Enter the Gungeon Wiki
m (You can skip the Boss when going to secret floors, and secret floors send you to the next main floor when that boss is beat)
Tag: Visual edit
Tag: Visual edit
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| style="text-align: center;" |[[Bullet King]]
 
| style="text-align: center;" |[[Bullet King]]
| style="text-align: center;" |[[Gatling Gull]]
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| style="text-align: center;" |Kim jon Un
   
 
| style="text-align: center;" |[[Trigger Twins]]
 
| style="text-align: center;" |[[Trigger Twins]]

Revision as of 22:05, 24 May 2020

Bosses are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.

Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.

Keep of the Lead Lord

Bullet King Gatling Gull Trigger Twins
Bullet King Kim jon Un Trigger Twins

Gungeon Proper

Ammoconda Beholster The Gorgun
Ammoconda Beholster The Gorgun

Black Powder Mine

Cannonbalrog Mine Flayer Treadnaught
Cannonbalrog Mine Flayer Treadnaught

Hollow

High Priest Kill Pillars Wallmonger
High Priest Kill Pillars Wallmonger

Forge

High Dragun
High Dragun


Secret Bosses

Black Powder Mine

Blockner
Blockner

Gungeon Proper, Black Powder Mine, and Hollow

Door Lord
Door Lord

Oubliette

Blobulord
Blobulord

Abbey of the True Gun

Old King
Old King

Resourceful Rat's Lair

Boss Resourceful Rat
Resourceful Rat

R&G Dept.

AgunimTitleCard
Cam Clarke as Agunim

Past Bosses

Black Stache Dr. Wolf's Monster
Black Stache Dr. Wolf's Monster
HS Absolution Interdimensional Horror
HS Absolution Interdimensional Horror
Agunim Cannon The Last Human
Agunim Cannon The Last Human

Bullet Hell

Lich
Lich

Notes

  • When the player enters the past, they will lose their items and guns, but will keep blanks and armor.
  • Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.