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* [[Old Goldie]] (+1)
 
* [[Old Goldie]] (+1)
 
* [[Orange]] (+2)
 
* [[Orange]] (+2)
  +
* [[SAA]], [[Ration]], and [[Box]] [[Synergies|synergy]] (+3)
 
* [[Shades's Revolver]] (+3)
 
* [[Shades's Revolver]] (+3)
 
* [[Sixth Chamber]] (+2 for each point of [[curse]])
 
* [[Sixth Chamber]] (+2 for each point of [[curse]])

Revision as of 22:21, 16 June 2016

Coolness is a stat that is increased by having specific items. Coolness reduces the cooldown of active items up to 50% and increases the chance of receiving a reward (such as a pickup or chest) upon clearing a room. It also decreases the chance for a chest to have a fuse by 2.5% per point in coolness.

The chance of the player earning a reward after clearing a room starts off at (1+{coolness}-{curse})%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 80%. When a reward is dropped after clearing a room it goes back to (1+{coolness}-{curse})%.

Items that increase coolness include: