6 7 350 5 0.15 1.2 23 60 10 4 SHITTY

M1911 Classic Semiautomatic 26.0 7 200 8 0.15 1.2 23 60 30 6 PISTOL

Magnum 5 Shots Or 6? Semiautomatic 44.6 6 140 13 0.15 1.0 23 60 30 7 PISTOL

Colt 1851 Fires a burst of two bullets. You Dig Burst 28.2 12 350 6 0.21 1.5 25 1,000 10 8 PISTOL

SAA Fires bouncing bullets that aim towards enemies after bouncing. Exhilarating Reload Time Semiautomatic 43.6 6 200 Direct: 8

Bounce: 12

0.12 0.6 25 1,000 14 0 PISTOL

Cold 45 Fires bullets that freeze enemies. Shatterday Night Special Semiautomatic 25.3 12 350 6 0.15 1.2 28 35 10 6 ICE

Polaris Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. Storied Semiautomatic 17.9-71.6 12 450 Level 1: 5

Level 2: 12 (6x2)

Level 3: 20

0.25 0.6 40 1,000 30 5 PISTOL

Jolter Fires large rectangular bullets with high knockback. .95 Caliber Semiautomatic 39.5 12 200 13 0.25 1.2 25 25 50 10 PISTOL

Dungeon Eagle Can be charged to fire more powerful shots. Caw! Charged 32.1 9 200 Uncharged: 10

Charged: 20

0.20 1.2 25 60 10 10 PISTOL

Grey Mauser Reloading an empty clip makes the player invisible. Can be used to steal from shops. Silent And Deadly Semiautomatic 43.3 10 100 8 0.10 1.5 32 1,000 9 8 PISTOL

Vorpal Gun Has a chance to fire a critical shot which deals 20x damage. .50 Criticaliber Semiautomatic 23.8 6 250 Normal Shot: 5

Critical Shot: 100

0.10 0.90 ? 1,000 9 8 PISTOL

High Kaliber Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. Each shot costs 6 ammo. Soul Reaver Semiautomatic 33.0 66 666 15 0.50 1.0 22 25 13 8 PISTOL

Shellegun Reloading alternates between a pistol and a continuous beam. Increases curse by 1. Circle Of Death Semiautomatic 33.1/13.3 12 (pistol)
20 (beam)
300 8 0.10 1.08 25 30 22 5 PISTOL

Dueling Pistol Fires a large piercing bullet that bounce twice. Ricochet Semiautomatic 10.0 1 120 10 0.20 1.2 30 1,000 15 8 SHITTY

AU Gun Fires a single powerful bullet. Some Assembly Required Semiautomatic 80.0 1 22 100 0.20 1.2 25 1,000 10 0 PISTOL

Big Iron Fires a random spread of three bullets. Heavy Semiautomatic 42.0 6 150 21 (7x3) 0.33 1.2 16 16 10 4 PISTOL

Composite Gun Charged shot consumes 2 ammo and will activate a blank effect when it hits a wall. Undetectable Charged 100.0 2 50 Uncharged: 40

Charged: 100

0.20 0.6 25 1,000 10 0 PISTOL

Flare Gun Fires bullets that have a chance to burn enemies. Over Here Semiautomatic 17.3 1 150 13 0.10 0.8 23 1,000 35 6 FIRE

Smiley's Revolver Decreases shop prices while held.

Fire rate increased shortly after rolling.

All Smiles Semiautomatic 43.2 6 250 9 0.10 0.7 23 60 30 6 PISTOL

Shades's Revolver Increases coolness by 3. Someone Loses An Eye Semiautomatic 30.0 6 150 15 0.30 1.5 23 60 30 6 PISTOL

Knight's Gun Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip. Plowshare Semiautomatic 64.9 6 180 40 (8x5) 0.4 1.7 23 10 20 ? SILLY

GuNNER Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. Backpack Not Included Semiautomatic 27.5 12 200 13.5 0.4 1.5 27 1,000 9 0 RIFLE

Regular Shotgun Cocked And Loaded Semiautomatic 32.0 8 150 24 (4x6) 0.60 1.8 23 15 30 10 SHOTGUN

Big Shotgun Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo. A Shotgun That's Big Semiautomatic 63.1 4 70 Large: 45 (15x3)
Small: 5.5
0.6 2.1 ? 1,000 ? ? EXPLOSIVE

Old Goldie Increases coolness by 1. For The Discerning Semiautomatic 88.1 4 150 35 (3.5x10) 0.50 1.2 23 10 30 5 SHOTGUN

Sawed-Off Starting gun of The Convict. No Butts About It Semiautomatic 25.9 6 150 16 (4x4) 0.50 1.2 23 8 30 8 SHOTGUN

Winchester Slightly less bullet spread than the Regular Shotgun Better Than A Box Of Roses Semiautomatic 36.9 8 100 24 (4x6) 0.60 1.7 23 15 30 7 SHOTGUN

Rattler Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. Snakes On A Gun Semiautomatic 35.6 8 200 21 (3x7) 0.20 1.2 23 20 30 0 POISON

Bubble Blaster Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. The Suds Automatic 105.3 100 500 12 0.12 1.4 N/A 15 10 12 SILLY

Elephant Gun Fires a cone spread of bullets with high knockback. Shoots Elephants Semiautomatic 31.4 2 120 33 (5.5x6) 0.60 1.5 23 15 30 0 SHOTGUN

Tangler Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. Get Wrecktangled Semiautomatic 43.6 4 150 36 (6x6) 0.60 1.5 23 15 30 10 SILLY

Void Shotgun Fires 6 purple bullets with high knockback. Has short range. CQC Semiautomatic 50.0 4 120 30 (5x6) 0.40 1.2 23 10 30 0 SHOTGUN

Mass Shotgun Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. My Favorite Gun Semiautomatic 20.0/60.0 1 200 Ball: 30

