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The following is a list of all Items, both passive and active, in the mod Once More Into The Breach.
Items are listed in the order they appear in the Ammonimicon. To view in alphabetical order, sort the table via the names collumn.
Passive Items[ | ]
Icon | Name | Quote | Quality | Effect | ||||||||||||||||||||||||
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Egg Salad | Tastes Fishy. Why. | Grants a heart container. | ||||||||||||||||||||||||||
Prima Bean | Magic? | Grants three heart containers. | ||||||||||||||||||||||||||
Shade Heart | Heart of Darkness | Grants the ability to float over pits, status effect immunity, and all of the stat-modifiers of the Shade character, but restricts the player to one hit of health.
Starting item of the Shade. | ||||||||||||||||||||||||||
Bashing Bullets | Punch Out | +1000% bullet knockback. | ||||||||||||||||||||||||||
Titan Bullets | Absolute Unit | +1000% bullet size. +5% Damage. 30% chance to stun enemies on hit. | ||||||||||||||||||||||||||
Mistake Bullets | Your Bullets Suck! | +30% Reload Speed. +20% Firerate. Knockback is increased by 300%, but in the wrong direction, with enemies being pulled towards the player.
Gives 1 Junk and 1 Glass Guon Stone when picked up. | ||||||||||||||||||||||||||
50. Cal Rounds | Randy's Favourite | +16% Damage and +25% Shot Speed. | ||||||||||||||||||||||||||
Engraved Bullets | Bullet with your name on it | Granted by the Unengraved Bullets active item. Allows the player to one-shot any enemy of the type selected by using Unengraved Bullets. | ||||||||||||||||||||||||||
Hard Reload Bullets | Slippery Buggers | +30% Damage. Increases the time it takes to reload by 50%. | ||||||||||||||||||||||||||
Nitro Bullets | Badda Bing... | 50% chance for enemies to explode when killed. These explosions can hurt the player. | ||||||||||||||||||||||||||
Supersonic Shots | Nyoom | +1000% player bullet speed. | ||||||||||||||||||||||||||
Glass Rounds | Right Through You | Increases damage by 5% for every Glass Guon Stone held. Grants one Glass Guon Stone upon initial collection. | ||||||||||||||||||||||||||
Junkllets | Hunky Junk | Increases damage by 5% for every piece of Junk held. | ||||||||||||||||||||||||||
Bloodthirsty Bullets | Born In The Fray | Upon shooting an enemy there is a 60% chance to deal massive bonus damage to it. If this does not happen, however, the enemy will become Jammed.
Does not affect bosses, or enemies that are already Jammed. Bonus damage amount is equal to 30 times the player's Damage stat. +45% Damage in All-Jammed Mode. | ||||||||||||||||||||||||||
Cleansing Rounds | Undo What Is Done | 10% chance for Jammed enemies to become unjammed when shot. | ||||||||||||||||||||||||||
Hallowed Bullets | Bullet Holeys | +10% bonus damage against Jammed enemies.
Jammed bullets that touch player bullets mid-air will become unjammed. | ||||||||||||||||||||||||||
Promethean Bullets | Forethought | +50% damage to enemies that are above 50% HP. | ||||||||||||||||||||||||||
Epimethean Bullets | Afterthought | +50% damage to enemies that are below 50% HP. | ||||||||||||||||||||||||||
Rando Rounds | Something Up | Picks two random stats from the list of; Accuracy, Reload Speed, Damage, Bullet Size, Bullet Speed, or Fire Rate, and increases them both by 15%. | ||||||||||||||||||||||||||
Hematic Rounds | Blood... So Much Blood... | Grants a +10% damage increase every time the owner takes damage. Resets every room. | ||||||||||||||||||||||||||
Full Armour Jacket | Live n' Lerm | Increases damage by 6% for every piece of armour held.
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Mirror Bullets | Upon Further Reflection... | Player bullets treat enemy bullets as solid barriers, and will collide with them. Enemy bullets hit by player bullets will be reflected at their owners.
+3 Curse. | ||||||||||||||||||||||||||
Crowded Clips | More The Merrier | +1% damage and firerate but -1% Accuracy for every passive item or gun held. | ||||||||||||||||||||||||||
Bashful Shot | Travel Light | +100% damage and firerate. This bonus is decreased by 3% for every passive item or gun held. | ||||||||||||||||||||||||||
1 Shot | +1 to Everything | Increases almost every stat by 1. For some stats, this results in a 100% increase (like damage) whereas for others (like speed, where the default is 7) an increase of 1 is relatively small.
Shop prices and enemy bullet speed are instead increased by 0.1. | ||||||||||||||||||||||||||
Bullet Bullets | Score! | If a player bullet passes overtop of an enemy bullet mid-air, then a single bullet will be automatically reloaded into the player's clip. | ||||||||||||||||||||||||||
Antimatter Bullets | Prime Antimaterial | If a player bullet passes overtop of an enemy bullet mid air, there is a 30% chance that a small explosion will occur at the point of intersection. This explosion does not destroy bullets or harm the player. | ||||||||||||||||||||||||||
Spectre Bullets | SpoOOOooOOoky! | Bullets have a 40% chance to apply fear to enemies for 7 seconds. | ||||||||||||||||||||||||||
Tabullets | Surface Level | Player bullets phase through tables without damaging them.
Bullets gain +20% damage for every table they pass through. | ||||||||||||||||||||||||||
Bombardier Shells | Heavy Ammunition | x2 Damage multiplier and 1.3x Bullet Size Multiplier.
Firing a gun will knock the player back with recoil. Higher damage projectiles and guns that shoot more projectiles at once cause more recoil. 7% chance for player projectiles to explode upon landing. | ||||||||||||||||||||||||||
Gilded Lead | Pays Off | Upon firing a bullet, there is a 10% chance for Gilded Lead to consume one casing and triple the damage of the projectile. If this bullet hits an enemy, the consumed money will be dropped again.
Affected bullets are tinted yellow. | ||||||||||||||||||||||||||
Demoter Bullets | You're Fired! | Upon shooting an enemy, there is a 30% chance that the enemy will be 'demoted' to a lesser form of the same class of enemy. (E.g.: Cardinals may turn into Bullet Kin, Blue Shotgun Kin may become Red Shotgun Kin, and Gunjurers may become Apprentice Gunjurers).
Demoted keep the same health percentage they had pre-demotion. | ||||||||||||||||||||||||||
Voodoollets | Doll-ay, Oh Oh, We Come Doll-day! | When any enemy takes damage, another random enemy in the room will take equal damage.
Does not work if there is only one enemy in the room, and cannot trigger itself with its own damage. | ||||||||||||||||||||||||||
Tracer Rounds | Follow The Red Line | 10% chance for player bullets to leave a trail of fire on the ground as they travel. | ||||||||||||||||||||||||||
Endless Bullets | And They Don't Stop Comin' | Grants all guns near infinite range. | ||||||||||||||||||||||||||
Hellfire Rounds | Lead and Brimstone | Grants a damage buff that increases the lower the player is in the Gungeon.
If the player enters a floor not listed on this table (for example, modded floors) the percentage of the damage increase will be calculated at the percentage used last floor plus an extra 8.3%. | ||||||||||||||||||||||||||
Birdshot | Angry | +40% damage to flying enemies. | ||||||||||||||||||||||||||
Unpredictabullets | Who? What? When? Where? | Randomly alters projectile damage, range, speed, knockback, and size by anywhere between -90% and +100%. | ||||||||||||||||||||||||||
Warp Bullets | Bullets Teleport | Bullets have a 20% chance to teleport to enemies. | ||||||||||||||||||||||||||
Bullets With Guns | Bullets From Bullets | -40% Shot Speed, -15% Damage.
Projectiles will periodically shoot smaller 4-damage projectiles at nearby enemies. With Beam weapons, smaller 4-damage projectiles will periodically emerge at random points along the length of the beam, and fire at enemies. These smaller projectiles are affected by other projectile modifiers (other than Bullets With Guns itself). | ||||||||||||||||||||||||||
Laser Bullets | Hybrid | Player bullets have a chance to have their speed reduced by 80%. Slowed bullets will fire four red lasers in either a + or x pattern that move with them as they travel. These beams have a DPS of 20 and are affected by other projectile modifiers. | ||||||||||||||||||||||||||
Wooden Bullets | Staple Material | Increases knockback, firerate, reload speed, damage, player bullet size, player bullet speed, range, and accuracy by 5%. | ||||||||||||||||||||||||||
Knightly Bullets | Charthurian | +30% Damage outside of boss rooms. -20% damage when within a boss room.
