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The following is a list of all Guns in the mod Once More Into the Breach.

Icon Name Quality Type Clipsize Ammo

Capacity

Damage Fire Delay Reload

Time

Spread Notes
Omitb elder magnum
Elder Magnum N/A Semiautomatic 7 Infinity 6 0.1s 1.3s 5 Starter weapon of the Shade
Omitb flayed revolver
Flayed Revolver B Quality Item Semiautomatic 6 250 9.9 0.1s 1.1s 5 Reloading the Flayed Revolver while it's clip is full will create a reticle at the player's cursor (on controller this cursor is moved with the aiming buttons).

Reloading a second time with a full clip will teleport the player to the reticle, and consume 5 ammo.

Cannot be done if the gun has less than 5 ammo.

Omitb g20
G20 D Quality Item Semiautomatic ? 350 ? ? ? 5 Randomises it's stats every room.
Omitb mama
Mama B Quality Item Semiautomatic 15 200 7.5 (After 1 Tile)

37.5 (Before 1 Tile)

0.1s 1s 5 Projectiles have a 5x damage multiplier for the first 1 tile of travel, meaning shooting enemies at point blank range is much more effective.
Omitb love pistol
Love Pistol B Quality Item Semiautomatic 9 400 4 0.2s 0.8s 5 Applies Charm to enemies with every shot.
Omitb disc gun
Disc Gun D Quality Item Semiautomatic 10 300 20 0.25s 1s 5 Fires slow moving discs that bounce around the room and linger for a significant length of time.

These discs will deal half a heart of damage to players that get in their way.

Omitb repeatovolver
Repeatovolver B Quality Item Burst (10) 10 1000 5 1s (Manual)

0.04s (Burst)

1s 5 Fires it's entire clip in a long burst.
Omitb pista
Pista C Quality Item Semiautomatic 6 200 8 0.15s 1s 5 Upon reloading, all active projectiles from the gun are re-aimed mid air towards their nearest respective enemy.
Gundertale
Gundertale A Quality Item Semiautomatic 10 50 N/A N/A 1s N/A Doesn't shoot. Dodge rolling over an enemy bullet or into an enemy will harmlessly pacify the enemy, rendering them noncombatants. Does not work on bosses.

Pacifying an enemy consumes 1 ammo.

Omitb diamond gun
Diamond Gun A Quality Item Semiautomatic 6 200 15 0.2s 1s 5 Has a numerous amount of synergies.
Omitb mini gun
Mini Gun D Quality Item Semiautomatic 4 100 10 0.1s 1.1s 5
Omitb shroomedgun
Shroomed Gun D Quality Item Semiautomatic 6 140 6.5 (x2 Projectiles) 0.15s 1s 7 Fires two projectiles in a V formation.
Omitb golden revolver
Golden Revolver 1S Quality Item Semiautomatic 6 140 13 0.1s 1s 5 Bullets fired from this gun are followed by 0 to 5 identical copies, forming bullet chains.
Omitb nocturne
Nocturne B Quality Item Semiautomatic 6 200 9 (Purple Shot)

15 (Green Shot)

0.1s 1s 5 Alternates every shot between a faster purple bullet that deals less damage and a slower green bullet that deals more damage.
Omitb back warder
Back Warder D Quality Item Semiautomatic 6 140 13 0.15s 1s 7 Shoots opposite to the direction being aimed.
Omitb redhawk
Redhawk A Quality Item Semiautomatic 6 200 8 0.2s 1s 5 Has a 33% chance to inflict a weakness status effect on enemies, which reduces their movement speed and firerate by 20%, and their health by 35%.
Omitb tool gun
Tool Gun 1S Quality Item Semiautomatic 10 200 12 0.11s 0.8s 0 Pressing reload with a full clip cycles the gun through certain modes, which alter how the projectile affects enemies and the environment. Each mode also has a custom amount of ammo that it consumes per-shot.
Mode Ammo Cost Effect
Increase 1 Increases the size of hit enemies, making them slower with each shot.
Decrease 2 Decreases the size of enemies, making them faster with each shot. Enemies who are small enough can be stepped on to instantly kill them.
Apply Status 1 Applies a random status effect to hit enemies.
Spawn: Kin 5 Spawns a random friendly Gundead at the bullet impact position.
Spawn: Table 4 Spawns a random table at the bullet impact position.
Spawn: Barrel 3 Spawns a random barrel at the bullet impact position.
Erase 25 Erases hit normal enemies from existence.

Deals an additional 500 damage to bosses.

Omitb stickgun
Stick Gun D Quality Item Semiautomatic 3 222 6 0.1s 0.7s 5
Omitb glock 42
Glock 42 D Quality Item Semiautomatic 5 200 7 0.1s 0.5s 16
Starterpistol idle 001
Starter Pistol D Quality Item Semiautomatic 1 Infinity 5 0.1s 0.4s 5 Fires fast moving sonic blasts which bounce up to two times.
Omitb popgun
Pop Gun D Quality Item Semiautomatic 1 100 10 0.7s 0.7s 5 Bounces and Pierces.

Launches red balls that are connected to the gun barrel by a string. On reload, these balls are pulled back in. During the return to the barrel, projectiles are still able to hit enemies, and deal double damage while on their way back.

Omitb unus centum
Unus Centum C Quality Item Semiautomatic 10 100 40 0.1s 1s 5 Cannot gain ammo. Disappears after it's ammo is depleted.
Omitb stun gun
Stun Gun C Quality Item Semiautomatic 5 300 4 0.2s 0.8s 5 75% chance to stun enemies for 5 seconds.
Omitb coppersidearm
Copper Sidearm C Quality Item Semiautomatic 6 200 6 0.2s 1s 5 Fires piercing bullets that connect to the player via electric arcs.
Omitb rekeyter
Rekeyter B Quality Item Burst (2) 10 200 8 0.5s 1s 5 Burst fires two key-shaped bullets. These keys have a 10% chance to open chests that they hit, and deal 10% bonus damage for every key the user has.
Omitb hot glue gun
Hot Glue Gun B Quality Item Semiautomatic 5 150 8 0.4s 0.75s 5 Glues enemies in place with the Lockdown status effect for five seconds.

Has an additional 7% chance to set enemies on fire.

Omitb upnup
Up-N-Up D Quality Item Semiautomatic 7 500 5 0.2s 0.5s 5 Damage, shot speed, knockback, and boss damage multipliers have double the effect on this gun.
Omitb redrobin
Red Robin D Quality Item Semiautomatic 13 300 5 0.15s 1s 12 Deals +75% damage when the user is at full health.

As The Robot, the effect is active when above 6 armour.

This effect is always active for the Shade.

Omitb variable
Variable B Quality Item Semiautomatic 6 256 8 0.1s 1s 5 Bullets deal double damage if the enemy they hit is different to the last enemy you shot with the gun. This allows the user to effectively double DPS by alternating between different targets.
Omitb crescendo blaster
Crescendo Blaster C Quality Item Semiautomatic 10 220 3 - 20 (Varies) 0.25s 1s 5 Starts firing at 3 damage, with every bullet increasing in both size and damage until 20 damage is reached, at which point it begins to decrease to 3 again, and so on.
Omitb glasster
Glasster C Quality Item Semiautomatic 6 200 5 0.15s 1s 5 Gives 1 Glass Guon Stone when first collected. Every Glass Guon Stone held grants +35% additional damage to the gun.
Omitb hand gun
Hand Gun C Quality Item Semiautomatic 5 312 Varies 0.15s 1s 5 Fires a random bullet that corresponds to a card from the standard 52-Card Deck. The bullet's appearance corresponds to the symbol of the card's suit, and it's damage corresponds to the number value of the card.

Additionally, special cards have special effects;

Card Type Damage Special Effect
Ace 20 Despite having the numerical value of 1, aces deal 20 damage, except for the Ace of Spades which deals 40 damage.
Knave 11 Teleports behind enemies.
Queen 12 Homes in on enemies.
King 13 Pierces and bounces multiple times, lingering in the room.
Omitb viper
Viper B Quality Item Semiautomatic 4 200 10 (Main Proj)

6 (Side Proj)

0.3s 1s 5 Fires a fast moving purple bolt, that (upon its destruction) releases a series of smaller projectiles alternating in 90 degrees to the left and right along its flight trajectory.
Omitb diamondcutter
Diamond Cutter B Quality Item Semiautomatic 3 100 10 0.2s 0.8s 5 Fires piercing diamonds which double in damage each time they pass through an enemy.
Omitb marchgun
March Gun C Quality Item Semiautomatic 9 222 5.25 (Standing Still)

7.5 (Moving)

15 (Moving the same direction as shooting)

0.1s 1s 5 Deals bonus damage when fired in the same direction the user is moving.
Omitb rebargun
Rebar Gun B Quality Item Semiautomatic 3 170 20 0.3s 1.21s 5 Fires fast moving pieces of rebar.
Omitb minute gun
Minute Gun C Quality Item Semiautomatic 7 Infinity (For 60 Seconds) 20 0.1s 1s 5 Can only be used for 60 seconds each floor. This timer does not tick down unless the gun is actively held.
Omitb ulfberht
Ulfberht D Quality Item Semiautomatic 7 150 7 0.25s 0.8s 10 Fires lumpy, short range projectiles that split into 5 smaller projectiles that fly in random directions upon destruction. These smaller projectiles deal 3 damage each.
Omitb spacersfancy
Spacers Fancy todo
Omitb salvatordormus
Salvator Dormus B Quality Item Semiautomatic 7 440 7 0.12s 1s 5 Gains +5% firerate for every automatic weapon the owner has.

Gains +5% reload speed for every semiautomatic weapon the owner has. Gains +5% damage for every charge weapon the owner has. Gains +5% shot speed for every burst-fire weapon the owner has.

Omitb serviceweapon
Service Weapon todo
Omitb head of the order
Head of the Order 1S Quality Item Semiautomatic 6 100 30 0.65f 2s 5 Increases Curse by 1.

Fires fast-moving homing projectiles reminiscent of one of the High Priest's attacks.

Grants flight while held.

Omitb gun of a thousand sins
Gun of a Thousand Sins 1S Quality Item Semiautomatic 7 200 20 0.11s 1s 5 Increases Curse by 1.

Enemies killed by this gun leave large puddles of red blood on the floor, which deals damage to enemies. The damage-per-second of this blood is equal to half the health of the enemy that died to create it (E.g.; Gun Nuts who have 100 health will produce a blood pool that deals 50 dps).

Omitb double gun
Double Gun D Quality Item Semiautomatic 3 200 7.5 (x2 Projectiles) 0.25s 1s 1 Fires two large, roughly parallel shots at once.
Omitb justice
Justice A Quality Item Semiautomatic 5 80 15 (x6 Projectiles) 0.6s 2s 45 Upon destruction, this gun's bullets split into evenly spaced blasts of eight smaller bullets that each do 10 damage.
Omitb orgun
Orgun A Quality Item Burst (2) 6 80 7 (x6 Projectiles) 0.5s 1.3s 20 Bullets trail harmless red goop.
Omitb octagun
Octagun C Quality Item Semiautomatic 8 888 8 (x8 Projectiles) 0.8s 1.5s 35 Fires slow moving octagonal shots. Consumes 8 ammo per shot.
Omitb clown shotgun
Clown Shotgun C Quality Item Semiautomatic 40 200 5 (x9 Projectiles) 0.8s 1.5s 40 Fires high range bouncing projectiles.
Omitb ranger
Ranger A Quality Item Semiautomatic 8 100 20 - 5 (x6 Projectiles) 0.6s 1.4s 40 Fires an ordered spread of bullets, increasing in damage from one end of the spread to the other. The spread layout is flipped each time the gun is fired.
Omitb rustyshotgun
Rusty Shotgun D Quality Item Semiautomatic 3 200 8 (x0-5 Projectiles) 0.5s 1.5s 20 Every bullet fired from this gun has a 25% chance to be instantly destroyed.

3 of the 5 projectiles have Bouncing, and the remaining two have Piercing.

Omitb the bride
The Bride B Quality Item Semiautomatic 7 100 12 (x7 Projectiles) 0.5s 1.5s 11.25 Fires one projectile directly forwards, and two spreads of bullets 45 degrees to the left and right.
Omitb the groom
The Groom B Quality Item Semiautomatic 7 100 8 (x6 Projectiles) 0.5s 1.5s 11.25 Fires two spreads of bullets, 22 degrees to the left and right of the direction aimed respectively.
Omitb irregular shotgun
Irregular Shotgun B Quality Item Semiautomatic 7 127 Varies 0.5522s 1.1837s 40 Fires a random number of projectiles between 1 and 10.

The damage of these projectiles always adds up to 40, split evenly among the shots.

Omitb grenade shotgun
Grenade Shotgun A Quality Item Semiautomatic 1 40 10 (Proj, x4 Projectiles)

25 (Explosive, x4 Explosions)

1s 2s 15 Fires a cluster of grenades.
Omitb jackhammer
Jackhammer A Quality Item Automatic 20 350 4 (x4 Projectiles) 0.15s 1s 10
Omitb salt gun
Salt Gun D Quality Item Automatic 10 300 2 (x5 Projectiles) 0.25s 0.8s 7 Rapidly fires short-range spreads of small salt flecks.
Omitb soap gun
Soap Gun C Quality Item Semiautomatic 3 100 12 (x4 Projectiles) 0.4s 0.9s 30
Omitb felissile
Felissile B Quality Item Semiautomatic 10 500 40 (Explosion)

15 (Rocket Proj)

11 (Normal Proj)

0.25s 2.5s 5 The first shot in the clip is a devastating missile. This missile consumes 10 ammo instead of the 1 ammo consumed by the regular projectile.
Omitb hand cannon
Hand Cannon D Quality Item Semiautomatic 1 190 35 1s 2.5s 5 Projectiles bounce and pierce enemies, but have low range.

Projectiles do not decrease in damage when piercing enemies.

Omitb lantaka
Lantaka C Quality Item Semiautomatic 1 150 20 1s 1s 5 Projectiles pierce enemies, and can bounce up to twice.