Split: 72 (6x12)

0.40 1.2 23 60 30 0 SHOTGUN

Shotgun Full of Hate Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop. Hate Is Power! Semiautomatic 54.5 8 150 6x4 (bullets) + 5 (skull) + 3 (nail) 0.45 1.2 23 60 30 14 SHOTGUN

Shotgun Full of Love Has a chance to Charm enemies. Kill With Kindness Semiautomatic 51.1 8 120 30 (5x6) 0.45 1.2 23 60 30 14 CHARM

Shotgrub Fires a spread of 5 bullets that leave small pools of poison goop. No Worries! Semiautomatic 46.5 8 250 25 (5x5) 0.9 1.5 23 60 30 0 POISON

Gilded Hydra Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size. Heads Up! Semiautomatic 30.0-83.3 1+ 50 60 (7.5x8) 0.40 2.0 23 15 30 0 SHOTGUN

Blunderbuss Charges to fire a short-ranged spray of bullets. Shoots Anything Charged 44.4 4 100 30 (3x10) 0.50 1.2 26 1,000 25 20 CHARGE

Pulse Cannon Fires a shotgun blast spread of 6 bullets. Time Of Death... Semiautomatic 41.7 8 120 24 (4x6) 0.6 1.8 23 15 60 0 SHOTGUN

Siren Fires a blast of bubbles that leave pools of water. Negates fall damage and goop effects while equipped. Mershotgun Semiautomatic 32.0 6 200 18 (6x3) 0.40 1.5 23 60 30 0 SHOTGUN

Zilla Shotgun Can be charged to fire 4 ammo at once, which will cause it to fire piercing, bouncing bullets. Quadruple the fun! Charged 42.7 4 240 Uncharged:

32 (4x8)

Charged:

42 (6x7)

0.50 1.5 26 1,000 26 20 SHOTGUN

Ice Breaker The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. Never Let Go Semiautomatic 32.4 3 200 Ice: 10 (2x5)

Explosive: 35

0.40 0.9 23 10 30 0 ICE

The Membrane Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. Green Or Yellow? Semiautomatic 38.9 6 120 Before split: 24 (4x6)

After split: 36 (3x12)

0.45 1.2 22 30 6 8 SHOTGUN

Huntsman Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1. Axes Of Evil Semiautomatic 28.3 6 150 21 (3.5x6) 0.65 1.2 23 15 10 10 FULLAUTO

Blooper Fires a shotgun blast of blue bullets with high knockback. Close Your Bloop Semiautomatic 58.3 5 80 42 (7x6) 0.65 2.0 23 10 30 0 SHOTGUN

JK-47 Reloading inflicts fear on nearby enemies. Substitute Automatic 18.9 30 500 5.5 0.25 1.5 23 1,000 9 4 SILLY

Bow Charges to fire powerful piercing shot. Hold Fire To Charge Charged 26.8 1 100 Uncharged: 7.5

Charged: 30

1.00 0.12 26 1,000 25 0 CHARGE

Charmed Bow Charms enemies when fully charged. <3-----<<< Charged 37.5/20.0 1 150 Uncharged: 7.5

Charged: 14

0.2-0.7 0.0 Uncharged: 25

Charged: 45

1,000 8 ? CHARM

Crossbow Fires bolts. Starting gun of The Hunter. The Original Semiautomatic 29.3 1 100 22 0.50 0.75 26 1,000 25 7 PISTOL

Sticky Crossbow Fires bolts that stick to enemies and explode upon reloading. Reload, Explode Semiautomatic 30.0 6 100 5 (arrow) + 15 (explosion) 0.45 1.5 25 1,000 8 0 EXPLOSIVE

Shotbow Fires a shotgun blast of bolts. A Teleporter Accident Semiautomatic 30.9 3 80 36 (6x6) 1.00 1.5 26 1,000 25 5 SHOTGUN

Triple Crossbow Reloading alternates between triple bolts and single bolts that slow enemies. 3 > 1 Semiautomatic 38.2 3 100 Slow: 7

Triple: 21 (7x3)

0.1 0.9 26 1,000 25 5 SHOTGUN

Crescent Crossbow Fires stars that split into smaller bouncing stars. Moon Shot Charged 19.5+ 12 100 Large: 22

Medium: 8

Small: 3

0.20 1.5 32 1,000 20 0 CHARM

Gunbow Fires a fast, piercing projectile that ricochets many times. Failed Experiment Charged 12.4-55.7 1 60 35 0.001 1.0 26 1,000 25 0 CHARGE

Klobbe Rapidly fires low-damage bullets. Everyone's Favorite Automatic 11.9 32 900 1.2 0.04 2.0 14 1,000 1 20 FULLAUTO

Machine Pistol Rapid Fire Automatic 29.7 30 600 3.2 0.07 1.2 23 16 6 10 FULLAUTO

Thompson Sub-Machinegun Myeah, See! Automatic 40.8 30 350 5 0.10 0.78 23 1,000 9 10 FULLAUTO

AK-47 Accept No Substitutes Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 FULLAUTO

Strafe Gun Fires nails that explode upon releasing the trigger. Bleeding Edge Gameplay Automatic 46.5 20 400 Impact: 1
Explosion: 8
0.13 1.4 500 ? ? ? FULLAUTO

AKEY-47 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it. Unlocked And Loaded! Automatic 44.7 30 500 5.5 0.11 0.6 23 1,000 9 4 SILLY

Stone Dome Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1. Big Head Mode Automatic 26.5 750 750 4.5 0.20 2.0 25 1,000 10 8 FULLAUTO

Crown of Guns Sits atop the player's head and spreads bullets in all directions. All Hail Automatic 220.0 3000 3000 5.5 0.04 2.0 ? 40 9 360 SILLY

