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{{Item infobox
 
{{Item infobox
 
| type = Passive
 
| type = Passive
| unlock = Speak to the Tailor after completing the [[Shortcuts|shortcut]] to the [[Gungeon Proper]].
+
| unlock = Speak to the Tinker after completing the [[Shortcuts|shortcut]] to the [[Gungeon Proper]].
 
| quote = They Go Down Well
 
| quote = They Go Down Well
 
| desc = Improves dodge roll by adding bullets.
 
| desc = Improves dodge roll by adding bullets.
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==Effects==
 
==Effects==
 
* [[Dodge Roll (Move)|Dodge rolling]] fires a spread of five bullets backwards, which deal 8 damage each.
 
* [[Dodge Roll (Move)|Dodge rolling]] fires a spread of five bullets backwards, which deal 8 damage each.
* Increases {{MoveSpeed}} by 1.
+
* Increases {{MoveSpeed}} by 1 (approximately 14%).
   
 
==Notes==
 
==Notes==
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* {{Synergy|Double Down}} If the player also has [[Springheel Boots]], the cooldown is removed and every roll will fire bullets.
 
* {{Synergy|Double Down}} If the player also has [[Springheel Boots]], the cooldown is removed and every roll will fire bullets.
 
* {{Synergy|Spelunker}} If the player also has [[Blast Helmet]], dodge rolling will create a small explosion behind the player instead of firing bullets.
 
* {{Synergy|Spelunker}} If the player also has [[Blast Helmet]], dodge rolling will create a small explosion behind the player instead of firing bullets.
* The bullets can reveal secret walls.
+
* The bullets can reveal secret rooms.
 
**The Shopkeeper ignores Gunboots firing in the [[Shop]], even if a bullet makes contact with him, making it useful for finding secret rooms in the shop.
 
* Passive items like [[Hot_Lead|Hot Lead]], [[Frost_Bullets|Frost Bullets]], and [[Irradiated_Lead|Irradiated Lead]] affect the bullets.
 
* Passive items like [[Hot_Lead|Hot Lead]], [[Frost_Bullets|Frost Bullets]], and [[Irradiated_Lead|Irradiated Lead]] affect the bullets.
  +
**Strangely, the bullets are not affected by [[Bouncy Bullets]].
 
* [[Remote Bullets]] will cause these bullets to home in on the cursor.
 
* [[Remote Bullets]] will cause these bullets to home in on the cursor.
* The Shopkeeper ignores Gunboots firing in the [[Shop]], even if a bullet makes contact with him, making it useful for finding secret walls in the shop.
 
 
* Killing enemies with the bullets counts as a kill for the equipped weapon for metronome.
 
* Killing enemies with the bullets counts as a kill for the equipped weapon for metronome.
* This item is also affected by [[Macho Brace]]
+
* This item is affected by [[Macho Brace]].
  +
*If duplicates of this item are somehow obtained, increases the damage of the Gunboots' bullets and further increases player's movement speed.
  +
**Interestingly, rather than increasing the damage of the bullets, it shoots another set of bullets stacked upon the first. This is most apparent when using the [[Scouter|Scouter.]]
   
 
==Trivia==
 
==Trivia==
 
* This item is a reference to [[Wikipedia:Downwell_(video_game)|Downwell]].
 
* This item is a reference to [[Wikipedia:Downwell_(video_game)|Downwell]].
  +
*This item's design is also very similar to a secondary item for the Soldier from ''Team Fortress 2,'' called the "Gunboats". However, this is likely coincidental.
   
 
==See also==
 
==See also==
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[[Category:Items]]
 
[[Category:Items]]
  +
[[Category:Movement Speed]]
  +
[[Category:Dodge Roll]]

Revision as of 14:10, 24 December 2021

Gunboots
Gunboots
Statistics
Type: Passive
Quality: C Quality Item
Sell Creep Price: 21 Money
Unlock Method: Speak to the Tinker after completing the shortcut to the Gungeon Proper.
Ammonomicon Entry
They Go Down Well
Improves dodge roll by adding bullets.

A hero from the distant past used these gunboots to descend a mysterious abyss. After many years, like all gun artifacts, they made their way to the Gungeon.

Gunboots is a passive item.

Effects

  • Dodge rolling fires a spread of five bullets backwards, which deal 8 damage each.
  • Increases movement speed by 1 (approximately 14%).

Notes

  • Gunboots has a cooldown of about 2 seconds between bursts of bullets.
  • Can be used to break targets in Winchester's game.
  • Synergy Double Down - If the player also has Springheel Boots, the cooldown is removed and every roll will fire bullets.
  • Synergy Spelunker - If the player also has Blast Helmet, dodge rolling will create a small explosion behind the player instead of firing bullets.
  • The bullets can reveal secret rooms.
    • The Shopkeeper ignores Gunboots firing in the Shop, even if a bullet makes contact with him, making it useful for finding secret rooms in the shop.
  • Passive items like Hot Lead, Frost Bullets, and Irradiated Lead affect the bullets.
  • Remote Bullets will cause these bullets to home in on the cursor.
  • Killing enemies with the bullets counts as a kill for the equipped weapon for metronome.
  • This item is affected by Macho Brace.
  • If duplicates of this item are somehow obtained, increases the damage of the Gunboots' bullets and further increases player's movement speed.
    • Interestingly, rather than increasing the damage of the bullets, it shoots another set of bullets stacked upon the first. This is most apparent when using the Scouter.

Trivia

  • This item is a reference to Downwell.
  • This item's design is also very similar to a secondary item for the Soldier from Team Fortress 2, called the "Gunboats". However, this is likely coincidental.

See also