Deals +50% bonus damage to bosses, and +100% bonus damage to the Jammed.

Omitb greek fire
Greek Fire B Quality Item Charge (1s) 1 65 20 (x4 Projectiles) 1s 1s 20 Fires green fireballs that inflict everlasting green fire upon enemies.

Projectiles also trail green fire on the ground, and leave a large pool of it when destroyed.

Omitb ember cannon
Ember Cannon B Quality Item Charge (0.5s) 3 100 0.6 - 12 (x 10 Projectiles) 0.7s 1s 20 Fires a blast of hot embers with randomised damage, speed, range, and knockback. Ember size correlates to damage, with larger embers dealing more damage.
Omitb elysiumcannon
Elysium Cannon A Quality Item Automatic 70 777 3 (x2 Projectiles) 0.01s 2s 20 Fires giant, bouncing, percing orbs of light that pass through internal walls.
Omitb displacer cannon
Displacer Cannon 1S Quality Item Charge (1s) 6 40 30 0.2s 1.4s 5 Non-boss enemies shot by this gun will be displaced from the current room. Displaced enemies can randomly reappear in other rooms throughout the rest of the run.
Omitb blasmaster
Blasmaster C Quality Item Semiautomatic 8 250 10 0.1s 0.8s 5 Fires very short ranged projectiles.
Omitb st4ke
St4ke A Quality Item Semiautomatic 4 175 8 (Projectile)

28dps (Electric Link)

0.15s 1s 5 Every alternating set of two projectiles fired is connected by an electric link. This gun's projectiles stick into walls and obstacles, allowing the electric links to be placed for significant time.

Stuck projectiles vanish after 20 seconds.

Omitb robogun
Robogun B Quality Item Semiautomatic 5 200 8 0.15s 1.15s 0 Shoots a red piercing laser blast which is always fired in the direction of the nearest enemy.
Omitb cortexblaster
Cortex Blaster todo
Omitb red blaster
Red Blaster B Quality Item Beam Infinity 900 33dps N/A N/A 0 Fires a homing laser which tints enemies red.
Omitb beamblade
Beamblade C Quality Item Beam 3000 3000 70dps N/A N/A 0 A short range beam with high damage.
Omitb neutrino
Neutrino B Quality Item Automatic 12 Infinity 2.5 0.15s 1s 5 Pressing reload with a full clip switches between 'stun' and 'fire' mode.

In 'stun' mode, the gun has a 20% chance per shot to stun enemies.

In 'fire' mode, the gun has a 7% chance per shot to ignite enemies.

Omitb rico
Rico C Quality Item Beam 1000 1000 7dps N/A N/A 5 A thin green beam that bounces 7 times.
Omitb the thin line
The Thin Line B Quality Item Semiautomatic 6 260 10 (x2 Projectiles) 0.2s 1s 0 Fires one projectile from the gun's barrel, and a second projectile from the opposite wall with opposite velocity. If the two projectiles collide, they will explode.
Omitb rocket pistol
Rocket Pistol B Quality Item Semiautomatic 6 600 10 (Impact)

15 (Explosion)

0.3s 1.1s 5 Fires homing Yari Launcher rockets that (while it's difficult to achieve due to the gun's relatively low fire rate) are capable of breaking the boss DPS cap.
Omitb repetitron
Repetitron A Quality Item Semiautomatic 5 200 5 0.2s 1s 4 When this gun is fired, replicas of all bullets fired previously in the current clip will be re-fired from their original positions and along their original trajectories.

Resets on reload.

Omitb dimensionaliser
Dimensionaliser 1S Quality Item Semiautomatic 2 100 1 2s 1s 7 Creates portals, through which one of the following things will emerge;


  • A platoon of 3 friendly Hegemony Soldiers.
  • 3 Abyssal Tentacles which attack enemies for six seconds.
  • A Black Hole.
  • A random storm of fiery projectiles.
  • 3 Miniature Blank effects over six seconds.
  • 10 friendly Bullats.
  • Rings of vibrant green bullets.
Omitb purpler
Purpler C Quality Item Burst (3) 13 300 8 0.7s (Manual)

0.2s (Burst)

1s 5
Omitb vacuum gun
Vacuum Gun C Quality Item Semiautomatic 10000 10000 35 0.3 1s 5 Starts with 0 ammo. Cannot gain ammo from conventional sources.

Upon reloading, all Blobulon type enemies within an 8 tile radius are instantly killed and sucked into the gun, giving ammo equal to the blob's max HP +50%, rounded up, and with a minimum of 5.

Omitb oxygun
Oxygun C Quality Item Semiautomatic 5 200 10 0.65s 0.8s 5 Fires slow moving projectiles that tightly home in on enemies.

Starts with no ammo.

Omitb ltbluesphaser
Lt. Blues Phaser C Quality Item Burst (4) 8 400 10
Omitb tribeam
Tri-Beam C Quality Item Beam 1000 1000 18dps (x3 Lasers) N/A N/A 5 Fires a spread of three blue lasers.
Omitb waveformlens
Waveform Lens C Quality Item Automatic

&

Semiautomatic

10 (Blue)

5 (Red)

300 5 (Blue)

10 (Red)

0.1s (Blue)

0.5s (Red)

1s 5 (Blue)

0 (Red)

Alternates between swift automatic fire of blue projectiles and slow, powerful red laser rays on reload.
Omitb kinetic blaster
Kinetic Blaster C Quality Item Semiautomatic 10 300 7 0.2s 1.2s 5 Shoots high-knockback projectiles, but also knocks back the user when fired.

Uses the player's knockback stat as a damage and recoil multiplier (Ie: deals x2 damage with x2 knockback, but also pushes the owner back twice as hard.)

Omitb high velocity rifle
High Velocity Rifle A Quality Item Charge (0s) 1 80 40 1s 1s 0 While holding the firing key, time is frozen. Releasing the firing key fires the rifle's projectile, and unfreezes time, essentially allowing unlimited aim-time.
Omitb demolitionist
Demolitionist B Quality Item Semiautomatic 20 300 9 0.3s 1s 5 Pressing reload with a full clip consumes 5 ammo and spawns a Proximity Mine beneath the player.
Omitb pumpcharge shotgun
Pump-Charge Shotgun B Quality Item Semiautomatic 5 80 Varies (x5 Projectiles) 0.5s 1s 20 Pressing reload on a full clip will 'charge' the gun to its next level. Reloading on anything other than a full clip resets to level 1, which is the default.
Level Colour Damage Per-Bullet
1 Green 5
2 Yellow 7
3 Orange 9
4 Red 11

Attempting to charge the gun by reloading a full clip when the gun is already at level 4 will cause the gun to violently explode in the player's hands, damaging them, and resetting the gun to level 1.

Omitb the outbreak
The Outbreak A Quality Item Automatic 13 330 6 (Main Clip)

14.1414 (Final Shot)

0.15s 1.5s 5 The final shot of the clip launches a large glob which inflicts the Plague status effect on enemies.
Omitb multiplicator
Multiplicator B Quality Item Semiautomatic 20 300 5 0.3s 1s 5 Pressing reload with a full clip causes the gun to increase it's ammo consumption per shot by 1 bullet. The damage of the gun is also multiplied by its ammo consumption, meaning that on 3x consumption, it will deal 15 damage.