Cannot be dropped inside Boss Rooms, or any room adjacent to a Boss Room. | ||||||||||||||||||||||||||
Empty Rounds | Less is More | Increases damage based on the ammo emptiness of each gun in the inventory, according to the following formula.
bulletDamage * (((totalMaxAmmo - totalRemainingAmmo) / totalMaxAmmo) + 1) | ||||||||||||||||||||||||||
Longsword Shot | Foreign Technology | Player projectiles have a chance to have their speed reduced by 50%. These projectiles will swing a sword-like slash in front of themselves every 0.3 seconds, and gain piercing.
This slash applies all status effects that the projectile otherwise would, and scales with the projectile's damage. | ||||||||||||||||||||||||||
Drill Bullets | Drrrrrrrrr | Projectiles gain piercing, and will gain +25% damage for every enemy they pierce through. | ||||||||||||||||||||||||||
Foam Darts | Or Nothing | +45% Projectile Knockback. Player projectiles will soak up ground-goops they fly overtop of, and will not only remove them but will absorb their status effects. (E.g.: Shooting over Poison will make the bullet poisonous). | ||||||||||||||||||||||||||
Batter Bullets | Up | Gives all bullets the effect of Casey. Killed enemies get launched with great velocity, and are capable of smacking into other enemies for extra damage. | ||||||||||||||||||||||||||
Electrum Rounds | Zip Zop Zap | +70% Player Projectile Speed. Player projectiles pierce.
Projectiles connect back to the player via an electric link. This electric link deals continual damage to enemies it overlaps. | ||||||||||||||||||||||||||
Breaching Rounds | Breach and Clear | Gives a x3.5 damage multiplier upon entering combat.
This multiplier will reduce linearly back down to x1 over the course of 7.5 seconds. | ||||||||||||||||||||||||||
Magnet | Mysterious Magic | x3 Projectile Knockback.
Projectiles suck enemies towards them. | ||||||||||||||||||||||||||
Eargesplitten Loudenboomers | Big Cat | +15% Damage. +25% Player Bullet Speed.
Firing a gun pushes all enemies away from the gun's barrel. The force of the push is dependent on the gun's firerate, with slower firing guns packing more of a punch. Firing a gun also has a chance to stun enemies close to the barrel, with the chance increasing the closer the enemy is, and the slower the gun fires. | ||||||||||||||||||||||||||
The Shell | The First | Grants a 5% damage boost for each projectile the player's current gun fires at once (e.g.: a gun that fires 2 projectiles at once grants a 10% damage increase while held). | ||||||||||||||||||||||||||
Snail Bullets | Slow as Slugs | 80% chance to slow enemies on hit. Reduces player bullet speed by 40%. | ||||||||||||||||||||||||||
Lockdown Bullets | Clapped In Irons | Chance for bullets to apply the lockdown status effect enemies, preventing them from moving in any way for four seconds. | ||||||||||||||||||||||||||
Pestiferous Lead | The Fester Pours | Chance for bullets to apply the Plague status effect to enemies, a contagious poison which quickly spreads throughout enemy ranks. | ||||||||||||||||||||||||||
Shrinkshot | A Person's A Person | Bullets have a chance to be orange in colour, and slightly smaller. These orange bullets shrink enemies they hit for 10 seconds. Shrunken enemies can be stepped on or dodge rolled into to instantly kill them, and no longer deal contact damage. | ||||||||||||||||||||||||||
Splattershot | SPLAT | After travelling for a certain distance, projectiles will split into three evenly spaced copies. Split copies have -33% damage and -20% size, but all other stats and effects remain the same. | ||||||||||||||||||||||||||
Backwards Bullets | gnaB gnaB ytoohS | x2 Player Damage Multiplier, and 1.5x Player Accuracy Multiplier.
All projectiles travel opposite to the direction fired, shooting backwards. | ||||||||||||||||||||||||||
Cross Bullets | Quad Shot | Upon firing a bullet, there is a 25% chance for three more bullets to be fired in a cross formation relative to the original. (E.g.: One is angled 90 degrees from the original, one is angled 180 degrees from the original, and one is angled 270 degrees from the original.) | ||||||||||||||||||||||||||
Shade Shot | Astral Disentanglement | Grants the effect of Shadow Bullets with every shot. | ||||||||||||||||||||||||||
Miners Bullets | So we back in the mine | Allows any cube-shaped enemy to be insta-killed.
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Antimagic Rounds | Casting Time: 1 Action | Allows any magical or wizard-themed enemy to be insta-killed.
Additionally prevents Gunjurers from being able to catch player bullets. | ||||||||||||||||||||||||||
Alkali Bullets | Violent Reaction | Allows any blobulonian enemy to be insta-killed. This includes the Blobulord.
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Shutdown Shells | No, shut them all down! | Allows any shotgun kin enemy to be insta-killed.
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ERROR Shells | What do you mean 74 errors!? | Randomly picks 10 enemy types, and allows the player to insta-kill them for the rest of the run. Cannot select bosses, unused enemies, incredibly low health enemies like Blobulins, passive creatures, or enemies from the R&G Dept.
Chosen enemies are displayed in a text bubble popup when the item is picked up, and enemies that can be insta-killed are marked by a missing texture symbol over their heads. | ||||||||||||||||||||||||||
Osteoporosis Bullets | Bad To The Bone | Allows any skeletal enemy to be insta-killed.
Additionally causes the player to deal massively increased damage to the Cannonbalrog and the Lich. | ||||||||||||||||||||||||||
Aimbot | Virtual Assistant | +1000% Accuracy. | ||||||||||||||||||||||||||
Iron Sights | Sturdy and Standard | +40% Accuracy. Grants a key upon initial collection. | ||||||||||||||||||||||||||
Sanctified Oil | Soyled It | +1000% Rate of fire. +1400% Ammo Capacity. +900% Weapon Charge Speed. +900% Reload Speed.
-80% damage. Reloads the player's clip as they fire, preventing the need to ever reload. Gives all guns full ammo when picked up. Causes the player's bullets to pierce through enemies with no HP (Ie: those that are playing their death animations). | ||||||||||||||||||||||||||
#1 Boss Mug | You're the boss now | +25% damage to bosses. | ||||||||||||||||||||||||||
Libram of The Chambers | Behold the Boss Eater! | Removes the health given by Master Rounds.
Grants +15% damage for every Master Round held. | ||||||||||||||||||||||||||
Glass God | Fragile Divinity | Grants the following stat upgrades;
Upon the player taking damage, Glass God will be destroyed permanently, losing all of its stat upgrades. Grants 5 Glass Guon Stones when destroyed. | ||||||||||||||||||||||||||
Chaos Ruby | (Un)Control | Picks a random stat and increases it by 20%.
If Health or Coolness are selected, they will instead increase by 1. Cannot increase curse. | ||||||||||||||||||||||||||
Blobulon Rage | Long Live The Empire | +20% Damage.
Possible Mastery Reward for the Oubliette. | ||||||||||||||||||||||||||
Overpriced Headband | Ultimate | Increases Coolness by 1 for every 25 casings the player has. | ||||||||||||||||||||||||||
Gunslinger Emblem | Class Divide | Increases Range, Damage, Reload Speed, and Fire Rate by 10%. | ||||||||||||||||||||||||||
Mobius Clip | The Power of Infinity | Triples the damage of infinite ammo weapons. Does not work on weapons that are or tier. | ||||||||||||||||||||||||||
Jaws of Defeat | Press To See Graveyard | +3 Curse.
Increases damage and firerate by 0.5% for every death on the current save file. Maxxes out at +500% Damage and Firerate on a save file with 1000 or more deaths. | ||||||||||||||||||||||||||
Iridium Snake Milk | All Speed Up | +25% Player Shot Speed, +25% Reload Speed, +25% Rate of Fire, +25% Charge Speed, and +2 Movement Speed. | ||||||||||||||||||||||||||
Starfruit | Like a Dream | +15% Player Shot Speed, +15% Range, +15% Reload Speed, +15% Rate of Fire, +15% Ammo Capacity, +15% Damage, +15% Accuracy | ||||||||||||||||||||||||||
Armour Bandage | Hurtful Heals | Losing a piece of armour heals half a heart of health.
Gives a piece of armour upon pickup. | ||||||||||||||||||||||||||
Golden Armour | You Can't Take it With You | If the player takes damage that would otherwise kill them, there is a chance that this damage will be negated and the player will instead lose all of their . The chance for this effect to activate is equal to the amount of held. At 100 or more , the effect is guaranteed.
Grants 1 armour upon initial collection. | ||||||||||||||||||||||||||
Meat Shield | Self Sacrifice | Hearts will take damage before armour. Grants 2 armour and heals for one heart upon initial collection. | ||||||||||||||||||||||||||
Power Armour | Power Fantasy | Grants 8 pieces of armour on initial collection. Cannot be dropped. | ||||||||||||||||||||||||||
Armoured Armour | Why ARE they shields? | 50% chance to double the amount of armour given by armour pickups. | ||||||||||||||||||||||||||
Loose Change | Cash Money | Gives 10 upon initial collection.
Gives every time a new floor is entered, starting at 20 and increasing by 10 for every floor visited previously. | ||||||||||||||||||||||||||
Lump of Space Metal | Mined Fresh To You | On initial pickup, grants 5 armour, 50, 3 Keys, 1 Blank, and 4 Glass Guon Stones.
Grants an additional blank every floor. | ||||||||||||||||||||||||||
Spare Blank | +1 to Blank | Grants 1 blank upon initial collection.
Grants an additional blank every floor. | ||||||||||||||||||||||||||
Grim Blanks | Bullets Die With You | Killing an enemy will destroy all bullets on screen belonging to that enemy. | ||||||||||||||||||||||||||
Blank Stare | Unreadable | 40% chance to gain a bonus blank upon purchasing an item. | ||||||||||||||||||||||||||
Blombk | Boomer Blanks | Explosions trigger mini-blank effects at their position. This includes explosions created by the player (such as the RPG or C4) as well as explosions created by enemies (such as Pinheads). | ||||||||||||||||||||||||||
Blankh | My Body Is A Temple | Pressing the button to use a blank with no blanks left will instead remove half a heart of health from the player and trigger a blank anyways. This does NOT count as taking damage, and as such will not trigger on-hit items or prevent Master Rounds from appearing.
Hearts are removed first. If no hearts are available to remove, Armour will be taken instead (Armour will always be taken for the Robot). Attempting to trigger the Blankh when one hit from death will do nothing. Shade: As the Shade, the Blankh will instead consume 15 and trigger a blank. If the Shade has less than 15 nothing will happen. | ||||||||||||||||||||||||||
Blank Key | Implosive Openings | Spending a key triggers a blank effect. This includes using keys to open chests, spending them at Flynt's shop, or using them in an item that consumes keys. | ||||||||||||||||||||||||||
Spare Key | Important to Have | Grants a free key at the start of every floor. | ||||||||||||||||||||||||||
Keychain | Chain Reaction | Has a 25% chance to double collected Key pickups.
Has a 10% chance to double collected Rat Keys. | ||||||||||||||||||||||||||
Key Bulwark | Keyfensive Maneuver | Each time a new floor is entered, the player loses all of their keys. For every key lost the player gains a piece of armour, and a permanent +5% damage buff. | ||||||||||||||||||||||||||
Keybullet Effigy | Aimgels on High | Keybullet Kin drop an extra key when killed.
Chance Kin will drop a bonus key in addition to their normal loot. 1.5% chance to spawn a bonus Keybullet Kin in every room entered. | ||||||||||||||||||||||||||
Frost Key | Cold Open | Increases Coolness by 1 for every held key. | ||||||||||||||||||||||||||
Cursed Tumbler | What's In The Box? | +1 Curse. Grants a chance for Chests to become Jammed! This chance increases with the player's current curse level.
Jammed Chests drop 10-20 when opened, and have chances for bonus loot. See the Jammed Chest section on this page for more details.
If obtained in All-Jammed mode, these chances stack additively with the existing Jammed Chest chances. | ||||||||||||||||||||||||||
Bloody Ammo | Lead Vessel | Picking up an ammo box heals the player for half a heart.
Picking up an ammo box as the Robot grants a piece of armour instead. | ||||||||||||||||||||||||||
Menger Ammo Box | Fractal Replenishment | All ammo boxes, regardless of type, will fully refill the player's held gun, and restore 20% of the ammo of non-held guns as well. | ||||||||||||||||||||||||||
Ammo Trap | Clickity Clack | The Resourceful Rat will no longer steal Ammo pickups. If the Rat steals an item, he will drop an Ammo pickup before leaving. | ||||||||||||||||||||||||||
Maiden-Shaped Box | Singlehandedly Ruining This Game | Allows for the instant killing of Lead Maidens. Killed Lead Maidens will drop items.
+1 Curse. | ||||||||||||||||||||||||||
Mutagen | Rampant Mutation | Heals a full heart upon killing a boss. Gives the Robot 1 armour upon killing a boss. | ||||||||||||||||||||||||||
Forsaken Heart | And lo, it shall embroil within | Grants a heart container for every 2.5 curse the player has.
+1 Curse. | ||||||||||||||||||||||||||
Heart of Gold | Red Gold | Gives 10 upon taking damage. | ||||||||||||||||||||||||||
Gooey Heart | Squelchy | 5% chance to heal the player for half a heart upon killing any blobulonian enemy. Every tier of blob is counted as valid, and as such a single Blobulon may hypothetically heal multiple times as it splits.
Possible Mastery Reward for the Oubliette. | ||||||||||||||||||||||||||
Exalted Heart | Praise Be Kaliber | Grants a heart container. Possible Mastery Reward for the Abbey of the True Gun. | ||||||||||||||||||||||||||
Cheese Heart | Eat Your Heart Out | Creates a large, long-lasting pool of cheese around the player upon taking damage. | ||||||||||||||||||||||||||
Tin Heart | If I Only Had A Heart | Gives 1 empty heart container. If the player takes fatal damage, they will instead have the damage negated, and the following effects will trigger;
Robot / Shade: 25% chance to negate damage. If Damage is negated, trigger the blank and lead skin shield from the normal effect. | ||||||||||||||||||||||||||
Barrel Chamber | Wooden Shield | Reloading an empty clip creates a circle of generic barrels around the player. These barrels do not inhibit and are not damaged by the player, or the players bullets, but will still block enemy projectiles. | ||||||||||||||||||||||||||
Glass Chamber | Seeload | Increases reload speed by 10% for every Glass Guon Stone held.
Grants a Glass Guon Stone upon initial pickup. | ||||||||||||||||||||||||||
Flame Chamber | Hotshot | Reloading an empty clip sets all nearby enemies on fire. | ||||||||||||||||||||||||||
Nitroglycylinder | Reloader 'sploder | Reloading will cause a small explosion to go off at the player's position. Does not harm the player. | ||||||||||||||||||||||||||
Springloaded Chamber | Marvellous Mechanism | +20% Reload Speed.
Increases damage by 30% while the currently held gun's clip is more than 50% full. Decreases damage by 20% while the currently held gun's clip is less than 50% full. | ||||||||||||||||||||||||||
Withering Chamber | Decay | +0.5% Damage for each bullet of maximum ammo the current gun is able to hold. (E.g.: A gun with 100 max ammo gains +50% damage).
Taking damage reduces the maximum ammo of the currently held gun to its current ammo (E.g.: Taking damage with a Magnum that only has 23 shots left will reduce it's max ammo to 23). +25% damage to infinite ammo guns. Cannot lower the max ammo of infinite ammo guns. | ||||||||||||||||||||||||||
Heavy Chamber | Trade-Off | Doubles the player's clip size but also doubles the time it takes to reload. | ||||||||||||||||||||||||||
Cyclopean Cylinder | Make It Count | Reduces the clip size of all guns to 1.
Increases the damage of all guns by 25% for every shot that was removed from the magazine. If a gun takes less than a second to reload, the final damage multiplier will be multiplied by its reload time. IE: Guns that take 0.5 seconds to reload will only gain 50% of the damage bonus. Does not affect beam weapons. | ||||||||||||||||||||||||||
Table Tech Table | Flip Recursion | Has a 50% chance to spawn a smaller folding table nearby when the player flips a table. This folding table can also trigger the table tech. | ||||||||||||||||||||||||||
Table Tech Speed | Flip Acceleration | +2 Movement Speed for 7 seconds after flipping a table. Stacks with each table flipped. | ||||||||||||||||||||||||||
Table Tech Invulnerability | Flip Immunity | Grants invulnerable lead skin for 1.5 seconds after flipping a table. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||||
Table Tech Ammo | Flip Replenishment | Restores 1-4 ammo to the player's currently held gun when a table is flipped. Causes all other tables in the room to automatically flip, similarly to Table Tech Money. | ||||||||||||||||||||||||||
Table Tech Guon | Spinflip | Grants a Wood Guon Stone for 20 seconds after flipping a table. | ||||||||||||||||||||||||||
Uns-Table Tech | Flip Chaos | Flipping a table triggers one of the following effects, chosen at random;
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Rectangular Mirror | Table Reflection | Flipped tables will reflect enemy bullets. Flipped tables no longer take damage from enemy bullets, and instead break automatically 20 seconds after being flipped. | ||||||||||||||||||||||||||
Wood Guon Stone | Fleeting Protection | Orbits the player, blocking enemy shots on contact. Is destroyed after 20 seconds of existence.
Only obtainable via Table Tech Guon. | ||||||||||||||||||||||||||
Yellow Guon Stone | Yellowstone | Orbits the player, blocking enemy shots on contact. Grants Lead Skin for 1 second upon killing an enemy. Bullets that hit the player in this state will deal no damage, and will be reflected back at their owners. | ||||||||||||||||||||||||||
Grey Guon Stone | Vengeful Rock | Orbits the player, blocking enemy shots on contact. If the owner of the stone takes damage to an enemy projectile, the owner of the enemy projectile will take damage equal to 25 times the player's current damage stat. | ||||||||||||||||||||||||||
Black Guon Stone | No Bullets Can Escape | Orbits the player, blocking enemy shots on contact. When hit by an enemy bullet, has a 25% chance to small, short lived black hole like the ones created by the Black Hole Gun. | ||||||||||||||||||||||||||
Gold Guon Stone | Greedy Rock | Orbits the player, blocking enemy shots on contact. Has a 10% chance to drop 1 upon blocking an enemy bullet, up to a maximum of 20per room. | ||||||||||||||||||||||||||
Brown Guon Stone | Humble Stone | Orbits the player, blocking enemy shots on contact. Orbits farther away than most Guon Stones.
For each quality item or gun held, the Brown Guon will orbit 10 degrees-per-second faster. Junk also increases the orbital speed. | ||||||||||||||||||||||||||
Cyan Guon Stone | Slow and Steady | Orbits the player, blocking enemy shots on contact.
While the player is standing still, the Cyan Guon Stone will rapidly fire small projectiles at the nearest enemy that each do 2 damage. | ||||||||||||||||||||||||||
Indigo Guon Stone | Close To Your Heart | Orbits the player, blocking enemy shots on contact. Orbits much, much closer to the player than other Guon Stones.
When hit by an enemy bullet, the Indigo Guon Stone has a 35% chance to trigger a mini-blank effect. | ||||||||||||||||||||||||||
Silver Guon Stone | Relic From Beyond | Orbits the player, blocking enemy shots on contact. +15% damage to Jammed Enemies.
Builds up a multiplier when hit by enemy bullets (0.5 per bullet, starting at 1, so after one bullet the multiplier would be 1.5). Upon the player firing their gun, the fired projectile has it's damage multiplied by the stored multiplier, and resets the multiplier to 1x for the next bullet. This multiplier caps at 5x. | ||||||||||||||||||||||||||
Maroon Guon Stone | Unapologetically Offensive | Orbits the player. Does not block enemy bullets, unlike other Guon Stones.
Player bullets that pass through the Maroon Guon Stone gain a +50% damage increase, and a +20% size increase. | ||||||||||||||||||||||||||
Ultraviolet Guon Stone | Beyond the Pale | A fast moving orbital that erratically jumps to random orbital radii. | ||||||||||||||||||||||||||
Infrared Guon Stone | Under the Radar | While in combat, the Infrared Guon Stone fires a laser outwards away from the player as it orbits. | ||||||||||||||||||||||||||
Rainbow Guon Stone | Insanity Stone | Orbits the player, blocking enemy shots on contact.
Randomly swaps between other Guon Stone effects and stats every five seconds. Can mimic any Guon on the following list;
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Kaleidoscopic Guon Stone | Twisted! | Orbits the player, blocking enemy shots on contact. Player bullets that pass through the guon will split into six copies, each bearing a colour of the rainbow. These split shots each deal 50% of the damage of the original (300% damage if all six hit). | ||||||||||||||||||||||||||
Bloodglass Guon Stone | We are the crystal haems | Gives 3 Glass Guon Stones upon initial collection.
40% chance to give the player 3 Glass Guon Stones after taking damage. Possible mastery reward for the Oubliette. | ||||||||||||||||||||||||||
Guon Boulder | Hefty Chunk | Orbits the player, blocking enemy shots on contact. Orbits much farther away than most Guon Stones, and has a much larger hitbox. | ||||||||||||||||||||||||||
Glass Ammolet | Blank Recycling | Gives the player a Glass Guon Stone whenever they use a blank.
Unlike other Ammolets, this effect only triggers when the player manually spends one of their held blanks, and as such cannot be triggered by companions like the Owl. | ||||||||||||||||||||||||||
Wicker Ammolet | Blanks Terrify | Using a blank inflicts fear on all enemies in the room for 7 seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Furious Ammolet | Blanks Enrage | Enrages the player for 7 seconds upon using a blank. While enraged, the player deals double damage.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Silver Ammolet | Blanks Cleanse | Upon using a blank, any Jammed enemy in the room has a 50% chance to be unjammed.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Ivory Ammolet | Tiny Blanks | +2 Blanks Per Floor. All blank effects are replaced by smaller blanks with halved stats and 1-5th the radius.
Blank pickups grant three blanks instead of one. | ||||||||||||||||||||||||||
Kin Ammolet | Blanks Reinforce | Using a blank will spawn a permanently charmed Bullet Kin who lasts for the remainder of the room.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Autollet | Automatic and Effective | Triggers a free blank effect every time the player enters a room with enemies. | ||||||||||||||||||||||||||
Keymmolet | Blanks are Key | Using a blank will unlock all chests in the room. Does not work for Rat Chests. | ||||||||||||||||||||||||||
Ammolock | Blanks Clamp | Using a blank will apply the Lockdown status effect to all enemies in the room, preventing them from moving for ten seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Hepatizon Ammolet | Blanks Infect | Using a blank has a 33% chance to inflict Plague upon each individual enemy in the room.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Bronze Ammolet | Blanks Diminish | Using a blank has a 50% chance to shrink each individual enemy in the room for 10 seconds. Shrunken enemies can be stepped on or dodge rolled into to instantly kill them, and do not deal contact damage.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Pearl Ammolet | Blanks Bubble | Using a blank converts all enemy bullets on screen into friendly bubble projectiles, harmless to the player but capable of damaging enemies.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Neutronium Ammolet | Blanks Unravel | Using a blank creates a stationary black hole that sucks in enemies and projectiles, and lingers for up to seven seconds.
Grants an extra blank every floor. | ||||||||||||||||||||||||||
Shatterblank | Fragmentation | Using a blank will fire 15 bouncing projectiles in an evenly spaced radial pattern around the player. These projectiles can bounce up to 3 times, and deal 5 damage.
Projectiles can adopt the player's projectile effects, and scale with the player's stats. Grants an extra blank every floor. | ||||||||||||||||||||||||||
Cyclone Boots | Gusty Dodges | Upon dodge rolling, all enemies in a medium radius around the player will be forcefully pushed away. | ||||||||||||||||||||||||||
Legboot | Knock It Off | Dodge rolling over an enemy bullet restores 1 ammo to the currently held gun.
