Tag: Visual edit |
m (Reverted edits by 172.56.22.70 (talk) to last revision by Luigifan18) Tag: Rollback |
||
(29 intermediate revisions by 26 users not shown) | |||
Line 1: | Line 1: | ||
{{TOC limit|2}} |
{{TOC limit|2}} |
||
− | Bosses are strong enemies found at the end of every floor in [[The Gungeon]]. Defeating a boss allows the player to advance to the next floor. |
+ | '''Bosses''' are strong enemies found at the end of every floor in [[The Gungeon]]. Defeating a boss allows the player to advance to the next main floor. |
Upon being killed, bosses drop a weapon or item of random quality, several [[Pickups#Hegemony Credits|Hegemony Credits]], and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a [[Master Round]] as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits. |
Upon being killed, bosses drop a weapon or item of random quality, several [[Pickups#Hegemony Credits|Hegemony Credits]], and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a [[Master Round]] as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits. |
||
Line 10: | Line 10: | ||
| style="text-align: center;" |[[File:Trigger Twins.png|link=Trigger Twins]] |
| style="text-align: center;" |[[File:Trigger Twins.png|link=Trigger Twins]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Bullet King]] |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Gatling Gull]] |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Trigger Twins]] |
|} |
|} |
||
Line 22: | Line 22: | ||
| style="text-align: center;" |[[File:The Gorgun.png|link=The Gorgun]] |
| style="text-align: center;" |[[File:The Gorgun.png|link=The Gorgun]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Ammoconda]] |
| style="text-align: center;" |[[Beholster]] |
| style="text-align: center;" |[[Beholster]] |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[The Gorgun|Gorgun]]<br /> |
|} |
|} |
||
Line 33: | Line 33: | ||
| style="text-align: center;" |[[File:Treadnaught.png|link=Treadnaught]] |
| style="text-align: center;" |[[File:Treadnaught.png|link=Treadnaught]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Cannonbalrog]] |
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Mine Flayer]] |
| style="text-align: center;" |[[Treadnaught]] |
| style="text-align: center;" |[[Treadnaught]] |
||
|} |
|} |
||
− | == |
+ | ==[[Hollow]]== |
{| style="width:90%; align:center" data-description="Hollow Bosses" |
{| style="width:90%; align:center" data-description="Hollow Bosses" |
||
| style="text-align: center;" |[[File:High Priest.png|link=High Priest]] |
| style="text-align: center;" |[[File:High Priest.png|link=High Priest]] |
||
Line 45: | Line 45: | ||
|- |
|- |
||
| style="text-align: center;" |[[High Priest]] |
| style="text-align: center;" |[[High Priest]] |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Kill Pillars]] |
| style="text-align: center;" |[[Wallmonger]] |
| style="text-align: center;" |[[Wallmonger]] |
||
|} |
|} |
||
Line 53: | Line 53: | ||
| style="text-align: center;" |[[File:High Dragun.png|link=High Dragun]] |
| style="text-align: center;" |[[File:High Dragun.png|link=High Dragun]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[High Dragun]] |
|} |
|} |
||
− | == |
+ | ==Secret Bosses== |
===[[Black Powder Mine]]=== |
===[[Black Powder Mine]]=== |
||
{| style="width:90%; align:center" |
{| style="width:90%; align:center" |
||
|style="text-align: center;" |[[File:Blockner.png|link=Blockner]] |
|style="text-align: center;" |[[File:Blockner.png|link=Blockner]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Blockner]] |
|} |
|} |
||
Line 76: | Line 76: | ||
| style="text-align: center;" |[[File:Blobulord.png|link=Blobulord]] |
| style="text-align: center;" |[[File:Blobulord.png|link=Blobulord]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Blobulord]] |
|} |
|} |
||
Line 83: | Line 83: | ||
| style="text-align: center;" |[[File:Old King.png|link=Old King]] |
| style="text-align: center;" |[[File:Old King.png|link=Old King]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Old King]] |
|} |
|} |
||
Line 90: | Line 90: | ||
| style="text-align: center;" |[[File:Boss Resourceful Rat.png|link=Resourceful Rat#Boss]] |
| style="text-align: center;" |[[File:Boss Resourceful Rat.png|link=Resourceful Rat#Boss]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Resourceful Rat#Boss|Resourceful Rat]] |
|} |
|} |
||
Line 97: | Line 97: | ||
|style="text-align: center;" |[[File:AgunimTitleCard.png|300px|link=Agunim]] |
|style="text-align: center;" |[[File:AgunimTitleCard.png|300px|link=Agunim]] |
||
|- |
|- |
||
− | | style="text-align: center;"| |
+ | | style="text-align: center;"|[[Agunim|Agunim]] |
|} |
|} |
||
− | === |
+ | ===Past Bosses=== |
{| style="width:90%; align:center" data-description="Past Bosses" |
{| style="width:90%; align:center" data-description="Past Bosses" |
||
| style="text-align: center;" |[[File:Black Stache.png|link=Black Stache]] |