This caps at 10x ammo consumption for 50 damage, before cycling back around to 1x.

Omitb punishment ray
Punishment Ray C Quality Item Semiautomatic 6 200 7 0.4s 1s 0 Damage increases by 2% for every hit landed on an enemy. Missing a shot resets the damage bonus to 0. Losing a 10+ streak deals one damage to the player.
Omitb ybeam
Y-Beam B Quality Item Beam 2000 2000 25 (Singular Beam)

50 (Split Beam)

N/A N/A 5 A bright yellow beam that splits into a Y formation after travelling a certain distance. Deals double damage after splitting.
Omitb wall ray
Wall-Ray C Quality Item Beam 2000 2000 25dps (x2 Beams) N/A N/A 0 Fires two beams, both exactly 90 degrees from the angle of aim in opposite directions to each other.
Omitb bola gun
Bola Gun A Quality Item Semiautomatic 7 210 10 (Bolas)

1 per frame (Electric Link)

0.3s 1.2s 5 Fires two spinning bolas connected by an electric link.
Omitb alpha beam
Alpha Beam A Quality Item Beam Infinity 600 70dps N/A N/A 5
Omitb glazerbeam
Glazerbeam B Quality Item Automatic 10 300 20 (Projectile)

20dps (Beam)

0.25s 1s 10 Fires lasers attached to slow moving projectiles that hang in the air for a few seconds, continuing to fire.
Omitb stasis rifle
Stasis Rifle A Quality Item Charge (3s) 1 35 17 2s 1s 0 Freezes time for 7 seconds in a 4 tile radius around where it's projectiles hit.
Omitb gravitron
Gravitron B Quality Item Automatic 25 360 5 0.2s 1.1s 5 Projectiles that hit enemies will orbit around those enemies.
Omitb ferrobolt
Ferrobolt C Quality Item Charged (0.5s) 8 100 0 (Orb)

30 (Bolt)

25 (Explosion)

0.2s 0.5s 0 Alternates between firing harmless pulsating orbs, and fast energy bolts.

Energy bolts will automatically home in on and target the orbs, and upon colliding will cause the orb to explode, destroying both projectiles.

Omitb particlebeam
Particle Beam todo
Omitb tau cannon
Tau Cannon B Quality Item Charged (0s, 1s, 2s) 1 100 15 (0s Charge)

25 (1s Charge)

50 (2s Charge)

0.2s 1s 2 Fires faster and deadlier projectiles the longer it's charged.

Charging for too long will cause the gun to explode in the user's hands, damaging them.

Omitb gravity gun
Gravity Gun A Quality Item Automatic N/A Infinity Varies N/A N/A 0 While holding down the fire button, the Gravity Gun will grab the nearest room prop/weak enemy in a small radius around the end of the gun. The object is then held as long as the fire button is.

When the fire button is released, the held object is launched as a projectile.

The threshold for what enemies can be picked up is determined by their max health. Enemies with max HP equal to or less than 15 multiplied by the current floor's health scaling factor can be picked up in thrown. In practice this means that any enemy on any floor with max HP equal to or less than a bullet kin can be grabbed.

The damage of different objects varies, as seen in the table below.

Object Damage Notes
Minor Breakables 15 A 'minor breakable' is any decorative object that lines the room, like pots or barrels.
Unopened Chests 60 Unopened chests drop items as if the chest had been destroyed normally, meaning they can still pay out with Junk, hearts, etc. They also explode, and can open secret rooms.
Unopened Black or Rainbow Chests 3000000 Same effects as normal chests.
Opened Chests 30 Opened chests have none of the special effects of unopened chests.
Tables and Coffins 30 Flipped tables block projectiles even before they are thrown, meaning they can be held as shields.
Special Barrels 15 Liquid barrels trail their respective goop, and explosive barrels explode upon collision.
Enemies Damage is equal to enemy max HP Thrown enemies die upon collision, and do their regular on-death effects.
Mimics 60 Same effects as chests, except the mimic will drop the item it contains upon collision.

Thrown objects will destroy enemy bullets they collide with in the air, but can be destroyed themselves if they hit too many.

Certain enemies, such as the Ammoconda's Turrets, the Bullet King's Chancellor, or Dets can always be picked up regardless of their max HP.

Omitb galaxy crusher
Galaxy Crusher 1S Quality Item Charge (2s) 1 10 20 (Large Hole)

5 (Small Hole)

0.5s 2s 5 Fires a giant black hole, which splits up into thirty smaller, bouncing black holes upon collision.
Omitb arc pistol
ARC Pistol C Quality Item Semiautomatic 5 300 6 0.15s 0.7s 5 Fires fast lightning bolts which arc towards close targets, and may chain between clusters of enemies.
Omitb arc shotgun
ARC Shotgun B Quality Item Semiautomatic 8 150 5 (x6 Projectiles) 0.6s 1.8s 15 Fires fast lightning bolts which arc towards close targets, and may chain between clusters of enemies.
Omitb arc rifle
ARC Rifle B Quality Item Semiautomatic 8 180 26 1s 1s 5 Fires fast, piercing lightning bolts which arc towards close targets, and may chain between clusters of enemies.
Omitb arc tactical
ARC Tactical B Quality Item Automatic 30 500 4 0.11s 0.5s 5 Fires fast lightning bolts which arc towards close targets, and may chain between clusters of enemies.
Omitb arc cannon
ARC Cannon A Quality Item Semiautomatic 1 40 20 (Large Bolt)

5 (Small Bolt)

40 (Explosion)

1s 3s 5 Fires a large lightning bolt which explodes upon collision, sending smaller lightning bolts arcing out in all directions.
Omitb ice bow
Ice Bow B Quality Item Charge (1s) 1 100 17 1s 1s 0 Fires fast moving arrows which freeze enemies.
Omitb boltcaster
Boltcaster B Quality Item Semiautomatic 1 100 30 0.5s 1.1s 0
Omitb vulcanrepeater
Vulcan Repeater todo
Omitb clicker
Clicker B Quality Item Semiautomatic Infinity 1000 4 (Keyboard/Mouse)

8 (Controller)

0s 1.1s N/A Fires as fast as the player can click.

Instead of shooting projectiles, the clicker deals damage to enemies the player clicks on. On controllers, a small crosshair is created on screen which is moved by the gun aim controls. Clicks occur at the location of this crosshair.

Deals double damage for controller users to compensate for the increase in difficulty of use.

Omitb wheellock
Wheellock D Quality Item Semiautomatic 1 50 15 0.5s 1s 5 Fires bouncing musket balls.
Omitb welrod
Welrod D Quality Item Semiautomatic 4 200 15 0.2a 1s 5 Fires slow, piercing shots.
Omitb welgun
Welgun C Quality Item Automatic 15 300 5 0.21s 1.3s 5 Chance to regain ammunition upon killing an enemy.
Omitb the lodger
The Lodger D Quality Item Semiautomatic 10 1924 5 0.3s 1.1s 5 Consumes 3 ammo per shot.