Dodge rolling into an enemy restores 5 ammo to the currently held gun. | ||||||||||||||||||||||||||
Blank Boots | Boots of Banishment | Rolling over an enemy bullet has a 20% chance to trigger a miniature blank effect.
+1 Curse. | ||||||||||||||||||||||||||
Bullet Boots | Run and Gun | +1 Movement Speed.
When walking in a room with enemies, every quarter of a second a large yellow bullet will be fired in the direction the player is moving. This bullet deals 5 damage by default, and scales with the player's stats. This bullet can also gain the player's projectile effects. | ||||||||||||||||||||||||||
Diamond Bracelet | Slinger's Best Friend | Thrown Gun Damage +700%. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||||
Pearl Bracelet | Thrown Guns Afflict | Thrown guns inflict Slow, Charm, and Fire upon enemies. Thrown guns will slide back across the floor to their owner. | ||||||||||||||||||||||||||
Panic Pendant | AAAAA | Taking damage turns all enemy bullets on screen into the player's bullets, making them friendly and unable to harm the player while at the same time making them collide with enemies. Additionally, all enemy bullets fired for two seconds after taking damage will also be friendly. | ||||||||||||||||||||||||||
Gunknight Amulet | Banished Reload | Guns have a 25% chance to reload instantaneously. | ||||||||||||||||||||||||||
Amulet of Shell'tan | Promise of Ammo | Killing a boss will drop an ammo pickup. This ammo pickup has a 50/50 chance of either being Regular or Spread. | ||||||||||||||||||||||||||
Ring of Oddly Specific Benefits | Picky Picky | Increases Damage, Movement Speed, Player Bullet Speed, and Reload Speed by 16.3% if the player meets any one of the following criteria;
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Fowl Ring | Cluck Up | One enemy every room is automatically transmogrified into a chicken, essentially reducing the amount of enemies per room by 1. | ||||||||||||||||||||||||||
Ring of Ammo Redemption | Thrown Guns Reload | Killing an enemy with a thrown gun restores 10% of the thrown gun's max ammo. | ||||||||||||||||||||||||||
Risky Ring | This Ring Has Fangs | +3 Coolness when at max health, -3 Coolness when not.
Cannot be dropped in combat. Robot / Shade: Risky Ring is always active, granting +3 Curse. | ||||||||||||||||||||||||||
Widow's Ring | Deadly Charms | Charmed enemies can be instantly killed, regardless of their health. | ||||||||||||||||||||||||||
Shadow Ring | Umbral | Spawns a shadow duplicate from the Shadow Clone item upon taking damage. | ||||||||||||||||||||||||||
Ring of Invisibility | Precious | +1 Curse. Grants stealth while standing perfectly still. Shooting a gun in this state will break the player's stealth and prevent it from re-activating for five seconds. | ||||||||||||||||||||||||||
Black Holster | Unload | Reloading a fully empty clip has a 15% chance to fire a black hole. | ||||||||||||||||||||||||||
The Beholster | CreEyetion | Reloading an empty clip spawns a friendly beady projectile that will, in turn, fire at enemies. | ||||||||||||||||||||||||||
Hive Holster | Beeload | Reloading an empty clip will spawn five angry bees to attack enemies. Bee damage scales with player damage. | ||||||||||||||||||||||||||
Shoulder Holster | Bonus Bullets | 33% chance upon firing that an additional bullet (or collection of bullets in the case of shotguns) will be fired in a random direction. | ||||||||||||||||||||||||||
Artillery Belt | From The Hip | While in combat, bonus bullets will be fired at random from the player's body in the direction of the nearest enemy.
These bullets benefit from the player's stat upgrades. | ||||||||||||||||||||||||||
Bullet Shuffle | Ask Questions Later | Causes every bullet fired to have a random bullet effect chosen from a vast list encompassing most bullet modifiers, and even certain modifiers from guns. | ||||||||||||||||||||||||||
Chemical Burn | Two-Faced | Poison immunity. Grants x2 damage while standing on poison. Bullets fired while standing on poison will inflict poison on enemies. | ||||||||||||||||||||||||||
Witches Brew | Fire Burn and Cauldron Bubble | All non-boss enemies are split into two smaller copies of themselves. Each copy only has 25% the health of the original. | ||||||||||||||||||||||||||
Nigredo | Decay | +1 Curse.
Increases rate of fire by 5% for every level of curse the owner has. | ||||||||||||||||||||||||||
Albedo | Clarity | Triples the orbital speed of Glass Guon Stones.
Grants 3 Glass Guon Stones upon initial collection, and an additional Glass Guon Stone every floor. | ||||||||||||||||||||||||||
Citrinitas | Wisdom | Entering a secret room grants 20-50, and a permanent +10% bonus to a random stat. | ||||||||||||||||||||||||||
Rubedo | Absolution | Every five seconds (if the player is damaged) there is a 50% chance they will heal half a heart from the current 'saved for later' HP pool.
Every floor will start with 2 half hearts already saved. | ||||||||||||||||||||||||||
Holey Water | Pure | Prevents 'floor curses' (See Floor Curses Section) from appearing. | ||||||||||||||||||||||||||
Blood Thinner | Unnecessary Necessities | When at full HP, all heart pickups will be rerolled into other consumables. Does not affect shops.
Robot / Shade: Heart pickups will always be rerolled as these characters are always considered as being at full HP. | ||||||||||||||||||||||||||
Booster Shot | Have you had your shots? | 5% chance to fully heal upon taking damage.
Robot: 5% chance to increase Armour to 6 upon taking damage. If Armour is already above 6, no effect. | ||||||||||||||||||||||||||
Bayonet | They Don't Like The Cold Steel | +1 Curse. Reloading triggers a sword slash in the area directly in front of where the player is aiming.
This slash does 15 base damage, and is affected by the player's damage multiplier. | ||||||||||||||||||||||||||
Book of Mimic Anatomy | Look closer... | Mimics drop bonus items upon death. Item quality corresponds to the quality of the mimic.
Wall Mimics will drop items of a random quality. Rat Chest Mimics will drop quality items. Pedestal Mimics will drop Armour and Ammo. The Door Lord will drop an additional , , and quality item. In Rainbow Mode, mimics will drop Armour. | ||||||||||||||||||||||||||
Map Fragment | Selective Information | Entering a room will reveal all rooms adjacent to it on the map. | ||||||||||||||||||||||||||
Tattered Map | Reveals Some Rooms | Upon entering a new floor, every room has a 25% chance to already be shown on the map. Can show secret rooms. | ||||||||||||||||||||||||||
Cloak of Darkness | Shrouded in Mystery | +2 Curse. Jammed enemies will be charmed for 13 seconds after they spawn. Jammed enemies have a 50% chance to not be necessary for room clear, and will automatically die up on killing all other enemies.
50% chance to stealth the player upon entering a room with enemies. In All-Jammed mode, only 50% of enemies are affected by the cloak. | ||||||||||||||||||||||||||
Time Fuddlers Robe | Timeline Twister | 15% chance to freeze time for 3 seconds upon killing an enemy. | ||||||||||||||||||||||||||
Cartographer's Eye | Shows the Way | Shops, Chest Rooms, and Boss Foyer Rooms are all revealed on the map by default.
One of those room types will be chosen at random to not only be revealed, but visited by default, meaning that the player can immediately teleport to it upon entering the floor. | ||||||||||||||||||||||||||
Bloodshot Eye | Ow, Oof, Ouchie | Grants a permanent +2% damage increase when the player is damaged.
Shade: When the Shade walks over a heart pickup to convert it to money, they will gain a permanent +2% damage increase. | ||||||||||||||||||||||||||
Shade's Eye | Everything For A Price | Grants double loot from bosses, but taking damage in a bossfight instantly kills the owner. | ||||||||||||||||||||||||||
Kaliber's Eye | They are mine. | Killed enemies have a 50% chance to be resurrected and permanently charmed. Resurrected enemies die upon room completion.
