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Player Status Effects[ | ]

Appearance Effect Description
Status Player Burn Burn Damages the player each time the burn meter fills up. The burn meter continually fills while the player is on fire, and can be drained by dodge rolling.
Prevented by Ring of Fire Resistance, Hazmat Suit, Synergy Buggin' Out, Synergy Clearer Guon Stone, Synergy Cryptic Cryptids, and Synergy Hotter Than Heck.
Fire immunity does not prevent damage from fire traps.
Status Player Poison Poison Damages the player each time the poison meter fills up. The poison meter continually fills while the player is standing in poison goop, and drains while the player is out of poison.
Prevented by Monster Blood, Bug Boots, Clear Guon Stone, Gas Mask, and Hazmat Suit.
True curse status Curse Gives the player 1 point of Curse each time the meter fills. The meter continually fills while in the range of Cursed Pots, and drains while out of their range.
No items prevent this status effect.
StealthEffect Stealth Prevents enemies from seeing the player. Often cancelled upon the player dodge rolling, or firing a gun.

Can be given by certain items and Guns such as the Grey Mauser, Smoke Bomb, or Box.

PetrifiedPilot Petrification Inflicted by one of the Gorgun's attacks, or the 'Gorgun's Gaze' modifier in Challenge Mode.

Prevents the player from firing their gun.

Anger Status Effect Anger Doubles the player's damage output, turning them red and giving them a particle cloud similar to that of The Jammed.

Can be given by certain items such as the Enraging Photo, or Table Tech Rage.

Notes[ | ]

Trivia[ | ]

Enemy Status Effects[ | ]

Appearance Effect Description
Status Enemy Buffed Buffed Afflicted enemies have significantly increased health and speed.
Only granted by Gunsingers and Aged Gunsingers.
Companions can be given this effect by the Really Special Lute.
Status Enemy Burn
Status Enemy Green Burn
Burn Afflicted enemies continuously take damage.
Enemies burned by green fire will permanently burn.
Green fire inflicted on bosses only lasts as long as normal fire.
Green fire is only inflicted with certain synergies.
This fire can even hurt enemies that are normally immune to fire, such as the Skullet.
Status Enemy Poison Poison Afflicted enemies continuously take damage.
Status Enemy Charm Charm Afflicted enemies attack other enemies instead of players.
If there are no other enemies the enemy will stop attacking.
Charmed enemies' bullets can still harm the player, even though they won't aim at the player.
Charmed Gunsingers won't buff players.
Bullet Familiars summoned by the Lore Gunjurer will also attack enemies.
Bosses cannot be charmed, though enemies they summon can be charmed.
Status Enemy Encheesed Encheesed Afflicted enemies have slowed movement.
If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions.
Enemies killed while fully frozen will spawn a large pool of cheese.
Bosses cannot be frozen, but will be slowed when not attacking.
Only inflicted by Elimentaler, Resourceful Sack, Chamber Gun in its Resourceful Rat's Lair mode, and cheese pools.
Status Enemy Fear Fear Afflicted enemies run away from the player.
Only inflicted by Stone Dome and the JK-47.
Status Enemy Jammed Jammed Afflicted enemies have significantly increased health and movement speed, and deal a full heart of damage.
See curse for more details.
Jammed enemies hit by Heck Blaster, Ser Junkan's gold junk machine gun bullets, or Kruller Glaive with Synergy blade will be un-Jammed.
Status Enemy Slow Slow Afflicted enemies have slowed movement.
Only inflicted by Triple Crossbow, Chaos Bullets, and the Synergy I need scissors! 61!, Synergy Tears of Blood, and Synergy Chance On Hit synergies.
Status Enemy Freeze Freeze Afflicted enemies have slowed movement.
If the status effect is applied multiple times, the enemy will eventually freeze solid, completely halting all of its actions.
Slowed enemies regain their regular speed gradually.
Being completely frozen ends suddenly with a "plink" sound effect and the enemy taking damage equal to 1/3 of their base HP.
Players can roll into frozen enemies or continue shooting them to shatter them.
Bosses will be slowed, but cannot be frozen.
Bosses will gradually build up resistance to the slow effect until the slow becomes hardly noticeable.
Status Enemy Stun Stun Afflicted enemies cannot move or attack.
Bosses cannot be stunned.
Status Enemy Weakened Weakened Afflicted enemies have significantly decreased health.
Only inflicted by Synergy The Red Hood synergy.

Notes[ | ]

  • Enemies can be frozen and burn at the same time.
  • Enemies that are shattered while frozen will often skip their usual 'on-death' effect, such as exploding, dropping pools of goop or spawning more enemies.
  • Rats will not appear to be visually tinted when poisoned other than emanating green bubbles.

Cosmetic Only Status Effects[ | ]

These are status effects that can be applied to enemies, but have no purpose outside of cosmetic changes.

Appearance Effect Description
Tangledeffect Tangled Turns the affected enemies rectangular. Does not affect enemies that are also Jammed.

Inflicted only by the Tangler.

Encircledeffect Encircled Applies the rectangle effect as with the Tangled status effect, and crops the resulting rectangular enemy into a circle.

Inflicted only by the Tangler with the Synergy Full Circle synergy.

Glittery Bullet Kin Glittered Covers the enemy with sparkly glitter.

Killing a boss after covering it in glitter earns the player the Day Ruiner Achievement.

Has a chance to be inflicted by the package launched at the end of the Mailbox's clip.

Bloody Bullet Kin Bloody Turns the enemy red, greatly similar in appearance to the Jammed.

Inflicted by the Mutation.

Notes[ | ]

  • The Tangled status effect began as a glitch with the game's sprites which was eventually incorporated into a feature.[1]

References[ | ]

  1. Tweet by Dodge Roll Games "Something is very wrong here... But if the Gungeon doesn't work out for him, at least he has a future in Tetris."
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