Projectiles gain a damage boost for every 'bad' item you have.

+5% for every held Junk.

+10% for each of the following;
  • Derringer
  • Blunderbuss
  • Ruby Bracelet
  • Medkit
  • Ration
  • Bomb
  • Ice Bomb
  • iBomb Companion App
  • Melted Rock
  • Smoke Bomb
  • Box
  • Poison Vial
  • Portable Turret
  • Boomerang
  • Shield of the Maiden
  • Chance Bullets
  • Ring of Chest Vampirism
  • Heavy Boots
  • Metronome
  • Jar of Bees
  • Escape Rope
  • Jetpack
  • Book of Chest Anatomy
  • Pea Shooter
  • Unfinished Gun
  • Makarov
  • Dueling Pistol
  • Mega Douser
  • JK-47
  • Flash Ray
  • Wind Up Gun
  • Screecher
  • Fossilised Gun
  • Nail Gun
  • Molotov Launcher
  • Lower Case R
  • T-Shirt Cannon
+20% for each of the following;
  • Sense of Direction
  • Chaff Grenade
  • C4
  • Proximity Mine
  • Cluster Mine
  • Ring of Miserly Protection
  • Klobbe
  • Sawed-Off

and finally, the gun gains a +50% damage boost if the Busted Television is held.

Omitb gonne
Gonne B Quality Item Burst (3) 3 300 12 0.5s (Manual)

0.1s (Burst)

0.7s 5
Omitb hwacha
Hwacha A Quality Item Burst (200) 200 600 11 0.8s (Manual)

0.05s (Burst)

5s 40 Burst fires for a very long time.
Omitb fire lance
Fire Lance D Quality Item Semiautomatic 5 100 40 (Center of explosion)

25 (Periphery of explosion)

0.5s 1s N/A When fired, a small explosion is triggered at the end of the spear, rendering the attack style somewhat melee.
Omitb hand mortar
Hand Mortar A Quality Item Semiautomatic 3 70 30 (Projectile)

50 (Explosion)

1s 2s 10 Fires golden orbs that violently explode.
Omitb grandfather glock
Grandfather Glock C Quality Item Semiautomatic 12 300 5 (Sec Hand)

15 (Min Hand)

25 (Hour Hand)

0.35s 1.4s 0 Fires three clock hands, the directions of which correspond to the angles that the hands would be on a standard 12-hour analogue clock that is set to the user's current system time.
Omitb gatling gun
Gatling Gun C Quality Item Automatic 16 240 5 0.1s 1.5s 5
Omitb blowgun
Blowgun D Quality Item Semiautomatic 1 200 5 0.2s 0.5s 5 Inflicts poison upon enemies.
Omitb smoker
Smoker todo
Omitb gaxe
Gaxe B Quality Item Semiautomatic 5 150 7 (Bullet)

15 (Slash)

0.35s 1s 5 Fires a small, long range projectile and a wide, short range slash.
Omitb wooden horse
Wooden Horse A Quality Item Automatic 30 400 7.7 0.11s 1.5s 5 Entering combat while holding this gun will put the user into stealth mode.
Omitb agargun
Agar Gun C Quality Item Automatic 16 470 5 (Agar)

10 (Macrobe)

0.15s 1.15s 5 Rapidly fires small globs of agar, which are capable of bouncing up to twice and hang in the air. The final shot in the clip launches a large macrobe.

As this Macrobe travels, it will consume nearby agar, gaining +10% damage and size for each glob consumed.

Omitb musketrifle
Musket Rifle todo
Omitb theblackspot
The Black Spot todo
Omitb carnwennan
Carnwennan D Quality Item Semiautomatic 5 Infinity 4 0.3s 1.05s 5 An extremely short range melee swing.

Killing an enemy with Carnwennan has a 25% chance to spawn a random pickup.

Omitb mantid augment
Mantid Augment A Quality Item Automatic 100 2077 10 0.01s 1s 5 Does not fire projectiles, instead rapidly slashing at the air in incredibly quickfire melee.

Increases movement speed by 1 while actively held.

+1 Curse.

Omitb claymore
Claymore todo
Omitb heat ray
Heat Ray D Quality Item Beam N/A 3500 4.5 dps N/A N/A 5 Focusing the beam on an enemy for a second will ignite them.
Omitb barcode scanner
Barcode Scanner D Quality Item Semiautomatic 500 500 6 0.35s 0.5s 5 Grants a passive 10% discount in shops. Enemies killed with this gun drop more Money
Omitb antimateriel rifle
Antimateriel Rifle 1S Quality Item Automatic 55 720 5 0.04s 2s 5 Piercing shots. Ignores Boss DPS Cap.
Omitb primos 1
Primos 1 B Quality Item Semiautomatic 10 260 8 (Normal)

50.4 (First Shot)

0.3s 1s 5 The first shot fired from this gun in any room will deal 6.3x damage, but be half as fast.
Omitb dart rifle
Dart Rifle B Quality Item Semiautomatic 5 100 5 0.6s 1s 5 Projectiles stun enemies for 7 seconds.
Omitb am0
AM-0 B Quality Item Automatic 30 500 5 0.11s 0.8s 5 Increases in damage by 10% each time the user refills it with a green ammo box.

Increases in damage by 5% each time the user refills it with a red ammo box directly, or by 2% each time the user refills it with a red ammo box indirectly.

Omitb risk rifle
Risk Rifle C Quality Item Automatic 40 400 5 0.04s 2s 5 Firing the final bullet in the clip hurts the player. The user must be careful to reload before the end of the clip for maximum safety.
Omitb averagejoe
Average Joe todo
Omitb riot gun
Riot Gun D Quality Item Automatic 5 200 6 0.5s 1s 5s Fires bouncing purple projectiles which inflict significant knockback on enemies. Has a 20% chance to stun enemies briefly.
Omitb kalashnirang
Kalashnirang C Quality Item Automatic 30 300 6 0.11s 0.5s 5 Fires piercing boomerangs, which slow down and begin to move backwards after travelling a certain distance.

Boomerangs do not decrease in damage after piercing, and have a chance to stun enemies.

Omitb schwarzlose
Schwarzlose C Quality Item Automatic 20 350 9 0.1s 1.5s 5 Projectiles fired from this gun will veer off course as they travel- becoming wildly inaccurate at long ranges.
Omitb maidenrifle
Maiden Rifle B Quality Item Automatic 30 400 8 0.15s 2s 5 Missed shots stick into walls. Upon reloading, these stuck shots will re-fire themselves at the nearest enemy.
Omitb blizzkrieg
Blizzkrieg 1S Quality Item Automatic 30 400 3.5 (Snowballs)

5.6 (Icicles)

(x2 Projectiles)

0.1s 1.5s 34 Rapid fires a barrage of freezing icicles and snowballs. Icicle projectiles increase in damage by 20% for every level of coolness the user possesses.
Omitb copygat
Copygat A Quality Item Automatic 10 200 20 (Base) 0.15s 1.5s 5 Will randomly copy projectiles from other guns in the player's inventory.
Omitb skorpion
Skorpion C Quality Item Automatic 45 660 4 0.06s 1.4s 10
Omitb heavy assault rifle
Heavy Assault Rifle 1S Quality Item Automatic 40 250 30 0.11s 2.5s 5 Fires powerful piercing projectiles.