Resurrected enemies are tinted grey, and cannot harm the player. | ||||||||||||||||||||||||||
Lefthandedness | Shell'tan's Sign | +30% damage when shooting to the left. | ||||||||||||||||||||||||||
Pickled Pepper | Picked In Pecks | Inflicts poison upon enemies who come too close to the player. | ||||||||||||||||||||||||||
Pepper Poppers | Popping Off | Chance to fire a pepper shaped projectile alongside any bullet fired. These pepper bullets deal five damage, and drop onto the ground as bouncing peppers when they hit an enemy or obstacle. Once grounded, these peppers gain a Gungeon Pepper style damage aura which deals 5 DPS to nearby enemies.
Grounded peppers will deactivate after 20 seconds, or when the player leaves the room. | ||||||||||||||||||||||||||
Percussion Cap | Blanks Enspore | +1 Blank Per Floor.
Using a blank will create a cloud of 30 spores from the Fungo Cannon gun at the blank's position. | ||||||||||||||||||||||||||
Blasting Cap | Dire Spore | Explosions will create clouds of spores from the Fungo Cannon gun. The amount of spores created depends on the explosion's size. | ||||||||||||||||||||||||||
Apple Core | Trash | +5% Shot Speed and +5% Bullet Size. Obtained by using the Apple active item. | ||||||||||||||||||||||||||
Golden Apple Core | Trash? | +5% Shot Speed and +5% Bullet Size. Obtained by using the Apple active item with the Golden Apple synergy.
Sells for a very high price. | ||||||||||||||||||||||||||
Bag of Holding | Space Gallore | +10 Active Item Slots.
Gives a random active item when picked up. | ||||||||||||||||||||||||||
Liquid-Metal Body | 1000 | Grants 3.5 seconds of Lead Skin after taking damage. While in the 'Lead Skin' state, the player is immune to damage, and any bullets that make contact with them will be reflected back at their owners. | ||||||||||||||||||||||||||
Gun Grease | Slippery Slope | Increases Reload Speed by 15%. Killed enemies will leave puddles of oil at their location. | ||||||||||||||||||||||||||
Dragun Scale | Burning Rage | Upon taking damage or using an active item, all enemies in the room will be set on fire. | ||||||||||||||||||||||||||
Blight Shell | Apocryphal Armoury | Entering a new chamber gives +1 Permanent Curse, and gives a random shotgun weapon. | ||||||||||||||||||||||||||
Bullet Kin Plushie | Why Must I Do This? | 20% chance to enrage the player for 4 seconds upon killing an enemy. While enraged, the player deals double damage. | ||||||||||||||||||||||||||
Kevin | Long Live the Keving | Spawns a friendly | ||||||||||||||||||||||||||
Purple Prose | Pity Is A Powerful Weapon | Upon taking damage, all enemies in the room are charmed for a short time. | ||||||||||||||||||||||||||
Rusty Casing | Heheheheheheh | Picking up consumables will also grant bonus . | ||||||||||||||||||||||||||
Hiking Pack | Go Take A Hike | +2 Active Item Slots | ||||||||||||||||||||||||||
Gunpowder Pheromones | My Pretties | Explosive enemies are automatically charmed from the moment they spawn.
| ||||||||||||||||||||||||||
Gunsmoke Perfume | Ode to Glock 42 | Enemies 2 tiles or closer to the player become charmed. | ||||||||||||||||||||||||||
Pestilence | Yersinia Bestis | Upon entering a room, one random enemy will be afflicted with the Plague status effect. | ||||||||||||||||||||||||||
Accelerant | Burning Sensation | Triples the damage that enemies take from fire. | ||||||||||||||||||||||||||
Horned Helmet | 19 STR 7 INT | Enrages the player for 4 seconds upon entering a new combat room. While enraged, the player deals double damage. | ||||||||||||||||||||||||||
Rocket Man | Gonna be a long long time | Has a chance to fire a bonus rocket whenever the player fires a bullet.
Rocket projectile is chosen at random from any one of the following guns;
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Chance Effigy | Guns Upon a Time | Chance Kin will drop an additional loot pickup when killed.
Keybullet Kin will also drop a bonus pickup from the Chance Kin pool when killed. 1.5% chance to spawn a bonus Chance Kin in every room entered. | ||||||||||||||||||||||||||
Clay Sculpture | This Gungeon Has Gundead In It | Upon the player taking damage, one random non-boss enemy in the room will be sucked into the ground, instantly killing it. | ||||||||||||||||||||||||||
Graceful Goop | They Have Died... Inside | Grants Poison Immunity. All player bullets will leave trails of poison behind themselves on the floor. | ||||||||||||||||||||||||||
Mr. Fahrenheit | 200 Degrees | +2 Movement Speed. Grants Fire Immunity. The player leaves a trail of fire when moving. | ||||||||||||||||||||||||||
Magic Quiver | Stranger Ranger | All Bows / Crossbows / Arrow Firing Guns gain a 50% damage increase.
| ||||||||||||||||||||||||||
Focal Lenses | Better Beams | All beam style weapons gain double damage. | ||||||||||||||||||||||||||
Amber Die | Tastes Lucky | Each enemy bullet spawned has a 10% chance to be friendly, not harming the player and instead hurting enemies.
Friendly projectiles are coloured yellow. | ||||||||||||||||||||||||||
Showdown | Now it's just you and me... | Prevents bosses from spawning additional enemies. | ||||||||||||||||||||||||||
Ammolite | Gemmed Shells | Picking up ammo permanently increases the damage of the gun that was refilled by 5%. | ||||||||||||||||||||||||||
Cardinals Mitre | Ex Cathedra | Reloading an empty clip will fire a 25 damage homing projectile in the direction the player is aiming.
The homing projectile scales with the player's stats, and can adopt their projectile effects. | ||||||||||||||||||||||||||
Goomperors Crown | The Slime Must Flow | 25% chance to permanently slow all enemies in a room upon entering. If this triggers, all subsequent waves in the room will also be slowed. | ||||||||||||||||||||||||||
Chem Grenade | Toxic Explosions | Grants poison immunity. Causes all explosions to leave large pools of poison.
This includes both player-made explosions (such as the RPG or C4) as well as enemy explosions (such as the Pinhead). | ||||||||||||||||||||||||||
88888888 | 88888888 | Every eighth bullet fired will be accompanied by a bonus projectile in the form of a red 8. This red 8 deals 8 damage. | ||||||||||||||||||||||||||
Titanium Clip | Damage Output | x2 Damage multiplier. All guns consume twice as much ammo.
Does not affect infinite ammo weapons. | ||||||||||||||||||||||||||
Paper Badge | All of Nothing | 50/50 chance to either double your bullet damage or completely negate it.
Becomes 5% more likely to double damage with each point of Coolness the owner has (IE: at 1 coolness, the chance becomes 55/45 in favour of doubling damage. At 10 coolness, is guaranteed to double damage on all shots). | ||||||||||||||||||||||||||
Sculptors Chisel | A Real Boy | 25% chance to transform flipped tables into enemy-distracting decoys from the Decoy active item. | ||||||||||||||||||||||||||
Permafrost | Cold Snap | All enemies are frozen upon entering a room. | ||||||||||||||||||||||||||
Glass Shard | Walking on Broken Glass | Grants 3 Glass Guon Stones. While in combat, Glass Guon Stones will shoot glass bullets at nearby enemies on a 1.5 second delay.
These glass bullets deal 5 damage by default, but scale with the player's stats and can adopt the player's bullet effects. | ||||||||||||||||||||||||||
Equality | Blanks And Keys Are Equal | Constantly balances the player's blanks and keys. Using a blank will also remove a key, and vice versa.
Picking up a blank or key will also increase the amount of its held counterpart. | ||||||||||||||||||||||||||
Eraser | Now I Only Want You Gone | Chance to delete all bullets belonging to an enemy upon shooting that enemy.
If this triggers on a boss enemy, only 33% of the bosses bullets will be deleted. | ||||||||||||||||||||||||||
Moonrock | Little Orbiters | Fired bullets have 0-3 smaller bullets orbiting them.