M16 Reloading alternates between bursts of 3 bullets and burst grenade launcher. Underslung Burst 35.6 30 (machine gun)
3 (grenade launcher)
500 Gun: 5.5

Grenade: 10 (impact) + 25 (explosion)

0.10 1.2 23 1,000 11 7 FULLAUTO

Combined Rifle Reloading alternates between a rapid-fire rifle and a bouncing, piercing, destructive energy ball that consumes 10 ammo per shot. Halve Lives Automatic 36.6 30 (gun)
1 (ball)
500 5 (gun)
100 (ball)
0.12 1.0 23 (Rifle)

19 (Energy Ball)

50 (Rifle)

150 (Energy Ball)

9 (Rifle)

2.5 (Energy Ball)

7 (Rifle)

0 (Energy Ball)

FULLAUTO

Zorgun Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). Don't Push The Red Button Automatic 57.5 30 300 5.5 0.10 0.6 23 1,000 9 5 FULLAUTO

The Fat Line Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel. Technobabble Automatic 38.4 100 500 4 0.075 3.0 ? ? 0 ? FULLAUTO

Mr. Accretion Jr. Fires planets which start orbiting the player if they hit a wall or obstacle. Music of the Spheres Semiautomatic 21.9 20 100 Varies 0.7 2.0 19 1,000 ? 0 SILLY

VertebraeK-47 Bullets close to each other will form links between each other, which hurts enemies on touch. Nervous Yet? Automatic 27.3 30 250 4 (bullet)

2 (chain)

0.10 1.5 18 1,000 6 5 FULLAUTO

Balloon Gun Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage. Hot Air Automatic 44.1 10 250 12 0.25 1.6 ? ? ? ? FULLAUTO

MAC10 Fires 4-round bursts with no delay. $#!^@ Never End Burst 34.7 30 600 3.5 0.07 1.0 23 1,000 3 10 FULLAUTO

Triple Gun Changes form based on how much ammo it has left. Bullet the Stampede Varies 16.7/

46.2/

160.0

9 (revolver)

32 (machine gun)
500 (beam)

250 (revolver)

500 (machine gun/beam)

10 (revolver)

6.5 (machine gun)

0.5 (revolver)

0.11 (machine gun)

1.4 ? ? ? ? PISTOL

Heck Blaster Rapidly fires invisible bullets. Jammed enemies hit will revert to normal. Whoa, Nelly Automatic 31.4 999 999 2.5 0.05 0.3 40 14 3 8 FULLAUTO

Patriot Fires piercing bullets.

Fire rate increases rapidly as the trigger is held.

Gun Eater Automatic 69.0 100 500 7 0.30 1.0 30 1,000 15 1 FULLAUTO

AC-15 Becomes more powerful if the player has armor. Metalled Gear Automatic 25.8/27.9 40 300 Unarmored: 3.8
Armored: 15
Unarmored: 0.125

Armored: 0.5

1.8 30 (Unarmored)

50 (Armored)

1,000 (Unarmored)

25 (Armored)

8 (Unarmored)

50 (Armored)

10 (Unarmored)

1 (Armored)

SILLY

Vulcan Cannon Boundless Slaughter Automatic 100.0 900 900 5 0.05 0.6 35 1,000 15 12 FULLAUTO

Plague Pistol Bullets create poison puddles on impact. Chemical Warfare Semiautomatic 16.8 12 200 4 0.15 1.2 20 25 13 5 POISON

Gungine Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's magazine. Gets fire immune while held. 12 Cylinder Automatic 80.6 100 800 5 0.05 1.14 35 1,000 15 6 FULLAUTO

The Predator Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine. High-tech $#!* Semiautomatic 29.4 8 150 25 0.80 1.2 72 32 10 5 PISTOL

Dragunfire Rapidly fires burning bullets that have a chance to inflict Burn. Roar Automatic 42.4 30 600 5 0.05 1.6 25 1,000 27 7 FULLAUTO

Sniper Rifle Fires a high-velocity bullet that can pierce through one enemy. Scope Creep Semiautomatic 24.8 10 80 26 1.00 1.5 200 1,000 15 1 RIFLE

A.W.P. Fires a high-velocity bullet that can pierce through one enemy. Noob Cannon Semiautomatic 30.5 8 50 40 1.20 2.1 100 1,000 25 5 RIFLE

M1 Fires a high-velocity piercing bullet. Bolt Action Semiautomatic 22.6 6 100 20 0.80 1.3 200 60 25 2 RIFLE

Winchester Rifle Guns And Deviltry. Semiautomatic 19.7 12 130 15 0.72 1.2 32 1,000 9 5 RIFLE

Corsair Fires slow, bouncing bullets that accelerate and curve towards enemies, leaving a dashed line of trail. Plot A Course Charged 12.5 1 200 10 0 0.5 26 1,000 25 5 CHARGE

Railgun Charges to fire a high-velocity, piercing bullet that bounces many times. Calibrating Charged 27.0-243.2 1 40 50 N/A 0.6 250 1,000 50 0 CHARGE

Prototype Railgun Charges to fire a high-velocity, piercing bullet. DANGER: HIGH VOLTAGE Charged 51.0 1 40 150 N/A 0.6 800 1,000 0 0 CHARGE

Void Marshal Acquired Under The Table Semiautomatic 51.9 15 250 9 0.10 1.2 35 35 10 7 PISTOL

Deck4rd Fires a single powerful bullet that will explode upon impact. Unicorn Of Handguns Semiautomatic 47.1 2 40 5 (impact) + 35 (explosion) 0.20 1.5 20 1,000 22 10 EXPLOSIVE

The Judge The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) Hot Shot Semiautomatic 32.5 9 400 7.5 0.15 1.0 30 1,000 9 7 PISTOL

Mourning Star Calls down a controllable orbital laser. Satellite Rain Beam 110.0 800 800 ~110/s 0.3 ? ? ? ? ? SILLY

Alien Sidearm Charged shots are larger and deal more damage. Shield Breaker Charged 19.6 10 350 Uncharged: 5

Charged: 25

0.15 1.2 23 15 10 5 PISTOL

RUBE-ADYNE Prototype Fires lasers that bounce four times. It Never Quits Semiautomatic 35.0 6 200 7 0.12 0.6 40 60 10 5 PISTOL

RUBE-ADYNE MK.II Fires bouncing lasers with limited range. Polished Product Semiautomatic 63.8 15 300 8 0.10 0.48 40 35 10 7 PISTOL

Rubenstein's Monster Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers. Unit 00 N/A Automatic 102.2 100 900 7 0.07 0.9 26 1,000 9 11 SHITTY

Chamber Gun Transforms based on the current chamber. Product of Environment Semiautomatic Varies Varies Varies Varies Varies Varies Varies Varies Varies Varies NONE

Gunderfury Gains persist experience and levels up with kills, changing its appearance and stats. Gun of Guncraft Automatic 25.5-181.2 8-50 200-500 3.4-20x2 Varies Varies Varies Varies Varies Varies FULLAUTO

Mine Cutter Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. Safety First Semiautomatic 45.0 12 250 Triple: 10

Single: 8

0.10 1.2 23 60 30 7 PISTOL

Void Core Assault Rifle Fires bursts of three lasers. Rapid Fire Burst 27.8 30 300 6.5 0.35 1.2 23 20 15 3 FULLAUTO

Flash Ray Shoots piercing laser beams. Ah Ahhh! Semiautomatic 23.1 8 350 7.5 0.20 1.2 600 1,000 4 10 PISTOL

Wind Up Gun In each magazine, the first 10 bullets pierce. The last 10 deal half damage. Charge It Automatic 18.9 20 600 5 0.13 1.5 30 35 10 8 FULLAUTO

H4mmer Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. Many Bullets Automatic 63.5 30 450 Bullets: 3.8

Hammer: 20

0.05 0.6 23 1,000 6 7 FULLAUTO

Snakemaker Has a chance to transmogrify enemies into snakes. SSSSSSSSSSS Semiautomatic 34.8 10 200 12 0.25 1.2 50 1,000 10 0 SILLY

Turbo-Gun Damage increases for the next magazine depending on the number of reload attempts during its reload. Repetitive Strain Automatic 32-80 6 180 8.4 (base) 0.10 1.0 21 20 6 4 SHITTY

Hegemony Carbine Rapidly fires white lasers. All The Same Automatic 23.0 25 600 3.5 0.10 1.4 30 50 4 5 FULLAUTO

Screecher Rapidly fires piercing sound waves that have a small chance to stun. Cover Your Ears! Automatic 30.0 1,000 1,000 1.5 0.05 0.6 12 12 0 0 SHITTY

Laser Lotus Fires piercing lasers. Level 5 Semiautomatic 50.3 10 150 16 0.20 1.38 45 1,000 26 5 RIFLE

Hegemony Rifle Fires inaccurate white lasers. So Precise Semiautomatic 31.9 15 250 10 0.25 1.2 35 15 15 13 RIFLE

Fightsabre Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2. Heresy Automatic 29.4 25 500 6 0.15 1.5 23 50 10 8 FULLAUTO

Helix Fires two bullets in a helix pattern. Splice 'n' Dice Semiautomatic 34.0 12 250 15 (7.5x2) 0.25 2.0 35 35 10 7 POISON

Laser Rifle Fires a burst of three laser beams. Blast Off! Burst 25.5 24 500 5 0.50 1.2 200 60 16 5 FULLAUTO

Crestfaller Fires bullets that slow and have a chance to freeze enemies. Cold Reality Semiautomatic 18.4 8 250 10 0.45 1.2 40 1,000 11 6 RIFLE

Rad Gun Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage. Totally Rad Semiautomatic 24.6+ 12 250 4+ 0.15 ≥0.9 ? ? ? ? SILLY

Thunderclap Fires balls of lightning. Lightning In A Bullet Semiautomatic 38.7 15 300 8 0.15 1.7 20 1,000 10 5 RIFLE

Charge Shot Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing. Hold To Fire Charged 24.4 5 75 30 0.01 1.0 26 1,000 25 5 CHARGE

Dark Marker Charge shot consumes the entire clip to create a room-wide explosion and blank effect. Big Bang Semiautomatic 38.6 12 200 Bullets: 8

Explosion: 80

0.20 2.0 32 1,000 20 0 EXPLOSIVE

Particulator Fires a large bullet, which will split into 10 homing bullets. Strange Matter Semiautomatic 41.6 1 60 Large: 30

Small: 7

0.70 2.4 10 10 8 0 SILLY

The Emperor Fires a burst of four green orbs connected by electricity. Electric Terror Burst 37.5 30 300 7 0.30 1.2 20 50 10 7 FULLAUTO

RPG Fires a rocket-penetrated grenade. Leveled Up Semiautomatic 18.3 1 40 20 (impact) + 35 (explosion) 1.00 3.0 40 90 10 5 EXPLOSIVE

Grenade Launcher Fires a grenade that bounces off of surfaces and explodes on impact with enemies. Fwomp! Semiautomatic 29.2 1 60 10 (impact) + 25 (explosion) 1.20 0.78 20 20 20 4 EXPLOSIVE

Stinger Fires a rocket along with bees, which explode into more bees. Drone Warfare Semiautomatic 27.5 1 50 10 (impact) + 15 (explosion) 1.00 2.0 20 60 10 1 EXPLOSIVE

The Exotic Fires rockets which burst into homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. Pack of Wolves Semiautomatic 44.5 1 50 25 (impact)

+ 15 (explosion)

+ 35

(7 * 5 mini rockets)

2.0 1.5 10 (Rocket)

25 (Small rocket)

