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* Jammed enemies deal 1 full heart of damage, move and shoot faster, deal contact damage if they didn't already, and have triple their normal health. Jammed enemies become more common with each point of curse. |
* Jammed enemies deal 1 full heart of damage, move and shoot faster, deal contact damage if they didn't already, and have triple their normal health. Jammed enemies become more common with each point of curse. |
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** In a few room layouts in the [[Abbey of the True Gun]], [[Forge]], and [[Bullet Hell]], certain enemies are guaranteed to be jammed regardless of curse. |
** In a few room layouts in the [[Abbey of the True Gun]], [[Forge]], and [[Bullet Hell]], certain enemies are guaranteed to be jammed regardless of curse. |
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− | ** Enemies that are normally harmless because they do not deal contact damage, such as chickens |
+ | ** Enemies that are normally harmless because they do not deal contact damage, such as chickens, [[Blobulon#Poopulon|popcorn]] (the small enemies sometimes left after defeating Poopulons) and the tiny blobulin spawned after killing Blobulord, will deal contact damage if jammed. |
* Jammed bosses can appear, which behave like regular bosses but deal a full heart of damage with every attack and have their health modified by the formula <code>health * 1.2 + 100</code>. |
* Jammed bosses can appear, which behave like regular bosses but deal a full heart of damage with every attack and have their health modified by the formula <code>health * 1.2 + 100</code>. |
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* Players become able to enter the [[Objects#Demon Faces|Demon Face]] without the need to hold 100 [[coins]] if they are cursed at least once. |
* Players become able to enter the [[Objects#Demon Faces|Demon Face]] without the need to hold 100 [[coins]] if they are cursed at least once. |
Revision as of 10:10, 3 January 2019
Curse is a hidden stat that influences various things. Curse is tracked separately for each character if playing in co-op.
Cursed enemies (and their attacks) are referred to as "Jammed", and take on a glowing red and black color.
Effects of Curse
- Enemies drop more .
- The chance to receive a reward upon clearing a room decreases with each point of curse, similar to how Coolness increases said chance.
- The chance to receive ammo upon clearing a room increases with each point of curse.
- The chance of a chest becoming a Mimic increases by 2.1% for each point of curse.
- The chance of a chest having a fuse when discovered increases by 5% for each point of curse.
- Jammed enemies deal 1 full heart of damage, move and shoot faster, deal contact damage if they didn't already, and have triple their normal health. Jammed enemies become more common with each point of curse.
- In a few room layouts in the Abbey of the True Gun, Forge, and Bullet Hell, certain enemies are guaranteed to be jammed regardless of curse.
- Enemies that are normally harmless because they do not deal contact damage, such as chickens, popcorn (the small enemies sometimes left after defeating Poopulons) and the tiny blobulin spawned after killing Blobulord, will deal contact damage if jammed.
- Jammed bosses can appear, which behave like regular bosses but deal a full heart of damage with every attack and have their health modified by the formula
health * 1.2 + 100
. - Players become able to enter the Demon Face without the need to hold 100 coins if they are cursed at least once.
- Veteran enemies, such as Veteran Bullet Kin, Veteran Shotgun Kin, Blue Bookllet, and Green Bookllet become more common with higher Curse.
- Lord of the Jammed spawns when the player reaches 10 curse. It cannot be killed, and continually chases the player.
Curse | Jammed Chance | Chest Chance | Drop Chance | Cleanse Shrine Text | |||
---|---|---|---|---|---|---|---|
Enemies | Bosses | Mimic | Fuse | Room rewards | Ammo | ||
0 | 0% | 0% | 2.25% | Unchanged | Unchanged | Unchanged | The spectres don't disturb you. |
1 | 1% | 0% | 4.35% | +5% | -1% | x1.05 | |
2 | 1% | 0% | 6.45% | +10% | -2% | x1.10 | |
3 | 2% | 0% | 8.55% | +15% | -3% | x1.15 | You are touched by darkness. |
4 | 2% | 0% | 10.65% | +20% | -4% | x1.20 | |
5 | 5% | 0% | 12.75% | +25% | -5% | x1.25 | You are wreathed in darkness. |
6 | 5% | 0% | 14.85% | +30% | -6% | x1.30 | |
7 | 10% | 20% | 16.95% | +35% | -7% | x1.35 | Tarry not. They come for you. |
8 | 10% | 20% | 19.05% | +40% | -8% | x1.40 | |
9 | 25% | 30% | 21.15% | +45% | -9% | x1.45 | |
10 | 50% | 50% | 23.25% | +50% | -10% | x1.50 | No one can help you. |
Past 10 curse, the odds of enemies and bosses being jammed stays at 50%, but other effects continue to increase linearly.
Increasing Curse
Curse can be increased by:
- Carrying the following items:
- Big Boy (+1)
- Blood Brooch (+1)
- Bracket Key (+1)
- Cursed Bullets (+1)
- Elder Blank (+2)
- Holey Grail (+1)
- Knife Shield (+1)
- Lament Configurum (+1)
- Shelleton Key (+1)
- Sixth Chamber (+2)
- Yellow Chamber (+2)
- Carrying the following guns:
- Boxing Glove (+1)
- Casey (+2)
- Excaliber (+2.5)
- Fightsabre (+2)
- Huntsman (+1)
- Shellegun (+1)
- Stone Dome (+1)
- Unicorn Horn (+1)
- Wood Beam (+1)
- Praying at the following Shrines:
- Ammo Shrine (+3.5)
- Angel Shrine (+1.5)
- Dice Shrine granting Cursed (+5)
- Hero Shrine (sets curse to 9 regardless of other curse)
- Purchasing anything from Cursula. (+2.5 along with any curse the purchased item has)
- Giving a gun to the Witches. (+2)
- Smashing a Mirror or opening its chest. (+3.5)
- Stealing from a Shop. (+1)
- Getting Badge, then talking to the police officer when he dies. (+2)
- Using Spice. (+0.5 on the first use, +1 for each subsequent use)
- Transforming into Cormorant. (+3)
- Standing near a cursed pot. (+1)
- Picking up an item/gun produced by Lament Configurum. (+1)
Decreasing Curse
Curse can be decreased by:
- Dropping any cursed item/gun.
- Praying at the following Shrines:
- Cleanse Shrine (sets curse to 0, only if curse is lower than 10)
- Dice Shrine granting Cleansed (removes up to 10 curse)
Notes
- Stealing from Cursula will only increase curse by 1.
- Curse carries over to the Past.