These orbital projectiles deal 5 damage by default, but scale with the player's stats and can adopt the player's bullet effects. | ||||||||||||||||||||||||||
Tablet of Order | Everything In It's Place | All enemies have 50% more health, but extra waves no longer spawn. | ||||||||||||||||||||||||||
Lead Soul | No Voice To Cry Suffering | Grants a shield (indicated by a rotating icon above the player's head) that blocks one hit before breaking. Regenerates every 15 enemies killed. | ||||||||||||||||||||||||||
Lead of Life | Forged Friends |
Active Items[ | ]
Icon | Name | Quote | Cooldown | Quality | Effect | ||||||||||||||||||||||
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[[File:OMITB
|
While active, shooting an enemy will remove the active and grant the 'Engraved Bullets' passive, allowing the player to one-shot any enemy of the type that they selected.
Does not function on bosses. | ||||||||||||||||||||||||||
Lucky Coin | Heads or Tails | Damage (500) | 50% chance to increase damage by 100% and movement speed by 60% for 25 seconds.
50% chance to decrease damage by 50% and movement speed by 60% for 25 seconds. | ||||||||||||||||||||||||
Lewis | With Friends Like These... | Damage (1000) | Has no active effect.
Passively buffs Damage, Reload Speed, Firerate, Movement Speed by 20%. Passively grants a heart container. | ||||||||||||||||||||||||
Hand of Night | Giveth and Taketh Away | Damage (800) | Cloaks the user in stealth for a theoretically unlimited amount of time. While Stealthed, enemies cannot see the player, and will be unable to shoot at them. Stealth also allows stealing.
Stealth is only broken by dodge rolling, firing your gun, or other such unstealthy actions. Starting item of the Shade. | ||||||||||||||||||||||||
Venusian Bars | Verified | Damage (1000) | Gives 100x Firerate, Charge Speed, and Reload Speed for 10 seconds.
Passively grants +1 Coolness, and +1 Curse. | ||||||||||||||||||||||||
Organ Donor Card | Gift of Life | None | Passively grants +1 Active Item slot.
Upon use, consumes a heart container, and spawns 20 casings, as well as granting another (permanent) +1 Active Item slot. Gives a permanent heart-shaped companion, which follows the player and periodically shoots 20 damage projectiles. As the Robot, instead of taking a heart container, two pieces of armour are taken. | ||||||||||||||||||||||||
Clip-On Ammo Pouch | Ammo Up | 1 Time Use | Permanently increases the ammo capacity of the currently held gun by 50%. | ||||||||||||||||||||||||
True Blank | Blanktism | None | Cleanses 0.5 curse, and does a blank effect. Can only be used if the owner has more than 0.5 curse.
Grants +2.5 curse on initial pickup. | ||||||||||||||||||||||||
False Blank | Blanksphemer | Damage (50) | Triggers a blank effect, and gives 0.5 curse. | ||||||||||||||||||||||||
Opulent Blank | Spin Bullets To Gold | 1 Time Use | Triggers a blank effect, destroying all enemy bullets on screen. Spawns 1 for every enemy bullet destroyed. | ||||||||||||||||||||||||
Sharp Key | SaKeyfice | Timed (5) | Consumes 3HP (1.5 Hearts) and grants a Key. If used by the Robot, takes 2 Armour instead.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Shadow Key | Dark Realmed | 1 Time Use | Can only be used on a Chest. Duplicates the chest it is used upon exactly, including mimicness, fuse, lock, and most importantly tier. | ||||||||||||||||||||||||
Keygen | wHO n n n eEDS KEYs?!1! | Damage (70) | Can only be used on a Chest. Has a variety of random effects that it can apply to the chest.
Keygen can be used multiple times on the same chest. | ||||||||||||||||||||||||
The Shellactery | Firearm Immortality | Damage (1600) | Spawns an ammo box pickup.
Passively grants +2 Curse. | ||||||||||||||||||||||||
Bloody Box | Oozing and Gurgling | None | Consumes 5HP (2.5 Hearts) and spawns a Chest. If used by the robot, takes 2 Armour instead.
Passively grants +1 Curse. Chests created by Bloody Box are immune to Magnificence mechanics. | ||||||||||||||||||||||||
Toolbox | Robust | Damage (60) | Spawns a random barrel, table, or other object nearby.
1% chance to spawn a Brown Chest when used. | ||||||||||||||||||||||||
Pocket Chest | Baby Box | 1 Time Use | Spawns a chest when used. Levels up as the player deals damage, into higher and higher quality chests.
| ||||||||||||||||||||||||
Delivery Box | Ready To Order | Timed (0.2) | Displays a random consumable inside of itself, with a number next to it. The number is the price of the item.
Using the active item will consume the price of the consumable (in ) and spawn the pictured consumable via airdrop, before randomly restocking with a different consumable. Cannot spawn consumables without the necessary funds.
These prices are affected by discounts from items such as Disarming Personality. | ||||||||||||||||||||||||
Wonderchest | What could be inside? | 1 Time Use | Gives a reward depending on the floor on which it is used.
If used on a Glitched Beholster floor, the Wonderchest will spawn an tier chest in addition to other rewards for the floor. Wonderchest also has a 0.1% chance to completely ignore the current floor and spawn a Rainbow Chest. If used on a floor that Wonderchest does not recognise (likely with modded floors), Wonderchest will spawn 1 Junk. | ||||||||||||||||||||||||
Heart Padlock | Locked Life | None | Consumes 1 Key, and heals the user for a heart. Gives 1 armour to the robot instead. | ||||||||||||||||||||||||
Recyclinder | Lean Green Machine | Damage (200) | Destroys the currently held gun, and spawns a passive or active item of equal quality to the lost gun. If the destroyed gun does not have a conventional tier, then Recyclinder will drop Junk.
Cannot be used on undroppable weapons, such as starters. If used in Blessed Mode, the Recyclinder will destroy itself and drop one item of every tier. | ||||||||||||||||||||||||
Speed Potion | Gotta Go Fast | Damage (500) | Increases Movement Speed by 200% for 15 seconds | ||||||||||||||||||||||||
Love Potion | The Sausage Principle | Damage (150) | Sprays a long line of pink goop on the ground in front of the player. This goop charms enemies who stand on it. | ||||||||||||||||||||||||
Honey Pot | A Little Something | Damage (250) | Throws a pot of honey that breaks after travelling a certain distance and leaves a large pool of slowing honey on the ground.
This Honey slows down both enemies and the player. | ||||||||||||||||||||||||
Reinforcement Radio | I Need Backup! | Damage (500) | Spawns a selection of friendly enemies. Picks one of the following reinforcement waves:
Enemies spawned by the Radio do not need to be killed to clear a room, and will die on room clear. | ||||||||||||||||||||||||
Shot in the Arm | The Jab | Timed (7) | Gives a x3.5 damage multiplier that linearly reduces back down to x1 over the course of 3 seconds. | ||||||||||||||||||||||||
Dagger of The Aimgels | Sacrifices Must Be Made | Timed (5) | Removes 1 Heart Container on use, and gives a permanent +20% damage buff. Also grants +1.5 permanent curse when used.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Combat Knife | Quiet and Always Available | Timed (3) | +1 Curse. Triggers a Blasphemy-like sword slash in the direction the player is aiming. This slash does not destroy bullets.
This slash does 30 damage by default, and scales with the user's Damage stat. | ||||||||||||||||||||||||
Kalibers Prayer | Book of Secrets | Timed (8) | Triggers invulnerability frames for two seconds, as if the player had been hit (does not actually deal damage or trigger on hit items). | ||||||||||||||||||||||||
Gunidae solvit Haatelis | As It Is Written | Damage (350) | Unjams all enemies and enemy bullets in the room. Halves the speed of all enemy bullets for 15 seconds. | ||||||||||||||||||||||||
Necromancer's Right Hand | Spacebar To Necromance | Damage (210) | Converts enemy corpses into friendly purple Spent, who lunge at enemies to attack them. | ||||||||||||||||||||||||
Infantry Grenade | Cheap, but Efficient | Damage (50) | Throws a weak grenade that deals 30 damage to enemies in its blast radius. | ||||||||||||||||||||||||
Dice Grenade | Die, Fool! | Damage (190) | Throws a D20-shaped bomb with that explodes with random knockback, random range, and random damage. | ||||||||||||||||||||||||
Lvl. 2 Molotov | BURN IT DOWN | Damage (800) | Throws a molotov that breaks into a pool of green fire upon hitting the ground. | ||||||||||||||||||||||||
Apple | Doesn't Fall Far | 1 Time Use | Heals one and a half hearts when eaten. Gives the Apple Core passive item. | ||||||||||||||||||||||||
Coupon | 100th Lucky Gungeoneer | None | Any item purchased while the Coupon is active will be free. Does not affect Flynt's shop or the Gnawed Key. Purchasing an item while the Coupon is active will destroy the Coupon. | ||||||||||||||||||||||||
Identity Crisis | WHO AM I? | 1 Time Use | Gives the entire starting loadout of a random character. (E.g.: May give the Rusty Sidearm, the Crossbow, and the Dog). Cannot give the loadout of the character being played.