Movement speed and dodge roll speed are decreased by 20% while the gun is in the player's hands (aka: actively being held. There is no penalty for the gun simply being in the player's inventory).

Omitb dynamite launcher
Dynamite Launcher A Quality Item Semiautomatic 1 40 30 (Projectile)

45 (Explosion)

1s 3s 5 Fires slow moving sticks of dynamite that bounce off of walls and explode violently upon destruction.
Omitb marbleduzi
Marbled Uzi 1S Quality Item Automatic 80 2000 3 0.05s 1.1s 5 Reloading the gun sends out a Gorgun-esque scream, stunning all enemies caught in its wake for up to 2 seconds. Bullet Kin and Shotgun Kin caught in this wave who have less than 50% HP will be turned permanently into stone statues.

Deals 200% damage to stunned enemies.

Omitb burstrifle
Burst Rifle A Quality Item Burst (4) 8 240 10 0.25s 1.2s 3.5 Burst fires four high-speed projectiles.
Omitb dublduck
Dub'l Duck todo
Omitb olreliable
Ol' Reliable B Quality Item Semiautomatic 5 130 20 0.3s 1.2s 5 Quickly fires high speed, piercing projectiles.
Omitb bottle rocket
Bottle Rocket C Quality Item Charged (0.5s) 1 100 19 (Bottle)

19 (Explosion)

15dps (Water Jet)

1s 0.5s 5 Charges up to fire fast moving water bottles that spray jets of water behind them as they fly through the air, before bursting violently. These bottles can bounce once by default, and leave water on the ground where they travel.

Bottles also struggle to fly straight, having a random amount of drift to the left or right causing them to turn as they fly.

Omitb bazooka
Bazooka B Quality Item Semiautomatic 3 100 60 (Projectile)

60 (Explosion)

2s 4s 5 Fires explosive missiles.

Explosions can break the boss DPS cap.

Omitb boom beam
Boom Beam 1S Quality Item Beam 600 600 30 dps (Beam)

30 (Explosion)

N/A N/A 5 The end of the beam explodes every half a second.
Omitb pillarocket
Pillarocket 1S Quality Item Semiautomatic 4 30 80 (Projectile)

35 (Explosion)

2s 4s 20 Fires slow moving explosive rockets that can be controlled similarly to the effect of Remote Bullets. While flying, these rockets will shoot at nearby enemies, choosing either the Magnum, AK-47, or Regular Shotgun and mimicking their damage, attack style, and firerate.
Omitb spore launcher
Spore Launcher B Quality Item Semiautomatic 10 200 20 0.6s 2.5s 5 Fires green globs that home in on enemies and are capable of bouncing once.
Omitb poison dart frog
Poison Dart Frog C Quality Item Semiautomatic 3 200 7 (x3 Projectiles) 0.2s 0.5s 10 Fires spreads of poisonous darts.
Omitb corgun
Doggun A Quality Item Semiautomatic 5 200 8 0.4s 0.8s 5 Fires homing, piercing, and bouncing Dogs that hunt down enemies.
Omitb fungo cannon
Fungo Cannon C Quality Item Charge (0.5s) 5 200 1-10 (x20 Projectiles) 1s 1.4s 360 Creates clouds of hovering spores that rapidly decrease in speed the farther they travel. Spore damage is randomly multiplied, and is anywhere between 1 and 10. Projectile size and speed also reflect this, with stronger projectiles being bigger and slower.
Omitb phaser spiderling
Phaser Spiderling 1S Quality Item Automatic 500 600 5 (x3-5 Projectiles) 0.1s 1.4s 0.1 Rapidly fires bullets in a web formation. Leaves webbing on the ground where it's bullets travel. This webbing slows down enemies who walk on it, but does not slow down the player.
Omitb guneonate
Guneonate 1S Quality Item Semiautomatic 3 200 10 (x6 Projectiles) 0.45s 1s 0 Fires snaking lines of six piercing bullets.
Omitb killithid tendril
Killithid Tendril B Quality Item Semiautomatic 200 200 15 (Portals)

8 (Sub-Projectiles)

0.4s 1s 0 When fired, creates a pulsating portal bullet at a random position in the current room. These 'portals' linger for 15 seconds, and each fire a smaller 'sub-projectile' at the closest enemy to their position every second.
Omitb gunger
Gunger A Quality Item Semiautomatic 10 300 10 0.5s 1.2s 5 Reloading Gunger while standing nearby another gun on the ground will consume the dropped gun, adding it's projectile to Gunger's rotation. Gunger will shoot a random projectile from its rotation when fired, with no projectile being more common than any other.
Omitb sick worm
Sick Worm A Quality Item Beam 2000 2000 30dps (Beam)

2 (Vomit Proj)

N/A N/A 0 A short range 'beam' that constantly spews forth projectiles from its mouth. Spawned projectiles have consistent damage, but randomised speed and scale.
Omitb minimonger
Mini Monger A Quality Item Charge (1s) 4 100 8 (x25 Projectiles) 2s 2s 15s Charges up to fire five chains of five projectiles each. Spews fire upon reloading an empty clip. Grants fire immunity while held.
Omitb carrion
CARRION 1S Quality Item Beam 600 600 Complex N/A N/A 5 Fires a long, writhing beam that deals 30dps, with branching sub-tendrils that each deal 10 dps. The main beam and it's tendrils both curve towards enemies slightly.

After killing 30 enemies, the gun will level up, becoming longer, dealing 40dps, homing more tightly, and beginning to pull the player in the direction aimed.

After killing a further 60 enemies, the gun will achieve max level, becoming even longer, homing even tighter, dealing 50dps, and pulling the player along even more forcefully.

Taking damage while the gun is levelled up will reset the gun to the previous level and negate the damage. In addition, upon losing a level the gun will release 5-10 wiggling worms that fly out in random directions, dealing 20 damage to anything they come into contact with.

Omitb uterinepolyp
Uterine Polyp B Quality Item Semiautomatic 3 200 15 0.2s 0.5s 5 Fires meaty bullets which leave orange goop where they impact. This goop deals 10dps to enemies standing on it, but does not harm the player.
Omitb wrinkler
Wrinkler A Quality Item Semiautomatic 10 100 8.5 0.3s 1s 5 While the gun is being reloaded, any bullets that come near it's mouth will be eaten and added to its ammunition.
Omitb butchers knife
Butchers Knife 1S Quality Item Charge (0s) 1 35 3 (per frame) 1s 5s 1 Launches a knife that flies back to the user after reaching the end of its range. The longer the gun is charged, the further the knife will fly. The knife returning to the player interrupts the long reload, allowing the player to fire again.

This knife deals tick-damage to enemies, dealing 3 damage to enemies it overlaps every frame. Ignores boss dps cap.

+2 Curse.

Omitb rapid riposte
Rapid Riposte A Quality Item Semiautomatic 5 130 15 0.1s 1s 1 Fires fast silvery bullets, capable of reflecting the first enemy projectile they collide with back at its owner.

The Riposte's shots are not impeded or destroyed by this, and will carry on as normal- just unable to reflect any more bullets.

Omitb gumgun
Gumgun C Quality Item Charge (1s) 25 300 7 (Uncharged)

20 (Charged)

0.2s 1.1s 5 Fires random-coloured blobs of goo at enemies. Can be tap-fired for a weaker shot, or charged for a powerful blast.
Omitb glooper
Glooper D Quality Item Semiautomatic 10 200 10 0.2s 0s 12 Upon reloading, the gun is forcefully thrown in the direction the player is aiming.
Omitb accelerator
Accelerator C Quality Item Semiautomatic 7 210 7 0.1s 1.2s 5 Slows enemy bullets that it's shots intersect by 50%, while it's bullets gain a 20% speed boost from each interation.
Omitb paintball gun
Paintball Gun C Quality Item Semiautomatic 10 300 7.5 0.1s 1.1s 5 Fires variously coloured pellets that colour enemies they hit.
Omitb converter
Converter A Quality Item Beam Infinity 2000 7dps (Beam)

5 (Converted Bullets)

N/A N/A 5 Enemy bullets that pass through the beam turn yellow and become friendly, unable to harm the player- colliding instead with enemies.
Omitb spiral
Spiral A Quality Item Semiautomatic 1 150 25 (Main)

5 (Spiralling)

1s 2s 5 Fires a central projectile that rapidly fires smaller projectiles around it in a swirling pattern.
Omitb gunshark
Gunshark 1S Quality Item Automatic 200 3996 5 0.04s 2s 5
Omitb finger guns
Finger Guns D Quality Item Semiautomatic 5 250 7 0.1s 0.8s 5 Fires invisible projectiles.
Omitb obrien fist
O'Brien Fist A Quality Item Automatic 30 500 5 (Projectile)

4 (x6 Fireballs)

0.08s 1s 7 (Bullets)

45 (Flames)

Final shot in the clip launches a spread of six fireballs.
Omitb golf rifle
Golf Rifle C Quality Item Semiautomatic 8 200 6 0.3s 1s 5 Fires golf balls with extremely high range, which bounce and pierce a remarkable number of times, lingering in rooms for a while.
Omitb pandephonium
Pandephonium B Quality Item Semiautomatic 3 200 3.5 (x9 Projectiles) 0.5s 1s 0 Fires a perfectly even spread of 9 bullets. Upon colliding with an object or a wall, these bullets will always bounce back towards the player. They CANNOT hurt the player, however.
Omitb sweeper
Sweeper B Quality Item Semiautomatic 8 80 5 (Bomb Projectile)

25 (Explosion)

1-8 (Numbers, x3 Numbers)

0.5s 1.4s 20 Launches three random coloured numbers from 1 to 8. The damage of these projectiles corresponds to the number they represent.

In addition to these numbers, the gun also fires an explosive bomb.

Omitb desk fan
Desk Fan D Quality Item Automatic 30 700 1 0.11s 0.8s 5 Does not shoot projectiles. Any enemy within 45 degrees of the direction aimed will take 1 damage and be knocked back each time the gun is fired.
Omitb pencil
Pencil B Quality Item Automatic 5000 5000 2 0.0001s 0.1s 0 Leaves small black dots in the air, forming stationary bullet lines. When the gun is reloaded, these bullet lines are launched in the direction the player is currently aiming, allowing the player to draw pictures in the air and fire them at enemies.
Omitb squarebracket
Square Bracket C Quality Item Automatic 5 400 7 0.1s 0.8s 5 Fires fast moving streaks of energy which move in a square wave pattern.
Omitb square peg
Square Peg C Quality Item Semiautomatic 6 150 8 0.12s 1s 5
Omitb ringer
Ringer C Quality Item Automatic 40 550 9.9 0.1s 1s 5 Firing the gun pulls the player forward in the direction aimed. Any damage taken while actively holding this gun has a 25% chance to be negated. Upon negating damage, the gun launches 12 ring-shaped bullets in a circle around the user.
Omitb snaker
Snaker B Quality Item Automatic 10 200 10 0.45s 1.1s 5 Deals 5x Damage to Bosses.

Each time it is fired, a red circle appears at a random position in the current room. Shooting the Snaker's projectile through one such red circle will destroy the circle and increase the main projectile's damage by 50%, causing it to home in on enemies and granting it an additional bounce. This can occur multiple times if the projectile 'eats' multiple red circles.

Omitb gayk47
GayK-47 A Quality Item Automatic 20 400 6 0.15s 1s 5 Every projectile fired inflicts a random status effect from the following; Fire, Slow, Poison, Freeze, Charm, Plague, or Cheese.
Omitb laundromaterielrifle
Laundromateriel Rifle todo
Omitb decretion carbine
Decretion Carbine B Quality Item Automatic 10 450 10 0.1s 1s 5 Fires bullets which fade in both size and damage away to nothing over the course of 0.4 seconds.
Omitb rc360
RC-360 B Quality Item Automatic 20 500 4.5 (Reg Proj)

25 (Sentry Proj)

0.1s 0.5s 10 The final shot in the clip launches a larger, slow moving bullet.

Firing the gun will cause any presently active large bullets to mimic it's shooting, firing identical copies of the projectiles at the same speed, in the same direction.

Omitb razorrifle
Razor Rifle todo
Omitb uzi spinemm
Uzi SPINE-mm C Quality Item Automatic 20 600 3 0.11s 0.8s 5 Fires weakly homing vertebrae.
Omitb autogun
Autogun C Quality Item Automatic Infinity 2500 1 0.02s 2s 5 Fires tiny blue pellets with extremely strong homing that swarm enemies.
Omitb rebondir
Rebondir B Quality Item Automatic 20 450 5.5 0.11s 1.1s 5 Fires fast moving green bolts that bounce up to three times.

Projectiles gain +30% damage with every bounce.

Omitb big shot
Big Shot B Quality Item Automatic 3 100 29.99 0.45s 1.6s 5 Every projectile fired chooses a random effect from the following list; Piercing, Bouncing, Remote Control, Angry Bullets, Orbital Bullets, or Homing.

Pressing f1 while holding the gun heals 1 heart (+1 Armour as Robot). This can be done once per run.

Omitb w3irdstar
W3irdstar A Quality Item Charged (0.5s) 2 80 20 (Large Projectile)

5 (Small Projectiles)

0.45s 1s 0 Fires a large star-shaped projectile on a wiggly trajectory.

After a certain distance, this large projectile splits into 40 smaller projectiles that each travel out in an even circle, on their own wiggly trajectories.

Omitb seismograph
Seismograph A Quality Item Automatic 10 300 4 0.17s 1.3s N/A Does not fire projectiles.

When the gun is fired, all enemies in the room take damage simultaneously, and are knocked in a random direction.