60 (Rocket)

10 (Small rocket)

? 1 EXPLOSIVE

Com4nd0 Rapidly fires 4 homing rockets. You're Fired Semiautomatic 54.6 4 40 20 (impact) + 25 (explosion) 0.60 1.5 14 90 10 5 EXPLOSIVE

RC Rocket Fires a slow-moving rocket guided by cursor. Avoid User Error Semiautomatic 86.7 1 50 100 (impact) + 30 (explosion) 0.60 1.5 10 200 10 1 EXPLOSIVE

Yari Launcher Rapidly fires homing rockets. Bypasses the boss DPS cap. Hell. Yes. Automatic 221.2 20 140 10 (impact) + 15 (explosion) 0.04 1.5 10 90 30 45 EXPLOSIVE

Lil' Bomber Fires a bomb that bounces off of walls and explodes on enemy contact. ReFuse To Lose! Charged 30.0 3 60 15 (impact) + 25 (explosion) 1.00 2.0 23 1,000 35 6 EXPLOSIVE

Grasschopper Fires a single powerful blast with high recoil and releases a small blank effect on hit. Noisy Semiautomatic 20.0 1 30 20 (impact) + 20 (explosion) 0.07 2.0 36 18 22 5 EXPLOSIVE

Void Core Cannon Fires a burst of four large energy balls, which home in on enemies and explode upon impact. Critical Strike Burst 34.8 4 120 10 (Impact)

10 (Explosion)

0.20 2.0 40 90 10 8 EXPLOSIVE

Bundle of Wands Has a chance to transmogrify. Dark Arts Semiautomatic 42.0 6 150 21 (7x3) 0.30 1.5 23 60 30 5 SILLY

Staff of Firepower Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. Missing Link Semiautomatic Gun: 24

Staff: 54.3

Both: 42.3

Gun: 6

Staff: 12

200 Gun: 7

Staff: 12

0.15 1.0 25 1,000 12 7 SILLY

Witch Pistol Fires bullets that have a chance to transmogrify enemies. Spells Your Doom Semiautomatic 18.5 6 350 6 0.15 1.2 27 1,000 20 2 PISTOL

Hexagun Fires a high-velocity piercing bullet that have a chance to transmogrify enemies. Light Fantastic Semiautomatic 28.0 1 75 35 0.001 1.02 200 1,000 25 0 RIFLE

Phoenix Shooting creates a small cone of fire in front of the player that burns enemies. Reborn In Flame Semiautomatic 16.8 12 350 4 0.15 1.2 25 25 13 3 FIRE

Magic Lamp Hitting an enemy three times causes a genie to punch them. One Wish, Three Times Semiautomatic 63.2 3 100 8 (shots)

115 (genie)

0.50 1.2 12 1,000 10 5 SILLY

Teapot While reloading, ignites nearby enemies. Monocular Monster Semiautomatic 14.7 12 250 8.5

15 (pink shot)

0.40 3.0 20 1,000 7 4 PISTOL

Gunslinger's Ashes Fires slow homing ghosts that shoot and deal contact damage. Spirit, Willing Semiautomatic 21.4 6 80 Contact: 12 Shots: 15 (5x3) 0.60 1.2 1 6 25 0 SILLY

Luxin Cannon Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact. Omnichrome Automatic 43.8 30 600 4.5 0.07 1.5 60 1,000 10 6 FULLAUTO

Gunther Cannot be used to reveal hidden walls. Grows stronger with each room cleared. Jealous Weapon Semiautomatic 34.6-69.2 15 First Stage: 6

Second Stage: 9

Third Stage: 12

0.10 1.2 16 50 20 10 PISTOL

Unicorn Horn Fires a rainbow beam that homes in on enemies with unique song playing. Increases curse by 1. Fires Friendship Beam 30.0 500 500 30/s 0.10 N/A 30 30 45 0 BEAM

Cobalt Hammer Fires blue thunderbolts. Charging the weapon makes it fire thunderbolts in four directions. Break Stuff Charged 57.8 6 60 Uncharged: 26

Charged: 36

0.30 1.2 100 1,000 80 0 CHARGE

Frost Giant Fires big bullets that have a chance to freeze. Icy Grasp Semiautomatic 80.0 12 130 12 0.001 1.6 20 30 10 12 ICE

Bullet Bore Fires a drill that home in on enemies, stun them, and explode after a short delay. Mind Muncher Semiautomatic 23.3 1 75 10 (impact) + 25 (explosion) 1.00 1.5 20 1,000 8 5 EXPLOSIVE

Cat Claw Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact. Kneadle Your Foes! Automatic 65.5 33 400 2 (impact) + 10 (explosion) 0.15 1.2 23 1,000 2 5 FULLAUTO

Megahand Charges to fire a larger powerful bullet. -P- Charged 62.4 18 200 Uncharged: 6

Charged: 45

0.07 0.54 20 1,000 8 0 CHARGE

Demon Head Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies. Wanged Beam 31.0 500 500 31/s 0.10 N/A 100 40 30 5 BEAM

Heroine Has 3 levels of damage depending on how long the gun has been charged. Charge Beam Active Charged 47.2 6 200 Level 1: 5

Level 2: 10

Level 3: 70

0.07 0.54 25 1,000 10 0 CHARGE

Mutation Fires a continuous beam and heavily pushes back the player. Didn't Need Two Anyway Beam 45.0 500 500 45/s 0.10 N/A 40 20 50 5 BEAM

Flame Hand Fires fireballs that pierce enemies and have a chance to set enemies on fire. 2D6 + Int Mod Semiautomatic 23.6 100 200 Varying (~11.7) 0.50 0.0 23 1,000 35 0 FIRE

Sunlight Javelin Shoots fiery javelins that make enemies take damage over time. Brilliant Aura Charged 30.0 100 150 45 1.00 0.0 120 1,000 90 0 FIRE

Machine Fist Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo. Avalanche Of Bullets Automatic 46.0 50 (gun)

1 (rocket)

500 Bullet: 4

Rocket: 20 (impact) + 30 (explosion)

0.07 1.0 27 1,000 15 6 FULLAUTO

Robot's Left Hand Rapidly fires blue lasers. See You Later Automatic 40.0 60 600 5 0.10 1.6 ? ? ? ? FULLAUTO

Snowballer Fires snowballs that have a chance to freeze enemies. May Contain Rocks Automatic 17.3 20 400 3.5 0.15 1.2 28 35 10 10 ICE

Super Meat Gun Fires piercing, bouncing saw blades. Slightly increases movement speed. +1 empty heart container. Very Fast Semiautomatic 45.0 12 300 6 0.10 0.5 25 1,000 10 5 SILLY

Anvillain Fires piercing anvils with strong knockback and a chance to stun. Practical And Safe Charged 47.7 3 60 35 0.10 0.5 20 1,000 8 5 CHARGE

Fossilized Gun Fires a stream of oil that leaves oil puddles on floor. Reloading spits fire, which can ignite the oil. Proof That Guns Once Existed Beam 15.0 500 500 15/s 0.10 N/A 15 20 40 0 FIRE

Gamma Ray Fires a continuous green laser beam that slightly curves towards enemies and can poison. Mean Green Beam 16.0 800 800 16/s 0.10 N/A 50 10 0 BEAM

Freeze Ray Fires a continuous blue laser beam that has a chance to freeze enemies. Ice To Meet You Beam 20.0 500 500 20/s 0.10 N/A 60 30 10 0 ICE

Science Cannon Fires a continuous large laser beam after a short charge-up, which inflicts random status effects on enemies. Charged Particles Beam 26.0 500 500 26/s 0.10 N/A 90 500 35 0 BEAM

Disintegrator Fires a continuous powerful laser beam after a long charge-up. Return To Dust Beam 70.0 500 500 70/s 0.10 N/A 120 50 0 0 BEAM

Proton Backpack Fires a continuous, slow-moving, homing stream. Crossing Streams Beam 50.0 500 500 50/s 0.10 N/A 14 90 30 0 BEAM

Mega Douser Fires a continuous stream of water that leaves water puddles on floor. Contents Under Pressure Beam 15.0 900 900 15/s 0.10 N/A 20 20 40 0 BEAM

Plunger Fires a continuous stream of poison. Has a chance to poison enemies and leaves poison puddles on impact. Take Your Best Shot! Beam 5.0 500 500 5/s 0.10 N/A 20 20 40 0 POISON

Raiden Coil Fires a continuous laser bean that homes in on all on-screen enemies one by one. Shoot Em' Up Beam 17.5 500 500 17.5/s 0.10 N/A 30 10 5 SILLY

Moonscraper Fires a continuous beam that reflects off of solid objects once. Beeeeoooowwww! Beam 26.0 700 700 26/s 0.10 N/A 50 20 5 BEAM

Barrel Fires a fish that has a chance to stun and leaves a pool of water on impact. Nothin' Easier Semiautomatic 30.3 9 300 8 0.20 0.78 20 1,000 13 7 SILLY

Trick Gun Reloading transforms the gun between a pistol and a shotgun. Reload To Transform Semiautomatic 16.5 6 200 Pistol: 7

Shotgun: 16 (2x8)

0.10 (pistol)

0.80 (shotgun)

1.2 30 (pistol)

25 (shotgun)

60 (pistol)

12 (shotgun)

11 (pistol)

5 (shotgun)

2 (pistol)

10 (shotgun)

SILLY

Mailbox Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison. Special Delivery Semiautomatic 16.6 10 350 5 0.20 1.2 22 1,000 10 10 SILLY

Nail Gun Fires low-damage nails. Pest Control Semiautomatic 25.1 500 500 3 0.12 0.0 26 12 8 10 SHITTY

Light Gun Fires zaps of light beam at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. Third-Party Semiautomatic 28.8 6 150 7 0.20 1.0 400 60 30 5 SILLY

Dueling Laser Fires a large, piercing, high-damage laser beam. Recharges like an active item after each shot. More interesting this way! Semiautomatic 70.4 1 100 N/A 1.0 ? ? ? ? SILLY

Wood Beam Melee weapon that extends itself to hit enemies. Increases curse by 1. Speak Softly Beam 10.0 (no swing) 100 900 Based on swing speed

(Max: 26)

1.0 0.9 40 10 ? ? SHITTY

Mahoguny Fires bouncing explosive wood bullets and several leaves. 100% Organic Semiautomatic 56.3 10 350 Wood: 5 (impact) + 10 (explosion)

Leaves: 4

0.40 1.2 15 30 20 0 EXPLOSIVE

The Scrambler Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. Bullet Or The Gun? Semiautomatic 42.5 1 120 6 (egg) + 9x5 (seekers) 0.10 1.2 20 32 0 6 SILLY

Trashcannon Fires a trash bag that explodes into poison projectiles in 6 directions that leave trails of poison goop each. Take It Out! Semiautomatic 16.6 1 50 20 0.20 1.2 20 1,000 20 5 POISON

Glacier Fires bouncing ice cubes that explode and freeze enemies. Refill Your Trays Automatic 24.0 12 120 8 (impact) + 6 (explosion) 0.50 1.5 18 35 8 5 ICE

Origuni Fires paper planes that guided by cursor. Thousand Cuts Semiautomatic 22.5 8 300 7.5 0.20 1.2 ? ? ? ? PISTOL

The Kiln Fires pots that break into 3 bouncing crystals upon hitting something. Fires Pots Semiautomatic 16.0 8 200 Pots: 8

Crystals: 4

0.40 1.2 20 45 6 0 SHITTY

Skull Spitter Fires homing skulls. Hard Headed Semiautomatic 27.0 10 150 10 0.30 1.0 15 1,000 10 0 PISTOL

Buzzkill Fires piercing, bouncing sawblades. Sawed On! Semiautomatic 24.7 12 350 7 0.20 1.2 25 1,000 10 5 SHITTY

Tear Jerker Fires tears that leave behind puddles of water. Q_Q Semiautomatic 26.0 20 350 7 0.22 1.2 15 15 10 0 SHITTY

Starpew Fires water bubbles. Can be charged to increase the number of bubbles fired in fixed pattern. Reap And Sow Charged 35-93.3 1 100 5 0.20 1.0 ? ? ? ? CHARGE

Eye of the Beholster The last shot of each clip spawns a friendly Beadie. What A Beauty! Semiautomatic 23.2 12 300 6 0.15 1.2 200 1,000 4 4 SILLY

Molotov Launcher Fires molotovs that create fire puddles on impact. Exactly What You Think Semiautomatic 2.4 1 80 6 1.50 2.5 18 35 13 5 FIRE

Glass Cannon Charges to fire a powerful piercing laser beam. Loses all ammo upon taking damage. Fragile, Fatal Charged 50.0 1 25 140 1.00 2.0 600 1,000 20 0 CHARGE

Shock Rifle Fires a zap of electricity. Zap Semiautomatic 27.9 15 250 8 0.20 1.5 140 1,000 20 5 RIFLE

Bait Launcher Fires a steak that causes a tiger to appear and maul the target. Meat Your Maker Charged 40.0 1 60 10 (Steak) + 50 (Tiger) 0.50 1.0 20 1,000 8 5 SILLY

Brick Breaker Fires piercing turtle shells that bounce off of walls. Wrong Kind Of Mortar Semiautomatic 15.6 5 200 10 0.50 1.2 20 1,000 10 2 SILLY

Betrayer's Shield Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. Actually A Gun Automatic 32.3 12 350 7 0.10 1.5 23 18 12 5 PISTOL

Lower Case r Fires a burst of 6 bullets that spell out the word BULLET. Can spell out more words with synergy. Alphabetical! Burst 18.0 36 900 2.2 0.07 2.0 25 1,000 14 0 SILLY

Excaliber Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5. Once And Future Burst 43.7 32 280 7 0.15 0.48 26 1,000 15 0 FULLAUTO

Face Melter Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. Squiddley-squiddley-wheeyooo! Automatic 40.0 600 600 4 0.10 1.2 15 15 13 6 SILLY

Really Special Lute Fires in a very wide spread. Buffs the player's companions. Chance to Charm enemies. Purple Prose Automatic 82.5 75 300 42 (6x7) 0.5 1.2 9 10 13 ? SILLY

Trident Fires a long-range piercing laser beam. Destroys nearby bullets and pushes enemies away while reloading. Under The Sea Semiautomatic 46.5 6 300 8 0.08 1.0 600 1,000 4 0 SILLY

Kruller Glaive Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. Studied the Blade Charged 20.8 1 100 25 0.2 1.0 ? ? 10 ? NONE

Abyssal Tentacle Fires a tentacle that homes in on and grips enemies, damaging them. Look Away Beam 22.5 500 500 22.5/s 0.10 N/A 1,000 30 10 0 SILLY

Quad Laser Fires a large, square-shaped, extremely slow bullet. No One Can Defeat It Semiautomatic 53.3 1 50 80 0.07 1.5 1 15 32 5 SHITTY

Tetrominator Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. LINE PIECE! Semiautomatic 24.8 13 301 4

6 (line piece)

0.3 1.5 16 30 6 0 SILLY

Pitchfork Fires piercing fireballs that burn. Get Forked! Semiautomatic 26.7 100 200 4 0.15 0.0 23 1,000 35 5 FIRE

Evolver Killing enemies evolves the gun through 6 forms. Tamagunchi Semiautomatic 13.5-93.8 8-300 300 (first 5 forms)

150 (6th form)

6-37.5 0.7 (snail form)

0.4 (other forms)

1.5 Varies Varies Varies Varies SILLY

Gungeon Ant In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes. What Army? Semiautomatic 30.0 6 100 Oil: 6 (2x3)

Fire: 4.5 (1.5x3)

0 1.2 26 1,000 25 0 FIRE

Life Orb continuously damaging the enemy that being closest to the cursor. After killing an enemy, reloading damages all enemies in the room. Your Soul is Mine Beam 20 600 600 20/s 0.10 N/A ? ? ? ? BEAM

Alien Engine Rapid-firing weapon with very close range and massive recoil. Chances to set targets on fire. The Dangerzone Automatic 160.4 400 1000 10 0.02 0.9 30 3 10 0 FIRE

Microtransaction Gun Shoots various figurines, books, and gems at the cost of 1 coin per shot. Pay To Win Semiautomatic 44.4 Equal to Shells held Equal to Shells held 2/8/15/20 0.20 N/A ? ? ? ? PISTOL

Poxcannon Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death. Lousy T-Shirt Semiautomatic 26.1 6 250 15 0.35 1.7 25 1,000 60 5 SILLY

T-Shirt Cannon Fires t-shirts with high knockback. Machine Gun Wash Only! Semiautomatic 18.1 6 250 8 0.35 0.9 25 1,000 60 5 SILLY

Banana Fires an explosive banana that sends out three more bouncing explosive bananas. Planpain Charged 15.0 7 50 10 (impact) + 30 (explosion) 1.00 0.01 23 1,000 35 6 SILLY

Bee Hive Fires bees that home in on and damage enemies. Bzzzzzzz! Automatic 29.9 150 300 3 0.10 0.06 9 2 90 SILLY

Silencer Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. 300 Dead Count Semiautomatic 14.0 8 200 13 0.60 1.5 23 60 30 5 SILLY

Camera Damages all enemies in the room, with a chance to stun. Say Cheese Charged 15.4 4 60 10 0.20 2.0 60 1 7 SILLY

Directional Pad Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. Input Output Burst 20.7 30 120 8 (normal)
45 (fireball)
10 (grappling hook)
1.0 1.6 ? ? ? ? PISTOL

3rd Party Controller Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. Assuming Direct Control Semiautomatic 4.7 10 300 2.5 0.4 1.75 30 1,000 13 10 CHARM

Gunzheng Rapidly fires inaccurate, piercing, homing arrows. Hustle Automatic 85.7 350 800 6 0.07 0.0 32 1,000 8 35 FULLAUTO

Sling Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing. Outrageous! Charged 25.0 1 80 62.5 (to bosses) 0.10 0.9 23 1,000 35 0 CHARGE

Cactus Fires needles. 1000 Needles! Automatic 25.0 1,000 1,000 2.5 0.10 0.0 60 1,000 1 7 SHITTY

Black Hole Gun Charges to fire a black hole that attract enemies and absorb enemy bullets. Won't You Come Charged 29.6 1 30 10 1.00 1.56 4 1,000 9 0 SILLY

BSG Slowly charges up to fire a large high-damage projectile. Big Shooty Gun Charged 47.5 1 25 50 4.00 2.4 25 1,000 10 0 EXPLOSIVE

Compressed Air Tank Charges to fire a shark that swim around the room, seeking enemies and biting them. You Know My Work Charged 125.0 1 50 50 0.60 1.2 35 60 6 SILLY

Serious Cannon Charges to fire a large, bouncing, piercing cannonball. Seriously MENTAL Charged 17.0 1 30 50 0.60 1.5 35 1,000 60 6 SILLY

Makeshift Cannon Charges to fire a blast of bouncing gems that deal massive damage each. You Only Get One Shot Charged 571.0 1 1 1213.3 (approx) 0.50 2.1 35 1,000 60 6 SILLY

Devolver Has a chance to devolve enemies into simpler enemies. Degenerates Semiautomatic 24.1 6 100 6 0.14 0.78 25 1,000 10 8 SILLY

Finished Gun Replaces Unfinished Gun once the Ammonomicon is complete. Fires ricochet bullets. The final shot in magazine reflects enemy bullets back. Thanks For Playing / Semiautomatic 84.1 5 500 14

25 (final shot)

0.07 0.78 30

20 (final shot)

1,000 14 0 PISTOL


Guns Not Present in the Ammonomicon[]

These Guns, for various reasons, do not have permanent entries in the Ammonomicon- their entries only viewable when they are held.

Icon Name Notes Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire

Rate

Reload Time Shot Speed Range Force Spread Class

Blasphemy (Wooden) Given to the player in the Bullet's past in order to fight Cannon. To The Point N/A Semiautomatic ? 6 14 0.2 1 N/A N/A N/A 0 SILLY

High Dragunfire Rare variant of the Dragunfire. Pre-Rendered Automatic ? 30 600 5 0.05 1.6 25 1000 27 7 FULLAUTO

Mimic Gun Chance to replace guns the player picks up. Fires pacman-shaped bullets that jams enemy bullets it passes.

Cannot be dropped or switched away from until enough damage is dealt or ammo is picked up.

N/A Semiautomatic ? 8 900 6 0.07 2 15 35 6 0 SILLY

Prize Pistol Given by Winchester to play his shooting range. Cannot be taken into combat. Definitely Fair N/A Semiautomatic ? 4 4 14 0.07 1.2 18 60 10 0 PISTOL

Windgunner Granted by Sprun under the right conditions. The Way Of Guns N/A Automatic ? 300 45 0.1 0 25 1000 20 0 FULLAUTO


Gun Class[]

Guns come in various different 'classes' that determine how they generate as loot, and prevent too many similar guns from appearing in one run. The classes that particular guns fall into are listed in the rightmost column of the table above, and a full list of the different class types is as follows; NONE, PISTOL, SHOTGUN, FULLAUTO, RIFLE, BEAM, POISON, FIRE, ICE, CHARM, EXPLOSIVE, SILLY, SHITTY, and CHARGE. Each gun has ONE class chosen from the list.

  • "SILLY" guns are guns that don't work "seriously" in gungeon. A "SILLY" gun could be a joke, be something that is not actually a gun (like being a melee weapon), be a strong reference from another franchise, or being "magic".
  • "SHITTY" guns are guns with mediocre general stats or with obvious disadvantage, which makes them poor choice in most situations comparing to other guns. Most of starting guns are SHITTY guns.

Having a gun of a certain type in the player's inventory reduces the chances of another gun of the same type generating as loot by 50%. E.g.; Having a shotgun makes the player 50% less likely to find another shotgun.

The exact formula is as follows, where 'A' is the amount of guns of the same type in the player's inventory.


There are two exceptions to this:

  1. NONE class guns do not affect the rarity of other NONE class guns.
  2. SHITTY class guns have a slightly tweaked formula. Instead of each gun making the others 50% less common, each SHITTY gun makes obtaining another SHITTY gun 90% less common.

Class Notes[]

  • All character starters except for Blasphemy and the Slinger are SHITTY class, meaning that from the very beginning most characters are less likely to get SHITTY class guns.
  • The Shotgun Affinity synergy affects all weapons of SHOTGUN type.

Bugs[]

  • Charging guns, such as the Railgun, Heroine, or BSG, will break destructible objects upon making contact with the weapon while being it's charged, separately from player contact. This is particularly hazardous with explosive barrels.
    • The hitbox only seems to affect objects and doesn't deal any damage to chests or enemies.
    • This doesn't work with all charging weapons, possibly due to their size. For instance, the Charmed Bow will not explode barrels or break debris this way, no matter how close the player is.