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* {{UnusedSynergy|''Unused:'' Gunship Sinker}} If the player has [[RC Rocket]], it causes an unknown effect.
 
* {{UnusedSynergy|''Unused:'' Gunship Sinker}} If the player has [[RC Rocket]], it causes an unknown effect.
 
* The Combined Rifle is a reference to the [http://combineoverwiki.net/wiki/Overwatch_Standard_Issue_Pulse_Rifle Overwatch Standard Issue Pulse Rifle (OSIPR)] from [[Wikipedia:Half-Life_2|''Half-Life 2'']].
 
* The Combined Rifle is a reference to the [http://combineoverwiki.net/wiki/Overwatch_Standard_Issue_Pulse_Rifle Overwatch Standard Issue Pulse Rifle (OSIPR)] from [[Wikipedia:Half-Life_2|''Half-Life 2'']].
** The name is probably a reference to [[wikipedia:Warhammer_40,000|Warhammer 40K]] Combi-Plasma, which includes a Bolter and a Plasma Gun that alternate fire. Getting hit by Plasma in 40k causes enemies to vaporize, much like being disintegrated.
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** The name is a direct reference to the [http://combineoverwiki.net/wiki/combine Combine] from Half-Life 2, but could also be a reference to [[wikipedia:Warhammer_40,000|Warhammer 40K]] Combi-Plasma, which includes a Bolter and a Plasma Gun that alternate fire. Getting hit by Plasma in 40k causes enemies to vaporize, much like being disintegrated.
 
* Formerly called the High-Energy Rifle with pickup quote "Combined Fire".
 
* Formerly called the High-Energy Rifle with pickup quote "Combined Fire".
 
* Its Ammonomicon entry formerly said: “Alternates between firing pulse blasts and an extremely powerful ball of dark energy. Alien technology, co-opted by the Hegemony of Man during the Ten Days’ War, though never officially saw combat.”
 
* Its Ammonomicon entry formerly said: “Alternates between firing pulse blasts and an extremely powerful ball of dark energy. Alien technology, co-opted by the Hegemony of Man during the Ten Days’ War, though never officially saw combat.”

Revision as of 06:27, 31 December 2018

Combined Rifle
Combined Rifle
Statistics
Type: Automatic
Quality: B Quality Item
Magazine Size: 30 (Rifle)
1 (Energy ball)
Max Ammo: 500
Reload Time: 1.2s
Damage: 5 (Rifle)
100 (Energy ball)
Range: 50
Unlock Method: Purchase from Doug for 26 Hegemony Credit.
Introduced in: AGD Indicator
Ammonomicon Entry
Halve Lives
Alternates between firing pulse blasts and an extremely powerful ball of dark energy.

Alien technology, co-opted by the Hegemony of Man after the successful liberation of Planet 17.

Combined Rifle is a gun. Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball consuming ten rounds of ammunition. Enemies killed by the energy ball disintegrate.

Trivia

  • UnusedSynergy Unused - With The Fat Line, if an enemy is killed by the Combined Rifle's energy ball, any bullets that the enemy had fired will slow down significantly. Additionally, the energy ball will release a burst of The Fat Line's shots upon dissipating.
  • UnusedSynergy Unused: Gunship Sinker - If the player has RC Rocket, it causes an unknown effect.
  • The Combined Rifle is a reference to the Overwatch Standard Issue Pulse Rifle (OSIPR) from Half-Life 2.
    • The name is a direct reference to the Combine from Half-Life 2, but could also be a reference to Warhammer 40K Combi-Plasma, which includes a Bolter and a Plasma Gun that alternate fire. Getting hit by Plasma in 40k causes enemies to vaporize, much like being disintegrated.
  • Formerly called the High-Energy Rifle with pickup quote "Combined Fire".
  • Its Ammonomicon entry formerly said: “Alternates between firing pulse blasts and an extremely powerful ball of dark energy. Alien technology, co-opted by the Hegemony of Man during the Ten Days’ War, though never officially saw combat.”

See also