| style="text-align: center;" |[[File:Black Stache.png|link=Black Stache]] |
||
| style="text-align: center;" |[[File:Dr. Wolf's Monster.png|link=Dr. Wolf's Monster]] |
| style="text-align: center;" |[[File:Dr. Wolf's Monster.png|link=Dr. Wolf's Monster]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Black Stache]] |
| style="text-align: center;" |[[Dr. Wolf's Monster]] |
| style="text-align: center;" |[[Dr. Wolf's Monster]] |
||
|} |
|} |
||
Line 120: | Line 120: | ||
| style="text-align: center;" |[[File:The Last Human.png|link=The Last Human]] |
| style="text-align: center;" |[[File:The Last Human.png|link=The Last Human]] |
||
|- |
|- |
||
− | | style="text-align: center;" | |
+ | | style="text-align: center;" |[[Agunim]] |
| style="text-align: center;" |[[Cannon]] |
| style="text-align: center;" |[[Cannon]] |
||
| style="text-align: center;" |[[The Last Human]] |
| style="text-align: center;" |[[The Last Human]] |
||
Line 133: | Line 133: | ||
==Notes== |
==Notes== |
||
− | * When the player enters the past, they will lose their items and guns, but will keep blanks and armor. |
+ | * When the player enters the past, they will lose their items and guns, but will keep blanks and armor. |
+ | ** When entering The Robot's past, armor will always be reset to 6. |
||
− | ** Certain items always carry over to the past, including [[Galactic Medal of Valor]] and [[Enraging Photo]]. |
+ | ** Certain items always carry over to the past, including [[Galactic Medal of Valor]], [[Number 2]], and [[Enraging Photo]]. |
* Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds. |
* Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds. |
||
− | ** The DPS cap |
+ | ** The DPS cap is applied across a 3-second window. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ** The DPS cap is applied across a 3 second window. |
||
** The most damage a single shot can deal is equal to triple the floor's DPS cap. |
** The most damage a single shot can deal is equal to triple the floor's DPS cap. |
||
** In [[Boss Rush]], bosses have no damage per second cap. |
** In [[Boss Rush]], bosses have no damage per second cap. |
||
** In [[The Cultist|co-op]], the DPS cap is increased by 70%. |
** In [[The Cultist|co-op]], the DPS cap is increased by 70%. |
||
− | ** The |
+ | ** The DPS cap is ignored by [[Glass Cannon]], [[Makeshift Cannon]], [[Yari Launcher]], [[Boxing Glove]]'s 3 star charged super punch, and [[High Kaliber]]'s souls. |
− | ** The |
+ | ** The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile. |
+ | ** The DPS cap varies per floor and was increased in the [[A Farewell to Arms Update]]: |
||
+ | {| class="wikitable" |
||
+ | !Floor |
||
+ | ![[A Farewell to Arms Update|A Farewell to Arms]] |
||
+ | !Classic |
||
+ | |- |
||
⚫ | |||
+ | |30 |
||
+ | |25 |
||
+ | |- |
||
⚫ | |||
+ | |42 |
||
+ | |35 |
||
+ | |- |
||
⚫ | |||
+ | |60 |
||
+ | |50 |
||
+ | |- |
||
⚫ | |||
+ | |70 |
||
+ | |58 |
||
+ | |- |
||
⚫ | |||
+ | |78 |
||
+ | |65 |
||
+ | |- |
||
⚫ | |||
+ | |80 |
||
+ | |70 |
||
+ | |} |
||
+ | <br /> |
||
[[Category:Bosses]] |
[[Category:Bosses]] |
Revision as of 05:30, 29 June 2021
Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.
Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.
Keep of the Lead Lord
Bullet King | Gatling Gull | Trigger Twins |
Gungeon Proper
Ammoconda | Beholster | Gorgun |
Black Powder Mine
Cannonbalrog | Mine Flayer | Treadnaught |
Hollow
High Priest | Kill Pillars | Wallmonger |
Forge
High Dragun |
Secret Bosses
Black Powder Mine
Blockner |
Gungeon Proper, Black Powder Mine, and Hollow
Door Lord |
Oubliette
Blobulord |
Abbey of the True Gun
Old King |
Resourceful Rat's Lair
Resourceful Rat |
R&G Dept.
Agunim |
Past Bosses
Black Stache | Dr. Wolf's Monster |
HS Absolution | Interdimensional Horror |
Agunim | Cannon | The Last Human |
Bullet Hell
Lich |
Notes
- When the player enters the past, they will lose their items and guns, but will keep blanks and armor.
- When entering The Robot's past, armor will always be reset to 6.
- Certain items always carry over to the past, including Galactic Medal of Valor, Number 2, and Enraging Photo.
- Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
- The DPS cap is applied across a 3-second window.
- The most damage a single shot can deal is equal to triple the floor's DPS cap.
- In Boss Rush, bosses have no damage per second cap.
- In co-op, the DPS cap is increased by 70%.
- The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, and High Kaliber's souls.
- The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile.
- The DPS cap varies per floor and was increased in the A Farewell to Arms Update:
Floor | A Farewell to Arms | Classic |
---|---|---|
Keep of the Lead Lord/Oubliette | 30 | 25 |
Gungeon Proper/Abbey of the True Gun | 42 | 35 |
Black Powder Mine | 60 | 50 |
Hollow | 70 | 58 |
Forge | 78 | 65 |
Bullet Hell | 80 | 70 |