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*'''[[Hollow]]:''' 1
 
*'''[[Hollow]]:''' 1
 
*'''[[Black Powder Mine]]:''' 500
 
*'''[[Black Powder Mine]]:''' 500
*'''[[R&G Dept.]]:'''
+
*'''[[R&G Dept.]]:'''
*'''[[Forge]]:'''
+
*'''[[Forge]]:''' 500
*'''[[Bullet Hell]]:'''
+
*'''[[Bullet Hell]]:''' 500
 
| maxammo = <hr>
 
| maxammo = <hr>
 
*'''[[Keep of the Lead Lord]]:''' 500
 
*'''[[Keep of the Lead Lord]]:''' 500
*'''[[Gungeon Proper]]:'''
+
*'''[[Gungeon Proper]]:''' 8
*'''[[Black Powder Mine]]:'''
+
*'''[[Black Powder Mine]]:''' 700
 
*'''[[R&G Dept.]]:''' 900
 
*'''[[R&G Dept.]]:''' 900
 
*'''[[Forge]]:''' 1000
 
*'''[[Forge]]:''' 1000

Revision as of 16:45, 10 April 2019

Chamber Gun
Chamber Gun
Statistics
Type: Semiautomatic
Quality: C Quality Item
Magazine Size:
Max Ammo:
Introduced in: AFTA Indicator
Ammonomicon Entry
Product of Environment
Transforms based on Chamber.

This gun uses an advanced shape-memory alloy. When exposed to different environmental stimuli it reacts with the salts in Gungeoneer’s bodies and transforms into a location-specific gun. Master rounds can also influence the shape of this curious weapon.

Chamber Gun is a gun. Its firing mode and appearance changes depending on which floor the player is on.

Notes

  • Synergy Master's Chambers - Each Master Round the player carries permanently unlocks the mode of its respective floor. Reloading the Chamber Gun with a full magazine cycles through the unlocked modes.
  • In the Keep of the Lead Lord, the Chamber Gun is a single target, semi-automatic gun.
  • In the Oubliette, the Chamber Gun fires poison skulls.
  • In the Gungeon Proper the Chamber Gun is a shotgun.
  • In the Abbey of the True Gun the Chamber Gun is a piercing crossbow.
    • Chamber Crossbow bolts cannot be stolen by the Gunjurer and have enough power to kill a Gunjurer with one shot.
  • In the Black Powder Mine, the Chamber Gun is a melee-range, high damage drill.
  • In the Resourceful Rat's Lair, the Chamber Gun is a rocket launcher which fires cheese wheels, similar to those fired by the Elimentaler.
  • In the Hollow, the Chamber Gun turns into a combination of Glacier and The Exotic. It fires an ice cube projectile that bounces off walls and enemies, and leaves a trail of water. The projectile eventually bursts into several homing rockets.
  • in the R&G Dept. the gun becomes a pencil and when reloaded the gun flips and uses the other side, similar to the wood gun
  • In the Forge, the Chamber Gun is a beam weapon that shoots 2 beams of lava in a V-pattern.
  • In Bullet Hell, the Chamber Gun is a homing chain beam similar to the Abyssal Tentacle. It hits all visible enemies at once for high damage.
  • All modes share the same ammo pool. Firing a shot in one mode reduces the ammo of the other modes by a proportional amount. For example, firing one shot in the ice rocket launcher mode uses up 10 shots of the base mode, because the base mode has 10 times the max ammo.


Bugs

  • For some players, firing the Chamber gun in its Hollow mode causes a game crash.
  • When in the R&G Dept. gun may not switch to pencil. Dropping the gun will change it to the pencil, but it will revert on reload.
    • May be a function of which, if any, master rounds are present (Tested with 2 & 4).

Gallery

See also