Will never give the Gunslinger, Paradox, or Cultist loadouts. +1 permanent curse when used. | ||||||||||||||||||||||||
Bomber Jacket | Kamakablooey | Damage (120) | Creates a small explosion at the position of the player. Does not harm the player.
Passively grants +2 Active Item Slots. | ||||||||||||||||||||||||
GTCWTVRP | 'Tis But A Copy | 1 Time Use | Reloads the current floor, allowing the player to play through it a second time, keeping all the loot they obtained the first time through.
If used on a floor that the GTCWTVRP does not recognise (likely due to new modded floors), the GTCWTVRP will instead spawn a Rainbow Chest. | ||||||||||||||||||||||||
Elevator Button | Going... Down | 1 Time Use | 95% chance to send the player to the next chamber, skipping the remainder of the floor.
5% chance to send the player backwards a floor, allowing them to play through the two chambers again for bonus loot. If the Elevator Button attempts to send the player downwards on Bullet Hell, it will instead explode, damaging the player. | ||||||||||||||||||||||||
Bullut | Supposed Delicacy | 1 Time Use | Spawns 1 quality chest, 1 quality chest, 1 Synergy chest, and three random quality chests. Gives 10 Keys.
Permanently increases enemy bullet speed by 50%, and curse by +2. | ||||||||||||||||||||||||
G-Switch | Wahoo! | Timed (1) | Consumes 3 and spawns a temporary shield to block bullets. | ||||||||||||||||||||||||
Finished Bullet | Let's Finish This | Damage (240) | Fires the final bullet of the Finished Gun's clip in the direction that the player is aiming, catching enemy bullets and sending them back.
Passively grants +1 Curse. | ||||||||||||||||||||||||
Alchemy Crucible | Philosopher's Own | Damage (150) | Transmogrifies all enemies in the room into random other enemy types from the same floor. | ||||||||||||||||||||||||
Bombinomicon | GUTS AN' GLORY, LADS! | Damage (200) | Spawns a bomb at the feet of every enemy in the room. | ||||||||||||||||||||||||
Magic Missile | Dank Dungeon Walls | Damage (240) | Fires a remote control missile that explodes upon destruction.
Provides immunity to darkness effects including Curse of Darkness. | ||||||||||||||||||||||||
Obsidian Pistol | Sacrifice I'm Willing to Take | Timed (0.5) | Kills a random companion that the user possesses and spawns a gun or item from the or tier. Increases curse by 1 every time a companion is killed. The companion that is killed is TRULY random and cannot be manipulated by dropping companions onto the ground. Dropped companions may still be chosen by the pistol to be destroyed.
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Loot Engine | Lengine, If You Will | Damage (500) | Rerolls all pickups in the room into other random pickups. Glass Guon Stones are considered valid pickups for the purposes of the Loot Engine. | ||||||||||||||||||||||||
Portable Hole | The Hole Nine Yards | Damage (600) | Throws a portable hole that creates a large black pit after travelling enough distance. This pit is harmless to the player, but any non-flying enemies who walk on the hole will fall in and die. | ||||||||||||||||||||||||
Gunjurers Belt | Poof! | Timed (5) | Upon use, creates a reticle at the location of the player's cursor (on controller, this reticle is movable via the aiming controls). Pressing the active item button again (does not require charge) will teleport the player to this reticle. | ||||||||||||||||||||||||
Bit Bucket | Data Loss | Timed (0.2s) | While held, bullets fired by the player have a chance to instantly vanish, stored inside the bucket (up to a maximum of 20 stored bullets).
Using the Bit Bucket launches all stored projectiles at once in the direction aimed. | ||||||||||||||||||||||||
Tack Shooter | Tacked On | Damage (200) | Places down a Tack Shooter turret. Every 0.8 seconds, this tack shooter fires 8 short ranged nails in a radial pattern.
The Tack Shooter will persist for as long as the player is in combat, and multiple tack shooters can be placed. | ||||||||||||||||||||||||
Telekinesis | Power Of The Mind | Timed (2) | Pushes all enemies in the room in the direction that the player is aiming. | ||||||||||||||||||||||||
Bambarrage | Xiao Zhu Tong Jian | Damage (600) | Rapidly shoots six rocket powered arrows in the direction the user is aiming. These arrows do 7 damage each, and have an 80% chance to inflict poison. |
Companions[ | ]
Icon | Ingame | Name | Quote | Quality | Effect |
---|---|---|---|---|---|
Molotov Buddy | Hot Headed Friend | Runs up to enemies before bursting, and spraying fire in their direction.
Respawns 7 seconds after bursting. | |||
Baby Good Chance Kin | Confused Friend | Follows the player. Upon the player taking damage, Baby Good Chance Kin has a 40% chance to drop a random pickup. | |||
Potto | Clay Companion | Follows the player. Spawns 1-3 on room clear. Small chance when in combat to spawn a friendly Gun Fairy to fight for the player.
In Bullet Hell, Potto will randomly spit bullets from the Shotgrub Just Like The Real Thing Synergy. | |||
Peanut | Prince of the Pea | Walks up to enemies, slamming down his pea-blade to release a spread of seven 8-damage peas. This equates to 56 damage if all peas hit the same enemy. | |||
Dark Prince | Wicked Heir | Walks up to enemies, periodically launching extremely fast, homing bolts of red magic at available targets.
These bolts deal 1 damage, and applies a permanent debuff to the enemy which reduces it's max health by 35% (25% for Bosses) and lowers its speed by 20%. | |||
Diode | Electric Buddy | Runs up to enemies. Connects back to the player via a long electric link. Enemies that touch this electric link will take significant damage. | |||
Drone | Beep Boop I'm A Drone | Follows the player. Will fire red bullets whenever the player shoots. The amount of red bullets is equal to the amount the player fires at once (e.g.; if the player shoots a shotgun, the Drone will fire a shotgun blast).
The bullets fired from the drone will copy the accuracy, speed, and range of the bullets the player fired, but always have a consistent 4 base damage. Other bullet stats such as damage, size, and knockback do not copy the source projectile, but do still benefit from player stat changes. The drone will consistently shoot while the player is charging a charge-style weapon. | |||
Greg the Egg | I'm About to Break! | Chance for random pickup on room clear (similar to Dog, bur rarer.) Blocks projectiles, and will break after taking enough damage. Drops a random companion when destroyed. | |||
Fun Guy | Myc-inda Fella | Walks towards enemies, periodically blasting out clouds of spores. These spores hang in the air and deal anywhere between 1 and 10 damage each. | |||
Baby Good Det | Laserbrained | Floats towards enemies, periodically firing lasers in a + or x formation.
Lasers deal 45dps each. | |||
Angry Spirit | Furious Friend | Flies towards enemies. Whenever the player fires a bullet, the Angry Spirit has a 20% chance to clone this projectile and launch it at the nearest target. | |||
Gusty | Windbag | Drifts towards enemies, periodically releasing a gust of air that knocks all nearby enemies away, dealing 2.5 damage to them in the process. | |||
Scroll of Exact Knowledge | Nerd | Gives dialogue hints to certain pieces of information such as;
Also reveals adjacent rooms on the map. | |||
Lil Munchy | Hungry Hungry | Follows the player. Interacting with Lil Munchy allows the player to feed them a gun. Every second gun fed to Lil Munchy causes him to give a random gun back, akin to a portable Muncher. | |||
Hapulon | Bouncing Bundle of Joy | A small blobulon which hops towards enemies, leaving a small puddle of pink charming creep upon landing, and inflicting charm on all nearby enemies. Deals no damage. | |||
Cubud | Stanking officer | A poison square blobuian that fires beams of the plunger around itself |