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* [[Sixth Chamber]] (+2 for each point of [[curse]])
 
* [[Sixth Chamber]] (+2 for each point of [[curse]])
 
* [[Sunglasses]] (+2)
 
* [[Sunglasses]] (+2)
  +
* [[Rad Gun]] (+2)
   
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 00:20, 25 January 2017

Coolness is a stat that is increased by having specific items.

Coolness reduces the cooldown of active items by 5% per point up to a maximum of 50% and increases the chance of receiving a reward (such as a pickup or chest) upon clearing a room. It also decreases the chance for a chest to have a fuse by 2.5% per point in coolness.

The chance of the player earning a reward after clearing a room starts off at (1+[coolness]-[curse])%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 80%. When a reward is dropped after clearing a room it goes back to (1+[coolness]-[curse])%.

Items that increase coolness include: