(→Effects: Added the speed bonus. I don't know how much it increases by, but there's definitely an increase. I've tried adding multiple gunboots and the speed increases.) Tag: Visual edit |
NoodlesFox (talk | contribs) (→Trivia) Tag: Visual edit |
||
(34 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
{{Item infobox |
{{Item infobox |
||
| type = Passive |
| type = Passive |
||
− | | unlock = Speak to the |
+ | | unlock = Speak to the Tinker after completing the [[Shortcuts|shortcut]] to the [[Gungeon Proper]]. |
| quote = They Go Down Well |
| quote = They Go Down Well |
||
| desc = Improves dodge roll by adding bullets. |
| desc = Improves dodge roll by adding bullets. |
||
Line 11: | Line 11: | ||
==Effects== |
==Effects== |
||
− | * Dodge rolling fires a spread of five bullets backwards. |
+ | * [[Dodge Roll (Move)|Dodge rolling]] fires a spread of five bullets backwards, which deal 8 damage each. |
− | * Increases |
+ | * Increases {{MoveSpeed}} by 1 (approximately 14%). |
==Notes== |
==Notes== |
||
+ | * Gunboots has a cooldown of about 2 seconds between bursts of bullets. |
||
⚫ | |||
+ | *Can be used to break targets in Winchester's game. |
||
− | * Fires bullets every 3 dodge rolls or after not having rolled for 2 seconds. |
||
+ | * {{Synergy|Double Down}} If the player also has [[Springheel Boots]], the cooldown is removed and every roll will fire bullets. |
||
− | * The Shopkeeper ignores Gunboots firing in the [[Shop]]. |
||
+ | * {{Synergy|Spelunker}} If the player also has [[Blast Helmet]], dodge rolling will create a small explosion behind the player instead of firing bullets. |
||
⚫ | |||
+ | **The Shopkeeper ignores Gunboots firing in the [[Shop]], even if a bullet makes contact with him, making it useful for finding secret rooms in the shop. |
||
+ | * Passive items like [[Hot_Lead|Hot Lead]], [[Frost_Bullets|Frost Bullets]], and [[Irradiated_Lead|Irradiated Lead]] affect the bullets. |
||
+ | **Strangely, the bullets are not affected by [[Bouncy Bullets]]. |
||
+ | * [[Remote Bullets]] will cause these bullets to home in on the cursor. |
||
+ | * Killing enemies with the bullets counts as a kill for the equipped weapon for metronome. |
||
+ | * This item is affected by [[Macho Brace]]. |
||
+ | *If duplicates of this item are somehow obtained, increases the damage of the Gunboots' bullets and further increases player's movement speed. |
||
+ | **Interestingly, rather than increasing the damage of the bullets, it shoots another set of bullets stacked upon the first. This is most apparent when using the [[Scouter|Scouter.]] |
||
==Trivia== |
==Trivia== |
||
* This item is a reference to [[Wikipedia:Downwell_(video_game)|Downwell]]. |
* This item is a reference to [[Wikipedia:Downwell_(video_game)|Downwell]]. |
||
+ | *This item's design is also very similar to a secondary item for the Soldier from ''Team Fortress 2,'' called the "Gunboats". However, this is likely coincidental. |
||
==See also== |
==See also== |
||
Line 26: | Line 37: | ||
[[Category:Items]] |
[[Category:Items]] |
||
+ | [[Category:Movement Speed]] |
||
+ | [[Category:Dodge Roll]] |
Revision as of 14:10, 24 December 2021
Gunboots | |
---|---|
Statistics | |
Type: | Passive |
Quality: | |
Sell Creep Price: | 21 |
Unlock Method: | Speak to the Tinker after completing the shortcut to the Gungeon Proper. |
Ammonomicon Entry | |
They Go Down Well | |
Improves dodge roll by adding bullets.
A hero from the distant past used these gunboots to descend a mysterious abyss. After many years, like all gun artifacts, they made their way to the Gungeon. |
Gunboots is a passive item.
Effects
- Dodge rolling fires a spread of five bullets backwards, which deal 8 damage each.
- Increases movement speed by 1 (approximately 14%).
Notes
- Gunboots has a cooldown of about 2 seconds between bursts of bullets.
- Can be used to break targets in Winchester's game.
- Double Down - If the player also has Springheel Boots, the cooldown is removed and every roll will fire bullets.
- Spelunker - If the player also has Blast Helmet, dodge rolling will create a small explosion behind the player instead of firing bullets.
- The bullets can reveal secret rooms.
- The Shopkeeper ignores Gunboots firing in the Shop, even if a bullet makes contact with him, making it useful for finding secret rooms in the shop.
- Passive items like Hot Lead, Frost Bullets, and Irradiated Lead affect the bullets.
- Strangely, the bullets are not affected by Bouncy Bullets.
- Remote Bullets will cause these bullets to home in on the cursor.
- Killing enemies with the bullets counts as a kill for the equipped weapon for metronome.
- This item is affected by Macho Brace.
- If duplicates of this item are somehow obtained, increases the damage of the Gunboots' bullets and further increases player's movement speed.
- Interestingly, rather than increasing the damage of the bullets, it shoots another set of bullets stacked upon the first. This is most apparent when using the Scouter.
Trivia
- This item is a reference to Downwell.
- This item's design is also very similar to a secondary item for the Soldier from Team Fortress 2, called the "Gunboats". However, this is likely coincidental.