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{{Item infobox
 
{{Item infobox
 
| type = Passive
 
| type = Passive
  +
| quality = {{Quality|A}}
 
| quote = Mega Blast
 
| quote = Mega Blast
 
| desc = Adds small explosive charges to some shots fired.
 
| desc = Adds small explosive charges to some shots fired.
Line 7: Line 8:
   
 
A favorite of the Gunsling King, who enjoys the sound they make.
 
A favorite of the Gunsling King, who enjoys the sound they make.
  +
|sold=41}}
}}
 
   
Explosive Rounds is a [[Items#Passive_Items|passive item]].
+
'''Explosive Rounds''' is a [[Items#Passive Items|passive item]] and a [[Bullet Upgrades|bullet upgrade]].
   
 
==Effects==
 
==Effects==
  +
* Adds an 8.5% chance to fire bullets that explode upon hitting an enemy or object.
* Some projectiles will explode on contact with enemies, objects and walls.
 
  +
** The explosions deal 25 damage.
  +
** This effect can only be triggered a maximum of once per second, making it seem like slower fire rate weapons have a higher chance.
  +
* Gives beam style [[Guns]] an 8.5% chance every second while firing to gain double damage for one second, creating random seconds of double damage.
   
 
==Notes==
 
==Notes==
  +
* {{Synergy|Air Support}} If the player has [[Air Strike]], it will cover a massive area when used.
* If combined with [[Angry_Bullets|Angry Bullets]], explosive projectiles won't explode when hitting enemies and will just bounce off of them.
 
  +
* {{Synergy|Cerebral Bros}} Upgrades the [[Bullet Bore]] to fire 2 drills.
  +
* {{Synergy|Reactive}} Makes [[Lower Case r]] spell out ROCKET, BOOM, KABOOM, and POW when fired, and its shots explode.
  +
* {{Synergy|Shot Across The Bow}} If the player has [[Gunbow]], it fires explosive missiles.
 
* The explosions do not harm the player.
 
* The explosions do not harm the player.
  +
* Explosions can show secret room cracks when using starter guns.
  +
*The beam damage multiplier sometimes granted by Explosive Rounds does not stack with the beam damage multipliers of [[Shock Rounds]], [[Flak Bullets]], [[Katana Bullets]], [[Shadow Bullets]], [[Vorpal Bullets]], [[Blank Bullets]], [[Devolver Rounds]] or [[Hungry Bullets]].
  +
**While the damage multiplier itself does not stack, the chance for the multiplier to be applied per-second does.
 
* If combined with [[Angry Bullets]], explosive projectiles won't explode when hitting enemies and will just bounce off of them.
  +
*If used with a shotgun, each pellet has a chance to explode. Since the explosion damage is fixed, this massively increases the power of shotguns.
  +
* Explosions can destroy otherwise permanent fixtures to the wall, such as shelving in the mines.
  +
* If the [[Alien Engine]] explodes using this round, it leaves a small area of fire.
  +
* If combined with [[Irradiated Lead]], [[Hot Lead]], or [[Frost Bullets]], explosions have a chance to leave a puddle of their respective element.
  +
*Sometimes explosions from the item will not function properly if there is a large quantity of the player's bullets on screen. However, the game will attempt to load every potential explosion missed, even if the player is already several rooms away.
   
== See Also ==
+
==Trivia==
  +
*Mega Blast might be a reference to [[wikipedia:Xenon 2 Megablast|Xenon 2 Megablast]].
  +
  +
==See also==
 
* [[Items]]
 
* [[Items]]
   
 
[[Category:Items]]
 
[[Category:Items]]
  +
[[Category:Bullet Upgrades]]

Latest revision as of 17:34, 11 January 2022

Explosive Rounds
Explosive Rounds
Statistics
Type: Passive
Quality: A Quality Item
Sell Creep Price: 41 Money
Ammonomicon Entry
Mega Blast
Adds small explosive charges to some shots fired.

Originally developed by the Gundead Miners found deep in the Black Powder Mines, these small explosive charges work wonders when clearing a room.

A favorite of the Gunsling King, who enjoys the sound they make.

Explosive Rounds is a passive item and a bullet upgrade.

Effects[ | ]

  • Adds an 8.5% chance to fire bullets that explode upon hitting an enemy or object.
    • The explosions deal 25 damage.
    • This effect can only be triggered a maximum of once per second, making it seem like slower fire rate weapons have a higher chance.
  • Gives beam style Guns an 8.5% chance every second while firing to gain double damage for one second, creating random seconds of double damage.

Notes[ | ]

  • Synergy Air Support - If the player has Air Strike, it will cover a massive area when used.
  • Synergy Cerebral Bros - Upgrades the Bullet Bore to fire 2 drills.
  • Synergy Reactive - Makes Lower Case r spell out ROCKET, BOOM, KABOOM, and POW when fired, and its shots explode.
  • Synergy Shot Across The Bow - If the player has Gunbow, it fires explosive missiles.
  • The explosions do not harm the player.
  • Explosions can show secret room cracks when using starter guns.
  • The beam damage multiplier sometimes granted by Explosive Rounds does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Katana Bullets, Shadow Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Hungry Bullets.
    • While the damage multiplier itself does not stack, the chance for the multiplier to be applied per-second does.
  • If combined with Angry Bullets, explosive projectiles won't explode when hitting enemies and will just bounce off of them.
  • If used with a shotgun, each pellet has a chance to explode. Since the explosion damage is fixed, this massively increases the power of shotguns.
  • Explosions can destroy otherwise permanent fixtures to the wall, such as shelving in the mines.
  • If the Alien Engine explodes using this round, it leaves a small area of fire.
  • If combined with Irradiated Lead, Hot Lead, or Frost Bullets, explosions have a chance to leave a puddle of their respective element.
  • Sometimes explosions from the item will not function properly if there is a large quantity of the player's bullets on screen. However, the game will attempt to load every potential explosion missed, even if the player is already several rooms away.

Trivia[ | ]

See also[ | ]