Omitb cashblaster
Cash Blaster todo
Omitb pocoloco
Poco Loco C Quality Item Beam Infinity 500 5 DPS (per beam) N/A N/A 5 Fires an erratic piercing, homing, and bouncing technicolour laser which splits into three more lasers after four tiles.
Omitb biotranstater 2100
Bio-Transtater 2100 B Quality Item Automatic 10 200 10 0.25s 1.5s 5 Enemies shot by this gun are transmogrified into another enemy type chosen at random from nearly every enemy in the game.
Omitb icicle
Icicle B Quality Item Semiautomatic 10 220 8 0.5s 1s 5 Fires icicles that slightly freeze enemies and leave small puddles of water. Increases in damage by 20% for every level of coolness the user possesses.
Omitb gunjurers wand
Gunjurer's Staff A Quality Item Charge (0.8s) 3 45 3 (x22/36/30 Projectiles) 0.5s 1.5s 5 Charges up to fire a rotating shape of bullets, similarly to the attacks of the Apprentice Gunjurer. Chooses randomly between a circle, x, square, or triangle.
Omitb initiatewand
Initiate Wand C Quality Item Semiautomatic 4 180 8 (Spark)

17 (Energy Ball)

5.5 (Bounce Bolt)

22 (Pink Orb)

0.25s 0.7s 5 Randomly selects between a fast moving spark, a slow moving energy ball, an extremely fast bouncing green bolt, or a quickly diminishing pink orb to fire each run.
Omitb lightningrod
Lightning Rod C Quality Item Beam Infinity 1700 30 dps N/A N/A 5 Fires an electric beam which electrifies puddles of water.
Omitb orb of the gun
Orb of The Gun A Quality Item Semiautomatic 15 125 20 0.7s 1.2s 5 Reloading with a clip that is more than 50% empty will trigger a mini-blank effect at the player's position.
Omitb spear of justice
Spear of Justice A Quality Item Semiautomatic 100 200 20 0.5s 1s 0 Fires piercing blue spears.
Omitb protean
Protean C Quality Item Semiautomatic 6 200 15 0.4s 0.8s 5 Fires small bullets that erratically re-aim themselves into random directions mid air, bouncing off walls.
Omitb bullet blade
Bullet Blade B Quality Item Charge (1s) 1 50 8 (x45 Projectiles) 2.5s 1s 70 Charges up to release a huge swathe of bullets similarly to the attack of a Gun Nut.

+1 Curse.

Omitb bookllet
Bookllet B Quality Item Automatic 20 400 5 0.05s 0.7s 0 Rapidly creates stationary bullets. After hanging in the air for 1.5 seconds, these stationary bullets launch themselves at the nearest enemy.

Reloading releases a Φ symbol around the player, with each of the bullets forming it dealing 7 damage.

Omitb lorebook
Lorebook B Quality Item Semiautomatic 4 110 25 (Knight)

20 (Rogue)

20 (Bard)

15 (Wizard)

0.6s 1s 5 Creates one of four homing 'adventurer' bullets each with its own class, stats, and abilities;
  • Knight: Simply has better base damage than all other classes.
  • Rogue: Can teleport directly to enemies to attack them.
  • Bard: Charms enemies.
  • Wizard: Moves slower than the other projectiles, periodically launching its own smaller projectiles at enemies that each deal 5 damage.
Omitb beastclaw
Beastclaw A Quality Item Automatic 100 1500 4 0.05s 1s 20 Fires projectiles directly from the location of the player's cursor.

On controller, projectiles are fired at a set distance away from the player in the direction aimed.

Omitb bullatterer
Bullatterer C Quality Item Automatic 30 400 15 0.35s 1.5s 0 Spawns friendly Bullats who fly around the room for a time before firing themselves at enemies.
Omitb entropew
Entropew A Quality Item Automatic 40 300 6 (x2 Projectiles) 0.1s 1.5s 2 (Projectile 1)

20 (Projectile 2)

Fires two projectiles, one with high accuracy and one with low accuracy.

Opening the Entropew while holding a chest consumes 150 ammo and randomises the Chest's contents, allowing them to be either an item or a gun, and from any tier. Opening a chest while holding the Entropew with less than 150 ammo has no effect.

Omitb missinguno
Missinguno B Quality Item ? ? ? ? (x? Projectiles) ? ? ? Randomises all of its stats each time the player moves down a floor, including shooting style, amount of bullets fired, and max ammo. Fully refills it's ammo every floor.

The projectile fired is chosen at random from another gun in the game, and all of its stats are also randomised.

Omitb paraglocks
Paraglocks D Quality Item Semiautomatic 5 - 6 - 7 -8 - 10 - 15 350 - 500 6.5 - 7.15 - 7.8 - 18.2 0.1 - 0.15 - 0.2 - 0.25 0.9 - 1.0 - 1.2 - 1.3 - 1.5 5 - 7 - 10 Randomly switches form between different starter weapons every 1 to 20 seconds. Deals 30% more damage than the base forms of the starter weapons, however.
Omitb creditor
Creditor A Quality Item Semiautomatic Infinity Hegemony Credit Count 35 0.1s N/A 3 Draws ammo from the user's Hegemony Credit wallet, costing 1Hegemony Credit

each time it's fired. 25% chance to ignore boss DPS cap with every shot.

Gives 10Hegemony Credit when picked up for the first time in a run. Picking up ammo while holding the gun grants an additional 10Hegemony Credit.

Omitb blankannon
Blankannon C Quality Item Semiautomatic Infinity Blank Count 100 0.5s N/A 0 Draws ammo from the user's current amount of held blanks, costing one blank to fire. Ignores Boss DPS Cap.

Bullets do a blank effect at the point of impact. Additionally, firing the gun creates a mini-blank effect at the position of the gun's barrel.

Gives 2 Blanks when collected for the first time in a run. Gives 2 Blanks every time the user collects ammo for the weapon.

Omitb viscerifle
Viscerifle C Quality Item Semiautomatic ? User HP Amount 100 (Half Heart)

120 (Armour)

5000 (Old Crest)

0.5s 0.8s 0 Fires the player's health as ammunition.

Half Hearts trail red goop on the ground.

Armour and the Old Crest will trigger a blank effect where they hit.

Firing will consume the Old Crest if it is held.

Can kill the player if fired while they are one hit from death. Invulnerability does not allow for free shooting.

The Shade can fire this gun for free. (However, if the Shade has the Old Crest, firing the gun will still remove the Crest).

Omitb masters gun
Master's Gun 1S Quality Item Semiautomatic 6 50 50 (Generic)

80 (Master Round)

100 (Forge Master Round)

0.4s 1s 5 Fires large piercing rounds. For every Master Round the player holds, the gun has a chance to fire a specialized Master Round projectile with special effects.

With all five master rounds, every shot will be some form of Master Round.

Master Round Special Effect
1 Bounces
2 Inflicts Lockdown on enemies
3 Poisons enemies
4 Freezes enemies
5 Sets enemies on fire, and deals more damage
Omitb wrench
Wrench B Quality Item Semiautomatic 10 400 8 0.5s 1s 5 Deals 10% more damage for every non-vanilla (modded) item or gun the player has in their inventory.
Omitb pumhart
Pumhart 1S Quality Item Charge (5s) 1 10 150 5s 5s 0 Fires gigantic cannonballs that bounce around the room up to 140 times, or until they run out of range. Pierces enemies. Does not lose damage upon piercing an enemy.

These cannonballs block enemy projectiles.

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